Deployment table
| Index | Notes | 0 | 1 | 2 | 3 | Name | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 0 | 謝茲 | 37 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 38 | 40 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 9 | 65535 | 65535 | 65535 | 
| 1 | 艾黛爾賈特 | 255 | 0 | 0 | 1 | 20 | 7 | 0 | 0 | 100 | 7 | 0 | 100 | 300 | 255 | 65535 | 1999 | 40 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 9 | 65535 | 65535 | 65535 | 
| 2 | 帝彌托利 | 255 | 0 | 0 | 2 | 25 | 7 | 0 | 0 | 100 | 7 | 0 | 100 | 300 | 255 | 65535 | 1999 | 40 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 9 | 65535 | 65535 | 65535 | 
| 3 | 庫羅德 | 255 | 0 | 0 | 3 | 30 | 7 | 0 | 0 | 100 | 7 | 0 | 100 | 300 | 255 | 65535 | 1999 | 40 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 9 | 65535 | 65535 | 65535 | 
| 4 | 謝茲 | 255 | 0 | 0 | 4 | 5 | 4 | 13 | 0 | 100 | 5 | 1 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 5 | 謝茲 | 255 | 0 | 0 | 5 | 5 | 4 | 13 | 0 | 100 | 5 | 1 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 6 | 謝茲 | 255 | 0 | 0 | 6 | 5 | 4 | 13 | 0 | 100 | 5 | 1 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 7 | 謝茲 | 255 | 0 | 0 | 7 | 5 | 4 | 13 | 0 | 100 | 5 | 1 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 8 | 阿羅伊斯 | 255 | 0 | 0 | 8 | 310 | 7 | 13 | 3 | 100 | 5 | 1 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 2 | 65535 | 65535 | 65535 | 
| 9 | 聯邦國將領 | 255 | 0 | 0 | 9 | 600 | 7 | 13 | 3 | 100 | 5 | 1 | 3 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 10 | 寇斯塔斯 | 255 | 0 | 0 | 10 | 351 | 5 | 12 | 3 | 100 | 5 | 1 | 11 | 300 | 255 | 2 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 2 | 65535 | 65535 | 65535 | 
| 11 | 255 | 0 | 0 | 11 | 705 | 5 | 13 | 0 | 100 | 5 | 0 | 4 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | |
| 12 | 8 | 0 | 0 | 12 | 707 | 5 | 13 | 0 | 100 | 5 | 1 | 3 | 300 | 255 | 65535 | 1999 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | |
| 13 | 8 | 0 | 0 | 13 | 708 | 5 | 13 | 0 | 100 | 5 | 1 | 2 | 300 | 255 | 65535 | 1999 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | |
| 14 | 8 | 0 | 0 | 14 | 706 | 5 | 13 | 0 | 100 | 5 | 1 | 24 | 300 | 255 | 65535 | 1011 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | |
| 15 | 8 | 0 | 0 | 15 | 705 | 5 | 13 | 3 | 100 | 5 | 1 | 3 | 300 | 255 | 4 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | |
| 16 | 帝國兵 | 8 | 0 | 0 | 16 | 711 | 5 | 13 | 3 | 100 | 5 | 1 | 2 | 300 | 255 | 5 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 17 | 8 | 0 | 0 | 17 | 708 | 5 | 13 | 3 | 100 | 5 | 1 | 24 | 300 | 255 | 6 | 1011 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | |
| 18 | 王國兵 | 8 | 0 | 0 | 18 | 712 | 5 | 13 | 3 | 100 | 1 | 1 | 4 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 19 | 8 | 0 | 0 | 19 | 705 | 5 | 13 | 3 | 100 | 1 | 1 | 4 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | |
| 20 | 8 | 0 | 0 | 20 | 709 | 5 | 13 | 3 | 100 | 1 | 1 | 3 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | |
| 21 | 同盟兵 | 8 | 0 | 0 | 21 | 713 | 5 | 13 | 3 | 100 | 1 | 1 | 4 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 22 | 8 | 0 | 0 | 22 | 709 | 5 | 13 | 3 | 100 | 5 | 1 | 2 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | |
| 23 | 帝國兵 | 8 | 0 | 0 | 23 | 711 | 5 | 13 | 3 | 100 | 5 | 1 | 3 | 300 | 255 | 1 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 24 | 8 | 0 | 0 | 24 | 707 | 5 | 13 | 3 | 100 | 5 | 1 | 4 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | |
| 25 | 王國兵 | 8 | 0 | 0 | 25 | 712 | 5 | 13 | 3 | 100 | 5 | 1 | 4 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 26 | 普通兵 | 8 | 0 | 0 | 26 | 1011 | 5 | 13 | 3 | 100 | 5 | 0 | 62 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 27 | 普通兵 | 8 | 0 | 0 | 27 | 1006 | 5 | 13 | 3 | 100 | 5 | 1 | 61 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 28 | 普通兵 | 8 | 0 | 0 | 28 | 1001 | 5 | 13 | 3 | 100 | 5 | 1 | 60 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 29 | 普通兵 | 8 | 0 | 0 | 29 | 1006 | 5 | 13 | 3 | 100 | 5 | 1 | 61 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 30 | 帝國兵 | 8 | 0 | 0 | 30 | 711 | 5 | 13 | 3 | 100 | 5 | 0 | 4 | 300 | 255 | 3 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 31 | 普通兵 | 8 | 0 | 0 | 31 | 1006 | 5 | 13 | 3 | 100 | 5 | 1 | 61 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 32 | 8 | 0 | 0 | 32 | 705 | 5 | 13 | 0 | 100 | 5 | 1 | 3 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | |
| 33 | 8 | 0 | 0 | 33 | 707 | 5 | 13 | 3 | 100 | 1 | 1 | 4 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | |
| 34 | 王國兵 | 8 | 0 | 0 | 34 | 712 | 5 | 13 | 3 | 100 | 1 | 1 | 2 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 35 | 8 | 0 | 0 | 35 | 706 | 5 | 13 | 3 | 100 | 1 | 1 | 3 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | |
| 36 | 同盟兵 | 8 | 0 | 0 | 36 | 713 | 5 | 13 | 3 | 100 | 1 | 1 | 3 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
Table 1
| Index | Notes | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 0 | 33 | 0 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 1 | 0 | 0 | 0 | 1 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 2 | 0 | 0 | 0 | 2 | 1 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 3 | 0 | 0 | 0 | 3 | 1 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 4 | 0 | 0 | 0 | 4 | 1 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 5 | 0 | 0 | 0 | 5 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 6 | 0 | 0 | 0 | 6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 7 | 0 | 0 | 0 | 7 | 1 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 8 | 0 | 0 | 0 | 8 | 1 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 9 | 0 | 0 | 0 | 9 | 1 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 10 | 0 | 0 | 0 | 10 | 1 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 11 | 0 | 0 | 0 | 11 | 1 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 12 | 0 | 0 | 0 | 12 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 13 | 0 | 0 | 0 | 13 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 14 | 0 | 0 | 0 | 14 | 1 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 15 | 0 | 0 | 0 | 15 | 1 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 16 | 0 | 0 | 0 | 16 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 17 | 0 | 0 | 0 | 17 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 18 | 0 | 0 | 0 | 18 | 1 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 19 | 0 | 0 | 0 | 19 | 1 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 20 | 0 | 0 | 0 | 20 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 21 | 0 | 0 | 0 | 21 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 22 | 0 | 0 | 0 | 22 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 23 | 0 | 0 | 0 | 23 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 24 | 0 | 0 | 0 | 24 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 25 | 0 | 0 | 0 | 25 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 26 | 0 | 0 | 0 | 26 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 27 | 0 | 0 | 0 | 27 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 28 | 0 | 0 | 0 | 28 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 29 | 0 | 0 | 0 | 29 | 1 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 30 | 0 | 0 | 0 | 30 | 1 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 31 | 0 | 0 | 0 | 31 | 1 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 32 | 0 | 0 | 0 | 32 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 
Table 2
| Index | Notes | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 0 | 25 | 0 | 0 | 0 | 0 | 2 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 1 | 0 | 0 | 1 | 0 | 1 | 100 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 2 | 0 | 0 | 2 | 0 | 2 | 23 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 3 | 0 | 0 | 3 | 0 | 3 | 5 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 4 | 0 | 0 | 4 | 0 | 4 | 100 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 5 | 0 | 0 | 5 | 0 | 5 | 100 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 6 | 0 | 0 | 6 | 0 | 6 | 100 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 7 | 0 | 0 | 7 | 0 | 7 | 100 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 8 | 0 | 0 | 8 | 0 | 8 | 100 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 9 | 0 | 0 | 9 | 0 | 9 | 100 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 10 | 0 | 0 | 10 | 0 | 10 | 100 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 11 | 0 | 0 | 11 | 0 | 11 | 100 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 12 | 0 | 0 | 12 | 0 | 12 | 100 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 13 | 0 | 0 | 13 | 0 | 13 | 100 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 14 | 0 | 0 | 14 | 0 | 14 | 100 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 15 | 0 | 0 | 15 | 0 | 15 | 100 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 16 | 0 | 0 | 16 | 0 | 16 | 100 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 17 | 0 | 0 | 17 | 0 | 17 | 1 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 18 | 0 | 0 | 18 | 0 | 18 | 4 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 19 | 0 | 0 | 19 | 0 | 19 | 100 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 20 | 0 | 0 | 20 | 0 | 20 | 100 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 21 | 0 | 0 | 21 | 0 | 21 | 100 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 22 | 0 | 0 | 22 | 0 | 22 | 100 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 23 | 0 | 0 | 23 | 0 | 23 | 100 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 24 | 0 | 0 | 24 | 0 | 24 | 100 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 
Table 3
| Index | Notes | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 0 | 12 | 0 | 0 | 0 | 0 | 65535 | 3 | 1000 | 1525 | 2 | 707 | 2 | 1525 | 2 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 1 | 0 | 0 | 1 | 0 | 1 | 65535 | 1 | 1000 | 1522 | 2 | 707 | 3 | 1522 | 2 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 2 | 0 | 0 | 2 | 0 | 2 | 65535 | 1 | 1000 | 1525 | 2 | 707 | 24 | 1525 | 2 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 3 | 0 | 0 | 3 | 0 | 3 | 65535 | 1 | 1000 | 1522 | 2 | 707 | 2 | 1522 | 2 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 4 | 0 | 0 | 4 | 0 | 4 | 65535 | 1 | 1000 | 1525 | 2 | 707 | 2 | 1525 | 2 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 5 | 0 | 0 | 5 | 0 | 5 | 65535 | 1 | 1000 | 1522 | 2 | 707 | 2 | 1522 | 2 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 6 | 0 | 0 | 6 | 0 | 6 | 65535 | 1 | 1000 | 1525 | 2 | 707 | 3 | 1525 | 2 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 7 | 0 | 0 | 7 | 0 | 7 | 65535 | 3 | 1000 | 1522 | 2 | 707 | 24 | 1522 | 2 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 8 | 0 | 0 | 8 | 0 | 8 | 65535 | 3 | 1000 | 1525 | 2 | 707 | 2 | 1525 | 2 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 9 | 0 | 0 | 9 | 0 | 9 | 65535 | 3 | 1000 | 1522 | 2 | 707 | 2 | 1522 | 2 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 10 | 0 | 0 | 10 | 0 | 10 | 65535 | 3 | 1000 | 1525 | 2 | 707 | 3 | 1525 | 2 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 11 | 0 | 0 | 11 | 0 | 11 | 65535 | 3 | 1000 | 1522 | 2 | 707 | 2 | 1522 | 2 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 
Table 4
| Index | Notes | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 0 | 42 | 0 | 0 | 0 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 1 | 0 | 0 | 0 | 1 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 2 | 0 | 0 | 0 | 2 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 3 | 0 | 0 | 0 | 3 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 4 | 0 | 0 | 0 | 4 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 5 | 0 | 0 | 0 | 5 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 6 | 0 | 0 | 0 | 6 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 7 | 0 | 0 | 0 | 7 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 8 | 0 | 0 | 0 | 8 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 9 | 0 | 0 | 0 | 9 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 10 | 0 | 0 | 0 | 10 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 11 | 0 | 0 | 0 | 11 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 12 | 0 | 0 | 0 | 12 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 13 | 0 | 0 | 0 | 13 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 14 | 0 | 0 | 0 | 14 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 15 | 0 | 0 | 0 | 15 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 16 | 0 | 0 | 0 | 16 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 17 | 0 | 0 | 0 | 17 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 18 | 0 | 0 | 0 | 18 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 19 | 0 | 0 | 0 | 19 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 20 | 0 | 0 | 0 | 20 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 21 | 0 | 0 | 0 | 21 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 22 | 0 | 0 | 0 | 22 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 23 | 0 | 0 | 0 | 23 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 24 | 0 | 0 | 0 | 24 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 25 | 0 | 0 | 0 | 25 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 26 | 0 | 0 | 0 | 26 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 27 | 0 | 0 | 0 | 27 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 28 | 0 | 0 | 0 | 28 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 29 | 0 | 0 | 0 | 29 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 30 | 0 | 0 | 0 | 30 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 31 | 0 | 0 | 0 | 31 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 32 | 0 | 0 | 0 | 32 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 33 | 0 | 0 | 0 | 33 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 34 | 0 | 0 | 0 | 34 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 35 | 0 | 0 | 0 | 35 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 36 | 0 | 0 | 0 | 36 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 37 | 0 | 0 | 0 | 37 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 38 | 0 | 0 | 0 | 38 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 39 | 0 | 0 | 0 | 39 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 40 | 0 | 0 | 0 | 40 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 41 | 0 | 0 | 0 | 41 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 
# Group 0 (1, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 1 (0, 2, 1, 1, 75)
    
        
        
            SubGroup(0)
        
        
            SubGroup(6)
        
        
          Unknown10(0,79,37,37,37,21,0,0,0,0,0,0,0,0,0)
        
    
          Unknown10(1,26,1,2,3,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown11(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown11(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown11(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown11(1,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(20)
        
        
          SetName(11,308,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Set 11 to 盜賊
    
          SetName(12,308,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Set 12 to 盜賊
    
          SetName(13,308,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Set 13 to 盜賊
    
          SetName(14,308,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Set 14 to 盜賊
    
          SetName(15,308,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Set 15 to 盜賊
    
          SetName(16,708,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Set 16 to 盜賊
    
          SetName(17,308,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Set 17 to 盜賊
    
          SetName(18,708,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Set 18 to 盜賊
    
          SetName(19,308,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Set 19 to 盜賊
    
          SetName(20,308,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Set 20 to 盜賊
    
          SetName(21,708,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Set 21 to 盜賊
    
          SetName(25,708,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Set 25 to 盜賊
    
          SetName(33,308,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Set 33 to 盜賊
    
          SetName(34,708,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Set 34 to 盜賊
    
          SetName(35,308,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Set 35 to 盜賊
    
          SetName(36,708,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Set 36 to 盜賊
    
          SetName(22,308,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Set 22 to 盜賊
    
          SetName(23,708,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Set 23 to 盜賊
    
          SetName(24,308,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Set 24 to 盜賊
    
          SetName(30,708,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Set 30 to 盜賊
    
            SubGroup(8)
        
        
          Unknown91(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown91(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown91(6,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown91(7,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown91(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown91(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown91(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown91(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(3)
        
        
          Unknown6(1,12,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown6(2,12,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown6(3,12,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(5)
        
        
          Unknown6(1,20,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown6(2,20,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown6(3,20,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown62(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown62(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown78(1,12,50,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(3)
        
        
          Unknown6(15,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown6(16,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown6(17,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(7)
        
        
          SetDeathText(2,115,108,3,0,0,0,0,0,0,0,0,0,0,0)
        
          # 沒想到……
我竟然會死在……這種地方……
    
          SetDeathText(3,115,109,3,0,0,0,0,0,0,0,0,0,0,0)
        
          # 我還有……
必須履行的……義務啊……
    
          SetDeathText(4,115,110,3,0,0,0,0,0,0,0,0,0,0,0)
        
          # 我的夢想……
到頭來……只是一場空啊……
    
          SetDeathText(2,96,108,3,0,0,0,0,0,0,0,0,0,0,0)
        
          # 沒想到……
我竟然會死在……這種地方……
    
          SetDeathText(3,96,109,3,0,0,0,0,0,0,0,0,0,0,0)
        
          # 我還有……
必須履行的……義務啊……
    
          SetDeathText(4,96,110,3,0,0,0,0,0,0,0,0,0,0,0)
        
          # 我的夢想……
到頭來……只是一場空啊……
    
          SetDeathText(43,96,105,3,0,0,0,0,0,0,0,0,0,0,0)
        
          # 嗚啊……
早知道……就不接……這工作了……
    
            SubGroup(6)
        
        
          Unknown23(1,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(2,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(3,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(1,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(2,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(3,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(4)
        
        
          Unknown23(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown24(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown24(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown2(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 2 (7, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 3 (0, 5, 0, 1, 6)
    
        
        
            SubGroup(0)
        
        
            SubGroup(2)
        
        
          TalkCharacter(53,4,1,0,1,3,0,0,0,0,0,0,0,0,0)
        
          # 既然這樣,可以麻煩你來幫忙一下嗎?
我們剛好被一個好~恐怖的盜賊團追殺呢。
    
          TalkCharacter(54,2,1,0,1,3,0,0,0,0,0,0,0,0,0)
        
          # 酬勞的話你就不用擔心了。
不過,前提是要先脫離這個險境。
    
            SubGroup(2)
        
        
          Unknown43(11,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          MainMissionStart(1112,4,3,1,1,11,37,0,0,0,0,0,0,0,0)
        
          # 擊敗阻擋[0:CHARA_G]一行人去路的[1:CHARA_G]!
    # Group 4 (0, 5, 2, 3, 2)
    
        
        
            SubGroup(2)
        
        
          Unknown62(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck4(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 3: True 0
        
    
            SubGroup(1)
        
        
          ShowTutorial(283,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # [HERO_MF]的兵種已更改為[g]富魯格[/]。 [HERO_MF]學會了[g]個人特技[/]。
個人特技共有三種,
分別是:行動系、輔助系、戰術系。 在戰鬥中按下[$ACT_EXTRA_ROLE2]+[$ACT_EXTRA_ATK2],
可確認目前操作角色的兵種及個人特技詳情。   
    # Group 5 (0, 5, 2, 2, 2)
    
        
        
            SubGroup(1)
        
        
          GroupCheck4(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 3: True 0
        
    
            SubGroup(1)
        
        
          Unknown140(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 6 (0, 5, 2, 3, 2)
    
        
        
            SubGroup(2)
        
        
          GroupCheck4(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 5: True 0
        
    
          GroupCheck4(49,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 49: True 0
        
    
            SubGroup(1)
        
        
          Unknown140(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 7 (0, 5, 2, 2, 2)
    
        
        
            SubGroup(1)
        
        
          GroupCheck4(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 3: True 0
        
    
            SubGroup(1)
        
        
          Unknown140(22,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 8 (0, 2, 2, 3, 2)
    
        
        
            SubGroup(2)
        
        
          Unknown62(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck4(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 3: True 0
        
    
            SubGroup(1)
        
        
          Unknown141(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 9 (0, 5, 0, 3, 15)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(11,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown18(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown18(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown96(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(6)
        
        
          Unknown23(1,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(2,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(3,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(1,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(2,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(3,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          MainMissionStart(438,1,3,2,11,37,37,0,0,0,0,0,0,0,0)
        
          # 成功擊敗[0:CHARA_G]!
    # Group 10 (39, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 11 (0, 5, 0, 2, 40)
    
        
        
            SubGroup(1)
        
        
          PauseMaybe(3,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(22)
        
        
          Unknown14(10,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
        
    
          Unknown14(12,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
        
    
          Unknown14(13,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
        
    
          Unknown14(14,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
        
    
          Unknown14(27,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
        
    
          Unknown14(28,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
        
    
          Unknown14(29,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
        
    
          Unknown14(22,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
        
    
          Unknown14(23,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
        
    
          Unknown14(24,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
        
    
          Unknown23(10,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(11,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(12,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(13,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(14,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(26,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(27,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(28,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(29,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(22,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(23,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(24,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown23(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown25(1,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(5)
        
        
          PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(1102,2,1,37,37,0,0,0,0,0,0,0,0,0,0)
        
          # 緊追[0:CHARA_G]一行人的[r]盜賊團[/]現身!
    
            SubGroup(2)
        
        
          SetDeathText(43,73,55,2,0,0,0,0,0,0,0,0,0,0,0)
        
          # 找到那群傢伙啦!
千萬別讓他們給跑了!
    
          CloseUp(10,28,1,0,0,1,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(4)
        
        
          Unknown43(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown43(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown43(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          MainMissionStart(1113,4,0,1,12,0,37,0,0,0,0,0,0,0,0)
        
          # 擊敗[0:CHARA_G]等人,確保[g]退路[/]暢通!
    # Group 12 (0, 2, 0, 2, 2)
    
        
        
            SubGroup(1)
        
        
          PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          TalkDeploySlot(58,10,1,2,1,1,0,0,0,0,0,0,0,0,0)
        
          # 什麼? 竟然有救兵?
把他們通通一起幹掉!
    # Group 13 (0, 2, 0, 3, 2)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck3(36,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 36: 1 0 0
        
    
            SubGroup(1)
        
        
          TalkDeploySlot(67,10,1,2,1,1,0,0,0,0,0,0,0,0,0)
        
          # 你們竟然連一群小鬼也搞不定!
別看到人就衝上去,要耐心等待時機啊!
    # Group 14 (9, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 15 (0, 2, 10, 4, 2)
    
        
        
            SubGroup(3)
        
        
          PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(12,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown13(1,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown31(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 16 (0, 2, 2, 4, 2)
    
        
        
            SubGroup(3)
        
        
          PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(12,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown13(2,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown31(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 17 (0, 2, 2, 4, 2)
    
        
        
            SubGroup(3)
        
        
          PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(12,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown13(3,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown31(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 18 (0, 5, 0, 5, 3)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          Unknown55(0,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown55(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          PingOnMinimap(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(1119,2,0,0,37,0,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]與對其不利的對手交戰中!
    # Group 19 (0, 5, 0, 5, 19)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          Unknown18(12,90,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(12,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          ShowTutorial(284,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 在地圖或敵將頭上會顯示
能夠看出對彼此具備多少有利效果的
[g]互克圖示[/]。 自己持有越多有利於攻擊對手的效果,
[g]朝上[/]的箭頭數量就會越多,
[g]更容易削減對手的氣絕條[/]。
此外,對手受到攻擊會更容易畏懼。 互克關係由[g]兵種[/]決定。
各兵種對何種敵人互克關係有利,
可以從狀態畫面的[g]兵種特技[/]確認詳細資料。 [g]艾黛爾賈特[/]的兵種為[g]戰士[/],
對裝備槍的敵人互克關係有利。  
    
            SubGroup(1)
        
        
          TalkCharacter(60,2,1,0,1,3,0,0,0,0,0,0,0,0,0)
        
          # 這裡就交給我吧。
    
            SubGroup(1)
        
        
          Unknown140(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown31(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown22(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown130(1,25,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          PingOnMinimap(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(1105,1,1,37,37,0,0,0,0,0,0,0,0,0,0)
        
          # 操作角色更改為[0:CHARA_G]!
    
            SubGroup(1)
        
        
          Unknown78(0,12,50,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown91(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 20 (0, 5, 0, 3, 2)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck4(19,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 19: True 0
        
    
            SubGroup(1)
        
        
          TalkCharacter(61,2,1,1,1,0,0,0,0,0,0,0,0,0,0)
        
          # 在對付防守嚴密的敵人時,
可是需要用到一些技巧喔。
    # Group 21 (0, 2, 2, 3, 14)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(12,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown18(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown18(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown96(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(8)
        
        
          Unknown23(0,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(1,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(2,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(3,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown27(0,53265,0,18275,1,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown27(1,53265,0,18275,1,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown27(2,53265,0,18275,1,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown27(3,53265,0,18275,1,0,0,0,0,0,0,0,0,0,0)
        
    # Group 22 (0, 2, 0, 3, 3)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(12,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          TalkCharacter(63,2,1,1,1,0,0,0,0,0,0,0,0,0,0)
        
          # 嗯,大概就是這樣吧。
    
          TalkFromOwnStrings(3,38,1,1,3,0,0,0,0,0,0,0,0,0,0)
        
    # Group 23 (0, 1, 0, 3, 4)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(12,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(3)
        
        
          PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(362,0,11,37,37,0,0,0,0,0,2,0,0,0,0)
        
          # [0:CHARA_G]剩下[g][0:NUMBER][/]人!
    # Group 24 (14, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 25 (0, 2, 2, 4, 2)
    
        
        
            SubGroup(3)
        
        
          PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(13,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown13(0,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown31(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 26 (0, 2, 2, 4, 2)
    
        
        
            SubGroup(3)
        
        
          PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(13,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown13(1,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown31(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 27 (0, 2, 2, 4, 2)
    
        
        
            SubGroup(3)
        
        
          PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(13,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown13(2,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown31(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 28 (0, 2, 2, 4, 2)
    
        
        
            SubGroup(3)
        
        
          PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(13,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown13(3,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown31(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 29 (0, 2, 2, 2, 0)
    
        
        
            SubGroup(1)
        
        
          Alert(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 擊敗[0:CHARA_G]!
    # Group 30 (0, 5, 0, 8, 3)
    
        
        
            SubGroup(4)
        
        
          PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 擊敗[y]敵人[/]!
    
            SubGroup(1)
        
        
          GroupCheck4(29,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 29: False 1
        
    
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          Unknown55(1,13,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown55(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          PingOnMinimap(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(1119,2,1,37,37,0,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]與對其不利的對手交戰中!
    # Group 31 (0, 5, 0, 5, 19)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          Unknown15(37,13,20,1,1,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(13,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(4)
        
        
          Unknown23(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown24(2,13,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown24(3,13,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          TalkCharacter(64,3,1,0,1,3,0,0,0,0,0,0,0,0,0)
        
          # 好了,看來該輪到我出場了。
    
            SubGroup(1)
        
        
          Unknown22(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          PingOnMinimap(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(940,1,2,37,37,0,0,0,0,0,0,0,0,0,0)
        
          # 可以操控[0:CHARA_G]!
    
            SubGroup(3)
        
        
          Unknown91(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          ShowTutorial(56,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 使用[$ACT_OPERATION_ORDER][$ACT_OPERATION_REVERSE]可以[g]更改[/]操作角色。
也可以在[g]指示行動畫面[/]選擇單位,
從指令更改。     
    
          ShowTutorial(285,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 與裝備劍的敵人戰鬥時,
將操作角色切換為互克關係有利的[g]士兵[/]
[g]帝彌托利[/]吧。     
    
            SubGroup(2)
        
        
          PingOnMinimap(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(1120,0,2,37,37,0,0,0,0,0,0,0,0,0,0)
        
          # 將角色更改為[0:CHARA_G]!
    # Group 32 (0, 5, 2, 2, 2)
    
        
        
            SubGroup(1)
        
        
          GroupCheck4(31,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 31: True 0
        
    
            SubGroup(1)
        
        
          Unknown140(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 33 (0, 5, 2, 3, 2)
    
        
        
            SubGroup(2)
        
        
          GroupCheck4(32,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 32: True 0
        
    
          GroupCheck4(49,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 49: True 0
        
    
            SubGroup(1)
        
        
          Unknown140(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 34 (0, 5, 0, 3, 2)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown15(37,13,20,1,1,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          TalkCharacter(65,3,1,1,1,0,0,0,0,0,0,0,0,0,0)
        
          # 單純比力氣的話,
我有自信不會輸給任何人。
    # Group 35 (0, 2, 2, 3, 14)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(13,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown18(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown18(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown96(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(8)
        
        
          Unknown23(0,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(1,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(2,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(3,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown27(0,62535,0,4681,1,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown27(1,62535,0,4681,1,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown27(2,62535,0,4681,1,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown27(3,62535,0,4681,1,0,0,0,0,0,0,0,0,0,0)
        
    # Group 36 (0, 2, 0, 3, 6)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(13,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          TalkCharacter(66,3,1,3,1,0,0,0,0,0,0,0,0,0,0)
        
          # 雖然覺得於心不忍……
但我也不能死在這裡。
    
            SubGroup(1)
        
        
          TalkCharacter(62,140,1,4,1,0,0,0,0,0,0,0,0,0,0)
        
          # 他們是什麼人?
看來他們都擁有紋章呢。
    
            SubGroup(1)
        
        
          ShowTutorial(64,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 擁有[g]紋章[/]的角色,
在特定條件下會發動[g]紋章效果[/]。
有關紋章效果的詳細內容,
可在狀態介面中按下切換詳細資訊的按鍵,
將游標移至紋章進行確認。     
    # Group 37 (0, 1, 0, 4, 3)
    
        
        
            SubGroup(3)
        
        
          PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(12,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(13,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          PingOnMinimap(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(362,0,11,37,37,0,0,0,0,0,1,0,0,0,0)
        
          # [0:CHARA_G]剩下[g][0:NUMBER][/]人!
    # Group 38 (0, 5, 0, 7, 2)
    
        
        
            SubGroup(6)
        
        
          PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck4(34,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 34: True 1
        
    
          Unknown19(13,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown18(13,70,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 擊敗[0:CHARA_G]!
    
          Unknown17(2,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          TalkFromOwnStrings(2,38,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 39 (9, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 40 (0, 2, 2, 4, 2)
    
        
        
            SubGroup(3)
        
        
          PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(14,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown13(0,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown31(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 41 (0, 2, 2, 4, 2)
    
        
        
            SubGroup(3)
        
        
          PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(14,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown13(1,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown31(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 42 (0, 2, 2, 4, 2)
    
        
        
            SubGroup(3)
        
        
          PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(14,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown13(2,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown31(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 43 (0, 2, 2, 4, 2)
    
        
        
            SubGroup(3)
        
        
          PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(14,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown13(3,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown31(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 44 (0, 2, 2, 2, 0)
    
        
        
            SubGroup(1)
        
        
          Alert(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 擊敗[0:CHARA_G]和[1:CHARA_G]!
    # Group 45 (0, 5, 0, 8, 3)
    
        
        
            SubGroup(4)
        
        
          PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 擊敗[0:CHARA_G]!
    
            SubGroup(1)
        
        
          GroupCheck4(44,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 44: False 1
        
    
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          Unknown55(2,14,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown55(14,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          PingOnMinimap(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(1119,2,2,37,37,0,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]與對其不利的對手交戰中!
    # Group 46 (0, 5, 0, 5, 16)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          Unknown15(37,14,20,1,1,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(14,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown23(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown24(3,14,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          TalkCharacter(68,4,1,0,1,3,0,0,0,0,0,0,0,0,0)
        
          # 那麼,接下來該輪到我了吧。
    
            SubGroup(1)
        
        
          Unknown22(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          PingOnMinimap(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(940,1,3,37,37,0,0,0,0,0,0,0,0,0,0)
        
          # 可以操控[0:CHARA_G]!
    
            SubGroup(2)
        
        
          ShowTutorial(57,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 武器或戰技/魔法若有[g]克制[/]效果,
針對特定敵人將大幅增加優勢。  [g]克制的情形……[/]
‧互克關係[g]提升三個層級[/]。
‧給予的傷害大幅增加。
‧所有攻擊皆會顯示氣絕條。 [g]克制的種類與對象範例……[/]
‧[g]克制重裝[/]:重騎士等重裝兵種
‧[g]克制騎馬[/]:戰馬騎士等騎馬兵種
‧[g]克制飛行[/]:飛馬騎士等飛行兵種
‧[g]克制魔物[/]:巨狼和魔獸等魔物  
    
          ShowTutorial(286,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 飛馬騎士或飛龍騎士等[g]飛行兵種[/]的弱點
是具有[g]克制飛行[/]的攻擊。
將操作角色切換為裝備[g]弓[/]的[g]庫羅德[/]吧。     
    
            SubGroup(2)
        
        
          PingOnMinimap(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(1120,0,3,37,37,0,0,0,0,0,0,0,0,0,0)
        
          # 將角色更改為[0:CHARA_G]!
    # Group 47 (0, 5, 0, 3, 2)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown15(37,14,20,1,1,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          TalkCharacter(69,4,1,1,1,0,0,0,0,0,0,0,0,0,0)
        
          # 我的戰術還可以,
但戰鬥就不太行了啊。
    # Group 48 (0, 5, 0, 7, 2)
    
        
        
            SubGroup(6)
        
        
          PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck4(47,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 47: True 1
        
    
          Unknown19(14,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown18(14,70,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 擊敗[0:CHARA_G]和[1:CHARA_G]!
    
          Unknown17(3,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          TalkFromOwnStrings(2,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 49 (0, 5, 0, 5, 8)
    
        
        
            SubGroup(4)
        
        
          PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(12,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(13,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(14,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(0)
        
        
            SubGroup(4)
        
        
          PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          MainMissionStart(442,1,0,2,11,37,37,0,0,0,0,0,0,0,0)
        
          # 成功擊敗[0:CHARA_G]等!
    
            SubGroup(1)
        
        
          TalkCharacter(70,4,1,1,1,0,0,0,0,0,0,0,0,0,0)
        
          # 哎呀呀~看來運氣好射中了呢。
    # Group 50 (26, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 51 (0, 5, 0, 2, 13)
    
        
        
            SubGroup(1)
        
        
          PauseMaybe(0,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          TalkCharacter(81,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # 賊人們似乎聚集在中央街道上。
我們就先從森林裡的堡壘開始下手吧。
    
            SubGroup(1)
        
        
          TalkCharacter(82,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # 我們還是先觀察一下敵人的兵種,再派出
擅長對付的人比較妥當。那就拜託各位囉。
    
            SubGroup(1)
        
        
          Unknown96(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown88(1500,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Something with pot focus
    
            SubGroup(4)
        
        
          Unknown43(1,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown43(2,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown43(3,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          MainMissionStart(1114,4,4,1,1,37,37,0,0,3,4,0,0,0,0)
        
          # 對[0:CHARA_G]一行人下達指示,占領[r]堡壘[/]!
    # Group 52 (0, 5, 0, 7, 0)
    
        
        
            SubGroup(4)
        
        
          PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck4(51,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 51: True 0
        
    
            SubGroup(1)
        
        
          Alert(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 擊敗[r]敵人[/]!
    
            SubGroup(1)
        
        
          GroupCheck4(53,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 53: False 1
        
    # Group 53 (0, 5, 0, 3, 12)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck4(51,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 51: True 0
        
    
            SubGroup(3)
        
        
          Unknown91(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          ShowTutorial(47,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 戰鬥中按下[$BTL_SHIFT_SLG_PART],可以[g]指示行動[/]。
在指示行動畫面使用[$BTN_DECIDE]選擇單位,
可以因應情況下達各種指示。 ‧移動到[g]指定地點[/]。
‧攻擊[r]敵人[/]或占領[r]敵方堡壘[/]。
‧護送[b]我方[/]或防衛[b]我方堡壘[/]。
‧使用傷藥[g]回復[/]。 活用[g]委任方針[/],
未下達指示時單位也會採取行動。   
    
          Unknown123(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(3)
        
        
          Unknown130(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown91(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown91(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(3)
        
        
          Unknown6(15,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown6(16,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown6(17,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 54 (0, 5, 0, 4, 12)
    
        
        
            SubGroup(3)
        
        
          PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck4(53,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 53: True 1
        
    
          Unknown60(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown88(1200,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Something with pot focus
    
            SubGroup(1)
        
        
          Unknown91(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
If254(2,52,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          PingOnMinimap(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(1105,0,0,37,37,0,0,0,0,0,0,0,0,0,0)
        
          # 操作角色更改為[0:CHARA_G]!
    
            SubGroup(4)
        
        
          PingOnMinimap(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          MainMissionStart(1116,1,4,2,1,37,37,0,0,0,0,0,0,0,0)
        
          # 成功對[0:CHARA_G]一行人指示行動!
    # Group 55 (0, 5, 0, 2, 6)
    
        
        
            SubGroup(1)
        
        
          PauseMaybe(4,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(5)
        
        
          Unknown44(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown44(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown44(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown44(6,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          MainMissionStart(37,4,1,1,37,37,37,0,0,3,4,0,0,0,0)
        
          # 占領[r]堡壘[/]!
    # Group 56 (0, 5, 0, 3, 3)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown18(15,20,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown23(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown24(1,15,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 57 (0, 5, 0, 3, 3)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown18(16,20,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown23(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown24(2,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 58 (0, 5, 0, 3, 3)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown18(17,20,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown23(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown24(3,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 59 (3, 2, 4, 11, 0)
    
        
        
            SubGroup(3)
        
        
          PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(15,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
            SubGroup(2)
        
        
          Alert(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 擊敗[y]敵人[/]!
    
          Unknown13(1,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(3)
        
        
          Unknown15(0,15,50,3,1,1,0,0,0,0,0,0,0,0,0)
        
    
          Unknown15(2,15,50,3,1,1,0,0,0,0,0,0,0,0,0)
        
    
          Unknown15(3,15,50,3,1,1,0,0,0,0,0,0,0,0,0)
        
    # Group 60 (0, 2, 2, 1, 5)
    
        
        
            SubGroup(0)
        
        
            SubGroup(2)
        
        
          Unknown0(3,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown0(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown48(61,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 61 (0, 2, 2, 3, 4)
    
        
        
            SubGroup(2)
        
        
          GroupCheck4(60,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 60: True 1
        
    
          Unknown28(3,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown76(15,65535,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown48(60,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 62 (0, 2, 2, 2, 2)
    
        
        
            SubGroup(1)
        
        
          Unknown18(15,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown19(15,1,7,0,1,0,0,0,0,0,0,0,0,0,0)
        
    # Group 63 (3, 2, 4, 11, 0)
    
        
        
            SubGroup(3)
        
        
          PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(16,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
            SubGroup(2)
        
        
          Alert(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 擊敗[0:CHARA_G]!
    
          Unknown13(2,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(3)
        
        
          Unknown15(0,16,50,3,1,1,0,0,0,0,0,0,0,0,0)
        
    
          Unknown15(1,16,50,3,1,1,0,0,0,0,0,0,0,0,0)
        
    
          Unknown15(3,16,50,3,1,1,0,0,0,0,0,0,0,0,0)
        
    # Group 64 (0, 2, 2, 1, 5)
    
        
        
            SubGroup(0)
        
        
            SubGroup(2)
        
        
          Unknown0(4,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown0(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown48(65,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 65 (0, 2, 2, 3, 4)
    
        
        
            SubGroup(2)
        
        
          GroupCheck4(64,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 64: True 1
        
    
          Unknown28(4,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown76(16,65535,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown48(64,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 66 (0, 2, 2, 2, 2)
    
        
        
            SubGroup(1)
        
        
          Unknown18(16,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown19(16,2,7,0,1,0,0,0,0,0,0,0,0,0,0)
        
    # Group 67 (3, 2, 4, 11, 0)
    
        
        
            SubGroup(3)
        
        
          PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(17,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
            SubGroup(2)
        
        
          Alert(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 擊敗[0:CHARA_G]和[1:CHARA_G]!
    
          Unknown13(3,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(3)
        
        
          Unknown15(0,17,50,3,1,1,0,0,0,0,0,0,0,0,0)
        
    
          Unknown15(1,17,50,3,1,1,0,0,0,0,0,0,0,0,0)
        
    
          Unknown15(2,17,50,3,1,1,0,0,0,0,0,0,0,0,0)
        
    # Group 68 (0, 2, 2, 1, 5)
    
        
        
            SubGroup(0)
        
        
            SubGroup(2)
        
        
          Unknown0(5,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown0(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown48(69,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 69 (0, 2, 2, 3, 4)
    
        
        
            SubGroup(2)
        
        
          GroupCheck4(68,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 68: True 1
        
    
          Unknown28(5,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown76(17,65535,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown48(68,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 70 (0, 2, 2, 2, 2)
    
        
        
            SubGroup(1)
        
        
          Unknown18(17,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown19(17,3,7,0,1,0,0,0,0,0,0,0,0,0,0)
        
    # Group 71 (0, 2, 4, 6, 0)
    
        
        
            SubGroup(3)
        
        
          PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(15,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Alert(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 擊敗[y]敵人[/]!
    
          Unknown13(1,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 72 (0, 5, 0, 3, 6)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown26(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(3)
        
        
          Unknown31(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(1,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(1,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown60(4,0,0,37,37,4,1,0,0,0,0,0,0,0,0)
        
    # Group 73 (0, 5, 0, 3, 8)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown26(5,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(3)
        
        
          Unknown31(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(2,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(2,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown60(4,0,0,37,37,5,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          TalkCharacter(84,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # 真是鬆散的守備啊。
這樣下個堡壘也能輕鬆攻破吧。
    # Group 74 (0, 5, 0, 3, 6)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown26(6,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(3)
        
        
          Unknown31(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(3,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(3,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown60(4,0,0,37,37,6,1,0,0,0,0,0,0,0,0)
        
    # Group 75 (0, 5, 0, 17, 6)
    
        
        
            SubGroup(4)
        
        
          PauseMaybe(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          TalkDeploySlot(79,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 打得越來越順手了呢。
我也差不多該拿出真本事了。
    
          Unknown66(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
            SubGroup(2)
        
        
          Unknown10(0,61500,0,60270,0,63500,0,62500,0,0,1,1,0,0,0)
        
    
          Alert(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 擊敗[r]敵人[/]!
    
            SubGroup(2)
        
        
          Unknown10(1,61500,0,60270,0,63500,0,62500,0,0,1,1,0,0,0)
        
    
          Alert(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 擊敗[y]敵人[/]!
    
            SubGroup(2)
        
        
          Unknown10(2,61500,0,60270,0,63500,0,62500,0,0,1,1,0,0,0)
        
    
          Alert(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 擊敗[0:CHARA_G]!
    
            SubGroup(2)
        
        
          Unknown10(3,61500,0,60270,0,63500,0,62500,0,0,1,1,0,0,0)
        
    
          Alert(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 擊敗[0:CHARA_G]和[1:CHARA_G]!
    
            SubGroup(5)
        
        
          Unknown83(6206,672,6073,6187,680,6026,50,0,1,0,0,0,0,0,0)
        
          # Focus on coords?
    
          Unknown88(1800,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Something with pot focus
    
          ShowTutorial(79,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 若破壞在戰場上發現的[g]壺[/],
會根據壺的顏色出現金錢或回復道具。     
    
          Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Something with pot focus
    
          Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Reset camera?
    # Group 76 (0, 5, 0, 6, 8)
    
        
        
            SubGroup(5)
        
        
          PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown26(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown26(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown26(5,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown26(6,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(5)
        
        
          Unknown53(3,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown53(4,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown53(5,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown53(6,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          MainMissionStart(468,1,1,2,37,37,37,0,0,0,0,0,0,0,0)
        
          # 成功占領[r]堡壘[/]!
    
            SubGroup(1)
        
        
          TalkCharacter(90,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # 這樣敵人就清得差不多了。
    # Group 77 (2, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 78 (0, 5, 0, 2, 44)
    
        
        
            SubGroup(1)
        
        
          PauseMaybe(1,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          TalkDeploySlot(91,10,1,2,1,1,0,0,0,0,0,0,0,0,0)
        
          # 可惡! 既然這樣我也不搞什麼策略了!
大家上啊,把他們全都幹掉!
    
            SubGroup(18)
        
        
          Unknown14(18,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
        
    
          Unknown14(19,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
        
    
          Unknown14(20,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
        
    
          Unknown14(21,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
        
    
          Unknown14(25,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
        
    
          Unknown14(33,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
        
    
          Unknown14(34,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
        
    
          Unknown14(35,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
        
    
          Unknown14(36,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
        
    
          Unknown23(18,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(19,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(20,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(21,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(25,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(33,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(34,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(35,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(36,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(10)
        
        
          PingOnMinimap(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(35,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(36,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(220,2,37,37,37,14,0,0,0,0,0,0,0,0,0)
        
          # [r][0:PARTY][/]的援軍現身!
    
            SubGroup(1)
        
        
          TalkCharacter(92,4,1,4,1,0,0,0,0,0,0,0,0,0,0)
        
          # 喂喂喂,到底有多少人啊?
這樣根本不是盜賊團而是軍隊了吧……
    
            SubGroup(6)
        
        
          PingOnMinimap(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown55(1,37,3,0,0,1,37,2,0,0,0,0,0,0,0)
        
    
          Alert(1111,0,10,37,37,0,0,0,0,0,0,0,0,0,0)
        
          # 對付[r]敵方[/]援軍的同時,朝[0:CHARA_G]的所在位置進軍!
    
            SubGroup(2)
        
        
          Unknown0(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown0(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 79 (0, 5, 0, 2, 26)
    
        
        
            SubGroup(1)
        
        
          Unknown28(1,3,3,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown80(40,0,0,0,0,0,37,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          SetDeathText(31,73,93,2,0,0,0,0,0,0,0,0,0,0,0)
        
          # 賽羅司騎士團來支援各位了!
威脅學生安危的盜賊們……準備受死吧!
    
          CloseUp(8,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(4)
        
        
          Unknown14(9,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown14(8,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(9,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(8,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(10)
        
        
          Unknown19(22,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(23,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(24,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(33,9,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(34,9,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(35,9,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown35(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(1118,1,37,37,37,10,0,0,1,0,0,0,0,0,0)
        
          # [b][0:PARTY][/]現身! 已占領[0:AREA]!
    
            SubGroup(2)
        
        
          Unknown23(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          TalkCharacter(94,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # 沒想到騎士團會在這時候出現……!
看來我們有機會打贏這一仗了。
    # Group 80 (16, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 81 (0, 5, 0, 2, 22)
    
        
        
            SubGroup(1)
        
        
          GroupCheck3(79,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 79: 1 0 0
        
    
            SubGroup(1)
        
        
          TalkDeploySlot(97,10,1,4,1,1,0,0,0,0,0,0,0,0,0)
        
          # 居然是賽羅司騎士團!? 嘖!
至少得殺掉一個人,不然我們就慘了!
    
            SubGroup(3)
        
        
          Unknown96(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown96(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown96(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(5)
        
        
          Unknown100(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown100(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown100(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(574,0,10,37,37,0,0,0,4,0,0,0,0,0,0)
        
          # [0:CHARA_G]為迎擊敵軍而開啟大門!
    
            SubGroup(1)
        
        
          TalkCharacter(98,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # 敵人開始不顧一切地衝過來了,
大家要小心他們的突擊啊!
    
            SubGroup(2)
        
        
          Unknown43(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          MainMissionStart(2,4,2,1,10,37,37,0,0,0,0,0,0,0,0)
        
          # 擊敗[0:CHARA_G]!
    
            SubGroup(2)
        
        
          Unknown10(0,1,10,37,37,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown11(0,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown80(44,0,0,0,0,0,37,0,0,0,0,0,0,0,0)
        
    # Group 82 (0, 5, 0, 2, 7)
    
        
        
            SubGroup(1)
        
        
          PauseMaybe(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(1115,0,1,10,37,0,0,0,4,0,0,0,0,0,0)
        
          # 對[0:CHARA_G]一行人下達指示,朝[1:CHARA_G]發動一齊攻擊!
    
            SubGroup(3)
        
        
          Unknown91(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          ShowTutorial(289,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 於[g]指示行動畫面[/]下達[g]一齊攻擊[/]的指示時,
可被指示的單位將全體一起攻擊指定對象。
想以全力突破敵軍時,還請活用此指令。     
    
          Unknown123(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 83 (0, 2, 0, 4, 2)
    
        
        
            SubGroup(3)
        
        
          PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck4(82,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 82: True 0
        
    
          Unknown15(37,10,30,1,1,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          TalkDeploySlot(100,10,1,2,0,1,0,0,0,0,0,0,0,0,0)
        
          # 可惡!
只要在這裡把你們宰掉的話……!
    # Group 84 (0, 2, 0, 3, 3)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown18(10,60,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          TalkDeploySlot(101,10,1,2,0,1,0,0,0,0,0,0,0,0,0)
        
          # 還沒完呢!
可別小看盜賊啊!
    
          TalkCharacter(102,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # 我們也有不能死的理由。
抱歉了……你還是死心吧。
    # Group 85 (0, 2, 0, 3, 3)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown18(10,30,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          TalkDeploySlot(103,10,1,2,0,1,0,0,0,0,0,0,0,0,0)
        
          # 竟然給我到處躲來躲去!
你們這群混帳東西!
    
          TalkCharacter(104,4,1,4,1,0,0,0,0,0,0,0,0,0,0)
        
          # 被打到可是會死的,
我不躲怎麼行呢?
    # Group 86 (0, 2, 0, 3, 2)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck4(82,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 82: True 0
        
    
            SubGroup(1)
        
        
          TalkCharacter(95,31,1,2,1,3,0,0,0,0,0,0,0,0,0)
        
          # 好,組成攻擊隊形把盜賊拿下!
大夥兒上吧!
    # Group 87 (0, 5, 0, 3, 6)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck4(83,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 83: True 0
        
    
            SubGroup(1)
        
        
          Unknown88(4000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Something with pot focus
    
            SubGroup(3)
        
        
          Unknown91(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown123(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          ShowTutorial(59,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # [g]覺醒條[/]積滿後,
按下[$ACT_EXTRA_ROLE1]+[$ACT_EXTRA_ATK3]可以[g]覺醒[/]。
覺醒狀態會維持到覺醒條消費完畢為止。
覺醒中按下[$ACT_EXTRA_ROLE1]+[$ACT_EXTRA_ATK3]可以[g]解除覺醒[/]。 [g]若要累積覺醒條……[/]
‧取得藍色藥品。
‧給予敵人傷害。
‧以必殺連擊攻擊敵人。 [g]在覺醒狀態下……[/]
‧所有攻擊都會使氣絕條顯示。
‧無視互克關係,容易削減氣絕條。
‧每達到一定擊敗數會出現額外加成。
‧即使受到傷害,HP也不會歸0。 覺醒中按下[$ACT_SPECIAL_ATTACK]或覺醒條消費完畢後,
將會發動[g]無雙奧義[/]並結束覺醒狀態。
※覺醒中無法切換操作角色。  
    # Group 88 (4, 2, 4, 3, 0)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck3(87,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 87: 1 1 0
        
    # Group 89 (0, 5, 0, 2, 2)
    
        
        
            SubGroup(1)
        
        
          Alert(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 擊敗[r]敵人[/]!
    
            SubGroup(1)
        
        
          TalkCharacter(77,140,1,1,1,0,0,0,0,0,0,0,0,0,0)
        
          # 全身都充滿了力量呢。
應該能像那個時候一樣變強吧?
    # Group 90 (0, 5, 0, 2, 2)
    
        
        
            SubGroup(1)
        
        
          Alert(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 擊敗[y]敵人[/]!
    
            SubGroup(1)
        
        
          TalkCharacter(78,2,1,1,1,0,0,0,0,0,0,0,0,0,0)
        
          # 感覺全身都充滿了力量……
我就放手一搏吧。
    # Group 91 (0, 5, 0, 2, 2)
    
        
        
            SubGroup(1)
        
        
          Alert(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 擊敗[0:CHARA_G]!
    
            SubGroup(1)
        
        
          TalkCharacter(79,3,1,1,1,0,0,0,0,0,0,0,0,0,0)
        
          # 打得越來越順手了呢。
我也差不多該拿出真本事了。
    # Group 92 (0, 5, 0, 2, 2)
    
        
        
            SubGroup(1)
        
        
          Alert(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 擊敗[0:CHARA_G]和[1:CHARA_G]!
    
            SubGroup(1)
        
        
          TalkCharacter(80,4,1,1,1,0,0,0,0,0,0,0,0,0,0)
        
          # 感覺精神都來了呢。
就去大鬧一場讓他們見識見識吧!
    # Group 93 (0, 5, 2, 2, 5)
    
        
        
            SubGroup(1)
        
        
          GroupCheck4(87,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 87: True 0
        
    
            SubGroup(1)
        
        
          Unknown140(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown0(7,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown0(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 94 (0, 5, 2, 5, 2)
    
        
        
            SubGroup(2)
        
        
          GroupCheck4(93,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 93: True 0
        
    
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          Unknown19(10,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          TalkFromOwnStrings2(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown140(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 95 (0, 5, 2, 4, 2)
    
        
        
            SubGroup(3)
        
        
          GroupCheck4(87,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 87: True 0
        
    
          GroupCheck4(94,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 94: True 0
        
    
          Unknown28(7,10,3,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown140(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 96 (0, 5, 2, 3, 2)
    
        
        
            SubGroup(2)
        
        
          GroupCheck4(95,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 95: True 0
        
    
          Unknown21(37,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown140(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 97 (4, 2, 4, 2, 0)
    
        
        
            SubGroup(1)
        
        
          Unknown29(0,0,2,1,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 98 (0, 5, 0, 3, 2)
    
        
        
            SubGroup(2)
        
        
          GroupCheck4(19,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 19: True 1
        
    
          Unknown18(1,90,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          TalkDeploySlot(72,2,1,3,1,0,0,0,0,0,0,0,0,0,0)
        
          # 艾黛爾賈特,你沒事吧?
你最好先去療傷一下。
    # Group 99 (0, 5, 0, 3, 2)
    
        
        
            SubGroup(2)
        
        
          GroupCheck4(31,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 31: True 1
        
    
          Unknown18(2,90,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          TalkDeploySlot(73,3,1,3,1,0,0,0,0,0,0,0,0,0,0)
        
          # 帝彌托利,你還好吧?
別再硬撐了,快去療傷吧。
    # Group 100 (0, 5, 0, 3, 2)
    
        
        
            SubGroup(2)
        
        
          GroupCheck4(46,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 46: True 1
        
    
          Unknown18(3,90,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          TalkDeploySlot(74,1,1,3,1,0,0,0,0,0,0,0,0,0,0)
        
          # 庫羅德,你受傷了吧。
要不要先去療傷一下?
    # Group 101 (0, 5, 0, 5, 6)
    
        
        
            SubGroup(1)
        
        
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          GroupCheck3(98,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 98: 1 1 0
        
    
          GroupCheck3(99,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 99: 1 1 0
        
    
          GroupCheck3(100,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 100: 1 1 0
        
    
            SubGroup(1)
        
        
          Unknown91(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          ShowTutorial(62,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 按下[$ACT_EXTRA_ROLE1]+[$ACT_EXTRA_ATK4]使用[g]傷藥[/],
就能回復自身HP。
可以使用傷藥的次數
在戰鬥結束後會重新計算。     
    
            SubGroup(1)
        
        
          Unknown2(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 102 (2, 2, 4, 2, 0)
    
        
        
            SubGroup(1)
        
        
          Unknown29(0,0,2,1,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 103 (0, 5, 0, 2, 6)
    
        
        
            SubGroup(1)
        
        
          Unknown10(37,64900,0,37400,0,24864,1,54700,0,0,1,0,0,0,0)
        
    
            SubGroup(1)
        
        
          TalkCharacter(85,140,1,3,1,0,0,0,0,0,0,0,0,0,0)
        
          # 雖然可能不需要太擔心你,但……
受傷時千萬別逞強,記得要用藥治療喔。
    
            SubGroup(1)
        
        
          Unknown91(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          ShowTutorial(62,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 按下[$ACT_EXTRA_ROLE1]+[$ACT_EXTRA_ATK4]使用[g]傷藥[/],
就能回復自身HP。
可以使用傷藥的次數
在戰鬥結束後會重新計算。     
    # Group 104 (0, 5, 0, 2, 2)
    
        
        
            SubGroup(1)
        
        
          GroupCheck3(103,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 103: 1 1 0
        
    
            SubGroup(1)
        
        
          Unknown2(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 105 (2, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 106 (0, 5, 2, 4, 5)
    
        
        
            SubGroup(1)
        
        
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          GroupCheck4(101,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 101: True 0
        
    
          GroupCheck4(103,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 103: True 0
        
    
            SubGroup(1)
        
        
          Unknown140(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown0(6,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown0(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 107 (0, 5, 2, 3, 2)
    
        
        
            SubGroup(2)
        
        
          GroupCheck4(106,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 106: True 0
        
    
          Unknown28(6,40,3,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown140(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 108 (2, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 109 (1, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 110 (0, 7, 0, 3, 9)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(10,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown112(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown149(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          MainMissionStart(438,1,2,2,10,37,37,0,0,0,0,0,0,0,0)
        
          # 成功擊敗[0:CHARA_G]!
    
            SubGroup(1)
        
        
          GenderedMcTalk(0,106,107,1,0,1,0,0,0,0,0,0,0,0,0)
        
          # 總之,這樣任務就算成功了吧?
    
            TalkCharacter(53,4,1,0,1,3,0,0,0,0,0,0,0,0,0)
          
        
 
            MainMissionStart(1112,4,3,1,1,11,37,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: 擊敗阻擋[0:CHARA_G]一行人去路的[1:CHARA_G]!
      
            ShowTutorial(283,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
          
        
[HERO_MF]的兵種已更改為富魯格。[HERO_MF]學會了個人特技。 個人特技共有三種, 分別是:行動系、輔助系、戰術系。在戰鬥中按下[$ACT_EXTRA_ROLE2]+[$ACT_EXTRA_ATK2], 可確認目前操作角色的兵種及個人特技詳情。
      
            MainMissionStart(438,1,3,2,11,37,37,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: 成功擊敗[0:CHARA_G]!
      
            Alert(1102,2,1,37,37,0,0,0,0,0,0,0,0,0,0)
          
        
緊追[0:CHARA_G]一行人的[r]盜賊團[/]現身!
      
            MainMissionStart(1113,4,0,1,12,0,37,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: 擊敗[0:CHARA_G]等人,確保退路暢通!
      
            TalkDeploySlot(67,10,1,2,1,1,0,0,0,0,0,0,0,0,0)
          
        
 
  <<EMPTY NAME>>
  
  volume_up
  
你們竟然連一群小鬼也搞不定! 別看到人就衝上去,要耐心等待時機啊!
      你們竟然連一群小鬼也搞不定! 別看到人就衝上去,要耐心等待時機啊!
            Alert(1119,2,0,0,37,0,0,0,0,0,0,0,0,0,0)
          
        
[0:CHARA_G]與對其不利的對手交戰中!
      
            ShowTutorial(284,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
          
        
在地圖或敵將頭上會顯示 能夠看出對彼此具備多少有利效果的 互克圖示。自己持有越多有利於攻擊對手的效果, 朝上的箭頭數量就會越多, 更容易削減對手的氣絕條。 此外,對手受到攻擊會更容易畏懼。互克關係由兵種決定。 各兵種對何種敵人互克關係有利, 可以從狀態畫面的兵種特技確認詳細資料。艾黛爾賈特的兵種為戰士, 對裝備槍的敵人互克關係有利。
      
            Alert(1105,1,1,37,37,0,0,0,0,0,0,0,0,0,0)
          
        
操作角色更改為[0:CHARA_G]!
      
            TalkFromOwnStrings(3,38,1,1,3,0,0,0,0,0,0,0,0,0,0)
          
        
warning
有能力的雇主就是不一樣呢。
      
            Alert(362,0,11,37,37,0,0,0,0,0,2,0,0,0,0)
          
        
[0:CHARA_G]剩下[0:NUMBER]人!
      
            Alert(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
          
        
擊敗[0:CHARA_G]!
      
            Alert(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
          
        
擊敗[y]敵人[/]!
      
            Alert(1119,2,1,37,37,0,0,0,0,0,0,0,0,0,0)
          
        
[0:CHARA_G]與對其不利的對手交戰中!
      
            Alert(940,1,2,37,37,0,0,0,0,0,0,0,0,0,0)
          
        
可以操控[0:CHARA_G]!
      
            ShowTutorial(56,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
          
        
使用[$ACT_OPERATION_ORDER][$ACT_OPERATION_REVERSE]可以更改操作角色。 也可以在指示行動畫面選擇單位, 從指令更改。
      
            ShowTutorial(285,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
          
        
與裝備劍的敵人戰鬥時, 將操作角色切換為互克關係有利的士兵 帝彌托利吧。
      
            Alert(1120,0,2,37,37,0,0,0,0,0,0,0,0,0,0)
          
        
將角色更改為[0:CHARA_G]!
      
            ShowTutorial(64,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
          
        
擁有紋章的角色, 在特定條件下會發動紋章效果。 有關紋章效果的詳細內容, 可在狀態介面中按下切換詳細資訊的按鍵, 將游標移至紋章進行確認。
      
            Alert(362,0,11,37,37,0,0,0,0,0,1,0,0,0,0)
          
        
[0:CHARA_G]剩下[0:NUMBER]人!
      
            Alert(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
          
        
擊敗[0:CHARA_G]!
      
            TalkFromOwnStrings(2,38,1,1,0,0,0,0,0,0,0,0,0,0,0)
          
        
warning
有能力的雇主就是不一樣啊。
      
            Alert(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
          
        
擊敗[0:CHARA_G]和[1:CHARA_G]!
      
            Alert(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
          
        
擊敗[0:CHARA_G]!
      
            Alert(1119,2,2,37,37,0,0,0,0,0,0,0,0,0,0)
          
        
[0:CHARA_G]與對其不利的對手交戰中!
      
            Alert(940,1,3,37,37,0,0,0,0,0,0,0,0,0,0)
          
        
可以操控[0:CHARA_G]!
      
            ShowTutorial(57,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
          
        
武器或戰技/魔法若有克制效果, 針對特定敵人將大幅增加優勢。克制的情形…… ‧互克關係提升三個層級。 ‧給予的傷害大幅增加。 ‧所有攻擊皆會顯示氣絕條。克制的種類與對象範例…… ‧克制重裝:重騎士等重裝兵種 ‧克制騎馬:戰馬騎士等騎馬兵種 ‧克制飛行:飛馬騎士等飛行兵種 ‧克制魔物:巨狼和魔獸等魔物
      
            ShowTutorial(286,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
          
        
飛馬騎士或飛龍騎士等飛行兵種的弱點 是具有克制飛行的攻擊。 將操作角色切換為裝備弓的庫羅德吧。
      
            Alert(1120,0,3,37,37,0,0,0,0,0,0,0,0,0,0)
          
        
將角色更改為[0:CHARA_G]!
      
            Alert(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
          
        
擊敗[0:CHARA_G]和[1:CHARA_G]!
      
            TalkFromOwnStrings(2,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
          
        
warning
幹得漂亮,阿羅伊斯。
      
            MainMissionStart(442,1,0,2,11,37,37,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: 成功擊敗[0:CHARA_G]等!
      
            TalkCharacter(82,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
            MainMissionStart(1114,4,4,1,1,37,37,0,0,3,4,0,0,0,0)
          
        
MAIN MISSION START: 對[0:CHARA_G]一行人下達指示,占領[r]堡壘[/]!
      
            Alert(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
          
        
擊敗[r]敵人[/]!
      
            ShowTutorial(47,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
          
        
戰鬥中按下[$BTL_SHIFT_SLG_PART],可以指示行動。 在指示行動畫面使用[$BTN_DECIDE]選擇單位, 可以因應情況下達各種指示。‧移動到指定地點。 ‧攻擊[r]敵人[/]或占領[r]敵方堡壘[/]。 ‧護送[b]我方[/]或防衛[b]我方堡壘[/]。 ‧使用傷藥回復。活用委任方針, 未下達指示時單位也會採取行動。
      
            Alert(1105,0,0,37,37,0,0,0,0,0,0,0,0,0,0)
          
        
操作角色更改為[0:CHARA_G]!
      
            MainMissionStart(1116,1,4,2,1,37,37,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: 成功對[0:CHARA_G]一行人指示行動!
      
            MainMissionStart(37,4,1,1,37,37,37,0,0,3,4,0,0,0,0)
          
        
MAIN MISSION START: 占領[r]堡壘[/]!
      
            Alert(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
          
        
擊敗[y]敵人[/]!
      
            Alert(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
          
        
擊敗[0:CHARA_G]!
      
            Alert(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
          
        
擊敗[0:CHARA_G]和[1:CHARA_G]!
      
            Alert(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
          
        
擊敗[y]敵人[/]!
      
            Alert(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
          
        
擊敗[r]敵人[/]!
      
            Alert(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
          
        
擊敗[y]敵人[/]!
      
            Alert(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
          
        
擊敗[0:CHARA_G]!
      
            Alert(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
          
        
擊敗[0:CHARA_G]和[1:CHARA_G]!
      
            ShowTutorial(79,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
          
        
若破壞在戰場上發現的壺, 會根據壺的顏色出現金錢或回復道具。
      
            MainMissionStart(468,1,1,2,37,37,37,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: 成功占領[r]堡壘[/]!
      
            TalkDeploySlot(91,10,1,2,1,1,0,0,0,0,0,0,0,0,0)
          
        
 
  <<EMPTY NAME>>
  
  volume_up
  
可惡! 既然這樣我也不搞什麼策略了! 大家上啊,把他們全都幹掉!
      可惡! 既然這樣我也不搞什麼策略了! 大家上啊,把他們全都幹掉!
            Alert(220,2,37,37,37,14,0,0,0,0,0,0,0,0,0)
          
        
[r][0:PARTY][/]的援軍現身!
      
            Alert(1111,0,10,37,37,0,0,0,0,0,0,0,0,0,0)
          
        
對付[r]敵方[/]援軍的同時,朝[0:CHARA_G]的所在位置進軍!
      
            Alert(1118,1,37,37,37,10,0,0,1,0,0,0,0,0,0)
          
        
[b][0:PARTY][/]現身! 已占領[0:AREA]!
      
            TalkDeploySlot(97,10,1,4,1,1,0,0,0,0,0,0,0,0,0)
          
        
 
  <<EMPTY NAME>>
  
  volume_up
  
居然是賽羅司騎士團!? 嘖! 至少得殺掉一個人,不然我們就慘了!
      居然是賽羅司騎士團!? 嘖! 至少得殺掉一個人,不然我們就慘了!
            Alert(574,0,10,37,37,0,0,0,4,0,0,0,0,0,0)
          
        
[0:CHARA_G]為迎擊敵軍而開啟大門!
      
            MainMissionStart(2,4,2,1,10,37,37,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: 擊敗[0:CHARA_G]!
      
            Alert(1115,0,1,10,37,0,0,0,4,0,0,0,0,0,0)
          
        
對[0:CHARA_G]一行人下達指示,朝[1:CHARA_G]發動一齊攻擊!
      
            ShowTutorial(289,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
          
        
於指示行動畫面下達一齊攻擊的指示時, 可被指示的單位將全體一起攻擊指定對象。 想以全力突破敵軍時,還請活用此指令。
      
            ShowTutorial(59,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
          
        
覺醒條積滿後, 按下[$ACT_EXTRA_ROLE1]+[$ACT_EXTRA_ATK3]可以覺醒。 覺醒狀態會維持到覺醒條消費完畢為止。 覺醒中按下[$ACT_EXTRA_ROLE1]+[$ACT_EXTRA_ATK3]可以解除覺醒。若要累積覺醒條…… ‧取得藍色藥品。 ‧給予敵人傷害。 ‧以必殺連擊攻擊敵人。在覺醒狀態下…… ‧所有攻擊都會使氣絕條顯示。 ‧無視互克關係,容易削減氣絕條。 ‧每達到一定擊敗數會出現額外加成。 ‧即使受到傷害,HP也不會歸0。覺醒中按下[$ACT_SPECIAL_ATTACK]或覺醒條消費完畢後, 將會發動無雙奧義並結束覺醒狀態。 ※覺醒中無法切換操作角色。
      
            Alert(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
          
        
擊敗[r]敵人[/]!
      
            Alert(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
          
        
擊敗[y]敵人[/]!
      
            Alert(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
          
        
擊敗[0:CHARA_G]!
      
            Alert(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
          
        
擊敗[0:CHARA_G]和[1:CHARA_G]!
      
            ShowTutorial(62,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
          
        
按下[$ACT_EXTRA_ROLE1]+[$ACT_EXTRA_ATK4]使用傷藥, 就能回復自身HP。 可以使用傷藥的次數 在戰鬥結束後會重新計算。
      
            TalkCharacter(85,140,1,3,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
            ShowTutorial(62,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
          
        
按下[$ACT_EXTRA_ROLE1]+[$ACT_EXTRA_ATK4]使用傷藥, 就能回復自身HP。 可以使用傷藥的次數 在戰鬥結束後會重新計算。
       
     
       
       
       
       
       
       
       
       
       
       
 
 
 
 
 
 
 
 
 
 
 
 
 
