Deployment table
| Index | Notes | 0 | 1 | 2 | 3 | Name | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 0 | シェズ | 37 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 38 | 40 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 9 | 65535 | 65535 | 65535 | 
| 1 | エーデルガルト | 255 | 0 | 0 | 1 | 20 | 7 | 0 | 0 | 100 | 7 | 0 | 100 | 300 | 255 | 65535 | 1999 | 40 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 9 | 65535 | 65535 | 65535 | 
| 2 | ディミトリ | 255 | 0 | 0 | 2 | 25 | 7 | 0 | 0 | 100 | 7 | 0 | 100 | 300 | 255 | 65535 | 1999 | 40 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 9 | 65535 | 65535 | 65535 | 
| 3 | クロード | 255 | 0 | 0 | 3 | 30 | 7 | 0 | 0 | 100 | 7 | 0 | 100 | 300 | 255 | 65535 | 1999 | 40 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 9 | 65535 | 65535 | 65535 | 
| 4 | シェズ | 255 | 0 | 0 | 4 | 5 | 4 | 13 | 0 | 100 | 5 | 1 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 5 | シェズ | 255 | 0 | 0 | 5 | 5 | 4 | 13 | 0 | 100 | 5 | 1 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 6 | シェズ | 255 | 0 | 0 | 6 | 5 | 4 | 13 | 0 | 100 | 5 | 1 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 7 | シェズ | 255 | 0 | 0 | 7 | 5 | 4 | 13 | 0 | 100 | 5 | 1 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 8 | アロイス | 255 | 0 | 0 | 8 | 310 | 7 | 13 | 3 | 100 | 5 | 1 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 2 | 65535 | 65535 | 65535 | 
| 9 | 連邦国将 | 255 | 0 | 0 | 9 | 600 | 7 | 13 | 3 | 100 | 5 | 1 | 3 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 10 | コスタス | 255 | 0 | 0 | 10 | 351 | 5 | 12 | 3 | 100 | 5 | 1 | 11 | 300 | 255 | 2 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 2 | 65535 | 65535 | 65535 | 
| 11 | 255 | 0 | 0 | 11 | 705 | 5 | 13 | 0 | 100 | 5 | 0 | 4 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | |
| 12 | 8 | 0 | 0 | 12 | 707 | 5 | 13 | 0 | 100 | 5 | 1 | 3 | 300 | 255 | 65535 | 1999 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | |
| 13 | 8 | 0 | 0 | 13 | 708 | 5 | 13 | 0 | 100 | 5 | 1 | 2 | 300 | 255 | 65535 | 1999 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | |
| 14 | 8 | 0 | 0 | 14 | 706 | 5 | 13 | 0 | 100 | 5 | 1 | 24 | 300 | 255 | 65535 | 1011 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | |
| 15 | 8 | 0 | 0 | 15 | 705 | 5 | 13 | 3 | 100 | 5 | 1 | 3 | 300 | 255 | 4 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | |
| 16 | 帝国兵 | 8 | 0 | 0 | 16 | 711 | 5 | 13 | 3 | 100 | 5 | 1 | 2 | 300 | 255 | 5 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 17 | 8 | 0 | 0 | 17 | 708 | 5 | 13 | 3 | 100 | 5 | 1 | 24 | 300 | 255 | 6 | 1011 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | |
| 18 | 王国兵 | 8 | 0 | 0 | 18 | 712 | 5 | 13 | 3 | 100 | 1 | 1 | 4 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 19 | 8 | 0 | 0 | 19 | 705 | 5 | 13 | 3 | 100 | 1 | 1 | 4 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | |
| 20 | 8 | 0 | 0 | 20 | 709 | 5 | 13 | 3 | 100 | 1 | 1 | 3 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | |
| 21 | 同盟兵 | 8 | 0 | 0 | 21 | 713 | 5 | 13 | 3 | 100 | 1 | 1 | 4 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 22 | 8 | 0 | 0 | 22 | 709 | 5 | 13 | 3 | 100 | 5 | 1 | 2 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | |
| 23 | 帝国兵 | 8 | 0 | 0 | 23 | 711 | 5 | 13 | 3 | 100 | 5 | 1 | 3 | 300 | 255 | 1 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 24 | 8 | 0 | 0 | 24 | 707 | 5 | 13 | 3 | 100 | 5 | 1 | 4 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | |
| 25 | 王国兵 | 8 | 0 | 0 | 25 | 712 | 5 | 13 | 3 | 100 | 5 | 1 | 4 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 26 | 一般兵 | 8 | 0 | 0 | 26 | 1011 | 5 | 13 | 3 | 100 | 5 | 0 | 62 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 27 | 一般兵 | 8 | 0 | 0 | 27 | 1006 | 5 | 13 | 3 | 100 | 5 | 1 | 61 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 28 | 一般兵 | 8 | 0 | 0 | 28 | 1001 | 5 | 13 | 3 | 100 | 5 | 1 | 60 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 29 | 一般兵 | 8 | 0 | 0 | 29 | 1006 | 5 | 13 | 3 | 100 | 5 | 1 | 61 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 30 | 帝国兵 | 8 | 0 | 0 | 30 | 711 | 5 | 13 | 3 | 100 | 5 | 0 | 4 | 300 | 255 | 3 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 31 | 一般兵 | 8 | 0 | 0 | 31 | 1006 | 5 | 13 | 3 | 100 | 5 | 1 | 61 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 32 | 8 | 0 | 0 | 32 | 705 | 5 | 13 | 0 | 100 | 5 | 1 | 3 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | |
| 33 | 8 | 0 | 0 | 33 | 707 | 5 | 13 | 3 | 100 | 1 | 1 | 4 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | |
| 34 | 王国兵 | 8 | 0 | 0 | 34 | 712 | 5 | 13 | 3 | 100 | 1 | 1 | 2 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 35 | 8 | 0 | 0 | 35 | 706 | 5 | 13 | 3 | 100 | 1 | 1 | 3 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | |
| 36 | 同盟兵 | 8 | 0 | 0 | 36 | 713 | 5 | 13 | 3 | 100 | 1 | 1 | 3 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
Table 1
| Index | Notes | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 0 | 33 | 0 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 1 | 0 | 0 | 0 | 1 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 2 | 0 | 0 | 0 | 2 | 1 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 3 | 0 | 0 | 0 | 3 | 1 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 4 | 0 | 0 | 0 | 4 | 1 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 5 | 0 | 0 | 0 | 5 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 6 | 0 | 0 | 0 | 6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 7 | 0 | 0 | 0 | 7 | 1 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 8 | 0 | 0 | 0 | 8 | 1 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 9 | 0 | 0 | 0 | 9 | 1 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 10 | 0 | 0 | 0 | 10 | 1 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 11 | 0 | 0 | 0 | 11 | 1 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 12 | 0 | 0 | 0 | 12 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 13 | 0 | 0 | 0 | 13 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 14 | 0 | 0 | 0 | 14 | 1 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 15 | 0 | 0 | 0 | 15 | 1 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 16 | 0 | 0 | 0 | 16 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 17 | 0 | 0 | 0 | 17 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 18 | 0 | 0 | 0 | 18 | 1 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 19 | 0 | 0 | 0 | 19 | 1 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 20 | 0 | 0 | 0 | 20 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 21 | 0 | 0 | 0 | 21 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 22 | 0 | 0 | 0 | 22 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 23 | 0 | 0 | 0 | 23 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 24 | 0 | 0 | 0 | 24 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 25 | 0 | 0 | 0 | 25 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 26 | 0 | 0 | 0 | 26 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 27 | 0 | 0 | 0 | 27 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 28 | 0 | 0 | 0 | 28 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 29 | 0 | 0 | 0 | 29 | 1 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 30 | 0 | 0 | 0 | 30 | 1 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 31 | 0 | 0 | 0 | 31 | 1 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 32 | 0 | 0 | 0 | 32 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 
Table 2
| Index | Notes | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 0 | 25 | 0 | 0 | 0 | 0 | 2 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 1 | 0 | 0 | 1 | 0 | 1 | 100 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 2 | 0 | 0 | 2 | 0 | 2 | 23 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 3 | 0 | 0 | 3 | 0 | 3 | 5 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 4 | 0 | 0 | 4 | 0 | 4 | 100 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 5 | 0 | 0 | 5 | 0 | 5 | 100 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 6 | 0 | 0 | 6 | 0 | 6 | 100 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 7 | 0 | 0 | 7 | 0 | 7 | 100 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 8 | 0 | 0 | 8 | 0 | 8 | 100 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 9 | 0 | 0 | 9 | 0 | 9 | 100 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 10 | 0 | 0 | 10 | 0 | 10 | 100 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 11 | 0 | 0 | 11 | 0 | 11 | 100 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 12 | 0 | 0 | 12 | 0 | 12 | 100 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 13 | 0 | 0 | 13 | 0 | 13 | 100 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 14 | 0 | 0 | 14 | 0 | 14 | 100 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 15 | 0 | 0 | 15 | 0 | 15 | 100 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 16 | 0 | 0 | 16 | 0 | 16 | 100 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 17 | 0 | 0 | 17 | 0 | 17 | 1 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 18 | 0 | 0 | 18 | 0 | 18 | 4 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 19 | 0 | 0 | 19 | 0 | 19 | 100 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 20 | 0 | 0 | 20 | 0 | 20 | 100 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 21 | 0 | 0 | 21 | 0 | 21 | 100 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 22 | 0 | 0 | 22 | 0 | 22 | 100 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 23 | 0 | 0 | 23 | 0 | 23 | 100 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 24 | 0 | 0 | 24 | 0 | 24 | 100 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 
Table 3
| Index | Notes | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 0 | 12 | 0 | 0 | 0 | 0 | 65535 | 3 | 1000 | 1525 | 2 | 707 | 2 | 1525 | 2 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 1 | 0 | 0 | 1 | 0 | 1 | 65535 | 1 | 1000 | 1522 | 2 | 707 | 3 | 1522 | 2 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 2 | 0 | 0 | 2 | 0 | 2 | 65535 | 1 | 1000 | 1525 | 2 | 707 | 24 | 1525 | 2 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 3 | 0 | 0 | 3 | 0 | 3 | 65535 | 1 | 1000 | 1522 | 2 | 707 | 2 | 1522 | 2 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 4 | 0 | 0 | 4 | 0 | 4 | 65535 | 1 | 1000 | 1525 | 2 | 707 | 2 | 1525 | 2 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 5 | 0 | 0 | 5 | 0 | 5 | 65535 | 1 | 1000 | 1522 | 2 | 707 | 2 | 1522 | 2 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 6 | 0 | 0 | 6 | 0 | 6 | 65535 | 1 | 1000 | 1525 | 2 | 707 | 3 | 1525 | 2 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 7 | 0 | 0 | 7 | 0 | 7 | 65535 | 3 | 1000 | 1522 | 2 | 707 | 24 | 1522 | 2 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 8 | 0 | 0 | 8 | 0 | 8 | 65535 | 3 | 1000 | 1525 | 2 | 707 | 2 | 1525 | 2 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 9 | 0 | 0 | 9 | 0 | 9 | 65535 | 3 | 1000 | 1522 | 2 | 707 | 2 | 1522 | 2 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 10 | 0 | 0 | 10 | 0 | 10 | 65535 | 3 | 1000 | 1525 | 2 | 707 | 3 | 1525 | 2 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 11 | 0 | 0 | 11 | 0 | 11 | 65535 | 3 | 1000 | 1522 | 2 | 707 | 2 | 1522 | 2 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 
Table 4
| Index | Notes | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 0 | 42 | 0 | 0 | 0 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 1 | 0 | 0 | 0 | 1 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 2 | 0 | 0 | 0 | 2 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 3 | 0 | 0 | 0 | 3 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 4 | 0 | 0 | 0 | 4 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 5 | 0 | 0 | 0 | 5 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 6 | 0 | 0 | 0 | 6 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 7 | 0 | 0 | 0 | 7 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 8 | 0 | 0 | 0 | 8 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 9 | 0 | 0 | 0 | 9 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 10 | 0 | 0 | 0 | 10 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 11 | 0 | 0 | 0 | 11 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 12 | 0 | 0 | 0 | 12 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 13 | 0 | 0 | 0 | 13 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 14 | 0 | 0 | 0 | 14 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 15 | 0 | 0 | 0 | 15 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 16 | 0 | 0 | 0 | 16 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 17 | 0 | 0 | 0 | 17 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 18 | 0 | 0 | 0 | 18 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 19 | 0 | 0 | 0 | 19 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 20 | 0 | 0 | 0 | 20 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 21 | 0 | 0 | 0 | 21 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 22 | 0 | 0 | 0 | 22 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 23 | 0 | 0 | 0 | 23 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 24 | 0 | 0 | 0 | 24 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 25 | 0 | 0 | 0 | 25 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 26 | 0 | 0 | 0 | 26 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 27 | 0 | 0 | 0 | 27 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 28 | 0 | 0 | 0 | 28 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 29 | 0 | 0 | 0 | 29 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 30 | 0 | 0 | 0 | 30 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 31 | 0 | 0 | 0 | 31 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 32 | 0 | 0 | 0 | 32 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 33 | 0 | 0 | 0 | 33 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 34 | 0 | 0 | 0 | 34 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 35 | 0 | 0 | 0 | 35 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 36 | 0 | 0 | 0 | 36 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 37 | 0 | 0 | 0 | 37 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 38 | 0 | 0 | 0 | 38 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 39 | 0 | 0 | 0 | 39 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 40 | 0 | 0 | 0 | 40 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 41 | 0 | 0 | 0 | 41 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 
# Group 0 (1, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 1 (0, 2, 1, 1, 75)
    
        
        
            SubGroup(0)
        
        
            SubGroup(6)
        
        
          Unknown10(0,79,37,37,37,21,0,0,0,0,0,0,0,0,0)
        
    
          Unknown10(1,26,1,2,3,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown11(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown11(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown11(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown11(1,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(20)
        
        
          SetName(11,308,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Set 11 to 盗賊
    
          SetName(12,308,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Set 12 to 盗賊
    
          SetName(13,308,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Set 13 to 盗賊
    
          SetName(14,308,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Set 14 to 盗賊
    
          SetName(15,308,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Set 15 to 盗賊
    
          SetName(16,708,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Set 16 to 盗賊
    
          SetName(17,308,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Set 17 to 盗賊
    
          SetName(18,708,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Set 18 to 盗賊
    
          SetName(19,308,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Set 19 to 盗賊
    
          SetName(20,308,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Set 20 to 盗賊
    
          SetName(21,708,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Set 21 to 盗賊
    
          SetName(25,708,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Set 25 to 盗賊
    
          SetName(33,308,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Set 33 to 盗賊
    
          SetName(34,708,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Set 34 to 盗賊
    
          SetName(35,308,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Set 35 to 盗賊
    
          SetName(36,708,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Set 36 to 盗賊
    
          SetName(22,308,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Set 22 to 盗賊
    
          SetName(23,708,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Set 23 to 盗賊
    
          SetName(24,308,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Set 24 to 盗賊
    
          SetName(30,708,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Set 30 to 盗賊
    
            SubGroup(8)
        
        
          Unknown91(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown91(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown91(6,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown91(7,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown91(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown91(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown91(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown91(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(3)
        
        
          Unknown6(1,12,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown6(2,12,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown6(3,12,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(5)
        
        
          Unknown6(1,20,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown6(2,20,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown6(3,20,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown62(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown62(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown78(1,12,50,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(3)
        
        
          Unknown6(15,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown6(16,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown6(17,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(7)
        
        
          SetDeathText(2,115,108,3,0,0,0,0,0,0,0,0,0,0,0)
        
          # まさか……
こんなところで、躓く……なんて……
    
          SetDeathText(3,115,109,3,0,0,0,0,0,0,0,0,0,0,0)
        
          # 俺には、まだ……
果たさねばならない、義務が……
    
          SetDeathText(4,115,110,3,0,0,0,0,0,0,0,0,0,0,0)
        
          # 俺の夢……
随分……儚いもの、だった……な……
    
          SetDeathText(2,96,108,3,0,0,0,0,0,0,0,0,0,0,0)
        
          # まさか……
こんなところで、躓く……なんて……
    
          SetDeathText(3,96,109,3,0,0,0,0,0,0,0,0,0,0,0)
        
          # 俺には、まだ……
果たさねばならない、義務が……
    
          SetDeathText(4,96,110,3,0,0,0,0,0,0,0,0,0,0,0)
        
          # 俺の夢……
随分……儚いもの、だった……な……
    
          SetDeathText(43,96,105,3,0,0,0,0,0,0,0,0,0,0,0)
        
          # ぎえっ……
あんな仕事……受けなきゃ、良かっ……
    
            SubGroup(6)
        
        
          Unknown23(1,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(2,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(3,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(1,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(2,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(3,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(4)
        
        
          Unknown23(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown24(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown24(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown2(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 2 (7, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 3 (0, 5, 0, 1, 6)
    
        
        
            SubGroup(0)
        
        
            SubGroup(2)
        
        
          TalkCharacter(53,4,1,0,1,3,0,0,0,0,0,0,0,0,0)
        
          # それなら、悪いが手を貸してくれないか?
怖ーい盗賊団に追いかけられていてな。
    
          TalkCharacter(54,2,1,0,1,3,0,0,0,0,0,0,0,0,0)
        
          # 報酬については、心配しないで。
ここを切り抜けられたら、だけど。
    
            SubGroup(2)
        
        
          Unknown43(11,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          MainMissionStart(1112,4,3,1,1,11,37,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]たちの進路を阻む[1:CHARA_G]を撃破せよ!
    # Group 4 (0, 5, 2, 3, 2)
    
        
        
            SubGroup(2)
        
        
          Unknown62(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck4(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 3: True 0
        
    
            SubGroup(1)
        
        
          ShowTutorial(283,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # [HERO_MF]の兵種が
[g]フリューゲル[/]になりました。 [HERO_MF]が[g]個人スキル[/]を習得しました。
個人スキルにはアクション系、補助系、
戦術系の3種類があります。 戦闘中に[$ACT_EXTRA_ROLE2]+[$ACT_EXTRA_ATK2]を押すと、
現在操作しているキャラクターの
兵種と個人スキルの詳細を確認できます。   
    # Group 5 (0, 5, 2, 2, 2)
    
        
        
            SubGroup(1)
        
        
          GroupCheck4(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 3: True 0
        
    
            SubGroup(1)
        
        
          Unknown140(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 6 (0, 5, 2, 3, 2)
    
        
        
            SubGroup(2)
        
        
          GroupCheck4(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 5: True 0
        
    
          GroupCheck4(49,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 49: True 0
        
    
            SubGroup(1)
        
        
          Unknown140(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 7 (0, 5, 2, 2, 2)
    
        
        
            SubGroup(1)
        
        
          GroupCheck4(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 3: True 0
        
    
            SubGroup(1)
        
        
          Unknown140(22,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 8 (0, 2, 2, 3, 2)
    
        
        
            SubGroup(2)
        
        
          Unknown62(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck4(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 3: True 0
        
    
            SubGroup(1)
        
        
          Unknown141(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 9 (0, 5, 0, 3, 15)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(11,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown18(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown18(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown96(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(6)
        
        
          Unknown23(1,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(2,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(3,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(1,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(2,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(3,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          MainMissionStart(438,1,3,2,11,37,37,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]の撃破に成功!
    # Group 10 (39, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 11 (0, 5, 0, 2, 40)
    
        
        
            SubGroup(1)
        
        
          PauseMaybe(3,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(22)
        
        
          Unknown14(10,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
        
    
          Unknown14(12,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
        
    
          Unknown14(13,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
        
    
          Unknown14(14,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
        
    
          Unknown14(27,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
        
    
          Unknown14(28,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
        
    
          Unknown14(29,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
        
    
          Unknown14(22,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
        
    
          Unknown14(23,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
        
    
          Unknown14(24,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
        
    
          Unknown23(10,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(11,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(12,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(13,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(14,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(26,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(27,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(28,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(29,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(22,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(23,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(24,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown23(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown25(1,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(5)
        
        
          PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(1102,2,1,37,37,0,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]たちを追う[r]盗賊団[/]、出現!
    
            SubGroup(2)
        
        
          SetDeathText(43,73,55,2,0,0,0,0,0,0,0,0,0,0,0)
        
          # いたぞ! あいつらだ!
絶対に逃がすんじゃねえ!
    
          CloseUp(10,28,1,0,0,1,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(4)
        
        
          Unknown43(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown43(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown43(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          MainMissionStart(1113,4,0,1,12,0,37,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]らを撃破し、[g]退路[/]を確保せよ!
    # Group 12 (0, 2, 0, 2, 2)
    
        
        
            SubGroup(1)
        
        
          PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          TalkDeploySlot(58,10,1,2,1,1,0,0,0,0,0,0,0,0,0)
        
          # 何だ? あいつらに加勢か?
まとめてやっちまえ!
    # Group 13 (0, 2, 0, 3, 2)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck3(36,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 36: 1 0 0
        
    
            SubGroup(1)
        
        
          TalkDeploySlot(67,10,1,2,1,1,0,0,0,0,0,0,0,0,0)
        
          # ガキ相手に何やってやがる!
慎重かつ大胆に待ち構えろ!
    # Group 14 (9, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 15 (0, 2, 10, 4, 2)
    
        
        
            SubGroup(3)
        
        
          PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(12,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown13(1,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown31(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 16 (0, 2, 2, 4, 2)
    
        
        
            SubGroup(3)
        
        
          PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(12,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown13(2,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown31(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 17 (0, 2, 2, 4, 2)
    
        
        
            SubGroup(3)
        
        
          PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(12,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown13(3,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown31(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 18 (0, 5, 0, 5, 3)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          Unknown55(0,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown55(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          PingOnMinimap(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(1119,2,0,0,37,0,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]、不利な相手と交戦中!
    # Group 19 (0, 5, 0, 5, 19)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          Unknown18(12,90,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(12,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          ShowTutorial(284,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # マップや敵将の頭上には、
互いが相手に対してどれだけ有利な効果を
持っているかを示す[g]相性アイコン[/]が
表示されます。 自分が相手に対して有利な効果を持つほど、
[g]上向き[/]の矢印の数が増え、
相手の[g]スタンゲージを削りやすく[/]なります。
また、攻撃した相手が怯みやすくなります。 相性は[g]兵種[/]によって決まります。
どの兵種がどの敵に対して相性が良いかは、
ステータス画面で[g]兵種スキル[/]の
詳細情報から確認できます。 兵種が[g]戦士[/]の[g]エーデルガルト[/]は、
槍装備の敵に対して相性が良いです。  
    
            SubGroup(1)
        
        
          TalkCharacter(60,2,1,0,1,3,0,0,0,0,0,0,0,0,0)
        
          # ここは私に任せて。
    
            SubGroup(1)
        
        
          Unknown140(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown31(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown22(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown130(1,25,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          PingOnMinimap(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(1105,1,1,37,37,0,0,0,0,0,0,0,0,0,0)
        
          # 操作キャラクター、[0:CHARA_G]に変更!
    
            SubGroup(1)
        
        
          Unknown78(0,12,50,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown91(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 20 (0, 5, 0, 3, 2)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck4(19,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 19: True 0
        
    
            SubGroup(1)
        
        
          TalkCharacter(61,2,1,1,1,0,0,0,0,0,0,0,0,0,0)
        
          # 守りの堅い敵相手には、
それなりの戦い方があるのよ。
    # Group 21 (0, 2, 2, 3, 14)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(12,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown18(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown18(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown96(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(8)
        
        
          Unknown23(0,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(1,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(2,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(3,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown27(0,53265,0,18275,1,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown27(1,53265,0,18275,1,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown27(2,53265,0,18275,1,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown27(3,53265,0,18275,1,0,0,0,0,0,0,0,0,0,0)
        
    # Group 22 (0, 2, 0, 3, 3)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(12,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          TalkCharacter(63,2,1,1,1,0,0,0,0,0,0,0,0,0,0)
        
          # まあ、こんなものよね。
    
          TalkFromOwnStrings(3,38,1,1,3,0,0,0,0,0,0,0,0,0,0)
        
    # Group 23 (0, 1, 0, 3, 4)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(12,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(3)
        
        
          PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(362,0,11,37,37,0,0,0,0,0,2,0,0,0,0)
        
          # [0:CHARA_G]、残り[g][0:NUMBER][/]人!
    # Group 24 (14, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 25 (0, 2, 2, 4, 2)
    
        
        
            SubGroup(3)
        
        
          PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(13,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown13(0,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown31(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 26 (0, 2, 2, 4, 2)
    
        
        
            SubGroup(3)
        
        
          PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(13,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown13(1,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown31(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 27 (0, 2, 2, 4, 2)
    
        
        
            SubGroup(3)
        
        
          PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(13,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown13(2,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown31(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 28 (0, 2, 2, 4, 2)
    
        
        
            SubGroup(3)
        
        
          PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(13,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown13(3,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown31(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 29 (0, 2, 2, 2, 0)
    
        
        
            SubGroup(1)
        
        
          Alert(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]を撃破せよ!
    # Group 30 (0, 5, 0, 8, 3)
    
        
        
            SubGroup(4)
        
        
          PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # [y]敵[/]を撃破せよ!
    
            SubGroup(1)
        
        
          GroupCheck4(29,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 29: False 1
        
    
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          Unknown55(1,13,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown55(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          PingOnMinimap(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(1119,2,1,37,37,0,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]、不利な相手と交戦中!
    # Group 31 (0, 5, 0, 5, 19)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          Unknown15(37,13,20,1,1,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(13,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(4)
        
        
          Unknown23(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown24(2,13,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown24(3,13,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          TalkCharacter(64,3,1,0,1,3,0,0,0,0,0,0,0,0,0)
        
          # さて、俺の出番のようだな。
    
            SubGroup(1)
        
        
          Unknown22(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          PingOnMinimap(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(940,1,2,37,37,0,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]、操作可能!
    
            SubGroup(3)
        
        
          Unknown91(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          ShowTutorial(56,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # [$ACT_OPERATION_ORDER][$ACT_OPERATION_REVERSE]で操作するキャラクターを
[g]変更[/]できます。
[g]行動指示画面[/]でユニットを選び、
コマンドから変更もできます。     
    
          ShowTutorial(285,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 剣装備の敵と戦う時は、
相性の良い[g]兵士[/]の[g]ディミトリ[/]に
操作キャラクターを切り替えましょう。     
    
            SubGroup(2)
        
        
          PingOnMinimap(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(1120,0,2,37,37,0,0,0,0,0,0,0,0,0,0)
        
          # キャラクターを[0:CHARA_G]に変更せよ!
    # Group 32 (0, 5, 2, 2, 2)
    
        
        
            SubGroup(1)
        
        
          GroupCheck4(31,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 31: True 0
        
    
            SubGroup(1)
        
        
          Unknown140(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 33 (0, 5, 2, 3, 2)
    
        
        
            SubGroup(2)
        
        
          GroupCheck4(32,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 32: True 0
        
    
          GroupCheck4(49,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 49: True 0
        
    
            SubGroup(1)
        
        
          Unknown140(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 34 (0, 5, 0, 3, 2)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown15(37,13,20,1,1,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          TalkCharacter(65,3,1,1,1,0,0,0,0,0,0,0,0,0,0)
        
          # 単純な力比べならば、
誰にも負ける気がしないな。
    # Group 35 (0, 2, 2, 3, 14)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(13,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown18(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown18(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown96(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(8)
        
        
          Unknown23(0,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(1,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(2,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(3,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown27(0,62535,0,4681,1,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown27(1,62535,0,4681,1,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown27(2,62535,0,4681,1,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown27(3,62535,0,4681,1,0,0,0,0,0,0,0,0,0,0)
        
    # Group 36 (0, 2, 0, 3, 6)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(13,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          TalkCharacter(66,3,1,3,1,0,0,0,0,0,0,0,0,0,0)
        
          # ……心は痛むが、俺も死ねないのでな。
    
            SubGroup(1)
        
        
          TalkCharacter(62,140,1,4,1,0,0,0,0,0,0,0,0,0,0)
        
          # 何者だろう? どうやら彼らは皆、
紋章を持っているみたいだね。
    
            SubGroup(1)
        
        
          ShowTutorial(64,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # [g]紋章[/]を持っているキャラクターは、
特定の条件で[g]紋章効果[/]が発動します。
紋章効果の詳細は、ステータス画面で
詳細情報切替ボタンを押し、
カーソルを紋章に合わせると確認できます。     
    # Group 37 (0, 1, 0, 4, 3)
    
        
        
            SubGroup(3)
        
        
          PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(12,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(13,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          PingOnMinimap(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(362,0,11,37,37,0,0,0,0,0,1,0,0,0,0)
        
          # [0:CHARA_G]、残り[g][0:NUMBER][/]人!
    # Group 38 (0, 5, 0, 7, 2)
    
        
        
            SubGroup(6)
        
        
          PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck4(34,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 34: True 1
        
    
          Unknown19(13,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown18(13,70,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]を撃破せよ!
    
          Unknown17(2,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          TalkFromOwnStrings(2,38,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 39 (9, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 40 (0, 2, 2, 4, 2)
    
        
        
            SubGroup(3)
        
        
          PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(14,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown13(0,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown31(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 41 (0, 2, 2, 4, 2)
    
        
        
            SubGroup(3)
        
        
          PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(14,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown13(1,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown31(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 42 (0, 2, 2, 4, 2)
    
        
        
            SubGroup(3)
        
        
          PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(14,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown13(2,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown31(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 43 (0, 2, 2, 4, 2)
    
        
        
            SubGroup(3)
        
        
          PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(14,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown13(3,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown31(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 44 (0, 2, 2, 2, 0)
    
        
        
            SubGroup(1)
        
        
          Alert(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]と[1:CHARA_G]を撃破せよ!
    # Group 45 (0, 5, 0, 8, 3)
    
        
        
            SubGroup(4)
        
        
          PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]を撃破せよ!
    
            SubGroup(1)
        
        
          GroupCheck4(44,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 44: False 1
        
    
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          Unknown55(2,14,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown55(14,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          PingOnMinimap(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(1119,2,2,37,37,0,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]、不利な相手と交戦中!
    # Group 46 (0, 5, 0, 5, 16)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          Unknown15(37,14,20,1,1,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(14,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown23(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown24(3,14,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          TalkCharacter(68,4,1,0,1,3,0,0,0,0,0,0,0,0,0)
        
          # なら、次は俺の番ってとこかね。
    
            SubGroup(1)
        
        
          Unknown22(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          PingOnMinimap(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(940,1,3,37,37,0,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]、操作可能!
    
            SubGroup(2)
        
        
          ShowTutorial(57,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 武器や戦技/魔法に[g]特効[/]の効果があると、
特定の敵に対して大幅に有利になります。  [g]特効の場合……[/]
・相性が[g]3段階有利[/]になる
・与えるダメージが大きくなる
・すべての攻撃でスタンゲージが表示される [g]特効の種類と対象例……[/]
・[g]重装特効[/] アーマーナイトなどの重装兵種
・[g]騎馬特効[/] ソシアルナイトなどの騎馬兵種
・[g]飛行特効[/] ペガサスナイトなどの飛行兵種
・[g]魔物特効[/] 巨狼や魔獣などの魔物  
    
          ShowTutorial(286,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # ペガサスナイトやドラゴンナイトなどの
[g]飛行兵種[/]は、[g]飛行特効[/]を持つ攻撃が
弱点になります。
[g]弓[/]を装備している[g]クロード[/]に
操作キャラクターを切り替えましょう。     
    
            SubGroup(2)
        
        
          PingOnMinimap(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(1120,0,3,37,37,0,0,0,0,0,0,0,0,0,0)
        
          # キャラクターを[0:CHARA_G]に変更せよ!
    # Group 47 (0, 5, 0, 3, 2)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown15(37,14,20,1,1,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          TalkCharacter(69,4,1,1,1,0,0,0,0,0,0,0,0,0,0)
        
          # 俺は戦術はともかく、
戦闘は得意じゃないんだがなあ。
    # Group 48 (0, 5, 0, 7, 2)
    
        
        
            SubGroup(6)
        
        
          PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck4(47,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 47: True 1
        
    
          Unknown19(14,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown18(14,70,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]と[1:CHARA_G]を撃破せよ!
    
          Unknown17(3,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          TalkFromOwnStrings(2,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 49 (0, 5, 0, 5, 8)
    
        
        
            SubGroup(4)
        
        
          PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(12,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(13,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(14,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(0)
        
        
            SubGroup(4)
        
        
          PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          MainMissionStart(442,1,0,2,11,37,37,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]らの撃破に成功!
    
            SubGroup(1)
        
        
          TalkCharacter(70,4,1,1,1,0,0,0,0,0,0,0,0,0,0)
        
          # おおっと、運よく矢が当たったみたいだ。
    # Group 50 (26, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 51 (0, 5, 0, 2, 13)
    
        
        
            SubGroup(1)
        
        
          PauseMaybe(0,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          TalkCharacter(81,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # 中央の街道は賊が固めているようだな。
森の砦を押さえながら進むのが得策だろう。
    
            SubGroup(1)
        
        
          TalkCharacter(82,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # 相手を見て、得意な奴が前に出たほうが
よさそうだな。みんな、頼んだぜ?
    
            SubGroup(1)
        
        
          Unknown96(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown88(1500,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Something with pot focus
    
            SubGroup(4)
        
        
          Unknown43(1,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown43(2,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown43(3,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          MainMissionStart(1114,4,4,1,1,37,37,0,0,3,4,0,0,0,0)
        
          # [0:CHARA_G]たちに、[r]砦[/]の制圧を指示せよ!
    # Group 52 (0, 5, 0, 7, 0)
    
        
        
            SubGroup(4)
        
        
          PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck4(51,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 51: True 0
        
    
            SubGroup(1)
        
        
          Alert(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # [r]敵[/]を撃破せよ!
    
            SubGroup(1)
        
        
          GroupCheck4(53,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 53: False 1
        
    # Group 53 (0, 5, 0, 3, 12)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck4(51,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 51: True 0
        
    
            SubGroup(3)
        
        
          Unknown91(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          ShowTutorial(47,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 戦闘中に[$BTL_SHIFT_SLG_PART]を押すと、[g]行動指示[/]を行えます。
行動指示では、[$BTN_DECIDE]でユニットを選び、
状況に応じて様々な指示を出せます。 ・[g]選択した地点[/]への移動
・[r]敵[/]への攻撃や[r]敵砦[/]の制圧
・[b]味方[/]の護衛や[b]味方砦[/]の防衛
・傷薬での[g]回復[/] [g]おまかせ方針[/]を活用すれば、
指示を出していない時のユニットの行動も
決められます。   
    
          Unknown123(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(3)
        
        
          Unknown130(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown91(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown91(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(3)
        
        
          Unknown6(15,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown6(16,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown6(17,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 54 (0, 5, 0, 4, 12)
    
        
        
            SubGroup(3)
        
        
          PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck4(53,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 53: True 1
        
    
          Unknown60(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown88(1200,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Something with pot focus
    
            SubGroup(1)
        
        
          Unknown91(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
If254(2,52,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          PingOnMinimap(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(1105,0,0,37,37,0,0,0,0,0,0,0,0,0,0)
        
          # 操作キャラクター、[0:CHARA_G]に変更!
    
            SubGroup(4)
        
        
          PingOnMinimap(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          MainMissionStart(1116,1,4,2,1,37,37,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]たちへの行動指示に成功!
    # Group 55 (0, 5, 0, 2, 6)
    
        
        
            SubGroup(1)
        
        
          PauseMaybe(4,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(5)
        
        
          Unknown44(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown44(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown44(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown44(6,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          MainMissionStart(37,4,1,1,37,37,37,0,0,3,4,0,0,0,0)
        
          # [r]砦[/]を制圧せよ!
    # Group 56 (0, 5, 0, 3, 3)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown18(15,20,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown23(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown24(1,15,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 57 (0, 5, 0, 3, 3)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown18(16,20,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown23(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown24(2,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 58 (0, 5, 0, 3, 3)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown18(17,20,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown23(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown24(3,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 59 (3, 2, 4, 11, 0)
    
        
        
            SubGroup(3)
        
        
          PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(15,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
            SubGroup(2)
        
        
          Alert(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # [y]敵[/]を撃破せよ!
    
          Unknown13(1,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(3)
        
        
          Unknown15(0,15,50,3,1,1,0,0,0,0,0,0,0,0,0)
        
    
          Unknown15(2,15,50,3,1,1,0,0,0,0,0,0,0,0,0)
        
    
          Unknown15(3,15,50,3,1,1,0,0,0,0,0,0,0,0,0)
        
    # Group 60 (0, 2, 2, 1, 5)
    
        
        
            SubGroup(0)
        
        
            SubGroup(2)
        
        
          Unknown0(3,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown0(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown48(61,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 61 (0, 2, 2, 3, 4)
    
        
        
            SubGroup(2)
        
        
          GroupCheck4(60,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 60: True 1
        
    
          Unknown28(3,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown76(15,65535,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown48(60,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 62 (0, 2, 2, 2, 2)
    
        
        
            SubGroup(1)
        
        
          Unknown18(15,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown19(15,1,7,0,1,0,0,0,0,0,0,0,0,0,0)
        
    # Group 63 (3, 2, 4, 11, 0)
    
        
        
            SubGroup(3)
        
        
          PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(16,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
            SubGroup(2)
        
        
          Alert(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]を撃破せよ!
    
          Unknown13(2,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(3)
        
        
          Unknown15(0,16,50,3,1,1,0,0,0,0,0,0,0,0,0)
        
    
          Unknown15(1,16,50,3,1,1,0,0,0,0,0,0,0,0,0)
        
    
          Unknown15(3,16,50,3,1,1,0,0,0,0,0,0,0,0,0)
        
    # Group 64 (0, 2, 2, 1, 5)
    
        
        
            SubGroup(0)
        
        
            SubGroup(2)
        
        
          Unknown0(4,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown0(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown48(65,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 65 (0, 2, 2, 3, 4)
    
        
        
            SubGroup(2)
        
        
          GroupCheck4(64,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 64: True 1
        
    
          Unknown28(4,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown76(16,65535,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown48(64,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 66 (0, 2, 2, 2, 2)
    
        
        
            SubGroup(1)
        
        
          Unknown18(16,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown19(16,2,7,0,1,0,0,0,0,0,0,0,0,0,0)
        
    # Group 67 (3, 2, 4, 11, 0)
    
        
        
            SubGroup(3)
        
        
          PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(17,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
            SubGroup(2)
        
        
          Alert(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]と[1:CHARA_G]を撃破せよ!
    
          Unknown13(3,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(3)
        
        
          Unknown15(0,17,50,3,1,1,0,0,0,0,0,0,0,0,0)
        
    
          Unknown15(1,17,50,3,1,1,0,0,0,0,0,0,0,0,0)
        
    
          Unknown15(2,17,50,3,1,1,0,0,0,0,0,0,0,0,0)
        
    # Group 68 (0, 2, 2, 1, 5)
    
        
        
            SubGroup(0)
        
        
            SubGroup(2)
        
        
          Unknown0(5,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown0(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown48(69,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 69 (0, 2, 2, 3, 4)
    
        
        
            SubGroup(2)
        
        
          GroupCheck4(68,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 68: True 1
        
    
          Unknown28(5,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown76(17,65535,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown48(68,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 70 (0, 2, 2, 2, 2)
    
        
        
            SubGroup(1)
        
        
          Unknown18(17,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown19(17,3,7,0,1,0,0,0,0,0,0,0,0,0,0)
        
    # Group 71 (0, 2, 4, 6, 0)
    
        
        
            SubGroup(3)
        
        
          PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(15,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Alert(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # [y]敵[/]を撃破せよ!
    
          Unknown13(1,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 72 (0, 5, 0, 3, 6)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown26(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(3)
        
        
          Unknown31(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(1,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(1,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown60(4,0,0,37,37,4,1,0,0,0,0,0,0,0,0)
        
    # Group 73 (0, 5, 0, 3, 8)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown26(5,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(3)
        
        
          Unknown31(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(2,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(2,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown60(4,0,0,37,37,5,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          TalkCharacter(84,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # 守りが甘いな。
この分なら、次も苦戦はしないだろう。
    # Group 74 (0, 5, 0, 3, 6)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown26(6,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(3)
        
        
          Unknown31(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(3,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(3,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown60(4,0,0,37,37,6,1,0,0,0,0,0,0,0,0)
        
    # Group 75 (0, 5, 0, 17, 6)
    
        
        
            SubGroup(4)
        
        
          PauseMaybe(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          TalkDeploySlot(79,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 調子が出てきたな。
そろそろ、本気でいこうか。
    
          Unknown66(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
            SubGroup(2)
        
        
          Unknown10(0,61500,0,60270,0,63500,0,62500,0,0,1,1,0,0,0)
        
    
          Alert(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # [r]敵[/]を撃破せよ!
    
            SubGroup(2)
        
        
          Unknown10(1,61500,0,60270,0,63500,0,62500,0,0,1,1,0,0,0)
        
    
          Alert(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # [y]敵[/]を撃破せよ!
    
            SubGroup(2)
        
        
          Unknown10(2,61500,0,60270,0,63500,0,62500,0,0,1,1,0,0,0)
        
    
          Alert(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]を撃破せよ!
    
            SubGroup(2)
        
        
          Unknown10(3,61500,0,60270,0,63500,0,62500,0,0,1,1,0,0,0)
        
    
          Alert(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]と[1:CHARA_G]を撃破せよ!
    
            SubGroup(5)
        
        
          Unknown83(6206,672,6073,6187,680,6026,50,0,1,0,0,0,0,0,0)
        
          # Focus on coords?
    
          Unknown88(1800,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Something with pot focus
    
          ShowTutorial(79,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 戦場で見かける[g]壺[/]を破壊すると、
壺の色に応じてお金や回復アイテムが
出現します。     
    
          Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Something with pot focus
    
          Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Reset camera?
    # Group 76 (0, 5, 0, 6, 8)
    
        
        
            SubGroup(5)
        
        
          PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown26(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown26(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown26(5,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown26(6,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(5)
        
        
          Unknown53(3,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown53(4,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown53(5,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown53(6,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          MainMissionStart(468,1,1,2,37,37,37,0,0,0,0,0,0,0,0)
        
          # [r]砦[/]の制圧に成功!
    
            SubGroup(1)
        
        
          TalkCharacter(90,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # これで、ひととおり制圧できたな。
    # Group 77 (2, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 78 (0, 5, 0, 2, 44)
    
        
        
            SubGroup(1)
        
        
          PauseMaybe(1,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          TalkDeploySlot(91,10,1,2,1,1,0,0,0,0,0,0,0,0,0)
        
          # クソ! こうなったら策もクソもねえ!
全員でぶちのめしちまえ!
    
            SubGroup(18)
        
        
          Unknown14(18,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
        
    
          Unknown14(19,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
        
    
          Unknown14(20,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
        
    
          Unknown14(21,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
        
    
          Unknown14(25,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
        
    
          Unknown14(33,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
        
    
          Unknown14(34,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
        
    
          Unknown14(35,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
        
    
          Unknown14(36,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
        
    
          Unknown23(18,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(19,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(20,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(21,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(25,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(33,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(34,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(35,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(36,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(10)
        
        
          PingOnMinimap(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(35,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(36,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(220,2,37,37,37,14,0,0,0,0,0,0,0,0,0)
        
          # [r][0:PARTY][/]の増援、出現!
    
            SubGroup(1)
        
        
          TalkCharacter(92,4,1,4,1,0,0,0,0,0,0,0,0,0,0)
        
          # おいおい、どれだけ人数がいるんだよ。
こりゃもう盗賊団じゃなくて軍だな……。
    
            SubGroup(6)
        
        
          PingOnMinimap(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown55(1,37,3,0,0,1,37,2,0,0,0,0,0,0,0)
        
    
          Alert(1111,0,10,37,37,0,0,0,0,0,0,0,0,0,0)
        
          # [r]敵[/]増援に対応しつつ、[0:CHARA_G]の元へ進軍せよ!
    
            SubGroup(2)
        
        
          Unknown0(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown0(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 79 (0, 5, 0, 2, 26)
    
        
        
            SubGroup(1)
        
        
          Unknown28(1,3,3,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown80(40,0,0,0,0,0,37,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          SetDeathText(31,73,93,2,0,0,0,0,0,0,0,0,0,0,0)
        
          # セイロス騎士団、ただ今参った!
生徒を脅かす盗賊ども、覚悟せええい!
    
          CloseUp(8,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(4)
        
        
          Unknown14(9,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown14(8,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(9,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(8,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(10)
        
        
          Unknown19(22,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(23,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(24,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(33,9,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(34,9,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(35,9,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown35(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(1118,1,37,37,37,10,0,0,1,0,0,0,0,0,0)
        
          # [b][0:PARTY][/]、出現! [0:AREA]を制圧!
    
            SubGroup(2)
        
        
          Unknown23(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          TalkCharacter(94,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # ここで騎士団が来てくれるとはな……!
この戦い、勝ちが見えてきたようだ。
    # Group 80 (16, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 81 (0, 5, 0, 2, 22)
    
        
        
            SubGroup(1)
        
        
          GroupCheck3(79,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 79: 1 0 0
        
    
            SubGroup(1)
        
        
          TalkDeploySlot(97,10,1,4,1,1,0,0,0,0,0,0,0,0,0)
        
          # セイロス騎士団だと!? チッ!
せめて一人は殺っておかねえとまずい!
    
            SubGroup(3)
        
        
          Unknown96(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown96(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown96(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(5)
        
        
          Unknown100(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown100(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown100(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(574,0,10,37,37,0,0,0,4,0,0,0,0,0,0)
        
          # [0:CHARA_G]、迎撃のため開門!
    
            SubGroup(1)
        
        
          TalkCharacter(98,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # 敵が破れかぶれで突撃してきたぞ。
みんな、気をつけろ!
    
            SubGroup(2)
        
        
          Unknown43(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          MainMissionStart(2,4,2,1,10,37,37,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]を撃破せよ!
    
            SubGroup(2)
        
        
          Unknown10(0,1,10,37,37,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown11(0,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown80(44,0,0,0,0,0,37,0,0,0,0,0,0,0,0)
        
    # Group 82 (0, 5, 0, 2, 7)
    
        
        
            SubGroup(1)
        
        
          PauseMaybe(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(1115,0,1,10,37,0,0,0,4,0,0,0,0,0,0)
        
          # [0:CHARA_G]たちに、[1:CHARA_G]一斉攻撃を指示せよ!
    
            SubGroup(3)
        
        
          Unknown91(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          ShowTutorial(289,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # [g]行動指示画面[/]で[g]一斉攻撃[/]の指示を出すと、
指示可能なすべてのユニットで
指定した対象を攻撃します。
総力を挙げて敵を撃破したい時に
活用しましょう。     
    
          Unknown123(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 83 (0, 2, 0, 4, 2)
    
        
        
            SubGroup(3)
        
        
          PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck4(82,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 82: True 0
        
    
          Unknown15(37,10,30,1,1,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          TalkDeploySlot(100,10,1,2,0,1,0,0,0,0,0,0,0,0,0)
        
          # 畜生!
てめえらさえ、ここで殺しちまえば……!
    # Group 84 (0, 2, 0, 3, 3)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown18(10,60,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          TalkDeploySlot(101,10,1,2,0,1,0,0,0,0,0,0,0,0,0)
        
          # まだまだ!
盗賊をなめるんじゃねえっ!
    
          TalkCharacter(102,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # 俺たちにも死ねない理由がある。
悪いが……情けはかけてやれない。
    # Group 85 (0, 2, 0, 3, 3)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown18(10,30,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          TalkDeploySlot(103,10,1,2,0,1,0,0,0,0,0,0,0,0,0)
        
          # ちょこまかと避けやがって!
くそったれええ!
    
          TalkCharacter(104,4,1,4,1,0,0,0,0,0,0,0,0,0,0)
        
          # ……当たったら死ぬんだから、
避けるに決まってるだろ?
    # Group 86 (0, 2, 0, 3, 2)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck4(82,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 82: True 0
        
    
            SubGroup(1)
        
        
          TalkCharacter(95,31,1,2,1,3,0,0,0,0,0,0,0,0,0)
        
          # さあ、隊列を組んで盗賊を捕らえよ!
皆、行くのだ!
    # Group 87 (0, 5, 0, 3, 6)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck4(83,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 83: True 0
        
    
            SubGroup(1)
        
        
          Unknown88(4000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Something with pot focus
    
            SubGroup(3)
        
        
          Unknown91(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown123(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          ShowTutorial(59,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # [g]覚醒ゲージ[/]が溜まると、
[$ACT_EXTRA_ROLE1]+[$ACT_EXTRA_ATK3]で[g]覚醒[/]できます。
覚醒状態はゲージがなくなるまで続きます。
覚醒中に[$ACT_EXTRA_ROLE1]+[$ACT_EXTRA_ATK3]を押すと、
[g]覚醒を解除[/]できます。 [g]覚醒ゲージを溜めるには……[/]
・青色の薬を取得する
・敵にダメージを与える
・必殺の連撃で敵を攻撃 [g]覚醒状態では……[/]
・すべての攻撃でスタンゲージが表示される
・相性によらずスタンゲージを減らしやすい
・一定撃破数ごとにボーナス発生
・ダメージを受けてもHPが0にならない 覚醒中に[$ACT_SPECIAL_ATTACK]を押すか、
覚醒ゲージがなくなると、
[g]無双奥義[/]を発動して覚醒状態が終了します。
※覚醒中は操作キャラクターの切替が
 できません。  
    # Group 88 (4, 2, 4, 3, 0)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck3(87,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 87: 1 1 0
        
    # Group 89 (0, 5, 0, 2, 2)
    
        
        
            SubGroup(1)
        
        
          Alert(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # [r]敵[/]を撃破せよ!
    
            SubGroup(1)
        
        
          TalkCharacter(77,140,1,1,1,0,0,0,0,0,0,0,0,0,0)
        
          # 力がみなぎっているね。
あの時のように、強くなれるんじゃないか?
    # Group 90 (0, 5, 0, 2, 2)
    
        
        
            SubGroup(1)
        
        
          Alert(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # [y]敵[/]を撃破せよ!
    
            SubGroup(1)
        
        
          TalkCharacter(78,2,1,1,1,0,0,0,0,0,0,0,0,0,0)
        
          # 力がみなぎってきたわね……。
思い切り、いこうかしら。
    # Group 91 (0, 5, 0, 2, 2)
    
        
        
            SubGroup(1)
        
        
          Alert(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]を撃破せよ!
    
            SubGroup(1)
        
        
          TalkCharacter(79,3,1,1,1,0,0,0,0,0,0,0,0,0,0)
        
          # 調子が出てきたな。
そろそろ、本気でいこうか。
    # Group 92 (0, 5, 0, 2, 2)
    
        
        
            SubGroup(1)
        
        
          Alert(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]と[1:CHARA_G]を撃破せよ!
    
            SubGroup(1)
        
        
          TalkCharacter(80,4,1,1,1,0,0,0,0,0,0,0,0,0,0)
        
          # 気合が入っちまったな。
ひと暴れ、見せてやるか?
    # Group 93 (0, 5, 2, 2, 5)
    
        
        
            SubGroup(1)
        
        
          GroupCheck4(87,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 87: True 0
        
    
            SubGroup(1)
        
        
          Unknown140(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown0(7,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown0(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 94 (0, 5, 2, 5, 2)
    
        
        
            SubGroup(2)
        
        
          GroupCheck4(93,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 93: True 0
        
    
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          Unknown19(10,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          TalkFromOwnStrings2(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown140(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 95 (0, 5, 2, 4, 2)
    
        
        
            SubGroup(3)
        
        
          GroupCheck4(87,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 87: True 0
        
    
          GroupCheck4(94,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 94: True 0
        
    
          Unknown28(7,10,3,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown140(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 96 (0, 5, 2, 3, 2)
    
        
        
            SubGroup(2)
        
        
          GroupCheck4(95,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 95: True 0
        
    
          Unknown21(37,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown140(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 97 (4, 2, 4, 2, 0)
    
        
        
            SubGroup(1)
        
        
          Unknown29(0,0,2,1,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 98 (0, 5, 0, 3, 2)
    
        
        
            SubGroup(2)
        
        
          GroupCheck4(19,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 19: True 1
        
    
          Unknown18(1,90,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          TalkDeploySlot(72,2,1,3,1,0,0,0,0,0,0,0,0,0,0)
        
          # エーデルガルト、無事か?
一度傷を癒やしたほうがいい。
    # Group 99 (0, 5, 0, 3, 2)
    
        
        
            SubGroup(2)
        
        
          GroupCheck4(31,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 31: True 1
        
    
          Unknown18(2,90,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          TalkDeploySlot(73,3,1,3,1,0,0,0,0,0,0,0,0,0,0)
        
          # ディミトリ、大丈夫か?
遠慮せず傷を癒やせよ。
    # Group 100 (0, 5, 0, 3, 2)
    
        
        
            SubGroup(2)
        
        
          GroupCheck4(46,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 46: True 1
        
    
          Unknown18(3,90,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          TalkDeploySlot(74,1,1,3,1,0,0,0,0,0,0,0,0,0,0)
        
          # クロード、貴方、怪我してるじゃない。
傷を癒やしたらどうかしら。
    # Group 101 (0, 5, 0, 5, 6)
    
        
        
            SubGroup(1)
        
        
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          GroupCheck3(98,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 98: 1 1 0
        
    
          GroupCheck3(99,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 99: 1 1 0
        
    
          GroupCheck3(100,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 100: 1 1 0
        
    
            SubGroup(1)
        
        
          Unknown91(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          ShowTutorial(62,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # [$ACT_EXTRA_ROLE1]+[$ACT_EXTRA_ATK4]で[g]傷薬[/]を使用し、
自身のHPを回復できます。
傷薬の使用回数は、
戦闘終了後に元に戻ります。     
    
            SubGroup(1)
        
        
          Unknown2(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 102 (2, 2, 4, 2, 0)
    
        
        
            SubGroup(1)
        
        
          Unknown29(0,0,2,1,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 103 (0, 5, 0, 2, 6)
    
        
        
            SubGroup(1)
        
        
          Unknown10(37,64900,0,37400,0,24864,1,54700,0,0,1,0,0,0,0)
        
    
            SubGroup(1)
        
        
          TalkCharacter(85,140,1,3,1,0,0,0,0,0,0,0,0,0,0)
        
          # 君には無用な心配かもしれないけれど、
傷を負ったら無理せず薬を使うんだよ。
    
            SubGroup(1)
        
        
          Unknown91(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          ShowTutorial(62,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # [$ACT_EXTRA_ROLE1]+[$ACT_EXTRA_ATK4]で[g]傷薬[/]を使用し、
自身のHPを回復できます。
傷薬の使用回数は、
戦闘終了後に元に戻ります。     
    # Group 104 (0, 5, 0, 2, 2)
    
        
        
            SubGroup(1)
        
        
          GroupCheck3(103,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 103: 1 1 0
        
    
            SubGroup(1)
        
        
          Unknown2(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 105 (2, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 106 (0, 5, 2, 4, 5)
    
        
        
            SubGroup(1)
        
        
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          GroupCheck4(101,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 101: True 0
        
    
          GroupCheck4(103,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 103: True 0
        
    
            SubGroup(1)
        
        
          Unknown140(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown0(6,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown0(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 107 (0, 5, 2, 3, 2)
    
        
        
            SubGroup(2)
        
        
          GroupCheck4(106,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 106: True 0
        
    
          Unknown28(6,40,3,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown140(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 108 (2, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 109 (1, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 110 (0, 7, 0, 3, 9)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(10,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown112(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown149(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          MainMissionStart(438,1,2,2,10,37,37,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]の撃破に成功!
    
            SubGroup(1)
        
        
          GenderedMcTalk(0,106,107,1,0,1,0,0,0,0,0,0,0,0,0)
        
          # とりあえず、任務成功か?
    
            TalkCharacter(53,4,1,0,1,3,0,0,0,0,0,0,0,0,0)
          
        
 
            TalkCharacter(54,2,1,0,1,3,0,0,0,0,0,0,0,0,0)
          
        
 
            MainMissionStart(1112,4,3,1,1,11,37,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: [0:CHARA_G]たちの進路を阻む[1:CHARA_G]を撃破せよ!
      
            ShowTutorial(283,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
          
        
[HERO_MF]の兵種が フリューゲルになりました。[HERO_MF]が個人スキルを習得しました。 個人スキルにはアクション系、補助系、 戦術系の3種類があります。戦闘中に[$ACT_EXTRA_ROLE2]+[$ACT_EXTRA_ATK2]を押すと、 現在操作しているキャラクターの 兵種と個人スキルの詳細を確認できます。
      
            MainMissionStart(438,1,3,2,11,37,37,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: [0:CHARA_G]の撃破に成功!
      
            Alert(1102,2,1,37,37,0,0,0,0,0,0,0,0,0,0)
          
        
[0:CHARA_G]たちを追う[r]盗賊団[/]、出現!
      
            MainMissionStart(1113,4,0,1,12,0,37,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: [0:CHARA_G]らを撃破し、退路を確保せよ!
      
            TalkDeploySlot(67,10,1,2,1,1,0,0,0,0,0,0,0,0,0)
          
        
 
  <<EMPTY NAME>>
  
  volume_up
  
ガキ相手に何やってやがる! 慎重かつ大胆に待ち構えろ!
      ガキ相手に何やってやがる! 慎重かつ大胆に待ち構えろ!
            Alert(1119,2,0,0,37,0,0,0,0,0,0,0,0,0,0)
          
        
[0:CHARA_G]、不利な相手と交戦中!
      
            ShowTutorial(284,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
          
        
マップや敵将の頭上には、 互いが相手に対してどれだけ有利な効果を 持っているかを示す相性アイコンが 表示されます。自分が相手に対して有利な効果を持つほど、 上向きの矢印の数が増え、 相手のスタンゲージを削りやすくなります。 また、攻撃した相手が怯みやすくなります。相性は兵種によって決まります。 どの兵種がどの敵に対して相性が良いかは、 ステータス画面で兵種スキルの 詳細情報から確認できます。兵種が戦士のエーデルガルトは、 槍装備の敵に対して相性が良いです。
      
            Alert(1105,1,1,37,37,0,0,0,0,0,0,0,0,0,0)
          
        
操作キャラクター、[0:CHARA_G]に変更!
      
            TalkFromOwnStrings(3,38,1,1,3,0,0,0,0,0,0,0,0,0,0)
          
        
warning
腕の立つ雇い主が一番だよ。
      
            Alert(362,0,11,37,37,0,0,0,0,0,2,0,0,0,0)
          
        
[0:CHARA_G]、残り[0:NUMBER]人!
      
            Alert(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
          
        
[0:CHARA_G]を撃破せよ!
      
            Alert(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
          
        
[y]敵[/]を撃破せよ!
      
            Alert(1119,2,1,37,37,0,0,0,0,0,0,0,0,0,0)
          
        
[0:CHARA_G]、不利な相手と交戦中!
      
            Alert(940,1,2,37,37,0,0,0,0,0,0,0,0,0,0)
          
        
[0:CHARA_G]、操作可能!
      
            ShowTutorial(56,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
          
        
[$ACT_OPERATION_ORDER][$ACT_OPERATION_REVERSE]で操作するキャラクターを 変更できます。 行動指示画面でユニットを選び、 コマンドから変更もできます。
      
            ShowTutorial(285,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
          
        
剣装備の敵と戦う時は、 相性の良い兵士のディミトリに 操作キャラクターを切り替えましょう。
      
            Alert(1120,0,2,37,37,0,0,0,0,0,0,0,0,0,0)
          
        
キャラクターを[0:CHARA_G]に変更せよ!
      
            ShowTutorial(64,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
          
        
紋章を持っているキャラクターは、 特定の条件で紋章効果が発動します。 紋章効果の詳細は、ステータス画面で 詳細情報切替ボタンを押し、 カーソルを紋章に合わせると確認できます。
      
            Alert(362,0,11,37,37,0,0,0,0,0,1,0,0,0,0)
          
        
[0:CHARA_G]、残り[0:NUMBER]人!
      
            Alert(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
          
        
[0:CHARA_G]を撃破せよ!
      
            TalkFromOwnStrings(2,38,1,1,0,0,0,0,0,0,0,0,0,0,0)
          
        
warning
腕の立つ雇い主が一番だ。
      
            Alert(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
          
        
[0:CHARA_G]と[1:CHARA_G]を撃破せよ!
      
            Alert(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
          
        
[0:CHARA_G]を撃破せよ!
      
            Alert(1119,2,2,37,37,0,0,0,0,0,0,0,0,0,0)
          
        
[0:CHARA_G]、不利な相手と交戦中!
      
            Alert(940,1,3,37,37,0,0,0,0,0,0,0,0,0,0)
          
        
[0:CHARA_G]、操作可能!
      
            ShowTutorial(57,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
          
        
武器や戦技/魔法に特効の効果があると、 特定の敵に対して大幅に有利になります。特効の場合…… ・相性が3段階有利になる ・与えるダメージが大きくなる ・すべての攻撃でスタンゲージが表示される特効の種類と対象例…… ・重装特効 アーマーナイトなどの重装兵種 ・騎馬特効 ソシアルナイトなどの騎馬兵種 ・飛行特効 ペガサスナイトなどの飛行兵種 ・魔物特効 巨狼や魔獣などの魔物
      
            ShowTutorial(286,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
          
        
ペガサスナイトやドラゴンナイトなどの 飛行兵種は、飛行特効を持つ攻撃が 弱点になります。 弓を装備しているクロードに 操作キャラクターを切り替えましょう。
      
            Alert(1120,0,3,37,37,0,0,0,0,0,0,0,0,0,0)
          
        
キャラクターを[0:CHARA_G]に変更せよ!
      
            Alert(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
          
        
[0:CHARA_G]と[1:CHARA_G]を撃破せよ!
      
            TalkFromOwnStrings(2,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
          
        
warning
やったな、アロイス。
      
            MainMissionStart(442,1,0,2,11,37,37,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: [0:CHARA_G]らの撃破に成功!
      
            TalkCharacter(81,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
            TalkCharacter(82,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
            MainMissionStart(1114,4,4,1,1,37,37,0,0,3,4,0,0,0,0)
          
        
MAIN MISSION START: [0:CHARA_G]たちに、[r]砦[/]の制圧を指示せよ!
      
            Alert(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
          
        
[r]敵[/]を撃破せよ!
      
            ShowTutorial(47,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
          
        
戦闘中に[$BTL_SHIFT_SLG_PART]を押すと、行動指示を行えます。 行動指示では、[$BTN_DECIDE]でユニットを選び、 状況に応じて様々な指示を出せます。・選択した地点への移動 ・[r]敵[/]への攻撃や[r]敵砦[/]の制圧 ・[b]味方[/]の護衛や[b]味方砦[/]の防衛 ・傷薬での回復おまかせ方針を活用すれば、 指示を出していない時のユニットの行動も 決められます。
      
            Alert(1105,0,0,37,37,0,0,0,0,0,0,0,0,0,0)
          
        
操作キャラクター、[0:CHARA_G]に変更!
      
            MainMissionStart(1116,1,4,2,1,37,37,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: [0:CHARA_G]たちへの行動指示に成功!
      
            MainMissionStart(37,4,1,1,37,37,37,0,0,3,4,0,0,0,0)
          
        
MAIN MISSION START: [r]砦[/]を制圧せよ!
      
            Alert(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
          
        
[y]敵[/]を撃破せよ!
      
            Alert(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
          
        
[0:CHARA_G]を撃破せよ!
      
            Alert(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
          
        
[0:CHARA_G]と[1:CHARA_G]を撃破せよ!
      
            Alert(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
          
        
[y]敵[/]を撃破せよ!
      
            Alert(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
          
        
[r]敵[/]を撃破せよ!
      
            Alert(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
          
        
[y]敵[/]を撃破せよ!
      
            Alert(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
          
        
[0:CHARA_G]を撃破せよ!
      
            Alert(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
          
        
[0:CHARA_G]と[1:CHARA_G]を撃破せよ!
      
            ShowTutorial(79,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
          
        
戦場で見かける壺を破壊すると、 壺の色に応じてお金や回復アイテムが 出現します。
      
            MainMissionStart(468,1,1,2,37,37,37,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: [r]砦[/]の制圧に成功!
      
            TalkDeploySlot(91,10,1,2,1,1,0,0,0,0,0,0,0,0,0)
          
        
 
  <<EMPTY NAME>>
  
  volume_up
  
クソ! こうなったら策もクソもねえ! 全員でぶちのめしちまえ!
      クソ! こうなったら策もクソもねえ! 全員でぶちのめしちまえ!
            Alert(220,2,37,37,37,14,0,0,0,0,0,0,0,0,0)
          
        
[r][0:PARTY][/]の増援、出現!
      
            TalkCharacter(92,4,1,4,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
            Alert(1111,0,10,37,37,0,0,0,0,0,0,0,0,0,0)
          
        
[r]敵[/]増援に対応しつつ、[0:CHARA_G]の元へ進軍せよ!
      
            Alert(1118,1,37,37,37,10,0,0,1,0,0,0,0,0,0)
          
        
[b][0:PARTY][/]、出現! [0:AREA]を制圧!
      
            TalkDeploySlot(97,10,1,4,1,1,0,0,0,0,0,0,0,0,0)
          
        
 
  <<EMPTY NAME>>
  
  volume_up
  
セイロス騎士団だと!? チッ! せめて一人は殺っておかねえとまずい!
      セイロス騎士団だと!? チッ! せめて一人は殺っておかねえとまずい!
            Alert(574,0,10,37,37,0,0,0,4,0,0,0,0,0,0)
          
        
[0:CHARA_G]、迎撃のため開門!
      
            MainMissionStart(2,4,2,1,10,37,37,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: [0:CHARA_G]を撃破せよ!
      
            Alert(1115,0,1,10,37,0,0,0,4,0,0,0,0,0,0)
          
        
[0:CHARA_G]たちに、[1:CHARA_G]一斉攻撃を指示せよ!
      
            ShowTutorial(289,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
          
        
行動指示画面で一斉攻撃の指示を出すと、 指示可能なすべてのユニットで 指定した対象を攻撃します。 総力を挙げて敵を撃破したい時に 活用しましょう。
      
            ShowTutorial(59,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
          
        
覚醒ゲージが溜まると、 [$ACT_EXTRA_ROLE1]+[$ACT_EXTRA_ATK3]で覚醒できます。 覚醒状態はゲージがなくなるまで続きます。 覚醒中に[$ACT_EXTRA_ROLE1]+[$ACT_EXTRA_ATK3]を押すと、 覚醒を解除できます。覚醒ゲージを溜めるには…… ・青色の薬を取得する ・敵にダメージを与える ・必殺の連撃で敵を攻撃覚醒状態では…… ・すべての攻撃でスタンゲージが表示される ・相性によらずスタンゲージを減らしやすい ・一定撃破数ごとにボーナス発生 ・ダメージを受けてもHPが0にならない覚醒中に[$ACT_SPECIAL_ATTACK]を押すか、 覚醒ゲージがなくなると、 無双奥義を発動して覚醒状態が終了します。 ※覚醒中は操作キャラクターの切替が  できません。
      
            Alert(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
          
        
[r]敵[/]を撃破せよ!
      
            Alert(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
          
        
[y]敵[/]を撃破せよ!
      
            Alert(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
          
        
[0:CHARA_G]を撃破せよ!
      
            Alert(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
          
        
[0:CHARA_G]と[1:CHARA_G]を撃破せよ!
      
            ShowTutorial(62,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
          
        
[$ACT_EXTRA_ROLE1]+[$ACT_EXTRA_ATK4]で傷薬を使用し、 自身のHPを回復できます。 傷薬の使用回数は、 戦闘終了後に元に戻ります。
      
            TalkCharacter(85,140,1,3,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
            ShowTutorial(62,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
          
        
[$ACT_EXTRA_ROLE1]+[$ACT_EXTRA_ATK4]で傷薬を使用し、 自身のHPを回復できます。 傷薬の使用回数は、 戦闘終了後に元に戻ります。
       
     
       
       
       
       
       
       
       
       
       
       
 
 
 
 
 
 
 
 
 
 
