1. 그 후로 시간이 제법 지났는데 답장…… 오지를 않네.
  2. 그러게. 편지를 전해 준 병사 말로는……
  3. 촌장은 글을 안다고 했었지? 그렇다면 읽긴 했을 텐데.
  4. 그런데도 답장이 없다니 뭐 때문인 걸까.
  5. 글쎄. 얽히고 싶지 않거나, 어머니나 나에 대해 잊어버렸거나.
  6. 아니면…… 아무에게도 말하지 않겠다고 어머니와 약속했었을 수도 있고.
  7. 지금 문득 든 생각이라 아무 근거도 없는 이야기지만.
  8. [HERO_MF]……
  9. 유감스럽다고 답한다
  10. 유감스럽지 않다고 답한다
  11. 솔직히 유감이야. 답장은 받을 수 없다는 걸 알게 된 것을 수확이라고 봐야 하나……
  12. 더는 알아볼 방법도 없는 것 같고, 이젠 어쩔 도리가 없다고 봐야겠네.
  13. 솔직히 난 실망 안 했어. 답장을 받을 수 없다는 걸 알게 된 것도 하나의 수확이니까.
  14. 그런가. 넌 정말 그걸로 괜찮겠어?
  15. 어머니의 과거가 궁금하긴 했지만, 알 수 없다면 그걸로 됐어.
  16. 너도 마찬가지로 자기 부모님에 대해선 마음 정리가 끝났잖아?
  17. 그야 그렇지만……
  18. 어떤 과거가 있다 한들 어머니는 어머니고 난 나야.
  19. 날 키워 주신 건 그분이고. 그 사실 말고는 아무렴 어때?
  20. ……맞아. 어떤 과거가 있었다 해도 너희 어머님은 너희 어머님이야.
  21. 그래, 너도 알겠지?
  22. 그리고 과거를 모르는 것도 나름대로 상상하는 맛이 있어.
  23. 상상…… 예를 들면, 사실 너희 어머님이 대귀족 출신이었다…… 같은 거?
  24. 나쁘진 않은데, 발상이 평범한걸? 세상에 이름을 떨친 뛰어난 유랑 기사였다거나……
  25. 아니면 포드라 밖에서 온 모험가였다거나. 괜찮지 않아?
  26. 아하하, 정말 그랬다면 굉장하겠네. 어머님이 박식하셨던 것도 납득이 돼.
  27. 그나저나…… 이번엔 내가 괜히 나서기만 하고 아무 도움도 못 됐네. 미안해.
  28. 그렇지 않아.
  29. 네가 말을 꺼내서, 어머니에 대해 다시 한번 생각해 볼 수 있었으니까.
  30. 아무것도 얻지 못했다고 해도 이번 일은 헛고생이 아니었어.
  31. ……응.
  32. 그럼, 난 간다. 볼일이 생각났거든.
  33. [HERO_MF]씨? ……어라, 아까 분명 여기 계셨는데.
  34. 앗, 네. 잠깐 볼일이 있다던데요. 용건이 있으시면 제가 들을게요.
  35. 그럼 이것을……
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IfEvent (index: 1)
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LoadCharactersEvent (index: 2)
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InitPlacesEvent (index: 3)
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EndIfEvent (index: 4)
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IfEvent (index: 5)
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LoadCharactersEvent (index: 6)
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InitPlacesEvent (index: 7)
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EndIfEvent (index: 8)
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IfEvent (index: 9)
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LoadCharactersEvent (index: 10)
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InitPlacesEvent (index: 11)
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EndIfEvent (index: 12)
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SetPlaceRotationEvent (index: 13)
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UnkEvent (15) (index: 14)
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EnterSceneEvent (index: 15)
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UnkEvent (26) (index: 16)
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UnkEvent (31) (index: 17)
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TalkEvent (index: 18)
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TalkEvent (index: 19)
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TalkEvent (index: 20)
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UnkEvent (26) (index: 21)
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TalkEvent (index: 22)
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UnkEvent (26) (index: 23)
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TalkEvent (index: 24)
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TalkEvent (index: 25)
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UnkEvent (54) (index: 27)
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UnkEvent (59) (index: 28)
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UnkEvent (59) (index: 29)
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UnkEvent (31) (index: 30)
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TalkEvent (index: 31)
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DialogChoiceEvent (index: 32)
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IfEvent (index: 33)
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TalkEvent (index: 34)
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TalkEvent (index: 35)
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IfEvent (index: 37)
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UnkEvent (26) (index: 39)
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TalkEvent (index: 40)
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UnkEvent (26) (index: 42)
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UnkEvent (54) (index: 44)
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UnkEvent (59) (index: 45)
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UnkEvent (59) (index: 46)
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UnkEvent (31) (index: 47)
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UnkEvent (31) (index: 55)
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SetAnimationEvent (index: 56)
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EnterSceneEvent (index: 92)
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LookAtPersonEvent (index: 121)
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TalkEvent (index: 132)
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IfEvent (index: 139)
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SetFaceOrientationEvent (index: 142)
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DelayEvent (index: 143)
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40 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0
InitEvent (80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
1
IfEvent (4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # ScarletBlaze
2
LoadCharactersEvent (110, 14, 676, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 670, NULL, NULL)
3
InitPlacesEvent (7, 2, 9, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 9, NULL, NULL)
4
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
5
IfEvent (4, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # AzureGleam
6
LoadCharactersEvent (110, 14, 721, 676, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 670, NULL, NULL)
7
InitPlacesEvent (7, 2, 9, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 9, NULL, NULL)
8
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
9
IfEvent (4, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # VerdantWildfire
10
LoadCharactersEvent (110, 14, 727, 676, NULL, NULL, NULL, NULL, NULL, NULL, 670, NULL, NULL, NULL, NULL)
11
InitPlacesEvent (7, 2, 9, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 9, NULL, NULL, NULL, NULL)
12
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
14
UnkEvent 15(NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
15
EnterSceneEvent (0, 110, 14, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
16
UnkEvent 26(3, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
17
UnkEvent 31(1, 600, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
18
TalkEvent (14, 0, 0, 3, 19800, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 그 후로 시간이 제법 지났는데 답장…… 오지를 않네.
19
TalkEvent (110, 1, 2400, 3, 19801, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 그러게. 편지를 전해 준 병사 말로는……
20
TalkEvent (110, 2, 2403, 0, 19802, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 촌장은 글을 안다고 했었지? 그렇다면 읽긴 했을 텐데.
21
UnkEvent 26(17, 14, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
22
TalkEvent (14, 3, 0, 3, 19803, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 그런데도 답장이 없다니 뭐 때문인 걸까.
23
UnkEvent 26(18, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
24
TalkEvent (110, 4, 2401, 0, 19804, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 글쎄. 얽히고 싶지 않거나, 어머니나 나에 대해 잊어버렸거나.
25
TalkEvent (110, 5, 2020, 3, 19805, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 아니면…… 아무에게도 말하지 않겠다고 어머니와 약속했었을 수도 있고.
26
TalkEvent (110, 6, 2022, 0, 19806, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 지금 문득 든 생각이라 아무 근거도 없는 이야기지만.
27
UnkEvent 54(110, 14, 1, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
28
UnkEvent 59(500, 10, 4294967292, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
29
UnkEvent 59(500, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
30
UnkEvent 31(2, 500, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
31
TalkEvent (14, 7, 0, 3, 19807, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # [HERO_MF]……
32
DialogChoiceEvent (0, 8, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
33
IfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # IfEvent
34
TalkEvent (110, 10, 2401, 3, 19808, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 솔직히 유감이야. 답장은 받을 수 없다는 걸 알게 된 것을 수확이라고 봐야 하나……
35
TalkEvent (110, 11, NULL, 3, 19809, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 더는 알아볼 방법도 없는 것 같고, 이젠 어쩔 도리가 없다고 봐야겠네.
36
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
37
IfEvent (0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # IfEvent
38
TalkEvent (110, 12, 2401, 0, 19810, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 솔직히 난 실망 안 했어. 답장을 받을 수 없다는 걸 알게 된 것도 하나의 수확이니까.
39
UnkEvent 26(2, 14, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
40
TalkEvent (14, 13, 0, 3, 19811, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 그런가. 넌 정말 그걸로 괜찮겠어?
41
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
42
UnkEvent 26(18, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
43
TalkEvent (110, 14, 0, 0, 19812, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 어머니의 과거가 궁금하긴 했지만, 알 수 없다면 그걸로 됐어.
44
UnkEvent 54(14, 110, 2, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
45
UnkEvent 59(500, 4294967286, 4294967292, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
46
UnkEvent 59(500, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
47
UnkEvent 31(1, 500, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
48
TalkEvent (110, 15, 2403, 0, 19813, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 너도 마찬가지로 자기 부모님에 대해선 마음 정리가 끝났잖아?
49
UnkEvent 26(15, 14, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
50
TalkEvent (14, 16, 2020, 3, 19814, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 그야 그렇지만……
51
UnkEvent 54(14, 110, 2, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
52
UnkEvent 59(500, 4294967286, 4294967292, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
53
UnkEvent 59(500, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
54
UnkEvent 31(1, 500, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
55
UnkEvent 31(1, 500, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
57
TalkEvent (110, 17, 0, 1, 19815, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 어떤 과거가 있다 한들 어머니는 어머니고 난 나야.
58
TalkEvent (110, 18, NULL, 0, 19816, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 날 키워 주신 건 그분이고. 그 사실 말고는 아무렴 어때?
59
UnkEvent 26(17, 14, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
60
TalkEvent (14, 19, 2400, 0, 19817, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # ……맞아. 어떤 과거가 있었다 해도 너희 어머님은 너희 어머님이야.
61
UnkEvent 26(18, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
62
TalkEvent (110, 20, 2400, 1, 19818, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 그래, 너도 알겠지?
63
TalkEvent (110, 21, 2402, 1, 19819, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 그리고 과거를 모르는 것도 나름대로 상상하는 맛이 있어.
64
UnkEvent 26(17, 14, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
65
TalkEvent (14, 22, 0, 4, 19820, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 상상…… 예를 들면, 사실 너희 어머님이 대귀족 출신이었다…… 같은 거?
66
UnkEvent 26(18, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
67
TalkEvent (110, 23, 2405, 1, 19821, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 나쁘진 않은데, 발상이 평범한걸? 세상에 이름을 떨친 뛰어난 유랑 기사였다거나……
68
TalkEvent (110, 24, 2407, 1, 19822, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 아니면 포드라 밖에서 온 모험가였다거나. 괜찮지 않아?
69
UnkEvent 54(110, 14, 1, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
70
UnkEvent 59(500, 10, 4294967292, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
71
UnkEvent 59(500, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
72
UnkEvent 31(2, 600, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
73
TalkEvent (14, 25, 2409, 1, 19823, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 아하하, 정말 그랬다면 굉장하겠네. 어머님이 박식하셨던 것도 납득이 돼.
74
UnkEvent 135(60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
76
TalkEvent (14, 26, NULL, 3, 19824, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 그나저나…… 이번엔 내가 괜히 나서기만 하고 아무 도움도 못 됐네. 미안해.
77
UnkEvent 26(16, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
78
TalkEvent (110, 27, 2401, 1, 19825, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 그렇지 않아.
79
TalkEvent (110, 28, 2403, 0, 19826, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 네가 말을 꺼내서, 어머니에 대해 다시 한번 생각해 볼 수 있었으니까.
80
UnkEvent 54(14, 110, 2, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
81
UnkEvent 59(500, 4294967286, 4294967292, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
82
UnkEvent 59(500, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
83
UnkEvent 31(1, 500, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
84
TalkEvent (110, 29, NULL, 0, 19827, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 아무것도 얻지 못했다고 해도 이번 일은 헛고생이 아니었어.
85
TalkEvent (14, 30, 2400, 0, 19828, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # ……응.
86
TalkEvent (110, 31, 0, 1, 19829, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 그럼, 난 간다. 볼일이 생각났거든.
87
LeaveSceneEvent (2, 110, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
91
IfEvent (4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # ScarletBlaze
92
EnterSceneEvent (3, 676, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
93
UnkEvent 64(676, 4294967236, 0, 4294967236, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
94
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
95
IfEvent (4, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # AzureGleam
96
EnterSceneEvent (3, 721, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
97
UnkEvent 64(721, 4294967236, 0, 4294967236, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
98
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
99
IfEvent (4, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # VerdantWildfire
100
EnterSceneEvent (3, 727, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
101
UnkEvent 64(727, 4294967236, 0, 4294967236, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
102
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
103
UnkEvent 26(3, 14, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
104
UnkEvent 31(2, 600, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
108
IfEvent (4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # ScarletBlaze
109
UnkEvent 85(676, 151, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
110
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
111
IfEvent (4, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # AzureGleam
112
UnkEvent 85(676, 152, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
113
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
114
IfEvent (4, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # VerdantWildfire
115
UnkEvent 85(676, 428, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
116
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
118
TalkEvent (676, 32, NULL, 0, 19830, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # [HERO_MF]씨? ……어라, 아까 분명 여기 계셨는데.
119
IfEvent (4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # ScarletBlaze
122
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
123
IfEvent (4, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # AzureGleam
126
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
127
IfEvent (4, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # VerdantWildfire
130
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
131
TalkEvent (14, 33, 0, 0, 19831, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 앗, 네. 잠깐 볼일이 있다던데요. 용건이 있으시면 제가 들을게요.
132
TalkEvent (676, 34, 0, 0, 19832, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 그럼 이것을……
133
IfEvent (4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # ScarletBlaze
135
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
136
IfEvent (4, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # AzureGleam
138
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
139
IfEvent (4, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # VerdantWildfire
141
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
IfEvent (index: 1)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 0 0 0 0 0 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 4)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 5)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 1 0 0 0 0 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 8)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 9)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 2 0 0 0 0 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 12)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (15) (index: 14)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 16)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 110 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 17)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 600 10 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 18)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
14 0 0 3 19800 1 0 0 0 0 0 0 0 0 0
link 애쉬 volume_up
그 후로 시간이 제법 지났는데 답장…… 오지를 않네.
TalkEvent (index: 19)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 1 2400 3 19801 1 0 0 0 0 0 0 0 0 0
link 세즈 volume_up
그러게. 편지를 전해 준 병사 말로는……
TalkEvent (index: 20)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 2 2403 0 19802 1 0 0 0 0 0 0 0 0 0
link 세즈 volume_up
촌장은 글을 안다고 했었지? 그렇다면 읽긴 했을 텐데.
UnkEvent (26) (index: 21)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 14 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 22)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
14 3 0 3 19803 1 0 0 0 0 0 0 0 0 0
link 애쉬 volume_up
그런데도 답장이 없다니 뭐 때문인 걸까.
UnkEvent (26) (index: 23)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 110 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 24)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 4 2401 0 19804 1 0 0 0 0 0 0 0 0 0
link 세즈 volume_up
글쎄. 얽히고 싶지 않거나, 어머니나 나에 대해 잊어버렸거나.
TalkEvent (index: 25)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 5 2020 3 19805 1 0 0 0 0 0 0 0 0 0
link 세즈 volume_up
아니면…… 아무에게도 말하지 않겠다고 어머니와 약속했었을 수도 있고.
TalkEvent (index: 26)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 6 2022 0 19806 1 0 0 0 0 0 0 0 0 0
link 세즈 volume_up
지금 문득 든 생각이라 아무 근거도 없는 이야기지만.
UnkEvent (54) (index: 27)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 14 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 28)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 10 4294967292 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 29)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 1 1 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 30)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 500 8 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 31)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
14 7 0 3 19807 1 0 0 0 0 0 0 0 0 0
link 애쉬 volume_up
[HERO_MF]……
DialogChoiceEvent (index: 32)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 8 9 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 33)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 34)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 10 2401 3 19808 1 0 0 0 0 0 0 0 0 0
link 세즈 volume_up
솔직히 유감이야. 답장은 받을 수 없다는 걸 알게 된 것을 수확이라고 봐야 하나……
TalkEvent (index: 35)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 11 NULL 3 19809 1 0 0 0 0 0 0 0 0 0
link 세즈 volume_up
더는 알아볼 방법도 없는 것 같고, 이젠 어쩔 도리가 없다고 봐야겠네.
EndIfEvent (index: 36)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 37)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 38)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 12 2401 0 19810 1 0 0 0 0 0 0 0 0 0
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솔직히 난 실망 안 했어. 답장을 받을 수 없다는 걸 알게 된 것도 하나의 수확이니까.
UnkEvent (26) (index: 39)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 14 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 40)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
14 13 0 3 19811 1 0 0 0 0 0 0 0 0 0
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그런가. 넌 정말 그걸로 괜찮겠어?
EndIfEvent (index: 41)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 42)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 110 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 43)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 14 0 0 19812 1 0 0 0 0 0 0 0 0 0
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어머니의 과거가 궁금하긴 했지만, 알 수 없다면 그걸로 됐어.
UnkEvent (54) (index: 44)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
14 110 2 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 45)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 4294967286 4294967292 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 46)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 1 1 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 47)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 500 8 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 48)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 15 2403 0 19813 1 0 0 0 0 0 0 0 0 0
link 세즈 volume_up
너도 마찬가지로 자기 부모님에 대해선 마음 정리가 끝났잖아?
UnkEvent (26) (index: 49)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 14 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 50)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
14 16 2020 3 19814 1 0 0 0 0 0 0 0 0 0
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그야 그렇지만……
UnkEvent (54) (index: 51)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
14 110 2 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 52)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 4294967286 4294967292 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 53)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 1 1 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 54)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 500 8 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 55)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 500 1 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 57)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 17 0 1 19815 1 0 0 0 0 0 0 0 0 0
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어떤 과거가 있다 한들 어머니는 어머니고 난 나야.
TalkEvent (index: 58)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 18 NULL 0 19816 1 0 0 0 0 0 0 0 0 0
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날 키워 주신 건 그분이고. 그 사실 말고는 아무렴 어때?
UnkEvent (26) (index: 59)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 14 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 60)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
14 19 2400 0 19817 1 0 0 0 0 0 0 0 0 0
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……맞아. 어떤 과거가 있었다 해도 너희 어머님은 너희 어머님이야.
UnkEvent (26) (index: 61)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 110 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 62)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 20 2400 1 19818 1 0 0 0 0 0 0 0 0 0
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그래, 너도 알겠지?
TalkEvent (index: 63)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 21 2402 1 19819 1 0 0 0 0 0 0 0 0 0
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그리고 과거를 모르는 것도 나름대로 상상하는 맛이 있어.
UnkEvent (26) (index: 64)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 14 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 65)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
14 22 0 4 19820 1 0 0 0 0 0 0 0 0 0
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상상…… 예를 들면, 사실 너희 어머님이 대귀족 출신이었다…… 같은 거?
UnkEvent (26) (index: 66)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 110 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 67)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 23 2405 1 19821 1 0 0 0 0 0 0 0 0 0
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나쁘진 않은데, 발상이 평범한걸? 세상에 이름을 떨친 뛰어난 유랑 기사였다거나……
TalkEvent (index: 68)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 24 2407 1 19822 1 0 0 0 0 0 0 0 0 0
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아니면 포드라 밖에서 온 모험가였다거나. 괜찮지 않아?
UnkEvent (54) (index: 69)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 14 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 70)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 10 4294967292 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 71)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 1 1 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 72)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 600 8 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 73)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
14 25 2409 1 19823 1 0 0 0 0 0 0 0 0 0
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아하하, 정말 그랬다면 굉장하겠네. 어머님이 박식하셨던 것도 납득이 돼.
UnkEvent (135) (index: 74)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
60 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 76)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
14 26 NULL 3 19824 1 0 0 0 0 0 0 0 0 0
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그나저나…… 이번엔 내가 괜히 나서기만 하고 아무 도움도 못 됐네. 미안해.
UnkEvent (26) (index: 77)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 110 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 78)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 27 2401 1 19825 1 0 0 0 0 0 0 0 0 0
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그렇지 않아.
TalkEvent (index: 79)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 28 2403 0 19826 1 0 0 0 0 0 0 0 0 0
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네가 말을 꺼내서, 어머니에 대해 다시 한번 생각해 볼 수 있었으니까.
UnkEvent (54) (index: 80)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
14 110 2 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 81)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 4294967286 4294967292 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 82)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 1 1 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 83)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 500 8 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 84)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 29 NULL 0 19827 1 0 0 0 0 0 0 0 0 0
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아무것도 얻지 못했다고 해도 이번 일은 헛고생이 아니었어.
TalkEvent (index: 85)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
14 30 2400 0 19828 1 0 0 0 0 0 0 0 0 0
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……응.
TalkEvent (index: 86)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 31 0 1 19829 1 0 0 0 0 0 0 0 0 0
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그럼, 난 간다. 볼일이 생각났거든.
LookEvent (index: 89)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
14 5 45 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 91)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (64) (index: 93)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
676 4294967236 0 4294967236 0 0 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 94)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 95)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (64) (index: 97)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
721 4294967236 0 4294967236 0 0 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 98)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 99)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 2 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (64) (index: 101)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
727 4294967236 0 4294967236 0 0 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 102)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 103)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 14 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 104)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 600 10 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 105)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
14 0 45 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 106)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
14 2 45 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 108)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (85) (index: 109)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
676 151 1 0 0 0 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 110)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 111)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (85) (index: 112)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
676 152 1 0 0 0 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 113)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 114)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 2 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (85) (index: 115)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
676 428 1 0 0 0 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 116)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 117)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
14 0 30 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 118)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
676 32 NULL 0 19830 1 0 0 0 0 0 0 0 0 0
link ??? volume_up
[HERO_MF]씨? ……어라, 아까 분명 여기 계셨는데.
IfEvent (index: 119)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 121)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
676 14 3 20 0 0 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 122)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 123)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 1 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 125)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
721 14 3 20 0 0 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 126)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 127)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 2 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 129)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
727 14 3 20 0 0 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 130)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 131)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
14 33 0 0 19831 1 0 0 0 0 0 0 0 0 0
link 애쉬 volume_up
앗, 네. 잠깐 볼일이 있다던데요. 용건이 있으시면 제가 들을게요.
TalkEvent (index: 132)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
676 34 0 0 19832 1 0 0 0 0 0 0 0 0 0
link ??? volume_up
그럼 이것을……
IfEvent (index: 133)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 0 0 0 0 0 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 135)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 136)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 1 0 0 0 0 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 138)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 139)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 2 0 0 0 0 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 141)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0