Lo strano comportamento di Balthus desta preoccupazione nei fratelli Goneril. Mentre i due discutono della situazione, si trovano coinvolti nei problemi del loro rissoso amico...

Deployment table

Index Notes 0 1 2 3 Name 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 [es]1_9_17_26_34_42_58_66_Shez 63 0 0 0 0 0 0 0 100 0 0 100 300 255 65535 1999 38 40 20 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
1 [es]1_9_17_26_34_42_58_66_Holst 255 0 0 1 210 1 0 0 100 0 0 100 300 255 65535 1999 22 20 65 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
2 [es]1_9_17_26_34_42_58_66_Balthus 255 0 0 2 195 7 0 0 100 0 0 100 300 255 65535 1999 22 20 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
3 [es]1_9_17_26_34_42_58_67_Hilda 255 0 0 3 130 7 0 0 100 0 0 100 300 255 65535 1999 22 20 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
4 255 0 0 4 1999 4 0 0 100 0 1 100 300 255 65535 1999 41 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
5 255 0 0 5 1999 4 0 0 100 0 1 100 300 255 65535 1999 41 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
6 255 0 0 6 1999 4 0 0 100 0 1 100 300 255 65535 1999 41 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
7 255 0 0 7 1999 4 0 0 100 0 1 100 300 255 65535 1999 41 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
8 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 2 0 605 5 12 5 100 3 1 29 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
9 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 2 1 600 5 2 5 100 3 0 25 300 255 3 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
10 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 2 2 645 5 2 5 100 3 0 25 300 255 5 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
11 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 2 3 610 5 2 5 100 3 0 25 300 255 6 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
12 [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] 255 0 2 4 695 5 2 5 101 3 0 25 300 255 7 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
13 [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] 255 0 2 5 700 5 2 5 101 3 0 28 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
14 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 2 6 600 5 2 5 101 3 0 28 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
15 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 2 7 610 5 2 5 101 3 0 28 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
16 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 2 8 645 5 2 5 101 3 0 28 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
17 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 2 9 610 5 2 5 101 3 0 25 300 255 4 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
18 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 2 10 615 5 2 5 101 3 0 25 300 255 8 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
19 [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] 255 0 2 11 700 5 2 5 101 3 0 28 300 255 9 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
20 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 2 12 610 5 2 5 101 3 0 22 167 255 10 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
21 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 2 13 615 5 2 5 101 3 0 22 300 255 11 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
22 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 2 14 615 5 2 5 101 3 1 22 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
23 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 2 15 600 5 2 5 101 3 1 22 168 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
24 [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] 255 0 2 16 690 5 2 5 101 3 1 22 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
25 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 2 17 610 5 2 5 101 3 1 28 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
26 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 2 18 600 5 2 5 101 3 1 28 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
27 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 2 19 615 5 2 5 101 3 1 22 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
28 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 2 20 645 5 2 5 101 3 1 22 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
29 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 2 21 610 5 2 5 101 3 1 22 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
30 [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] 255 0 2 22 690 5 2 5 101 3 1 22 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
31 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 2 23 610 5 2 5 101 3 1 25 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
32 [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] 255 0 2 24 690 5 2 5 101 3 1 22 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
33 [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] 255 0 3 0 1010 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
34 [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] 255 0 3 1 1010 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
35 [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] 255 0 3 2 1010 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
36 [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] 255 0 3 3 1010 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
37 [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] 255 0 3 4 1010 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
38 [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] 255 0 3 5 1010 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
39 [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] 255 0 3 6 1025 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
40 [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] 255 0 3 7 1010 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
41 [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] 255 0 3 8 1010 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
42 [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] 255 0 3 9 695 5 2 5 101 3 0 25 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
43 [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] 255 0 3 10 1010 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
44 [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] 255 0 3 11 1025 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
45 [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] 255 0 3 12 1025 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
46 [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] 255 0 3 13 1025 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
47 [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] 255 0 3 14 1025 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
48 [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] 255 0 3 15 1005 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
49 [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] 255 0 3 16 1005 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
50 [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] 255 0 3 17 1010 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
51 [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] 255 0 3 18 1010 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
52 [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] 255 0 3 19 1025 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
53 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 2 25 610 5 2 5 101 3 0 25 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
54 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 2 26 600 5 2 5 101 3 0 25 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
55 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 2 27 615 5 2 5 101 3 0 25 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
56 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 2 28 645 5 2 5 101 3 0 25 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
57 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 2 29 610 5 2 5 101 3 0 28 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
58 [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] 255 0 2 30 690 5 2 5 101 3 0 28 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
59 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 2 31 615 5 2 5 101 3 0 22 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
60 [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] 255 0 2 32 1005 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
61 [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] 255 0 2 33 675 5 2 5 101 3 0 22 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
62 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 2 34 650 5 2 5 101 3 0 25 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535

Table 1

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 33 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
31 0 0 0 31 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
32 0 0 0 32 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Table 2

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31

Table 3

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 12 0 0 0 0 65535 0 1000 1526 12 1526 7 1525 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 1 0 1 65535 3 1000 1523 7 1523 7 1522 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 2 0 2 65535 3 1000 1526 7 1526 7 1525 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 3 0 3 65535 1 1000 1523 12 1523 12 1522 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 4 0 4 65535 1 1000 1526 12 1526 12 1525 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 5 0 5 65535 1 1000 1523 7 1523 7 1522 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 6 0 6 65535 1 1000 1526 7 1526 7 1525 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 7 0 7 65535 1 1000 1523 12 1523 12 1522 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 8 0 8 65535 1 1000 1526 12 1526 12 1525 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 9 0 9 65535 1 1000 1523 7 1523 7 1522 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 10 0 10 65535 1 1000 1526 7 1526 7 1525 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 11 0 11 65535 1 1000 1523 12 1523 12 1522 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0

Table 4

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 42 0 0 0 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
31 0 0 0 31 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
32 0 0 0 32 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
33 0 0 0 33 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
34 0 0 0 34 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
35 0 0 0 35 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
36 0 0 0 36 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
37 0 0 0 37 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
38 0 0 0 38 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
39 0 0 0 39 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
40 0 0 0 40 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
41 0 0 0 41 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
# Group 0 (31, 2, 4, 1, 0)
SubGroup(0)
# Group 1 (0, 2, 1, 1, 18)
SubGroup(0)
Unknown10(0,16,2,63,63,27,14,0,0,0,0,0,0,0,0)
Unknown11(0,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(1,29,63,63,63,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(10)
SetName(8,209,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 8 to [cs][es]2_10_18_27_35_43_59_66_capo assassini[cm][es]6_14_22_31_39_47_63_68_capi assassini[ce]
SetName(9,250,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 9 to [cs][es]2_10_18_27_35_43_59_66_capitano del forte[cm][es]6_14_22_31_39_47_63_68_capitani dei forti[ce]
SetName(10,250,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 10 to [cs][es]2_10_18_27_35_43_59_66_capitano del forte[cm][es]6_14_22_31_39_47_63_68_capitani dei forti[ce]
SetName(11,250,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 11 to [cs][es]2_10_18_27_35_43_59_66_capitano del forte[cm][es]6_14_22_31_39_47_63_68_capitani dei forti[ce]
SetName(12,250,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 12 to [cs][es]2_10_18_27_35_43_59_66_capitano del forte[cm][es]6_14_22_31_39_47_63_68_capitani dei forti[ce]
SetName(17,250,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 17 to [cs][es]2_10_18_27_35_43_59_66_capitano del forte[cm][es]6_14_22_31_39_47_63_68_capitani dei forti[ce]
SetName(18,250,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 18 to [cs][es]2_10_18_27_35_43_59_66_capitano del forte[cm][es]6_14_22_31_39_47_63_68_capitani dei forti[ce]
SetName(19,250,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 19 to [cs][es]2_10_18_27_35_43_59_66_capitano del forte[cm][es]6_14_22_31_39_47_63_68_capitani dei forti[ce]
SetName(20,250,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 20 to [cs][es]2_10_18_27_35_43_59_66_capitano del forte[cm][es]6_14_22_31_39_47_63_68_capitani dei forti[ce]
SetName(21,250,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 21 to [cs][es]2_10_18_27_35_43_59_66_capitano del forte[cm][es]6_14_22_31_39_47_63_68_capitani dei forti[ce]
# Group 2 (0, 2, 2, 1, 5)
SubGroup(0)
SubGroup(4)
Unknown6(2,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(2,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(2,12,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(3,12,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 3 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown48(24,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 4 (9, 2, 4, 1, 0)
SubGroup(0)
# Group 5 (0, 5, 0, 1, 18)
SubGroup(0)
PingOnMinimap(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(10755,0,2,63,63,0,0,0,0,0,0,0,1,0,0) #
TalkCharacter(5284,112,1,0,1,0,0,0,0,0,0,0,0,0,0) # Quei tipi non sembrano i tuoi soliti cacciatori [cdb]di taglie, Balthus. Meglio che ti dia una mano [cdb]a liberarti di loro.
TalkCharacter(5285,101,1,0,1,3,0,0,0,0,0,0,0,0,0) # Oh, sei perspicace... Già, in effetti, si tratta [cdb]di sicari prezzolati. Che ne diresti di coprirmi [cdb]le spalle?
SubGroup(5)
Unknown44(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(6,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(7,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(10750,4,0,1,2,63,63,0,0,0,0,0,0,0,0) #
SubGroup(2)
PingOnMinimap(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(322,4,2,63,63,0,0,0,0,0,0,0,0,0,0) # Impedisci che il nemico metta in fuga [eg2][0:CHARA_G]!
TalkCharacter(5286,24,1,3,1,3,0,0,0,0,0,0,0,0,0) # Aspetta un attimo, cosa vuole da te una banda [cdb]di assassini a contratto?
TalkCharacter(5287,101,1,0,1,3,0,0,0,0,0,0,0,0,0) # Saranno stati assunti dalla mia matrigna. È l'unica persona che mi odi al punto da [cdb]volermi vedere a faccia in giù in un fosso.
TalkCharacter(5288,24,1,4,1,3,0,0,0,0,0,0,0,0,0) # È orribile! Magari non avrete un legame [cdb]di sangue, ma resti sempre suo figlio! Perché mai dovrebbe volerti morto?
TalkCharacter(5289,101,1,0,1,3,0,0,0,0,0,0,0,0,0) # È convinta che un giorno proverò a strappare [cdb]al mio fratellino il suo ruolo di capofamiglia.
TalkCharacter(5290,101,1,1,1,3,0,0,0,0,0,0,0,0,0) # Certo, anche la mia fuga avrà contribuito [cdb]ad alimentare le sue paure... Chi semina [cdb]vento, raccoglie tempesta! Ah ah ah!
# Group 6 (4, 2, 4, 2, 0)
SubGroup(1)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 7 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(9,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 8 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(10,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 9 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(11,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 10 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(12,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 11 (0, 2, 0, 2, 4)
SubGroup(1)
Unknown29(0,1,3,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5291,24,1,0,1,3,0,0,0,0,0,0,0,0,0) # Ma Baltie, come mai tua madre è convinta [cdb]che tu voglia prendere il controllo del casato? Non credevo aspirassi a diventare un nobile.
TalkDeploySlot(5292,2,1,0,0,1,0,0,0,0,0,0,0,0,0) # Non ci penso nemmeno, infatti! Non sono [cdb]tagliato per atteggiarmi a grand'uomo.
TalkCharacter(5293,24,1,3,1,3,0,0,0,0,0,0,0,0,0) # Ma allora perché combattere? Spiega alla [cdb]tua matrigna come stanno realmente le cose!
TalkDeploySlot(5294,2,1,3,0,1,0,0,0,0,0,0,0,0,0) # Non è così semplice. Ascolta, so che sembra [cdb]una follia, ma è un bene che la mia matrigna [cdb]mi voglia morto.
# Group 12 (0, 2, 0, 2, 3)
SubGroup(1)
Unknown29(0,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(5295,2,1,2,1,1,0,0,0,0,0,0,0,0,0) # Credete di riuscire a battere il Re della Lotta [cdb]del Leicester? Mostratemi di cosa siete capaci!
TalkDeploySlot(5296,15,1,0,1,0,0,0,0,0,0,0,0,0,0) # Come facciamo a sconfiggere questo tipo? È un pazzo scatenato!
TalkCharacter(5297,112,1,1,1,0,0,0,0,0,0,0,0,0,0) # Comincio a chiedermi se abbia sul serio [cdb]bisogno del nostro aiuto.
# Group 13 (0, 5, 0, 3, 19)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,4,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown53(3,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(5,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(6,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(7,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(468,1,0,2,1,63,63,0,0,0,0,0,0,0,0) # Hai conquistato i [r]forti[/]!
TalkCharacter(5298,112,1,0,1,0,0,0,0,0,0,0,0,0,0) # I nemici nei forti qui attorno sono sistemati, Balthus! Ci abbiamo pensato noi!
TalkCharacter(5299,101,1,1,1,3,0,0,0,0,0,0,0,0,0) # Fantastico, grazie! Un pensiero in meno!
SubGroup(4)
Unknown96(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown100(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(10751,0,2,63,63,7,0,0,0,0,0,0,0,0,0) #
# Group 14 (4, 2, 4, 2, 0)
SubGroup(1)
PauseMaybe(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 15 (0, 5, 0, 1, 18)
SubGroup(0)
TalkCharacter(5300,101,1,0,1,3,0,0,0,0,0,0,0,0,0) # Me la sto cavando da solo, qui! Voi pensate a ripulire la zona!
TalkCharacter(5301,112,1,1,1,0,0,0,0,0,0,0,0,0,0) # E gettare via un'opportunità del genere? Mai! È passato troppo tempo dall'ultima volta [cdb]che abbiamo combattuto insieme!
SubGroup(5)
Unknown43(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(10752,4,1,1,2,63,63,0,0,0,0,300,0,0,0) #
SubGroup(3)
Unknown22(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(2,8,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(2,9,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(940,1,2,63,63,5,0,0,6,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] è ora controllabile!
SubGroup(2)
Unknown23(3,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(3,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 16 (0, 2, 0, 6, 3)
SubGroup(1)
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(15,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(16,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5302,101,1,0,1,0,0,0,0,0,0,0,0,0,0) # Non so perché, ma lottare al tuo fianco [cdb]mi riporta sempre alla nostra infanzia.
TalkCharacter(5303,112,1,1,1,0,0,0,0,0,0,0,0,0,0) # Non facevamo altro che cacciarci nei guai. Ho perso il conto delle volte in cui ci siamo [cdb]lanciati a testa bassa contro branchi di mostri.
TalkCharacter(5304,24,1,3,1,3,0,0,0,0,0,0,0,0,0) # Magari potreste spendere un istante per [cdb]ricordare la povera sorella e amica che [cdb]viveva costantemente in ansia.
# Group 17 (0, 2, 0, 8, 2)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(13,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(15,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(16,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5305,112,1,2,1,0,0,0,0,0,0,0,0,0,0) # Maledirete il giorno in cui avete osato [cdb]sfidare Holst! Ah!
TalkDeploySlot(5306,15,1,0,1,0,0,0,0,0,0,0,0,0,0) # Questo tizio è un vero mostro!
# Group 18 (0, 5, 0, 6, 8)
SubGroup(5)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(15,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(16,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(442,0,1,2,13,63,63,0,0,0,0,0,0,0,0) # Hai sconfitto la truppa [eg4][0:CHARA_G]!
TalkCharacter(5307,101,1,1,1,0,0,0,0,0,0,0,0,0,0) # Ah ah ah! Li abbiamo sgominati!
TalkCharacter(5308,112,1,1,1,0,0,0,0,0,0,0,0,0,0) # Pensavo ti fossi arrugginito, ma a quanto [cdb]pare sei più forte che mai.
# Group 19 (3, 2, 4, 2, 0)
SubGroup(1)
PauseMaybe(1,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 20 (0, 5, 0, 1, 52)
SubGroup(0)
SubGroup(6)
Unknown14(25,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(26,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(27,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(28,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(29,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(30,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown23(25,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(26,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(27,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(28,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(29,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(30,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(25,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(26,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown96(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(12)
PingOnMinimap(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(10753,2,63,63,63,0,0,0,0,0,0,0,0,0,0) #
TalkCharacter(5309,101,1,2,1,0,0,0,0,0,0,0,0,0,0) # Se uno di loro riuscisse a fuggire, saremmo [cdb]costretti a guardarci le spalle per il resto [cdb]della vita. Dobbiamo eliminarli tutti.
SubGroup(11)
Unknown44(0,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(3,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(4,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(5,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(6,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(7,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(8,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(9,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(10,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(11,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(81,4,2,1,13,63,63,0,0,0,0,0,0,0,0) # Conquista tutti i [r]forti[/]!
TalkCharacter(5310,24,1,0,1,3,0,0,0,0,0,0,0,0,0) # Dubito sia possibile prenderti di sorpresa, [cdb]per quanto tu possa essere distratto. Ma se [cdb]vuoi chiudere subito i conti, ti aiuteremo.
SubGroup(2)
Unknown23(3,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown27(3,11464,1,11464,1,0,100,0,0,0,0,0,0,0,0)
# Group 21 (0, 2, 0, 2, 2)
SubGroup(1)
Unknown27(0,7,3,1,1,0,0,0,0,0,0,0,0,0,0)
GenderedMcTalk(0,5311,5312,1,1,1,0,0,0,0,0,0,0,0,0) # Tu e Holst avete una coordinazione invidiabile [cdb]in battaglia. E anche Hilda non scherza.
TalkCharacter(5313,101,1,0,1,0,0,0,0,0,0,0,0,0,0) # Beh, io e Holst combattiamo insieme da anni, [cdb]ormai, e Hilda spesso era costretta a seguirci [cdb]da un campo di battaglia all'altro.
# Group 22 (0, 5, 0, 12, 14)
SubGroup(11)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(0,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(5,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(6,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(10,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(11)
Unknown53(0,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(3,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(4,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(5,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(6,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(7,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(8,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(9,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(10,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(11,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(470,4,2,2,13,63,63,0,0,0,0,0,0,0,0) # Hai conquistato tutti i [g]forti[/]!
TalkCharacter(5314,101,1,1,1,0,0,0,0,0,0,0,0,0,0) # Ehi, niente male!
GenderedMcTalk(0,5315,5316,1,3,1,0,0,0,0,0,0,0,0,0) # Sul serio? Ho l'impressione di riuscire [cdb]a malapena a starvi dietro.
# Group 23 (3, 2, 4, 2, 0)
SubGroup(1)
GroupCheck3(20,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 20: 1 1 0
# Group 24 (0, 5, 0, 4, 33)
SubGroup(3)
GroupCheck3(20,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 20: 1 1 0
Unknown27(0,5,3,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown10(3,264,1,61600,0,24264,1,23264,1,0,1,0,0,0,0)
TalkDeploySlot(5318,23,1,0,1,0,0,0,0,0,0,0,0,0,0) # La ragazzina è indifesa, prendetela! La useremo come moneta di scambio [cdb]per uscire vivi da questo massacro!
SubGroup(1)
Unknown23(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown14(22,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(23,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(24,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown23(22,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(23,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(24,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(22,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(23,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(24,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(10754,2,3,63,63,0,0,0,0,0,0,0,0,0,0) #
TalkCharacter(5317,24,1,4,1,3,0,0,0,0,0,0,0,0,0) # Oh-oh, sono circondata.
SubGroup(4)
Unknown43(22,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(23,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(24,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(26,0,3,1,22,3,63,0,0,0,0,0,0,0,0) # Sconfiggi la truppa [eg4][0:CHARA_G] e aiuta [eg2][1:CHARA_G]!
TalkCharacter(5319,112,1,0,1,0,0,0,0,0,0,0,0,0,0) # No! La mia dolce sorellina è in pericolo! Un attimo... I nemici non sono in numero [cdb]sufficiente a impensierirla. Se la caverà...
If254(2,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown22(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(940,1,3,63,63,5,0,0,6,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] è ora controllabile!
# Group 25 (0, 2, 0, 7, 3)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(24,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(0,22,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(1,23,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(2,24,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5320,24,1,2,1,0,0,0,0,0,0,0,0,0,0) # Indifesa? Ora vi faccio vedere io [cdb]chi è indifesa! Aaargh!
TalkDeploySlot(5321,23,1,0,1,0,0,0,0,0,0,0,0,0,0) # Ma in questo gruppo sono tutti dei mostri?!
TalkCharacter(5322,101,1,3,1,0,0,0,0,0,0,0,0,0,0) # Pessima idea. Nemmeno io sono in grado di [cdb]reggere i colpi di Hilda quando si infuria...
# Group 26 (0, 5, 0, 5, 9)
SubGroup(4)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(22,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(23,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(24,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(22,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(24,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(442,0,3,2,22,63,63,0,0,0,0,0,0,0,0) # Hai sconfitto la truppa [eg4][0:CHARA_G]!
TalkCharacter(5323,112,1,1,1,0,0,0,0,0,0,0,0,0,0) # Ben fatto, Hilda! Sei stata incredibile!
TalkCharacter(5324,24,1,3,1,0,0,0,0,0,0,0,0,0,0) # Potevi darmi una mano, invece di startene lì [cdb]a guardare!
TalkCharacter(5325,101,1,3,1,0,0,0,0,0,0,0,0,0,0) # Se non fosse allergica alle responsabilità, Hilda [cdb]sarebbe un generale del calibro di Holst.
# Group 27 (4, 2, 4, 3, 0)
SubGroup(2)
PauseMaybe(2,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(3,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 28 (0, 5, 0, 1, 18)
SubGroup(0)
TalkCharacter(5326,24,1,0,1,0,0,0,0,0,0,0,0,0,0) # Sembra che il comandante dei nemici sia qui [cdb]attorno, stando alle ultime parole di uno dei [cdb]sicari.
TalkDeploySlot(5327,8,1,0,1,0,0,0,0,0,0,0,0,0,0) # Ormai la missione è compromessa... Non mi resta che fuggire!
SubGroup(3)
Unknown14(8,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(31,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(32,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(203,2,8,63,63,0,0,0,0,0,0,0,0,0,0) # Appare la truppa [eg4][0:CHARA_G]!
SubGroup(2)
Unknown43(8,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,0,4,1,8,63,63,0,0,0,0,0,0,0,0) # Sconfiggi [eg2][0:CHARA_G]!
SubGroup(2)
Unknown10(0,1,8,63,63,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5328,101,1,2,1,0,0,0,0,0,0,0,0,0,0) # Sembra sia lui il capo. Sistemiamolo una volta [cdb]per tutte e chiudiamo questa storia!
# Group 29 (0, 2, 0, 2, 3)
SubGroup(1)
Unknown18(8,70,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5329,101,1,0,1,0,0,0,0,0,0,0,0,0,0) # Mi spiace di avervi coinvolti nelle [cdb]mie dispute familiari.
TalkCharacter(5330,112,1,1,1,0,0,0,0,0,0,0,0,0,0) # Ma che dici, siamo solo stati di appoggio [cdb]morale. Te la saresti cavata anche da solo.
TalkCharacter(5331,24,1,1,1,0,0,0,0,0,0,0,0,0,0) # È stato bello vederti combattere di nuovo [cdb]con Baltie. Mi sembrava di essere tornata [cdb]ai vecchi tempi.
# Group 30 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(8,40,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(5332,8,1,0,1,0,0,0,0,0,0,0,0,0,0) # Sta' lontano da me, mostro! Cosa credi di fare?
TalkCharacter(5333,101,1,1,1,0,0,0,0,0,0,0,0,0,0) # Potrei chiedere lo stesso a te e alla [cdb]tua mandante, per la verità.
# Group 31 (0, 7, 0, 3, 6)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(8,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,4,2,8,63,63,0,0,0,0,300,0,0,0) # Hai sconfitto [eg2][0:CHARA_G]!
TalkCharacter(5334,112,1,3,1,0,0,0,0,0,0,0,0,0,0) # Abbiamo già finito? Uhm... Che delusione.
TalkCharacter(5335,101,1,1,1,0,0,0,0,0,0,0,0,0,0) # Dillo a me. Dobbiamo trovarci una battaglia [cdb]come si deve, se vogliamo scatenarci sul serio!
TalkCharacter(5336,24,1,3,1,0,0,0,0,0,0,0,0,0,0) # Sembrate proprio quelli di un tempo. Cercate solo di essere prudenti, d'accordo?
Alert(10755,0,2,63,63,0,0,0,0,0,0,0,1,0,0)
TalkCharacter(5284,112,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Holst volume_up
Quei tipi non sembrano i tuoi soliti cacciatori di taglie, Balthus. Meglio che ti dia una mano a liberarti di loro.
TalkCharacter(5285,101,1,0,1,3,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Balthus volume_up
Oh, sei perspicace... Già, in effetti, si tratta di sicari prezzolati. Che ne diresti di coprirmi le spalle?
MainMissionStart(10750,4,0,1,2,63,63,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE:
Alert(322,4,2,63,63,0,0,0,0,0,0,0,0,0,0) Impedisci che il nemico metta in fuga [eg2][0:CHARA_G]!
TalkCharacter(5286,24,1,3,1,3,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Hilda volume_up
Aspetta un attimo, cosa vuole da te una banda di assassini a contratto?
TalkCharacter(5287,101,1,0,1,3,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Balthus volume_up
Saranno stati assunti dalla mia matrigna. È l'unica persona che mi odi al punto da volermi vedere a faccia in giù in un fosso.
TalkCharacter(5288,24,1,4,1,3,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Hilda volume_up
È orribile! Magari non avrete un legame di sangue, ma resti sempre suo figlio! Perché mai dovrebbe volerti morto?
TalkCharacter(5289,101,1,0,1,3,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Balthus volume_up
È convinta che un giorno proverò a strappare al mio fratellino il suo ruolo di capofamiglia.
TalkCharacter(5290,101,1,1,1,3,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Balthus volume_up
Certo, anche la mia fuga avrà contribuito ad alimentare le sue paure... Chi semina vento, raccoglie tempesta! Ah ah ah!
TalkCharacter(5291,24,1,0,1,3,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Hilda volume_up
Ma Baltie, come mai tua madre è convinta che tu voglia prendere il controllo del casato? Non credevo aspirassi a diventare un nobile.
TalkDeploySlot(5292,2,1,0,0,1,0,0,0,0,0,0,0,0,0)
[cs][es]2_10_18_27_35_43_59_66_generale Charon[cm][es]6_14_22_31_39_47_63_68_generali Charon[ce] volume_up
Non ci penso nemmeno, infatti! Non sono tagliato per atteggiarmi a grand'uomo.
TalkCharacter(5293,24,1,3,1,3,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Hilda volume_up
Ma allora perché combattere? Spiega alla tua matrigna come stanno realmente le cose!
TalkDeploySlot(5294,2,1,3,0,1,0,0,0,0,0,0,0,0,0)
[cs][es]2_10_18_27_35_43_59_66_generale Charon[cm][es]6_14_22_31_39_47_63_68_generali Charon[ce] volume_up
Non è così semplice. Ascolta, so che sembra una follia, ma è un bene che la mia matrigna mi voglia morto.
TalkDeploySlot(5295,2,1,2,1,1,0,0,0,0,0,0,0,0,0)
[cs][es]2_10_18_27_35_43_59_66_generale Charon[cm][es]6_14_22_31_39_47_63_68_generali Charon[ce] volume_up
Credete di riuscire a battere il Re della Lotta del Leicester? Mostratemi di cosa siete capaci!
TalkDeploySlot(5296,15,1,0,1,0,0,0,0,0,0,0,0,0,0)
[cs][es]4_12_20_29_37_45_61_67_artigiana[cm][es]8_16_24_33_41_49_65_69_artigiane[ce] volume_up
Come facciamo a sconfiggere questo tipo? È un pazzo scatenato!
TalkCharacter(5297,112,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Holst volume_up
Comincio a chiedermi se abbia sul serio bisogno del nostro aiuto.
MainMissionStart(468,1,0,2,1,63,63,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Hai conquistato i [r]forti[/]!
TalkCharacter(5298,112,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Holst volume_up
I nemici nei forti qui attorno sono sistemati, Balthus! Ci abbiamo pensato noi!
TalkCharacter(5299,101,1,1,1,3,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Balthus volume_up
Fantastico, grazie! Un pensiero in meno!
Alert(10751,0,2,63,63,7,0,0,0,0,0,0,0,0,0)
TalkCharacter(5300,101,1,0,1,3,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Balthus volume_up
Me la sto cavando da solo, qui! Voi pensate a ripulire la zona!
TalkCharacter(5301,112,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Holst volume_up
E gettare via un'opportunità del genere? Mai! È passato troppo tempo dall'ultima volta che abbiamo combattuto insieme!
MainMissionStart(10752,4,1,1,2,63,63,0,0,0,0,300,0,0,0) INIZIO OBIETTIVO PRINCIPALE:
Alert(940,1,2,63,63,5,0,0,6,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] è ora controllabile!
TalkCharacter(5302,101,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Balthus volume_up
Non so perché, ma lottare al tuo fianco mi riporta sempre alla nostra infanzia.
TalkCharacter(5303,112,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Holst volume_up
Non facevamo altro che cacciarci nei guai. Ho perso il conto delle volte in cui ci siamo lanciati a testa bassa contro branchi di mostri.
TalkCharacter(5304,24,1,3,1,3,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Hilda volume_up
Magari potreste spendere un istante per ricordare la povera sorella e amica che viveva costantemente in ansia.
TalkCharacter(5305,112,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Holst volume_up
Maledirete il giorno in cui avete osato sfidare Holst! Ah!
TalkDeploySlot(5306,15,1,0,1,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(442,0,1,2,13,63,63,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Hai sconfitto la truppa [eg4][0:CHARA_G]!
TalkCharacter(5307,101,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Balthus volume_up
Ah ah ah! Li abbiamo sgominati!
TalkCharacter(5308,112,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Holst volume_up
Pensavo ti fossi arrugginito, ma a quanto pare sei più forte che mai.
Alert(10753,2,63,63,63,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5309,101,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Balthus volume_up
Se uno di loro riuscisse a fuggire, saremmo costretti a guardarci le spalle per il resto della vita. Dobbiamo eliminarli tutti.
MainMissionStart(81,4,2,1,13,63,63,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Conquista tutti i [r]forti[/]!
TalkCharacter(5310,24,1,0,1,3,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Hilda volume_up
Dubito sia possibile prenderti di sorpresa, per quanto tu possa essere distratto. Ma se vuoi chiudere subito i conti, ti aiuteremo.
GenderedMcTalk(0,5311,5312,1,1,1,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Shez volume_up
Tu e Holst avete una coordinazione invidiabile in battaglia. E anche Hilda non scherza.
[es]1_9_17_26_34_42_58_66_Shez volume_up
Tu e Holst avete una coordinazione invidiabile in battaglia. E anche Hilda non scherza.
TalkCharacter(5313,101,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Balthus volume_up
Beh, io e Holst combattiamo insieme da anni, ormai, e Hilda spesso era costretta a seguirci da un campo di battaglia all'altro.
MainMissionStart(470,4,2,2,13,63,63,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Hai conquistato tutti i forti!
TalkCharacter(5314,101,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Balthus volume_up
Ehi, niente male!
GenderedMcTalk(0,5315,5316,1,3,1,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Shez volume_up
Sul serio? Ho l'impressione di riuscire a malapena a starvi dietro.
[es]1_9_17_26_34_42_58_66_Shez volume_up
Sul serio? Ho l'impressione di riuscire a malapena a starvi dietro.
TalkDeploySlot(5318,23,1,0,1,0,0,0,0,0,0,0,0,0,0)
[cs][es]5_13_21_30_38_46_62_67_cittadina[cm][es]8_16_24_33_41_49_65_69_cittadine[ce] volume_up
La ragazzina è indifesa, prendetela! La useremo come moneta di scambio per uscire vivi da questo massacro!
Alert(10754,2,3,63,63,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5317,24,1,4,1,3,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Hilda volume_up
Oh-oh, sono circondata.
MainMissionStart(26,0,3,1,22,3,63,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Sconfiggi la truppa [eg4][0:CHARA_G] e aiuta [eg2][1:CHARA_G]!
TalkCharacter(5319,112,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Holst volume_up
No! La mia dolce sorellina è in pericolo! Un attimo... I nemici non sono in numero sufficiente a impensierirla. Se la caverà...
Alert(940,1,3,63,63,5,0,0,6,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] è ora controllabile!
TalkCharacter(5320,24,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Hilda volume_up
Indifesa? Ora vi faccio vedere io chi è indifesa! Aaargh!
TalkDeploySlot(5321,23,1,0,1,0,0,0,0,0,0,0,0,0,0)
[cs][es]5_13_21_30_38_46_62_67_cittadina[cm][es]8_16_24_33_41_49_65_69_cittadine[ce] volume_up
Ma in questo gruppo sono tutti dei mostri?!
TalkCharacter(5322,101,1,3,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Balthus volume_up
Pessima idea. Nemmeno io sono in grado di reggere i colpi di Hilda quando si infuria...
MainMissionStart(442,0,3,2,22,63,63,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Hai sconfitto la truppa [eg4][0:CHARA_G]!
TalkCharacter(5323,112,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Holst volume_up
Ben fatto, Hilda! Sei stata incredibile!
TalkCharacter(5324,24,1,3,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Hilda volume_up
Potevi darmi una mano, invece di startene lì a guardare!
TalkCharacter(5325,101,1,3,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Balthus volume_up
Se non fosse allergica alle responsabilità, Hilda sarebbe un generale del calibro di Holst.
TalkCharacter(5326,24,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Hilda volume_up
Sembra che il comandante dei nemici sia qui attorno, stando alle ultime parole di uno dei sicari.
TalkDeploySlot(5327,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
[cs][es]2_10_18_27_35_43_59_66_mercante[cm][es]6_14_22_31_39_47_63_68_mercanti[ce] volume_up
Ormai la missione è compromessa... Non mi resta che fuggire!
Alert(203,2,8,63,63,0,0,0,0,0,0,0,0,0,0) Appare la truppa [eg4][0:CHARA_G]!
MainMissionStart(2,0,4,1,8,63,63,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Sconfiggi [eg2][0:CHARA_G]!
TalkCharacter(5328,101,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Balthus volume_up
Sembra sia lui il capo. Sistemiamolo una volta per tutte e chiudiamo questa storia!
TalkCharacter(5329,101,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Balthus volume_up
Mi spiace di avervi coinvolti nelle mie dispute familiari.
TalkCharacter(5330,112,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Holst volume_up
Ma che dici, siamo solo stati di appoggio morale. Te la saresti cavata anche da solo.
TalkCharacter(5331,24,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Hilda volume_up
È stato bello vederti combattere di nuovo con Baltie. Mi sembrava di essere tornata ai vecchi tempi.
TalkDeploySlot(5332,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
[cs][es]2_10_18_27_35_43_59_66_mercante[cm][es]6_14_22_31_39_47_63_68_mercanti[ce] volume_up
Sta' lontano da me, mostro! Cosa credi di fare?
TalkCharacter(5333,101,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Balthus volume_up
Potrei chiedere lo stesso a te e alla tua mandante, per la verità.
MainMissionStart(438,1,4,2,8,63,63,0,0,0,0,300,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Hai sconfitto [eg2][0:CHARA_G]!
TalkCharacter(5334,112,1,3,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Holst volume_up
Abbiamo già finito? Uhm... Che delusione.
TalkCharacter(5335,101,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Balthus volume_up
Dillo a me. Dobbiamo trovarci una battaglia come si deve, se vogliamo scatenarci sul serio!
TalkCharacter(5336,24,1,3,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Hilda volume_up
Sembrate proprio quelli di un tempo. Cercate solo di essere prudenti, d'accordo?