Deployment table

Index Notes 0 1 2 3 Name 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 謝茲 37 0 0 0 0 0 0 0 100 0 0 100 300 255 65535 1999 38 40 0 0 0 0 0 0 0 0 0 0 9 65535 65535 65535
1 艾黛爾賈特 255 0 0 1 20 7 0 0 100 7 0 100 300 255 65535 1999 40 0 0 0 0 0 0 0 0 0 0 0 9 65535 65535 65535
2 帝彌托利 255 0 0 2 25 7 0 0 100 7 0 100 300 255 65535 1999 40 0 0 0 0 0 0 0 0 0 0 0 9 65535 65535 65535
3 庫羅德 255 0 0 3 30 7 0 0 100 7 0 100 300 255 65535 1999 40 0 0 0 0 0 0 0 0 0 0 0 9 65535 65535 65535
4 謝茲 255 0 0 4 5 4 13 0 100 5 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
5 謝茲 255 0 0 5 5 4 13 0 100 5 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
6 謝茲 255 0 0 6 5 4 13 0 100 5 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
7 謝茲 255 0 0 7 5 4 13 0 100 5 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
8 阿羅伊斯 255 0 0 8 310 7 13 3 100 5 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 2 65535 65535 65535
9 聯邦國將領 255 0 0 9 600 7 13 3 100 5 1 3 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
10 寇斯塔斯 255 0 0 10 351 5 12 3 100 5 1 11 300 255 2 1999 0 0 0 0 0 0 0 0 0 0 0 0 2 65535 65535 65535
11 255 0 0 11 705 5 13 0 100 5 0 4 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
12 8 0 0 12 707 5 13 0 100 5 1 3 300 255 65535 1999 1 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
13 8 0 0 13 708 5 13 0 100 5 1 2 300 255 65535 1999 1 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
14 8 0 0 14 706 5 13 0 100 5 1 24 300 255 65535 1011 1 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
15 8 0 0 15 705 5 13 3 100 5 1 3 300 255 4 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
16 帝國兵 8 0 0 16 711 5 13 3 100 5 1 2 300 255 5 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
17 8 0 0 17 708 5 13 3 100 5 1 24 300 255 6 1011 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
18 王國兵 8 0 0 18 712 5 13 3 100 1 1 4 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
19 8 0 0 19 705 5 13 3 100 1 1 4 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
20 8 0 0 20 709 5 13 3 100 1 1 3 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
21 同盟兵 8 0 0 21 713 5 13 3 100 1 1 4 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
22 8 0 0 22 709 5 13 3 100 5 1 2 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
23 帝國兵 8 0 0 23 711 5 13 3 100 5 1 3 300 255 1 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
24 8 0 0 24 707 5 13 3 100 5 1 4 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
25 王國兵 8 0 0 25 712 5 13 3 100 5 1 4 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
26 普通兵 8 0 0 26 1011 5 13 3 100 5 0 62 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
27 普通兵 8 0 0 27 1006 5 13 3 100 5 1 61 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
28 普通兵 8 0 0 28 1001 5 13 3 100 5 1 60 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
29 普通兵 8 0 0 29 1006 5 13 3 100 5 1 61 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
30 帝國兵 8 0 0 30 711 5 13 3 100 5 0 4 300 255 3 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
31 普通兵 8 0 0 31 1006 5 13 3 100 5 1 61 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
32 8 0 0 32 705 5 13 0 100 5 1 3 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
33 8 0 0 33 707 5 13 3 100 1 1 4 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
34 王國兵 8 0 0 34 712 5 13 3 100 1 1 2 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
35 8 0 0 35 706 5 13 3 100 1 1 3 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
36 同盟兵 8 0 0 36 713 5 13 3 100 1 1 3 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535

Table 1

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 33 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
31 0 0 0 31 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
32 0 0 0 32 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Table 2

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 25 0 0 0 0 2 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 1 0 1 100 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 2 0 2 23 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 3 0 3 5 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 4 0 4 100 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 5 0 5 100 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 6 0 6 100 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 7 0 7 100 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 8 0 8 100 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 9 0 9 100 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 10 0 10 100 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 11 0 11 100 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 12 0 12 100 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 13 0 13 100 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 14 0 14 100 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 15 0 15 100 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 16 0 16 100 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 17 0 17 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 18 0 18 4 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 19 0 19 100 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 20 0 20 100 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 21 0 21 100 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 22 0 22 100 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 23 0 23 100 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 24 0 24 100 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Table 3

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 12 0 0 0 0 65535 3 1000 1525 2 707 2 1525 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 1 0 1 65535 1 1000 1522 2 707 3 1522 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 2 0 2 65535 1 1000 1525 2 707 24 1525 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 3 0 3 65535 1 1000 1522 2 707 2 1522 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 4 0 4 65535 1 1000 1525 2 707 2 1525 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 5 0 5 65535 1 1000 1522 2 707 2 1522 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 6 0 6 65535 1 1000 1525 2 707 3 1525 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 7 0 7 65535 3 1000 1522 2 707 24 1522 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 8 0 8 65535 3 1000 1525 2 707 2 1525 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 9 0 9 65535 3 1000 1522 2 707 2 1522 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 10 0 10 65535 3 1000 1525 2 707 3 1525 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 11 0 11 65535 3 1000 1522 2 707 2 1522 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0

Table 4

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 42 0 0 0 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
31 0 0 0 31 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
32 0 0 0 32 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
33 0 0 0 33 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
34 0 0 0 34 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
35 0 0 0 35 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
36 0 0 0 36 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
37 0 0 0 37 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
38 0 0 0 38 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
39 0 0 0 39 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
40 0 0 0 40 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
41 0 0 0 41 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
# Group 0 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 1 (0, 2, 1, 1, 75)
SubGroup(0)
SubGroup(6)
Unknown10(0,79,37,37,37,21,0,0,0,0,0,0,0,0,0)
Unknown10(1,26,1,2,3,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(20)
SetName(11,308,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 11 to 盜賊
SetName(12,308,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 12 to 盜賊
SetName(13,308,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 13 to 盜賊
SetName(14,308,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 14 to 盜賊
SetName(15,308,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 15 to 盜賊
SetName(16,708,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 16 to 盜賊
SetName(17,308,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 17 to 盜賊
SetName(18,708,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 18 to 盜賊
SetName(19,308,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 19 to 盜賊
SetName(20,308,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 20 to 盜賊
SetName(21,708,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 21 to 盜賊
SetName(25,708,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 25 to 盜賊
SetName(33,308,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 33 to 盜賊
SetName(34,708,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 34 to 盜賊
SetName(35,308,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 35 to 盜賊
SetName(36,708,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 36 to 盜賊
SetName(22,308,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 22 to 盜賊
SetName(23,708,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 23 to 盜賊
SetName(24,308,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 24 to 盜賊
SetName(30,708,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 30 to 盜賊
SubGroup(8)
Unknown91(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown91(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown91(6,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown91(7,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown91(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown91(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown91(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown91(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown6(1,12,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(2,12,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(3,12,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown6(1,20,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(2,20,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(3,20,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown62(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown62(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown78(1,12,50,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown6(15,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(16,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(17,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
SetDeathText(2,115,108,3,0,0,0,0,0,0,0,0,0,0,0) # 沒想到…… 我竟然會死在……這種地方……
SetDeathText(3,115,109,3,0,0,0,0,0,0,0,0,0,0,0) # 我還有…… 必須履行的……義務啊……
SetDeathText(4,115,110,3,0,0,0,0,0,0,0,0,0,0,0) # 我的夢想…… 到頭來……只是一場空啊……
SetDeathText(2,96,108,3,0,0,0,0,0,0,0,0,0,0,0) # 沒想到…… 我竟然會死在……這種地方……
SetDeathText(3,96,109,3,0,0,0,0,0,0,0,0,0,0,0) # 我還有…… 必須履行的……義務啊……
SetDeathText(4,96,110,3,0,0,0,0,0,0,0,0,0,0,0) # 我的夢想…… 到頭來……只是一場空啊……
SetDeathText(43,96,105,3,0,0,0,0,0,0,0,0,0,0,0) # 嗚啊…… 早知道……就不接……這工作了……
SubGroup(6)
Unknown23(1,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(2,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(3,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(1,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(2,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(3,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown23(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 2 (7, 2, 4, 1, 0)
SubGroup(0)
# Group 3 (0, 5, 0, 1, 6)
SubGroup(0)
SubGroup(2)
TalkCharacter(53,4,1,0,1,3,0,0,0,0,0,0,0,0,0) # 既然這樣,可以麻煩你來幫忙一下嗎? 我們剛好被一個好~恐怖的盜賊團追殺呢。
TalkCharacter(54,2,1,0,1,3,0,0,0,0,0,0,0,0,0) # 酬勞的話你就不用擔心了。 不過,前提是要先脫離這個險境。
SubGroup(2)
Unknown43(11,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1112,4,3,1,1,11,37,0,0,0,0,0,0,0,0) # 擊敗阻擋[0:CHARA_G]一行人去路的[1:CHARA_G]!
# Group 4 (0, 5, 2, 3, 2)
SubGroup(2)
Unknown62(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 3: True 0
SubGroup(1)
ShowTutorial(283,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # [HERO_MF]的兵種已更改為[g]富魯格[/]。 [HERO_MF]學會了[g]個人特技[/]。 個人特技共有三種, 分別是:行動系、輔助系、戰術系。 在戰鬥中按下[$ACT_EXTRA_ROLE2]+[$ACT_EXTRA_ATK2], 可確認目前操作角色的兵種及個人特技詳情。
# Group 5 (0, 5, 2, 2, 2)
SubGroup(1)
GroupCheck4(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 3: True 0
SubGroup(1)
Unknown140(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 6 (0, 5, 2, 3, 2)
SubGroup(2)
GroupCheck4(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 5: True 0
GroupCheck4(49,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 49: True 0
SubGroup(1)
Unknown140(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 7 (0, 5, 2, 2, 2)
SubGroup(1)
GroupCheck4(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 3: True 0
SubGroup(1)
Unknown140(22,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 8 (0, 2, 2, 3, 2)
SubGroup(2)
Unknown62(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 3: True 0
SubGroup(1)
Unknown141(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 9 (0, 5, 0, 3, 15)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown18(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown23(1,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(2,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(3,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(1,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(2,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(3,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,3,2,11,37,37,0,0,0,0,0,0,0,0) # 成功擊敗[0:CHARA_G]!
# Group 10 (39, 2, 4, 1, 0)
SubGroup(0)
# Group 11 (0, 5, 0, 2, 40)
SubGroup(1)
PauseMaybe(3,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(22)
Unknown14(10,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(12,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(13,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(14,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(27,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(28,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(29,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(22,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(23,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(24,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown23(10,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(11,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(12,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(13,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(14,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(26,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(27,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(28,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(29,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(22,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(23,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(24,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown25(1,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1102,2,1,37,37,0,0,0,0,0,0,0,0,0,0) # 緊追[0:CHARA_G]一行人的[r]盜賊團[/]現身!
SubGroup(2)
SetDeathText(43,73,55,2,0,0,0,0,0,0,0,0,0,0,0) # 找到那群傢伙啦! 千萬別讓他們給跑了!
CloseUp(10,28,1,0,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown43(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1113,4,0,1,12,0,37,0,0,0,0,0,0,0,0) # 擊敗[0:CHARA_G]等人,確保[g]退路[/]暢通!
# Group 12 (0, 2, 0, 2, 2)
SubGroup(1)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(58,10,1,2,1,1,0,0,0,0,0,0,0,0,0) # 什麼? 竟然有救兵? 把他們通通一起幹掉!
# Group 13 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(36,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 36: 1 0 0
SubGroup(1)
TalkDeploySlot(67,10,1,2,1,1,0,0,0,0,0,0,0,0,0) # 你們竟然連一群小鬼也搞不定! 別看到人就衝上去,要耐心等待時機啊!
# Group 14 (9, 2, 4, 1, 0)
SubGroup(0)
# Group 15 (0, 2, 10, 4, 2)
SubGroup(3)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(1,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown31(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 16 (0, 2, 2, 4, 2)
SubGroup(3)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(2,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown31(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 17 (0, 2, 2, 4, 2)
SubGroup(3)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(3,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown31(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 18 (0, 5, 0, 5, 3)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1119,2,0,0,37,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]與對其不利的對手交戰中!
# Group 19 (0, 5, 0, 5, 19)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(12,90,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
ShowTutorial(284,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # 在地圖或敵將頭上會顯示 能夠看出對彼此具備多少有利效果的 [g]互克圖示[/]。 自己持有越多有利於攻擊對手的效果, [g]朝上[/]的箭頭數量就會越多, [g]更容易削減對手的氣絕條[/]。 此外,對手受到攻擊會更容易畏懼。 互克關係由[g]兵種[/]決定。 各兵種對何種敵人互克關係有利, 可以從狀態畫面的[g]兵種特技[/]確認詳細資料。 [g]艾黛爾賈特[/]的兵種為[g]戰士[/], 對裝備槍的敵人互克關係有利。
SubGroup(1)
TalkCharacter(60,2,1,0,1,3,0,0,0,0,0,0,0,0,0) # 這裡就交給我吧。
SubGroup(1)
Unknown140(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown31(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown22(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown130(1,25,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1105,1,1,37,37,0,0,0,0,0,0,0,0,0,0) # 操作角色更改為[0:CHARA_G]!
SubGroup(1)
Unknown78(0,12,50,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown91(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 20 (0, 5, 0, 3, 2)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(19,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 19: True 0
SubGroup(1)
TalkCharacter(61,2,1,1,1,0,0,0,0,0,0,0,0,0,0) # 在對付防守嚴密的敵人時, 可是需要用到一些技巧喔。
# Group 21 (0, 2, 2, 3, 14)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown18(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown23(0,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(1,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(2,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(3,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown27(0,53265,0,18275,1,0,0,0,0,0,0,0,0,0,0)
Unknown27(1,53265,0,18275,1,0,0,0,0,0,0,0,0,0,0)
Unknown27(2,53265,0,18275,1,0,0,0,0,0,0,0,0,0,0)
Unknown27(3,53265,0,18275,1,0,0,0,0,0,0,0,0,0,0)
# Group 22 (0, 2, 0, 3, 3)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(63,2,1,1,1,0,0,0,0,0,0,0,0,0,0) # 嗯,大概就是這樣吧。
TalkFromOwnStrings(3,38,1,1,3,0,0,0,0,0,0,0,0,0,0)
# Group 23 (0, 1, 0, 3, 4)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(362,0,11,37,37,0,0,0,0,0,2,0,0,0,0) # [0:CHARA_G]剩下[g][0:NUMBER][/]人!
# Group 24 (14, 2, 4, 1, 0)
SubGroup(0)
# Group 25 (0, 2, 2, 4, 2)
SubGroup(3)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(0,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown31(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 26 (0, 2, 2, 4, 2)
SubGroup(3)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(1,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown31(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 27 (0, 2, 2, 4, 2)
SubGroup(3)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(2,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown31(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 28 (0, 2, 2, 4, 2)
SubGroup(3)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(3,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown31(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 29 (0, 2, 2, 2, 0)
SubGroup(1)
Alert(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # 擊敗[0:CHARA_G]!
# Group 30 (0, 5, 0, 8, 3)
SubGroup(4)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # 擊敗[y]敵人[/]!
SubGroup(1)
GroupCheck4(29,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 29: False 1
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(1,13,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1119,2,1,37,37,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]與對其不利的對手交戰中!
# Group 31 (0, 5, 0, 5, 19)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(37,13,20,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown23(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(2,13,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(3,13,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(64,3,1,0,1,3,0,0,0,0,0,0,0,0,0) # 好了,看來該輪到我出場了。
SubGroup(1)
Unknown22(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(940,1,2,37,37,0,0,0,0,0,0,0,0,0,0) # 可以操控[0:CHARA_G]!
SubGroup(3)
Unknown91(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
ShowTutorial(56,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # 使用[$ACT_OPERATION_ORDER][$ACT_OPERATION_REVERSE]可以[g]更改[/]操作角色。 也可以在[g]指示行動畫面[/]選擇單位, 從指令更改。
ShowTutorial(285,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # 與裝備劍的敵人戰鬥時, 將操作角色切換為互克關係有利的[g]士兵[/] [g]帝彌托利[/]吧。
SubGroup(2)
PingOnMinimap(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1120,0,2,37,37,0,0,0,0,0,0,0,0,0,0) # 將角色更改為[0:CHARA_G]!
# Group 32 (0, 5, 2, 2, 2)
SubGroup(1)
GroupCheck4(31,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 31: True 0
SubGroup(1)
Unknown140(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 33 (0, 5, 2, 3, 2)
SubGroup(2)
GroupCheck4(32,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 32: True 0
GroupCheck4(49,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 49: True 0
SubGroup(1)
Unknown140(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 34 (0, 5, 0, 3, 2)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(37,13,20,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(65,3,1,1,1,0,0,0,0,0,0,0,0,0,0) # 單純比力氣的話, 我有自信不會輸給任何人。
# Group 35 (0, 2, 2, 3, 14)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown18(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown23(0,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(1,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(2,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(3,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown27(0,62535,0,4681,1,0,0,0,0,0,0,0,0,0,0)
Unknown27(1,62535,0,4681,1,0,0,0,0,0,0,0,0,0,0)
Unknown27(2,62535,0,4681,1,0,0,0,0,0,0,0,0,0,0)
Unknown27(3,62535,0,4681,1,0,0,0,0,0,0,0,0,0,0)
# Group 36 (0, 2, 0, 3, 6)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(66,3,1,3,1,0,0,0,0,0,0,0,0,0,0) # 雖然覺得於心不忍…… 但我也不能死在這裡。
SubGroup(1)
TalkCharacter(62,140,1,4,1,0,0,0,0,0,0,0,0,0,0) # 他們是什麼人? 看來他們都擁有紋章呢。
SubGroup(1)
ShowTutorial(64,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # 擁有[g]紋章[/]的角色, 在特定條件下會發動[g]紋章效果[/]。 有關紋章效果的詳細內容, 可在狀態介面中按下切換詳細資訊的按鍵, 將游標移至紋章進行確認。
# Group 37 (0, 1, 0, 4, 3)
SubGroup(3)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(362,0,11,37,37,0,0,0,0,0,1,0,0,0,0) # [0:CHARA_G]剩下[g][0:NUMBER][/]人!
# Group 38 (0, 5, 0, 7, 2)
SubGroup(6)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(34,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 34: True 1
Unknown19(13,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(13,70,1,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # 擊敗[0:CHARA_G]!
Unknown17(2,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkFromOwnStrings(2,38,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 39 (9, 2, 4, 1, 0)
SubGroup(0)
# Group 40 (0, 2, 2, 4, 2)
SubGroup(3)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(0,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown31(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 41 (0, 2, 2, 4, 2)
SubGroup(3)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(1,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown31(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 42 (0, 2, 2, 4, 2)
SubGroup(3)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(2,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown31(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 43 (0, 2, 2, 4, 2)
SubGroup(3)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(3,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown31(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 44 (0, 2, 2, 2, 0)
SubGroup(1)
Alert(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # 擊敗[0:CHARA_G]和[1:CHARA_G]!
# Group 45 (0, 5, 0, 8, 3)
SubGroup(4)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # 擊敗[0:CHARA_G]!
SubGroup(1)
GroupCheck4(44,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 44: False 1
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(2,14,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(14,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1119,2,2,37,37,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]與對其不利的對手交戰中!
# Group 46 (0, 5, 0, 5, 16)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(37,14,20,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(3,14,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(68,4,1,0,1,3,0,0,0,0,0,0,0,0,0) # 那麼,接下來該輪到我了吧。
SubGroup(1)
Unknown22(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(940,1,3,37,37,0,0,0,0,0,0,0,0,0,0) # 可以操控[0:CHARA_G]!
SubGroup(2)
ShowTutorial(57,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # 武器或戰技/魔法若有[g]克制[/]效果, 針對特定敵人將大幅增加優勢。 [g]克制的情形……[/] ‧互克關係[g]提升三個層級[/]。 ‧給予的傷害大幅增加。 ‧所有攻擊皆會顯示氣絕條。 [g]克制的種類與對象範例……[/] ‧[g]克制重裝[/]:重騎士等重裝兵種 ‧[g]克制騎馬[/]:戰馬騎士等騎馬兵種 ‧[g]克制飛行[/]:飛馬騎士等飛行兵種 ‧[g]克制魔物[/]:巨狼和魔獸等魔物
ShowTutorial(286,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # 飛馬騎士或飛龍騎士等[g]飛行兵種[/]的弱點 是具有[g]克制飛行[/]的攻擊。 將操作角色切換為裝備[g]弓[/]的[g]庫羅德[/]吧。
SubGroup(2)
PingOnMinimap(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1120,0,3,37,37,0,0,0,0,0,0,0,0,0,0) # 將角色更改為[0:CHARA_G]!
# Group 47 (0, 5, 0, 3, 2)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(37,14,20,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(69,4,1,1,1,0,0,0,0,0,0,0,0,0,0) # 我的戰術還可以, 但戰鬥就不太行了啊。
# Group 48 (0, 5, 0, 7, 2)
SubGroup(6)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(47,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 47: True 1
Unknown19(14,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(14,70,1,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # 擊敗[0:CHARA_G]和[1:CHARA_G]!
Unknown17(3,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkFromOwnStrings(2,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 49 (0, 5, 0, 5, 8)
SubGroup(4)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(0)
SubGroup(4)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(442,1,0,2,11,37,37,0,0,0,0,0,0,0,0) # 成功擊敗[0:CHARA_G]等!
SubGroup(1)
TalkCharacter(70,4,1,1,1,0,0,0,0,0,0,0,0,0,0) # 哎呀呀~看來運氣好射中了呢。
# Group 50 (26, 2, 4, 1, 0)
SubGroup(0)
# Group 51 (0, 5, 0, 2, 13)
SubGroup(1)
PauseMaybe(0,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(81,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # 賊人們似乎聚集在中央街道上。 我們就先從森林裡的堡壘開始下手吧。
SubGroup(1)
TalkCharacter(82,4,1,0,1,0,0,0,0,0,0,0,0,0,0) # 我們還是先觀察一下敵人的兵種,再派出 擅長對付的人比較妥當。那就拜託各位囉。
SubGroup(1)
Unknown96(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown88(1500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(4)
Unknown43(1,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(2,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(3,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1114,4,4,1,1,37,37,0,0,3,4,0,0,0,0) # 對[0:CHARA_G]一行人下達指示,占領[r]堡壘[/]!
# Group 52 (0, 5, 0, 7, 0)
SubGroup(4)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(51,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 51: True 0
SubGroup(1)
Alert(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # 擊敗[r]敵人[/]!
SubGroup(1)
GroupCheck4(53,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 53: False 1
# Group 53 (0, 5, 0, 3, 12)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(51,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 51: True 0
SubGroup(3)
Unknown91(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
ShowTutorial(47,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # 戰鬥中按下[$BTL_SHIFT_SLG_PART],可以[g]指示行動[/]。 在指示行動畫面使用[$BTN_DECIDE]選擇單位, 可以因應情況下達各種指示。 ‧移動到[g]指定地點[/]。 ‧攻擊[r]敵人[/]或占領[r]敵方堡壘[/]。 ‧護送[b]我方[/]或防衛[b]我方堡壘[/]。 ‧使用傷藥[g]回復[/]。 活用[g]委任方針[/], 未下達指示時單位也會採取行動。
Unknown123(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown130(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown91(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown91(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown6(15,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(16,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(17,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 54 (0, 5, 0, 4, 12)
SubGroup(3)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(53,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 53: True 1
Unknown60(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown88(1200,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(1)
Unknown91(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,52,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1105,0,0,37,37,0,0,0,0,0,0,0,0,0,0) # 操作角色更改為[0:CHARA_G]!
SubGroup(4)
PingOnMinimap(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1116,1,4,2,1,37,37,0,0,0,0,0,0,0,0) # 成功對[0:CHARA_G]一行人指示行動!
# Group 55 (0, 5, 0, 2, 6)
SubGroup(1)
PauseMaybe(4,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown44(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(6,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(37,4,1,1,37,37,37,0,0,3,4,0,0,0,0) # 占領[r]堡壘[/]!
# Group 56 (0, 5, 0, 3, 3)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(15,20,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(1,15,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 57 (0, 5, 0, 3, 3)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(16,20,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(2,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 58 (0, 5, 0, 3, 3)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(17,20,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(3,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 59 (3, 2, 4, 11, 0)
SubGroup(3)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(15,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
SubGroup(2)
Alert(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # 擊敗[y]敵人[/]!
Unknown13(1,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown15(0,15,50,3,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(2,15,50,3,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(3,15,50,3,1,1,0,0,0,0,0,0,0,0,0)
# Group 60 (0, 2, 2, 1, 5)
SubGroup(0)
SubGroup(2)
Unknown0(3,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(61,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 61 (0, 2, 2, 3, 4)
SubGroup(2)
GroupCheck4(60,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 60: True 1
Unknown28(3,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown76(15,65535,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(60,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 62 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown18(15,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown19(15,1,7,0,1,0,0,0,0,0,0,0,0,0,0)
# Group 63 (3, 2, 4, 11, 0)
SubGroup(3)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(16,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
SubGroup(2)
Alert(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # 擊敗[0:CHARA_G]!
Unknown13(2,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown15(0,16,50,3,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(1,16,50,3,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(3,16,50,3,1,1,0,0,0,0,0,0,0,0,0)
# Group 64 (0, 2, 2, 1, 5)
SubGroup(0)
SubGroup(2)
Unknown0(4,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(65,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 65 (0, 2, 2, 3, 4)
SubGroup(2)
GroupCheck4(64,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 64: True 1
Unknown28(4,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown76(16,65535,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(64,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 66 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown18(16,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown19(16,2,7,0,1,0,0,0,0,0,0,0,0,0,0)
# Group 67 (3, 2, 4, 11, 0)
SubGroup(3)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(17,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
SubGroup(2)
Alert(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # 擊敗[0:CHARA_G]和[1:CHARA_G]!
Unknown13(3,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown15(0,17,50,3,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(1,17,50,3,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(2,17,50,3,1,1,0,0,0,0,0,0,0,0,0)
# Group 68 (0, 2, 2, 1, 5)
SubGroup(0)
SubGroup(2)
Unknown0(5,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(69,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 69 (0, 2, 2, 3, 4)
SubGroup(2)
GroupCheck4(68,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 68: True 1
Unknown28(5,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown76(17,65535,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(68,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 70 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown18(17,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown19(17,3,7,0,1,0,0,0,0,0,0,0,0,0,0)
# Group 71 (0, 2, 4, 6, 0)
SubGroup(3)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(15,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Alert(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # 擊敗[y]敵人[/]!
Unknown13(1,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 72 (0, 5, 0, 3, 6)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown31(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(1,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(1,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,37,37,4,1,0,0,0,0,0,0,0,0)
# Group 73 (0, 5, 0, 3, 8)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(5,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown31(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(2,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(2,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,37,37,5,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(84,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # 真是鬆散的守備啊。 這樣下個堡壘也能輕鬆攻破吧。
# Group 74 (0, 5, 0, 3, 6)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(6,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown31(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(3,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(3,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,37,37,6,1,0,0,0,0,0,0,0,0)
# Group 75 (0, 5, 0, 17, 6)
SubGroup(4)
PauseMaybe(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(79,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # 打得越來越順手了呢。 我也差不多該拿出真本事了。
Unknown66(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown10(0,61500,0,60270,0,63500,0,62500,0,0,1,1,0,0,0)
Alert(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # 擊敗[r]敵人[/]!
SubGroup(2)
Unknown10(1,61500,0,60270,0,63500,0,62500,0,0,1,1,0,0,0)
Alert(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # 擊敗[y]敵人[/]!
SubGroup(2)
Unknown10(2,61500,0,60270,0,63500,0,62500,0,0,1,1,0,0,0)
Alert(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # 擊敗[0:CHARA_G]!
SubGroup(2)
Unknown10(3,61500,0,60270,0,63500,0,62500,0,0,1,1,0,0,0)
Alert(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # 擊敗[0:CHARA_G]和[1:CHARA_G]!
SubGroup(5)
Unknown83(6206,672,6073,6187,680,6026,50,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown88(1800,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
ShowTutorial(79,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # 若破壞在戰場上發現的[g]壺[/], 會根據壺的顏色出現金錢或回復道具。
Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
# Group 76 (0, 5, 0, 6, 8)
SubGroup(5)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(5,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(6,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown53(3,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(4,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(5,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(6,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(468,1,1,2,37,37,37,0,0,0,0,0,0,0,0) # 成功占領[r]堡壘[/]!
SubGroup(1)
TalkCharacter(90,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # 這樣敵人就清得差不多了。
# Group 77 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 78 (0, 5, 0, 2, 44)
SubGroup(1)
PauseMaybe(1,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(91,10,1,2,1,1,0,0,0,0,0,0,0,0,0) # 可惡! 既然這樣我也不搞什麼策略了! 大家上啊,把他們全都幹掉!
SubGroup(18)
Unknown14(18,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(19,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(20,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(21,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(25,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(33,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(34,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(35,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(36,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown23(18,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(19,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(20,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(21,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(25,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(33,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(34,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(35,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(36,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(10)
PingOnMinimap(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(35,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(36,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(220,2,37,37,37,14,0,0,0,0,0,0,0,0,0) # [r][0:PARTY][/]的援軍現身!
SubGroup(1)
TalkCharacter(92,4,1,4,1,0,0,0,0,0,0,0,0,0,0) # 喂喂喂,到底有多少人啊? 這樣根本不是盜賊團而是軍隊了吧……
SubGroup(6)
PingOnMinimap(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(1,37,3,0,0,1,37,2,0,0,0,0,0,0,0)
Alert(1111,0,10,37,37,0,0,0,0,0,0,0,0,0,0) # 對付[r]敵方[/]援軍的同時,朝[0:CHARA_G]的所在位置進軍!
SubGroup(2)
Unknown0(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 79 (0, 5, 0, 2, 26)
SubGroup(1)
Unknown28(1,3,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown80(40,0,0,0,0,0,37,0,0,0,0,0,0,0,0)
SubGroup(2)
SetDeathText(31,73,93,2,0,0,0,0,0,0,0,0,0,0,0) # 賽羅司騎士團來支援各位了! 威脅學生安危的盜賊們……準備受死吧!
CloseUp(8,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown14(9,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(8,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(9,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(8,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(10)
Unknown19(22,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown19(23,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown19(24,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown19(33,9,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown19(34,9,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown19(35,9,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown35(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1118,1,37,37,37,10,0,0,1,0,0,0,0,0,0) # [b][0:PARTY][/]現身! 已占領[0:AREA]!
SubGroup(2)
Unknown23(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(94,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # 沒想到騎士團會在這時候出現……! 看來我們有機會打贏這一仗了。
# Group 80 (16, 2, 4, 1, 0)
SubGroup(0)
# Group 81 (0, 5, 0, 2, 22)
SubGroup(1)
GroupCheck3(79,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 79: 1 0 0
SubGroup(1)
TalkDeploySlot(97,10,1,4,1,1,0,0,0,0,0,0,0,0,0) # 居然是賽羅司騎士團!? 嘖! 至少得殺掉一個人,不然我們就慘了!
SubGroup(3)
Unknown96(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown100(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(574,0,10,37,37,0,0,0,4,0,0,0,0,0,0) # [0:CHARA_G]為迎擊敵軍而開啟大門!
SubGroup(1)
TalkCharacter(98,4,1,0,1,0,0,0,0,0,0,0,0,0,0) # 敵人開始不顧一切地衝過來了, 大家要小心他們的突擊啊!
SubGroup(2)
Unknown43(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,2,1,10,37,37,0,0,0,0,0,0,0,0) # 擊敗[0:CHARA_G]!
SubGroup(2)
Unknown10(0,1,10,37,37,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown80(44,0,0,0,0,0,37,0,0,0,0,0,0,0,0)
# Group 82 (0, 5, 0, 2, 7)
SubGroup(1)
PauseMaybe(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1115,0,1,10,37,0,0,0,4,0,0,0,0,0,0) # 對[0:CHARA_G]一行人下達指示,朝[1:CHARA_G]發動一齊攻擊!
SubGroup(3)
Unknown91(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
ShowTutorial(289,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # 於[g]指示行動畫面[/]下達[g]一齊攻擊[/]的指示時, 可被指示的單位將全體一起攻擊指定對象。 想以全力突破敵軍時,還請活用此指令。
Unknown123(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 83 (0, 2, 0, 4, 2)
SubGroup(3)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(82,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 82: True 0
Unknown15(37,10,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(100,10,1,2,0,1,0,0,0,0,0,0,0,0,0) # 可惡! 只要在這裡把你們宰掉的話……!
# Group 84 (0, 2, 0, 3, 3)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(10,60,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkDeploySlot(101,10,1,2,0,1,0,0,0,0,0,0,0,0,0) # 還沒完呢! 可別小看盜賊啊!
TalkCharacter(102,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # 我們也有不能死的理由。 抱歉了……你還是死心吧。
# Group 85 (0, 2, 0, 3, 3)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(10,30,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkDeploySlot(103,10,1,2,0,1,0,0,0,0,0,0,0,0,0) # 竟然給我到處躲來躲去! 你們這群混帳東西!
TalkCharacter(104,4,1,4,1,0,0,0,0,0,0,0,0,0,0) # 被打到可是會死的, 我不躲怎麼行呢?
# Group 86 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(82,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 82: True 0
SubGroup(1)
TalkCharacter(95,31,1,2,1,3,0,0,0,0,0,0,0,0,0) # 好,組成攻擊隊形把盜賊拿下! 大夥兒上吧!
# Group 87 (0, 5, 0, 3, 6)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(83,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 83: True 0
SubGroup(1)
Unknown88(4000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(3)
Unknown91(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown123(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
ShowTutorial(59,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # [g]覺醒條[/]積滿後, 按下[$ACT_EXTRA_ROLE1]+[$ACT_EXTRA_ATK3]可以[g]覺醒[/]。 覺醒狀態會維持到覺醒條消費完畢為止。 覺醒中按下[$ACT_EXTRA_ROLE1]+[$ACT_EXTRA_ATK3]可以[g]解除覺醒[/]。 [g]若要累積覺醒條……[/] ‧取得藍色藥品。 ‧給予敵人傷害。 ‧以必殺連擊攻擊敵人。 [g]在覺醒狀態下……[/] ‧所有攻擊都會使氣絕條顯示。 ‧無視互克關係,容易削減氣絕條。 ‧每達到一定擊敗數會出現額外加成。 ‧即使受到傷害,HP也不會歸0。 覺醒中按下[$ACT_SPECIAL_ATTACK]或覺醒條消費完畢後, 將會發動[g]無雙奧義[/]並結束覺醒狀態。 ※覺醒中無法切換操作角色。
# Group 88 (4, 2, 4, 3, 0)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(87,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 87: 1 1 0
# Group 89 (0, 5, 0, 2, 2)
SubGroup(1)
Alert(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # 擊敗[r]敵人[/]!
SubGroup(1)
TalkCharacter(77,140,1,1,1,0,0,0,0,0,0,0,0,0,0) # 全身都充滿了力量呢。 應該能像那個時候一樣變強吧?
# Group 90 (0, 5, 0, 2, 2)
SubGroup(1)
Alert(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # 擊敗[y]敵人[/]!
SubGroup(1)
TalkCharacter(78,2,1,1,1,0,0,0,0,0,0,0,0,0,0) # 感覺全身都充滿了力量…… 我就放手一搏吧。
# Group 91 (0, 5, 0, 2, 2)
SubGroup(1)
Alert(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # 擊敗[0:CHARA_G]!
SubGroup(1)
TalkCharacter(79,3,1,1,1,0,0,0,0,0,0,0,0,0,0) # 打得越來越順手了呢。 我也差不多該拿出真本事了。
# Group 92 (0, 5, 0, 2, 2)
SubGroup(1)
Alert(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # 擊敗[0:CHARA_G]和[1:CHARA_G]!
SubGroup(1)
TalkCharacter(80,4,1,1,1,0,0,0,0,0,0,0,0,0,0) # 感覺精神都來了呢。 就去大鬧一場讓他們見識見識吧!
# Group 93 (0, 5, 2, 2, 5)
SubGroup(1)
GroupCheck4(87,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 87: True 0
SubGroup(1)
Unknown140(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(7,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 94 (0, 5, 2, 5, 2)
SubGroup(2)
GroupCheck4(93,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 93: True 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkFromOwnStrings2(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown140(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 95 (0, 5, 2, 4, 2)
SubGroup(3)
GroupCheck4(87,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 87: True 0
GroupCheck4(94,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 94: True 0
Unknown28(7,10,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown140(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 96 (0, 5, 2, 3, 2)
SubGroup(2)
GroupCheck4(95,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 95: True 0
Unknown21(37,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown140(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 97 (4, 2, 4, 2, 0)
SubGroup(1)
Unknown29(0,0,2,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 98 (0, 5, 0, 3, 2)
SubGroup(2)
GroupCheck4(19,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 19: True 1
Unknown18(1,90,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(72,2,1,3,1,0,0,0,0,0,0,0,0,0,0) # 艾黛爾賈特,你沒事吧? 你最好先去療傷一下。
# Group 99 (0, 5, 0, 3, 2)
SubGroup(2)
GroupCheck4(31,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 31: True 1
Unknown18(2,90,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(73,3,1,3,1,0,0,0,0,0,0,0,0,0,0) # 帝彌托利,你還好吧? 別再硬撐了,快去療傷吧。
# Group 100 (0, 5, 0, 3, 2)
SubGroup(2)
GroupCheck4(46,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 46: True 1
Unknown18(3,90,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(74,1,1,3,1,0,0,0,0,0,0,0,0,0,0) # 庫羅德,你受傷了吧。 要不要先去療傷一下?
# Group 101 (0, 5, 0, 5, 6)
SubGroup(1)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(98,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 98: 1 1 0
GroupCheck3(99,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 99: 1 1 0
GroupCheck3(100,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 100: 1 1 0
SubGroup(1)
Unknown91(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
ShowTutorial(62,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # 按下[$ACT_EXTRA_ROLE1]+[$ACT_EXTRA_ATK4]使用[g]傷藥[/], 就能回復自身HP。 可以使用傷藥的次數 在戰鬥結束後會重新計算。
SubGroup(1)
Unknown2(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 102 (2, 2, 4, 2, 0)
SubGroup(1)
Unknown29(0,0,2,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 103 (0, 5, 0, 2, 6)
SubGroup(1)
Unknown10(37,64900,0,37400,0,24864,1,54700,0,0,1,0,0,0,0)
SubGroup(1)
TalkCharacter(85,140,1,3,1,0,0,0,0,0,0,0,0,0,0) # 雖然可能不需要太擔心你,但…… 受傷時千萬別逞強,記得要用藥治療喔。
SubGroup(1)
Unknown91(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
ShowTutorial(62,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # 按下[$ACT_EXTRA_ROLE1]+[$ACT_EXTRA_ATK4]使用[g]傷藥[/], 就能回復自身HP。 可以使用傷藥的次數 在戰鬥結束後會重新計算。
# Group 104 (0, 5, 0, 2, 2)
SubGroup(1)
GroupCheck3(103,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 103: 1 1 0
SubGroup(1)
Unknown2(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 105 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 106 (0, 5, 2, 4, 5)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(101,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 101: True 0
GroupCheck4(103,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 103: True 0
SubGroup(1)
Unknown140(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(6,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 107 (0, 5, 2, 3, 2)
SubGroup(2)
GroupCheck4(106,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 106: True 0
Unknown28(6,40,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown140(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 108 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 109 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 110 (0, 7, 0, 3, 9)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown112(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown149(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,2,2,10,37,37,0,0,0,0,0,0,0,0) # 成功擊敗[0:CHARA_G]!
SubGroup(1)
GenderedMcTalk(0,106,107,1,0,1,0,0,0,0,0,0,0,0,0) # 總之,這樣任務就算成功了吧?
SetDeathText(2,115,108,3,0,0,0,0,0,0,0,0,0,0,0)
艾黛爾賈特 volume_up
沒想到…… 我竟然會死在……這種地方……
SetDeathText(3,115,109,3,0,0,0,0,0,0,0,0,0,0,0)
帝彌托利 volume_up
我還有…… 必須履行的……義務啊……
SetDeathText(4,115,110,3,0,0,0,0,0,0,0,0,0,0,0)
庫羅德 volume_up
我的夢想…… 到頭來……只是一場空啊……
SetDeathText(2,96,108,3,0,0,0,0,0,0,0,0,0,0,0)
艾黛爾賈特 volume_up
沒想到…… 我竟然會死在……這種地方……
SetDeathText(3,96,109,3,0,0,0,0,0,0,0,0,0,0,0)
帝彌托利 volume_up
我還有…… 必須履行的……義務啊……
SetDeathText(4,96,110,3,0,0,0,0,0,0,0,0,0,0,0)
庫羅德 volume_up
我的夢想…… 到頭來……只是一場空啊……
SetDeathText(43,96,105,3,0,0,0,0,0,0,0,0,0,0,0)
寇斯塔斯 volume_up
嗚啊…… 早知道……就不接……這工作了……
TalkCharacter(53,4,1,0,1,3,0,0,0,0,0,0,0,0,0)
link 庫羅德 volume_up
既然這樣,可以麻煩你來幫忙一下嗎? 我們剛好被一個好~恐怖的盜賊團追殺呢。
TalkCharacter(54,2,1,0,1,3,0,0,0,0,0,0,0,0,0)
link 艾黛爾賈特 volume_up
酬勞的話你就不用擔心了。 不過,前提是要先脫離這個險境。
MainMissionStart(1112,4,3,1,1,11,37,0,0,0,0,0,0,0,0) MAIN MISSION START: 擊敗阻擋[0:CHARA_G]一行人去路的[1:CHARA_G]!
ShowTutorial(283,0,0,0,0,0,0,0,0,0,0,0,0,0,0) [HERO_MF]的兵種已更改為富魯格。[HERO_MF]學會了個人特技。 個人特技共有三種, 分別是:行動系、輔助系、戰術系。在戰鬥中按下[$ACT_EXTRA_ROLE2]+[$ACT_EXTRA_ATK2], 可確認目前操作角色的兵種及個人特技詳情。
MainMissionStart(438,1,3,2,11,37,37,0,0,0,0,0,0,0,0) MAIN MISSION START: 成功擊敗[0:CHARA_G]!
Alert(1102,2,1,37,37,0,0,0,0,0,0,0,0,0,0) 緊追[0:CHARA_G]一行人的[r]盜賊團[/]現身!
SetDeathText(43,73,55,2,0,0,0,0,0,0,0,0,0,0,0)
寇斯塔斯 volume_up
找到那群傢伙啦! 千萬別讓他們給跑了!
MainMissionStart(1113,4,0,1,12,0,37,0,0,0,0,0,0,0,0) MAIN MISSION START: 擊敗[0:CHARA_G]等人,確保退路暢通!
TalkDeploySlot(58,10,1,2,1,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
什麼? 竟然有救兵? 把他們通通一起幹掉!
TalkDeploySlot(67,10,1,2,1,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
你們竟然連一群小鬼也搞不定! 別看到人就衝上去,要耐心等待時機啊!
Alert(1119,2,0,0,37,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]與對其不利的對手交戰中!
ShowTutorial(284,0,0,0,0,0,0,0,0,0,0,0,0,0,0) 在地圖或敵將頭上會顯示 能夠看出對彼此具備多少有利效果的 互克圖示。自己持有越多有利於攻擊對手的效果, 朝上的箭頭數量就會越多, 更容易削減對手的氣絕條。 此外,對手受到攻擊會更容易畏懼。互克關係由兵種決定。 各兵種對何種敵人互克關係有利, 可以從狀態畫面的兵種特技確認詳細資料。艾黛爾賈特的兵種為戰士, 對裝備槍的敵人互克關係有利。
TalkCharacter(60,2,1,0,1,3,0,0,0,0,0,0,0,0,0)
link 艾黛爾賈特 volume_up
這裡就交給我吧。
Alert(1105,1,1,37,37,0,0,0,0,0,0,0,0,0,0) 操作角色更改為[0:CHARA_G]!
TalkCharacter(61,2,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 艾黛爾賈特 volume_up
在對付防守嚴密的敵人時, 可是需要用到一些技巧喔。
TalkCharacter(63,2,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 艾黛爾賈特 volume_up
嗯,大概就是這樣吧。
TalkFromOwnStrings(3,38,1,1,3,0,0,0,0,0,0,0,0,0,0) warning 有能力的雇主就是不一樣呢。
Alert(362,0,11,37,37,0,0,0,0,0,2,0,0,0,0) [0:CHARA_G]剩下[0:NUMBER]人!
Alert(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0) 擊敗[0:CHARA_G]!
Alert(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0) 擊敗[y]敵人[/]!
Alert(1119,2,1,37,37,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]與對其不利的對手交戰中!
TalkCharacter(64,3,1,0,1,3,0,0,0,0,0,0,0,0,0)
link 帝彌托利 volume_up
好了,看來該輪到我出場了。
Alert(940,1,2,37,37,0,0,0,0,0,0,0,0,0,0) 可以操控[0:CHARA_G]!
ShowTutorial(56,0,0,0,0,0,0,0,0,0,0,0,0,0,0) 使用[$ACT_OPERATION_ORDER][$ACT_OPERATION_REVERSE]可以更改操作角色。 也可以在指示行動畫面選擇單位, 從指令更改。
ShowTutorial(285,0,0,0,0,0,0,0,0,0,0,0,0,0,0) 與裝備劍的敵人戰鬥時, 將操作角色切換為互克關係有利的士兵 帝彌托利吧。
Alert(1120,0,2,37,37,0,0,0,0,0,0,0,0,0,0) 將角色更改為[0:CHARA_G]!
TalkCharacter(65,3,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 帝彌托利 volume_up
單純比力氣的話, 我有自信不會輸給任何人。
TalkCharacter(66,3,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 帝彌托利 volume_up
雖然覺得於心不忍…… 但我也不能死在這裡。
TalkCharacter(62,140,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 拉魯瓦 volume_up
他們是什麼人? 看來他們都擁有紋章呢。
ShowTutorial(64,0,0,0,0,0,0,0,0,0,0,0,0,0,0) 擁有紋章的角色, 在特定條件下會發動紋章效果。 有關紋章效果的詳細內容, 可在狀態介面中按下切換詳細資訊的按鍵, 將游標移至紋章進行確認。
Alert(362,0,11,37,37,0,0,0,0,0,1,0,0,0,0) [0:CHARA_G]剩下[0:NUMBER]人!
Alert(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0) 擊敗[0:CHARA_G]!
TalkFromOwnStrings(2,38,1,1,0,0,0,0,0,0,0,0,0,0,0) warning 有能力的雇主就是不一樣啊。
Alert(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0) 擊敗[0:CHARA_G]和[1:CHARA_G]!
Alert(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0) 擊敗[0:CHARA_G]!
Alert(1119,2,2,37,37,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]與對其不利的對手交戰中!
TalkCharacter(68,4,1,0,1,3,0,0,0,0,0,0,0,0,0)
link 庫羅德 volume_up
那麼,接下來該輪到我了吧。
Alert(940,1,3,37,37,0,0,0,0,0,0,0,0,0,0) 可以操控[0:CHARA_G]!
ShowTutorial(57,0,0,0,0,0,0,0,0,0,0,0,0,0,0) 武器或戰技/魔法若有克制效果, 針對特定敵人將大幅增加優勢。克制的情形…… ‧互克關係提升三個層級。 ‧給予的傷害大幅增加。 ‧所有攻擊皆會顯示氣絕條。克制的種類與對象範例……克制重裝:重騎士等重裝兵種 ‧克制騎馬:戰馬騎士等騎馬兵種 ‧克制飛行:飛馬騎士等飛行兵種 ‧克制魔物:巨狼和魔獸等魔物
ShowTutorial(286,0,0,0,0,0,0,0,0,0,0,0,0,0,0) 飛馬騎士或飛龍騎士等飛行兵種的弱點 是具有克制飛行的攻擊。 將操作角色切換為裝備庫羅德吧。
Alert(1120,0,3,37,37,0,0,0,0,0,0,0,0,0,0) 將角色更改為[0:CHARA_G]!
TalkCharacter(69,4,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 庫羅德 volume_up
我的戰術還可以, 但戰鬥就不太行了啊。
Alert(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0) 擊敗[0:CHARA_G]和[1:CHARA_G]!
TalkFromOwnStrings(2,39,1,1,0,0,0,0,0,0,0,0,0,0,0) warning 幹得漂亮,阿羅伊斯。
MainMissionStart(442,1,0,2,11,37,37,0,0,0,0,0,0,0,0) MAIN MISSION START: 成功擊敗[0:CHARA_G]等!
TalkCharacter(70,4,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 庫羅德 volume_up
哎呀呀~看來運氣好射中了呢。
TalkCharacter(81,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 帝彌托利 volume_up
賊人們似乎聚集在中央街道上。 我們就先從森林裡的堡壘開始下手吧。
TalkCharacter(82,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 庫羅德 volume_up
我們還是先觀察一下敵人的兵種,再派出 擅長對付的人比較妥當。那就拜託各位囉。
MainMissionStart(1114,4,4,1,1,37,37,0,0,3,4,0,0,0,0) MAIN MISSION START: 對[0:CHARA_G]一行人下達指示,占領[r]堡壘[/]!
Alert(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0) 擊敗[r]敵人[/]!
ShowTutorial(47,0,0,0,0,0,0,0,0,0,0,0,0,0,0) 戰鬥中按下[$BTL_SHIFT_SLG_PART],可以指示行動。 在指示行動畫面使用[$BTN_DECIDE]選擇單位, 可以因應情況下達各種指示。‧移動到指定地點。 ‧攻擊[r]敵人[/]或占領[r]敵方堡壘[/]。 ‧護送[b]我方[/]或防衛[b]我方堡壘[/]。 ‧使用傷藥回復。活用委任方針, 未下達指示時單位也會採取行動。
Alert(1105,0,0,37,37,0,0,0,0,0,0,0,0,0,0) 操作角色更改為[0:CHARA_G]!
MainMissionStart(1116,1,4,2,1,37,37,0,0,0,0,0,0,0,0) MAIN MISSION START: 成功對[0:CHARA_G]一行人指示行動!
MainMissionStart(37,4,1,1,37,37,37,0,0,3,4,0,0,0,0) MAIN MISSION START: 占領[r]堡壘[/]!
Alert(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0) 擊敗[y]敵人[/]!
Alert(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0) 擊敗[0:CHARA_G]!
Alert(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0) 擊敗[0:CHARA_G]和[1:CHARA_G]!
Alert(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0) 擊敗[y]敵人[/]!
TalkCharacter(84,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 帝彌托利 volume_up
真是鬆散的守備啊。 這樣下個堡壘也能輕鬆攻破吧。
TalkDeploySlot(79,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
貝雷特 volume_up
打得越來越順手了呢。 我也差不多該拿出真本事了。
Alert(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0) 擊敗[r]敵人[/]!
Alert(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0) 擊敗[y]敵人[/]!
Alert(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0) 擊敗[0:CHARA_G]!
Alert(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0) 擊敗[0:CHARA_G]和[1:CHARA_G]!
ShowTutorial(79,0,0,0,0,0,0,0,0,0,0,0,0,0,0) 若破壞在戰場上發現的, 會根據壺的顏色出現金錢或回復道具。
MainMissionStart(468,1,1,2,37,37,37,0,0,0,0,0,0,0,0) MAIN MISSION START: 成功占領[r]堡壘[/]!
TalkCharacter(90,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 帝彌托利 volume_up
這樣敵人就清得差不多了。
TalkDeploySlot(91,10,1,2,1,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
可惡! 既然這樣我也不搞什麼策略了! 大家上啊,把他們全都幹掉!
Alert(220,2,37,37,37,14,0,0,0,0,0,0,0,0,0) [r][0:PARTY][/]的援軍現身!
TalkCharacter(92,4,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 庫羅德 volume_up
喂喂喂,到底有多少人啊? 這樣根本不是盜賊團而是軍隊了吧……
Alert(1111,0,10,37,37,0,0,0,0,0,0,0,0,0,0) 對付[r]敵方[/]援軍的同時,朝[0:CHARA_G]的所在位置進軍!
SetDeathText(31,73,93,2,0,0,0,0,0,0,0,0,0,0,0)
阿羅伊斯 volume_up
賽羅司騎士團來支援各位了! 威脅學生安危的盜賊們……準備受死吧!
Alert(1118,1,37,37,37,10,0,0,1,0,0,0,0,0,0) [b][0:PARTY][/]現身! 已占領[0:AREA]!
TalkCharacter(94,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 帝彌托利 volume_up
沒想到騎士團會在這時候出現……! 看來我們有機會打贏這一仗了。
TalkDeploySlot(97,10,1,4,1,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
居然是賽羅司騎士團!? 嘖! 至少得殺掉一個人,不然我們就慘了!
Alert(574,0,10,37,37,0,0,0,4,0,0,0,0,0,0) [0:CHARA_G]為迎擊敵軍而開啟大門!
TalkCharacter(98,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 庫羅德 volume_up
敵人開始不顧一切地衝過來了, 大家要小心他們的突擊啊!
MainMissionStart(2,4,2,1,10,37,37,0,0,0,0,0,0,0,0) MAIN MISSION START: 擊敗[0:CHARA_G]!
Alert(1115,0,1,10,37,0,0,0,4,0,0,0,0,0,0) 對[0:CHARA_G]一行人下達指示,朝[1:CHARA_G]發動一齊攻擊!
ShowTutorial(289,0,0,0,0,0,0,0,0,0,0,0,0,0,0) 指示行動畫面下達一齊攻擊的指示時, 可被指示的單位將全體一起攻擊指定對象。 想以全力突破敵軍時,還請活用此指令。
TalkDeploySlot(100,10,1,2,0,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
可惡! 只要在這裡把你們宰掉的話……!
TalkDeploySlot(101,10,1,2,0,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
還沒完呢! 可別小看盜賊啊!
TalkCharacter(102,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 帝彌托利 volume_up
我們也有不能死的理由。 抱歉了……你還是死心吧。
TalkDeploySlot(103,10,1,2,0,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
竟然給我到處躲來躲去! 你們這群混帳東西!
TalkCharacter(104,4,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 庫羅德 volume_up
被打到可是會死的, 我不躲怎麼行呢?
TalkCharacter(95,31,1,2,1,3,0,0,0,0,0,0,0,0,0)
link 阿羅伊斯 volume_up
好,組成攻擊隊形把盜賊拿下! 大夥兒上吧!
ShowTutorial(59,0,0,0,0,0,0,0,0,0,0,0,0,0,0) 覺醒條積滿後, 按下[$ACT_EXTRA_ROLE1]+[$ACT_EXTRA_ATK3]可以覺醒。 覺醒狀態會維持到覺醒條消費完畢為止。 覺醒中按下[$ACT_EXTRA_ROLE1]+[$ACT_EXTRA_ATK3]可以解除覺醒若要累積覺醒條…… ‧取得藍色藥品。 ‧給予敵人傷害。 ‧以必殺連擊攻擊敵人。在覺醒狀態下…… ‧所有攻擊都會使氣絕條顯示。 ‧無視互克關係,容易削減氣絕條。 ‧每達到一定擊敗數會出現額外加成。 ‧即使受到傷害,HP也不會歸0。覺醒中按下[$ACT_SPECIAL_ATTACK]或覺醒條消費完畢後, 將會發動無雙奧義並結束覺醒狀態。 ※覺醒中無法切換操作角色。
Alert(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0) 擊敗[r]敵人[/]!
TalkCharacter(77,140,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 拉魯瓦 volume_up
全身都充滿了力量呢。 應該能像那個時候一樣變強吧?
Alert(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0) 擊敗[y]敵人[/]!
TalkCharacter(78,2,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 艾黛爾賈特 volume_up
感覺全身都充滿了力量…… 我就放手一搏吧。
Alert(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0) 擊敗[0:CHARA_G]!
TalkCharacter(79,3,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 帝彌托利 volume_up
打得越來越順手了呢。 我也差不多該拿出真本事了。
Alert(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0) 擊敗[0:CHARA_G]和[1:CHARA_G]!
TalkCharacter(80,4,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 庫羅德 volume_up
感覺精神都來了呢。 就去大鬧一場讓他們見識見識吧!
TalkDeploySlot(72,2,1,3,1,0,0,0,0,0,0,0,0,0,0)
雷歐妮 volume_up
艾黛爾賈特,你沒事吧? 你最好先去療傷一下。
TalkDeploySlot(73,3,1,3,1,0,0,0,0,0,0,0,0,0,0)
古斯塔夫 volume_up
帝彌托利,你還好吧? 別再硬撐了,快去療傷吧。
TalkDeploySlot(74,1,1,3,1,0,0,0,0,0,0,0,0,0,0)
拉斐爾 volume_up
庫羅德,你受傷了吧。 要不要先去療傷一下?
ShowTutorial(62,0,0,0,0,0,0,0,0,0,0,0,0,0,0) 按下[$ACT_EXTRA_ROLE1]+[$ACT_EXTRA_ATK4]使用傷藥, 就能回復自身HP。 可以使用傷藥的次數 在戰鬥結束後會重新計算。
TalkCharacter(85,140,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 拉魯瓦 volume_up
雖然可能不需要太擔心你,但…… 受傷時千萬別逞強,記得要用藥治療喔。
ShowTutorial(62,0,0,0,0,0,0,0,0,0,0,0,0,0,0) 按下[$ACT_EXTRA_ROLE1]+[$ACT_EXTRA_ATK4]使用傷藥, 就能回復自身HP。 可以使用傷藥的次數 在戰鬥結束後會重新計算。
MainMissionStart(438,1,2,2,10,37,37,0,0,0,0,0,0,0,0) MAIN MISSION START: 成功擊敗[0:CHARA_G]!
GenderedMcTalk(0,106,107,1,0,1,0,0,0,0,0,0,0,0,0)
謝茲 volume_up
總之,這樣任務就算成功了吧?
謝茲 volume_up
總之,這樣任務就算完成了吧?