1. 你查清菲尔迪南特他们的下落了吗?
  2. 没有…… 不过他们似乎往加尔古·玛库逃走了。
  3. 没有…… 但他们好像逃往了加尔古·玛库大修道院。
  4. 他们打算放弃南下,从西边绕回帝国吗…… 这样就很难追捕了。
  5. 不过人家还挺庆幸菲尔迪南特同学没有死呢。
  6. 我也是这么想的……
  7. 话是没错,但我还是想抓住他。 那家伙一定会为了雪耻再次发动攻击。
  8. 到时候再赶他出去就好了, 不管来几次,俺都会奉陪!
  9. 我个人还是比较在意杰拉尔特佣兵团。
  10. 我个人还是比较在意杰拉尔特佣兵团。
  11. 啊,我也是……
  12. 是啊,要不是他们来捣乱, 菲尔迪南特也不会从我们手中逃走。
  13. 我们还会和他们交战吧。 别看他们人少,轻敌是要吃大苦头的。
  14. 不过, 至少我们击溃了同盟领内的大部分帝国军。
  15. 可以说是暂时化解了同盟的危机。 各位,辛苦了!
  16. 盟主大人, 能告诉我们接下来的打算吗?
  17. 嗯……你们应该也知道, 王国也正和帝国军展开激烈的攻防战。
  18. 帝国的战线向东西两边延长, 战力自然会被分散。
  19. 根据目前的情况……[HERO_MF], 如果你是盟主,你会怎么做?
  20. 是时候轮到智囊登场了, 答案自然是——进攻帝国。
  21. 回答“强化国境防守”。
  22. 回答“进攻帝国领”。
  23. 应该要先加强国境防守, 重整同盟军……
  24. 应该要先加强国境防守, 重整同盟军……
  25. 你是故意要跟我唱反调吗? 你竟然这么不信任我,我很失望……
  26. 不,这样的话我们可又要落后帝国一步了, 现在更应该采取攻势。
  27. 我们要渡过密尔丁大桥,攻打帝国领才行。 现在要尽全力才会有胜算。
  28. 我们要渡过密尔丁大桥,攻打帝国领才行。 现在要尽全力才会有胜算。
  29. 没错,我们要抢在皇帝或军务卿之前动手…… 先下手为强。
  30. 我也是这么想的。以牙还牙, 没有比这更正当的理由了。更何况……
  31. 如果能拿下贝尔谷里斯伯爵领这块膏腴之地, 同盟就能享有百年安泰。
  32. 可我听说帝国的贝尔谷里斯伯爵非常强悍啊?
  33. 但是, 贝尔谷里斯伯爵他非常厉害吧?
  34. 他虽然被称为“帝国最强武将”, 但那终究是他个人的威名。
  35. 现在他们进攻雷斯塔失败, 战线也出现了破绽……正是我们的制胜良机。
  36. 如果打赢就能让同盟领领民过上安稳的生活, 那俺也要上战场!俺不会输给最强伯爵的!
  37. 要是错失这个良机, 帝国军马上又会率领大批军队攻打过来吧。
  38. 我实在不赞成进攻…… 同盟军都因为连续作战累坏了。
  39. 我们军队里也有不少伤兵…… 让他们休息一下比较好吧……
  40. 万一进攻失败, 同盟将再次面临危急存亡之秋。
  41. 等下次帝国军来袭时, 我们就没办法再用同一招了。
  42. 我们才不会输。让我来对付贝尔谷里斯伯爵, 我一定会打败他的。
  43. 哥哥,你真的不回家吗? 帕迈拉随时都有可能打过来哦?
  44. 不管现在讨论得多激烈…… 最后还是得通过圆桌会议来决定吧?
  45. 就算准备进攻帝国领, 也得开个圆桌会议吧?
  46. 就算准备进攻帝国领, 也要开完圆桌会议再说吧?
  47. 是啊,规矩就是这样。 改天再作决定吧。
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LookEvent (index: 140)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 2 50 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 141)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
112 28 0 0 6365 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 142)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (164) (index: 143)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 144)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
150 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 145)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 0 50 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 146)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 29 2400 2 6366 1 0 0 0 0 0 0 0 0 0
UnkEvent (164) (index: 147)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 148)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 4 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 149)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967294 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 150)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 1 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 151)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 30 NULL 2 6367 1 0 0 0 0 0 0 0 0 0
IfEvent (index: 152)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 1 1 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 153)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 21 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 154)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967291 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 155)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 10 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 156)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 NULL 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 157)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
150 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 158)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
21 2403 3 1 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 159)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
21 31 0 3 6368 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 160)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 161)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 24 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 162)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967293 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 163)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 10 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 164)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 NULL 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 165)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
150 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 166)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
24 2403 3 1 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 167)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
24 32 0 3 6369 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 168)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 169)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 4 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 170)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 800 80 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 171)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967281 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 172)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 300 5 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 173)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 2 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 174)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
33 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 175)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
648 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 176)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 33 2403 0 6370 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 177)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 34 NULL 0 6371 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 178)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 20 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 179)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 NULL 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 180)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967286 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 181)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 182)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 183)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
200 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 184)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
20 2402 1 1 30 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 185)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
20 35 0 1 6372 1 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 186)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 25 4 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 187)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 300 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 188)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 1 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 189)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 0 50 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 190)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
25 36 2400 2 6373 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 191)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 22 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 192)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967289 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 193)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967286 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 194)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 195)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
22 37 2401 3 6374 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 196)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 23 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 197)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967293 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 198)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 10 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 199)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 NULL 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 200)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
24 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 201)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
23 38 2450 0 6375 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 202)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 19 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 203)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967294 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 204)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967286 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 205)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 206)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
24 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 207)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
20 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 208)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
19 39 NULL 3 6376 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 209)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
19 40 2401 2 6377 1 0 0 0 0 0 0 0 0 0
UnkEvent (162) (index: 210)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
8 24 4 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 211)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 300 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 212)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
20 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 213)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
33 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 214)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
648 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 215)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
112 41 2401 2 6378 1 0 0 0 0 0 0 0 0 0
LookEvent (index: 216)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
112 2 50 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 217)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
24 42 2403 3 6379 1 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 218)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 110 3 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 219)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
140 43 0 3 6380 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 220)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 110 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 221)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967286 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 222)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 223)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 300 5 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 224)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 5 30 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 225)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 226)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 44 NULL 3 6381 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 227)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 228)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 45 NULL 3 6382 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 229)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (162) (index: 230)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
8 4 110 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 231)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
150 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 232)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 0 50 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 233)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 46 2400 0 6383 1 0 0 0 0 0 0 0 0 0
0
InitEvent (87, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
1
LoadCharactersEvent (4, 33, 24, 23, 20, 110, 112, 21, 25, 22, 19, 648, NULL, NULL, NULL)
2
InitPlacesEvent (3, 0, 2, 6, 7, 4, 8, 1, 9, 5, 10, 0, NULL, NULL, NULL)
6
EnterSceneEvent (0, 4, 24, 23, 20, 110, 112, 21, 25, 22, 19, NULL, NULL, NULL, NULL)
7
UnkEvent 64(112, 0, 0, 4294967276, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
8
UnkEvent 78(33, 23, 20, 25, 21, 22, NULL, NULL, 0, 0, 0, 0, 0, 0, 0)
9
CheckRecruitmentEvent (0, 2, 33, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
10
CheckRecruitmentEvent (1, 2, 21, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
11
IfEvent (3, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # IfEvent
12
EnterSceneEvent (0, 33, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
13
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
14
EnterSceneEvent (0, 648, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
15
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
16
UnkEvent 26(13, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
17
UnkEvent 27(2, 800, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
18
UnkEvent 59(600, 0, 4294967281, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
19
UnkEvent 31(2, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
25
UnkEvent 15(NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
26
TalkEvent (4, 0, 2403, 0, 6339, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 你查清菲尔迪南特他们的下落了吗?
27
IfEvent (3, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # IfEvent
28
UnkEvent 26(7, 33, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
29
UnkEvent 59(600, 0, 4294967289, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
30
UnkEvent 59(600, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
31
UnkEvent 59(600, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
32
TalkEvent (33, 1, 2401, 0, 6340, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 没有…… 不过他们似乎往加尔古·玛库逃走了。
33
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
34
UnkEvent 26(7, 648, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
35
UnkEvent 59(600, 0, 4294967289, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
36
UnkEvent 59(600, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
37
UnkEvent 59(600, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
38
TalkEvent (648, 2, 2401, 0, 6341, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 没有…… 但他们好像逃往了加尔古·玛库大修道院。
39
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
40
UnkEvent 164(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
41
UnkEvent 162(8, 24, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
42
UnkEvent 31(1, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
43
UnkEvent 43(33, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
44
UnkEvent 43(648, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
45
TalkEvent (4, 3, 2405, 3, 6342, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 他们打算放弃南下,从西边绕回帝国吗…… 这样就很难追捕了。
46
TalkEvent (24, 4, 2409, 1, 6343, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 不过人家还挺庆幸菲尔迪南特同学没有死呢。
47
UnkEvent 26(5, 23, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
48
UnkEvent 59(600, 0, 4294967293, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
49
UnkEvent 59(600, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
50
UnkEvent 59(600, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
51
UnkEvent 43(24, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
52
TalkEvent (23, 5, 2400, 0, 6344, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 我也是这么想的……
53
UnkEvent 26(8, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
54
UnkEvent 31(1, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
55
UnkEvent 43(24, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
56
TalkEvent (4, 6, 2407, 3, 6345, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 话是没错,但我还是想抓住他。 那家伙一定会为了雪耻再次发动攻击。
57
UnkEvent 26(5, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
58
UnkEvent 59(600, 0, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
59
UnkEvent 59(600, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
60
UnkEvent 59(600, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
61
UnkEvent 43(110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
62
UnkEvent 135(200, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
64
TalkEvent (20, 7, 2400, 0, 6346, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 到时候再赶他出去就好了, 不管来几次,俺都会奉陪!
65
UnkEvent 162(10, 4, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
66
UnkEvent 31(2, 300, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
67
UnkEvent 31(2, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
68
UnkEvent 43(110, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
70
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
71
TalkEvent (110, 8, 2403, 0, 6347, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 我个人还是比较在意杰拉尔特佣兵团。
72
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
73
TalkEvent (111, 9, 2403, 0, 6348, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 我个人还是比较在意杰拉尔特佣兵团。
74
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
75
TalkEvent (25, 10, 2400, 3, 6349, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 啊,我也是……
76
UnkEvent 166(4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
77
UnkEvent 102(25, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
78
TalkEvent (4, 11, 2400, 0, 6350, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 是啊,要不是他们来捣乱, 菲尔迪南特也不会从我们手中逃走。
79
TalkEvent (4, 12, NULL, 0, 6351, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 我们还会和他们交战吧。 别看他们人少,轻敌是要吃大苦头的。
82
TalkEvent (4, 13, 2458, 1, 6352, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 不过, 至少我们击溃了同盟领内的大部分帝国军。
83
UnkEvent 26(13, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
84
UnkEvent 27(2, 700, 70, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
85
UnkEvent 59(600, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
86
UnkEvent 31(4, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
87
UnkEvent 31(2, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
88
UnkEvent 43(33, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
89
UnkEvent 43(648, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
90
UnkEvent 135(200, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
92
TalkEvent (4, 14, 2460, 1, 6353, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 可以说是暂时化解了同盟的危机。 各位,辛苦了!
107
TalkEvent (112, 15, NULL, 0, 6354, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 盟主大人, 能告诉我们接下来的打算吗?
108
UnkEvent 166(4, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
109
TalkEvent (4, 16, 2400, 0, 6355, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 嗯……你们应该也知道, 王国也正和帝国军展开激烈的攻防战。
110
TalkEvent (4, 17, NULL, 0, 6356, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 帝国的战线向东西两边延长, 战力自然会被分散。
111
UnkEvent 166(4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
112
UnkEvent 162(8, 4, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
113
UnkEvent 31(1, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
115
UnkEvent 43(33, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
116
UnkEvent 43(648, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
117
TalkEvent (4, 18, NULL, 0, 6357, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 根据目前的情况……[HERO_MF], 如果你是盟主,你会怎么做?
119
UnkEvent 27(1, 200, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
120
UnkEvent 59(600, 0, 4294967293, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
121
TalkEvent (140, 19, 0, 0, 6358, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 是时候轮到智囊登场了, 答案自然是——进攻帝国。
122
DialogChoiceEvent (0, 20, 21, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
123
IfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # IfEvent
124
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Shez (Male)
125
TalkEvent (110, 22, 2403, 0, 6359, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 应该要先加强国境防守, 重整同盟军……
126
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
127
TalkEvent (111, 23, 2403, 0, 6360, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 应该要先加强国境防守, 重整同盟军……
128
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
129
TalkEvent (140, 24, 0, 3, 6361, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 你是故意要跟我唱反调吗? 你竟然这么不信任我,我很失望……
132
TalkEvent (112, 25, 2401, 3, 6362, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 不,这样的话我们可又要落后帝国一步了, 现在更应该采取攻势。
133
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
134
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Shez (Male)
135
TalkEvent (110, 26, 2403, 0, 6363, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 我们要渡过密尔丁大桥,攻打帝国领才行。 现在要尽全力才会有胜算。
136
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
137
TalkEvent (111, 27, 2403, 0, 6364, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 我们要渡过密尔丁大桥,攻打帝国领才行。 现在要尽全力才会有胜算。
138
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
141
TalkEvent (112, 28, 0, 0, 6365, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 没错,我们要抢在皇帝或军务卿之前动手…… 先下手为强。
142
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
143
UnkEvent 164(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
144
UnkEvent 135(150, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
146
TalkEvent (4, 29, 2400, 2, 6366, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 我也是这么想的。以牙还牙, 没有比这更正当的理由了。更何况……
147
UnkEvent 164(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
148
UnkEvent 26(5, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
149
UnkEvent 59(600, 0, 4294967294, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
150
UnkEvent 59(600, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
151
TalkEvent (4, 30, NULL, 2, 6367, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 如果能拿下贝尔谷里斯伯爵领这块膏腴之地, 同盟就能享有百年安泰。
152
IfEvent (3, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # IfEvent
153
UnkEvent 26(6, 21, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
154
UnkEvent 59(600, 0, 4294967291, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
155
UnkEvent 59(600, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
156
UnkEvent 59(600, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
157
UnkEvent 135(150, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
159
TalkEvent (21, 31, 0, 3, 6368, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 可我听说帝国的贝尔谷里斯伯爵非常强悍啊?
160
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
161
UnkEvent 26(5, 24, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
162
UnkEvent 59(600, 0, 4294967293, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
163
UnkEvent 59(600, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
164
UnkEvent 59(600, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
165
UnkEvent 135(150, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
167
TalkEvent (24, 32, 0, 3, 6369, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 但是, 贝尔谷里斯伯爵他非常厉害吧?
168
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
169
UnkEvent 26(13, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
170
UnkEvent 27(2, 800, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
171
UnkEvent 59(600, 0, 4294967281, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
172
UnkEvent 31(2, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
174
UnkEvent 43(33, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
175
UnkEvent 43(648, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
176
TalkEvent (4, 33, 2403, 0, 6370, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 他虽然被称为“帝国最强武将”, 但那终究是他个人的威名。
177
TalkEvent (4, 34, NULL, 0, 6371, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 现在他们进攻雷斯塔失败, 战线也出现了破绽……正是我们的制胜良机。
178
UnkEvent 26(5, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
179
UnkEvent 59(600, 0, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
180
UnkEvent 59(600, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
181
UnkEvent 59(600, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
182
UnkEvent 43(110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
183
UnkEvent 135(200, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
185
TalkEvent (20, 35, 0, 1, 6372, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 如果打赢就能让同盟领领民过上安稳的生活, 那俺也要上战场!俺不会输给最强伯爵的!
187
UnkEvent 31(1, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
188
UnkEvent 43(110, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
190
TalkEvent (25, 36, 2400, 2, 6373, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 要是错失这个良机, 帝国军马上又会率领大批军队攻打过来吧。
191
UnkEvent 26(7, 22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
192
UnkEvent 59(600, 0, 4294967289, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
193
UnkEvent 59(600, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
194
UnkEvent 59(600, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
195
TalkEvent (22, 37, 2401, 3, 6374, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 我实在不赞成进攻…… 同盟军都因为连续作战累坏了。
196
UnkEvent 26(5, 23, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
197
UnkEvent 59(600, 0, 4294967293, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
198
UnkEvent 59(600, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
199
UnkEvent 59(600, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
200
UnkEvent 43(24, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
201
TalkEvent (23, 38, 2450, 0, 6375, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 我们军队里也有不少伤兵…… 让他们休息一下比较好吧……
202
UnkEvent 26(5, 19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
203
UnkEvent 59(600, 0, 4294967294, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
204
UnkEvent 59(600, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
205
UnkEvent 59(600, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
206
UnkEvent 43(24, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
207
UnkEvent 43(20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
208
TalkEvent (19, 39, NULL, 3, 6376, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 万一进攻失败, 同盟将再次面临危急存亡之秋。
209
TalkEvent (19, 40, 2401, 2, 6377, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 等下次帝国军来袭时, 我们就没办法再用同一招了。
210
UnkEvent 162(8, 24, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
211
UnkEvent 31(1, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
212
UnkEvent 43(20, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
213
UnkEvent 43(33, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
214
UnkEvent 43(648, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
215
TalkEvent (112, 41, 2401, 2, 6378, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 我们才不会输。让我来对付贝尔谷里斯伯爵, 我一定会打败他的。
217
TalkEvent (24, 42, 2403, 3, 6379, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 哥哥,你真的不回家吗? 帕迈拉随时都有可能打过来哦?
219
TalkEvent (140, 43, 0, 3, 6380, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 不管现在讨论得多激烈…… 最后还是得通过圆桌会议来决定吧?
220
UnkEvent 26(5, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
221
UnkEvent 59(600, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
222
UnkEvent 59(600, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
223
UnkEvent 31(1, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
225
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
226
TalkEvent (110, 44, NULL, 3, 6381, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 就算准备进攻帝国领, 也得开个圆桌会议吧?
227
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
228
TalkEvent (111, 45, NULL, 3, 6382, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 就算准备进攻帝国领, 也要开完圆桌会议再说吧?
229
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
230
UnkEvent 162(8, 4, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
231
UnkEvent 135(150, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
233
TalkEvent (4, 46, 2400, 0, 6383, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 是啊,规矩就是这样。 改天再作决定吧。
UnkEvent (64) (index: 7)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
112 0 0 4294967276 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (78) (index: 8)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
33 23 20 25 21 22 NULL NULL 0 0 0 0 0 0 0
CheckRecruitmentEvent (index: 9)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 2 33 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
CheckRecruitmentEvent (index: 10)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 2 21 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
IfEvent (index: 11)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 1 0 0 0 0 0 0 0 0 0 0 0 0 0
ElseEvent (index: 13)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 15)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 16)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 4 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 17)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 800 80 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 18)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967281 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 19)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 300 5 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 20)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 2 50 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 21)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
24 5 50 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 22)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
20 2 50 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 23)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
23 5 50 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 24)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
19 3 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (15) (index: 25)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 26)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 0 2403 0 6339 1 0 0 0 0 0 0 0 0 0
link 库罗德 volume_up
你查清菲尔迪南特他们的下落了吗?
IfEvent (index: 27)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 28)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 33 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 29)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967289 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 30)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967286 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 31)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 32)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
33 1 2401 0 6340 1 0 0 0 0 0 0 0 0 0
link 萨米亚 volume_up
没有…… 不过他们似乎往加尔古·玛库逃走了。
ElseEvent (index: 33)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 34)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 648 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 35)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967289 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 36)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967286 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 37)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 38)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
648 2 2401 0 6341 1 0 0 0 0 0 0 0 0 0
link ??? volume_up
没有…… 但他们好像逃往了加尔古·玛库大修道院。
EndIfEvent (index: 39)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (164) (index: 40)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (162) (index: 41)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
8 24 4 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 42)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 300 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 43)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
33 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 44)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
648 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 45)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 3 2405 3 6342 1 0 0 0 0 0 0 0 0 0
link 库罗德 volume_up
他们打算放弃南下,从西边绕回帝国吗…… 这样就很难追捕了。
TalkEvent (index: 46)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
24 4 2409 1 6343 1 0 0 0 0 0 0 0 0 0
link 希尔妲 volume_up
不过人家还挺庆幸菲尔迪南特同学没有死呢。
UnkEvent (26) (index: 47)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 23 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 48)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967293 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 49)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 10 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 50)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 NULL 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 51)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
24 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 52)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
23 5 2400 0 6344 1 0 0 0 0 0 0 0 0 0
link 玛莉安奴 volume_up
我也是这么想的……
UnkEvent (26) (index: 53)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
8 4 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 54)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 300 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 55)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
24 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 56)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 6 2407 3 6345 1 0 0 0 0 0 0 0 0 0
link 库罗德 volume_up
话是没错,但我还是想抓住他。 那家伙一定会为了雪耻再次发动攻击。
UnkEvent (26) (index: 57)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 20 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 58)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 NULL 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 59)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967286 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 60)
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link 拉斐尔 volume_up
到时候再赶他出去就好了, 不管来几次,俺都会奉陪!
UnkEvent (162) (index: 65)
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link 谢兹 volume_up
我个人还是比较在意杰拉尔特佣兵团。
ElseEvent (index: 72)
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TalkEvent (index: 73)
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link 谢兹 volume_up
我个人还是比较在意杰拉尔特佣兵团。
EndIfEvent (index: 74)
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TalkEvent (index: 75)
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link 雷欧妮 volume_up
啊,我也是……
UnkEvent (166) (index: 76)
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TalkEvent (index: 78)
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link 库罗德 volume_up
是啊,要不是他们来捣乱, 菲尔迪南特也不会从我们手中逃走。
TalkEvent (index: 79)
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link 库罗德 volume_up
我们还会和他们交战吧。 别看他们人少,轻敌是要吃大苦头的。
PanCameraEvent (index: 80)
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link 库罗德 volume_up
不过, 至少我们击溃了同盟领内的大部分帝国军。
UnkEvent (26) (index: 83)
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link 库罗德 volume_up
可以说是暂时化解了同盟的危机。 各位,辛苦了!
PanCameraEvent (index: 105)
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LookEvent (index: 106)
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TalkEvent (index: 107)
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link 荷尔斯特 volume_up
盟主大人, 能告诉我们接下来的打算吗?
UnkEvent (166) (index: 108)
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TalkEvent (index: 109)
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link 库罗德 volume_up
嗯……你们应该也知道, 王国也正和帝国军展开激烈的攻防战。
TalkEvent (index: 110)
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link 库罗德 volume_up
帝国的战线向东西两边延长, 战力自然会被分散。
UnkEvent (166) (index: 111)
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TalkEvent (index: 117)
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link 库罗德 volume_up
根据目前的情况……[HERO_MF], 如果你是盟主,你会怎么做?
PanCameraEvent (index: 118)
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TalkEvent (index: 121)
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link 拉鲁瓦 volume_up
是时候轮到智囊登场了, 答案自然是——进攻帝国。
DialogChoiceEvent (index: 122)
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IfEvent (index: 123)
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link 谢兹 volume_up
应该要先加强国境防守, 重整同盟军……
ElseEvent (index: 126)
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link 谢兹 volume_up
应该要先加强国境防守, 重整同盟军……
EndIfEvent (index: 128)
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TalkEvent (index: 129)
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link 拉鲁瓦 volume_up
你是故意要跟我唱反调吗? 你竟然这么不信任我,我很失望……
PanCameraEvent (index: 130)
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link 荷尔斯特 volume_up
不,这样的话我们可又要落后帝国一步了, 现在更应该采取攻势。
ElseEvent (index: 133)
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link 谢兹 volume_up
我们要渡过密尔丁大桥,攻打帝国领才行。 现在要尽全力才会有胜算。
ElseEvent (index: 136)
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TalkEvent (index: 137)
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link 谢兹 volume_up
我们要渡过密尔丁大桥,攻打帝国领才行。 现在要尽全力才会有胜算。
EndIfEvent (index: 138)
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PanCameraEvent (index: 139)
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link 荷尔斯特 volume_up
没错,我们要抢在皇帝或军务卿之前动手…… 先下手为强。
EndIfEvent (index: 142)
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link 库罗德 volume_up
我也是这么想的。以牙还牙, 没有比这更正当的理由了。更何况……
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TalkEvent (index: 151)
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link 库罗德 volume_up
如果能拿下贝尔谷里斯伯爵领这块膏腴之地, 同盟就能享有百年安泰。
IfEvent (index: 152)
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TalkEvent (index: 159)
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link 伊古纳兹 volume_up
可我听说帝国的贝尔谷里斯伯爵非常强悍啊?
ElseEvent (index: 160)
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link 希尔妲 volume_up
但是, 贝尔谷里斯伯爵他非常厉害吧?
EndIfEvent (index: 168)
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TalkEvent (index: 176)
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link 库罗德 volume_up
他虽然被称为“帝国最强武将”, 但那终究是他个人的威名。
TalkEvent (index: 177)
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link 库罗德 volume_up
现在他们进攻雷斯塔失败, 战线也出现了破绽……正是我们的制胜良机。
UnkEvent (26) (index: 178)
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link 拉斐尔 volume_up
如果打赢就能让同盟领领民过上安稳的生活, 那俺也要上战场!俺不会输给最强伯爵的!
PanCameraEvent (index: 186)
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link 雷欧妮 volume_up
要是错失这个良机, 帝国军马上又会率领大批军队攻打过来吧。
UnkEvent (26) (index: 191)
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TalkEvent (index: 195)
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link 莉丝缇亚 volume_up
我实在不赞成进攻…… 同盟军都因为连续作战累坏了。
UnkEvent (26) (index: 196)
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link 玛莉安奴 volume_up
我们军队里也有不少伤兵…… 让他们休息一下比较好吧……
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TalkEvent (index: 208)
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link 洛廉兹 volume_up
万一进攻失败, 同盟将再次面临危急存亡之秋。
TalkEvent (index: 209)
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link 洛廉兹 volume_up
等下次帝国军来袭时, 我们就没办法再用同一招了。
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TalkEvent (index: 215)
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link 荷尔斯特 volume_up
我们才不会输。让我来对付贝尔谷里斯伯爵, 我一定会打败他的。
LookEvent (index: 216)
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link 希尔妲 volume_up
哥哥,你真的不回家吗? 帕迈拉随时都有可能打过来哦?
PanCameraEvent (index: 218)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 110 3 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 219)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
140 43 0 3 6380 1 0 0 0 0 0 0 0 0 0
link 拉鲁瓦 volume_up
不管现在讨论得多激烈…… 最后还是得通过圆桌会议来决定吧?
UnkEvent (26) (index: 220)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 110 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 221)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967286 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 222)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 223)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 300 5 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 224)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 5 30 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 225)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 226)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 44 NULL 3 6381 1 0 0 0 0 0 0 0 0 0
link 谢兹 volume_up
就算准备进攻帝国领, 也得开个圆桌会议吧?
ElseEvent (index: 227)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 228)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 45 NULL 3 6382 1 0 0 0 0 0 0 0 0 0
link 谢兹 volume_up
就算准备进攻帝国领, 也要开完圆桌会议再说吧?
EndIfEvent (index: 229)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (162) (index: 230)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
8 4 110 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 231)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
150 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 232)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 0 50 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 233)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 46 2400 0 6383 1 0 0 0 0 0 0 0 0 0
link 库罗德 volume_up
是啊,规矩就是这样。 改天再作决定吧。