1. 구스타브, 아네트, 부탁한다. 작전의 성공은 자네들에게 달렸어.
  2. 맡겨만 주세요, 폐하! 큰아버지를…… 꼭 설득하고 말 거예요!
  3. 구스타브, 잘 부탁한다. 작전의 성공은 자네에게 달렸어.
  4. 예, 알겠습니다. 기필코 형님을 설득해 보이겠습니다.
  5. ……괜찮은 거냐, 디미트리? 이건 가족들 앞에서 할 얘기는 아니다만……
  6. 제후가 다시 남작을 앞세울 가능성도 있어. 해치워 두는 편이 후환의 여지가 없을 텐데.
  7. ……분명 그게 가장 손쉬운 길이긴 하겠지. 하지만 나중을 생각하면 설득해야 해.
  8. 남작에겐 문장을 지닌 적자가 있습니다. 설령 지금 남작을 죽인다 한들……
  9. 무슨 일이 생기면, 그때는 그를 떠받들며 우두머리에 앉혀 버리겠지요.
  10. 그렇지. 그래서 도미닉 남작을 설득해 우리 편으로 끌어들이려는 거야.
  11. 우선은 다른 서부 제후들의 전력을 줄여서 남작과 접촉할 길을 모색하자.
  12. 디미트리, 슬슬 가자.
  13. 디미트리, 슬슬 가자.
  14. 그래, 그래야지.
  15. ……우리 병력은 결코 많지 않아. 아리안로드에도 병사를 남겨 뒀으니까.
  16. 조금은 고전하게 되겠지만…… 질 수 없는 싸움이야. 모두, 힘을 빌려줘.
  17. 핫! 몇 달 전의 디미트리에게 들려주고 싶은 말이군.
  18. 후훗, 몇 달 전의 디미트리에게 들려주고 싶은 말이네.
  19. 지금의 디미트리가 훨씬 나아. 뭐랄까…… 힘이 좀 빠진 것 같아.
  20. 지금의 디미트리가 훨씬 나아. 뭐랄까…… 힘이 좀 빠진 것 같아.
  21. ……하하, 힘이 좀 빠졌다라. 그럴지도 모르겠군.
  22. 이제 완전히 동료들과의 정이 깊어졌구나. 그들과 지내는 시간은 참 유익한 것 같아.
  23. 나도 기쁘긴 한데…… 네가 본래의 목적을 잊지 않았으면 좋겠어.
  24. ……"잿빛 악마" 말이구나.
  25. ……"잿빛 악마" 말이구나.
  26. 성장이란 자신을 키워 발전시키는 걸 말해. 그러려면 강한 목적의식이 꼭 필요하지.
  27. ……처음 너를 만났을 때, 난 너의 오기에 강한 매력을 느꼈어.
  28. 그 굳센 의지야말로 너를 크게 성장시킬 거라 확신했으니까.
  29. 네가 목적을 잃는 건, 네 성장을 원하는 나로서는 바람직하지 않은 사태야.
  30. ……저기, 아르발.
  31. ……저기, 아르발.
  32. 왜 그래?
  33. 너 말야, "잿빛 악마"에게 너무 집착하는 거 아냐?
  34. 너 말야, "잿빛 악마"에게 너무 집착하는 거 아냐?
  35. 그런가? 그렇게 생각해 본 적은 없는 것 같은데……?
  36. 목적은…… 가령 디미트리 일행을 위해 싸운다거나, 그런 거라도 상관없잖아?
  37. 목적은…… 가령 디미트리 일행을 위해 싸운다거나, 그런 거라도 상관없잖아?
  38. 지금의 나에게는 "잿빛 악마"를 쓰러뜨리는 것만큼 중요한 목적이야.
  39. 지금의 나에게는 "잿빛 악마"를 쓰러뜨리는 것만큼 중요한 목적이야.
  40. ………………
  41. 아르발?
  42. 아르발?
  43. 그게 너와 나의 운명이라고 느끼고 있는 걸지도 몰라……
InitEvent (index: 0)
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56 2 0 0 0 0 0 0 0 0 0 0 0 0 0
LoadCharactersEvent (index: 1)
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110 3 17 13 50 30 NULL NULL NULL NULL NULL NULL NULL NULL NULL
InitPlacesEvent (index: 2)
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0 3 1 4 5 2 NULL NULL NULL NULL NULL NULL NULL NULL NULL
SetPlaceRotationEvent (index: 3)
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SetPlaceRotationEvent (index: 4)
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5 210 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (78) (index: 5)
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17 NULL NULL NULL NULL NULL NULL NULL 0 0 0 0 0 0 0
CheckRecruitmentEvent (index: 6)
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0 0 17 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
TopLeftLocationBannerEvent (index: 7)
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65 NULL NULL 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (15) (index: 8)
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NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
EnterSceneEvent (index: 9)
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0 NULL 3 17 13 50 30 NULL NULL NULL NULL NULL NULL NULL NULL
UnkEvent (64) (index: 10)
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17 0 0 50 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (64) (index: 11)
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UnkEvent (26) (index: 12)
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UnkEvent (59) (index: 13)
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UnkEvent (27) (index: 14)
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UnkEvent (31) (index: 15)
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UnkEvent (31) (index: 16)
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LookAtPersonEvent (index: 17)
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3 30 1 45 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (161) (index: 18)
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3 1 0 13 30 17 50 NULL NULL NULL NULL NULL NULL NULL NULL
IfEvent (index: 19)
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3 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 20)
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3 0 2403 0 4633 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 21)
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UnkEvent (59) (index: 22)
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UnkEvent (31) (index: 23)
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SetAnimationEvent (index: 24)
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TalkEvent (index: 25)
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ElseEvent (index: 26)
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TalkEvent (index: 27)
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TalkEvent (index: 28)
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EndIfEvent (index: 29)
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UnkEvent (162) (index: 30)
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UnkEvent (43) (index: 31)
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UnkEvent (135) (index: 32)
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LookEvent (index: 33)
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UnkEvent (66) (index: 34)
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TalkEvent (index: 35)
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TalkEvent (index: 36)
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UnkEvent (54) (index: 37)
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UnkEvent (59) (index: 38)
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600 0 4294967281 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 39)
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UnkEvent (31) (index: 40)
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TalkEvent (index: 41)
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UnkEvent (26) (index: 42)
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UnkEvent (31) (index: 43)
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UnkEvent (43) (index: 44)
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TalkEvent (index: 45)
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TalkEvent (index: 46)
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UnkEvent (26) (index: 47)
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LookAtPersonEvent (index: 48)
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TalkEvent (index: 49)
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TalkEvent (index: 50)
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UnkEvent (26) (index: 51)
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UnkEvent (59) (index: 52)
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UnkEvent (31) (index: 53)
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EnterSceneEvent (index: 54)
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3 110 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
LookEvent (index: 55)
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DelayEvent (index: 56)
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UnkEvent (161) (index: 57)
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110 1 30 13 30 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
IfEvent (index: 58)
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TalkEvent (index: 59)
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ElseEvent (index: 60)
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TalkEvent (index: 61)
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EndIfEvent (index: 62)
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UnkEvent (26) (index: 63)
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TalkEvent (index: 64)
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TalkEvent (index: 65)
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UnkEvent (26) (index: 66)
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UnkEvent (27) (index: 67)
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TalkEvent (index: 68)
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UnkEvent (26) (index: 69)
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IfEvent (index: 70)
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TalkEvent (index: 71)
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ElseEvent (index: 72)
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TalkEvent (index: 73)
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EndIfEvent (index: 74)
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UnkEvent (54) (index: 75)
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UnkEvent (31) (index: 76)
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UnkEvent (59) (index: 77)
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IfEvent (index: 78)
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TalkEvent (index: 79)
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ElseEvent (index: 80)
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TalkEvent (index: 81)
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EndIfEvent (index: 82)
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UnkEvent (54) (index: 83)
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TalkEvent (index: 84)
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UnkEvent (6) (index: 85)
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UnkEvent (16) (index: 86)
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LeaveSceneEvent (index: 87)
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FadeToBlackEvent (index: 88)
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DelayEvent (index: 89)
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MovePersonToPlaceEvent (index: 90)
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UnkEvent (15) (index: 91)
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EnterSceneEvent (index: 92)
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UnkEvent (26) (index: 93)
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UnkEvent (27) (index: 94)
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UnkEvent (7) (index: 95)
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TalkEvent (index: 96)
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TalkEvent (index: 97)
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SetAnimationEvent (index: 98)
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RotateEvent (index: 99)
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IfEvent (index: 100)
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TalkEvent (index: 101)
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ElseEvent (index: 102)
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TalkEvent (index: 103)
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EndIfEvent (index: 104)
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PanCameraEvent (index: 105)
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UnkEvent (59) (index: 106)
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UnkEvent (31) (index: 107)
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UnkEvent (31) (index: 108)
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TalkEvent (index: 109)
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TalkEvent (index: 110)
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SetFaceOrientationEvent (index: 111)
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TalkEvent (index: 112)
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TalkEvent (index: 113)
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PanCameraEvent (index: 114)
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UnkEvent (59) (index: 115)
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UnkEvent (59) (index: 116)
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SetFaceOrientationEvent (index: 117)
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IfEvent (index: 118)
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TalkEvent (index: 119)
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ElseEvent (index: 120)
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TalkEvent (index: 121)
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EndIfEvent (index: 122)
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TalkEvent (index: 123)
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IfEvent (index: 124)
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TalkEvent (index: 125)
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ElseEvent (index: 126)
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TalkEvent (index: 127)
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EndIfEvent (index: 128)
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TalkEvent (index: 129)
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PanCameraEvent (index: 130)
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UnkEvent (27) (index: 131)
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IfEvent (index: 132)
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1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 133)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 35 2405 0 4662 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 134)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 135)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 36 2405 0 4663 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 136)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 137)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 138)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 37 2407 0 4664 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 139)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 140)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 38 2407 0 4665 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 141)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 142)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 110 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 143)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 0 4294967284 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 144)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 500 50 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 145)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
140 39 0 0 4666 1 0 0 0 0 0 0 0 0 0
SetFaceOrientationEvent (index: 146)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 1 30 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 147)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 148)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 40 0 0 2467 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 149)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 150)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 41 0 0 2468 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 151)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 152)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
140 42 0 0 2469 1 0 0 0 0 0 0 0 0 0
0
InitEvent (56, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
1
LoadCharactersEvent (110, 3, 17, 13, 50, 30, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
2
InitPlacesEvent (0, 3, 1, 4, 5, 2, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
5
UnkEvent 78(17, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 0, 0, 0, 0, 0, 0, 0)
6
CheckRecruitmentEvent (0, 0, 17, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
7
TopLeftLocationBannerEvent (65, NULL, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 왕국 도미닉령・왕국군 진지
8
UnkEvent 15(NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
9
EnterSceneEvent (0, NULL, 3, 17, 13, 50, 30, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
10
UnkEvent 64(17, 0, 0, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
11
UnkEvent 64(50, 4294967261, 0, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
12
UnkEvent 26(13, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
13
UnkEvent 59(600, 15, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
14
UnkEvent 27(2, 600, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
15
UnkEvent 31(4, 600, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
16
UnkEvent 31(2, 600, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
18
UnkEvent 161(3, 1, 0, 13, 30, 17, 50, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
19
IfEvent (3, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # IfEvent
20
TalkEvent (3, 0, 2403, 0, 4633, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 구스타브, 아네트, 부탁한다. 작전의 성공은 자네들에게 달렸어.
21
UnkEvent 26(6, 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
22
UnkEvent 59(500, 5, 4294967289, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
23
UnkEvent 31(2, 500, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
25
TalkEvent (17, 1, 2402, 0, 4634, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 맡겨만 주세요, 폐하! 큰아버지를…… 꼭 설득하고 말 거예요!
26
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
27
TalkEvent (3, 2, 0, 0, 4635, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 구스타브, 잘 부탁한다. 작전의 성공은 자네에게 달렸어.
28
TalkEvent (30, 3, 2400, 2, 4636, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 예, 알겠습니다. 기필코 형님을 설득해 보이겠습니다.
29
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
30
UnkEvent 162(9, 3, 13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
31
UnkEvent 43(17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
32
UnkEvent 135(60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
34
UnkEvent 66(3, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
35
TalkEvent (13, 4, 0, 0, 4637, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # ……괜찮은 거냐, 디미트리? 이건 가족들 앞에서 할 얘기는 아니다만……
36
TalkEvent (13, 5, 2403, 2, 4638, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 제후가 다시 남작을 앞세울 가능성도 있어. 해치워 두는 편이 후환의 여지가 없을 텐데.
37
UnkEvent 54(13, 3, 1, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
38
UnkEvent 59(600, 0, 4294967281, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
39
UnkEvent 31(2, 500, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
40
UnkEvent 31(2, 500, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
41
TalkEvent (3, 6, 2458, 0, 4639, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # ……분명 그게 가장 손쉬운 길이긴 하겠지. 하지만 나중을 생각하면 설득해야 해.
42
UnkEvent 26(16, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
43
UnkEvent 31(2, 500, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
44
UnkEvent 43(17, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
45
TalkEvent (50, 7, 2405, 0, 4640, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 남작에겐 문장을 지닌 적자가 있습니다. 설령 지금 남작을 죽인다 한들……
46
TalkEvent (50, 8, 2407, 0, 4641, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 무슨 일이 생기면, 그때는 그를 떠받들며 우두머리에 앉혀 버리겠지요.
47
UnkEvent 26(15, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
49
TalkEvent (3, 9, 2460, 0, 4642, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 그렇지. 그래서 도미닉 남작을 설득해 우리 편으로 끌어들이려는 거야.
50
TalkEvent (3, 10, NULL, 0, 4643, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 우선은 다른 서부 제후들의 전력을 줄여서 남작과 접촉할 길을 모색하자.
51
UnkEvent 26(2, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
52
UnkEvent 59(400, 30, 4294967283, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
53
UnkEvent 31(2, 400, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
54
EnterSceneEvent (3, 110, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
57
UnkEvent 161(110, 1, 30, 13, 30, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
58
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
59
TalkEvent (110, 11, 2403, 0, 4644, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 디미트리, 슬슬 가자.
60
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
61
TalkEvent (111, 12, 2403, 0, 4645, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 디미트리, 슬슬 가자.
62
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
63
UnkEvent 26(9, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
64
TalkEvent (3, 13, 2400, 0, 4646, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 그래, 그래야지.
65
TalkEvent (3, 14, NULL, 0, 4647, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # ……우리 병력은 결코 많지 않아. 아리안로드에도 병사를 남겨 뒀으니까.
66
UnkEvent 26(5, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
67
UnkEvent 27(1, 400, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
68
TalkEvent (3, 15, NULL, 0, 4648, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 조금은 고전하게 되겠지만…… 질 수 없는 싸움이야. 모두, 힘을 빌려줘.
69
UnkEvent 26(16, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
70
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
71
TalkEvent (110, 16, 2400, 1, 4649, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 핫! 몇 달 전의 디미트리에게 들려주고 싶은 말이군.
72
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
73
TalkEvent (111, 17, 2400, 1, 4650, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 후훗, 몇 달 전의 디미트리에게 들려주고 싶은 말이네.
74
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
75
UnkEvent 54(3, 110, 2, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
76
UnkEvent 31(3, 400, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
77
UnkEvent 59(400, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
78
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
79
TalkEvent (110, 18, 0, 1, 4651, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 지금의 디미트리가 훨씬 나아. 뭐랄까…… 힘이 좀 빠진 것 같아.
80
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
81
TalkEvent (111, 19, 0, 1, 4652, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 지금의 디미트리가 훨씬 나아. 뭐랄까…… 힘이 좀 빠진 것 같아.
82
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
83
UnkEvent 54(110, 3, 1, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
84
TalkEvent (3, 20, 0, 1, 4653, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # ……하하, 힘이 좀 빠졌다라. 그럴지도 모르겠군.
85
UnkEvent 6(0, 0, 60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
86
UnkEvent 16(60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
87
LeaveSceneEvent (0, 3, 17, 13, 50, 30, 110, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
90
MovePersonToPlaceEvent (110, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
91
UnkEvent 15(71, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
92
EnterSceneEvent (3, 110, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
93
UnkEvent 26(8, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
94
UnkEvent 27(1, 600, 30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
95
UnkEvent 7(0, 0, 60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
96
TalkEvent (140, 21, 0, 0, 4654, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 이제 완전히 동료들과의 정이 깊어졌구나. 그들과 지내는 시간은 참 유익한 것 같아.
97
TalkEvent (140, 22, NULL, 0, 4655, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 나도 기쁘긴 한데…… 네가 본래의 목적을 잊지 않았으면 좋겠어.
100
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
101
TalkEvent (110, 23, NULL, 0, 4656, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# ……"잿빛 악마" 말이구나.
102
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
103
TalkEvent (111, 24, NULL, 0, 4657, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# ……"잿빛 악마" 말이구나.
104
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
106
UnkEvent 59(700, 0, 4294967290, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
107
UnkEvent 31(1, 700, 30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
108
UnkEvent 31(1, 700, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
109
TalkEvent (140, 25, 0, 0, 4658, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 성장이란 자신을 키워 발전시키는 걸 말해. 그러려면 강한 목적의식이 꼭 필요하지.
110
TalkEvent (140, 26, NULL, 0, 4659, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # ……처음 너를 만났을 때, 난 너의 오기에 강한 매력을 느꼈어.
112
TalkEvent (140, 27, NULL, 0, 4660, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 그 굳센 의지야말로 너를 크게 성장시킬 거라 확신했으니까.
113
TalkEvent (140, 28, NULL, 3, 4661, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 네가 목적을 잃는 건, 네 성장을 원하는 나로서는 바람직하지 않은 사태야.
115
UnkEvent 59(500, 0, 4294967279, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
116
UnkEvent 59(500, 0, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
118
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
119
TalkEvent (110, 29, NULL, 0, 2461, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# ……저기, 아르발.
120
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
121
TalkEvent (111, 30, NULL, 0, 2462, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# ……저기, 아르발.
122
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
123
TalkEvent (140, 31, 0, 4, 2463, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 왜 그래?
124
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
125
TalkEvent (110, 32, 0, 0, 6730, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 너 말야, "잿빛 악마"에게 너무 집착하는 거 아냐?
126
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
127
TalkEvent (111, 33, 0, 0, 6731, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 너 말야, "잿빛 악마"에게 너무 집착하는 거 아냐?
128
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
129
TalkEvent (140, 34, 0, 3, 6732, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 그런가? 그렇게 생각해 본 적은 없는 것 같은데……?
131
UnkEvent 27(1, 400, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
132
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
133
TalkEvent (110, 35, 2405, 0, 4662, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 목적은…… 가령 디미트리 일행을 위해 싸운다거나, 그런 거라도 상관없잖아?
134
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
135
TalkEvent (111, 36, 2405, 0, 4663, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 목적은…… 가령 디미트리 일행을 위해 싸운다거나, 그런 거라도 상관없잖아?
136
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
137
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
138
TalkEvent (110, 37, 2407, 0, 4664, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 지금의 나에게는 "잿빛 악마"를 쓰러뜨리는 것만큼 중요한 목적이야.
139
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
140
TalkEvent (111, 38, 2407, 0, 4665, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 지금의 나에게는 "잿빛 악마"를 쓰러뜨리는 것만큼 중요한 목적이야.
141
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
143
UnkEvent 59(500, 0, 4294967284, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
144
UnkEvent 27(2, 500, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
145
TalkEvent (140, 39, 0, 0, 4666, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # ………………
147
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
148
TalkEvent (110, 40, 0, 0, 2467, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 아르발?
149
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
150
TalkEvent (111, 41, 0, 0, 2468, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 아르발?
151
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
152
TalkEvent (140, 42, 0, 0, 2469, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 그게 너와 나의 운명이라고 느끼고 있는 걸지도 몰라……
UnkEvent (78) (index: 5)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 NULL NULL NULL NULL NULL NULL NULL 0 0 0 0 0 0 0
CheckRecruitmentEvent (index: 6)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 17 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
왕국 도미닉령・왕국군 진지
UnkEvent (15) (index: 8)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (64) (index: 10)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 0 0 50 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (64) (index: 11)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
50 4294967261 0 50 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 12)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 3 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 13)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 15 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 14)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 600 80 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 15)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 600 4 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 16)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 600 15 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 17)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 30 1 45 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (161) (index: 18)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 1 0 13 30 17 50 NULL NULL NULL NULL NULL NULL NULL NULL
IfEvent (index: 19)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 20)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 0 2403 0 4633 1 0 0 0 0 0 0 0 0 0
link 디미트리 volume_up
구스타브, 아네트, 부탁한다. 작전의 성공은 자네들에게 달렸어.
UnkEvent (26) (index: 21)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 17 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 22)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 5 4294967289 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 23)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 500 10 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 25)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 1 2402 0 4634 1 0 0 0 0 0 0 0 0 0
link 아네트 volume_up
맡겨만 주세요, 폐하! 큰아버지를…… 꼭 설득하고 말 거예요!
ElseEvent (index: 26)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 27)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 2 0 0 4635 1 0 0 0 0 0 0 0 0 0
link 디미트리 volume_up
구스타브, 잘 부탁한다. 작전의 성공은 자네에게 달렸어.
TalkEvent (index: 28)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
30 3 2400 2 4636 1 0 0 0 0 0 0 0 0 0
link 구스타브 volume_up
예, 알겠습니다. 기필코 형님을 설득해 보이겠습니다.
EndIfEvent (index: 29)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (162) (index: 30)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 3 13 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 31)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 32)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
60 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 33)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 5 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 34)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 3 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 35)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 4 0 0 4637 1 0 0 0 0 0 0 0 0 0
link 펠릭스 volume_up
……괜찮은 거냐, 디미트리? 이건 가족들 앞에서 할 얘기는 아니다만……
TalkEvent (index: 36)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 5 2403 2 4638 1 0 0 0 0 0 0 0 0 0
link 펠릭스 volume_up
제후가 다시 남작을 앞세울 가능성도 있어. 해치워 두는 편이 후환의 여지가 없을 텐데.
UnkEvent (54) (index: 37)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 3 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 38)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967281 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 39)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 500 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 40)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 500 10 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 41)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 6 2458 0 4639 1 0 0 0 0 0 0 0 0 0
link 디미트리 volume_up
……분명 그게 가장 손쉬운 길이긴 하겠지. 하지만 나중을 생각하면 설득해야 해.
UnkEvent (26) (index: 42)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 50 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 43)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 500 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 44)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 45)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
50 7 2405 0 4640 1 0 0 0 0 0 0 0 0 0
link 로드릭 volume_up
남작에겐 문장을 지닌 적자가 있습니다. 설령 지금 남작을 죽인다 한들……
TalkEvent (index: 46)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
50 8 2407 0 4641 1 0 0 0 0 0 0 0 0 0
link 로드릭 volume_up
무슨 일이 생기면, 그때는 그를 떠받들며 우두머리에 앉혀 버리겠지요.
UnkEvent (26) (index: 47)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 3 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 48)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 50 1 45 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 49)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 9 2460 0 4642 1 0 0 0 0 0 0 0 0 0
link 디미트리 volume_up
그렇지. 그래서 도미닉 남작을 설득해 우리 편으로 끌어들이려는 거야.
TalkEvent (index: 50)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 10 NULL 0 4643 1 0 0 0 0 0 0 0 0 0
link 디미트리 volume_up
우선은 다른 서부 제후들의 전력을 줄여서 남작과 접촉할 길을 모색하자.
UnkEvent (26) (index: 51)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 3 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 52)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 30 4294967283 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 53)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 400 15 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 55)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 0 40 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (161) (index: 57)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 1 30 13 30 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
IfEvent (index: 58)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 59)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 11 2403 0 4644 1 0 0 0 0 0 0 0 0 0
link 세즈 volume_up
디미트리, 슬슬 가자.
ElseEvent (index: 60)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 61)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 12 2403 0 4645 1 0 0 0 0 0 0 0 0 0
link 세즈 volume_up
디미트리, 슬슬 가자.
EndIfEvent (index: 62)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 63)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 3 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 64)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 13 2400 0 4646 1 0 0 0 0 0 0 0 0 0
link 디미트리 volume_up
그래, 그래야지.
TalkEvent (index: 65)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 14 NULL 0 4647 1 0 0 0 0 0 0 0 0 0
link 디미트리 volume_up
……우리 병력은 결코 많지 않아. 아리안로드에도 병사를 남겨 뒀으니까.
UnkEvent (26) (index: 66)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 3 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 67)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 10 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 68)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 15 NULL 0 4648 1 0 0 0 0 0 0 0 0 0
link 디미트리 volume_up
조금은 고전하게 되겠지만…… 질 수 없는 싸움이야. 모두, 힘을 빌려줘.
UnkEvent (26) (index: 69)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 110 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 70)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 71)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 16 2400 1 4649 1 0 0 0 0 0 0 0 0 0
link 세즈 volume_up
핫! 몇 달 전의 디미트리에게 들려주고 싶은 말이군.
ElseEvent (index: 72)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 73)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 17 2400 1 4650 1 0 0 0 0 0 0 0 0 0
link 세즈 volume_up
후훗, 몇 달 전의 디미트리에게 들려주고 싶은 말이네.
EndIfEvent (index: 74)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 75)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 110 2 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 76)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 400 9 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 77)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 6 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 78)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 79)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 18 0 1 4651 1 0 0 0 0 0 0 0 0 0
link 세즈 volume_up
지금의 디미트리가 훨씬 나아. 뭐랄까…… 힘이 좀 빠진 것 같아.
ElseEvent (index: 80)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 81)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 19 0 1 4652 1 0 0 0 0 0 0 0 0 0
link 세즈 volume_up
지금의 디미트리가 훨씬 나아. 뭐랄까…… 힘이 좀 빠진 것 같아.
EndIfEvent (index: 82)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 83)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 3 1 3 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 84)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 20 0 1 4653 1 0 0 0 0 0 0 0 0 0
link 디미트리 volume_up
……하하, 힘이 좀 빠졌다라. 그럴지도 모르겠군.
UnkEvent (6) (index: 85)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 60 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (16) (index: 86)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
60 0 0 0 0 0 0 0 0 0 0 0 0 0 0
FadeToBlackEvent (index: 88)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
54 0 0 0 0 0 0 0 0 0 0 0 0 0 0
MovePersonToPlaceEvent (index: 90)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 9 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (15) (index: 91)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
71 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 93)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
8 110 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 94)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 600 30 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (7) (index: 95)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 60 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 96)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
140 21 0 0 4654 1 0 0 0 0 0 0 0 0 0
link 아르발 volume_up
이제 완전히 동료들과의 정이 깊어졌구나. 그들과 지내는 시간은 참 유익한 것 같아.
TalkEvent (index: 97)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
140 22 NULL 0 4655 1 0 0 0 0 0 0 0 0 0
link 아르발 volume_up
나도 기쁘긴 한데…… 네가 본래의 목적을 잊지 않았으면 좋겠어.
RotateEvent (index: 99)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 4 30 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 100)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 101)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 23 NULL 0 4656 1 0 0 0 0 0 0 0 0 0
link 세즈 volume_up
……"잿빛 악마" 말이구나.
ElseEvent (index: 102)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 103)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 24 NULL 0 4657 1 0 0 0 0 0 0 0 0 0
link 세즈 volume_up
……"잿빛 악마" 말이구나.
EndIfEvent (index: 104)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 105)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 110 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 106)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
700 0 4294967290 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 107)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 700 30 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 108)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 700 15 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 109)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
140 25 0 0 4658 1 0 0 0 0 0 0 0 0 0
link 아르발 volume_up
성장이란 자신을 키워 발전시키는 걸 말해. 그러려면 강한 목적의식이 꼭 필요하지.
TalkEvent (index: 110)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
140 26 NULL 0 4659 1 0 0 0 0 0 0 0 0 0
link 아르발 volume_up
……처음 너를 만났을 때, 난 너의 오기에 강한 매력을 느꼈어.
TalkEvent (index: 112)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
140 27 NULL 0 4660 1 0 0 0 0 0 0 0 0 0
link 아르발 volume_up
그 굳센 의지야말로 너를 크게 성장시킬 거라 확신했으니까.
TalkEvent (index: 113)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
140 28 NULL 3 4661 1 0 0 0 0 0 0 0 0 0
link 아르발 volume_up
네가 목적을 잃는 건, 네 성장을 원하는 나로서는 바람직하지 않은 사태야.
PanCameraEvent (index: 114)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 110 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 115)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 0 4294967279 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 116)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 0 9 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 118)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 119)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 29 NULL 0 2461 1 0 0 0 0 0 0 0 0 0
link 세즈 volume_up
……저기, 아르발.
ElseEvent (index: 120)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 121)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 30 NULL 0 2462 1 0 0 0 0 0 0 0 0 0
link 세즈 volume_up
……저기, 아르발.
EndIfEvent (index: 122)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 123)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
140 31 0 4 2463 1 0 0 0 0 0 0 0 0 0
link 아르발 volume_up
왜 그래?
IfEvent (index: 124)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 125)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 32 0 0 6730 1 0 0 0 0 0 0 0 0 0
link 세즈 volume_up
너 말야, "잿빛 악마"에게 너무 집착하는 거 아냐?
ElseEvent (index: 126)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 127)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 33 0 0 6731 1 0 0 0 0 0 0 0 0 0
link 세즈 volume_up
너 말야, "잿빛 악마"에게 너무 집착하는 거 아냐?
EndIfEvent (index: 128)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 129)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
140 34 0 3 6732 1 0 0 0 0 0 0 0 0 0
link 아르발 volume_up
그런가? 그렇게 생각해 본 적은 없는 것 같은데……?
PanCameraEvent (index: 130)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 110 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 131)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 10 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 132)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 133)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 35 2405 0 4662 1 0 0 0 0 0 0 0 0 0
link 세즈 volume_up
목적은…… 가령 디미트리 일행을 위해 싸운다거나, 그런 거라도 상관없잖아?
ElseEvent (index: 134)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 135)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 36 2405 0 4663 1 0 0 0 0 0 0 0 0 0
link 세즈 volume_up
목적은…… 가령 디미트리 일행을 위해 싸운다거나, 그런 거라도 상관없잖아?
EndIfEvent (index: 136)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 137)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 138)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 37 2407 0 4664 1 0 0 0 0 0 0 0 0 0
link 세즈 volume_up
지금의 나에게는 "잿빛 악마"를 쓰러뜨리는 것만큼 중요한 목적이야.
ElseEvent (index: 139)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 140)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 38 2407 0 4665 1 0 0 0 0 0 0 0 0 0
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지금의 나에게는 "잿빛 악마"를 쓰러뜨리는 것만큼 중요한 목적이야.
EndIfEvent (index: 141)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 142)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 110 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 143)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 0 4294967284 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 144)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 500 50 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 145)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
140 39 0 0 4666 1 0 0 0 0 0 0 0 0 0
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………………
IfEvent (index: 147)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 148)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 40 0 0 2467 1 0 0 0 0 0 0 0 0 0
link 세즈 volume_up
아르발?
ElseEvent (index: 149)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 150)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 41 0 0 2468 1 0 0 0 0 0 0 0 0 0
link 세즈 volume_up
아르발?
EndIfEvent (index: 151)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 152)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
140 42 0 0 2469 1 0 0 0 0 0 0 0 0 0
link 아르발 volume_up
그게 너와 나의 운명이라고 느끼고 있는 걸지도 몰라……