1. 信已经寄出去好一阵子了, 可到现在都没有收到回信……
  2. 是啊。 我听帮忙送信的士兵说……
  3. 村长是能读书写字的, 也就是说他应该已经看过信了。
  4. 可怎么到了现在也没有回信呢?
  5. 不知道。也许是不想和我扯上关系, 或是早就忘记我和我妈妈的事了吧。
  6. 再不然就是…… 村长和妈妈约好,要替她保密吧。
  7. 不过这些也都是我的无端猜测罢了。
  8. [HERO_MF]……
  9. 感到遗憾。
  10. 也没什么好遗憾的。
  11. 真遗憾啊。收不到回信这点 算是一份收获吗……
  12. 而且目前也没有其他线索了, 我们还是放弃吧。
  13. 其实我也不觉得遗憾。 知道得不到回信这点也能算是一份收获。
  14. 是吗?你真的可以接受吗?
  15. 我的确很在意我妈妈的过去, 但既然没办法知道,那也只有作罢。
  16. 你不也对自己父母的事释怀了吗?
  17. 话是没错……
  18. 不管她有怎样的过去, 对我来说妈妈就是妈妈,我也依旧是我。
  19. 我的确是由她抚养长大的。 知道这一个事实就足够了,不是吗?
  20. 你说得对,不管过往如何, 她永远是你的母亲。
  21. 你能明白就太好了!
  22. 而且她这种充满谜团的过去, 也让人浮想联翩啊。
  23. 浮想联翩吗…… 比如说你母亲其实出身名门?
  24. 这想法不错,但会不会太普通了点? 搞不好她是名震天下身手了得的流浪骑士……
  25. 或者是来自芙朵拉之外的冒险者, 你怎么想?
  26. 哈哈,如果真是那样就厉害了, 而且也能解释你母亲为什么这么博学。
  27. 只是……这次都是我在瞎忙活, 对不起,我没帮上你什么忙。
  28. 才没这回事。
  29. 多亏你跟我提起来, 我才会重新去思考妈妈的事。
  30. 就算没找到什么线索, 我也觉得这一次的行动很有意义。
  31. 嗯……
  32. 我还有事, 就先走一步了。
  33. [HERO_MF]?奇怪…… 他刚才还在这里的吧?
  34. 是的,他有事先走了。 如果有什么事就先告诉我吧。
  35. 那就麻烦你转交给他了……
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80 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 1)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LoadCharactersEvent (index: 2)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 14 676 NULL NULL NULL NULL NULL NULL NULL NULL NULL 670 NULL NULL
InitPlacesEvent (index: 3)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 2 9 NULL NULL NULL NULL NULL NULL NULL NULL NULL 9 NULL NULL
EndIfEvent (index: 4)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 5)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 1 0 0 0 0 0 0 0 0 0 0 0 0 0
LoadCharactersEvent (index: 6)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 14 721 676 NULL NULL NULL NULL NULL NULL NULL NULL 670 NULL NULL
InitPlacesEvent (index: 7)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 2 9 NULL NULL NULL NULL NULL NULL NULL NULL NULL 9 NULL NULL
EndIfEvent (index: 8)
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IfEvent (index: 9)
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LoadCharactersEvent (index: 10)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 14 727 676 NULL NULL NULL NULL NULL NULL 670 NULL NULL NULL NULL
InitPlacesEvent (index: 11)
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7 2 9 NULL NULL NULL NULL NULL NULL NULL 9 NULL NULL NULL NULL
EndIfEvent (index: 12)
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SetPlaceRotationEvent (index: 13)
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UnkEvent (15) (index: 14)
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EnterSceneEvent (index: 15)
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0 110 14 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
UnkEvent (26) (index: 16)
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3 110 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 17)
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TalkEvent (index: 18)
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TalkEvent (index: 19)
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TalkEvent (index: 20)
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UnkEvent (26) (index: 21)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 14 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 22)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
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UnkEvent (26) (index: 23)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 110 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 24)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
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TalkEvent (index: 25)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
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TalkEvent (index: 26)
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UnkEvent (54) (index: 27)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 14 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 28)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 10 4294967292 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 29)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 1 1 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 30)
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TalkEvent (index: 31)
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DialogChoiceEvent (index: 32)
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IfEvent (index: 33)
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TalkEvent (index: 34)
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TalkEvent (index: 35)
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110 11 NULL 3 19809 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 36)
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0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 37)
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0 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 38)
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110 12 2401 0 19810 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 39)
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2 14 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 40)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
14 13 0 3 19811 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 41)
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UnkEvent (26) (index: 42)
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18 110 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 43)
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110 14 0 0 19812 1 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 44)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
14 110 2 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 45)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 4294967286 4294967292 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 46)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 1 1 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 47)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 500 8 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 48)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 15 2403 0 19813 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 49)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 14 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 50)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
14 16 2020 3 19814 1 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 51)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
14 110 2 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 52)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 4294967286 4294967292 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 53)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 1 1 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 54)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 500 8 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 55)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 500 1 0 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 56)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
14 2022 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 57)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 17 0 1 19815 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 58)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 18 NULL 0 19816 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 59)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 14 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 60)
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14 19 2400 0 19817 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 61)
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18 110 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 62)
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110 20 2400 1 19818 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 63)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 21 2402 1 19819 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 64)
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17 14 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 65)
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14 22 0 4 19820 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 66)
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18 110 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 67)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 23 2405 1 19821 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 68)
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110 24 2407 1 19822 1 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 69)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 14 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 70)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 10 4294967292 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 71)
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500 1 1 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 72)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 600 8 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 73)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
14 25 2409 1 19823 1 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 74)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
60 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 75)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
14 2411 3 1 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 76)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
14 26 NULL 3 19824 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 77)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 110 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 78)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 27 2401 1 19825 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 79)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 28 2403 0 19826 1 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 80)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
14 110 2 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 81)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 4294967286 4294967292 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 82)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 1 1 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 83)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 500 8 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 84)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 29 NULL 0 19827 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 85)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
14 30 2400 0 19828 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 86)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 31 0 1 19829 1 0 0 0 0 0 0 0 0 0
LeaveSceneEvent (index: 87)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 110 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
DelayEvent (index: 88)
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45 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 89)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
14 5 45 0 0 0 0 0 0 0 0 0 0 0 0
DelayEvent (index: 90)
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150 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 91)
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4 0 0 0 0 0 0 0 0 0 0 0 0 0 0
EnterSceneEvent (index: 92)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 676 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
UnkEvent (64) (index: 93)
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676 4294967236 0 4294967236 0 0 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 94)
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0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 95)
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4 1 0 0 0 0 0 0 0 0 0 0 0 0 0
EnterSceneEvent (index: 96)
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3 721 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
UnkEvent (64) (index: 97)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
721 4294967236 0 4294967236 0 0 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 98)
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0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 99)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 2 0 0 0 0 0 0 0 0 0 0 0 0 0
EnterSceneEvent (index: 100)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 727 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
UnkEvent (64) (index: 101)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
727 4294967236 0 4294967236 0 0 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 102)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 103)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 14 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 104)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 600 10 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 105)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
14 0 45 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 106)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
14 2 45 0 0 0 0 0 0 0 0 0 0 0 0
DelayEvent (index: 107)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
45 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 108)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (85) (index: 109)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
676 151 1 0 0 0 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 110)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 111)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (85) (index: 112)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
676 152 1 0 0 0 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 113)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 114)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 2 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (85) (index: 115)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
676 428 1 0 0 0 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 116)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 117)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
14 0 30 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 118)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
676 32 NULL 0 19830 1 0 0 0 0 0 0 0 0 0
IfEvent (index: 119)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 120)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
676 2432 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 121)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
676 14 3 20 0 0 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 122)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 123)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 1 0 0 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 124)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
721 2432 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 125)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
721 14 3 20 0 0 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 126)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 127)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 2 0 0 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 128)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
727 2432 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 129)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
727 14 3 20 0 0 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 130)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 131)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
14 33 0 0 19831 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 132)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
676 34 0 0 19832 1 0 0 0 0 0 0 0 0 0
IfEvent (index: 133)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 134)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
676 2403 0 1 60 0 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 135)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 136)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 1 0 0 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 137)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
721 2403 0 1 60 0 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 138)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 139)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 2 0 0 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 140)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
727 2403 0 1 60 0 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 141)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SetFaceOrientationEvent (index: 142)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
14 4 50 0 0 0 0 0 0 0 0 0 0 0 0
DelayEvent (index: 143)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
40 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0
InitEvent (80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
1
IfEvent (4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # ScarletBlaze
2
LoadCharactersEvent (110, 14, 676, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 670, NULL, NULL)
3
InitPlacesEvent (7, 2, 9, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 9, NULL, NULL)
4
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
5
IfEvent (4, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # AzureGleam
6
LoadCharactersEvent (110, 14, 721, 676, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 670, NULL, NULL)
7
InitPlacesEvent (7, 2, 9, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 9, NULL, NULL)
8
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
9
IfEvent (4, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # VerdantWildfire
10
LoadCharactersEvent (110, 14, 727, 676, NULL, NULL, NULL, NULL, NULL, NULL, 670, NULL, NULL, NULL, NULL)
11
InitPlacesEvent (7, 2, 9, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 9, NULL, NULL, NULL, NULL)
12
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
14
UnkEvent 15(NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
15
EnterSceneEvent (0, 110, 14, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
16
UnkEvent 26(3, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
17
UnkEvent 31(1, 600, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
18
TalkEvent (14, 0, 0, 3, 19800, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 信已经寄出去好一阵子了, 可到现在都没有收到回信……
19
TalkEvent (110, 1, 2400, 3, 19801, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 是啊。 我听帮忙送信的士兵说……
20
TalkEvent (110, 2, 2403, 0, 19802, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 村长是能读书写字的, 也就是说他应该已经看过信了。
21
UnkEvent 26(17, 14, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
22
TalkEvent (14, 3, 0, 3, 19803, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 可怎么到了现在也没有回信呢?
23
UnkEvent 26(18, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
24
TalkEvent (110, 4, 2401, 0, 19804, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 不知道。也许是不想和我扯上关系, 或是早就忘记我和我妈妈的事了吧。
25
TalkEvent (110, 5, 2020, 3, 19805, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 再不然就是…… 村长和妈妈约好,要替她保密吧。
26
TalkEvent (110, 6, 2022, 0, 19806, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 不过这些也都是我的无端猜测罢了。
27
UnkEvent 54(110, 14, 1, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
28
UnkEvent 59(500, 10, 4294967292, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
29
UnkEvent 59(500, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
30
UnkEvent 31(2, 500, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
31
TalkEvent (14, 7, 0, 3, 19807, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # [HERO_MF]……
32
DialogChoiceEvent (0, 8, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
33
IfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # IfEvent
34
TalkEvent (110, 10, 2401, 3, 19808, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 真遗憾啊。收不到回信这点 算是一份收获吗……
35
TalkEvent (110, 11, NULL, 3, 19809, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 而且目前也没有其他线索了, 我们还是放弃吧。
36
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
37
IfEvent (0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # IfEvent
38
TalkEvent (110, 12, 2401, 0, 19810, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 其实我也不觉得遗憾。 知道得不到回信这点也能算是一份收获。
39
UnkEvent 26(2, 14, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
40
TalkEvent (14, 13, 0, 3, 19811, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 是吗?你真的可以接受吗?
41
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
42
UnkEvent 26(18, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
43
TalkEvent (110, 14, 0, 0, 19812, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 我的确很在意我妈妈的过去, 但既然没办法知道,那也只有作罢。
44
UnkEvent 54(14, 110, 2, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
45
UnkEvent 59(500, 4294967286, 4294967292, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
46
UnkEvent 59(500, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
47
UnkEvent 31(1, 500, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
48
TalkEvent (110, 15, 2403, 0, 19813, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 你不也对自己父母的事释怀了吗?
49
UnkEvent 26(15, 14, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
50
TalkEvent (14, 16, 2020, 3, 19814, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 话是没错……
51
UnkEvent 54(14, 110, 2, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
52
UnkEvent 59(500, 4294967286, 4294967292, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
53
UnkEvent 59(500, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
54
UnkEvent 31(1, 500, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
55
UnkEvent 31(1, 500, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
57
TalkEvent (110, 17, 0, 1, 19815, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 不管她有怎样的过去, 对我来说妈妈就是妈妈,我也依旧是我。
58
TalkEvent (110, 18, NULL, 0, 19816, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 我的确是由她抚养长大的。 知道这一个事实就足够了,不是吗?
59
UnkEvent 26(17, 14, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
60
TalkEvent (14, 19, 2400, 0, 19817, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 你说得对,不管过往如何, 她永远是你的母亲。
61
UnkEvent 26(18, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
62
TalkEvent (110, 20, 2400, 1, 19818, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 你能明白就太好了!
63
TalkEvent (110, 21, 2402, 1, 19819, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 而且她这种充满谜团的过去, 也让人浮想联翩啊。
64
UnkEvent 26(17, 14, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
65
TalkEvent (14, 22, 0, 4, 19820, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 浮想联翩吗…… 比如说你母亲其实出身名门?
66
UnkEvent 26(18, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
67
TalkEvent (110, 23, 2405, 1, 19821, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 这想法不错,但会不会太普通了点? 搞不好她是名震天下身手了得的流浪骑士……
68
TalkEvent (110, 24, 2407, 1, 19822, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 或者是来自芙朵拉之外的冒险者, 你怎么想?
69
UnkEvent 54(110, 14, 1, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
70
UnkEvent 59(500, 10, 4294967292, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
71
UnkEvent 59(500, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
72
UnkEvent 31(2, 600, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
73
TalkEvent (14, 25, 2409, 1, 19823, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 哈哈,如果真是那样就厉害了, 而且也能解释你母亲为什么这么博学。
74
UnkEvent 135(60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
76
TalkEvent (14, 26, NULL, 3, 19824, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 只是……这次都是我在瞎忙活, 对不起,我没帮上你什么忙。
77
UnkEvent 26(16, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
78
TalkEvent (110, 27, 2401, 1, 19825, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 才没这回事。
79
TalkEvent (110, 28, 2403, 0, 19826, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 多亏你跟我提起来, 我才会重新去思考妈妈的事。
80
UnkEvent 54(14, 110, 2, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
81
UnkEvent 59(500, 4294967286, 4294967292, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
82
UnkEvent 59(500, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
83
UnkEvent 31(1, 500, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
84
TalkEvent (110, 29, NULL, 0, 19827, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 就算没找到什么线索, 我也觉得这一次的行动很有意义。
85
TalkEvent (14, 30, 2400, 0, 19828, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 嗯……
86
TalkEvent (110, 31, 0, 1, 19829, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 我还有事, 就先走一步了。
87
LeaveSceneEvent (2, 110, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
91
IfEvent (4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # ScarletBlaze
92
EnterSceneEvent (3, 676, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
93
UnkEvent 64(676, 4294967236, 0, 4294967236, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
94
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
95
IfEvent (4, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # AzureGleam
96
EnterSceneEvent (3, 721, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
97
UnkEvent 64(721, 4294967236, 0, 4294967236, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
98
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
99
IfEvent (4, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # VerdantWildfire
100
EnterSceneEvent (3, 727, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
101
UnkEvent 64(727, 4294967236, 0, 4294967236, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
102
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
103
UnkEvent 26(3, 14, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
104
UnkEvent 31(2, 600, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
108
IfEvent (4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # ScarletBlaze
109
UnkEvent 85(676, 151, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
110
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
111
IfEvent (4, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # AzureGleam
112
UnkEvent 85(676, 152, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
113
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
114
IfEvent (4, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # VerdantWildfire
115
UnkEvent 85(676, 428, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
116
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
118
TalkEvent (676, 32, NULL, 0, 19830, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # [HERO_MF]?奇怪…… 他刚才还在这里的吧?
119
IfEvent (4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # ScarletBlaze
122
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
123
IfEvent (4, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # AzureGleam
126
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
127
IfEvent (4, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # VerdantWildfire
130
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
131
TalkEvent (14, 33, 0, 0, 19831, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 是的,他有事先走了。 如果有什么事就先告诉我吧。
132
TalkEvent (676, 34, 0, 0, 19832, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 那就麻烦你转交给他了……
133
IfEvent (4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # ScarletBlaze
135
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
136
IfEvent (4, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # AzureGleam
138
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
139
IfEvent (4, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # VerdantWildfire
141
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
IfEvent (index: 1)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 0 0 0 0 0 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 4)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 5)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 1 0 0 0 0 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 8)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 9)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 2 0 0 0 0 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 12)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (15) (index: 14)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 16)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 110 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 17)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 600 10 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 18)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
14 0 0 3 19800 1 0 0 0 0 0 0 0 0 0
link 亚修 volume_up
信已经寄出去好一阵子了, 可到现在都没有收到回信……
TalkEvent (index: 19)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 1 2400 3 19801 1 0 0 0 0 0 0 0 0 0
link 谢兹 volume_up
是啊。 我听帮忙送信的士兵说……
TalkEvent (index: 20)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 2 2403 0 19802 1 0 0 0 0 0 0 0 0 0
link 谢兹 volume_up
村长是能读书写字的, 也就是说他应该已经看过信了。
UnkEvent (26) (index: 21)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 14 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 22)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
14 3 0 3 19803 1 0 0 0 0 0 0 0 0 0
link 亚修 volume_up
可怎么到了现在也没有回信呢?
UnkEvent (26) (index: 23)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 110 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 24)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 4 2401 0 19804 1 0 0 0 0 0 0 0 0 0
link 谢兹 volume_up
不知道。也许是不想和我扯上关系, 或是早就忘记我和我妈妈的事了吧。
TalkEvent (index: 25)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 5 2020 3 19805 1 0 0 0 0 0 0 0 0 0
link 谢兹 volume_up
再不然就是…… 村长和妈妈约好,要替她保密吧。
TalkEvent (index: 26)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 6 2022 0 19806 1 0 0 0 0 0 0 0 0 0
link 谢兹 volume_up
不过这些也都是我的无端猜测罢了。
UnkEvent (54) (index: 27)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 14 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 28)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 10 4294967292 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 29)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 1 1 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 30)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 500 8 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 31)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
14 7 0 3 19807 1 0 0 0 0 0 0 0 0 0
link 亚修 volume_up
[HERO_MF]……
DialogChoiceEvent (index: 32)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 8 9 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 33)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 34)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 10 2401 3 19808 1 0 0 0 0 0 0 0 0 0
link 谢兹 volume_up
真遗憾啊。收不到回信这点 算是一份收获吗……
TalkEvent (index: 35)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 11 NULL 3 19809 1 0 0 0 0 0 0 0 0 0
link 谢兹 volume_up
而且目前也没有其他线索了, 我们还是放弃吧。
EndIfEvent (index: 36)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 37)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 38)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 12 2401 0 19810 1 0 0 0 0 0 0 0 0 0
link 谢兹 volume_up
其实我也不觉得遗憾。 知道得不到回信这点也能算是一份收获。
UnkEvent (26) (index: 39)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 14 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 40)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
14 13 0 3 19811 1 0 0 0 0 0 0 0 0 0
link 亚修 volume_up
是吗?你真的可以接受吗?
EndIfEvent (index: 41)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 42)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 110 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 43)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 14 0 0 19812 1 0 0 0 0 0 0 0 0 0
link 谢兹 volume_up
我的确很在意我妈妈的过去, 但既然没办法知道,那也只有作罢。
UnkEvent (54) (index: 44)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
14 110 2 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 45)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 4294967286 4294967292 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 46)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 1 1 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 47)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 500 8 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 48)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 15 2403 0 19813 1 0 0 0 0 0 0 0 0 0
link 谢兹 volume_up
你不也对自己父母的事释怀了吗?
UnkEvent (26) (index: 49)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 14 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 50)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
14 16 2020 3 19814 1 0 0 0 0 0 0 0 0 0
link 亚修 volume_up
话是没错……
UnkEvent (54) (index: 51)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
14 110 2 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 52)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 4294967286 4294967292 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 53)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 1 1 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 54)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 500 8 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 55)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 500 1 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 57)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 17 0 1 19815 1 0 0 0 0 0 0 0 0 0
link 谢兹 volume_up
不管她有怎样的过去, 对我来说妈妈就是妈妈,我也依旧是我。
TalkEvent (index: 58)
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我的确是由她抚养长大的。 知道这一个事实就足够了,不是吗?
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你说得对,不管过往如何, 她永远是你的母亲。
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你能明白就太好了!
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而且她这种充满谜团的过去, 也让人浮想联翩啊。
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浮想联翩吗…… 比如说你母亲其实出身名门?
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这想法不错,但会不会太普通了点? 搞不好她是名震天下身手了得的流浪骑士……
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或者是来自芙朵拉之外的冒险者, 你怎么想?
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哈哈,如果真是那样就厉害了, 而且也能解释你母亲为什么这么博学。
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只是……这次都是我在瞎忙活, 对不起,我没帮上你什么忙。
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才没这回事。
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多亏你跟我提起来, 我才会重新去思考妈妈的事。
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就算没找到什么线索, 我也觉得这一次的行动很有意义。
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嗯……
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我还有事, 就先走一步了。
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[HERO_MF]?奇怪…… 他刚才还在这里的吧?
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是的,他有事先走了。 如果有什么事就先告诉我吧。
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那就麻烦你转交给他了……
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