Deployment table

Index Notes 0 1 2 3 Name 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 세즈 37 0 0 0 0 0 0 0 100 0 0 100 300 255 65535 1999 38 40 0 0 0 0 0 0 0 0 0 0 9 65535 65535 65535
1 에델가르트 255 0 0 1 20 7 0 0 100 7 0 100 300 255 65535 1999 40 0 0 0 0 0 0 0 0 0 0 0 9 65535 65535 65535
2 디미트리 255 0 0 2 25 7 0 0 100 7 0 100 300 255 65535 1999 40 0 0 0 0 0 0 0 0 0 0 0 9 65535 65535 65535
3 클로드 255 0 0 3 30 7 0 0 100 7 0 100 300 255 65535 1999 40 0 0 0 0 0 0 0 0 0 0 0 9 65535 65535 65535
4 세즈 255 0 0 4 5 4 13 0 100 5 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
5 세즈 255 0 0 5 5 4 13 0 100 5 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
6 세즈 255 0 0 6 5 4 13 0 100 5 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
7 세즈 255 0 0 7 5 4 13 0 100 5 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
8 알로이스 255 0 0 8 310 7 13 3 100 5 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 2 65535 65535 65535
9 연방국 장군 255 0 0 9 600 7 13 3 100 5 1 3 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
10 코스타스 255 0 0 10 351 5 12 3 100 5 1 11 300 255 2 1999 0 0 0 0 0 0 0 0 0 0 0 0 2 65535 65535 65535
11 255 0 0 11 705 5 13 0 100 5 0 4 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
12 8 0 0 12 707 5 13 0 100 5 1 3 300 255 65535 1999 1 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
13 8 0 0 13 708 5 13 0 100 5 1 2 300 255 65535 1999 1 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
14 8 0 0 14 706 5 13 0 100 5 1 24 300 255 65535 1011 1 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
15 8 0 0 15 705 5 13 3 100 5 1 3 300 255 4 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
16 제국병 8 0 0 16 711 5 13 3 100 5 1 2 300 255 5 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
17 8 0 0 17 708 5 13 3 100 5 1 24 300 255 6 1011 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
18 왕국병 8 0 0 18 712 5 13 3 100 1 1 4 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
19 8 0 0 19 705 5 13 3 100 1 1 4 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
20 8 0 0 20 709 5 13 3 100 1 1 3 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
21 동맹병 8 0 0 21 713 5 13 3 100 1 1 4 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
22 8 0 0 22 709 5 13 3 100 5 1 2 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
23 제국병 8 0 0 23 711 5 13 3 100 5 1 3 300 255 1 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
24 8 0 0 24 707 5 13 3 100 5 1 4 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
25 왕국병 8 0 0 25 712 5 13 3 100 5 1 4 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
26 일반병 8 0 0 26 1011 5 13 3 100 5 0 62 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
27 일반병 8 0 0 27 1006 5 13 3 100 5 1 61 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
28 일반병 8 0 0 28 1001 5 13 3 100 5 1 60 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
29 일반병 8 0 0 29 1006 5 13 3 100 5 1 61 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
30 제국병 8 0 0 30 711 5 13 3 100 5 0 4 300 255 3 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
31 일반병 8 0 0 31 1006 5 13 3 100 5 1 61 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
32 8 0 0 32 705 5 13 0 100 5 1 3 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
33 8 0 0 33 707 5 13 3 100 1 1 4 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
34 왕국병 8 0 0 34 712 5 13 3 100 1 1 2 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
35 8 0 0 35 706 5 13 3 100 1 1 3 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
36 동맹병 8 0 0 36 713 5 13 3 100 1 1 3 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535

Table 1

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 33 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
31 0 0 0 31 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
32 0 0 0 32 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Table 2

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 25 0 0 0 0 2 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 1 0 1 100 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 2 0 2 23 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 3 0 3 5 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 4 0 4 100 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 5 0 5 100 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 6 0 6 100 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 7 0 7 100 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 8 0 8 100 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 9 0 9 100 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 10 0 10 100 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 11 0 11 100 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 12 0 12 100 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 13 0 13 100 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 14 0 14 100 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 15 0 15 100 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 16 0 16 100 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 17 0 17 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 18 0 18 4 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 19 0 19 100 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 20 0 20 100 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 21 0 21 100 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 22 0 22 100 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 23 0 23 100 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 24 0 24 100 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Table 3

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 12 0 0 0 0 65535 3 1000 1525 2 707 2 1525 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 1 0 1 65535 1 1000 1522 2 707 3 1522 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 2 0 2 65535 1 1000 1525 2 707 24 1525 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 3 0 3 65535 1 1000 1522 2 707 2 1522 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 4 0 4 65535 1 1000 1525 2 707 2 1525 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 5 0 5 65535 1 1000 1522 2 707 2 1522 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 6 0 6 65535 1 1000 1525 2 707 3 1525 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 7 0 7 65535 3 1000 1522 2 707 24 1522 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 8 0 8 65535 3 1000 1525 2 707 2 1525 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 9 0 9 65535 3 1000 1522 2 707 2 1522 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 10 0 10 65535 3 1000 1525 2 707 3 1525 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 11 0 11 65535 3 1000 1522 2 707 2 1522 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0

Table 4

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 42 0 0 0 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
31 0 0 0 31 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
32 0 0 0 32 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
33 0 0 0 33 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
34 0 0 0 34 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
35 0 0 0 35 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
36 0 0 0 36 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
37 0 0 0 37 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
38 0 0 0 38 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
39 0 0 0 39 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
40 0 0 0 40 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
41 0 0 0 41 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
# Group 0 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 1 (0, 2, 1, 1, 75)
SubGroup(0)
SubGroup(6)
Unknown10(0,79,37,37,37,21,0,0,0,0,0,0,0,0,0)
Unknown10(1,26,1,2,3,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(20)
SetName(11,308,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 11 to 도적
SetName(12,308,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 12 to 도적
SetName(13,308,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 13 to 도적
SetName(14,308,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 14 to 도적
SetName(15,308,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 15 to 도적
SetName(16,708,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 16 to 도적
SetName(17,308,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 17 to 도적
SetName(18,708,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 18 to 도적
SetName(19,308,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 19 to 도적
SetName(20,308,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 20 to 도적
SetName(21,708,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 21 to 도적
SetName(25,708,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 25 to 도적
SetName(33,308,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 33 to 도적
SetName(34,708,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 34 to 도적
SetName(35,308,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 35 to 도적
SetName(36,708,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 36 to 도적
SetName(22,308,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 22 to 도적
SetName(23,708,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 23 to 도적
SetName(24,308,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 24 to 도적
SetName(30,708,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 30 to 도적
SubGroup(8)
Unknown91(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown91(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown91(6,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown91(7,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown91(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown91(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown91(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown91(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown6(1,12,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(2,12,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(3,12,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown6(1,20,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(2,20,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(3,20,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown62(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown62(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown78(1,12,50,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown6(15,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(16,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(17,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
SetDeathText(2,115,108,3,0,0,0,0,0,0,0,0,0,0,0) # 설마…… 이런 곳에서 꺾이……다니……
SetDeathText(3,115,109,3,0,0,0,0,0,0,0,0,0,0,0) # 내겐 아직…… 다해야 하는 의무가……
SetDeathText(4,115,110,3,0,0,0,0,0,0,0,0,0,0,0) # 나의 꿈은…… 무척…… 덧없는 것……이었구나……
SetDeathText(2,96,108,3,0,0,0,0,0,0,0,0,0,0,0) # 설마…… 이런 곳에서 꺾이……다니……
SetDeathText(3,96,109,3,0,0,0,0,0,0,0,0,0,0,0) # 내겐 아직…… 다해야 하는 의무가……
SetDeathText(4,96,110,3,0,0,0,0,0,0,0,0,0,0,0) # 나의 꿈은…… 무척…… 덧없는 것……이었구나……
SetDeathText(43,96,105,3,0,0,0,0,0,0,0,0,0,0,0) # 으윽…… 이딴 일…… 받아들이는 게, 아니었……
SubGroup(6)
Unknown23(1,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(2,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(3,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(1,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(2,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(3,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown23(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 2 (7, 2, 4, 1, 0)
SubGroup(0)
# Group 3 (0, 5, 0, 1, 6)
SubGroup(0)
SubGroup(2)
TalkCharacter(53,4,1,0,1,3,0,0,0,0,0,0,0,0,0) # 그럼, 미안하지만 좀 도와주겠어? 아~주 무서운 도적단에 쫓기고 있거든.
TalkCharacter(54,2,1,0,1,3,0,0,0,0,0,0,0,0,0) # 보수는 걱정하지 않아도 돼. 여기를 벗어났을 때의 이야기지만.
SubGroup(2)
Unknown43(11,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1112,4,3,1,1,11,37,0,0,0,0,0,0,0,0) # [0:CHARA_G] 일행의 진로를 막는 [1:CHARA_G][kp2] 격파하라!
# Group 4 (0, 5, 2, 3, 2)
SubGroup(2)
Unknown62(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 3: True 0
SubGroup(1)
ShowTutorial(283,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # [HERO_MF]의 병과가 [g]플뤼겔[/]이 되었습니다. [HERO_MF][kp3] [g]개인 스킬[/]을 습득했습니다. 개인 스킬은 액션 계열, 보조 계열, 전략 계열로 총 세 종류가 존재합니다. 전투 중에 [$ACT_EXTRA_ROLE2]+[$ACT_EXTRA_ATK2] 버튼을 누르면 현재 조작 중인 캐릭터의 병과와 개인 스킬의 상세 정보를 확인할 수 있습니다.
# Group 5 (0, 5, 2, 2, 2)
SubGroup(1)
GroupCheck4(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 3: True 0
SubGroup(1)
Unknown140(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 6 (0, 5, 2, 3, 2)
SubGroup(2)
GroupCheck4(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 5: True 0
GroupCheck4(49,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 49: True 0
SubGroup(1)
Unknown140(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 7 (0, 5, 2, 2, 2)
SubGroup(1)
GroupCheck4(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 3: True 0
SubGroup(1)
Unknown140(22,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 8 (0, 2, 2, 3, 2)
SubGroup(2)
Unknown62(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 3: True 0
SubGroup(1)
Unknown141(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 9 (0, 5, 0, 3, 15)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown18(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown23(1,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(2,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(3,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(1,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(2,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(3,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,3,2,11,37,37,0,0,0,0,0,0,0,0) # [0:CHARA_G] 격파 성공!
# Group 10 (39, 2, 4, 1, 0)
SubGroup(0)
# Group 11 (0, 5, 0, 2, 40)
SubGroup(1)
PauseMaybe(3,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(22)
Unknown14(10,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(12,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(13,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(14,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(27,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(28,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(29,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(22,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(23,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(24,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown23(10,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(11,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(12,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(13,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(14,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(26,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(27,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(28,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(29,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(22,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(23,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(24,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown25(1,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1102,2,1,37,37,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G] 일행을 쫓는 [r]도적단[/], 출현!
SubGroup(2)
SetDeathText(43,73,55,2,0,0,0,0,0,0,0,0,0,0,0) # 있다! 저 녀석들이다! 절대로 놓치지 마라!
CloseUp(10,28,1,0,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown43(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1113,4,0,1,12,0,37,0,0,0,0,0,0,0,0) # [0:CHARA_G] 일행을 격파하여 [g]퇴로[/]를 확보하라!
# Group 12 (0, 2, 0, 2, 2)
SubGroup(1)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(58,10,1,2,1,1,0,0,0,0,0,0,0,0,0) # 뭐야? 녀석들을 돕는 건가? 한꺼번에 해치워 버려라!
# Group 13 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(36,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 36: 1 0 0
SubGroup(1)
TalkDeploySlot(67,10,1,2,1,1,0,0,0,0,0,0,0,0,0) # 꼬마들 상대로 뭐 하고 있는 거냐! 신중하면서도 대담하게 기회를 노려라!
# Group 14 (9, 2, 4, 1, 0)
SubGroup(0)
# Group 15 (0, 2, 10, 4, 2)
SubGroup(3)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(1,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown31(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 16 (0, 2, 2, 4, 2)
SubGroup(3)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(2,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown31(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 17 (0, 2, 2, 4, 2)
SubGroup(3)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(3,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown31(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 18 (0, 5, 0, 5, 3)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1119,2,0,0,37,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 불리한 상대와 교전 중!
# Group 19 (0, 5, 0, 5, 19)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(12,90,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
ShowTutorial(284,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # 맵이나 적장의 머리 위에는 서로가 상대에게 얼마나 유리한 효과를 가졌는지를 나타내는 [g]상성 아이콘[/]이 표시됩니다. 자신이 상대에게 유리한 효과를 가질수록 [g]위쪽[/] 화살표의 수가 늘어나며 상대의 [g]기절 게이지를 줄이기 쉬워[/]집니다. 또한 공격한 상대가 경직되기 쉬워집니다. 상성은 [g]병과[/]에 의해 결정됩니다. 어떤 병과가 어떤 적에게 상성이 좋은지는 스테이터스 화면에서 [g]병과 스킬[/]의 상세 정보를 보면 확인할 수 있습니다. 병과가 [g]전사[/]인 [g]에델가르트[/]는 창을 장비한 적에게 유리합니다.
SubGroup(1)
TalkCharacter(60,2,1,0,1,3,0,0,0,0,0,0,0,0,0) # 여긴 내게 맡겨.
SubGroup(1)
Unknown140(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown31(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown22(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown130(1,25,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1105,1,1,37,37,0,0,0,0,0,0,0,0,0,0) # 조작 캐릭터, [0:CHARA_G][kp5] 변경!
SubGroup(1)
Unknown78(0,12,50,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown91(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 20 (0, 5, 0, 3, 2)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(19,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 19: True 0
SubGroup(1)
TalkCharacter(61,2,1,1,1,0,0,0,0,0,0,0,0,0,0) # 수비가 견고한 적을 상대할 때는 나름의 전투 방법이 있어.
# Group 21 (0, 2, 2, 3, 14)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown18(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown23(0,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(1,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(2,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(3,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown27(0,53265,0,18275,1,0,0,0,0,0,0,0,0,0,0)
Unknown27(1,53265,0,18275,1,0,0,0,0,0,0,0,0,0,0)
Unknown27(2,53265,0,18275,1,0,0,0,0,0,0,0,0,0,0)
Unknown27(3,53265,0,18275,1,0,0,0,0,0,0,0,0,0,0)
# Group 22 (0, 2, 0, 3, 3)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(63,2,1,1,1,0,0,0,0,0,0,0,0,0,0) # 뭐, 이 정도쯤이야.
TalkFromOwnStrings(3,38,1,1,3,0,0,0,0,0,0,0,0,0,0)
# Group 23 (0, 1, 0, 3, 4)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(362,0,11,37,37,0,0,0,0,0,2,0,0,0,0) # [0:CHARA_G], 앞으로 [g][0:NUMBER][/]명!
# Group 24 (14, 2, 4, 1, 0)
SubGroup(0)
# Group 25 (0, 2, 2, 4, 2)
SubGroup(3)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(0,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown31(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 26 (0, 2, 2, 4, 2)
SubGroup(3)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(1,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown31(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 27 (0, 2, 2, 4, 2)
SubGroup(3)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(2,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown31(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 28 (0, 2, 2, 4, 2)
SubGroup(3)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(3,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown31(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 29 (0, 2, 2, 2, 0)
SubGroup(1)
Alert(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G][kp2] 격파하라!
# Group 30 (0, 5, 0, 8, 3)
SubGroup(4)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # [y]적[/]을 격파하라!
SubGroup(1)
GroupCheck4(29,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 29: False 1
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(1,13,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1119,2,1,37,37,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 불리한 상대와 교전 중!
# Group 31 (0, 5, 0, 5, 19)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(37,13,20,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown23(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(2,13,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(3,13,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(64,3,1,0,1,3,0,0,0,0,0,0,0,0,0) # 자 그럼, 내가 나설 차례인 것 같군.
SubGroup(1)
Unknown22(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(940,1,2,37,37,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 조작 가능!
SubGroup(3)
Unknown91(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
ShowTutorial(56,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # [$ACT_OPERATION_ORDER][$ACT_OPERATION_REVERSE] 버튼으로 조작할 캐릭터를 [g]변경[/]할 수 있습니다. [g]행동 지시 화면[/]에서 유닛을 선택해 커맨드로 변경할 수도 있습니다.
ShowTutorial(285,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # 검을 장비한 적과 싸울 때는 상성이 유리한 [g]병사[/] 병과인 [g]디미트리[/]로 조작 캐릭터를 변경합시다.
SubGroup(2)
PingOnMinimap(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1120,0,2,37,37,0,0,0,0,0,0,0,0,0,0) # 캐릭터를 [0:CHARA_G][kp5] 변경하라!
# Group 32 (0, 5, 2, 2, 2)
SubGroup(1)
GroupCheck4(31,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 31: True 0
SubGroup(1)
Unknown140(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 33 (0, 5, 2, 3, 2)
SubGroup(2)
GroupCheck4(32,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 32: True 0
GroupCheck4(49,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 49: True 0
SubGroup(1)
Unknown140(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 34 (0, 5, 0, 3, 2)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(37,13,20,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(65,3,1,1,1,0,0,0,0,0,0,0,0,0,0) # 단순한 힘겨루기라면 누구에게도 지지 않을 거다.
# Group 35 (0, 2, 2, 3, 14)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown18(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown23(0,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(1,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(2,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(3,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown27(0,62535,0,4681,1,0,0,0,0,0,0,0,0,0,0)
Unknown27(1,62535,0,4681,1,0,0,0,0,0,0,0,0,0,0)
Unknown27(2,62535,0,4681,1,0,0,0,0,0,0,0,0,0,0)
Unknown27(3,62535,0,4681,1,0,0,0,0,0,0,0,0,0,0)
# Group 36 (0, 2, 0, 3, 6)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(66,3,1,3,1,0,0,0,0,0,0,0,0,0,0) # ……안타깝지만, 나도 죽을 순 없어서.
SubGroup(1)
TalkCharacter(62,140,1,4,1,0,0,0,0,0,0,0,0,0,0) # 뭐 하는 녀석들이지? 아무래도 셋 다 문장을 가지고 있는 것 같은데.
SubGroup(1)
ShowTutorial(64,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # [g]문장[/]을 소지한 캐릭터는 특정 조건에서 [g]문장 효과[/]를 발동합니다. 문장 효과에 관한 상세 내용은, 스테이터스 화면에서 상세 정보 전환 버튼을 누르고 커서를 문장에 맞추면 확인할 수 있습니다.
# Group 37 (0, 1, 0, 4, 3)
SubGroup(3)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(362,0,11,37,37,0,0,0,0,0,1,0,0,0,0) # [0:CHARA_G], 앞으로 [g][0:NUMBER][/]명!
# Group 38 (0, 5, 0, 7, 2)
SubGroup(6)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(34,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 34: True 1
Unknown19(13,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(13,70,1,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G][kp2] 격파하라!
Unknown17(2,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkFromOwnStrings(2,38,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 39 (9, 2, 4, 1, 0)
SubGroup(0)
# Group 40 (0, 2, 2, 4, 2)
SubGroup(3)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(0,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown31(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 41 (0, 2, 2, 4, 2)
SubGroup(3)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(1,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown31(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 42 (0, 2, 2, 4, 2)
SubGroup(3)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(2,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown31(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 43 (0, 2, 2, 4, 2)
SubGroup(3)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(3,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown31(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 44 (0, 2, 2, 2, 0)
SubGroup(1)
Alert(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G][kp4] [1:CHARA_G][kp2] 격파하라!
# Group 45 (0, 5, 0, 8, 3)
SubGroup(4)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G][kp2] 격파하라!
SubGroup(1)
GroupCheck4(44,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 44: False 1
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(2,14,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(14,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1119,2,2,37,37,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 불리한 상대와 교전 중!
# Group 46 (0, 5, 0, 5, 16)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(37,14,20,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(3,14,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(68,4,1,0,1,3,0,0,0,0,0,0,0,0,0) # 그럼, 다음은 내 차례인가?
SubGroup(1)
Unknown22(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(940,1,3,37,37,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 조작 가능!
SubGroup(2)
ShowTutorial(57,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # 무기나 전투 기술/마법에 [g]특효[/] 효과가 있으면 특정한 적을 상대할 때 크게 유리해집니다. [g]특효의 경우……[/] ・상성이 [g]3단계 더 유리[/]해진다 ・가하는 대미지가 커진다 ・모든 공격으로 기절 게이지가 표시된다 [g]특효의 종류와 대상 예시……[/] ・[g]중갑 특효[/] 아머 나이트 등의 중갑 병과 ・[g]기마 특효[/] 소셜 나이트 등의 기마 병과 ・[g]비행 특효[/] 페가수스 나이트 등의 비행 병과 ・[g]몬스터 특효[/] 거대 늑대나 마수 등의 몬스터
ShowTutorial(286,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # 페가수스 나이트나 드래곤 나이트 등의 [g]비행 병과[/]는 [g]비행 특효[/] 공격에 약합니다. [g]활[/]을 장비한 [g]클로드[/]로 조작 캐릭터를 변경합시다.
SubGroup(2)
PingOnMinimap(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1120,0,3,37,37,0,0,0,0,0,0,0,0,0,0) # 캐릭터를 [0:CHARA_G][kp5] 변경하라!
# Group 47 (0, 5, 0, 3, 2)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(37,14,20,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(69,4,1,1,1,0,0,0,0,0,0,0,0,0,0) # 나는 전술이면 몰라도, 전투는 잘 안 맞는데.
# Group 48 (0, 5, 0, 7, 2)
SubGroup(6)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(47,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 47: True 1
Unknown19(14,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(14,70,1,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G][kp4] [1:CHARA_G][kp2] 격파하라!
Unknown17(3,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkFromOwnStrings(2,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 49 (0, 5, 0, 5, 8)
SubGroup(4)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(0)
SubGroup(4)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(442,1,0,2,11,37,37,0,0,0,0,0,0,0,0) # [0:CHARA_G] 일행 격파 성공!
SubGroup(1)
TalkCharacter(70,4,1,1,1,0,0,0,0,0,0,0,0,0,0) # 어이쿠, 운 좋게 화살이 명중한 모양이군.
# Group 50 (26, 2, 4, 1, 0)
SubGroup(0)
# Group 51 (0, 5, 0, 2, 13)
SubGroup(1)
PauseMaybe(0,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(81,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # 중앙 가도는 도적이 지키고 있는 것 같아. 숲의 요새를 제압하면서 나아가는 게 좋겠어.
SubGroup(1)
TalkCharacter(82,4,1,0,1,0,0,0,0,0,0,0,0,0,0) # 상대를 보고, 유리할 것 같은 사람이 나서는 게 좋겠어. 다들, 잘 부탁한다?
SubGroup(1)
Unknown96(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown88(1500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(4)
Unknown43(1,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(2,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(3,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1114,4,4,1,1,37,37,0,0,3,4,0,0,0,0) # [0:CHARA_G] 일행에게 [r]요새[/] 제압을 지시하라!
# Group 52 (0, 5, 0, 7, 0)
SubGroup(4)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(51,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 51: True 0
SubGroup(1)
Alert(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # [r]적[/]을 격파하라!
SubGroup(1)
GroupCheck4(53,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 53: False 1
# Group 53 (0, 5, 0, 3, 12)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(51,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 51: True 0
SubGroup(3)
Unknown91(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
ShowTutorial(47,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # 전투 중에 [$BTL_SHIFT_SLG_PART] 버튼을 누르면 [g]행동 지시[/]를 내릴 수 있습니다. 행동 지시에서는, [$BTN_DECIDE] 버튼으로 유닛을 선택해 상황에 따라 다양한 지시를 내릴 수 있습니다. ・[g]선택한 지점[/]으로 이동 ・[r]적[/] 공격 및 [r]적의 요새[/] 제압 ・[b]아군[/] 호위 및 [b]아군 요새[/] 방어 ・상처약을 이용한 [g]회복[/] [g]방침 위임[/]을 활용하면 지시를 내리지 않았을 때의 유닛의 행동도 결정할 수 있습니다.
Unknown123(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown130(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown91(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown91(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown6(15,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(16,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(17,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 54 (0, 5, 0, 4, 12)
SubGroup(3)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(53,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 53: True 1
Unknown60(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown88(1200,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(1)
Unknown91(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,52,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1105,0,0,37,37,0,0,0,0,0,0,0,0,0,0) # 조작 캐릭터, [0:CHARA_G][kp5] 변경!
SubGroup(4)
PingOnMinimap(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1116,1,4,2,1,37,37,0,0,0,0,0,0,0,0) # [0:CHARA_G] 일행에게 행동 지시 성공!
# Group 55 (0, 5, 0, 2, 6)
SubGroup(1)
PauseMaybe(4,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown44(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(6,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(37,4,1,1,37,37,37,0,0,3,4,0,0,0,0) # [r]요새[/]를 제압하라!
# Group 56 (0, 5, 0, 3, 3)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(15,20,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(1,15,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 57 (0, 5, 0, 3, 3)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(16,20,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(2,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 58 (0, 5, 0, 3, 3)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(17,20,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(3,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 59 (3, 2, 4, 11, 0)
SubGroup(3)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(15,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
SubGroup(2)
Alert(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # [y]적[/]을 격파하라!
Unknown13(1,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown15(0,15,50,3,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(2,15,50,3,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(3,15,50,3,1,1,0,0,0,0,0,0,0,0,0)
# Group 60 (0, 2, 2, 1, 5)
SubGroup(0)
SubGroup(2)
Unknown0(3,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(61,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 61 (0, 2, 2, 3, 4)
SubGroup(2)
GroupCheck4(60,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 60: True 1
Unknown28(3,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown76(15,65535,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(60,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 62 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown18(15,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown19(15,1,7,0,1,0,0,0,0,0,0,0,0,0,0)
# Group 63 (3, 2, 4, 11, 0)
SubGroup(3)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(16,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
SubGroup(2)
Alert(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G][kp2] 격파하라!
Unknown13(2,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown15(0,16,50,3,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(1,16,50,3,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(3,16,50,3,1,1,0,0,0,0,0,0,0,0,0)
# Group 64 (0, 2, 2, 1, 5)
SubGroup(0)
SubGroup(2)
Unknown0(4,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(65,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 65 (0, 2, 2, 3, 4)
SubGroup(2)
GroupCheck4(64,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 64: True 1
Unknown28(4,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown76(16,65535,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(64,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 66 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown18(16,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown19(16,2,7,0,1,0,0,0,0,0,0,0,0,0,0)
# Group 67 (3, 2, 4, 11, 0)
SubGroup(3)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(17,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
SubGroup(2)
Alert(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G][kp4] [1:CHARA_G][kp2] 격파하라!
Unknown13(3,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown15(0,17,50,3,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(1,17,50,3,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(2,17,50,3,1,1,0,0,0,0,0,0,0,0,0)
# Group 68 (0, 2, 2, 1, 5)
SubGroup(0)
SubGroup(2)
Unknown0(5,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(69,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 69 (0, 2, 2, 3, 4)
SubGroup(2)
GroupCheck4(68,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 68: True 1
Unknown28(5,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown76(17,65535,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(68,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 70 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown18(17,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown19(17,3,7,0,1,0,0,0,0,0,0,0,0,0,0)
# Group 71 (0, 2, 4, 6, 0)
SubGroup(3)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(15,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Alert(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # [y]적[/]을 격파하라!
Unknown13(1,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 72 (0, 5, 0, 3, 6)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown31(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(1,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(1,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,37,37,4,1,0,0,0,0,0,0,0,0)
# Group 73 (0, 5, 0, 3, 8)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(5,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown31(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(2,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(2,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,37,37,5,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(84,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # 수비가 허술한데. 이 정도면 다음에도 고전하지는 않겠어.
# Group 74 (0, 5, 0, 3, 6)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(6,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown31(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(3,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(3,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,37,37,6,1,0,0,0,0,0,0,0,0)
# Group 75 (0, 5, 0, 17, 6)
SubGroup(4)
PauseMaybe(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(79,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # 몸이 좀 풀리는군. 슬슬 제대로 싸워 볼까.
Unknown66(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown10(0,61500,0,60270,0,63500,0,62500,0,0,1,1,0,0,0)
Alert(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # [r]적[/]을 격파하라!
SubGroup(2)
Unknown10(1,61500,0,60270,0,63500,0,62500,0,0,1,1,0,0,0)
Alert(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # [y]적[/]을 격파하라!
SubGroup(2)
Unknown10(2,61500,0,60270,0,63500,0,62500,0,0,1,1,0,0,0)
Alert(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G][kp2] 격파하라!
SubGroup(2)
Unknown10(3,61500,0,60270,0,63500,0,62500,0,0,1,1,0,0,0)
Alert(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G][kp4] [1:CHARA_G][kp2] 격파하라!
SubGroup(5)
Unknown83(6206,672,6073,6187,680,6026,50,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown88(1800,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
ShowTutorial(79,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # 전장에서 볼 수 있는 [g]항아리[/]를 파괴하면 항아리의 색에 따라 돈이나 회복 아이템이 출현합니다.
Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
# Group 76 (0, 5, 0, 6, 8)
SubGroup(5)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(5,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(6,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown53(3,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(4,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(5,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(6,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(468,1,1,2,37,37,37,0,0,0,0,0,0,0,0) # [r]요새[/] 제압 성공!
SubGroup(1)
TalkCharacter(90,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # 이걸로, 대강 제압한 것 같군.
# Group 77 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 78 (0, 5, 0, 2, 44)
SubGroup(1)
PauseMaybe(1,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(91,10,1,2,1,1,0,0,0,0,0,0,0,0,0) # 젠장! 이렇게 되면 작전이고 뭐고 없다! 한꺼번에 덤벼서 때려눕혀!
SubGroup(18)
Unknown14(18,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(19,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(20,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(21,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(25,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(33,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(34,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(35,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(36,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown23(18,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(19,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(20,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(21,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(25,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(33,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(34,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(35,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(36,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(10)
PingOnMinimap(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(35,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(36,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(220,2,37,37,37,14,0,0,0,0,0,0,0,0,0) # [r][0:PARTY][/] 증원 출현!
SubGroup(1)
TalkCharacter(92,4,1,4,1,0,0,0,0,0,0,0,0,0,0) # 아니 이런, 얼마나 더 있는 거야. 이 정도면 도적단이 아니라 군대인데……
SubGroup(6)
PingOnMinimap(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(1,37,3,0,0,1,37,2,0,0,0,0,0,0,0)
Alert(1111,0,10,37,37,0,0,0,0,0,0,0,0,0,0) # [r]적[/]의 증원을 격파하면서 [0:CHARA_G][kp2] 향해 진군하라!
SubGroup(2)
Unknown0(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 79 (0, 5, 0, 2, 26)
SubGroup(1)
Unknown28(1,3,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown80(40,0,0,0,0,0,37,0,0,0,0,0,0,0,0)
SubGroup(2)
SetDeathText(31,73,93,2,0,0,0,0,0,0,0,0,0,0,0) # 세이로스 기사단 등장! 학생들을 위협하는 도적놈들, 각오해라!
CloseUp(8,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown14(9,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(8,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(9,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(8,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(10)
Unknown19(22,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown19(23,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown19(24,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown19(33,9,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown19(34,9,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown19(35,9,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown35(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1118,1,37,37,37,10,0,0,1,0,0,0,0,0,0) # [b][0:PARTY][/], 출현! [0:AREA][kp2] 제압!
SubGroup(2)
Unknown23(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(94,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # 때마침 기사단이 와 줄 줄이야……! 이 싸움, 승산이 보이기 시작했어.
# Group 80 (16, 2, 4, 1, 0)
SubGroup(0)
# Group 81 (0, 5, 0, 2, 22)
SubGroup(1)
GroupCheck3(79,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 79: 1 0 0
SubGroup(1)
TalkDeploySlot(97,10,1,4,1,1,0,0,0,0,0,0,0,0,0) # 세이로스 기사단이라고!? 쳇! 적어도 하나는 죽여야 하는데!
SubGroup(3)
Unknown96(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown100(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(574,0,10,37,37,0,0,0,4,0,0,0,0,0,0) # [0:CHARA_G], 요격을 위해 개문!
SubGroup(1)
TalkCharacter(98,4,1,0,1,0,0,0,0,0,0,0,0,0,0) # 적이 마구잡이로 돌격하기 시작했어. 다들, 조심해!
SubGroup(2)
Unknown43(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,2,1,10,37,37,0,0,0,0,0,0,0,0) # [0:CHARA_G][kp2] 격파하라!
SubGroup(2)
Unknown10(0,1,10,37,37,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown80(44,0,0,0,0,0,37,0,0,0,0,0,0,0,0)
# Group 82 (0, 5, 0, 2, 7)
SubGroup(1)
PauseMaybe(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1115,0,1,10,37,0,0,0,4,0,0,0,0,0,0) # [0:CHARA_G] 일행에게 [1:CHARA_G] 일제 공격을 지시하라!
SubGroup(3)
Unknown91(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
ShowTutorial(289,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # [g]행동 지시 화면[/]에서 [g]일제 공격[/] 지시를 내리면 지시 가능한 모든 유닛이 지정 대상을 공격합니다. 총력을 다해 적을 격파하고 싶을 때 활용해 봅시다.
Unknown123(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 83 (0, 2, 0, 4, 2)
SubGroup(3)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(82,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 82: True 0
Unknown15(37,10,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(100,10,1,2,0,1,0,0,0,0,0,0,0,0,0) # 제기랄! 네놈들만 여기서 죽이면……!
# Group 84 (0, 2, 0, 3, 3)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(10,60,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkDeploySlot(101,10,1,2,0,1,0,0,0,0,0,0,0,0,0) # 아직이다! 도적이라고 우습게 보지 마라!
TalkCharacter(102,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # 우리에게도 죽을 수 없는 이유가 있다. 미안하지만…… 봐줄 수는 없겠군.
# Group 85 (0, 2, 0, 3, 3)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(10,30,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkDeploySlot(103,10,1,2,0,1,0,0,0,0,0,0,0,0,0) # 촐랑촐랑 피하기나 하고! 이 자식이!
TalkCharacter(104,4,1,4,1,0,0,0,0,0,0,0,0,0,0) # ……맞으면 죽을 텐데 피하는 게 당연하잖아?
# Group 86 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(82,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 82: True 0
SubGroup(1)
TalkCharacter(95,31,1,2,1,3,0,0,0,0,0,0,0,0,0) # 자, 대열을 지어 도적을 붙잡는다! 다들, 공격해라!
# Group 87 (0, 5, 0, 3, 6)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(83,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 83: True 0
SubGroup(1)
Unknown88(4000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(3)
Unknown91(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown123(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
ShowTutorial(59,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # [g]각성 게이지[/]가 모이면 [$ACT_EXTRA_ROLE1]+[$ACT_EXTRA_ATK3] 버튼으로 [g]각성[/]할 수 있습니다. 각성은 게이지가 소진될 때까지 유지됩니다. 각성 중에 [$ACT_EXTRA_ROLE1]+[$ACT_EXTRA_ATK3] 버튼을 누르면 [g]각성을 해제[/]할 수 있습니다. [g]각성 게이지를 모으려면……[/] ・파란색 약을 얻는다 ・적에게 대미지를 준다 ・필살의 연격으로 적을 공격한다 [g]각성 상태에서는……[/] ・모든 공격으로 기절 게이지가 표시된다 ・상성 관계없이 기절 게이지가 쉽게 줄어든다 ・일정 격파 수마다 보너스가 발생한다 ・대미지를 입어도 HP가 0이 되지 않는다 각성 중에 [$ACT_SPECIAL_ATTACK] 버튼을 누르거나 각성 게이지가 소진되면, [g]무쌍 오의[/]를 발동하고 각성 상태가 끝납니다. ※각성 중에는 조작 캐릭터를 변경할 수 없습니다.
# Group 88 (4, 2, 4, 3, 0)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(87,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 87: 1 1 0
# Group 89 (0, 5, 0, 2, 2)
SubGroup(1)
Alert(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # [r]적[/]을 격파하라!
SubGroup(1)
TalkCharacter(77,140,1,1,1,0,0,0,0,0,0,0,0,0,0) # 힘이 펄펄 나네. 그때처럼 강해지는 거 아니야?
# Group 90 (0, 5, 0, 2, 2)
SubGroup(1)
Alert(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # [y]적[/]을 격파하라!
SubGroup(1)
TalkCharacter(78,2,1,1,1,0,0,0,0,0,0,0,0,0,0) # 힘이 넘치는걸…… 있는 힘껏 가 볼까.
# Group 91 (0, 5, 0, 2, 2)
SubGroup(1)
Alert(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G][kp2] 격파하라!
SubGroup(1)
TalkCharacter(79,3,1,1,1,0,0,0,0,0,0,0,0,0,0) # 몸이 좀 풀리는군. 슬슬 제대로 싸워 볼까.
# Group 92 (0, 5, 0, 2, 2)
SubGroup(1)
Alert(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G][kp4] [1:CHARA_G][kp2] 격파하라!
SubGroup(1)
TalkCharacter(80,4,1,1,1,0,0,0,0,0,0,0,0,0,0) # 기합이 확 들어가네. 한 판 날뛰어 볼까?
# Group 93 (0, 5, 2, 2, 5)
SubGroup(1)
GroupCheck4(87,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 87: True 0
SubGroup(1)
Unknown140(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(7,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 94 (0, 5, 2, 5, 2)
SubGroup(2)
GroupCheck4(93,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 93: True 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkFromOwnStrings2(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown140(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 95 (0, 5, 2, 4, 2)
SubGroup(3)
GroupCheck4(87,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 87: True 0
GroupCheck4(94,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 94: True 0
Unknown28(7,10,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown140(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 96 (0, 5, 2, 3, 2)
SubGroup(2)
GroupCheck4(95,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 95: True 0
Unknown21(37,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown140(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 97 (4, 2, 4, 2, 0)
SubGroup(1)
Unknown29(0,0,2,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 98 (0, 5, 0, 3, 2)
SubGroup(2)
GroupCheck4(19,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 19: True 1
Unknown18(1,90,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(72,2,1,3,1,0,0,0,0,0,0,0,0,0,0) # 에델가르트, 무사해? 일단 상처를 치료하는 게 좋겠어.
# Group 99 (0, 5, 0, 3, 2)
SubGroup(2)
GroupCheck4(31,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 31: True 1
Unknown18(2,90,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(73,3,1,3,1,0,0,0,0,0,0,0,0,0,0) # 디미트리, 괜찮아? 무리하지 말고 상처를 치료해.
# Group 100 (0, 5, 0, 3, 2)
SubGroup(2)
GroupCheck4(46,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 46: True 1
Unknown18(3,90,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(74,1,1,3,1,0,0,0,0,0,0,0,0,0,0) # 클로드, 너 다쳤잖아. 상처를 치료하는 게 좋겠어.
# Group 101 (0, 5, 0, 5, 6)
SubGroup(1)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(98,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 98: 1 1 0
GroupCheck3(99,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 99: 1 1 0
GroupCheck3(100,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 100: 1 1 0
SubGroup(1)
Unknown91(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
ShowTutorial(62,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # [$ACT_EXTRA_ROLE1]+[$ACT_EXTRA_ATK4] 버튼으로 [g]상처약[/]을 사용해 자신의 HP를 회복할 수 있습니다. 상처약의 사용 횟수는 전투 종료 후에 복원됩니다.
SubGroup(1)
Unknown2(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 102 (2, 2, 4, 2, 0)
SubGroup(1)
Unknown29(0,0,2,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 103 (0, 5, 0, 2, 6)
SubGroup(1)
Unknown10(37,64900,0,37400,0,24864,1,54700,0,0,1,0,0,0,0)
SubGroup(1)
TalkCharacter(85,140,1,3,1,0,0,0,0,0,0,0,0,0,0) # 네게는 쓸데없는 걱정일 수도 있지만 상처를 입으면 무리하지 말고 약을 쓰도록 해.
SubGroup(1)
Unknown91(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
ShowTutorial(62,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # [$ACT_EXTRA_ROLE1]+[$ACT_EXTRA_ATK4] 버튼으로 [g]상처약[/]을 사용해 자신의 HP를 회복할 수 있습니다. 상처약의 사용 횟수는 전투 종료 후에 복원됩니다.
# Group 104 (0, 5, 0, 2, 2)
SubGroup(1)
GroupCheck3(103,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 103: 1 1 0
SubGroup(1)
Unknown2(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 105 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 106 (0, 5, 2, 4, 5)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(101,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 101: True 0
GroupCheck4(103,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 103: True 0
SubGroup(1)
Unknown140(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(6,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 107 (0, 5, 2, 3, 2)
SubGroup(2)
GroupCheck4(106,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 106: True 0
Unknown28(6,40,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown140(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 108 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 109 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 110 (0, 7, 0, 3, 9)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown112(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown149(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,2,2,10,37,37,0,0,0,0,0,0,0,0) # [0:CHARA_G] 격파 성공!
SubGroup(1)
GenderedMcTalk(0,106,107,1,0,1,0,0,0,0,0,0,0,0,0) # 일단은 임무 성공인가?
SetDeathText(2,115,108,3,0,0,0,0,0,0,0,0,0,0,0)
에델가르트 volume_up
설마…… 이런 곳에서 꺾이……다니……
SetDeathText(3,115,109,3,0,0,0,0,0,0,0,0,0,0,0)
디미트리 volume_up
내겐 아직…… 다해야 하는 의무가……
SetDeathText(4,115,110,3,0,0,0,0,0,0,0,0,0,0,0)
클로드 volume_up
나의 꿈은…… 무척…… 덧없는 것……이었구나……
SetDeathText(2,96,108,3,0,0,0,0,0,0,0,0,0,0,0)
에델가르트 volume_up
설마…… 이런 곳에서 꺾이……다니……
SetDeathText(3,96,109,3,0,0,0,0,0,0,0,0,0,0,0)
디미트리 volume_up
내겐 아직…… 다해야 하는 의무가……
SetDeathText(4,96,110,3,0,0,0,0,0,0,0,0,0,0,0)
클로드 volume_up
나의 꿈은…… 무척…… 덧없는 것……이었구나……
SetDeathText(43,96,105,3,0,0,0,0,0,0,0,0,0,0,0)
코스타스 volume_up
으윽…… 이딴 일…… 받아들이는 게, 아니었……
TalkCharacter(53,4,1,0,1,3,0,0,0,0,0,0,0,0,0)
link 클로드 volume_up
그럼, 미안하지만 좀 도와주겠어? 아~주 무서운 도적단에 쫓기고 있거든.
TalkCharacter(54,2,1,0,1,3,0,0,0,0,0,0,0,0,0)
link 에델가르트 volume_up
보수는 걱정하지 않아도 돼. 여기를 벗어났을 때의 이야기지만.
MainMissionStart(1112,4,3,1,1,11,37,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G] 일행의 진로를 막는 [1:CHARA_G][kp2] 격파하라!
ShowTutorial(283,0,0,0,0,0,0,0,0,0,0,0,0,0,0) [HERO_MF]의 병과가 플뤼겔이 되었습니다.[HERO_MF][kp3] 개인 스킬을 습득했습니다. 개인 스킬은 액션 계열, 보조 계열, 전략 계열로 총 세 종류가 존재합니다.전투 중에 [$ACT_EXTRA_ROLE2]+[$ACT_EXTRA_ATK2] 버튼을 누르면 현재 조작 중인 캐릭터의 병과와 개인 스킬의 상세 정보를 확인할 수 있습니다.
MainMissionStart(438,1,3,2,11,37,37,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G] 격파 성공!
Alert(1102,2,1,37,37,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G] 일행을 쫓는 [r]도적단[/], 출현!
SetDeathText(43,73,55,2,0,0,0,0,0,0,0,0,0,0,0)
코스타스 volume_up
있다! 저 녀석들이다! 절대로 놓치지 마라!
MainMissionStart(1113,4,0,1,12,0,37,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G] 일행을 격파하여 퇴로를 확보하라!
TalkDeploySlot(58,10,1,2,1,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
뭐야? 녀석들을 돕는 건가? 한꺼번에 해치워 버려라!
TalkDeploySlot(67,10,1,2,1,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
꼬마들 상대로 뭐 하고 있는 거냐! 신중하면서도 대담하게 기회를 노려라!
Alert(1119,2,0,0,37,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 불리한 상대와 교전 중!
ShowTutorial(284,0,0,0,0,0,0,0,0,0,0,0,0,0,0) 맵이나 적장의 머리 위에는 서로가 상대에게 얼마나 유리한 효과를 가졌는지를 나타내는 상성 아이콘이 표시됩니다.자신이 상대에게 유리한 효과를 가질수록 위쪽 화살표의 수가 늘어나며 상대의 기절 게이지를 줄이기 쉬워집니다. 또한 공격한 상대가 경직되기 쉬워집니다.상성은 병과에 의해 결정됩니다. 어떤 병과가 어떤 적에게 상성이 좋은지는 스테이터스 화면에서 병과 스킬의 상세 정보를 보면 확인할 수 있습니다.병과가 전사에델가르트는 창을 장비한 적에게 유리합니다.
TalkCharacter(60,2,1,0,1,3,0,0,0,0,0,0,0,0,0)
link 에델가르트 volume_up
여긴 내게 맡겨.
Alert(1105,1,1,37,37,0,0,0,0,0,0,0,0,0,0) 조작 캐릭터, [0:CHARA_G][kp5] 변경!
TalkCharacter(61,2,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 에델가르트 volume_up
수비가 견고한 적을 상대할 때는 나름의 전투 방법이 있어.
TalkCharacter(63,2,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 에델가르트 volume_up
뭐, 이 정도쯤이야.
TalkFromOwnStrings(3,38,1,1,3,0,0,0,0,0,0,0,0,0,0) warning 실력이 뛰어난 고용주가 최고지.
Alert(362,0,11,37,37,0,0,0,0,0,2,0,0,0,0) [0:CHARA_G], 앞으로 [0:NUMBER]명!
Alert(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G][kp2] 격파하라!
Alert(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0) [y]적[/]을 격파하라!
Alert(1119,2,1,37,37,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 불리한 상대와 교전 중!
TalkCharacter(64,3,1,0,1,3,0,0,0,0,0,0,0,0,0)
link 디미트리 volume_up
자 그럼, 내가 나설 차례인 것 같군.
Alert(940,1,2,37,37,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 조작 가능!
ShowTutorial(56,0,0,0,0,0,0,0,0,0,0,0,0,0,0) [$ACT_OPERATION_ORDER][$ACT_OPERATION_REVERSE] 버튼으로 조작할 캐릭터를 변경할 수 있습니다. 행동 지시 화면에서 유닛을 선택해 커맨드로 변경할 수도 있습니다.
ShowTutorial(285,0,0,0,0,0,0,0,0,0,0,0,0,0,0) 검을 장비한 적과 싸울 때는 상성이 유리한 병사 병과인 디미트리로 조작 캐릭터를 변경합시다.
Alert(1120,0,2,37,37,0,0,0,0,0,0,0,0,0,0) 캐릭터를 [0:CHARA_G][kp5] 변경하라!
TalkCharacter(65,3,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 디미트리 volume_up
단순한 힘겨루기라면 누구에게도 지지 않을 거다.
TalkCharacter(66,3,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 디미트리 volume_up
……안타깝지만, 나도 죽을 순 없어서.
TalkCharacter(62,140,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 아르발 volume_up
뭐 하는 녀석들이지? 아무래도 셋 다 문장을 가지고 있는 것 같은데.
ShowTutorial(64,0,0,0,0,0,0,0,0,0,0,0,0,0,0) 문장을 소지한 캐릭터는 특정 조건에서 문장 효과를 발동합니다. 문장 효과에 관한 상세 내용은, 스테이터스 화면에서 상세 정보 전환 버튼을 누르고 커서를 문장에 맞추면 확인할 수 있습니다.
Alert(362,0,11,37,37,0,0,0,0,0,1,0,0,0,0) [0:CHARA_G], 앞으로 [0:NUMBER]명!
Alert(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G][kp2] 격파하라!
TalkFromOwnStrings(2,38,1,1,0,0,0,0,0,0,0,0,0,0,0) warning 실력이 뛰어난 고용주가 최고지.
Alert(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G][kp4] [1:CHARA_G][kp2] 격파하라!
Alert(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G][kp2] 격파하라!
Alert(1119,2,2,37,37,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 불리한 상대와 교전 중!
TalkCharacter(68,4,1,0,1,3,0,0,0,0,0,0,0,0,0)
link 클로드 volume_up
그럼, 다음은 내 차례인가?
Alert(940,1,3,37,37,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 조작 가능!
ShowTutorial(57,0,0,0,0,0,0,0,0,0,0,0,0,0,0) 무기나 전투 기술/마법에 특효 효과가 있으면 특정한 적을 상대할 때 크게 유리해집니다.특효의 경우…… ・상성이 3단계 더 유리해진다 ・가하는 대미지가 커진다 ・모든 공격으로 기절 게이지가 표시된다특효의 종류와 대상 예시……중갑 특효 아머 나이트 등의 중갑 병과 ・기마 특효 소셜 나이트 등의 기마 병과 ・비행 특효 페가수스 나이트 등의 비행 병과 ・몬스터 특효 거대 늑대나 마수 등의 몬스터
ShowTutorial(286,0,0,0,0,0,0,0,0,0,0,0,0,0,0) 페가수스 나이트나 드래곤 나이트 등의 비행 병과비행 특효 공격에 약합니다. 을 장비한 클로드로 조작 캐릭터를 변경합시다.
Alert(1120,0,3,37,37,0,0,0,0,0,0,0,0,0,0) 캐릭터를 [0:CHARA_G][kp5] 변경하라!
TalkCharacter(69,4,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 클로드 volume_up
나는 전술이면 몰라도, 전투는 잘 안 맞는데.
Alert(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G][kp4] [1:CHARA_G][kp2] 격파하라!
TalkFromOwnStrings(2,39,1,1,0,0,0,0,0,0,0,0,0,0,0) warning 해냈군, 알로이스.
MainMissionStart(442,1,0,2,11,37,37,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G] 일행 격파 성공!
TalkCharacter(70,4,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 클로드 volume_up
어이쿠, 운 좋게 화살이 명중한 모양이군.
TalkCharacter(81,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 디미트리 volume_up
중앙 가도는 도적이 지키고 있는 것 같아. 숲의 요새를 제압하면서 나아가는 게 좋겠어.
TalkCharacter(82,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 클로드 volume_up
상대를 보고, 유리할 것 같은 사람이 나서는 게 좋겠어. 다들, 잘 부탁한다?
MainMissionStart(1114,4,4,1,1,37,37,0,0,3,4,0,0,0,0) MAIN MISSION START: [0:CHARA_G] 일행에게 [r]요새[/] 제압을 지시하라!
Alert(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0) [r]적[/]을 격파하라!
ShowTutorial(47,0,0,0,0,0,0,0,0,0,0,0,0,0,0) 전투 중에 [$BTL_SHIFT_SLG_PART] 버튼을 누르면 행동 지시를 내릴 수 있습니다. 행동 지시에서는, [$BTN_DECIDE] 버튼으로 유닛을 선택해 상황에 따라 다양한 지시를 내릴 수 있습니다.・선택한 지점으로 이동 ・[r]적[/] 공격 및 [r]적의 요새[/] 제압 ・[b]아군[/] 호위 및 [b]아군 요새[/] 방어 ・상처약을 이용한 회복방침 위임을 활용하면 지시를 내리지 않았을 때의 유닛의 행동도 결정할 수 있습니다.
Alert(1105,0,0,37,37,0,0,0,0,0,0,0,0,0,0) 조작 캐릭터, [0:CHARA_G][kp5] 변경!
MainMissionStart(1116,1,4,2,1,37,37,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G] 일행에게 행동 지시 성공!
MainMissionStart(37,4,1,1,37,37,37,0,0,3,4,0,0,0,0) MAIN MISSION START: [r]요새[/]를 제압하라!
Alert(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0) [y]적[/]을 격파하라!
Alert(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G][kp2] 격파하라!
Alert(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G][kp4] [1:CHARA_G][kp2] 격파하라!
Alert(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0) [y]적[/]을 격파하라!
TalkCharacter(84,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 디미트리 volume_up
수비가 허술한데. 이 정도면 다음에도 고전하지는 않겠어.
TalkDeploySlot(79,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
벨레트 volume_up
몸이 좀 풀리는군. 슬슬 제대로 싸워 볼까.
Alert(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0) [r]적[/]을 격파하라!
Alert(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0) [y]적[/]을 격파하라!
Alert(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G][kp2] 격파하라!
Alert(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G][kp4] [1:CHARA_G][kp2] 격파하라!
ShowTutorial(79,0,0,0,0,0,0,0,0,0,0,0,0,0,0) 전장에서 볼 수 있는 항아리를 파괴하면 항아리의 색에 따라 돈이나 회복 아이템이 출현합니다.
MainMissionStart(468,1,1,2,37,37,37,0,0,0,0,0,0,0,0) MAIN MISSION START: [r]요새[/] 제압 성공!
TalkCharacter(90,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 디미트리 volume_up
이걸로, 대강 제압한 것 같군.
TalkDeploySlot(91,10,1,2,1,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
젠장! 이렇게 되면 작전이고 뭐고 없다! 한꺼번에 덤벼서 때려눕혀!
Alert(220,2,37,37,37,14,0,0,0,0,0,0,0,0,0) [r][0:PARTY][/] 증원 출현!
TalkCharacter(92,4,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 클로드 volume_up
아니 이런, 얼마나 더 있는 거야. 이 정도면 도적단이 아니라 군대인데……
Alert(1111,0,10,37,37,0,0,0,0,0,0,0,0,0,0) [r]적[/]의 증원을 격파하면서 [0:CHARA_G][kp2] 향해 진군하라!
SetDeathText(31,73,93,2,0,0,0,0,0,0,0,0,0,0,0)
알로이스 volume_up
세이로스 기사단 등장! 학생들을 위협하는 도적놈들, 각오해라!
Alert(1118,1,37,37,37,10,0,0,1,0,0,0,0,0,0) [b][0:PARTY][/], 출현! [0:AREA][kp2] 제압!
TalkCharacter(94,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 디미트리 volume_up
때마침 기사단이 와 줄 줄이야……! 이 싸움, 승산이 보이기 시작했어.
TalkDeploySlot(97,10,1,4,1,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
세이로스 기사단이라고!? 쳇! 적어도 하나는 죽여야 하는데!
Alert(574,0,10,37,37,0,0,0,4,0,0,0,0,0,0) [0:CHARA_G], 요격을 위해 개문!
TalkCharacter(98,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 클로드 volume_up
적이 마구잡이로 돌격하기 시작했어. 다들, 조심해!
MainMissionStart(2,4,2,1,10,37,37,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G][kp2] 격파하라!
Alert(1115,0,1,10,37,0,0,0,4,0,0,0,0,0,0) [0:CHARA_G] 일행에게 [1:CHARA_G] 일제 공격을 지시하라!
ShowTutorial(289,0,0,0,0,0,0,0,0,0,0,0,0,0,0) 행동 지시 화면에서 일제 공격 지시를 내리면 지시 가능한 모든 유닛이 지정 대상을 공격합니다. 총력을 다해 적을 격파하고 싶을 때 활용해 봅시다.
TalkDeploySlot(100,10,1,2,0,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
제기랄! 네놈들만 여기서 죽이면……!
TalkDeploySlot(101,10,1,2,0,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
아직이다! 도적이라고 우습게 보지 마라!
TalkCharacter(102,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 디미트리 volume_up
우리에게도 죽을 수 없는 이유가 있다. 미안하지만…… 봐줄 수는 없겠군.
TalkDeploySlot(103,10,1,2,0,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
촐랑촐랑 피하기나 하고! 이 자식이!
TalkCharacter(104,4,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 클로드 volume_up
……맞으면 죽을 텐데 피하는 게 당연하잖아?
TalkCharacter(95,31,1,2,1,3,0,0,0,0,0,0,0,0,0)
link 알로이스 volume_up
자, 대열을 지어 도적을 붙잡는다! 다들, 공격해라!
ShowTutorial(59,0,0,0,0,0,0,0,0,0,0,0,0,0,0) 각성 게이지가 모이면 [$ACT_EXTRA_ROLE1]+[$ACT_EXTRA_ATK3] 버튼으로 각성할 수 있습니다. 각성은 게이지가 소진될 때까지 유지됩니다. 각성 중에 [$ACT_EXTRA_ROLE1]+[$ACT_EXTRA_ATK3] 버튼을 누르면 각성을 해제할 수 있습니다.각성 게이지를 모으려면…… ・파란색 약을 얻는다 ・적에게 대미지를 준다 ・필살의 연격으로 적을 공격한다각성 상태에서는…… ・모든 공격으로 기절 게이지가 표시된다 ・상성 관계없이 기절 게이지가 쉽게 줄어든다 ・일정 격파 수마다 보너스가 발생한다 ・대미지를 입어도 HP가 0이 되지 않는다각성 중에 [$ACT_SPECIAL_ATTACK] 버튼을 누르거나 각성 게이지가 소진되면, 무쌍 오의를 발동하고 각성 상태가 끝납니다. ※각성 중에는 조작 캐릭터를 변경할 수 없습니다.
Alert(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0) [r]적[/]을 격파하라!
TalkCharacter(77,140,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 아르발 volume_up
힘이 펄펄 나네. 그때처럼 강해지는 거 아니야?
Alert(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0) [y]적[/]을 격파하라!
TalkCharacter(78,2,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 에델가르트 volume_up
힘이 넘치는걸…… 있는 힘껏 가 볼까.
Alert(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G][kp2] 격파하라!
TalkCharacter(79,3,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 디미트리 volume_up
몸이 좀 풀리는군. 슬슬 제대로 싸워 볼까.
Alert(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G][kp4] [1:CHARA_G][kp2] 격파하라!
TalkCharacter(80,4,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 클로드 volume_up
기합이 확 들어가네. 한 판 날뛰어 볼까?
TalkDeploySlot(72,2,1,3,1,0,0,0,0,0,0,0,0,0,0)
레오니 volume_up
에델가르트, 무사해? 일단 상처를 치료하는 게 좋겠어.
TalkDeploySlot(73,3,1,3,1,0,0,0,0,0,0,0,0,0,0)
구스타브 volume_up
디미트리, 괜찮아? 무리하지 말고 상처를 치료해.
TalkDeploySlot(74,1,1,3,1,0,0,0,0,0,0,0,0,0,0)
라파엘 volume_up
클로드, 너 다쳤잖아. 상처를 치료하는 게 좋겠어.
ShowTutorial(62,0,0,0,0,0,0,0,0,0,0,0,0,0,0) [$ACT_EXTRA_ROLE1]+[$ACT_EXTRA_ATK4] 버튼으로 상처약을 사용해 자신의 HP를 회복할 수 있습니다. 상처약의 사용 횟수는 전투 종료 후에 복원됩니다.
TalkCharacter(85,140,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 아르발 volume_up
네게는 쓸데없는 걱정일 수도 있지만 상처를 입으면 무리하지 말고 약을 쓰도록 해.
ShowTutorial(62,0,0,0,0,0,0,0,0,0,0,0,0,0,0) [$ACT_EXTRA_ROLE1]+[$ACT_EXTRA_ATK4] 버튼으로 상처약을 사용해 자신의 HP를 회복할 수 있습니다. 상처약의 사용 횟수는 전투 종료 후에 복원됩니다.
MainMissionStart(438,1,2,2,10,37,37,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G] 격파 성공!
GenderedMcTalk(0,106,107,1,0,1,0,0,0,0,0,0,0,0,0)
세즈 volume_up
일단은 임무 성공인가?
세즈 volume_up
일단은 임무 성공인가?