哥納利爾兄妹對巴魯塔札爾的行動抱持疑問, 殊不知自己將被捲進一場混戰……

Deployment table

Index Notes 0 1 2 3 Name 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 謝茲 63 0 0 0 0 0 0 0 100 0 0 100 300 255 65535 1999 38 40 20 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
1 荷爾斯特 255 0 0 1 210 1 0 0 100 0 0 100 300 255 65535 1999 22 20 65 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
2 巴魯塔札爾 255 0 0 2 195 7 0 0 100 0 0 100 300 255 65535 1999 22 20 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
3 希爾妲 255 0 0 3 130 7 0 0 100 0 0 100 300 255 65535 1999 22 20 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
4 255 0 0 4 1999 4 0 0 100 0 1 100 300 255 65535 1999 41 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
5 255 0 0 5 1999 4 0 0 100 0 1 100 300 255 65535 1999 41 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
6 255 0 0 6 1999 4 0 0 100 0 1 100 300 255 65535 1999 41 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
7 255 0 0 7 1999 4 0 0 100 0 1 100 300 255 65535 1999 41 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
8 聯邦國將領 255 0 2 0 605 5 12 5 100 3 1 29 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
9 聯邦國將領 255 0 2 1 600 5 2 5 100 3 0 25 300 255 3 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
10 聯邦國將領 255 0 2 2 645 5 2 5 100 3 0 25 300 255 5 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
11 聯邦國將領 255 0 2 3 610 5 2 5 100 3 0 25 300 255 6 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
12 聯邦國將領 255 0 2 4 695 5 2 5 101 3 0 25 300 255 7 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
13 聯邦國將領 255 0 2 5 700 5 2 5 101 3 0 28 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
14 聯邦國將領 255 0 2 6 600 5 2 5 101 3 0 28 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
15 聯邦國將領 255 0 2 7 610 5 2 5 101 3 0 28 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
16 聯邦國將領 255 0 2 8 645 5 2 5 101 3 0 28 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
17 聯邦國將領 255 0 2 9 610 5 2 5 101 3 0 25 300 255 4 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
18 聯邦國將領 255 0 2 10 615 5 2 5 101 3 0 25 300 255 8 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
19 聯邦國將領 255 0 2 11 700 5 2 5 101 3 0 28 300 255 9 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
20 聯邦國將領 255 0 2 12 610 5 2 5 101 3 0 22 167 255 10 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
21 聯邦國將領 255 0 2 13 615 5 2 5 101 3 0 22 300 255 11 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
22 聯邦國將領 255 0 2 14 615 5 2 5 101 3 1 22 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
23 聯邦國將領 255 0 2 15 600 5 2 5 101 3 1 22 168 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
24 聯邦國將領 255 0 2 16 690 5 2 5 101 3 1 22 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
25 聯邦國將領 255 0 2 17 610 5 2 5 101 3 1 28 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
26 聯邦國將領 255 0 2 18 600 5 2 5 101 3 1 28 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
27 聯邦國將領 255 0 2 19 615 5 2 5 101 3 1 22 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
28 聯邦國將領 255 0 2 20 645 5 2 5 101 3 1 22 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
29 聯邦國將領 255 0 2 21 610 5 2 5 101 3 1 22 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
30 聯邦國將領 255 0 2 22 690 5 2 5 101 3 1 22 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
31 聯邦國將領 255 0 2 23 610 5 2 5 101 3 1 25 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
32 聯邦國將領 255 0 2 24 690 5 2 5 101 3 1 22 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
33 普通兵 255 0 3 0 1010 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
34 普通兵 255 0 3 1 1010 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
35 普通兵 255 0 3 2 1010 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
36 普通兵 255 0 3 3 1010 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
37 普通兵 255 0 3 4 1010 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
38 普通兵 255 0 3 5 1010 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
39 普通兵 255 0 3 6 1025 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
40 普通兵 255 0 3 7 1010 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
41 普通兵 255 0 3 8 1010 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
42 聯邦國將領 255 0 3 9 695 5 2 5 101 3 0 25 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
43 普通兵 255 0 3 10 1010 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
44 普通兵 255 0 3 11 1025 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
45 普通兵 255 0 3 12 1025 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
46 普通兵 255 0 3 13 1025 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
47 普通兵 255 0 3 14 1025 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
48 普通兵 255 0 3 15 1005 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
49 普通兵 255 0 3 16 1005 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
50 普通兵 255 0 3 17 1010 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
51 普通兵 255 0 3 18 1010 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
52 普通兵 255 0 3 19 1025 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
53 聯邦國將領 255 0 2 25 610 5 2 5 101 3 0 25 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
54 聯邦國將領 255 0 2 26 600 5 2 5 101 3 0 25 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
55 聯邦國將領 255 0 2 27 615 5 2 5 101 3 0 25 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
56 聯邦國將領 255 0 2 28 645 5 2 5 101 3 0 25 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
57 聯邦國將領 255 0 2 29 610 5 2 5 101 3 0 28 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
58 聯邦國將領 255 0 2 30 690 5 2 5 101 3 0 28 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
59 聯邦國將領 255 0 2 31 615 5 2 5 101 3 0 22 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
60 普通兵 255 0 2 32 1005 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
61 聯邦國將領 255 0 2 33 675 5 2 5 101 3 0 22 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
62 聯邦國將領 255 0 2 34 650 5 2 5 101 3 0 25 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535

Table 1

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 33 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
31 0 0 0 31 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
32 0 0 0 32 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Table 2

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31

Table 3

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 12 0 0 0 0 65535 0 1000 1526 12 1526 7 1525 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 1 0 1 65535 3 1000 1523 7 1523 7 1522 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 2 0 2 65535 3 1000 1526 7 1526 7 1525 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 3 0 3 65535 1 1000 1523 12 1523 12 1522 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 4 0 4 65535 1 1000 1526 12 1526 12 1525 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 5 0 5 65535 1 1000 1523 7 1523 7 1522 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 6 0 6 65535 1 1000 1526 7 1526 7 1525 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 7 0 7 65535 1 1000 1523 12 1523 12 1522 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 8 0 8 65535 1 1000 1526 12 1526 12 1525 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 9 0 9 65535 1 1000 1523 7 1523 7 1522 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 10 0 10 65535 1 1000 1526 7 1526 7 1525 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 11 0 11 65535 1 1000 1523 12 1523 12 1522 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0

Table 4

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 42 0 0 0 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
31 0 0 0 31 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
32 0 0 0 32 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
33 0 0 0 33 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
34 0 0 0 34 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
35 0 0 0 35 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
36 0 0 0 36 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
37 0 0 0 37 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
38 0 0 0 38 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
39 0 0 0 39 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
40 0 0 0 40 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
41 0 0 0 41 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
# Group 0 (31, 2, 4, 1, 0)
SubGroup(0)
# Group 1 (0, 2, 1, 1, 18)
SubGroup(0)
Unknown10(0,16,2,63,63,27,14,0,0,0,0,0,0,0,0)
Unknown11(0,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(1,29,63,63,63,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(10)
SetName(8,209,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 8 to 暗殺團長
SetName(9,250,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 9 to 堡壘兵長
SetName(10,250,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 10 to 堡壘兵長
SetName(11,250,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 11 to 堡壘兵長
SetName(12,250,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 12 to 堡壘兵長
SetName(17,250,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 17 to 堡壘兵長
SetName(18,250,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 18 to 堡壘兵長
SetName(19,250,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 19 to 堡壘兵長
SetName(20,250,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 20 to 堡壘兵長
SetName(21,250,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 21 to 堡壘兵長
# Group 2 (0, 2, 2, 1, 5)
SubGroup(0)
SubGroup(4)
Unknown6(2,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(2,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(2,12,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(3,12,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 3 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown48(24,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 4 (9, 2, 4, 1, 0)
SubGroup(0)
# Group 5 (0, 5, 0, 1, 18)
SubGroup(0)
PingOnMinimap(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(10755,0,2,63,63,0,0,0,0,0,0,0,1,0,0) #
TalkCharacter(5284,112,1,0,1,0,0,0,0,0,0,0,0,0,0) # 巴魯塔札爾,我來支援了! 敵人……似乎不是獎金獵人啊。
TalkCharacter(5285,101,1,0,1,3,0,0,0,0,0,0,0,0,0) # 嗯,好像是專門暗殺的傭兵團。 抱歉,四周的敵人可以交給你們對付嗎?
SubGroup(5)
Unknown44(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(6,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(7,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(10750,4,0,1,2,63,63,0,0,0,0,0,0,0,0) #
SubGroup(2)
PingOnMinimap(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(322,4,2,63,63,0,0,0,0,0,0,0,0,0,0) # 提防[0:CHARA_G]敗退!
TalkCharacter(5286,24,1,3,1,3,0,0,0,0,0,0,0,0,0) # 專門暗殺的傭兵團…… 為什麼你會被那麼危險的對象盯上呢~?
TalkCharacter(5287,101,1,0,1,3,0,0,0,0,0,0,0,0,0) # 應該是我的繼母雇用的吧。 她可是恨我恨到想殺死我呢。
TalkCharacter(5288,24,1,4,1,3,0,0,0,0,0,0,0,0,0) # 就算是繼母,你們也是母子啊~? 居然想殺你,太過分了吧?
TalkCharacter(5289,101,1,0,1,3,0,0,0,0,0,0,0,0,0) # 那個人認為我一直打算在未來某一天, 回去把義弟踢下當家的位子。
TalkCharacter(5290,101,1,1,1,3,0,0,0,0,0,0,0,0,0) # 誰叫我狠狠地挑釁她一番後離家呢。 這就叫自作自受吧。啊哈哈哈哈!
# Group 6 (4, 2, 4, 2, 0)
SubGroup(1)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 7 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(9,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 8 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(10,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 9 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(11,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 10 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(12,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 11 (0, 2, 0, 2, 4)
SubGroup(1)
Unknown29(0,1,3,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5291,24,1,0,1,3,0,0,0,0,0,0,0,0,0) # 巴魯哥根本不想 回去當貴族吧~?
TalkDeploySlot(5292,2,1,0,0,1,0,0,0,0,0,0,0,0,0) # 是啊,就算求我,我也不要。 事到如今,怎麼可能回復那種受拘束的身分。
TalkCharacter(5293,24,1,3,1,3,0,0,0,0,0,0,0,0,0) # 那你繼母就沒理由來攻擊你了吧? 你好好跟她溝通不就得了~
TalkDeploySlot(5294,2,1,3,0,1,0,0,0,0,0,0,0,0,0) # 還有很多其他因素啦。 她想殺我反而是好事。
# Group 12 (0, 2, 0, 2, 3)
SubGroup(1)
Unknown29(0,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(5295,2,1,2,1,1,0,0,0,0,0,0,0,0,0) # 喝呀! 殺得了「雷斯塔格鬥王」, 你們就試試看啊!
TalkDeploySlot(5296,15,1,0,1,0,0,0,0,0,0,0,0,0,0) # 這、這傢伙是怎樣……! 完全拿他沒辦法啊……
TalkCharacter(5297,112,1,1,1,0,0,0,0,0,0,0,0,0,0) # 簡直就是野獸啊。 根本不需要我們來救他吧?
# Group 13 (0, 5, 0, 3, 19)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,4,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown53(3,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(5,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(6,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(7,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(468,1,0,2,1,63,63,0,0,0,0,0,0,0,0) # 成功占領[r]堡壘[/]!
TalkCharacter(5298,112,1,0,1,0,0,0,0,0,0,0,0,0,0) # 巴魯塔札爾! 我已經把堡壘周邊的敵人收拾掉了!
TalkCharacter(5299,101,1,1,1,3,0,0,0,0,0,0,0,0,0) # 喔,謝啦! 這樣我就能放手行動了!
SubGroup(4)
Unknown96(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown100(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(10751,0,2,63,63,7,0,0,0,0,0,0,0,0,0) #
# Group 14 (4, 2, 4, 2, 0)
SubGroup(1)
PauseMaybe(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 15 (0, 5, 0, 1, 18)
SubGroup(0)
TalkCharacter(5300,101,1,0,1,3,0,0,0,0,0,0,0,0,0) # 這裡我一個人就夠了! 你去解決其他敵人!
TalkCharacter(5301,112,1,1,1,0,0,0,0,0,0,0,0,0,0) # 不,這是難得的好機會, 久久並肩作戰一次也不錯吧?
SubGroup(5)
Unknown43(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(10752,4,1,1,2,63,63,0,0,0,0,300,0,0,0) #
SubGroup(3)
Unknown22(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(2,8,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(2,9,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(940,1,2,63,63,5,0,0,6,0,0,0,0,0,0) # 可以操控[0:CHARA_G]!
SubGroup(2)
Unknown23(3,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(3,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 16 (0, 2, 0, 6, 3)
SubGroup(1)
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(15,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(16,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5302,101,1,0,1,0,0,0,0,0,0,0,0,0,0) # 荷爾斯特,像這樣一起戰鬥, 會讓你想起小時候嗎?
TalkCharacter(5303,112,1,1,1,0,0,0,0,0,0,0,0,0,0) # 會啊,以前很常跟你像這樣一起胡鬧。 我們也跟整群魔物混戰過很多次吧?
TalkCharacter(5304,24,1,3,1,3,0,0,0,0,0,0,0,0,0) # 別忘了人家也在一旁 看得心驚膽顫啊~
# Group 17 (0, 2, 0, 8, 2)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(13,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(15,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(16,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5305,112,1,2,1,0,0,0,0,0,0,0,0,0,0) # 好好後悔與我荷爾斯特為敵吧! 喝!
TalkDeploySlot(5306,15,1,0,1,0,0,0,0,0,0,0,0,0,0) # 這、這傢伙也好強啊! 簡直是怪物!
# Group 18 (0, 5, 0, 6, 8)
SubGroup(5)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(15,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(16,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(442,0,1,2,13,63,63,0,0,0,0,0,0,0,0) # 成功擊敗[0:CHARA_G]等!
TalkCharacter(5307,101,1,1,1,0,0,0,0,0,0,0,0,0,0) # 哈哈! 敢來惹我的全打倒啦!
TalkCharacter(5308,112,1,1,1,0,0,0,0,0,0,0,0,0,0) # 真有你的。原本還怕你的身手生疏, 看來是我多想了呢。
# Group 19 (3, 2, 4, 2, 0)
SubGroup(1)
PauseMaybe(1,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 20 (0, 5, 0, 1, 52)
SubGroup(0)
SubGroup(6)
Unknown14(25,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(26,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(27,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(28,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(29,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(30,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown23(25,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(26,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(27,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(28,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(29,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(30,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(25,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(26,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown96(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(12)
PingOnMinimap(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(10753,2,63,63,63,0,0,0,0,0,0,0,0,0,0) #
TalkCharacter(5309,101,1,2,1,0,0,0,0,0,0,0,0,0,0) # 只要讓一個溜了,那些傢伙一定還會來偷襲。 所以必須全部除掉,片甲不留!
SubGroup(11)
Unknown44(0,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(3,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(4,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(5,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(6,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(7,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(8,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(9,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(10,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(11,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(81,4,2,1,13,63,63,0,0,0,0,0,0,0,0) # 占領所有的[r]堡壘[/]!
TalkCharacter(5310,24,1,0,1,3,0,0,0,0,0,0,0,0,0) # 這世上有人偷襲得了巴魯哥嗎? 算了,人家就陪你到最後吧。
SubGroup(2)
Unknown23(3,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown27(3,11464,1,11464,1,0,100,0,0,0,0,0,0,0,0)
# Group 21 (0, 2, 0, 2, 2)
SubGroup(1)
Unknown27(0,7,3,1,1,0,0,0,0,0,0,0,0,0,0)
GenderedMcTalk(0,5311,5312,1,1,1,0,0,0,0,0,0,0,0,0) # 荷爾斯特先生跟巴魯塔札爾 在戰場上真有默契啊。希爾妲也是。
TalkCharacter(5313,101,1,0,1,0,0,0,0,0,0,0,0,0,0) # 因為我和荷爾斯特從小就玩在一塊, 希爾妲也是老跟著我們啊。
# Group 22 (0, 5, 0, 12, 14)
SubGroup(11)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(0,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(5,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(6,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(10,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(11)
Unknown53(0,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(3,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(4,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(5,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(6,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(7,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(8,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(9,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(10,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(11,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(470,4,2,2,13,63,63,0,0,0,0,0,0,0,0) # 成功占領所有的[g]堡壘[/]!
TalkCharacter(5314,101,1,1,1,0,0,0,0,0,0,0,0,0,0) # [HERO_MF]! 你也挺有兩把刷子嘛!
GenderedMcTalk(0,5315,5316,1,3,1,0,0,0,0,0,0,0,0,0) # 不,你們三個人合作無間, 我光顧著跟上就非常吃力了。
# Group 23 (3, 2, 4, 2, 0)
SubGroup(1)
GroupCheck3(20,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 20: 1 1 0
# Group 24 (0, 5, 0, 4, 33)
SubGroup(3)
GroupCheck3(20,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 20: 1 1 0
Unknown27(0,5,3,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown10(3,264,1,61600,0,24264,1,23264,1,0,1,0,0,0,0)
TalkDeploySlot(5318,23,1,0,1,0,0,0,0,0,0,0,0,0,0) # 把這個看起來很弱的小姑娘抓起來當人質, 那兩個怪物就會乖乖聽話吧!
SubGroup(1)
Unknown23(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown14(22,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(23,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(24,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown23(22,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(23,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(24,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(22,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(23,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(24,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(10754,2,3,63,63,0,0,0,0,0,0,0,0,0,0) #
TalkCharacter(5317,24,1,4,1,3,0,0,0,0,0,0,0,0,0) # 哎呀呀……被包圍了嗎?
SubGroup(4)
Unknown43(22,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(23,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(24,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(26,0,3,1,22,3,63,0,0,0,0,0,0,0,0) # 擊敗[0:CHARA_G]等人,救援[1:CHARA_G]!
TalkCharacter(5319,112,1,0,1,0,0,0,0,0,0,0,0,0,0) # 你們想對我妹妹做什麼……! 不過,面對那種程度的敵人不用擔心吧。
If254(2,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown22(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(940,1,3,63,63,5,0,0,6,0,0,0,0,0,0) # 可以操控[0:CHARA_G]!
# Group 25 (0, 2, 0, 7, 3)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(24,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(0,22,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(1,23,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(2,24,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5320,24,1,2,1,0,0,0,0,0,0,0,0,0,0) # 真是的~人家生氣了! 讓你們知道小希爾妲的厲害~!
TalkDeploySlot(5321,23,1,0,1,0,0,0,0,0,0,0,0,0,0) # 嗚哇,這個女孩是怎麼回事! 她超強的啊!
TalkCharacter(5322,101,1,3,1,0,0,0,0,0,0,0,0,0,0) # 真蠢呢。一旦激怒希爾妲, 連我都不敢說一定能贏她了……
# Group 26 (0, 5, 0, 5, 9)
SubGroup(4)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(22,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(23,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(24,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(22,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(24,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(442,0,3,2,22,63,63,0,0,0,0,0,0,0,0) # 成功擊敗[0:CHARA_G]等!
TalkCharacter(5323,112,1,1,1,0,0,0,0,0,0,0,0,0,0) # 不愧是我家希爾妲,做得真好! 打得真是漂亮!
TalkCharacter(5324,24,1,3,1,0,0,0,0,0,0,0,0,0,0) # 真是的~來救救你嬌弱的妹妹嘛~
TalkCharacter(5325,101,1,3,1,0,0,0,0,0,0,0,0,0,0) # 要是希爾妲沒有懶惰的毛病, 也會是僅次於荷爾斯特的猛將吧。
# Group 27 (4, 2, 4, 3, 0)
SubGroup(2)
PauseMaybe(2,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(3,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 28 (0, 5, 0, 1, 18)
SubGroup(0)
TalkCharacter(5326,24,1,0,1,0,0,0,0,0,0,0,0,0,0) # 剛剛問了人家打倒的那些人~ 他們的團長似乎就在那一帶喔。
TalkDeploySlot(5327,8,1,0,1,0,0,0,0,0,0,0,0,0,0) # 這下任務已經失敗了啊。 現在只求能順利逃跑了……!
SubGroup(3)
Unknown14(8,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(31,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(32,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(203,2,8,63,63,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]等人現身!
SubGroup(2)
Unknown43(8,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,0,4,1,8,63,63,0,0,0,0,0,0,0,0) # 擊敗[0:CHARA_G]!
SubGroup(2)
Unknown10(0,1,8,63,63,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5328,101,1,2,1,0,0,0,0,0,0,0,0,0,0) # 哈哈,那裡有人一臉就像團長啊。 打飛那傢伙,做個了結吧!
# Group 29 (0, 2, 0, 2, 3)
SubGroup(1)
Unknown18(8,70,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5329,101,1,0,1,0,0,0,0,0,0,0,0,0,0) # 抱歉啦,還讓你們幫忙處理我的家務事!
TalkCharacter(5330,112,1,1,1,0,0,0,0,0,0,0,0,0,0) # 沒什麼,是我們擅自要插手的。 就算你一個人應該也處理得來吧。
TalkCharacter(5331,24,1,1,1,0,0,0,0,0,0,0,0,0,0) # 不過,能看到哥哥跟巴魯哥並肩作戰 真是太好了,總覺得好懷念喔。
# Group 30 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(8,40,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(5332,8,1,0,1,0,0,0,0,0,0,0,0,0,0) # 別、別過來,這群怪物! 你們到底是搞什麼鬼啊!?
TalkCharacter(5333,101,1,1,1,0,0,0,0,0,0,0,0,0,0) # 要我說的話, 你們和你們的雇主才是在搞什麼鬼呢。
# Group 31 (0, 7, 0, 3, 6)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(8,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,4,2,8,63,63,0,0,0,0,300,0,0,0) # 成功擊敗[0:CHARA_G]!
TalkCharacter(5334,112,1,3,1,0,0,0,0,0,0,0,0,0,0) # 已經收拾完畢了啊。 總覺得還沒玩夠呢。
TalkCharacter(5335,101,1,1,1,0,0,0,0,0,0,0,0,0,0) # 哈哈,真的是呢。 下次在真正的戰場上大顯身手吧。
TalkCharacter(5336,24,1,3,1,0,0,0,0,0,0,0,0,0,0) # 你們兩個又說這種話~ 真是的,要小心點啊。
Alert(10755,0,2,63,63,0,0,0,0,0,0,0,1,0,0)
TalkCharacter(5284,112,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 荷爾斯特 volume_up
巴魯塔札爾,我來支援了! 敵人……似乎不是獎金獵人啊。
TalkCharacter(5285,101,1,0,1,3,0,0,0,0,0,0,0,0,0)
link 巴魯塔札爾 volume_up
嗯,好像是專門暗殺的傭兵團。 抱歉,四周的敵人可以交給你們對付嗎?
MainMissionStart(10750,4,0,1,2,63,63,0,0,0,0,0,0,0,0) MAIN MISSION START:
Alert(322,4,2,63,63,0,0,0,0,0,0,0,0,0,0) 提防[0:CHARA_G]敗退!
TalkCharacter(5286,24,1,3,1,3,0,0,0,0,0,0,0,0,0)
link 希爾妲 volume_up
專門暗殺的傭兵團…… 為什麼你會被那麼危險的對象盯上呢~?
TalkCharacter(5287,101,1,0,1,3,0,0,0,0,0,0,0,0,0)
link 巴魯塔札爾 volume_up
應該是我的繼母雇用的吧。 她可是恨我恨到想殺死我呢。
TalkCharacter(5288,24,1,4,1,3,0,0,0,0,0,0,0,0,0)
link 希爾妲 volume_up
就算是繼母,你們也是母子啊~? 居然想殺你,太過分了吧?
TalkCharacter(5289,101,1,0,1,3,0,0,0,0,0,0,0,0,0)
link 巴魯塔札爾 volume_up
那個人認為我一直打算在未來某一天, 回去把義弟踢下當家的位子。
TalkCharacter(5290,101,1,1,1,3,0,0,0,0,0,0,0,0,0)
link 巴魯塔札爾 volume_up
誰叫我狠狠地挑釁她一番後離家呢。 這就叫自作自受吧。啊哈哈哈哈!
TalkCharacter(5291,24,1,0,1,3,0,0,0,0,0,0,0,0,0)
link 希爾妲 volume_up
巴魯哥根本不想 回去當貴族吧~?
TalkDeploySlot(5292,2,1,0,0,1,0,0,0,0,0,0,0,0,0)
卡隆家將領 volume_up
是啊,就算求我,我也不要。 事到如今,怎麼可能回復那種受拘束的身分。
TalkCharacter(5293,24,1,3,1,3,0,0,0,0,0,0,0,0,0)
link 希爾妲 volume_up
那你繼母就沒理由來攻擊你了吧? 你好好跟她溝通不就得了~
TalkDeploySlot(5294,2,1,3,0,1,0,0,0,0,0,0,0,0,0)
卡隆家將領 volume_up
還有很多其他因素啦。 她想殺我反而是好事。
TalkDeploySlot(5295,2,1,2,1,1,0,0,0,0,0,0,0,0,0)
卡隆家將領 volume_up
喝呀! 殺得了「雷斯塔格鬥王」, 你們就試試看啊!
TalkDeploySlot(5296,15,1,0,1,0,0,0,0,0,0,0,0,0,0)
工匠 volume_up
這、這傢伙是怎樣……! 完全拿他沒辦法啊……
TalkCharacter(5297,112,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 荷爾斯特 volume_up
簡直就是野獸啊。 根本不需要我們來救他吧?
MainMissionStart(468,1,0,2,1,63,63,0,0,0,0,0,0,0,0) MAIN MISSION START: 成功占領[r]堡壘[/]!
TalkCharacter(5298,112,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 荷爾斯特 volume_up
巴魯塔札爾! 我已經把堡壘周邊的敵人收拾掉了!
TalkCharacter(5299,101,1,1,1,3,0,0,0,0,0,0,0,0,0)
link 巴魯塔札爾 volume_up
喔,謝啦! 這樣我就能放手行動了!
Alert(10751,0,2,63,63,7,0,0,0,0,0,0,0,0,0)
TalkCharacter(5300,101,1,0,1,3,0,0,0,0,0,0,0,0,0)
link 巴魯塔札爾 volume_up
這裡我一個人就夠了! 你去解決其他敵人!
TalkCharacter(5301,112,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 荷爾斯特 volume_up
不,這是難得的好機會, 久久並肩作戰一次也不錯吧?
MainMissionStart(10752,4,1,1,2,63,63,0,0,0,0,300,0,0,0) MAIN MISSION START:
Alert(940,1,2,63,63,5,0,0,6,0,0,0,0,0,0) 可以操控[0:CHARA_G]!
TalkCharacter(5302,101,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 巴魯塔札爾 volume_up
荷爾斯特,像這樣一起戰鬥, 會讓你想起小時候嗎?
TalkCharacter(5303,112,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 荷爾斯特 volume_up
會啊,以前很常跟你像這樣一起胡鬧。 我們也跟整群魔物混戰過很多次吧?
TalkCharacter(5304,24,1,3,1,3,0,0,0,0,0,0,0,0,0)
link 希爾妲 volume_up
別忘了人家也在一旁 看得心驚膽顫啊~
TalkCharacter(5305,112,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 荷爾斯特 volume_up
好好後悔與我荷爾斯特為敵吧! 喝!
TalkDeploySlot(5306,15,1,0,1,0,0,0,0,0,0,0,0,0,0)
工匠 volume_up
這、這傢伙也好強啊! 簡直是怪物!
MainMissionStart(442,0,1,2,13,63,63,0,0,0,0,0,0,0,0) MAIN MISSION START: 成功擊敗[0:CHARA_G]等!
TalkCharacter(5307,101,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 巴魯塔札爾 volume_up
哈哈! 敢來惹我的全打倒啦!
TalkCharacter(5308,112,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 荷爾斯特 volume_up
真有你的。原本還怕你的身手生疏, 看來是我多想了呢。
Alert(10753,2,63,63,63,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5309,101,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 巴魯塔札爾 volume_up
只要讓一個溜了,那些傢伙一定還會來偷襲。 所以必須全部除掉,片甲不留!
MainMissionStart(81,4,2,1,13,63,63,0,0,0,0,0,0,0,0) MAIN MISSION START: 占領所有的[r]堡壘[/]!
TalkCharacter(5310,24,1,0,1,3,0,0,0,0,0,0,0,0,0)
link 希爾妲 volume_up
這世上有人偷襲得了巴魯哥嗎? 算了,人家就陪你到最後吧。
GenderedMcTalk(0,5311,5312,1,1,1,0,0,0,0,0,0,0,0,0)
謝茲 volume_up
荷爾斯特先生跟巴魯塔札爾 在戰場上真有默契啊。希爾妲也是。
謝茲 volume_up
荷爾斯特先生跟巴魯塔札爾 在戰場上真有默契呢。希爾妲也是。
TalkCharacter(5313,101,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 巴魯塔札爾 volume_up
因為我和荷爾斯特從小就玩在一塊, 希爾妲也是老跟著我們啊。
MainMissionStart(470,4,2,2,13,63,63,0,0,0,0,0,0,0,0) MAIN MISSION START: 成功占領所有的堡壘
TalkCharacter(5314,101,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 巴魯塔札爾 volume_up
[HERO_MF]! 你也挺有兩把刷子嘛!
GenderedMcTalk(0,5315,5316,1,3,1,0,0,0,0,0,0,0,0,0)
謝茲 volume_up
不,你們三個人合作無間, 我光顧著跟上就非常吃力了。
謝茲 volume_up
沒那回事,你們三個人合作無間, 我光顧著跟上就非常吃力了喔?
TalkDeploySlot(5318,23,1,0,1,0,0,0,0,0,0,0,0,0,0)
市民 volume_up
把這個看起來很弱的小姑娘抓起來當人質, 那兩個怪物就會乖乖聽話吧!
Alert(10754,2,3,63,63,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5317,24,1,4,1,3,0,0,0,0,0,0,0,0,0)
link 希爾妲 volume_up
哎呀呀……被包圍了嗎?
MainMissionStart(26,0,3,1,22,3,63,0,0,0,0,0,0,0,0) MAIN MISSION START: 擊敗[0:CHARA_G]等人,救援[1:CHARA_G]!
TalkCharacter(5319,112,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 荷爾斯特 volume_up
你們想對我妹妹做什麼……! 不過,面對那種程度的敵人不用擔心吧。
Alert(940,1,3,63,63,5,0,0,6,0,0,0,0,0,0) 可以操控[0:CHARA_G]!
TalkCharacter(5320,24,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 希爾妲 volume_up
真是的~人家生氣了! 讓你們知道小希爾妲的厲害~!
TalkDeploySlot(5321,23,1,0,1,0,0,0,0,0,0,0,0,0,0)
市民 volume_up
嗚哇,這個女孩是怎麼回事! 她超強的啊!
TalkCharacter(5322,101,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 巴魯塔札爾 volume_up
真蠢呢。一旦激怒希爾妲, 連我都不敢說一定能贏她了……
MainMissionStart(442,0,3,2,22,63,63,0,0,0,0,0,0,0,0) MAIN MISSION START: 成功擊敗[0:CHARA_G]等!
TalkCharacter(5323,112,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 荷爾斯特 volume_up
不愧是我家希爾妲,做得真好! 打得真是漂亮!
TalkCharacter(5324,24,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 希爾妲 volume_up
真是的~來救救你嬌弱的妹妹嘛~
TalkCharacter(5325,101,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 巴魯塔札爾 volume_up
要是希爾妲沒有懶惰的毛病, 也會是僅次於荷爾斯特的猛將吧。
TalkCharacter(5326,24,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 希爾妲 volume_up
剛剛問了人家打倒的那些人~ 他們的團長似乎就在那一帶喔。
TalkDeploySlot(5327,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
商人 volume_up
這下任務已經失敗了啊。 現在只求能順利逃跑了……!
Alert(203,2,8,63,63,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]等人現身!
MainMissionStart(2,0,4,1,8,63,63,0,0,0,0,0,0,0,0) MAIN MISSION START: 擊敗[0:CHARA_G]!
TalkCharacter(5328,101,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 巴魯塔札爾 volume_up
哈哈,那裡有人一臉就像團長啊。 打飛那傢伙,做個了結吧!
TalkCharacter(5329,101,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 巴魯塔札爾 volume_up
抱歉啦,還讓你們幫忙處理我的家務事!
TalkCharacter(5330,112,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 荷爾斯特 volume_up
沒什麼,是我們擅自要插手的。 就算你一個人應該也處理得來吧。
TalkCharacter(5331,24,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 希爾妲 volume_up
不過,能看到哥哥跟巴魯哥並肩作戰 真是太好了,總覺得好懷念喔。
TalkDeploySlot(5332,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
商人 volume_up
別、別過來,這群怪物! 你們到底是搞什麼鬼啊!?
TalkCharacter(5333,101,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 巴魯塔札爾 volume_up
要我說的話, 你們和你們的雇主才是在搞什麼鬼呢。
MainMissionStart(438,1,4,2,8,63,63,0,0,0,0,300,0,0,0) MAIN MISSION START: 成功擊敗[0:CHARA_G]!
TalkCharacter(5334,112,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 荷爾斯特 volume_up
已經收拾完畢了啊。 總覺得還沒玩夠呢。
TalkCharacter(5335,101,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 巴魯塔札爾 volume_up
哈哈,真的是呢。 下次在真正的戰場上大顯身手吧。
TalkCharacter(5336,24,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 希爾妲 volume_up
你們兩個又說這種話~ 真是的,要小心點啊。