1. 단결력 약한 동맹군을 상대로 이렇게나 진군에 힘이 들다니.
  2. 베르는 지금 살아남기도 힘들어요오오! 따라오지 말 걸 그랬나……
  3. 그럼 그냥 가르그 마크에 남아 있으면 되는 거 아니었어?
  4. 나는 자진해서 맡은 역할이지만 너는 다른 선택지도 있었잖아.
  5. 가르그 마크는 안 돼요! 아버지가 오신단 말이에요!
  6. 그럼 왕국 쪽 전선으로 가면 되지. 아리안로드는 견고하기로 유명하잖아.
  7. 하지만 왕국에는 레아님이 계신걸요오오! 더 무섭다구요오오!
  8. ……그렇군. 그럼, 지금은 눈앞의 전투에 집중해 줘.
  9. 지금까지의 전투가 만족스럽다고 할 수는 없지만, 이제 곧 디아도라야.
  10. 저곳만 함락시키면 우리의 역할도 다 끝날 테니까.
  11. 제국군은 리건령 중서부를 거의 제압했어. 며칠 내로 이 도시를 공격해 올 거야.
  12. 수고하셨습니다. 정찰 실력이 남다르시네요. 덕분에 적의 움직임을 늘 파악할 수 있어요.
  13. 제국군은 리건령 중서부를 거의 제압했다. 며칠 내로 이 도시를 공격해 오겠지.
  14. 그렇다면, 이 이상 발을 묶기는 힘들겠군. 서둘러 전군을 디아도라로 집결시키자.
  15. 그리고…… 힐다, 너는 고네릴 공에게 전령을 보내 상황을 전달해 줘.
  16. 응, 알겠어!
  17. 요새와 성문의 수리가 끝난 모양이야. 모두 맹주님이 지시했던 대로 말이지.
  18. 겨우 때를 맞췄군. 이제 각 거점에 장병을 투입하면 방어진 구축이 끝나.
  19. 제국군이 코앞까지 들이닥쳤어. 너희도 곧바로 위치로 가 줘.
  20. 알았어. 다른 장수들에게도 전달하지.
  21. 알았어. 다른 장수들에게도 전달할게.
  22. ……동맹군의 젊은이들은, 나도 그렇지만 실전 경험이 풍부하지는 않아.
  23. 주디트, [HERO_MF]. 너희 같은 역전의 용사들의 힘 없인 이길 수 없을 거야.
  24. 아니, 꼬마가 내게 의지를 다 하다니. 오래 살고 볼 일이네.
  25. 이 전투만 넘기면, 그 뒤는 내 비책으로 역전할 수 있어. 그러니…… 부탁할게.
  26. 걱정하지 마. 내가 누군데, 나만 믿어.
  27. 동료의 힘을 믿어 봐. 우리라면 반드시 이길 수 있을 거야.
  28. 동료의 힘을 믿어 봐. 우리라면 반드시 이길 수 있을 거야.
  29. 그래, 반드시 이기자.
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LoadCharactersEvent (index: 1)
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InitPlacesEvent (index: 2)
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EnterSceneEvent (index: 3)
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UnkEvent (78) (index: 4)
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CheckRecruitmentEvent (index: 5)
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UnkEvent (26) (index: 6)
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TalkEvent (index: 8)
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TalkEvent (index: 15)
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TalkEvent (index: 21)
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PanCameraEvent (index: 22)
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UnkEvent (59) (index: 25)
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SetFaceOrientationEvent (index: 26)
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LeaveSceneEvent (index: 53)
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FadeToBlackEvent (index: 54)
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EnterSceneEvent (index: 55)
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UnkEvent (64) (index: 56)
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UnkEvent (7) (index: 57)
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IfEvent (index: 58)
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PanCameraEvent (index: 59)
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UnkEvent (59) (index: 60)
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LookEvent (index: 62)
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PanCameraEvent (index: 67)
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UnkEvent (59) (index: 68)
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TalkEvent (index: 72)
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TalkEvent (index: 74)
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UnkEvent (66) (index: 78)
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LookEvent (index: 79)
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TalkEvent (index: 82)
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UnkEvent (66) (index: 84)
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LeaveSceneEvent (index: 85)
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DelayEvent (index: 86)
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SetPlaceRotationEvent (index: 87)
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EnterSceneEvent (index: 88)
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UnkEvent (26) (index: 89)
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TalkEvent (index: 143)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
51 25 2401 1 6158 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 144)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 110 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 145)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967293 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 146)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967286 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 147)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 1 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 148)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 0 30 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 149)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
19 0 30 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 150)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 151)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 26 2400 1 6159 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 152)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 153)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 27 2400 1 6160 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 154)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 155)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 4 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 156)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 157)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 50 100 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 158)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 28 2402 1 6161 1 0 0 0 0 0 0 0 0 0
0
InitEvent (27, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
1
LoadCharactersEvent (6, 9, 33, 4, 19, 24, 51, 110, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
2
InitPlacesEvent (7, 2, 4, 3, 9, 2, 1, 0, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
3
EnterSceneEvent (0, 6, 9, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
4
UnkEvent 78(33, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 0, 0, 0, 0, 0, 0, 0)
5
CheckRecruitmentEvent (0, 2, 33, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
6
UnkEvent 26(2, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
7
UnkEvent 15(NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
8
TalkEvent (6, 0, 2405, 3, 6133, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 단결력 약한 동맹군을 상대로 이렇게나 진군에 힘이 들다니.
9
UnkEvent 26(10, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
10
UnkEvent 59(600, 0, 4294967291, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
11
UnkEvent 59(600, 4294967291, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
12
UnkEvent 59(600, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
13
UnkEvent 135(200, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
15
TalkEvent (9, 1, 2410, 2, 6134, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 베르는 지금 살아남기도 힘들어요오오! 따라오지 말 걸 그랬나……
17
UnkEvent 59(600, 0, 4294967290, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
18
UnkEvent 59(600, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
19
UnkEvent 59(600, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
20
TalkEvent (6, 2, 2407, 0, 6135, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 그럼 그냥 가르그 마크에 남아 있으면 되는 거 아니었어?
21
TalkEvent (6, 3, NULL, 0, 6136, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 나는 자진해서 맡은 역할이지만 너는 다른 선택지도 있었잖아.
23
UnkEvent 59(600, 0, 4294967294, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
24
UnkEvent 59(600, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
25
UnkEvent 59(600, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
27
TalkEvent (9, 4, 2401, 4, 6137, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 가르그 마크는 안 돼요! 아버지가 오신단 말이에요!
28
UnkEvent 26(9, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
29
UnkEvent 59(600, 0, 4294967276, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
30
UnkEvent 59(600, 5, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
31
UnkEvent 135(200, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
33
TalkEvent (6, 5, 0, 0, 6138, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 그럼 왕국 쪽 전선으로 가면 되지. 아리안로드는 견고하기로 유명하잖아.
35
UnkEvent 59(600, 0, 4294967294, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
36
UnkEvent 59(600, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
37
UnkEvent 59(600, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
38
TalkEvent (9, 6, 2401, 4, 6139, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 하지만 왕국에는 레아님이 계신걸요오오! 더 무섭다구요오오!
39
UnkEvent 54(9, 6, 1, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
40
UnkEvent 59(600, 0, 4294967276, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
41
UnkEvent 59(600, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
42
UnkEvent 135(150, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
44
TalkEvent (6, 7, 0, 0, 6140, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # ……그렇군. 그럼, 지금은 눈앞의 전투에 집중해 줘.
45
TalkEvent (6, 8, NULL, 2, 6141, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 지금까지의 전투가 만족스럽다고 할 수는 없지만, 이제 곧 디아도라야.
46
UnkEvent 26(5, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
47
UnkEvent 59(500, 0, 4294967266, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
48
UnkEvent 59(500, 0, 25, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
49
UnkEvent 135(150, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
51
TalkEvent (6, 9, NULL, 2, 6142, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 저곳만 함락시키면 우리의 역할도 다 끝날 테니까.
52
UnkEvent 6(0, 0, 60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
53
LeaveSceneEvent (0, 6, 9, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
55
EnterSceneEvent (0, 33, 4, 19, 24, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
56
UnkEvent 64(19, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
57
UnkEvent 7(0, 0, 60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
58
IfEvent (3, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # IfEvent
60
UnkEvent 59(600, 30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
61
UnkEvent 59(600, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
64
TalkEvent (33, 10, 2403, 0, 6143, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 제국군은 리건령 중서부를 거의 제압했어. 며칠 내로 이 도시를 공격해 올 거야.
65
TalkEvent (4, 11, 2400, 1, 6144, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 수고하셨습니다. 정찰 실력이 남다르시네요. 덕분에 적의 움직임을 늘 파악할 수 있어요.
66
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
68
UnkEvent 59(600, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
69
UnkEvent 59(600, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
72
TalkEvent (19, 12, 2403, 0, 6145, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 제국군은 리건령 중서부를 거의 제압했다. 며칠 내로 이 도시를 공격해 오겠지.
73
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
74
TalkEvent (4, 13, NULL, 0, 6146, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 그렇다면, 이 이상 발을 묶기는 힘들겠군. 서둘러 전군을 디아도라로 집결시키자.
75
UnkEvent 164(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
76
UnkEvent 162(8, 24, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
78
UnkEvent 66(4, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
80
UnkEvent 66(24, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
81
TalkEvent (4, 14, NULL, 0, 6147, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 그리고…… 힐다, 너는 고네릴 공에게 전령을 보내 상황을 전달해 줘.
82
TalkEvent (24, 15, 2400, 1, 6148, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 응, 알겠어!
84
UnkEvent 66(24, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
85
LeaveSceneEvent (3, 24, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
88
EnterSceneEvent (3, 110, 51, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
89
UnkEvent 26(2, 51, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
90
UnkEvent 31(1, 300, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
92
UnkEvent 66(4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
94
TalkEvent (51, 16, 0, 0, 6149, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 요새와 성문의 수리가 끝난 모양이야. 모두 맹주님이 지시했던 대로 말이지.
95
UnkEvent 164(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
96
UnkEvent 54(51, 4, 2, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
97
UnkEvent 59(600, 0, 4294967281, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
98
UnkEvent 59(600, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
101
TalkEvent (4, 17, 2400, 0, 6150, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 겨우 때를 맞췄군. 이제 각 거점에 장병을 투입하면 방어진 구축이 끝나.
103
UnkEvent 135(150, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
105
TalkEvent (4, 18, NULL, 0, 6151, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 제국군이 코앞까지 들이닥쳤어. 너희도 곧바로 위치로 가 줘.
106
UnkEvent 26(7, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
107
UnkEvent 59(600, 0, 4294967293, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
108
UnkEvent 59(600, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
109
UnkEvent 59(600, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
110
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
111
TalkEvent (110, 19, 2400, 0, 6152, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 알았어. 다른 장수들에게도 전달하지.
112
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
113
TalkEvent (111, 20, 2400, 0, 6153, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 알았어. 다른 장수들에게도 전달할게.
114
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
115
UnkEvent 54(110, 4, 1, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
116
UnkEvent 59(600, 0, 4294967281, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
117
UnkEvent 59(600, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
119
TalkEvent (4, 21, NULL, 0, 6154, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # ……동맹군의 젊은이들은, 나도 그렇지만 실전 경험이 풍부하지는 않아.
121
UnkEvent 135(150, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
123
TalkEvent (4, 22, NULL, 0, 6155, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 주디트, [HERO_MF]. 너희 같은 역전의 용사들의 힘 없인 이길 수 없을 거야.
124
UnkEvent 26(6, 51, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
125
UnkEvent 59(600, 0, 4294967290, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
126
UnkEvent 59(600, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
127
UnkEvent 59(600, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
129
TalkEvent (51, 23, 2409, 1, 6156, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 아니, 꼬마가 내게 의지를 다 하다니. 오래 살고 볼 일이네.
130
UnkEvent 164(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
131
UnkEvent 54(51, 4, 2, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
132
UnkEvent 59(600, 0, 4294967281, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
133
UnkEvent 59(600, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
136
UnkEvent 135(200, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
138
TalkEvent (4, 24, 0, 0, 6157, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 이 전투만 넘기면, 그 뒤는 내 비책으로 역전할 수 있어. 그러니…… 부탁할게.
140
UnkEvent 59(600, 0, 4294967289, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
141
UnkEvent 59(600, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
142
UnkEvent 59(600, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
143
TalkEvent (51, 25, 2401, 1, 6158, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 걱정하지 마. 내가 누군데, 나만 믿어.
144
UnkEvent 26(7, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
145
UnkEvent 59(600, 0, 4294967293, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
146
UnkEvent 59(600, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
147
UnkEvent 59(600, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
150
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
151
TalkEvent (110, 26, 2400, 1, 6159, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 동료의 힘을 믿어 봐. 우리라면 반드시 이길 수 있을 거야.
152
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
153
TalkEvent (111, 27, 2400, 1, 6160, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 동료의 힘을 믿어 봐. 우리라면 반드시 이길 수 있을 거야.
154
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
156
UnkEvent 59(600, 0, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
157
UnkEvent 27(1, 50, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
158
TalkEvent (4, 28, 2402, 1, 6161, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 그래, 반드시 이기자.
UnkEvent (78) (index: 4)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
33 NULL NULL NULL NULL NULL NULL NULL 0 0 0 0 0 0 0
CheckRecruitmentEvent (index: 5)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 2 33 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
UnkEvent (26) (index: 6)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 6 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (15) (index: 7)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 8)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 0 2405 3 6133 1 0 0 0 0 0 0 0 0 0
link 페르디난트 volume_up
단결력 약한 동맹군을 상대로 이렇게나 진군에 힘이 들다니.
UnkEvent (26) (index: 9)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 9 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 10)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967291 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 11)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967291 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 12)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967286 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 13)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
200 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 15)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 1 2410 2 6134 1 0 0 0 0 0 0 0 0 0
link 베르나데타 volume_up
베르는 지금 살아남기도 힘들어요오오! 따라오지 말 걸 그랬나……
PanCameraEvent (index: 16)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 6 3 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 17)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967290 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 18)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 10 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 19)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 NULL 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 20)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 2 2407 0 6135 1 0 0 0 0 0 0 0 0 0
link 페르디난트 volume_up
그럼 그냥 가르그 마크에 남아 있으면 되는 거 아니었어?
TalkEvent (index: 21)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 3 NULL 0 6136 1 0 0 0 0 0 0 0 0 0
link 페르디난트 volume_up
나는 자진해서 맡은 역할이지만 너는 다른 선택지도 있었잖아.
PanCameraEvent (index: 22)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 9 5 1 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 23)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967294 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 24)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967286 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 25)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 27)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 4 2401 4 6137 1 0 0 0 0 0 0 0 0 0
link 베르나데타 volume_up
가르그 마크는 안 돼요! 아버지가 오신단 말이에요!
UnkEvent (26) (index: 28)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 6 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 29)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967276 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 30)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 5 1 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 31)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
200 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 33)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 5 0 0 6138 1 0 0 0 0 0 0 0 0 0
link 페르디난트 volume_up
그럼 왕국 쪽 전선으로 가면 되지. 아리안로드는 견고하기로 유명하잖아.
PanCameraEvent (index: 34)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 9 5 1 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 35)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967294 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 36)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967286 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 37)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 38)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 6 2401 4 6139 1 0 0 0 0 0 0 0 0 0
link 베르나데타 volume_up
하지만 왕국에는 레아님이 계신걸요오오! 더 무섭다구요오오!
UnkEvent (54) (index: 39)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 6 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 40)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967276 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 41)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967286 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 42)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
150 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 44)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 7 0 0 6140 1 0 0 0 0 0 0 0 0 0
link 페르디난트 volume_up
……그렇군. 그럼, 지금은 눈앞의 전투에 집중해 줘.
TalkEvent (index: 45)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 8 NULL 2 6141 1 0 0 0 0 0 0 0 0 0
link 페르디난트 volume_up
지금까지의 전투가 만족스럽다고 할 수는 없지만, 이제 곧 디아도라야.
UnkEvent (26) (index: 46)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 6 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 47)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 0 4294967266 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 48)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 0 25 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 49)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
150 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 51)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 9 NULL 2 6142 1 0 0 0 0 0 0 0 0 0
link 페르디난트 volume_up
저곳만 함락시키면 우리의 역할도 다 끝날 테니까.
UnkEvent (6) (index: 52)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 60 0 0 0 0 0 0 0 0 0 0 0 0
FadeToBlackEvent (index: 54)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
28 2 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (64) (index: 56)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
19 20 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (7) (index: 57)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 60 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 58)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 1 0 0 0 0 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 59)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 4 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 60)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 30 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 61)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 10 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 62)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
33 2 50 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 63)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 5 50 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 64)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
33 10 2403 0 6143 1 0 0 0 0 0 0 0 0 0
link 샤미아 volume_up
제국군은 리건령 중서부를 거의 제압했어. 며칠 내로 이 도시를 공격해 올 거야.
TalkEvent (index: 65)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 11 2400 1 6144 1 0 0 0 0 0 0 0 0 0
link 클로드 volume_up
수고하셨습니다. 정찰 실력이 남다르시네요. 덕분에 적의 움직임을 늘 파악할 수 있어요.
ElseEvent (index: 66)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 67)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 4 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 68)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 10 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 69)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 10 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 70)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 5 50 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 71)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
19 3 50 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 72)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
19 12 2403 0 6145 1 0 0 0 0 0 0 0 0 0
link 로렌츠 volume_up
제국군은 리건령 중서부를 거의 제압했다. 며칠 내로 이 도시를 공격해 오겠지.
EndIfEvent (index: 73)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 74)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 13 NULL 0 6146 1 0 0 0 0 0 0 0 0 0
link 클로드 volume_up
그렇다면, 이 이상 발을 묶기는 힘들겠군. 서둘러 전군을 디아도라로 집결시키자.
UnkEvent (164) (index: 75)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (162) (index: 76)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
8 24 4 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 77)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 2 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 78)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 8 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 79)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
24 5 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 80)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
24 5 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 81)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 14 NULL 0 6147 1 0 0 0 0 0 0 0 0 0
link 클로드 volume_up
그리고…… 힐다, 너는 고네릴 공에게 전령을 보내 상황을 전달해 줘.
TalkEvent (index: 82)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
24 15 2400 1 6148 1 0 0 0 0 0 0 0 0 0
link 힐다 volume_up
응, 알겠어!
LookEvent (index: 83)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
24 0 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 84)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
24 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 89)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 51 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 90)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 300 10 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 91)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 0 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 92)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 93)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
19 3 50 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 94)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
51 16 0 0 6149 1 0 0 0 0 0 0 0 0 0
link 주디트 volume_up
요새와 성문의 수리가 끝난 모양이야. 모두 맹주님이 지시했던 대로 말이지.
UnkEvent (164) (index: 95)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 96)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
51 4 2 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 97)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967281 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 98)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 10 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 99)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 1 50 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 100)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
19 2 50 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 101)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 17 2400 0 6150 1 0 0 0 0 0 0 0 0 0
link 클로드 volume_up
겨우 때를 맞췄군. 이제 각 거점에 장병을 투입하면 방어진 구축이 끝나.
LookEvent (index: 102)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 0 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 103)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
150 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 105)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 18 NULL 0 6151 1 0 0 0 0 0 0 0 0 0
link 클로드 volume_up
제국군이 코앞까지 들이닥쳤어. 너희도 곧바로 위치로 가 줘.
UnkEvent (26) (index: 106)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 110 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 107)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967293 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 108)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967286 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 109)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 1 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 110)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 111)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 19 2400 0 6152 1 0 0 0 0 0 0 0 0 0
link 세즈 volume_up
알았어. 다른 장수들에게도 전달하지.
ElseEvent (index: 112)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 113)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 20 2400 0 6153 1 0 0 0 0 0 0 0 0 0
link 세즈 volume_up
알았어. 다른 장수들에게도 전달할게.
EndIfEvent (index: 114)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 115)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 4 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 116)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967281 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 117)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967286 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 118)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
19 0 50 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 119)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 21 NULL 0 6154 1 0 0 0 0 0 0 0 0 0
link 클로드 volume_up
……동맹군의 젊은이들은, 나도 그렇지만 실전 경험이 풍부하지는 않아.
LookEvent (index: 120)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 2 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 121)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
150 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 122)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 0 50 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 123)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 22 NULL 0 6155 1 0 0 0 0 0 0 0 0 0
link 클로드 volume_up
주디트, [HERO_MF]. 너희 같은 역전의 용사들의 힘 없인 이길 수 없을 거야.
UnkEvent (26) (index: 124)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 51 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 125)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967290 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 126)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 10 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 127)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 NULL 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 128)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
19 2 50 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 129)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
51 23 2409 1 6156 1 0 0 0 0 0 0 0 0 0
link 주디트 volume_up
아니, 꼬마가 내게 의지를 다 하다니. 오래 살고 볼 일이네.
UnkEvent (164) (index: 130)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 131)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
51 4 2 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 132)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967281 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 133)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 10 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 134)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 1 50 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 135)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
19 2 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 136)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
200 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 138)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 24 0 0 6157 1 0 0 0 0 0 0 0 0 0
link 클로드 volume_up
이 전투만 넘기면, 그 뒤는 내 비책으로 역전할 수 있어. 그러니…… 부탁할게.
PanCameraEvent (index: 139)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 51 4 1 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 140)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967289 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 141)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 10 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 142)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 NULL 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 143)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
51 25 2401 1 6158 1 0 0 0 0 0 0 0 0 0
link 주디트 volume_up
걱정하지 마. 내가 누군데, 나만 믿어.
UnkEvent (26) (index: 144)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 110 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 145)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967293 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 146)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967286 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 147)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 1 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 148)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 0 30 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 149)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
19 0 30 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 150)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 151)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 26 2400 1 6159 1 0 0 0 0 0 0 0 0 0
link 세즈 volume_up
동료의 힘을 믿어 봐. 우리라면 반드시 이길 수 있을 거야.
ElseEvent (index: 152)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 153)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 27 2400 1 6160 1 0 0 0 0 0 0 0 0 0
link 세즈 volume_up
동료의 힘을 믿어 봐. 우리라면 반드시 이길 수 있을 거야.
EndIfEvent (index: 154)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 155)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 4 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 156)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 157)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 50 100 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 158)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 28 2402 1 6161 1 0 0 0 0 0 0 0 0 0
link 클로드 volume_up
그래, 반드시 이기자.