발타자르의 행동에 의문을 품은 고네릴 남매. 그들은 어떤 전투에 휘말리게 되는데……

Deployment table

Index Notes 0 1 2 3 Name 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 세즈 63 0 0 0 0 0 0 0 100 0 0 100 300 255 65535 1999 38 40 20 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
1 홀스트 255 0 0 1 210 1 0 0 100 0 0 100 300 255 65535 1999 22 20 65 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
2 발타자르 255 0 0 2 195 7 0 0 100 0 0 100 300 255 65535 1999 22 20 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
3 힐다 255 0 0 3 130 7 0 0 100 0 0 100 300 255 65535 1999 22 20 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
4 255 0 0 4 1999 4 0 0 100 0 1 100 300 255 65535 1999 41 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
5 255 0 0 5 1999 4 0 0 100 0 1 100 300 255 65535 1999 41 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
6 255 0 0 6 1999 4 0 0 100 0 1 100 300 255 65535 1999 41 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
7 255 0 0 7 1999 4 0 0 100 0 1 100 300 255 65535 1999 41 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
8 연방국 장군 255 0 2 0 605 5 12 5 100 3 1 29 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
9 연방국 장군 255 0 2 1 600 5 2 5 100 3 0 25 300 255 3 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
10 연방국 장군 255 0 2 2 645 5 2 5 100 3 0 25 300 255 5 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
11 연방국 장군 255 0 2 3 610 5 2 5 100 3 0 25 300 255 6 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
12 연방국 장군 255 0 2 4 695 5 2 5 101 3 0 25 300 255 7 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
13 연방국 장군 255 0 2 5 700 5 2 5 101 3 0 28 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
14 연방국 장군 255 0 2 6 600 5 2 5 101 3 0 28 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
15 연방국 장군 255 0 2 7 610 5 2 5 101 3 0 28 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
16 연방국 장군 255 0 2 8 645 5 2 5 101 3 0 28 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
17 연방국 장군 255 0 2 9 610 5 2 5 101 3 0 25 300 255 4 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
18 연방국 장군 255 0 2 10 615 5 2 5 101 3 0 25 300 255 8 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
19 연방국 장군 255 0 2 11 700 5 2 5 101 3 0 28 300 255 9 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
20 연방국 장군 255 0 2 12 610 5 2 5 101 3 0 22 167 255 10 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
21 연방국 장군 255 0 2 13 615 5 2 5 101 3 0 22 300 255 11 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
22 연방국 장군 255 0 2 14 615 5 2 5 101 3 1 22 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
23 연방국 장군 255 0 2 15 600 5 2 5 101 3 1 22 168 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
24 연방국 장군 255 0 2 16 690 5 2 5 101 3 1 22 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
25 연방국 장군 255 0 2 17 610 5 2 5 101 3 1 28 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
26 연방국 장군 255 0 2 18 600 5 2 5 101 3 1 28 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
27 연방국 장군 255 0 2 19 615 5 2 5 101 3 1 22 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
28 연방국 장군 255 0 2 20 645 5 2 5 101 3 1 22 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
29 연방국 장군 255 0 2 21 610 5 2 5 101 3 1 22 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
30 연방국 장군 255 0 2 22 690 5 2 5 101 3 1 22 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
31 연방국 장군 255 0 2 23 610 5 2 5 101 3 1 25 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
32 연방국 장군 255 0 2 24 690 5 2 5 101 3 1 22 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
33 일반병 255 0 3 0 1010 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
34 일반병 255 0 3 1 1010 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
35 일반병 255 0 3 2 1010 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
36 일반병 255 0 3 3 1010 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
37 일반병 255 0 3 4 1010 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
38 일반병 255 0 3 5 1010 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
39 일반병 255 0 3 6 1025 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
40 일반병 255 0 3 7 1010 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
41 일반병 255 0 3 8 1010 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
42 연방국 장군 255 0 3 9 695 5 2 5 101 3 0 25 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
43 일반병 255 0 3 10 1010 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
44 일반병 255 0 3 11 1025 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
45 일반병 255 0 3 12 1025 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
46 일반병 255 0 3 13 1025 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
47 일반병 255 0 3 14 1025 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
48 일반병 255 0 3 15 1005 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
49 일반병 255 0 3 16 1005 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
50 일반병 255 0 3 17 1010 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
51 일반병 255 0 3 18 1010 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
52 일반병 255 0 3 19 1025 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
53 연방국 장군 255 0 2 25 610 5 2 5 101 3 0 25 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
54 연방국 장군 255 0 2 26 600 5 2 5 101 3 0 25 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
55 연방국 장군 255 0 2 27 615 5 2 5 101 3 0 25 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
56 연방국 장군 255 0 2 28 645 5 2 5 101 3 0 25 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
57 연방국 장군 255 0 2 29 610 5 2 5 101 3 0 28 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
58 연방국 장군 255 0 2 30 690 5 2 5 101 3 0 28 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
59 연방국 장군 255 0 2 31 615 5 2 5 101 3 0 22 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
60 일반병 255 0 2 32 1005 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
61 연방국 장군 255 0 2 33 675 5 2 5 101 3 0 22 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
62 연방국 장군 255 0 2 34 650 5 2 5 101 3 0 25 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535

Table 1

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 33 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
31 0 0 0 31 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
32 0 0 0 32 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Table 2

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31

Table 3

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 12 0 0 0 0 65535 0 1000 1526 12 1526 7 1525 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 1 0 1 65535 3 1000 1523 7 1523 7 1522 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 2 0 2 65535 3 1000 1526 7 1526 7 1525 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 3 0 3 65535 1 1000 1523 12 1523 12 1522 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 4 0 4 65535 1 1000 1526 12 1526 12 1525 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 5 0 5 65535 1 1000 1523 7 1523 7 1522 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 6 0 6 65535 1 1000 1526 7 1526 7 1525 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 7 0 7 65535 1 1000 1523 12 1523 12 1522 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 8 0 8 65535 1 1000 1526 12 1526 12 1525 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 9 0 9 65535 1 1000 1523 7 1523 7 1522 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 10 0 10 65535 1 1000 1526 7 1526 7 1525 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 11 0 11 65535 1 1000 1523 12 1523 12 1522 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0

Table 4

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 42 0 0 0 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
31 0 0 0 31 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
32 0 0 0 32 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
33 0 0 0 33 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
34 0 0 0 34 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
35 0 0 0 35 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
36 0 0 0 36 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
37 0 0 0 37 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
38 0 0 0 38 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
39 0 0 0 39 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
40 0 0 0 40 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
41 0 0 0 41 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
# Group 0 (31, 2, 4, 1, 0)
SubGroup(0)
# Group 1 (0, 2, 1, 1, 18)
SubGroup(0)
Unknown10(0,16,2,63,63,27,14,0,0,0,0,0,0,0,0)
Unknown11(0,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(1,29,63,63,63,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(10)
SetName(8,209,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 8 to 암살단 단장
SetName(9,250,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 9 to 요새 병사장
SetName(10,250,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 10 to 요새 병사장
SetName(11,250,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 11 to 요새 병사장
SetName(12,250,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 12 to 요새 병사장
SetName(17,250,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 17 to 요새 병사장
SetName(18,250,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 18 to 요새 병사장
SetName(19,250,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 19 to 요새 병사장
SetName(20,250,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 20 to 요새 병사장
SetName(21,250,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 21 to 요새 병사장
# Group 2 (0, 2, 2, 1, 5)
SubGroup(0)
SubGroup(4)
Unknown6(2,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(2,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(2,12,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(3,12,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 3 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown48(24,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 4 (9, 2, 4, 1, 0)
SubGroup(0)
# Group 5 (0, 5, 0, 1, 18)
SubGroup(0)
PingOnMinimap(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(10755,0,2,63,63,0,0,0,0,0,0,0,1,0,0) #
TalkCharacter(5284,112,1,0,1,0,0,0,0,0,0,0,0,0,0) # 발타자르, 가세하러 왔다! ……적들은 현상금 사냥꾼도 아닌 것 같군.
TalkCharacter(5285,101,1,0,1,3,0,0,0,0,0,0,0,0,0) # 그래, 암살 전문 용병단 같아. 미안하지만 주변의 적 좀 맡아 주겠어?
SubGroup(5)
Unknown44(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(6,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(7,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(10750,4,0,1,2,63,63,0,0,0,0,0,0,0,0) #
SubGroup(2)
PingOnMinimap(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(322,4,2,63,63,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]의 패배에 주의하라!
TalkCharacter(5286,24,1,3,1,3,0,0,0,0,0,0,0,0,0) # 암살 전문 용병단이라니…… 어쩌다 그런 위험한 사람들한테 노려지게 된 거야~?
TalkCharacter(5287,101,1,0,1,3,0,0,0,0,0,0,0,0,0) # 고용주는 내 의붓어머니겠지. 사정이 있어서 죽이고 싶어 할 정도로 미움받고 있거든.
TalkCharacter(5288,24,1,4,1,3,0,0,0,0,0,0,0,0,0) # 의붓어머니라 해도 일단은 가족이잖아~? 죽이려 하다니 너무한 거 아니야?
TalkCharacter(5289,101,1,0,1,3,0,0,0,0,0,0,0,0,0) # 그 사람은 언젠가 내가 동생을 당주 자리에서 끌어내리려 한다고 굳게 믿고 있어서 말이야.
TalkCharacter(5290,101,1,1,1,3,0,0,0,0,0,0,0,0,0) # 뭐, 나도 잔뜩 부채질하고서 집을 나와 버렸으니 자업자득 아니겠어. 으하하하하!
# Group 6 (4, 2, 4, 2, 0)
SubGroup(1)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 7 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(9,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 8 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(10,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 9 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(11,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 10 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(12,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 11 (0, 2, 0, 2, 4)
SubGroup(1)
Unknown29(0,1,3,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5291,24,1,0,1,3,0,0,0,0,0,0,0,0,0) # 발 오빠는 귀족으로 돌아가고 싶다는 생각 안 하지~?
TalkDeploySlot(5292,2,1,0,0,1,0,0,0,0,0,0,0,0,0) # 그래, 누가 빌어도 안 돌아갈 거야. 그런 답답한 신분으로 이제 와서 돌아갈 수 있겠냐.
TalkCharacter(5293,24,1,3,1,3,0,0,0,0,0,0,0,0,0) # 그럼 습격당할 이유가 없지 않아? 제대로 그 얘길 하면 좋을 텐데~
TalkDeploySlot(5294,2,1,3,0,1,0,0,0,0,0,0,0,0,0) # 거기에는 사정이 좀 있어. 의붓어머니가 나를 죽이고 싶어 하는 편이 오히려 낫거든.
# Group 12 (0, 2, 0, 2, 3)
SubGroup(1)
Unknown29(0,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(5295,2,1,2,1,1,0,0,0,0,0,0,0,0,0) # 으랴압! 이 "레스터 격투왕"을 죽일 수 있다면 죽여 보라고!
TalkDeploySlot(5296,15,1,0,1,0,0,0,0,0,0,0,0,0,0) # 뭐, 뭐야, 이 녀석은……! 아무래도 못 이길 것 같은데……
TalkCharacter(5297,112,1,1,1,0,0,0,0,0,0,0,0,0,0) # 마치 야수 같군. 우리가 구하러 올 것까지도 없었나?
# Group 13 (0, 5, 0, 3, 19)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,4,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown53(3,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(5,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(6,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(7,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(468,1,0,2,1,63,63,0,0,0,0,0,0,0,0) # [r]요새[/] 제압 성공!
TalkCharacter(5298,112,1,0,1,0,0,0,0,0,0,0,0,0,0) # 발타자르! 요새 주변의 적은 처리해 뒀다!
TalkCharacter(5299,101,1,1,1,3,0,0,0,0,0,0,0,0,0) # 오, 고맙다! 이제야 좀 움직일 수 있겠군!
SubGroup(4)
Unknown96(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown100(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(10751,0,2,63,63,7,0,0,0,0,0,0,0,0,0) #
# Group 14 (4, 2, 4, 2, 0)
SubGroup(1)
PauseMaybe(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 15 (0, 5, 0, 1, 18)
SubGroup(0)
TalkCharacter(5300,101,1,0,1,3,0,0,0,0,0,0,0,0,0) # 여기는 나 혼자로도 충분해! 다른 적을 정리해 줘!
TalkCharacter(5301,112,1,1,1,0,0,0,0,0,0,0,0,0,0) # 아니, 모처럼 온 기회잖아. 오랜만에 서로 등을 맡기며 싸우는 것도 좋지 않겠어?
SubGroup(5)
Unknown43(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(10752,4,1,1,2,63,63,0,0,0,0,300,0,0,0) #
SubGroup(3)
Unknown22(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(2,8,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(2,9,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(940,1,2,63,63,5,0,0,6,0,0,0,0,0,0) # [0:CHARA_G], 조작 가능!
SubGroup(2)
Unknown23(3,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(3,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 16 (0, 2, 0, 6, 3)
SubGroup(1)
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(15,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(16,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5302,101,1,0,1,0,0,0,0,0,0,0,0,0,0) # 홀스트, 이렇게 같이 싸우고 있자니 어렸을 때 생각나지 않냐?
TalkCharacter(5303,112,1,1,1,0,0,0,0,0,0,0,0,0,0) # 그래, 너와는 자주 이렇게 날뛰곤 했었지. 몬스터 떼와의 난투도 여러 번 있었지 아마?
TalkCharacter(5304,24,1,3,1,3,0,0,0,0,0,0,0,0,0) # 그걸 가슴 졸여 가며 지켜보던 나도 좀 기억해 줬으면 좋겠네~
# Group 17 (0, 2, 0, 8, 2)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(13,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(15,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(16,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5305,112,1,2,1,0,0,0,0,0,0,0,0,0,0) # 이 홀스트의 앞에 선 것을 후회하도록 해라! 하앗!
TalkDeploySlot(5306,15,1,0,1,0,0,0,0,0,0,0,0,0,0) # 이, 이 녀석도 강하잖아! 완전히 괴물이야!
# Group 18 (0, 5, 0, 6, 8)
SubGroup(5)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(15,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(16,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(442,0,1,2,13,63,63,0,0,0,0,0,0,0,0) # [0:CHARA_G] 일행 격파 성공!
TalkCharacter(5307,101,1,1,1,0,0,0,0,0,0,0,0,0,0) # 하핫! 남김없이 해치워 버렸군!
TalkCharacter(5308,112,1,1,1,0,0,0,0,0,0,0,0,0,0) # 역시나군. 실력이 무뎌졌나 했다만, 괜한 걱정이었던 모양이야.
# Group 19 (3, 2, 4, 2, 0)
SubGroup(1)
PauseMaybe(1,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 20 (0, 5, 0, 1, 52)
SubGroup(0)
SubGroup(6)
Unknown14(25,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(26,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(27,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(28,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(29,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(30,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown23(25,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(26,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(27,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(28,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(29,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(30,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(25,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(26,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown96(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(12)
PingOnMinimap(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(10753,2,63,63,63,0,0,0,0,0,0,0,0,0,0) #
TalkCharacter(5309,101,1,2,1,0,0,0,0,0,0,0,0,0,0) # 한 명이라도 놓치면 나중에 자고 있는 내 목을 치려 들겠지. 모조리 해치워 버리자!
SubGroup(11)
Unknown44(0,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(3,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(4,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(5,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(6,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(7,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(8,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(9,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(10,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(11,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(81,4,2,1,13,63,63,0,0,0,0,0,0,0,0) # 모든 [r]요새[/]를 제압하라!
TalkCharacter(5310,24,1,0,1,3,0,0,0,0,0,0,0,0,0) # 잠자는 발 오빠의 목을 칠 사람이 있으려나. 뭐, 일단 끝까지 도와줄게.
SubGroup(2)
Unknown23(3,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown27(3,11464,1,11464,1,0,100,0,0,0,0,0,0,0,0)
# Group 21 (0, 2, 0, 2, 2)
SubGroup(1)
Unknown27(0,7,3,1,1,0,0,0,0,0,0,0,0,0,0)
GenderedMcTalk(0,5311,5312,1,1,1,0,0,0,0,0,0,0,0,0) # 홀스트씨랑 발타자르의 전투는 호흡이 척척 맞네. 그리고 힐다도.
TalkCharacter(5313,101,1,0,1,0,0,0,0,0,0,0,0,0,0) # 나랑 홀스트는 옛날부터 어울린 데다가, 힐다도 같이 붙어 다녔으니까 말이야.
# Group 22 (0, 5, 0, 12, 14)
SubGroup(11)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(0,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(5,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(6,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(10,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(11)
Unknown53(0,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(3,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(4,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(5,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(6,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(7,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(8,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(9,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(10,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(11,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(470,4,2,2,13,63,63,0,0,0,0,0,0,0,0) # 모든 [g]요새[/] 제압 성공!
TalkCharacter(5314,101,1,1,1,0,0,0,0,0,0,0,0,0,0) # [HERO_MF]! 너도 꽤 하는데.
GenderedMcTalk(0,5315,5316,1,3,1,0,0,0,0,0,0,0,0,0) # 아니, 당신들 셋의 호흡 맞춘 연계에 따라가는 것만 해도 지금 꽤 벅차다고.
# Group 23 (3, 2, 4, 2, 0)
SubGroup(1)
GroupCheck3(20,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 20: 1 1 0
# Group 24 (0, 5, 0, 4, 33)
SubGroup(3)
GroupCheck3(20,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 20: 1 1 0
Unknown27(0,5,3,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown10(3,264,1,61600,0,24264,1,23264,1,0,1,0,0,0,0)
TalkDeploySlot(5318,23,1,0,1,0,0,0,0,0,0,0,0,0,0) # 이 약해 보이는 여자애를 인질로 잡으면 저 괴물들도 얌전해지겠지!
SubGroup(1)
Unknown23(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown14(22,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(23,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(24,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown23(22,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(23,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(24,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(22,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(23,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(24,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(10754,2,3,63,63,0,0,0,0,0,0,0,0,0,0) #
TalkCharacter(5317,24,1,4,1,3,0,0,0,0,0,0,0,0,0) # 어라…… 포위당한 건가?
SubGroup(4)
Unknown43(22,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(23,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(24,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(26,0,3,1,22,3,63,0,0,0,0,0,0,0,0) # [0:CHARA_G] 일행을 격파하고 [1:CHARA_G][kp2] 구원하라!
TalkCharacter(5319,112,1,0,1,0,0,0,0,0,0,0,0,0,0) # 내 동생에게 무슨 짓을……! 아니, 저 정도 적이라면 걱정할 것도 없겠군.
If254(2,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown22(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(940,1,3,63,63,5,0,0,6,0,0,0,0,0,0) # [0:CHARA_G], 조작 가능!
# Group 25 (0, 2, 0, 7, 3)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(24,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(0,22,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(1,23,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(2,24,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5320,24,1,2,1,0,0,0,0,0,0,0,0,0,0) # 아~ 나 화났어! 힐다의 진짜 실력을 보여 줄 거야~!
TalkDeploySlot(5321,23,1,0,1,0,0,0,0,0,0,0,0,0,0) # 으헉, 뭐야 이 애는! 말도 안 되게 강하잖아!
TalkCharacter(5322,101,1,3,1,0,0,0,0,0,0,0,0,0,0) # 미련하기는. 힐다를 화나게 하면 나조차도 이길 수 있을지 확신이 안 서는데……
# Group 26 (0, 5, 0, 5, 9)
SubGroup(4)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(22,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(23,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(24,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(22,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(24,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(442,0,3,2,22,63,63,0,0,0,0,0,0,0,0) # [0:CHARA_G] 일행 격파 성공!
TalkCharacter(5323,112,1,1,1,0,0,0,0,0,0,0,0,0,0) # 잘했다, 우리 힐다! 실로 훌륭한 전투더구나!
TalkCharacter(5324,24,1,3,1,0,0,0,0,0,0,0,0,0,0) # 정말~ 가녀린 여동생을 제대로 구해 줘야지~
TalkCharacter(5325,101,1,3,1,0,0,0,0,0,0,0,0,0,0) # 힐다도 저렇게 게으름 피우는 버릇만 없으면 홀스트에 버금가는 맹장인데 말이지.
# Group 27 (4, 2, 4, 3, 0)
SubGroup(2)
PauseMaybe(2,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(3,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 28 (0, 5, 0, 1, 18)
SubGroup(0)
TalkCharacter(5326,24,1,0,1,0,0,0,0,0,0,0,0,0,0) # 아까 쓰러뜨린 사람한테 들은 건데 있지~ 저 근처에 적의 대장이 있다던데?
TalkDeploySlot(5327,8,1,0,1,0,0,0,0,0,0,0,0,0,0) # 이래서야 이미 임무 실패로군. 이제 잘 도망치는 수밖에……!
SubGroup(3)
Unknown14(8,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(31,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(32,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(203,2,8,63,63,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G] 일행, 출현!
SubGroup(2)
Unknown43(8,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,0,4,1,8,63,63,0,0,0,0,0,0,0,0) # [0:CHARA_G][kp2] 격파하라!
SubGroup(2)
Unknown10(0,1,8,63,63,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5328,101,1,2,1,0,0,0,0,0,0,0,0,0,0) # 호오, 대장 같아 보이는 게 있잖아. 녀석을 날려 버리고 마무리하자고!
# Group 29 (0, 2, 0, 2, 3)
SubGroup(1)
Unknown18(8,70,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5329,101,1,0,1,0,0,0,0,0,0,0,0,0,0) # 너희를 우리 가문의 어수선한 일에 휘말리게 해서 미안하다!
TalkCharacter(5330,112,1,1,1,0,0,0,0,0,0,0,0,0,0) # 뭘, 우리가 멋대로 끼어든 것뿐이야. 너 혼자였어도 어떻게든 됐을 테고.
TalkCharacter(5331,24,1,1,1,0,0,0,0,0,0,0,0,0,0) # 그래도 오빠랑 발 오빠가 함께 싸우는 모습을 볼 수 있어서 좋았어. 어쩐지 그리웠거든.
# Group 30 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(8,40,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(5332,8,1,0,1,0,0,0,0,0,0,0,0,0,0) # 오, 오지 마, 괴물 녀석들! 너희들은 대체 뭐야!?
TalkCharacter(5333,101,1,1,1,0,0,0,0,0,0,0,0,0,0) # 내 입장에서 보면, 너희랑 너희 고용주야말로 뭐냐고 하고 싶은데 말이지.
# Group 31 (0, 7, 0, 3, 6)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(8,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,4,2,8,63,63,0,0,0,0,300,0,0,0) # [0:CHARA_G] 격파 성공!
TalkCharacter(5334,112,1,3,1,0,0,0,0,0,0,0,0,0,0) # 벌써 정리된 건가. 뭔가 부족한데.
TalkCharacter(5335,101,1,1,1,0,0,0,0,0,0,0,0,0,0) # 하하, 그러게 말이야. 다음에는 진짜 전장에서 날뛰어 보자고.
TalkCharacter(5336,24,1,3,1,0,0,0,0,0,0,0,0,0,0) # 둘 다, 또 그런 말이나 하고~ 조심 좀 해 줘, 정말.
Alert(10755,0,2,63,63,0,0,0,0,0,0,0,1,0,0)
TalkCharacter(5284,112,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 홀스트 volume_up
발타자르, 가세하러 왔다! ……적들은 현상금 사냥꾼도 아닌 것 같군.
TalkCharacter(5285,101,1,0,1,3,0,0,0,0,0,0,0,0,0)
link 발타자르 volume_up
그래, 암살 전문 용병단 같아. 미안하지만 주변의 적 좀 맡아 주겠어?
MainMissionStart(10750,4,0,1,2,63,63,0,0,0,0,0,0,0,0) MAIN MISSION START:
Alert(322,4,2,63,63,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]의 패배에 주의하라!
TalkCharacter(5286,24,1,3,1,3,0,0,0,0,0,0,0,0,0)
link 힐다 volume_up
암살 전문 용병단이라니…… 어쩌다 그런 위험한 사람들한테 노려지게 된 거야~?
TalkCharacter(5287,101,1,0,1,3,0,0,0,0,0,0,0,0,0)
link 발타자르 volume_up
고용주는 내 의붓어머니겠지. 사정이 있어서 죽이고 싶어 할 정도로 미움받고 있거든.
TalkCharacter(5288,24,1,4,1,3,0,0,0,0,0,0,0,0,0)
link 힐다 volume_up
의붓어머니라 해도 일단은 가족이잖아~? 죽이려 하다니 너무한 거 아니야?
TalkCharacter(5289,101,1,0,1,3,0,0,0,0,0,0,0,0,0)
link 발타자르 volume_up
그 사람은 언젠가 내가 동생을 당주 자리에서 끌어내리려 한다고 굳게 믿고 있어서 말이야.
TalkCharacter(5290,101,1,1,1,3,0,0,0,0,0,0,0,0,0)
link 발타자르 volume_up
뭐, 나도 잔뜩 부채질하고서 집을 나와 버렸으니 자업자득 아니겠어. 으하하하하!
TalkCharacter(5291,24,1,0,1,3,0,0,0,0,0,0,0,0,0)
link 힐다 volume_up
발 오빠는 귀족으로 돌아가고 싶다는 생각 안 하지~?
TalkDeploySlot(5292,2,1,0,0,1,0,0,0,0,0,0,0,0,0)
카론령 장군 volume_up
그래, 누가 빌어도 안 돌아갈 거야. 그런 답답한 신분으로 이제 와서 돌아갈 수 있겠냐.
TalkCharacter(5293,24,1,3,1,3,0,0,0,0,0,0,0,0,0)
link 힐다 volume_up
그럼 습격당할 이유가 없지 않아? 제대로 그 얘길 하면 좋을 텐데~
TalkDeploySlot(5294,2,1,3,0,1,0,0,0,0,0,0,0,0,0)
카론령 장군 volume_up
거기에는 사정이 좀 있어. 의붓어머니가 나를 죽이고 싶어 하는 편이 오히려 낫거든.
TalkDeploySlot(5295,2,1,2,1,1,0,0,0,0,0,0,0,0,0)
카론령 장군 volume_up
으랴압! 이 "레스터 격투왕"을 죽일 수 있다면 죽여 보라고!
TalkDeploySlot(5296,15,1,0,1,0,0,0,0,0,0,0,0,0,0)
장인 volume_up
뭐, 뭐야, 이 녀석은……! 아무래도 못 이길 것 같은데……
TalkCharacter(5297,112,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 홀스트 volume_up
마치 야수 같군. 우리가 구하러 올 것까지도 없었나?
MainMissionStart(468,1,0,2,1,63,63,0,0,0,0,0,0,0,0) MAIN MISSION START: [r]요새[/] 제압 성공!
TalkCharacter(5298,112,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 홀스트 volume_up
발타자르! 요새 주변의 적은 처리해 뒀다!
TalkCharacter(5299,101,1,1,1,3,0,0,0,0,0,0,0,0,0)
link 발타자르 volume_up
오, 고맙다! 이제야 좀 움직일 수 있겠군!
Alert(10751,0,2,63,63,7,0,0,0,0,0,0,0,0,0)
TalkCharacter(5300,101,1,0,1,3,0,0,0,0,0,0,0,0,0)
link 발타자르 volume_up
여기는 나 혼자로도 충분해! 다른 적을 정리해 줘!
TalkCharacter(5301,112,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 홀스트 volume_up
아니, 모처럼 온 기회잖아. 오랜만에 서로 등을 맡기며 싸우는 것도 좋지 않겠어?
MainMissionStart(10752,4,1,1,2,63,63,0,0,0,0,300,0,0,0) MAIN MISSION START:
Alert(940,1,2,63,63,5,0,0,6,0,0,0,0,0,0) [0:CHARA_G], 조작 가능!
TalkCharacter(5302,101,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 발타자르 volume_up
홀스트, 이렇게 같이 싸우고 있자니 어렸을 때 생각나지 않냐?
TalkCharacter(5303,112,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 홀스트 volume_up
그래, 너와는 자주 이렇게 날뛰곤 했었지. 몬스터 떼와의 난투도 여러 번 있었지 아마?
TalkCharacter(5304,24,1,3,1,3,0,0,0,0,0,0,0,0,0)
link 힐다 volume_up
그걸 가슴 졸여 가며 지켜보던 나도 좀 기억해 줬으면 좋겠네~
TalkCharacter(5305,112,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 홀스트 volume_up
이 홀스트의 앞에 선 것을 후회하도록 해라! 하앗!
TalkDeploySlot(5306,15,1,0,1,0,0,0,0,0,0,0,0,0,0)
장인 volume_up
이, 이 녀석도 강하잖아! 완전히 괴물이야!
MainMissionStart(442,0,1,2,13,63,63,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G] 일행 격파 성공!
TalkCharacter(5307,101,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 발타자르 volume_up
하핫! 남김없이 해치워 버렸군!
TalkCharacter(5308,112,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 홀스트 volume_up
역시나군. 실력이 무뎌졌나 했다만, 괜한 걱정이었던 모양이야.
Alert(10753,2,63,63,63,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5309,101,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 발타자르 volume_up
한 명이라도 놓치면 나중에 자고 있는 내 목을 치려 들겠지. 모조리 해치워 버리자!
MainMissionStart(81,4,2,1,13,63,63,0,0,0,0,0,0,0,0) MAIN MISSION START: 모든 [r]요새[/]를 제압하라!
TalkCharacter(5310,24,1,0,1,3,0,0,0,0,0,0,0,0,0)
link 힐다 volume_up
잠자는 발 오빠의 목을 칠 사람이 있으려나. 뭐, 일단 끝까지 도와줄게.
GenderedMcTalk(0,5311,5312,1,1,1,0,0,0,0,0,0,0,0,0)
세즈 volume_up
홀스트씨랑 발타자르의 전투는 호흡이 척척 맞네. 그리고 힐다도.
세즈 volume_up
홀스트씨랑 발타자르의 전투는 호흡이 척척 맞네. 그리고 힐다도.
TalkCharacter(5313,101,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 발타자르 volume_up
나랑 홀스트는 옛날부터 어울린 데다가, 힐다도 같이 붙어 다녔으니까 말이야.
MainMissionStart(470,4,2,2,13,63,63,0,0,0,0,0,0,0,0) MAIN MISSION START: 모든 요새 제압 성공!
TalkCharacter(5314,101,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 발타자르 volume_up
[HERO_MF]! 너도 꽤 하는데.
GenderedMcTalk(0,5315,5316,1,3,1,0,0,0,0,0,0,0,0,0)
세즈 volume_up
아니, 당신들 셋의 호흡 맞춘 연계에 따라가는 것만 해도 지금 꽤 벅차다고.
세즈 volume_up
아니, 당신들 셋의 호흡 맞춘 연계에 따라가는 것만 해도 지금 꽤 벅찬데?
TalkDeploySlot(5318,23,1,0,1,0,0,0,0,0,0,0,0,0,0)
시민 volume_up
이 약해 보이는 여자애를 인질로 잡으면 저 괴물들도 얌전해지겠지!
Alert(10754,2,3,63,63,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5317,24,1,4,1,3,0,0,0,0,0,0,0,0,0)
link 힐다 volume_up
어라…… 포위당한 건가?
MainMissionStart(26,0,3,1,22,3,63,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G] 일행을 격파하고 [1:CHARA_G][kp2] 구원하라!
TalkCharacter(5319,112,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 홀스트 volume_up
내 동생에게 무슨 짓을……! 아니, 저 정도 적이라면 걱정할 것도 없겠군.
Alert(940,1,3,63,63,5,0,0,6,0,0,0,0,0,0) [0:CHARA_G], 조작 가능!
TalkCharacter(5320,24,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 힐다 volume_up
아~ 나 화났어! 힐다의 진짜 실력을 보여 줄 거야~!
TalkDeploySlot(5321,23,1,0,1,0,0,0,0,0,0,0,0,0,0)
시민 volume_up
으헉, 뭐야 이 애는! 말도 안 되게 강하잖아!
TalkCharacter(5322,101,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 발타자르 volume_up
미련하기는. 힐다를 화나게 하면 나조차도 이길 수 있을지 확신이 안 서는데……
MainMissionStart(442,0,3,2,22,63,63,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G] 일행 격파 성공!
TalkCharacter(5323,112,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 홀스트 volume_up
잘했다, 우리 힐다! 실로 훌륭한 전투더구나!
TalkCharacter(5324,24,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 힐다 volume_up
정말~ 가녀린 여동생을 제대로 구해 줘야지~
TalkCharacter(5325,101,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 발타자르 volume_up
힐다도 저렇게 게으름 피우는 버릇만 없으면 홀스트에 버금가는 맹장인데 말이지.
TalkCharacter(5326,24,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 힐다 volume_up
아까 쓰러뜨린 사람한테 들은 건데 있지~ 저 근처에 적의 대장이 있다던데?
TalkDeploySlot(5327,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
상인 volume_up
이래서야 이미 임무 실패로군. 이제 잘 도망치는 수밖에……!
Alert(203,2,8,63,63,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G] 일행, 출현!
MainMissionStart(2,0,4,1,8,63,63,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G][kp2] 격파하라!
TalkCharacter(5328,101,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 발타자르 volume_up
호오, 대장 같아 보이는 게 있잖아. 녀석을 날려 버리고 마무리하자고!
TalkCharacter(5329,101,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 발타자르 volume_up
너희를 우리 가문의 어수선한 일에 휘말리게 해서 미안하다!
TalkCharacter(5330,112,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 홀스트 volume_up
뭘, 우리가 멋대로 끼어든 것뿐이야. 너 혼자였어도 어떻게든 됐을 테고.
TalkCharacter(5331,24,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 힐다 volume_up
그래도 오빠랑 발 오빠가 함께 싸우는 모습을 볼 수 있어서 좋았어. 어쩐지 그리웠거든.
TalkDeploySlot(5332,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
상인 volume_up
오, 오지 마, 괴물 녀석들! 너희들은 대체 뭐야!?
TalkCharacter(5333,101,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 발타자르 volume_up
내 입장에서 보면, 너희랑 너희 고용주야말로 뭐냐고 하고 싶은데 말이지.
MainMissionStart(438,1,4,2,8,63,63,0,0,0,0,300,0,0,0) MAIN MISSION START: [0:CHARA_G] 격파 성공!
TalkCharacter(5334,112,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 홀스트 volume_up
벌써 정리된 건가. 뭔가 부족한데.
TalkCharacter(5335,101,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 발타자르 volume_up
하하, 그러게 말이야. 다음에는 진짜 전장에서 날뛰어 보자고.
TalkCharacter(5336,24,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 힐다 volume_up
둘 다, 또 그런 말이나 하고~ 조심 좀 해 줘, 정말.