Deployment table
Index | Notes | 0 | 1 | 2 | 3 | Name | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 세즈 | 37 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 38 | 40 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 9 | 65535 | 65535 | 65535 |
1 | 에델가르트 | 255 | 0 | 0 | 1 | 20 | 7 | 0 | 0 | 100 | 7 | 0 | 100 | 300 | 255 | 65535 | 1999 | 40 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 9 | 65535 | 65535 | 65535 |
2 | 디미트리 | 255 | 0 | 0 | 2 | 25 | 7 | 0 | 0 | 100 | 7 | 0 | 100 | 300 | 255 | 65535 | 1999 | 40 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 9 | 65535 | 65535 | 65535 |
3 | 클로드 | 255 | 0 | 0 | 3 | 30 | 7 | 0 | 0 | 100 | 7 | 0 | 100 | 300 | 255 | 65535 | 1999 | 40 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 9 | 65535 | 65535 | 65535 |
4 | 세즈 | 255 | 0 | 0 | 4 | 5 | 4 | 13 | 0 | 100 | 5 | 1 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
5 | 세즈 | 255 | 0 | 0 | 5 | 5 | 4 | 13 | 0 | 100 | 5 | 1 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
6 | 세즈 | 255 | 0 | 0 | 6 | 5 | 4 | 13 | 0 | 100 | 5 | 1 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
7 | 세즈 | 255 | 0 | 0 | 7 | 5 | 4 | 13 | 0 | 100 | 5 | 1 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
8 | 알로이스 | 255 | 0 | 0 | 8 | 310 | 7 | 13 | 3 | 100 | 5 | 1 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 2 | 65535 | 65535 | 65535 |
9 | 연방국 장군 | 255 | 0 | 0 | 9 | 600 | 7 | 13 | 3 | 100 | 5 | 1 | 3 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
10 | 코스타스 | 255 | 0 | 0 | 10 | 351 | 5 | 12 | 3 | 100 | 5 | 1 | 11 | 300 | 255 | 2 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 2 | 65535 | 65535 | 65535 |
11 | 255 | 0 | 0 | 11 | 705 | 5 | 13 | 0 | 100 | 5 | 0 | 4 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | |
12 | 8 | 0 | 0 | 12 | 707 | 5 | 13 | 0 | 100 | 5 | 1 | 3 | 300 | 255 | 65535 | 1999 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | |
13 | 8 | 0 | 0 | 13 | 708 | 5 | 13 | 0 | 100 | 5 | 1 | 2 | 300 | 255 | 65535 | 1999 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | |
14 | 8 | 0 | 0 | 14 | 706 | 5 | 13 | 0 | 100 | 5 | 1 | 24 | 300 | 255 | 65535 | 1011 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | |
15 | 8 | 0 | 0 | 15 | 705 | 5 | 13 | 3 | 100 | 5 | 1 | 3 | 300 | 255 | 4 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | |
16 | 제국병 | 8 | 0 | 0 | 16 | 711 | 5 | 13 | 3 | 100 | 5 | 1 | 2 | 300 | 255 | 5 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
17 | 8 | 0 | 0 | 17 | 708 | 5 | 13 | 3 | 100 | 5 | 1 | 24 | 300 | 255 | 6 | 1011 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | |
18 | 왕국병 | 8 | 0 | 0 | 18 | 712 | 5 | 13 | 3 | 100 | 1 | 1 | 4 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
19 | 8 | 0 | 0 | 19 | 705 | 5 | 13 | 3 | 100 | 1 | 1 | 4 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | |
20 | 8 | 0 | 0 | 20 | 709 | 5 | 13 | 3 | 100 | 1 | 1 | 3 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | |
21 | 동맹병 | 8 | 0 | 0 | 21 | 713 | 5 | 13 | 3 | 100 | 1 | 1 | 4 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
22 | 8 | 0 | 0 | 22 | 709 | 5 | 13 | 3 | 100 | 5 | 1 | 2 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | |
23 | 제국병 | 8 | 0 | 0 | 23 | 711 | 5 | 13 | 3 | 100 | 5 | 1 | 3 | 300 | 255 | 1 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
24 | 8 | 0 | 0 | 24 | 707 | 5 | 13 | 3 | 100 | 5 | 1 | 4 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | |
25 | 왕국병 | 8 | 0 | 0 | 25 | 712 | 5 | 13 | 3 | 100 | 5 | 1 | 4 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
26 | 일반병 | 8 | 0 | 0 | 26 | 1011 | 5 | 13 | 3 | 100 | 5 | 0 | 62 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
27 | 일반병 | 8 | 0 | 0 | 27 | 1006 | 5 | 13 | 3 | 100 | 5 | 1 | 61 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
28 | 일반병 | 8 | 0 | 0 | 28 | 1001 | 5 | 13 | 3 | 100 | 5 | 1 | 60 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
29 | 일반병 | 8 | 0 | 0 | 29 | 1006 | 5 | 13 | 3 | 100 | 5 | 1 | 61 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
30 | 제국병 | 8 | 0 | 0 | 30 | 711 | 5 | 13 | 3 | 100 | 5 | 0 | 4 | 300 | 255 | 3 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
31 | 일반병 | 8 | 0 | 0 | 31 | 1006 | 5 | 13 | 3 | 100 | 5 | 1 | 61 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
32 | 8 | 0 | 0 | 32 | 705 | 5 | 13 | 0 | 100 | 5 | 1 | 3 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | |
33 | 8 | 0 | 0 | 33 | 707 | 5 | 13 | 3 | 100 | 1 | 1 | 4 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | |
34 | 왕국병 | 8 | 0 | 0 | 34 | 712 | 5 | 13 | 3 | 100 | 1 | 1 | 2 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
35 | 8 | 0 | 0 | 35 | 706 | 5 | 13 | 3 | 100 | 1 | 1 | 3 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | |
36 | 동맹병 | 8 | 0 | 0 | 36 | 713 | 5 | 13 | 3 | 100 | 1 | 1 | 3 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
Table 1
Index | Notes | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 33 | 0 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
1 | 0 | 0 | 0 | 1 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
2 | 0 | 0 | 0 | 2 | 1 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
3 | 0 | 0 | 0 | 3 | 1 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
4 | 0 | 0 | 0 | 4 | 1 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
5 | 0 | 0 | 0 | 5 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
6 | 0 | 0 | 0 | 6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
7 | 0 | 0 | 0 | 7 | 1 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
8 | 0 | 0 | 0 | 8 | 1 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
9 | 0 | 0 | 0 | 9 | 1 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
10 | 0 | 0 | 0 | 10 | 1 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
11 | 0 | 0 | 0 | 11 | 1 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
12 | 0 | 0 | 0 | 12 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
13 | 0 | 0 | 0 | 13 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
14 | 0 | 0 | 0 | 14 | 1 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
15 | 0 | 0 | 0 | 15 | 1 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
16 | 0 | 0 | 0 | 16 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
17 | 0 | 0 | 0 | 17 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
18 | 0 | 0 | 0 | 18 | 1 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
19 | 0 | 0 | 0 | 19 | 1 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
20 | 0 | 0 | 0 | 20 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
21 | 0 | 0 | 0 | 21 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
22 | 0 | 0 | 0 | 22 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
23 | 0 | 0 | 0 | 23 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
24 | 0 | 0 | 0 | 24 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
25 | 0 | 0 | 0 | 25 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
26 | 0 | 0 | 0 | 26 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
27 | 0 | 0 | 0 | 27 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
28 | 0 | 0 | 0 | 28 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
29 | 0 | 0 | 0 | 29 | 1 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
30 | 0 | 0 | 0 | 30 | 1 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
31 | 0 | 0 | 0 | 31 | 1 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
32 | 0 | 0 | 0 | 32 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Table 2
Index | Notes | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 25 | 0 | 0 | 0 | 0 | 2 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
1 | 0 | 0 | 1 | 0 | 1 | 100 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
2 | 0 | 0 | 2 | 0 | 2 | 23 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
3 | 0 | 0 | 3 | 0 | 3 | 5 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
4 | 0 | 0 | 4 | 0 | 4 | 100 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
5 | 0 | 0 | 5 | 0 | 5 | 100 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
6 | 0 | 0 | 6 | 0 | 6 | 100 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
7 | 0 | 0 | 7 | 0 | 7 | 100 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
8 | 0 | 0 | 8 | 0 | 8 | 100 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
9 | 0 | 0 | 9 | 0 | 9 | 100 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
10 | 0 | 0 | 10 | 0 | 10 | 100 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
11 | 0 | 0 | 11 | 0 | 11 | 100 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
12 | 0 | 0 | 12 | 0 | 12 | 100 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
13 | 0 | 0 | 13 | 0 | 13 | 100 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
14 | 0 | 0 | 14 | 0 | 14 | 100 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
15 | 0 | 0 | 15 | 0 | 15 | 100 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
16 | 0 | 0 | 16 | 0 | 16 | 100 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
17 | 0 | 0 | 17 | 0 | 17 | 1 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
18 | 0 | 0 | 18 | 0 | 18 | 4 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
19 | 0 | 0 | 19 | 0 | 19 | 100 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
20 | 0 | 0 | 20 | 0 | 20 | 100 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
21 | 0 | 0 | 21 | 0 | 21 | 100 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
22 | 0 | 0 | 22 | 0 | 22 | 100 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
23 | 0 | 0 | 23 | 0 | 23 | 100 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
24 | 0 | 0 | 24 | 0 | 24 | 100 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Table 3
Index | Notes | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 12 | 0 | 0 | 0 | 0 | 65535 | 3 | 1000 | 1525 | 2 | 707 | 2 | 1525 | 2 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
1 | 0 | 0 | 1 | 0 | 1 | 65535 | 1 | 1000 | 1522 | 2 | 707 | 3 | 1522 | 2 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
2 | 0 | 0 | 2 | 0 | 2 | 65535 | 1 | 1000 | 1525 | 2 | 707 | 24 | 1525 | 2 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
3 | 0 | 0 | 3 | 0 | 3 | 65535 | 1 | 1000 | 1522 | 2 | 707 | 2 | 1522 | 2 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
4 | 0 | 0 | 4 | 0 | 4 | 65535 | 1 | 1000 | 1525 | 2 | 707 | 2 | 1525 | 2 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
5 | 0 | 0 | 5 | 0 | 5 | 65535 | 1 | 1000 | 1522 | 2 | 707 | 2 | 1522 | 2 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
6 | 0 | 0 | 6 | 0 | 6 | 65535 | 1 | 1000 | 1525 | 2 | 707 | 3 | 1525 | 2 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
7 | 0 | 0 | 7 | 0 | 7 | 65535 | 3 | 1000 | 1522 | 2 | 707 | 24 | 1522 | 2 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
8 | 0 | 0 | 8 | 0 | 8 | 65535 | 3 | 1000 | 1525 | 2 | 707 | 2 | 1525 | 2 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
9 | 0 | 0 | 9 | 0 | 9 | 65535 | 3 | 1000 | 1522 | 2 | 707 | 2 | 1522 | 2 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
10 | 0 | 0 | 10 | 0 | 10 | 65535 | 3 | 1000 | 1525 | 2 | 707 | 3 | 1525 | 2 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
11 | 0 | 0 | 11 | 0 | 11 | 65535 | 3 | 1000 | 1522 | 2 | 707 | 2 | 1522 | 2 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Table 4
Index | Notes | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 42 | 0 | 0 | 0 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
1 | 0 | 0 | 0 | 1 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
2 | 0 | 0 | 0 | 2 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
3 | 0 | 0 | 0 | 3 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
4 | 0 | 0 | 0 | 4 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
5 | 0 | 0 | 0 | 5 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
6 | 0 | 0 | 0 | 6 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
7 | 0 | 0 | 0 | 7 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
8 | 0 | 0 | 0 | 8 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
9 | 0 | 0 | 0 | 9 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
10 | 0 | 0 | 0 | 10 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
11 | 0 | 0 | 0 | 11 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
12 | 0 | 0 | 0 | 12 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
13 | 0 | 0 | 0 | 13 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
14 | 0 | 0 | 0 | 14 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
15 | 0 | 0 | 0 | 15 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
16 | 0 | 0 | 0 | 16 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
17 | 0 | 0 | 0 | 17 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
18 | 0 | 0 | 0 | 18 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
19 | 0 | 0 | 0 | 19 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
20 | 0 | 0 | 0 | 20 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
21 | 0 | 0 | 0 | 21 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
22 | 0 | 0 | 0 | 22 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
23 | 0 | 0 | 0 | 23 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
24 | 0 | 0 | 0 | 24 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
25 | 0 | 0 | 0 | 25 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
26 | 0 | 0 | 0 | 26 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
27 | 0 | 0 | 0 | 27 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
28 | 0 | 0 | 0 | 28 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
29 | 0 | 0 | 0 | 29 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
30 | 0 | 0 | 0 | 30 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
31 | 0 | 0 | 0 | 31 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
32 | 0 | 0 | 0 | 32 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
33 | 0 | 0 | 0 | 33 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
34 | 0 | 0 | 0 | 34 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
35 | 0 | 0 | 0 | 35 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
36 | 0 | 0 | 0 | 36 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
37 | 0 | 0 | 0 | 37 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
38 | 0 | 0 | 0 | 38 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
39 | 0 | 0 | 0 | 39 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
40 | 0 | 0 | 0 | 40 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
41 | 0 | 0 | 0 | 41 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
# Group 0 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 1 (0, 2, 1, 1, 75)
SubGroup(0)
SubGroup(6)
Unknown10(0,79,37,37,37,21,0,0,0,0,0,0,0,0,0)
Unknown10(1,26,1,2,3,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(20)
SetName(11,308,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 11 to 도적
SetName(12,308,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 12 to 도적
SetName(13,308,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 13 to 도적
SetName(14,308,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 14 to 도적
SetName(15,308,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 15 to 도적
SetName(16,708,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 16 to 도적
SetName(17,308,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 17 to 도적
SetName(18,708,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 18 to 도적
SetName(19,308,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 19 to 도적
SetName(20,308,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 20 to 도적
SetName(21,708,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 21 to 도적
SetName(25,708,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 25 to 도적
SetName(33,308,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 33 to 도적
SetName(34,708,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 34 to 도적
SetName(35,308,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 35 to 도적
SetName(36,708,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 36 to 도적
SetName(22,308,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 22 to 도적
SetName(23,708,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 23 to 도적
SetName(24,308,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 24 to 도적
SetName(30,708,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 30 to 도적
SubGroup(8)
Unknown91(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown91(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown91(6,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown91(7,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown91(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown91(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown91(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown91(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown6(1,12,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(2,12,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(3,12,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown6(1,20,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(2,20,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(3,20,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown62(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown62(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown78(1,12,50,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown6(15,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(16,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(17,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
SetDeathText(2,115,108,3,0,0,0,0,0,0,0,0,0,0,0)
# 설마……
이런 곳에서 꺾이……다니……
SetDeathText(3,115,109,3,0,0,0,0,0,0,0,0,0,0,0)
# 내겐 아직……
다해야 하는 의무가……
SetDeathText(4,115,110,3,0,0,0,0,0,0,0,0,0,0,0)
# 나의 꿈은……
무척…… 덧없는 것……이었구나……
SetDeathText(2,96,108,3,0,0,0,0,0,0,0,0,0,0,0)
# 설마……
이런 곳에서 꺾이……다니……
SetDeathText(3,96,109,3,0,0,0,0,0,0,0,0,0,0,0)
# 내겐 아직……
다해야 하는 의무가……
SetDeathText(4,96,110,3,0,0,0,0,0,0,0,0,0,0,0)
# 나의 꿈은……
무척…… 덧없는 것……이었구나……
SetDeathText(43,96,105,3,0,0,0,0,0,0,0,0,0,0,0)
# 으윽……
이딴 일…… 받아들이는 게, 아니었……
SubGroup(6)
Unknown23(1,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(2,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(3,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(1,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(2,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(3,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown23(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 2 (7, 2, 4, 1, 0)
SubGroup(0)
# Group 3 (0, 5, 0, 1, 6)
SubGroup(0)
SubGroup(2)
TalkCharacter(53,4,1,0,1,3,0,0,0,0,0,0,0,0,0)
# 그럼, 미안하지만 좀 도와주겠어?
아~주 무서운 도적단에 쫓기고 있거든.
TalkCharacter(54,2,1,0,1,3,0,0,0,0,0,0,0,0,0)
# 보수는 걱정하지 않아도 돼.
여기를 벗어났을 때의 이야기지만.
SubGroup(2)
Unknown43(11,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1112,4,3,1,1,11,37,0,0,0,0,0,0,0,0)
# [0:CHARA_G] 일행의 진로를 막는 [1:CHARA_G][kp2] 격파하라!
# Group 4 (0, 5, 2, 3, 2)
SubGroup(2)
Unknown62(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 3: True 0
SubGroup(1)
ShowTutorial(283,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# [HERO_MF]의 병과가
[g]플뤼겔[/]이 되었습니다. [HERO_MF][kp3] [g]개인 스킬[/]을 습득했습니다.
개인 스킬은 액션 계열, 보조 계열,
전략 계열로 총 세 종류가 존재합니다. 전투 중에 [$ACT_EXTRA_ROLE2]+[$ACT_EXTRA_ATK2] 버튼을 누르면
현재 조작 중인 캐릭터의 병과와
개인 스킬의 상세 정보를 확인할 수 있습니다.
# Group 5 (0, 5, 2, 2, 2)
SubGroup(1)
GroupCheck4(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 3: True 0
SubGroup(1)
Unknown140(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 6 (0, 5, 2, 3, 2)
SubGroup(2)
GroupCheck4(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 5: True 0
GroupCheck4(49,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 49: True 0
SubGroup(1)
Unknown140(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 7 (0, 5, 2, 2, 2)
SubGroup(1)
GroupCheck4(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 3: True 0
SubGroup(1)
Unknown140(22,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 8 (0, 2, 2, 3, 2)
SubGroup(2)
Unknown62(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 3: True 0
SubGroup(1)
Unknown141(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 9 (0, 5, 0, 3, 15)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown18(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown23(1,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(2,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(3,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(1,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(2,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(3,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,3,2,11,37,37,0,0,0,0,0,0,0,0)
# [0:CHARA_G] 격파 성공!
# Group 10 (39, 2, 4, 1, 0)
SubGroup(0)
# Group 11 (0, 5, 0, 2, 40)
SubGroup(1)
PauseMaybe(3,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(22)
Unknown14(10,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(12,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(13,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(14,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(27,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(28,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(29,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(22,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(23,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(24,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown23(10,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(11,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(12,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(13,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(14,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(26,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(27,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(28,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(29,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(22,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(23,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(24,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown25(1,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1102,2,1,37,37,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G] 일행을 쫓는 [r]도적단[/], 출현!
SubGroup(2)
SetDeathText(43,73,55,2,0,0,0,0,0,0,0,0,0,0,0)
# 있다! 저 녀석들이다!
절대로 놓치지 마라!
CloseUp(10,28,1,0,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown43(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1113,4,0,1,12,0,37,0,0,0,0,0,0,0,0)
# [0:CHARA_G] 일행을 격파하여 [g]퇴로[/]를 확보하라!
# Group 12 (0, 2, 0, 2, 2)
SubGroup(1)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(58,10,1,2,1,1,0,0,0,0,0,0,0,0,0)
# 뭐야? 녀석들을 돕는 건가?
한꺼번에 해치워 버려라!
# Group 13 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(36,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 36: 1 0 0
SubGroup(1)
TalkDeploySlot(67,10,1,2,1,1,0,0,0,0,0,0,0,0,0)
# 꼬마들 상대로 뭐 하고 있는 거냐!
신중하면서도 대담하게 기회를 노려라!
# Group 14 (9, 2, 4, 1, 0)
SubGroup(0)
# Group 15 (0, 2, 10, 4, 2)
SubGroup(3)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(1,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown31(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 16 (0, 2, 2, 4, 2)
SubGroup(3)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(2,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown31(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 17 (0, 2, 2, 4, 2)
SubGroup(3)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(3,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown31(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 18 (0, 5, 0, 5, 3)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1119,2,0,0,37,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G], 불리한 상대와 교전 중!
# Group 19 (0, 5, 0, 5, 19)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(12,90,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
ShowTutorial(284,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# 맵이나 적장의 머리 위에는
서로가 상대에게 얼마나 유리한 효과를
가졌는지를 나타내는 [g]상성 아이콘[/]이
표시됩니다. 자신이 상대에게 유리한 효과를 가질수록
[g]위쪽[/] 화살표의 수가 늘어나며
상대의 [g]기절 게이지를 줄이기 쉬워[/]집니다.
또한 공격한 상대가 경직되기 쉬워집니다. 상성은 [g]병과[/]에 의해 결정됩니다.
어떤 병과가 어떤 적에게 상성이 좋은지는
스테이터스 화면에서 [g]병과 스킬[/]의
상세 정보를 보면 확인할 수 있습니다. 병과가 [g]전사[/]인 [g]에델가르트[/]는
창을 장비한 적에게 유리합니다.
SubGroup(1)
TalkCharacter(60,2,1,0,1,3,0,0,0,0,0,0,0,0,0)
# 여긴 내게 맡겨.
SubGroup(1)
Unknown140(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown31(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown22(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown130(1,25,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1105,1,1,37,37,0,0,0,0,0,0,0,0,0,0)
# 조작 캐릭터, [0:CHARA_G][kp5] 변경!
SubGroup(1)
Unknown78(0,12,50,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown91(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 20 (0, 5, 0, 3, 2)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(19,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 19: True 0
SubGroup(1)
TalkCharacter(61,2,1,1,1,0,0,0,0,0,0,0,0,0,0)
# 수비가 견고한 적을 상대할 때는
나름의 전투 방법이 있어.
# Group 21 (0, 2, 2, 3, 14)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown18(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown23(0,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(1,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(2,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(3,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown27(0,53265,0,18275,1,0,0,0,0,0,0,0,0,0,0)
Unknown27(1,53265,0,18275,1,0,0,0,0,0,0,0,0,0,0)
Unknown27(2,53265,0,18275,1,0,0,0,0,0,0,0,0,0,0)
Unknown27(3,53265,0,18275,1,0,0,0,0,0,0,0,0,0,0)
# Group 22 (0, 2, 0, 3, 3)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(63,2,1,1,1,0,0,0,0,0,0,0,0,0,0)
# 뭐, 이 정도쯤이야.
TalkFromOwnStrings(3,38,1,1,3,0,0,0,0,0,0,0,0,0,0)
# Group 23 (0, 1, 0, 3, 4)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(362,0,11,37,37,0,0,0,0,0,2,0,0,0,0)
# [0:CHARA_G], 앞으로 [g][0:NUMBER][/]명!
# Group 24 (14, 2, 4, 1, 0)
SubGroup(0)
# Group 25 (0, 2, 2, 4, 2)
SubGroup(3)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(0,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown31(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 26 (0, 2, 2, 4, 2)
SubGroup(3)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(1,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown31(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 27 (0, 2, 2, 4, 2)
SubGroup(3)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(2,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown31(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 28 (0, 2, 2, 4, 2)
SubGroup(3)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(3,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown31(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 29 (0, 2, 2, 2, 0)
SubGroup(1)
Alert(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G][kp2] 격파하라!
# Group 30 (0, 5, 0, 8, 3)
SubGroup(4)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# [y]적[/]을 격파하라!
SubGroup(1)
GroupCheck4(29,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 29: False 1
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(1,13,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1119,2,1,37,37,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G], 불리한 상대와 교전 중!
# Group 31 (0, 5, 0, 5, 19)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(37,13,20,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown23(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(2,13,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(3,13,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(64,3,1,0,1,3,0,0,0,0,0,0,0,0,0)
# 자 그럼, 내가 나설 차례인 것 같군.
SubGroup(1)
Unknown22(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(940,1,2,37,37,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G], 조작 가능!
SubGroup(3)
Unknown91(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
ShowTutorial(56,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# [$ACT_OPERATION_ORDER][$ACT_OPERATION_REVERSE] 버튼으로
조작할 캐릭터를 [g]변경[/]할 수 있습니다.
[g]행동 지시 화면[/]에서 유닛을 선택해
커맨드로 변경할 수도 있습니다.
ShowTutorial(285,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# 검을 장비한 적과 싸울 때는
상성이 유리한 [g]병사[/] 병과인 [g]디미트리[/]로
조작 캐릭터를 변경합시다.
SubGroup(2)
PingOnMinimap(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1120,0,2,37,37,0,0,0,0,0,0,0,0,0,0)
# 캐릭터를 [0:CHARA_G][kp5] 변경하라!
# Group 32 (0, 5, 2, 2, 2)
SubGroup(1)
GroupCheck4(31,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 31: True 0
SubGroup(1)
Unknown140(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 33 (0, 5, 2, 3, 2)
SubGroup(2)
GroupCheck4(32,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 32: True 0
GroupCheck4(49,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 49: True 0
SubGroup(1)
Unknown140(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 34 (0, 5, 0, 3, 2)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(37,13,20,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(65,3,1,1,1,0,0,0,0,0,0,0,0,0,0)
# 단순한 힘겨루기라면
누구에게도 지지 않을 거다.
# Group 35 (0, 2, 2, 3, 14)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown18(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown23(0,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(1,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(2,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(3,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown27(0,62535,0,4681,1,0,0,0,0,0,0,0,0,0,0)
Unknown27(1,62535,0,4681,1,0,0,0,0,0,0,0,0,0,0)
Unknown27(2,62535,0,4681,1,0,0,0,0,0,0,0,0,0,0)
Unknown27(3,62535,0,4681,1,0,0,0,0,0,0,0,0,0,0)
# Group 36 (0, 2, 0, 3, 6)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(66,3,1,3,1,0,0,0,0,0,0,0,0,0,0)
# ……안타깝지만, 나도 죽을 순 없어서.
SubGroup(1)
TalkCharacter(62,140,1,4,1,0,0,0,0,0,0,0,0,0,0)
# 뭐 하는 녀석들이지? 아무래도 셋 다
문장을 가지고 있는 것 같은데.
SubGroup(1)
ShowTutorial(64,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# [g]문장[/]을 소지한 캐릭터는
특정 조건에서 [g]문장 효과[/]를 발동합니다.
문장 효과에 관한 상세 내용은, 스테이터스
화면에서 상세 정보 전환 버튼을 누르고
커서를 문장에 맞추면 확인할 수 있습니다.
# Group 37 (0, 1, 0, 4, 3)
SubGroup(3)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(362,0,11,37,37,0,0,0,0,0,1,0,0,0,0)
# [0:CHARA_G], 앞으로 [g][0:NUMBER][/]명!
# Group 38 (0, 5, 0, 7, 2)
SubGroup(6)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(34,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 34: True 1
Unknown19(13,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(13,70,1,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G][kp2] 격파하라!
Unknown17(2,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkFromOwnStrings(2,38,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 39 (9, 2, 4, 1, 0)
SubGroup(0)
# Group 40 (0, 2, 2, 4, 2)
SubGroup(3)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(0,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown31(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 41 (0, 2, 2, 4, 2)
SubGroup(3)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(1,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown31(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 42 (0, 2, 2, 4, 2)
SubGroup(3)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(2,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown31(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 43 (0, 2, 2, 4, 2)
SubGroup(3)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(3,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown31(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 44 (0, 2, 2, 2, 0)
SubGroup(1)
Alert(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G][kp4] [1:CHARA_G][kp2] 격파하라!
# Group 45 (0, 5, 0, 8, 3)
SubGroup(4)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G][kp2] 격파하라!
SubGroup(1)
GroupCheck4(44,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 44: False 1
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(2,14,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(14,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1119,2,2,37,37,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G], 불리한 상대와 교전 중!
# Group 46 (0, 5, 0, 5, 16)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(37,14,20,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(3,14,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(68,4,1,0,1,3,0,0,0,0,0,0,0,0,0)
# 그럼, 다음은 내 차례인가?
SubGroup(1)
Unknown22(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(940,1,3,37,37,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G], 조작 가능!
SubGroup(2)
ShowTutorial(57,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# 무기나 전투 기술/마법에 [g]특효[/] 효과가 있으면
특정한 적을 상대할 때 크게 유리해집니다. [g]특효의 경우……[/]
・상성이 [g]3단계 더 유리[/]해진다
・가하는 대미지가 커진다
・모든 공격으로 기절 게이지가 표시된다 [g]특효의 종류와 대상 예시……[/]
・[g]중갑 특효[/] 아머 나이트 등의 중갑 병과
・[g]기마 특효[/] 소셜 나이트 등의 기마 병과
・[g]비행 특효[/] 페가수스 나이트 등의 비행 병과
・[g]몬스터 특효[/] 거대 늑대나 마수 등의 몬스터
ShowTutorial(286,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# 페가수스 나이트나 드래곤 나이트 등의
[g]비행 병과[/]는 [g]비행 특효[/] 공격에 약합니다.
[g]활[/]을 장비한 [g]클로드[/]로
조작 캐릭터를 변경합시다.
SubGroup(2)
PingOnMinimap(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1120,0,3,37,37,0,0,0,0,0,0,0,0,0,0)
# 캐릭터를 [0:CHARA_G][kp5] 변경하라!
# Group 47 (0, 5, 0, 3, 2)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(37,14,20,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(69,4,1,1,1,0,0,0,0,0,0,0,0,0,0)
# 나는 전술이면 몰라도,
전투는 잘 안 맞는데.
# Group 48 (0, 5, 0, 7, 2)
SubGroup(6)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(47,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 47: True 1
Unknown19(14,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(14,70,1,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G][kp4] [1:CHARA_G][kp2] 격파하라!
Unknown17(3,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkFromOwnStrings(2,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 49 (0, 5, 0, 5, 8)
SubGroup(4)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(0)
SubGroup(4)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(442,1,0,2,11,37,37,0,0,0,0,0,0,0,0)
# [0:CHARA_G] 일행 격파 성공!
SubGroup(1)
TalkCharacter(70,4,1,1,1,0,0,0,0,0,0,0,0,0,0)
# 어이쿠, 운 좋게 화살이 명중한 모양이군.
# Group 50 (26, 2, 4, 1, 0)
SubGroup(0)
# Group 51 (0, 5, 0, 2, 13)
SubGroup(1)
PauseMaybe(0,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(81,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 중앙 가도는 도적이 지키고 있는 것 같아.
숲의 요새를 제압하면서 나아가는 게 좋겠어.
SubGroup(1)
TalkCharacter(82,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 상대를 보고, 유리할 것 같은 사람이
나서는 게 좋겠어. 다들, 잘 부탁한다?
SubGroup(1)
Unknown96(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown88(1500,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
SubGroup(4)
Unknown43(1,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(2,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(3,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1114,4,4,1,1,37,37,0,0,3,4,0,0,0,0)
# [0:CHARA_G] 일행에게 [r]요새[/] 제압을 지시하라!
# Group 52 (0, 5, 0, 7, 0)
SubGroup(4)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(51,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 51: True 0
SubGroup(1)
Alert(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# [r]적[/]을 격파하라!
SubGroup(1)
GroupCheck4(53,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 53: False 1
# Group 53 (0, 5, 0, 3, 12)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(51,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 51: True 0
SubGroup(3)
Unknown91(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
ShowTutorial(47,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# 전투 중에 [$BTL_SHIFT_SLG_PART] 버튼을 누르면
[g]행동 지시[/]를 내릴 수 있습니다.
행동 지시에서는, [$BTN_DECIDE] 버튼으로 유닛을 선택해
상황에 따라 다양한 지시를 내릴 수 있습니다. ・[g]선택한 지점[/]으로 이동
・[r]적[/] 공격 및 [r]적의 요새[/] 제압
・[b]아군[/] 호위 및 [b]아군 요새[/] 방어
・상처약을 이용한 [g]회복[/] [g]방침 위임[/]을 활용하면
지시를 내리지 않았을 때의 유닛의 행동도
결정할 수 있습니다.
Unknown123(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown130(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown91(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown91(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown6(15,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(16,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(17,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 54 (0, 5, 0, 4, 12)
SubGroup(3)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(53,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 53: True 1
Unknown60(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown88(1200,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
SubGroup(1)
Unknown91(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,52,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1105,0,0,37,37,0,0,0,0,0,0,0,0,0,0)
# 조작 캐릭터, [0:CHARA_G][kp5] 변경!
SubGroup(4)
PingOnMinimap(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1116,1,4,2,1,37,37,0,0,0,0,0,0,0,0)
# [0:CHARA_G] 일행에게 행동 지시 성공!
# Group 55 (0, 5, 0, 2, 6)
SubGroup(1)
PauseMaybe(4,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown44(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(6,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(37,4,1,1,37,37,37,0,0,3,4,0,0,0,0)
# [r]요새[/]를 제압하라!
# Group 56 (0, 5, 0, 3, 3)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(15,20,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(1,15,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 57 (0, 5, 0, 3, 3)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(16,20,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(2,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 58 (0, 5, 0, 3, 3)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(17,20,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(3,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 59 (3, 2, 4, 11, 0)
SubGroup(3)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(15,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
SubGroup(2)
Alert(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
# [y]적[/]을 격파하라!
Unknown13(1,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown15(0,15,50,3,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(2,15,50,3,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(3,15,50,3,1,1,0,0,0,0,0,0,0,0,0)
# Group 60 (0, 2, 2, 1, 5)
SubGroup(0)
SubGroup(2)
Unknown0(3,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(61,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 61 (0, 2, 2, 3, 4)
SubGroup(2)
GroupCheck4(60,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 60: True 1
Unknown28(3,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown76(15,65535,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(60,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 62 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown18(15,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown19(15,1,7,0,1,0,0,0,0,0,0,0,0,0,0)
# Group 63 (3, 2, 4, 11, 0)
SubGroup(3)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(16,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
SubGroup(2)
Alert(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G][kp2] 격파하라!
Unknown13(2,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown15(0,16,50,3,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(1,16,50,3,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(3,16,50,3,1,1,0,0,0,0,0,0,0,0,0)
# Group 64 (0, 2, 2, 1, 5)
SubGroup(0)
SubGroup(2)
Unknown0(4,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(65,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 65 (0, 2, 2, 3, 4)
SubGroup(2)
GroupCheck4(64,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 64: True 1
Unknown28(4,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown76(16,65535,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(64,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 66 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown18(16,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown19(16,2,7,0,1,0,0,0,0,0,0,0,0,0,0)
# Group 67 (3, 2, 4, 11, 0)
SubGroup(3)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(17,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
SubGroup(2)
Alert(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G][kp4] [1:CHARA_G][kp2] 격파하라!
Unknown13(3,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown15(0,17,50,3,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(1,17,50,3,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(2,17,50,3,1,1,0,0,0,0,0,0,0,0,0)
# Group 68 (0, 2, 2, 1, 5)
SubGroup(0)
SubGroup(2)
Unknown0(5,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(69,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 69 (0, 2, 2, 3, 4)
SubGroup(2)
GroupCheck4(68,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 68: True 1
Unknown28(5,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown76(17,65535,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(68,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 70 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown18(17,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown19(17,3,7,0,1,0,0,0,0,0,0,0,0,0,0)
# Group 71 (0, 2, 4, 6, 0)
SubGroup(3)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(15,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Alert(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
# [y]적[/]을 격파하라!
Unknown13(1,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 72 (0, 5, 0, 3, 6)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown31(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(1,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(1,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,37,37,4,1,0,0,0,0,0,0,0,0)
# Group 73 (0, 5, 0, 3, 8)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(5,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown31(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(2,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(2,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,37,37,5,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(84,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 수비가 허술한데.
이 정도면 다음에도 고전하지는 않겠어.
# Group 74 (0, 5, 0, 3, 6)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(6,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown31(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(3,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(3,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,37,37,6,1,0,0,0,0,0,0,0,0)
# Group 75 (0, 5, 0, 17, 6)
SubGroup(4)
PauseMaybe(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(79,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
# 몸이 좀 풀리는군.
슬슬 제대로 싸워 볼까.
Unknown66(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown10(0,61500,0,60270,0,63500,0,62500,0,0,1,1,0,0,0)
Alert(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# [r]적[/]을 격파하라!
SubGroup(2)
Unknown10(1,61500,0,60270,0,63500,0,62500,0,0,1,1,0,0,0)
Alert(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# [y]적[/]을 격파하라!
SubGroup(2)
Unknown10(2,61500,0,60270,0,63500,0,62500,0,0,1,1,0,0,0)
Alert(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G][kp2] 격파하라!
SubGroup(2)
Unknown10(3,61500,0,60270,0,63500,0,62500,0,0,1,1,0,0,0)
Alert(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G][kp4] [1:CHARA_G][kp2] 격파하라!
SubGroup(5)
Unknown83(6206,672,6073,6187,680,6026,50,0,1,0,0,0,0,0,0)
# Focus on coords?
Unknown88(1800,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
ShowTutorial(79,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# 전장에서 볼 수 있는 [g]항아리[/]를 파괴하면
항아리의 색에 따라 돈이나 회복 아이템이
출현합니다.
Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
# Group 76 (0, 5, 0, 6, 8)
SubGroup(5)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(5,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(6,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown53(3,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(4,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(5,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(6,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(468,1,1,2,37,37,37,0,0,0,0,0,0,0,0)
# [r]요새[/] 제압 성공!
SubGroup(1)
TalkCharacter(90,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 이걸로, 대강 제압한 것 같군.
# Group 77 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 78 (0, 5, 0, 2, 44)
SubGroup(1)
PauseMaybe(1,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(91,10,1,2,1,1,0,0,0,0,0,0,0,0,0)
# 젠장! 이렇게 되면 작전이고 뭐고 없다!
한꺼번에 덤벼서 때려눕혀!
SubGroup(18)
Unknown14(18,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(19,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(20,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(21,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(25,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(33,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(34,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(35,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(36,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown23(18,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(19,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(20,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(21,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(25,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(33,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(34,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(35,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(36,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(10)
PingOnMinimap(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(35,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(36,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(220,2,37,37,37,14,0,0,0,0,0,0,0,0,0)
# [r][0:PARTY][/] 증원 출현!
SubGroup(1)
TalkCharacter(92,4,1,4,1,0,0,0,0,0,0,0,0,0,0)
# 아니 이런, 얼마나 더 있는 거야.
이 정도면 도적단이 아니라 군대인데……
SubGroup(6)
PingOnMinimap(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(1,37,3,0,0,1,37,2,0,0,0,0,0,0,0)
Alert(1111,0,10,37,37,0,0,0,0,0,0,0,0,0,0)
# [r]적[/]의 증원을 격파하면서 [0:CHARA_G][kp2] 향해 진군하라!
SubGroup(2)
Unknown0(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 79 (0, 5, 0, 2, 26)
SubGroup(1)
Unknown28(1,3,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown80(40,0,0,0,0,0,37,0,0,0,0,0,0,0,0)
SubGroup(2)
SetDeathText(31,73,93,2,0,0,0,0,0,0,0,0,0,0,0)
# 세이로스 기사단 등장!
학생들을 위협하는 도적놈들, 각오해라!
CloseUp(8,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown14(9,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(8,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(9,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(8,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(10)
Unknown19(22,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown19(23,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown19(24,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown19(33,9,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown19(34,9,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown19(35,9,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown35(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1118,1,37,37,37,10,0,0,1,0,0,0,0,0,0)
# [b][0:PARTY][/], 출현! [0:AREA][kp2] 제압!
SubGroup(2)
Unknown23(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(94,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 때마침 기사단이 와 줄 줄이야……!
이 싸움, 승산이 보이기 시작했어.
# Group 80 (16, 2, 4, 1, 0)
SubGroup(0)
# Group 81 (0, 5, 0, 2, 22)
SubGroup(1)
GroupCheck3(79,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 79: 1 0 0
SubGroup(1)
TalkDeploySlot(97,10,1,4,1,1,0,0,0,0,0,0,0,0,0)
# 세이로스 기사단이라고!? 쳇!
적어도 하나는 죽여야 하는데!
SubGroup(3)
Unknown96(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown100(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(574,0,10,37,37,0,0,0,4,0,0,0,0,0,0)
# [0:CHARA_G], 요격을 위해 개문!
SubGroup(1)
TalkCharacter(98,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 적이 마구잡이로 돌격하기 시작했어.
다들, 조심해!
SubGroup(2)
Unknown43(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,2,1,10,37,37,0,0,0,0,0,0,0,0)
# [0:CHARA_G][kp2] 격파하라!
SubGroup(2)
Unknown10(0,1,10,37,37,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown80(44,0,0,0,0,0,37,0,0,0,0,0,0,0,0)
# Group 82 (0, 5, 0, 2, 7)
SubGroup(1)
PauseMaybe(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1115,0,1,10,37,0,0,0,4,0,0,0,0,0,0)
# [0:CHARA_G] 일행에게 [1:CHARA_G] 일제 공격을 지시하라!
SubGroup(3)
Unknown91(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
ShowTutorial(289,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# [g]행동 지시 화면[/]에서 [g]일제 공격[/] 지시를 내리면
지시 가능한 모든 유닛이
지정 대상을 공격합니다.
총력을 다해 적을 격파하고 싶을 때
활용해 봅시다.
Unknown123(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 83 (0, 2, 0, 4, 2)
SubGroup(3)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(82,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 82: True 0
Unknown15(37,10,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(100,10,1,2,0,1,0,0,0,0,0,0,0,0,0)
# 제기랄!
네놈들만 여기서 죽이면……!
# Group 84 (0, 2, 0, 3, 3)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(10,60,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkDeploySlot(101,10,1,2,0,1,0,0,0,0,0,0,0,0,0)
# 아직이다!
도적이라고 우습게 보지 마라!
TalkCharacter(102,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 우리에게도 죽을 수 없는 이유가 있다.
미안하지만…… 봐줄 수는 없겠군.
# Group 85 (0, 2, 0, 3, 3)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(10,30,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkDeploySlot(103,10,1,2,0,1,0,0,0,0,0,0,0,0,0)
# 촐랑촐랑 피하기나 하고!
이 자식이!
TalkCharacter(104,4,1,4,1,0,0,0,0,0,0,0,0,0,0)
# ……맞으면 죽을 텐데
피하는 게 당연하잖아?
# Group 86 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(82,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 82: True 0
SubGroup(1)
TalkCharacter(95,31,1,2,1,3,0,0,0,0,0,0,0,0,0)
# 자, 대열을 지어 도적을 붙잡는다!
다들, 공격해라!
# Group 87 (0, 5, 0, 3, 6)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(83,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 83: True 0
SubGroup(1)
Unknown88(4000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
SubGroup(3)
Unknown91(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown123(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
ShowTutorial(59,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# [g]각성 게이지[/]가 모이면
[$ACT_EXTRA_ROLE1]+[$ACT_EXTRA_ATK3] 버튼으로 [g]각성[/]할 수 있습니다.
각성은 게이지가 소진될 때까지 유지됩니다.
각성 중에 [$ACT_EXTRA_ROLE1]+[$ACT_EXTRA_ATK3] 버튼을 누르면
[g]각성을 해제[/]할 수 있습니다. [g]각성 게이지를 모으려면……[/]
・파란색 약을 얻는다
・적에게 대미지를 준다
・필살의 연격으로 적을 공격한다 [g]각성 상태에서는……[/]
・모든 공격으로 기절 게이지가 표시된다
・상성 관계없이 기절 게이지가 쉽게 줄어든다
・일정 격파 수마다 보너스가 발생한다
・대미지를 입어도 HP가 0이 되지 않는다 각성 중에 [$ACT_SPECIAL_ATTACK] 버튼을 누르거나
각성 게이지가 소진되면,
[g]무쌍 오의[/]를 발동하고 각성 상태가 끝납니다.
※각성 중에는 조작 캐릭터를
변경할 수 없습니다.
# Group 88 (4, 2, 4, 3, 0)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(87,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 87: 1 1 0
# Group 89 (0, 5, 0, 2, 2)
SubGroup(1)
Alert(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# [r]적[/]을 격파하라!
SubGroup(1)
TalkCharacter(77,140,1,1,1,0,0,0,0,0,0,0,0,0,0)
# 힘이 펄펄 나네.
그때처럼 강해지는 거 아니야?
# Group 90 (0, 5, 0, 2, 2)
SubGroup(1)
Alert(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# [y]적[/]을 격파하라!
SubGroup(1)
TalkCharacter(78,2,1,1,1,0,0,0,0,0,0,0,0,0,0)
# 힘이 넘치는걸……
있는 힘껏 가 볼까.
# Group 91 (0, 5, 0, 2, 2)
SubGroup(1)
Alert(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G][kp2] 격파하라!
SubGroup(1)
TalkCharacter(79,3,1,1,1,0,0,0,0,0,0,0,0,0,0)
# 몸이 좀 풀리는군.
슬슬 제대로 싸워 볼까.
# Group 92 (0, 5, 0, 2, 2)
SubGroup(1)
Alert(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G][kp4] [1:CHARA_G][kp2] 격파하라!
SubGroup(1)
TalkCharacter(80,4,1,1,1,0,0,0,0,0,0,0,0,0,0)
# 기합이 확 들어가네.
한 판 날뛰어 볼까?
# Group 93 (0, 5, 2, 2, 5)
SubGroup(1)
GroupCheck4(87,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 87: True 0
SubGroup(1)
Unknown140(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(7,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 94 (0, 5, 2, 5, 2)
SubGroup(2)
GroupCheck4(93,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 93: True 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkFromOwnStrings2(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown140(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 95 (0, 5, 2, 4, 2)
SubGroup(3)
GroupCheck4(87,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 87: True 0
GroupCheck4(94,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 94: True 0
Unknown28(7,10,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown140(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 96 (0, 5, 2, 3, 2)
SubGroup(2)
GroupCheck4(95,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 95: True 0
Unknown21(37,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown140(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 97 (4, 2, 4, 2, 0)
SubGroup(1)
Unknown29(0,0,2,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 98 (0, 5, 0, 3, 2)
SubGroup(2)
GroupCheck4(19,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 19: True 1
Unknown18(1,90,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(72,2,1,3,1,0,0,0,0,0,0,0,0,0,0)
# 에델가르트, 무사해?
일단 상처를 치료하는 게 좋겠어.
# Group 99 (0, 5, 0, 3, 2)
SubGroup(2)
GroupCheck4(31,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 31: True 1
Unknown18(2,90,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(73,3,1,3,1,0,0,0,0,0,0,0,0,0,0)
# 디미트리, 괜찮아?
무리하지 말고 상처를 치료해.
# Group 100 (0, 5, 0, 3, 2)
SubGroup(2)
GroupCheck4(46,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 46: True 1
Unknown18(3,90,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(74,1,1,3,1,0,0,0,0,0,0,0,0,0,0)
# 클로드, 너 다쳤잖아.
상처를 치료하는 게 좋겠어.
# Group 101 (0, 5, 0, 5, 6)
SubGroup(1)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(98,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 98: 1 1 0
GroupCheck3(99,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 99: 1 1 0
GroupCheck3(100,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 100: 1 1 0
SubGroup(1)
Unknown91(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
ShowTutorial(62,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# [$ACT_EXTRA_ROLE1]+[$ACT_EXTRA_ATK4] 버튼으로 [g]상처약[/]을 사용해
자신의 HP를 회복할 수 있습니다.
상처약의 사용 횟수는
전투 종료 후에 복원됩니다.
SubGroup(1)
Unknown2(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 102 (2, 2, 4, 2, 0)
SubGroup(1)
Unknown29(0,0,2,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 103 (0, 5, 0, 2, 6)
SubGroup(1)
Unknown10(37,64900,0,37400,0,24864,1,54700,0,0,1,0,0,0,0)
SubGroup(1)
TalkCharacter(85,140,1,3,1,0,0,0,0,0,0,0,0,0,0)
# 네게는 쓸데없는 걱정일 수도 있지만
상처를 입으면 무리하지 말고 약을 쓰도록 해.
SubGroup(1)
Unknown91(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
ShowTutorial(62,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# [$ACT_EXTRA_ROLE1]+[$ACT_EXTRA_ATK4] 버튼으로 [g]상처약[/]을 사용해
자신의 HP를 회복할 수 있습니다.
상처약의 사용 횟수는
전투 종료 후에 복원됩니다.
# Group 104 (0, 5, 0, 2, 2)
SubGroup(1)
GroupCheck3(103,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 103: 1 1 0
SubGroup(1)
Unknown2(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 105 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 106 (0, 5, 2, 4, 5)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(101,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 101: True 0
GroupCheck4(103,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 103: True 0
SubGroup(1)
Unknown140(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(6,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 107 (0, 5, 2, 3, 2)
SubGroup(2)
GroupCheck4(106,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 106: True 0
Unknown28(6,40,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown140(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 108 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 109 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 110 (0, 7, 0, 3, 9)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown112(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown149(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,2,2,10,37,37,0,0,0,0,0,0,0,0)
# [0:CHARA_G] 격파 성공!
SubGroup(1)
GenderedMcTalk(0,106,107,1,0,1,0,0,0,0,0,0,0,0,0)
# 일단은 임무 성공인가?
TalkCharacter(53,4,1,0,1,3,0,0,0,0,0,0,0,0,0)
TalkCharacter(54,2,1,0,1,3,0,0,0,0,0,0,0,0,0)
MainMissionStart(1112,4,3,1,1,11,37,0,0,0,0,0,0,0,0)
MAIN MISSION START: [0:CHARA_G] 일행의 진로를 막는 [1:CHARA_G][kp2] 격파하라!
ShowTutorial(283,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
[HERO_MF]의 병과가 플뤼겔이 되었습니다.[HERO_MF][kp3] 개인 스킬을 습득했습니다. 개인 스킬은 액션 계열, 보조 계열, 전략 계열로 총 세 종류가 존재합니다.전투 중에 [$ACT_EXTRA_ROLE2]+[$ACT_EXTRA_ATK2] 버튼을 누르면 현재 조작 중인 캐릭터의 병과와 개인 스킬의 상세 정보를 확인할 수 있습니다.
MainMissionStart(438,1,3,2,11,37,37,0,0,0,0,0,0,0,0)
MAIN MISSION START: [0:CHARA_G] 격파 성공!
Alert(1102,2,1,37,37,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G] 일행을 쫓는 [r]도적단[/], 출현!
MainMissionStart(1113,4,0,1,12,0,37,0,0,0,0,0,0,0,0)
MAIN MISSION START: [0:CHARA_G] 일행을 격파하여 퇴로를 확보하라!
TalkDeploySlot(58,10,1,2,1,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
volume_up
뭐야? 녀석들을 돕는 건가? 한꺼번에 해치워 버려라!
뭐야? 녀석들을 돕는 건가? 한꺼번에 해치워 버려라!
TalkDeploySlot(67,10,1,2,1,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
volume_up
꼬마들 상대로 뭐 하고 있는 거냐! 신중하면서도 대담하게 기회를 노려라!
꼬마들 상대로 뭐 하고 있는 거냐! 신중하면서도 대담하게 기회를 노려라!
Alert(1119,2,0,0,37,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G], 불리한 상대와 교전 중!
ShowTutorial(284,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
맵이나 적장의 머리 위에는 서로가 상대에게 얼마나 유리한 효과를 가졌는지를 나타내는 상성 아이콘이 표시됩니다.자신이 상대에게 유리한 효과를 가질수록 위쪽 화살표의 수가 늘어나며 상대의 기절 게이지를 줄이기 쉬워집니다. 또한 공격한 상대가 경직되기 쉬워집니다.상성은 병과에 의해 결정됩니다. 어떤 병과가 어떤 적에게 상성이 좋은지는 스테이터스 화면에서 병과 스킬의 상세 정보를 보면 확인할 수 있습니다.병과가 전사인 에델가르트는 창을 장비한 적에게 유리합니다.
Alert(1105,1,1,37,37,0,0,0,0,0,0,0,0,0,0)
조작 캐릭터, [0:CHARA_G][kp5] 변경!
TalkFromOwnStrings(3,38,1,1,3,0,0,0,0,0,0,0,0,0,0)
warning
실력이 뛰어난 고용주가 최고지.
Alert(362,0,11,37,37,0,0,0,0,0,2,0,0,0,0)
[0:CHARA_G], 앞으로 [0:NUMBER]명!
Alert(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G][kp2] 격파하라!
Alert(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
[y]적[/]을 격파하라!
Alert(1119,2,1,37,37,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G], 불리한 상대와 교전 중!
Alert(940,1,2,37,37,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G], 조작 가능!
ShowTutorial(56,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
[$ACT_OPERATION_ORDER][$ACT_OPERATION_REVERSE] 버튼으로 조작할 캐릭터를 변경할 수 있습니다. 행동 지시 화면에서 유닛을 선택해 커맨드로 변경할 수도 있습니다.
ShowTutorial(285,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
검을 장비한 적과 싸울 때는 상성이 유리한 병사 병과인 디미트리로 조작 캐릭터를 변경합시다.
Alert(1120,0,2,37,37,0,0,0,0,0,0,0,0,0,0)
캐릭터를 [0:CHARA_G][kp5] 변경하라!
TalkCharacter(62,140,1,4,1,0,0,0,0,0,0,0,0,0,0)
ShowTutorial(64,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
문장을 소지한 캐릭터는 특정 조건에서 문장 효과를 발동합니다. 문장 효과에 관한 상세 내용은, 스테이터스 화면에서 상세 정보 전환 버튼을 누르고 커서를 문장에 맞추면 확인할 수 있습니다.
Alert(362,0,11,37,37,0,0,0,0,0,1,0,0,0,0)
[0:CHARA_G], 앞으로 [0:NUMBER]명!
Alert(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G][kp2] 격파하라!
TalkFromOwnStrings(2,38,1,1,0,0,0,0,0,0,0,0,0,0,0)
warning
실력이 뛰어난 고용주가 최고지.
Alert(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G][kp4] [1:CHARA_G][kp2] 격파하라!
Alert(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G][kp2] 격파하라!
Alert(1119,2,2,37,37,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G], 불리한 상대와 교전 중!
Alert(940,1,3,37,37,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G], 조작 가능!
ShowTutorial(57,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
무기나 전투 기술/마법에 특효 효과가 있으면 특정한 적을 상대할 때 크게 유리해집니다.특효의 경우…… ・상성이 3단계 더 유리해진다 ・가하는 대미지가 커진다 ・모든 공격으로 기절 게이지가 표시된다특효의 종류와 대상 예시…… ・중갑 특효 아머 나이트 등의 중갑 병과 ・기마 특효 소셜 나이트 등의 기마 병과 ・비행 특효 페가수스 나이트 등의 비행 병과 ・몬스터 특효 거대 늑대나 마수 등의 몬스터
ShowTutorial(286,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
페가수스 나이트나 드래곤 나이트 등의 비행 병과는 비행 특효 공격에 약합니다. 활을 장비한 클로드로 조작 캐릭터를 변경합시다.
Alert(1120,0,3,37,37,0,0,0,0,0,0,0,0,0,0)
캐릭터를 [0:CHARA_G][kp5] 변경하라!
Alert(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G][kp4] [1:CHARA_G][kp2] 격파하라!
TalkFromOwnStrings(2,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
warning
해냈군, 알로이스.
MainMissionStart(442,1,0,2,11,37,37,0,0,0,0,0,0,0,0)
MAIN MISSION START: [0:CHARA_G] 일행 격파 성공!
TalkCharacter(81,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(82,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1114,4,4,1,1,37,37,0,0,3,4,0,0,0,0)
MAIN MISSION START: [0:CHARA_G] 일행에게 [r]요새[/] 제압을 지시하라!
Alert(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
[r]적[/]을 격파하라!
ShowTutorial(47,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
전투 중에 [$BTL_SHIFT_SLG_PART] 버튼을 누르면 행동 지시를 내릴 수 있습니다. 행동 지시에서는, [$BTN_DECIDE] 버튼으로 유닛을 선택해 상황에 따라 다양한 지시를 내릴 수 있습니다.・선택한 지점으로 이동 ・[r]적[/] 공격 및 [r]적의 요새[/] 제압 ・[b]아군[/] 호위 및 [b]아군 요새[/] 방어 ・상처약을 이용한 회복방침 위임을 활용하면 지시를 내리지 않았을 때의 유닛의 행동도 결정할 수 있습니다.
Alert(1105,0,0,37,37,0,0,0,0,0,0,0,0,0,0)
조작 캐릭터, [0:CHARA_G][kp5] 변경!
MainMissionStart(1116,1,4,2,1,37,37,0,0,0,0,0,0,0,0)
MAIN MISSION START: [0:CHARA_G] 일행에게 행동 지시 성공!
MainMissionStart(37,4,1,1,37,37,37,0,0,3,4,0,0,0,0)
MAIN MISSION START: [r]요새[/]를 제압하라!
Alert(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
[y]적[/]을 격파하라!
Alert(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G][kp2] 격파하라!
Alert(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G][kp4] [1:CHARA_G][kp2] 격파하라!
Alert(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
[y]적[/]을 격파하라!
Alert(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
[r]적[/]을 격파하라!
Alert(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
[y]적[/]을 격파하라!
Alert(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G][kp2] 격파하라!
Alert(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G][kp4] [1:CHARA_G][kp2] 격파하라!
ShowTutorial(79,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
전장에서 볼 수 있는 항아리를 파괴하면 항아리의 색에 따라 돈이나 회복 아이템이 출현합니다.
MainMissionStart(468,1,1,2,37,37,37,0,0,0,0,0,0,0,0)
MAIN MISSION START: [r]요새[/] 제압 성공!
TalkDeploySlot(91,10,1,2,1,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
volume_up
젠장! 이렇게 되면 작전이고 뭐고 없다! 한꺼번에 덤벼서 때려눕혀!
젠장! 이렇게 되면 작전이고 뭐고 없다! 한꺼번에 덤벼서 때려눕혀!
Alert(220,2,37,37,37,14,0,0,0,0,0,0,0,0,0)
[r][0:PARTY][/] 증원 출현!
TalkCharacter(92,4,1,4,1,0,0,0,0,0,0,0,0,0,0)
Alert(1111,0,10,37,37,0,0,0,0,0,0,0,0,0,0)
[r]적[/]의 증원을 격파하면서 [0:CHARA_G][kp2] 향해 진군하라!
Alert(1118,1,37,37,37,10,0,0,1,0,0,0,0,0,0)
[b][0:PARTY][/], 출현! [0:AREA][kp2] 제압!
TalkDeploySlot(97,10,1,4,1,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
volume_up
세이로스 기사단이라고!? 쳇! 적어도 하나는 죽여야 하는데!
세이로스 기사단이라고!? 쳇! 적어도 하나는 죽여야 하는데!
Alert(574,0,10,37,37,0,0,0,4,0,0,0,0,0,0)
[0:CHARA_G], 요격을 위해 개문!
MainMissionStart(2,4,2,1,10,37,37,0,0,0,0,0,0,0,0)
MAIN MISSION START: [0:CHARA_G][kp2] 격파하라!
Alert(1115,0,1,10,37,0,0,0,4,0,0,0,0,0,0)
[0:CHARA_G] 일행에게 [1:CHARA_G] 일제 공격을 지시하라!
ShowTutorial(289,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
행동 지시 화면에서 일제 공격 지시를 내리면 지시 가능한 모든 유닛이 지정 대상을 공격합니다. 총력을 다해 적을 격파하고 싶을 때 활용해 봅시다.
ShowTutorial(59,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
각성 게이지가 모이면 [$ACT_EXTRA_ROLE1]+[$ACT_EXTRA_ATK3] 버튼으로 각성할 수 있습니다. 각성은 게이지가 소진될 때까지 유지됩니다. 각성 중에 [$ACT_EXTRA_ROLE1]+[$ACT_EXTRA_ATK3] 버튼을 누르면 각성을 해제할 수 있습니다.각성 게이지를 모으려면…… ・파란색 약을 얻는다 ・적에게 대미지를 준다 ・필살의 연격으로 적을 공격한다각성 상태에서는…… ・모든 공격으로 기절 게이지가 표시된다 ・상성 관계없이 기절 게이지가 쉽게 줄어든다 ・일정 격파 수마다 보너스가 발생한다 ・대미지를 입어도 HP가 0이 되지 않는다각성 중에 [$ACT_SPECIAL_ATTACK] 버튼을 누르거나 각성 게이지가 소진되면, 무쌍 오의를 발동하고 각성 상태가 끝납니다. ※각성 중에는 조작 캐릭터를 변경할 수 없습니다.
Alert(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
[r]적[/]을 격파하라!
Alert(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
[y]적[/]을 격파하라!
Alert(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G][kp2] 격파하라!
Alert(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G][kp4] [1:CHARA_G][kp2] 격파하라!
ShowTutorial(62,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
[$ACT_EXTRA_ROLE1]+[$ACT_EXTRA_ATK4] 버튼으로 상처약을 사용해 자신의 HP를 회복할 수 있습니다. 상처약의 사용 횟수는 전투 종료 후에 복원됩니다.
TalkCharacter(85,140,1,3,1,0,0,0,0,0,0,0,0,0,0)
ShowTutorial(62,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
[$ACT_EXTRA_ROLE1]+[$ACT_EXTRA_ATK4] 버튼으로 상처약을 사용해 자신의 HP를 회복할 수 있습니다. 상처약의 사용 횟수는 전투 종료 후에 복원됩니다.