Deployment table

Index Notes 0 1 2 3 Name 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 谢兹 37 0 0 0 0 0 0 0 100 0 0 100 300 255 65535 1999 38 40 0 0 0 0 0 0 0 0 0 0 9 65535 65535 65535
1 艾黛尔贾特 255 0 0 1 20 7 0 0 100 7 0 100 300 255 65535 1999 40 0 0 0 0 0 0 0 0 0 0 0 9 65535 65535 65535
2 帝弥托利 255 0 0 2 25 7 0 0 100 7 0 100 300 255 65535 1999 40 0 0 0 0 0 0 0 0 0 0 0 9 65535 65535 65535
3 库罗德 255 0 0 3 30 7 0 0 100 7 0 100 300 255 65535 1999 40 0 0 0 0 0 0 0 0 0 0 0 9 65535 65535 65535
4 谢兹 255 0 0 4 5 4 13 0 100 5 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
5 谢兹 255 0 0 5 5 4 13 0 100 5 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
6 谢兹 255 0 0 6 5 4 13 0 100 5 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
7 谢兹 255 0 0 7 5 4 13 0 100 5 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
8 阿罗伊斯 255 0 0 8 310 7 13 3 100 5 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 2 65535 65535 65535
9 联邦国将领 255 0 0 9 600 7 13 3 100 5 1 3 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
10 寇斯塔斯 255 0 0 10 351 5 12 3 100 5 1 11 300 255 2 1999 0 0 0 0 0 0 0 0 0 0 0 0 2 65535 65535 65535
11 255 0 0 11 705 5 13 0 100 5 0 4 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
12 8 0 0 12 707 5 13 0 100 5 1 3 300 255 65535 1999 1 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
13 8 0 0 13 708 5 13 0 100 5 1 2 300 255 65535 1999 1 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
14 8 0 0 14 706 5 13 0 100 5 1 24 300 255 65535 1011 1 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
15 8 0 0 15 705 5 13 3 100 5 1 3 300 255 4 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
16 帝国兵 8 0 0 16 711 5 13 3 100 5 1 2 300 255 5 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
17 8 0 0 17 708 5 13 3 100 5 1 24 300 255 6 1011 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
18 王国兵 8 0 0 18 712 5 13 3 100 1 1 4 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
19 8 0 0 19 705 5 13 3 100 1 1 4 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
20 8 0 0 20 709 5 13 3 100 1 1 3 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
21 同盟兵 8 0 0 21 713 5 13 3 100 1 1 4 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
22 8 0 0 22 709 5 13 3 100 5 1 2 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
23 帝国兵 8 0 0 23 711 5 13 3 100 5 1 3 300 255 1 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
24 8 0 0 24 707 5 13 3 100 5 1 4 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
25 王国兵 8 0 0 25 712 5 13 3 100 5 1 4 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
26 普通兵 8 0 0 26 1011 5 13 3 100 5 0 62 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
27 普通兵 8 0 0 27 1006 5 13 3 100 5 1 61 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
28 普通兵 8 0 0 28 1001 5 13 3 100 5 1 60 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
29 普通兵 8 0 0 29 1006 5 13 3 100 5 1 61 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
30 帝国兵 8 0 0 30 711 5 13 3 100 5 0 4 300 255 3 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
31 普通兵 8 0 0 31 1006 5 13 3 100 5 1 61 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
32 8 0 0 32 705 5 13 0 100 5 1 3 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
33 8 0 0 33 707 5 13 3 100 1 1 4 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
34 王国兵 8 0 0 34 712 5 13 3 100 1 1 2 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
35 8 0 0 35 706 5 13 3 100 1 1 3 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
36 同盟兵 8 0 0 36 713 5 13 3 100 1 1 3 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535

Table 1

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 33 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
31 0 0 0 31 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
32 0 0 0 32 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Table 2

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 25 0 0 0 0 2 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 1 0 1 100 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 2 0 2 23 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 3 0 3 5 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 4 0 4 100 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 5 0 5 100 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 6 0 6 100 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 7 0 7 100 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 8 0 8 100 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 9 0 9 100 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 10 0 10 100 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 11 0 11 100 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 12 0 12 100 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 13 0 13 100 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 14 0 14 100 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 15 0 15 100 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 16 0 16 100 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 17 0 17 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 18 0 18 4 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 19 0 19 100 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 20 0 20 100 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 21 0 21 100 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 22 0 22 100 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 23 0 23 100 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 24 0 24 100 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Table 3

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 12 0 0 0 0 65535 3 1000 1525 2 707 2 1525 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 1 0 1 65535 1 1000 1522 2 707 3 1522 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 2 0 2 65535 1 1000 1525 2 707 24 1525 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 3 0 3 65535 1 1000 1522 2 707 2 1522 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 4 0 4 65535 1 1000 1525 2 707 2 1525 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 5 0 5 65535 1 1000 1522 2 707 2 1522 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 6 0 6 65535 1 1000 1525 2 707 3 1525 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 7 0 7 65535 3 1000 1522 2 707 24 1522 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 8 0 8 65535 3 1000 1525 2 707 2 1525 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 9 0 9 65535 3 1000 1522 2 707 2 1522 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 10 0 10 65535 3 1000 1525 2 707 3 1525 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 11 0 11 65535 3 1000 1522 2 707 2 1522 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0

Table 4

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 42 0 0 0 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
31 0 0 0 31 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
32 0 0 0 32 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
33 0 0 0 33 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
34 0 0 0 34 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
35 0 0 0 35 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
36 0 0 0 36 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
37 0 0 0 37 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
38 0 0 0 38 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
39 0 0 0 39 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
40 0 0 0 40 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
41 0 0 0 41 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
# Group 0 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 1 (0, 2, 1, 1, 75)
SubGroup(0)
SubGroup(6)
Unknown10(0,79,37,37,37,21,0,0,0,0,0,0,0,0,0)
Unknown10(1,26,1,2,3,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(20)
SetName(11,308,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 11 to 盗贼
SetName(12,308,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 12 to 盗贼
SetName(13,308,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 13 to 盗贼
SetName(14,308,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 14 to 盗贼
SetName(15,308,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 15 to 盗贼
SetName(16,708,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 16 to 盗贼
SetName(17,308,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 17 to 盗贼
SetName(18,708,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 18 to 盗贼
SetName(19,308,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 19 to 盗贼
SetName(20,308,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 20 to 盗贼
SetName(21,708,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 21 to 盗贼
SetName(25,708,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 25 to 盗贼
SetName(33,308,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 33 to 盗贼
SetName(34,708,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 34 to 盗贼
SetName(35,308,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 35 to 盗贼
SetName(36,708,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 36 to 盗贼
SetName(22,308,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 22 to 盗贼
SetName(23,708,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 23 to 盗贼
SetName(24,308,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 24 to 盗贼
SetName(30,708,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 30 to 盗贼
SubGroup(8)
Unknown91(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown91(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown91(6,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown91(7,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown91(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown91(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown91(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown91(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown6(1,12,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(2,12,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(3,12,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown6(1,20,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(2,20,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(3,20,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown62(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown62(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown78(1,12,50,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown6(15,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(16,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(17,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
SetDeathText(2,115,108,3,0,0,0,0,0,0,0,0,0,0,0) # 没想到…… 我竟然会死在……这种地方……
SetDeathText(3,115,109,3,0,0,0,0,0,0,0,0,0,0,0) # 我还有…… 必须履行的……义务啊……
SetDeathText(4,115,110,3,0,0,0,0,0,0,0,0,0,0,0) # 到头来…… 我的梦想……只是一场空……
SetDeathText(2,96,108,3,0,0,0,0,0,0,0,0,0,0,0) # 没想到…… 我竟然会死在……这种地方……
SetDeathText(3,96,109,3,0,0,0,0,0,0,0,0,0,0,0) # 我还有…… 必须履行的……义务啊……
SetDeathText(4,96,110,3,0,0,0,0,0,0,0,0,0,0,0) # 到头来…… 我的梦想……只是一场空……
SetDeathText(43,96,105,3,0,0,0,0,0,0,0,0,0,0,0) # 呜…… 早知道……就不接这活了……
SubGroup(6)
Unknown23(1,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(2,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(3,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(1,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(2,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(3,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown23(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 2 (7, 2, 4, 1, 0)
SubGroup(0)
# Group 3 (0, 5, 0, 1, 6)
SubGroup(0)
SubGroup(2)
TalkCharacter(53,4,1,0,1,3,0,0,0,0,0,0,0,0,0) # 那能麻烦你帮个忙吗? 有个好恐怖的盗贼团正在追杀我们。
TalkCharacter(54,2,1,0,1,3,0,0,0,0,0,0,0,0,0) # 我们会支付可观的酬劳, 当然,前提是得先渡过眼前的难关。
SubGroup(2)
Unknown43(11,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1112,4,3,1,1,11,37,0,0,0,0,0,0,0,0) # 击败阻挡[0:CHARA_G]一行人去路的[1:CHARA_G]!
# Group 4 (0, 5, 2, 3, 2)
SubGroup(2)
Unknown62(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 3: True 0
SubGroup(1)
ShowTutorial(283,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # [HERO_MF]的兵种已更改为[g]富鲁格[/]。 [HERO_MF]学会了[g]个人特技[/]。 个人特技共有三种, 分别为:行动系、辅助系、战术系。 在战斗中按下[$ACT_EXTRA_ROLE2]+[$ACT_EXTRA_ATK2],可确认 当前操作角色的兵种及个人特技详情。
# Group 5 (0, 5, 2, 2, 2)
SubGroup(1)
GroupCheck4(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 3: True 0
SubGroup(1)
Unknown140(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 6 (0, 5, 2, 3, 2)
SubGroup(2)
GroupCheck4(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 5: True 0
GroupCheck4(49,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 49: True 0
SubGroup(1)
Unknown140(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 7 (0, 5, 2, 2, 2)
SubGroup(1)
GroupCheck4(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 3: True 0
SubGroup(1)
Unknown140(22,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 8 (0, 2, 2, 3, 2)
SubGroup(2)
Unknown62(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 3: True 0
SubGroup(1)
Unknown141(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 9 (0, 5, 0, 3, 15)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown18(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown23(1,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(2,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(3,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(1,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(2,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(3,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,3,2,11,37,37,0,0,0,0,0,0,0,0) # 成功击败[0:CHARA_G]!
# Group 10 (39, 2, 4, 1, 0)
SubGroup(0)
# Group 11 (0, 5, 0, 2, 40)
SubGroup(1)
PauseMaybe(3,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(22)
Unknown14(10,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(12,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(13,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(14,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(27,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(28,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(29,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(22,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(23,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(24,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown23(10,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(11,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(12,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(13,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(14,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(26,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(27,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(28,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(29,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(22,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(23,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(24,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown25(1,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1102,2,1,37,37,0,0,0,0,0,0,0,0,0,0) # 紧追[0:CHARA_G]一行人的[r]盗贼团[/]现身!
SubGroup(2)
SetDeathText(43,73,55,2,0,0,0,0,0,0,0,0,0,0,0) # 找到那群家伙啦! 千万别让他们给跑了!
CloseUp(10,28,1,0,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown43(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1113,4,0,1,12,0,37,0,0,0,0,0,0,0,0) # 击败[0:CHARA_G]等人,确保[g]退路[/]畅通!
# Group 12 (0, 2, 0, 2, 2)
SubGroup(1)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(58,10,1,2,1,1,0,0,0,0,0,0,0,0,0) # 什么?竟然有救兵? 把他们通通干掉!
# Group 13 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(36,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 36: 1 0 0
SubGroup(1)
TalkDeploySlot(67,10,1,2,1,1,0,0,0,0,0,0,0,0,0) # 你们竟然连一群小鬼也搞不定! 别看到人就冲上去,要耐心等待时机啊!
# Group 14 (9, 2, 4, 1, 0)
SubGroup(0)
# Group 15 (0, 2, 10, 4, 2)
SubGroup(3)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(1,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown31(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 16 (0, 2, 2, 4, 2)
SubGroup(3)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(2,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown31(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 17 (0, 2, 2, 4, 2)
SubGroup(3)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(3,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown31(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 18 (0, 5, 0, 5, 3)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1119,2,0,0,37,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]与对其不利的对手交战中!
# Group 19 (0, 5, 0, 5, 19)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(12,90,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
ShowTutorial(284,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # 在地图或敌将头上会显示 代表双方互克效果的[g]互克图标[/]。 在互克关系中越有利, [g]朝上[/]的箭头数量就越多, [g]更容易削减对手的气绝条[/]。 此外,对手受到攻击会更容易畏惧。 互克关系由[g]兵种[/]决定。 关于何种兵种克制何种敌人, 可在状态画面的[g]兵种特技[/]中 确认详细信息。 [g]艾黛尔贾特[/]的兵种为[g]战士[/], 对付装备枪的敌人时有利。
SubGroup(1)
TalkCharacter(60,2,1,0,1,3,0,0,0,0,0,0,0,0,0) # 这里就交给我吧。
SubGroup(1)
Unknown140(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown31(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown22(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown130(1,25,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1105,1,1,37,37,0,0,0,0,0,0,0,0,0,0) # 操作角色更改为[0:CHARA_G]!
SubGroup(1)
Unknown78(0,12,50,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown91(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 20 (0, 5, 0, 3, 2)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(19,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 19: True 0
SubGroup(1)
TalkCharacter(61,2,1,1,1,0,0,0,0,0,0,0,0,0,0) # 对付擅长防守的敌人时, 需要用到一些技巧哦。
# Group 21 (0, 2, 2, 3, 14)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown18(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown23(0,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(1,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(2,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(3,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown27(0,53265,0,18275,1,0,0,0,0,0,0,0,0,0,0)
Unknown27(1,53265,0,18275,1,0,0,0,0,0,0,0,0,0,0)
Unknown27(2,53265,0,18275,1,0,0,0,0,0,0,0,0,0,0)
Unknown27(3,53265,0,18275,1,0,0,0,0,0,0,0,0,0,0)
# Group 22 (0, 2, 0, 3, 3)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(63,2,1,1,1,0,0,0,0,0,0,0,0,0,0) # 轻而易举。
TalkFromOwnStrings(3,38,1,1,3,0,0,0,0,0,0,0,0,0,0)
# Group 23 (0, 1, 0, 3, 4)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(362,0,11,37,37,0,0,0,0,0,2,0,0,0,0) # [0:CHARA_G]还剩[g][0:NUMBER][/]人!
# Group 24 (14, 2, 4, 1, 0)
SubGroup(0)
# Group 25 (0, 2, 2, 4, 2)
SubGroup(3)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(0,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown31(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 26 (0, 2, 2, 4, 2)
SubGroup(3)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(1,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown31(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 27 (0, 2, 2, 4, 2)
SubGroup(3)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(2,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown31(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 28 (0, 2, 2, 4, 2)
SubGroup(3)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(3,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown31(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 29 (0, 2, 2, 2, 0)
SubGroup(1)
Alert(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # 击败[0:CHARA_G]!
# Group 30 (0, 5, 0, 8, 3)
SubGroup(4)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # 击败[y]敌人[/]!
SubGroup(1)
GroupCheck4(29,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 29: False 1
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(1,13,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1119,2,1,37,37,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]与对其不利的对手交战中!
# Group 31 (0, 5, 0, 5, 19)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(37,13,20,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown23(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(2,13,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(3,13,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(64,3,1,0,1,3,0,0,0,0,0,0,0,0,0) # 好,看来轮到我出场了。
SubGroup(1)
Unknown22(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(940,1,2,37,37,0,0,0,0,0,0,0,0,0,0) # 可以操作[0:CHARA_G]!
SubGroup(3)
Unknown91(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
ShowTutorial(56,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # 使用[$ACT_OPERATION_ORDER][$ACT_OPERATION_REVERSE]可以[g]更改[/]操作角色。 也可以在[g]指示行动画面[/]选择单位, 用指令更改。
ShowTutorial(285,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # [g]帝弥托利[/]的兵种为[g]士兵[/], 对付装备剑的敌人时有利, 将操作角色切换为他吧。
SubGroup(2)
PingOnMinimap(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1120,0,2,37,37,0,0,0,0,0,0,0,0,0,0) # 将角色更改为[0:CHARA_G]!
# Group 32 (0, 5, 2, 2, 2)
SubGroup(1)
GroupCheck4(31,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 31: True 0
SubGroup(1)
Unknown140(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 33 (0, 5, 2, 3, 2)
SubGroup(2)
GroupCheck4(32,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 32: True 0
GroupCheck4(49,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 49: True 0
SubGroup(1)
Unknown140(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 34 (0, 5, 0, 3, 2)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(37,13,20,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(65,3,1,1,1,0,0,0,0,0,0,0,0,0,0) # 单纯比力气的话, 我有自信不会输给任何人。
# Group 35 (0, 2, 2, 3, 14)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown18(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown23(0,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(1,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(2,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(3,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown27(0,62535,0,4681,1,0,0,0,0,0,0,0,0,0,0)
Unknown27(1,62535,0,4681,1,0,0,0,0,0,0,0,0,0,0)
Unknown27(2,62535,0,4681,1,0,0,0,0,0,0,0,0,0,0)
Unknown27(3,62535,0,4681,1,0,0,0,0,0,0,0,0,0,0)
# Group 36 (0, 2, 0, 3, 6)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(66,3,1,3,1,0,0,0,0,0,0,0,0,0,0) # 这么做是有些于心不忍…… 但我不能死在这里。
SubGroup(1)
TalkCharacter(62,140,1,4,1,0,0,0,0,0,0,0,0,0,0) # 他们都是什么人? 似乎全都拥有纹章啊。
SubGroup(1)
ShowTutorial(64,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # 拥有[g]纹章[/]的角色 在特定条件下会发动[g]纹章效果[/]。 关于纹章效果的详细内容, 可在状态画面中按下切换详细信息的按键, 将光标移至纹章处进行确认。
# Group 37 (0, 1, 0, 4, 3)
SubGroup(3)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(362,0,11,37,37,0,0,0,0,0,1,0,0,0,0) # [0:CHARA_G]还剩[g][0:NUMBER][/]人!
# Group 38 (0, 5, 0, 7, 2)
SubGroup(6)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(34,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 34: True 1
Unknown19(13,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(13,70,1,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # 击败[0:CHARA_G]!
Unknown17(2,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkFromOwnStrings(2,38,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 39 (9, 2, 4, 1, 0)
SubGroup(0)
# Group 40 (0, 2, 2, 4, 2)
SubGroup(3)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(0,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown31(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 41 (0, 2, 2, 4, 2)
SubGroup(3)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(1,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown31(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 42 (0, 2, 2, 4, 2)
SubGroup(3)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(2,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown31(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 43 (0, 2, 2, 4, 2)
SubGroup(3)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(3,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown31(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 44 (0, 2, 2, 2, 0)
SubGroup(1)
Alert(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # 击败[0:CHARA_G]和[1:CHARA_G]!
# Group 45 (0, 5, 0, 8, 3)
SubGroup(4)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # 击败[0:CHARA_G]!
SubGroup(1)
GroupCheck4(44,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 44: False 1
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(2,14,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(14,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1119,2,2,37,37,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]与对其不利的对手交战中!
# Group 46 (0, 5, 0, 5, 16)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(37,14,20,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(3,14,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(68,4,1,0,1,3,0,0,0,0,0,0,0,0,0) # 那接下来该轮到我了吧。
SubGroup(1)
Unknown22(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(940,1,3,37,37,0,0,0,0,0,0,0,0,0,0) # 可以操作[0:CHARA_G]!
SubGroup(2)
ShowTutorial(57,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # 武器或战技/魔法若存在[g]克制[/]效果, 针对特定敌人将大幅增加优势。 [g]存在克制效果时:[/] ·互克关系[g]提升三个层级[/]。 ·造成的伤害大幅增加。 ·所有攻击都会显示气绝条。 [g]克制的种类与范例:[/] ·[g]克制重装[/]:重骑士等重装兵种 ·[g]克制骑马[/]:战马骑士等骑马兵种 ·[g]克制飞行[/]:飞马骑士等飞行兵种 ·[g]克制魔物[/]:巨狼和魔兽等魔物
ShowTutorial(286,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # 飞马骑士与飞龙骑士等[g]飞行兵种[/]的弱点 是具有[g]克制飞行[/]的攻击。 将操作角色切换为装备[g]弓[/]的[g]库罗德[/]吧。
SubGroup(2)
PingOnMinimap(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1120,0,3,37,37,0,0,0,0,0,0,0,0,0,0) # 将角色更改为[0:CHARA_G]!
# Group 47 (0, 5, 0, 3, 2)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(37,14,20,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(69,4,1,1,1,0,0,0,0,0,0,0,0,0,0) # 我在战术方面还可以, 但战斗就不太行了啊。
# Group 48 (0, 5, 0, 7, 2)
SubGroup(6)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(47,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 47: True 1
Unknown19(14,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(14,70,1,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # 击败[0:CHARA_G]和[1:CHARA_G]!
Unknown17(3,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkFromOwnStrings(2,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 49 (0, 5, 0, 5, 8)
SubGroup(4)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(0)
SubGroup(4)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(442,1,0,2,11,37,37,0,0,0,0,0,0,0,0) # 成功击败[0:CHARA_G]等人!
SubGroup(1)
TalkCharacter(70,4,1,1,1,0,0,0,0,0,0,0,0,0,0) # 哎呀~看来我运气不错,射中了呢。
# Group 50 (26, 2, 4, 1, 0)
SubGroup(0)
# Group 51 (0, 5, 0, 2, 13)
SubGroup(1)
PauseMaybe(0,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(81,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # 贼人似乎聚集在了中央街道上, 我们应该在前进的同时压制林中堡垒。
SubGroup(1)
TalkCharacter(82,4,1,0,1,0,0,0,0,0,0,0,0,0,0) # 先观察一下敌人的兵种,再派出擅长 对付他们的人比较稳妥。那就拜托各位了。
SubGroup(1)
Unknown96(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown88(1500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(4)
Unknown43(1,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(2,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(3,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1114,4,4,1,1,37,37,0,0,3,4,0,0,0,0) # 对[0:CHARA_G]一行人下达指示,占领[r]堡垒[/]!
# Group 52 (0, 5, 0, 7, 0)
SubGroup(4)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(51,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 51: True 0
SubGroup(1)
Alert(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # 击败[r]敌人[/]!
SubGroup(1)
GroupCheck4(53,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 53: False 1
# Group 53 (0, 5, 0, 3, 12)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(51,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 51: True 0
SubGroup(3)
Unknown91(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
ShowTutorial(47,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # 在战斗中按下[$BTL_SHIFT_SLG_PART],可以[g]指示行动[/]。 在指示行动界面使用[$BTN_DECIDE]选择单位, 可根据不同情况下达各种指示。 ·移动到[g]指定地点[/]。 ·攻击[r]敌人[/]或占领[r]敌方堡垒[/]。 ·护送[b]友军[/]或防卫[b]我方堡垒[/]。 ·使用伤药[g]回复[/]。 活用[g]委任方针[/], 未下达指示时单位也会采取行动。
Unknown123(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown130(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown91(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown91(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown6(15,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(16,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(17,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 54 (0, 5, 0, 4, 12)
SubGroup(3)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(53,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 53: True 1
Unknown60(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown88(1200,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(1)
Unknown91(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,52,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1105,0,0,37,37,0,0,0,0,0,0,0,0,0,0) # 操作角色更改为[0:CHARA_G]!
SubGroup(4)
PingOnMinimap(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1116,1,4,2,1,37,37,0,0,0,0,0,0,0,0) # 成功对[0:CHARA_G]一行人下达行动指示!
# Group 55 (0, 5, 0, 2, 6)
SubGroup(1)
PauseMaybe(4,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown44(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(6,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(37,4,1,1,37,37,37,0,0,3,4,0,0,0,0) # 占领[r]堡垒[/]!
# Group 56 (0, 5, 0, 3, 3)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(15,20,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(1,15,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 57 (0, 5, 0, 3, 3)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(16,20,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(2,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 58 (0, 5, 0, 3, 3)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(17,20,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(3,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 59 (3, 2, 4, 11, 0)
SubGroup(3)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(15,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
SubGroup(2)
Alert(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # 击败[y]敌人[/]!
Unknown13(1,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown15(0,15,50,3,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(2,15,50,3,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(3,15,50,3,1,1,0,0,0,0,0,0,0,0,0)
# Group 60 (0, 2, 2, 1, 5)
SubGroup(0)
SubGroup(2)
Unknown0(3,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(61,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 61 (0, 2, 2, 3, 4)
SubGroup(2)
GroupCheck4(60,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 60: True 1
Unknown28(3,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown76(15,65535,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(60,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 62 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown18(15,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown19(15,1,7,0,1,0,0,0,0,0,0,0,0,0,0)
# Group 63 (3, 2, 4, 11, 0)
SubGroup(3)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(16,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
SubGroup(2)
Alert(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # 击败[0:CHARA_G]!
Unknown13(2,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown15(0,16,50,3,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(1,16,50,3,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(3,16,50,3,1,1,0,0,0,0,0,0,0,0,0)
# Group 64 (0, 2, 2, 1, 5)
SubGroup(0)
SubGroup(2)
Unknown0(4,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(65,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 65 (0, 2, 2, 3, 4)
SubGroup(2)
GroupCheck4(64,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 64: True 1
Unknown28(4,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown76(16,65535,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(64,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 66 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown18(16,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown19(16,2,7,0,1,0,0,0,0,0,0,0,0,0,0)
# Group 67 (3, 2, 4, 11, 0)
SubGroup(3)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(17,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
SubGroup(2)
Alert(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # 击败[0:CHARA_G]和[1:CHARA_G]!
Unknown13(3,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown15(0,17,50,3,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(1,17,50,3,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(2,17,50,3,1,1,0,0,0,0,0,0,0,0,0)
# Group 68 (0, 2, 2, 1, 5)
SubGroup(0)
SubGroup(2)
Unknown0(5,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(69,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 69 (0, 2, 2, 3, 4)
SubGroup(2)
GroupCheck4(68,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 68: True 1
Unknown28(5,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown76(17,65535,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(68,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 70 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown18(17,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown19(17,3,7,0,1,0,0,0,0,0,0,0,0,0,0)
# Group 71 (0, 2, 4, 6, 0)
SubGroup(3)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(15,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Alert(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # 击败[y]敌人[/]!
Unknown13(1,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 72 (0, 5, 0, 3, 6)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown31(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(1,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(1,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,37,37,4,1,0,0,0,0,0,0,0,0)
# Group 73 (0, 5, 0, 3, 8)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(5,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown31(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(2,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(2,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,37,37,5,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(84,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # 这里的守备可真松散啊, 看来下个堡垒也能轻松攻破吧。
# Group 74 (0, 5, 0, 3, 6)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(6,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown31(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(3,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(3,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,37,37,6,1,0,0,0,0,0,0,0,0)
# Group 75 (0, 5, 0, 17, 6)
SubGroup(4)
PauseMaybe(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(79,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # 打得越来越顺手了, 我也差不多该展现实力了。
Unknown66(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown10(0,61500,0,60270,0,63500,0,62500,0,0,1,1,0,0,0)
Alert(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # 击败[r]敌人[/]!
SubGroup(2)
Unknown10(1,61500,0,60270,0,63500,0,62500,0,0,1,1,0,0,0)
Alert(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # 击败[y]敌人[/]!
SubGroup(2)
Unknown10(2,61500,0,60270,0,63500,0,62500,0,0,1,1,0,0,0)
Alert(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # 击败[0:CHARA_G]!
SubGroup(2)
Unknown10(3,61500,0,60270,0,63500,0,62500,0,0,1,1,0,0,0)
Alert(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # 击败[0:CHARA_G]和[1:CHARA_G]!
SubGroup(5)
Unknown83(6206,672,6073,6187,680,6026,50,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown88(1800,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
ShowTutorial(79,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # 破坏在战场上发现的[g]壶[/], 会根据壶的颜色出现金钱或回复道具。
Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
# Group 76 (0, 5, 0, 6, 8)
SubGroup(5)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(5,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(6,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown53(3,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(4,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(5,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(6,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(468,1,1,2,37,37,37,0,0,0,0,0,0,0,0) # 成功占领[r]堡垒[/]!
SubGroup(1)
TalkCharacter(90,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # 这下应该算是压制得差不多了。
# Group 77 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 78 (0, 5, 0, 2, 44)
SubGroup(1)
PauseMaybe(1,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(91,10,1,2,1,1,0,0,0,0,0,0,0,0,0) # 可恶!事到如今我也不搞什么策略了! 所有人都给我上,干掉他们!
SubGroup(18)
Unknown14(18,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(19,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(20,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(21,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(25,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(33,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(34,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(35,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(36,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown23(18,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(19,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(20,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(21,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(25,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(33,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(34,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(35,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(36,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(10)
PingOnMinimap(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(35,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(36,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(220,2,37,37,37,14,0,0,0,0,0,0,0,0,0) # [r][0:PARTY][/]的援军现身!
SubGroup(1)
TalkCharacter(92,4,1,4,1,0,0,0,0,0,0,0,0,0,0) # 搞什么啊,这里到底有多少人! 这哪里是盗贼团,分明是军队吧……
SubGroup(6)
PingOnMinimap(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(1,37,3,0,0,1,37,2,0,0,0,0,0,0,0)
Alert(1111,0,10,37,37,0,0,0,0,0,0,0,0,0,0) # 对付[r]敌方[/]援军的同时,朝[0:CHARA_G]的所在位置进军!
SubGroup(2)
Unknown0(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 79 (0, 5, 0, 2, 26)
SubGroup(1)
Unknown28(1,3,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown80(40,0,0,0,0,0,37,0,0,0,0,0,0,0,0)
SubGroup(2)
SetDeathText(31,73,93,2,0,0,0,0,0,0,0,0,0,0,0) # 赛罗司骑士团前来支援! 胆敢威胁学生安危的盗贼们……受死吧!
CloseUp(8,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown14(9,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(8,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(9,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(8,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(10)
Unknown19(22,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown19(23,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown19(24,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown19(33,9,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown19(34,9,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown19(35,9,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown35(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1118,1,37,37,37,10,0,0,1,0,0,0,0,0,0) # [b][0:PARTY][/]现身!已占领[0:AREA]!
SubGroup(2)
Unknown23(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(94,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # 没想到骑士团会在这时候出现…… 看来这一战我们有胜算了。
# Group 80 (16, 2, 4, 1, 0)
SubGroup(0)
# Group 81 (0, 5, 0, 2, 22)
SubGroup(1)
GroupCheck3(79,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 79: 1 0 0
SubGroup(1)
TalkDeploySlot(97,10,1,4,1,1,0,0,0,0,0,0,0,0,0) # 居然是赛罗司骑士团!?啧! 至少得干掉一个人,不然我们就惨了!
SubGroup(3)
Unknown96(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown100(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(574,0,10,37,37,0,0,0,4,0,0,0,0,0,0) # [0:CHARA_G]为迎击敌军而开启大门!
SubGroup(1)
TalkCharacter(98,4,1,0,1,0,0,0,0,0,0,0,0,0,0) # 敌人开始不顾一切地冲过来了, 各位要当心他们的突击啊!
SubGroup(2)
Unknown43(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,2,1,10,37,37,0,0,0,0,0,0,0,0) # 击败[0:CHARA_G]!
SubGroup(2)
Unknown10(0,1,10,37,37,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown80(44,0,0,0,0,0,37,0,0,0,0,0,0,0,0)
# Group 82 (0, 5, 0, 2, 7)
SubGroup(1)
PauseMaybe(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1115,0,1,10,37,0,0,0,4,0,0,0,0,0,0) # 对[0:CHARA_G]一行人下达指示,朝[1:CHARA_G]发动一齐攻击!
SubGroup(3)
Unknown91(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
ShowTutorial(289,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # 在[g]指示行动画面[/]下达[g]一齐攻击[/]的指示后, 所有可接收指示的单位 将一起攻击指定对象。 想要举全军之力击败敌军时, 可灵活运用该指示。
Unknown123(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 83 (0, 2, 0, 4, 2)
SubGroup(3)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(82,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 82: True 0
Unknown15(37,10,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(100,10,1,2,0,1,0,0,0,0,0,0,0,0,0) # 可恶! 只要在这里宰了你们……
# Group 84 (0, 2, 0, 3, 3)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(10,60,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkDeploySlot(101,10,1,2,0,1,0,0,0,0,0,0,0,0,0) # 还没完! 别小看盗贼啊!
TalkCharacter(102,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # 我们也不能死。 抱歉了……我们不会手下留情。
# Group 85 (0, 2, 0, 3, 3)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(10,30,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkDeploySlot(103,10,1,2,0,1,0,0,0,0,0,0,0,0,0) # 可恶,你们这群混账东西, 还敢到处躲来躲去!
TalkCharacter(104,4,1,4,1,0,0,0,0,0,0,0,0,0,0) # 被打到可是会死的, 不躲怎么行?
# Group 86 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(82,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 82: True 0
SubGroup(1)
TalkCharacter(95,31,1,2,1,3,0,0,0,0,0,0,0,0,0) # 各位,听好了! 列队,拿下盗贼!
# Group 87 (0, 5, 0, 3, 6)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(83,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 83: True 0
SubGroup(1)
Unknown88(4000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(3)
Unknown91(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown123(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
ShowTutorial(59,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # [g]觉醒条[/]积满后, 按下[$ACT_EXTRA_ROLE1]+[$ACT_EXTRA_ATK3]可以[g]觉醒[/]。 觉醒状态会持续到觉醒条耗尽。 觉醒中按下[$ACT_EXTRA_ROLE1]+[$ACT_EXTRA_ATK3]可以[g]解除觉醒[/]。 [g]若要累积觉醒条:[/] ·取得蓝色药品。 ·给予敌人伤害。 ·以必杀连击攻击敌人。 [g]在觉醒状态下:[/] ·所有攻击都会显示气绝条。 ·无视互克关系,容易削减气绝条。 ·每达到一定击败数会出现额外加成。 ·即使受到伤害,HP也不会归0。 觉醒中按下[$ACT_SPECIAL_ATTACK]或觉醒条耗尽后, 将会发动[g]无双奥义[/]并结束觉醒状态。 ※觉醒中无法切换操作角色。
# Group 88 (4, 2, 4, 3, 0)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(87,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 87: 1 1 0
# Group 89 (0, 5, 0, 2, 2)
SubGroup(1)
Alert(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # 击败[r]敌人[/]!
SubGroup(1)
TalkCharacter(77,140,1,1,1,0,0,0,0,0,0,0,0,0,0) # 浑身都充满了力量啊, 你应该能像那时一样变强吧?
# Group 90 (0, 5, 0, 2, 2)
SubGroup(1)
Alert(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # 击败[y]敌人[/]!
SubGroup(1)
TalkCharacter(78,2,1,1,1,0,0,0,0,0,0,0,0,0,0) # 感觉全身都充满了力量…… 我就放手一搏吧。
# Group 91 (0, 5, 0, 2, 2)
SubGroup(1)
Alert(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # 击败[0:CHARA_G]!
SubGroup(1)
TalkCharacter(79,3,1,1,1,0,0,0,0,0,0,0,0,0,0) # 打得越来越顺手了, 我也差不多该展现实力了。
# Group 92 (0, 5, 0, 2, 2)
SubGroup(1)
Alert(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # 击败[0:CHARA_G]和[1:CHARA_G]!
SubGroup(1)
TalkCharacter(80,4,1,1,1,0,0,0,0,0,0,0,0,0,0) # 我现在浑身是力气, 看我大闹一场吧!
# Group 93 (0, 5, 2, 2, 5)
SubGroup(1)
GroupCheck4(87,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 87: True 0
SubGroup(1)
Unknown140(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(7,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 94 (0, 5, 2, 5, 2)
SubGroup(2)
GroupCheck4(93,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 93: True 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkFromOwnStrings2(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown140(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 95 (0, 5, 2, 4, 2)
SubGroup(3)
GroupCheck4(87,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 87: True 0
GroupCheck4(94,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 94: True 0
Unknown28(7,10,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown140(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 96 (0, 5, 2, 3, 2)
SubGroup(2)
GroupCheck4(95,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 95: True 0
Unknown21(37,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown140(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 97 (4, 2, 4, 2, 0)
SubGroup(1)
Unknown29(0,0,2,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 98 (0, 5, 0, 3, 2)
SubGroup(2)
GroupCheck4(19,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 19: True 1
Unknown18(1,90,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(72,2,1,3,1,0,0,0,0,0,0,0,0,0,0) # 艾黛尔贾特,你没事吧? 你最好先去疗下伤。
# Group 99 (0, 5, 0, 3, 2)
SubGroup(2)
GroupCheck4(31,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 31: True 1
Unknown18(2,90,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(73,3,1,3,1,0,0,0,0,0,0,0,0,0,0) # 帝弥托利,你还好吧? 别硬撑了,快去疗伤吧。
# Group 100 (0, 5, 0, 3, 2)
SubGroup(2)
GroupCheck4(46,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 46: True 1
Unknown18(3,90,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(74,1,1,3,1,0,0,0,0,0,0,0,0,0,0) # 库罗德,你受伤了吧。 不如先去治疗一下?
# Group 101 (0, 5, 0, 5, 6)
SubGroup(1)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(98,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 98: 1 1 0
GroupCheck3(99,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 99: 1 1 0
GroupCheck3(100,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 100: 1 1 0
SubGroup(1)
Unknown91(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
ShowTutorial(62,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # 按下[$ACT_EXTRA_ROLE1]+[$ACT_EXTRA_ATK4]使用[g]伤药[/], 即可回复自身HP。 伤药使用次数会在战斗结束后重置。
SubGroup(1)
Unknown2(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 102 (2, 2, 4, 2, 0)
SubGroup(1)
Unknown29(0,0,2,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 103 (0, 5, 0, 2, 6)
SubGroup(1)
Unknown10(37,64900,0,37400,0,24864,1,54700,0,0,1,0,0,0,0)
SubGroup(1)
TalkCharacter(85,140,1,3,1,0,0,0,0,0,0,0,0,0,0) # 我的担心或许是多余的……可我还是 想提醒你,受了伤别勉强,记得及时用药。
SubGroup(1)
Unknown91(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
ShowTutorial(62,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # 按下[$ACT_EXTRA_ROLE1]+[$ACT_EXTRA_ATK4]使用[g]伤药[/], 即可回复自身HP。 伤药使用次数会在战斗结束后重置。
# Group 104 (0, 5, 0, 2, 2)
SubGroup(1)
GroupCheck3(103,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 103: 1 1 0
SubGroup(1)
Unknown2(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 105 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 106 (0, 5, 2, 4, 5)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(101,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 101: True 0
GroupCheck4(103,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 103: True 0
SubGroup(1)
Unknown140(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(6,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 107 (0, 5, 2, 3, 2)
SubGroup(2)
GroupCheck4(106,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 106: True 0
Unknown28(6,40,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown140(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 108 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 109 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 110 (0, 7, 0, 3, 9)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown112(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown149(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,2,2,10,37,37,0,0,0,0,0,0,0,0) # 成功击败[0:CHARA_G]!
SubGroup(1)
GenderedMcTalk(0,106,107,1,0,1,0,0,0,0,0,0,0,0,0) # 总之算是成功完成任务了吧?
SetDeathText(2,115,108,3,0,0,0,0,0,0,0,0,0,0,0)
艾黛尔贾特 volume_up
没想到…… 我竟然会死在……这种地方……
SetDeathText(3,115,109,3,0,0,0,0,0,0,0,0,0,0,0)
帝弥托利 volume_up
我还有…… 必须履行的……义务啊……
SetDeathText(4,115,110,3,0,0,0,0,0,0,0,0,0,0,0)
库罗德 volume_up
到头来…… 我的梦想……只是一场空……
SetDeathText(2,96,108,3,0,0,0,0,0,0,0,0,0,0,0)
艾黛尔贾特 volume_up
没想到…… 我竟然会死在……这种地方……
SetDeathText(3,96,109,3,0,0,0,0,0,0,0,0,0,0,0)
帝弥托利 volume_up
我还有…… 必须履行的……义务啊……
SetDeathText(4,96,110,3,0,0,0,0,0,0,0,0,0,0,0)
库罗德 volume_up
到头来…… 我的梦想……只是一场空……
SetDeathText(43,96,105,3,0,0,0,0,0,0,0,0,0,0,0)
寇斯塔斯 volume_up
呜…… 早知道……就不接这活了……
TalkCharacter(53,4,1,0,1,3,0,0,0,0,0,0,0,0,0)
link 库罗德 volume_up
那能麻烦你帮个忙吗? 有个好恐怖的盗贼团正在追杀我们。
TalkCharacter(54,2,1,0,1,3,0,0,0,0,0,0,0,0,0)
link 艾黛尔贾特 volume_up
我们会支付可观的酬劳, 当然,前提是得先渡过眼前的难关。
MainMissionStart(1112,4,3,1,1,11,37,0,0,0,0,0,0,0,0) MAIN MISSION START: 击败阻挡[0:CHARA_G]一行人去路的[1:CHARA_G]!
ShowTutorial(283,0,0,0,0,0,0,0,0,0,0,0,0,0,0) [HERO_MF]的兵种已更改为富鲁格。[HERO_MF]学会了个人特技。 个人特技共有三种, 分别为:行动系、辅助系、战术系。在战斗中按下[$ACT_EXTRA_ROLE2]+[$ACT_EXTRA_ATK2],可确认 当前操作角色的兵种及个人特技详情。
MainMissionStart(438,1,3,2,11,37,37,0,0,0,0,0,0,0,0) MAIN MISSION START: 成功击败[0:CHARA_G]!
Alert(1102,2,1,37,37,0,0,0,0,0,0,0,0,0,0) 紧追[0:CHARA_G]一行人的[r]盗贼团[/]现身!
SetDeathText(43,73,55,2,0,0,0,0,0,0,0,0,0,0,0)
寇斯塔斯 volume_up
找到那群家伙啦! 千万别让他们给跑了!
MainMissionStart(1113,4,0,1,12,0,37,0,0,0,0,0,0,0,0) MAIN MISSION START: 击败[0:CHARA_G]等人,确保退路畅通!
TalkDeploySlot(58,10,1,2,1,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
什么?竟然有救兵? 把他们通通干掉!
TalkDeploySlot(67,10,1,2,1,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
你们竟然连一群小鬼也搞不定! 别看到人就冲上去,要耐心等待时机啊!
Alert(1119,2,0,0,37,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]与对其不利的对手交战中!
ShowTutorial(284,0,0,0,0,0,0,0,0,0,0,0,0,0,0) 在地图或敌将头上会显示 代表双方互克效果的互克图标。在互克关系中越有利, 朝上的箭头数量就越多, 更容易削减对手的气绝条。 此外,对手受到攻击会更容易畏惧。互克关系由兵种决定。 关于何种兵种克制何种敌人, 可在状态画面的兵种特技中 确认详细信息。艾黛尔贾特的兵种为战士, 对付装备枪的敌人时有利。
TalkCharacter(60,2,1,0,1,3,0,0,0,0,0,0,0,0,0)
link 艾黛尔贾特 volume_up
这里就交给我吧。
Alert(1105,1,1,37,37,0,0,0,0,0,0,0,0,0,0) 操作角色更改为[0:CHARA_G]!
TalkCharacter(61,2,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 艾黛尔贾特 volume_up
对付擅长防守的敌人时, 需要用到一些技巧哦。
TalkCharacter(63,2,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 艾黛尔贾特 volume_up
轻而易举。
TalkFromOwnStrings(3,38,1,1,3,0,0,0,0,0,0,0,0,0,0) warning 身手了得的雇主真是求之不得。
Alert(362,0,11,37,37,0,0,0,0,0,2,0,0,0,0) [0:CHARA_G]还剩[0:NUMBER]人!
Alert(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0) 击败[0:CHARA_G]!
Alert(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0) 击败[y]敌人[/]!
Alert(1119,2,1,37,37,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]与对其不利的对手交战中!
TalkCharacter(64,3,1,0,1,3,0,0,0,0,0,0,0,0,0)
link 帝弥托利 volume_up
好,看来轮到我出场了。
Alert(940,1,2,37,37,0,0,0,0,0,0,0,0,0,0) 可以操作[0:CHARA_G]!
ShowTutorial(56,0,0,0,0,0,0,0,0,0,0,0,0,0,0) 使用[$ACT_OPERATION_ORDER][$ACT_OPERATION_REVERSE]可以更改操作角色。 也可以在指示行动画面选择单位, 用指令更改。
ShowTutorial(285,0,0,0,0,0,0,0,0,0,0,0,0,0,0) 帝弥托利的兵种为士兵, 对付装备剑的敌人时有利, 将操作角色切换为他吧。
Alert(1120,0,2,37,37,0,0,0,0,0,0,0,0,0,0) 将角色更改为[0:CHARA_G]!
TalkCharacter(65,3,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 帝弥托利 volume_up
单纯比力气的话, 我有自信不会输给任何人。
TalkCharacter(66,3,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 帝弥托利 volume_up
这么做是有些于心不忍…… 但我不能死在这里。
TalkCharacter(62,140,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 拉鲁瓦 volume_up
他们都是什么人? 似乎全都拥有纹章啊。
ShowTutorial(64,0,0,0,0,0,0,0,0,0,0,0,0,0,0) 拥有纹章的角色 在特定条件下会发动纹章效果。 关于纹章效果的详细内容, 可在状态画面中按下切换详细信息的按键, 将光标移至纹章处进行确认。
Alert(362,0,11,37,37,0,0,0,0,0,1,0,0,0,0) [0:CHARA_G]还剩[0:NUMBER]人!
Alert(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0) 击败[0:CHARA_G]!
TalkFromOwnStrings(2,38,1,1,0,0,0,0,0,0,0,0,0,0,0) warning 身手了得的雇主真是求之不得。
Alert(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0) 击败[0:CHARA_G]和[1:CHARA_G]!
Alert(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0) 击败[0:CHARA_G]!
Alert(1119,2,2,37,37,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]与对其不利的对手交战中!
TalkCharacter(68,4,1,0,1,3,0,0,0,0,0,0,0,0,0)
link 库罗德 volume_up
那接下来该轮到我了吧。
Alert(940,1,3,37,37,0,0,0,0,0,0,0,0,0,0) 可以操作[0:CHARA_G]!
ShowTutorial(57,0,0,0,0,0,0,0,0,0,0,0,0,0,0) 武器或战技/魔法若存在克制效果, 针对特定敌人将大幅增加优势。存在克制效果时: ·互克关系提升三个层级。 ·造成的伤害大幅增加。 ·所有攻击都会显示气绝条。克制的种类与范例: ·克制重装:重骑士等重装兵种 ·克制骑马:战马骑士等骑马兵种 ·克制飞行:飞马骑士等飞行兵种 ·克制魔物:巨狼和魔兽等魔物
ShowTutorial(286,0,0,0,0,0,0,0,0,0,0,0,0,0,0) 飞马骑士与飞龙骑士等飞行兵种的弱点 是具有克制飞行的攻击。 将操作角色切换为装备库罗德吧。
Alert(1120,0,3,37,37,0,0,0,0,0,0,0,0,0,0) 将角色更改为[0:CHARA_G]!
TalkCharacter(69,4,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 库罗德 volume_up
我在战术方面还可以, 但战斗就不太行了啊。
Alert(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0) 击败[0:CHARA_G]和[1:CHARA_G]!
TalkFromOwnStrings(2,39,1,1,0,0,0,0,0,0,0,0,0,0,0) warning 干得漂亮,阿罗伊斯。
MainMissionStart(442,1,0,2,11,37,37,0,0,0,0,0,0,0,0) MAIN MISSION START: 成功击败[0:CHARA_G]等人!
TalkCharacter(70,4,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 库罗德 volume_up
哎呀~看来我运气不错,射中了呢。
TalkCharacter(81,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 帝弥托利 volume_up
贼人似乎聚集在了中央街道上, 我们应该在前进的同时压制林中堡垒。
TalkCharacter(82,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 库罗德 volume_up
先观察一下敌人的兵种,再派出擅长 对付他们的人比较稳妥。那就拜托各位了。
MainMissionStart(1114,4,4,1,1,37,37,0,0,3,4,0,0,0,0) MAIN MISSION START: 对[0:CHARA_G]一行人下达指示,占领[r]堡垒[/]!
Alert(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0) 击败[r]敌人[/]!
ShowTutorial(47,0,0,0,0,0,0,0,0,0,0,0,0,0,0) 在战斗中按下[$BTL_SHIFT_SLG_PART],可以指示行动。 在指示行动界面使用[$BTN_DECIDE]选择单位, 可根据不同情况下达各种指示。·移动到指定地点。 ·攻击[r]敌人[/]或占领[r]敌方堡垒[/]。 ·护送[b]友军[/]或防卫[b]我方堡垒[/]。 ·使用伤药回复。活用委任方针, 未下达指示时单位也会采取行动。
Alert(1105,0,0,37,37,0,0,0,0,0,0,0,0,0,0) 操作角色更改为[0:CHARA_G]!
MainMissionStart(1116,1,4,2,1,37,37,0,0,0,0,0,0,0,0) MAIN MISSION START: 成功对[0:CHARA_G]一行人下达行动指示!
MainMissionStart(37,4,1,1,37,37,37,0,0,3,4,0,0,0,0) MAIN MISSION START: 占领[r]堡垒[/]!
Alert(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0) 击败[y]敌人[/]!
Alert(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0) 击败[0:CHARA_G]!
Alert(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0) 击败[0:CHARA_G]和[1:CHARA_G]!
Alert(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0) 击败[y]敌人[/]!
TalkCharacter(84,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 帝弥托利 volume_up
这里的守备可真松散啊, 看来下个堡垒也能轻松攻破吧。
TalkDeploySlot(79,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
贝雷特 volume_up
打得越来越顺手了, 我也差不多该展现实力了。
Alert(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0) 击败[r]敌人[/]!
Alert(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0) 击败[y]敌人[/]!
Alert(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0) 击败[0:CHARA_G]!
Alert(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0) 击败[0:CHARA_G]和[1:CHARA_G]!
ShowTutorial(79,0,0,0,0,0,0,0,0,0,0,0,0,0,0) 破坏在战场上发现的, 会根据壶的颜色出现金钱或回复道具。
MainMissionStart(468,1,1,2,37,37,37,0,0,0,0,0,0,0,0) MAIN MISSION START: 成功占领[r]堡垒[/]!
TalkCharacter(90,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 帝弥托利 volume_up
这下应该算是压制得差不多了。
TalkDeploySlot(91,10,1,2,1,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
可恶!事到如今我也不搞什么策略了! 所有人都给我上,干掉他们!
Alert(220,2,37,37,37,14,0,0,0,0,0,0,0,0,0) [r][0:PARTY][/]的援军现身!
TalkCharacter(92,4,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 库罗德 volume_up
搞什么啊,这里到底有多少人! 这哪里是盗贼团,分明是军队吧……
Alert(1111,0,10,37,37,0,0,0,0,0,0,0,0,0,0) 对付[r]敌方[/]援军的同时,朝[0:CHARA_G]的所在位置进军!
SetDeathText(31,73,93,2,0,0,0,0,0,0,0,0,0,0,0)
阿罗伊斯 volume_up
赛罗司骑士团前来支援! 胆敢威胁学生安危的盗贼们……受死吧!
Alert(1118,1,37,37,37,10,0,0,1,0,0,0,0,0,0) [b][0:PARTY][/]现身!已占领[0:AREA]!
TalkCharacter(94,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 帝弥托利 volume_up
没想到骑士团会在这时候出现…… 看来这一战我们有胜算了。
TalkDeploySlot(97,10,1,4,1,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
居然是赛罗司骑士团!?啧! 至少得干掉一个人,不然我们就惨了!
Alert(574,0,10,37,37,0,0,0,4,0,0,0,0,0,0) [0:CHARA_G]为迎击敌军而开启大门!
TalkCharacter(98,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 库罗德 volume_up
敌人开始不顾一切地冲过来了, 各位要当心他们的突击啊!
MainMissionStart(2,4,2,1,10,37,37,0,0,0,0,0,0,0,0) MAIN MISSION START: 击败[0:CHARA_G]!
Alert(1115,0,1,10,37,0,0,0,4,0,0,0,0,0,0) 对[0:CHARA_G]一行人下达指示,朝[1:CHARA_G]发动一齐攻击!
ShowTutorial(289,0,0,0,0,0,0,0,0,0,0,0,0,0,0) 指示行动画面下达一齐攻击的指示后, 所有可接收指示的单位 将一起攻击指定对象。 想要举全军之力击败敌军时, 可灵活运用该指示。
TalkDeploySlot(100,10,1,2,0,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
可恶! 只要在这里宰了你们……
TalkDeploySlot(101,10,1,2,0,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
还没完! 别小看盗贼啊!
TalkCharacter(102,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 帝弥托利 volume_up
我们也不能死。 抱歉了……我们不会手下留情。
TalkDeploySlot(103,10,1,2,0,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
可恶,你们这群混账东西, 还敢到处躲来躲去!
TalkCharacter(104,4,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 库罗德 volume_up
被打到可是会死的, 不躲怎么行?
TalkCharacter(95,31,1,2,1,3,0,0,0,0,0,0,0,0,0)
link 阿罗伊斯 volume_up
各位,听好了! 列队,拿下盗贼!
ShowTutorial(59,0,0,0,0,0,0,0,0,0,0,0,0,0,0) 觉醒条积满后, 按下[$ACT_EXTRA_ROLE1]+[$ACT_EXTRA_ATK3]可以觉醒。 觉醒状态会持续到觉醒条耗尽。 觉醒中按下[$ACT_EXTRA_ROLE1]+[$ACT_EXTRA_ATK3]可以解除觉醒若要累积觉醒条: ·取得蓝色药品。 ·给予敌人伤害。 ·以必杀连击攻击敌人。在觉醒状态下: ·所有攻击都会显示气绝条。 ·无视互克关系,容易削减气绝条。 ·每达到一定击败数会出现额外加成。 ·即使受到伤害,HP也不会归0。觉醒中按下[$ACT_SPECIAL_ATTACK]或觉醒条耗尽后, 将会发动无双奥义并结束觉醒状态。 ※觉醒中无法切换操作角色。
Alert(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0) 击败[r]敌人[/]!
TalkCharacter(77,140,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 拉鲁瓦 volume_up
浑身都充满了力量啊, 你应该能像那时一样变强吧?
Alert(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0) 击败[y]敌人[/]!
TalkCharacter(78,2,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 艾黛尔贾特 volume_up
感觉全身都充满了力量…… 我就放手一搏吧。
Alert(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0) 击败[0:CHARA_G]!
TalkCharacter(79,3,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 帝弥托利 volume_up
打得越来越顺手了, 我也差不多该展现实力了。
Alert(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0) 击败[0:CHARA_G]和[1:CHARA_G]!
TalkCharacter(80,4,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 库罗德 volume_up
我现在浑身是力气, 看我大闹一场吧!
TalkDeploySlot(72,2,1,3,1,0,0,0,0,0,0,0,0,0,0)
雷欧妮 volume_up
艾黛尔贾特,你没事吧? 你最好先去疗下伤。
TalkDeploySlot(73,3,1,3,1,0,0,0,0,0,0,0,0,0,0)
古斯塔夫 volume_up
帝弥托利,你还好吧? 别硬撑了,快去疗伤吧。
TalkDeploySlot(74,1,1,3,1,0,0,0,0,0,0,0,0,0,0)
拉斐尔 volume_up
库罗德,你受伤了吧。 不如先去治疗一下?
ShowTutorial(62,0,0,0,0,0,0,0,0,0,0,0,0,0,0) 按下[$ACT_EXTRA_ROLE1]+[$ACT_EXTRA_ATK4]使用伤药, 即可回复自身HP。 伤药使用次数会在战斗结束后重置。
TalkCharacter(85,140,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 拉鲁瓦 volume_up
我的担心或许是多余的……可我还是 想提醒你,受了伤别勉强,记得及时用药。
ShowTutorial(62,0,0,0,0,0,0,0,0,0,0,0,0,0,0) 按下[$ACT_EXTRA_ROLE1]+[$ACT_EXTRA_ATK4]使用伤药, 即可回复自身HP。 伤药使用次数会在战斗结束后重置。
MainMissionStart(438,1,2,2,10,37,37,0,0,0,0,0,0,0,0) MAIN MISSION START: 成功击败[0:CHARA_G]!
GenderedMcTalk(0,106,107,1,0,1,0,0,0,0,0,0,0,0,0)
谢兹 volume_up
总之算是成功完成任务了吧?
谢兹 volume_up
总之算是成功完成任务了吧?