1. Professor Jeritza told me the good news! Welcome to the Blue Lion House.
  2. I'm excited for us to learn and grow together, [cdb]but for now, please, make yourself at home.
  3. Our whole house has been buzzing since we heard [cdb]you were getting assigned here.
  4. So, we're going to treat you to a welcome feast [cdb]tonight! Assuming you're OK with the fancy [cdb]offerings at the dining hall, that is.
  5. You saved His Highness's life. That means the whole Kingdom owes you one.
  6. On behalf of the Blue Lions, can I just say we are [cdb]honored to have such a lovely young woman join [cdb]our ranks? I mean that.
  7. And I can't think of better way to get to know each [cdb]other than gathering around the table for a meal.
  8. Enough chatter. You're a mercenary, right? How's your swordsmanship?
  9. You must have some skill if the boar here gave you [cdb]passing marks.
  10. But I won't know for sure until we cross blades at the [cdb]training grounds. I'll see you there, before dinner.
  11. That's no way to talk, Felix. You are being rude.
  12. Still, I must admit I'm curious as well. Rumor has it [cdb]you're quite the exceptional fighter.
  13. I'm happy to spar with any of you. Frankly, [cdb]this brings me right back to my old merc buddies.
  14. I'm happy to spar with any of you. Frankly, this brings [cdb]me right back to my old merc buddies.
  15. Trade blows if you must, but please try not to [cdb]injure each other.
  16. The training grounds can be a little tough to find. Ooh! Why don't I show you the way later?
  17. Trust me—I'm speaking from experience. One wrong [cdb]turn and you're up in the library staring down the [cdb]tallest stack of books you've ever seen.
  18. Yes, this is the largest monastery in Fódlan, so it's easy [cdb]to get lost if you let your mind wander.
  19. If you struggle to settle in, say so.
  20. You helped His Highness. We are in your debt.
  21. Remember your mission?
  22. We are to stamp out what's left of the Iron King's Thieves. If I may, Professor, it seems a bit... challenging for a first mission.
  23. But their leader Kostas has already been dealt with. If the professor thinks us capable of mopping up the [cdb]rest, I trust his judgment.
  24. Good. Prepare yourself.
  25. Of course, Profe—Oh. He's gone.
  26. Of course, Profe—Oh. He's gone.
  27. Professor Jeritza isn't much of a talker—or easy to [cdb]talk to, for that matter.
  28. I'm certain you'll get used to him. He may be a touch [cdb]curt, but he's not a bad person at heart.
  29. Still, bandit hunting right out of the gate? This is quite the mission.
  30. After the events in the mountains, I hesitate [cdb]to put His Highness in further danger.
  31. You worry too much, Dedue. Besides, we have a [cdb]trustworthy new ally coming with us.
  32. Take the praise and run with it.
  33. Advise greater caution.
  34. I've given bandits a dirt nap before, [cdb]and I'll do it again.
  35. I've given bandits a dirt nap before, and I'll do [cdb]it again.
  36. Huh. Well, I'm convinced!
  37. We should proceed with caution—though if we keep [cdb]our heads on straight, there's nothing to be afraid of.
  38. We should proceed with caution—though if we keep [cdb]our heads on straight, there's nothing to be afraid of.
  39. Well said. Your Highness, stay close.
  40. Don't bother, Dedue. You could grab this [cdb]soup-for-brains by the scruff and he'd still squirm [cdb]loose and charge headlong into battle.
  41. Whatever the case, we should be doubly prepared.
  42. And we'll be counting on our mercenary friend here [cdb]to assist us.
  43. Express quiet confidence.
  44. Fire off a quip.
  45. I won't let you down.
  46. I won't let you down.
  47. Sure thing, Dimitri. You just keep counting while I'm off racking up all the glory.
  48. Sure thing, Dimitri. You just keep counting while I'm off racking up all the glory.
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0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 34 2400 0 457 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 155)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 156)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 3 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 157)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 500 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 158)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967294 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 159)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 300 5 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 160)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 35 NULL 0 458 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 161)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 162)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 1 1 0 0 0 0 0 0 0 0 0 0 0 0
SupportPointsEvent (index: 163)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 0 10 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 164)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 165)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 36 2401 0 495 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 166)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 167)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 37 2401 0 459 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 168)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 169)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 3 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 170)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 500 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 171)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967294 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 172)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 300 5 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 173)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 38 2400 0 460 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 174)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 39 2411 0 461 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 175)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 176)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 40 NULL 0 462 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 177)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 3 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 178)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 41 2400 1 463 1 0 0 0 0 0 0 0 0 0
UnkEvent (123) (index: 179)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 180)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
11 110 0 0 0 0 0 0 0 0 0 0 0 0 0
DialogChoiceEvent (index: 181)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 42 43 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 182)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 2 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 183)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 184)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 44 2402 0 425 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 185)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 186)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 45 2402 0 426 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 187)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
ElseEvent (index: 188)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SupportPointsEvent (index: 189)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 0 10 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 190)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 191)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 46 2402 1 464 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 192)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 193)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 47 2402 1 465 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 194)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 195)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0
InitEvent (95, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
1
LoadCharactersEvent (110, 3, 15, 16, 13, 12, 14, 18, 49, 17, NULL, NULL, NULL, NULL, NULL)
2
InitPlacesEvent (0, 3, 9, 2, 4, 8, 5, 7, 1, 6, NULL, NULL, NULL, NULL, NULL)
5
EnterSceneEvent (0, 3, 14, 15, 13, 18, 16, 12, 17, NULL, NULL, NULL, NULL, NULL, NULL)
6
UnkEvent 64(14, 0, 0, 4294967266, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
7
UnkEvent 64(17, 10, 0, 70, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
8
UnkEvent 15(NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
9
UnkEvent 26(13, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
10
UnkEvent 27(2, 500, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
11
UnkEvent 59(600, 0, 4294967294, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
12
UnkEvent 31(2, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
13
EnterSceneEvent (3, 110, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
15
TalkEvent (3, 0, NULL, 0, 429, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Professor Jeritza told me the good news! Welcome to the Blue Lion House.
16
UnkEvent 26(5, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
17
UnkEvent 59(600, 0, 4294967266, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
18
UnkEvent 59(600, 0, 29, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
19
TalkEvent (3, 1, 2400, 1, 430, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I'm excited for us to learn and grow together, [cdb]but for now, please, make yourself at home.
20
UnkEvent 162(8, 13, 14, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
21
TalkEvent (14, 2, NULL, 0, 431, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Our whole house has been buzzing since we heard [cdb]you were getting assigned here.
22
TalkEvent (14, 3, 2403, 1, 432, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # So, we're going to treat you to a welcome feast [cdb]tonight! Assuming you're OK with the fancy [cdb]offerings at the dining hall, that is.
25
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
26
TalkEvent (15, 4, NULL, 0, 433, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# You saved His Highness's life. That means the whole Kingdom owes you one.
27
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
28
TalkEvent (15, 5, 2400, 1, 434, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# On behalf of the Blue Lions, can I just say we are [cdb]honored to have such a lovely young woman join [cdb]our ranks? I mean that.
29
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
30
TalkEvent (15, 6, 2403, 0, 435, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # And I can't think of better way to get to know each [cdb]other than gathering around the table for a meal.
31
UnkEvent 26(5, 13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
32
UnkEvent 59(600, 0, 4294967292, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
33
UnkEvent 59(600, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
35
TalkEvent (13, 7, NULL, 0, 436, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Enough chatter. You're a mercenary, right? How's your swordsmanship?
36
UnkEvent 162(8, 3, 13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
38
UnkEvent 135(20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
40
TalkEvent (13, 8, NULL, 0, 437, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # You must have some skill if the boar here gave you [cdb]passing marks.
43
TalkEvent (13, 9, NULL, 0, 438, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # But I won't know for sure until we cross blades at the [cdb]training grounds. I'll see you there, before dinner.
44
UnkEvent 162(8, 13, 14, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
45
UnkEvent 27(1, 700, 70, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
46
UnkEvent 31(1, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
48
UnkEvent 66(13, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
50
UnkEvent 66(14, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
53
TalkEvent (18, 10, NULL, 3, 439, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # That's no way to talk, Felix. You are being rude.
55
TalkEvent (18, 11, 2404, 0, 440, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Still, I must admit I'm curious as well. Rumor has it [cdb]you're quite the exceptional fighter.
56
UnkEvent 26(16, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
59
UnkEvent 66(13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
61
UnkEvent 66(14, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
62
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
63
TalkEvent (110, 12, 2400, 0, 441, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# I'm happy to spar with any of you. Frankly, [cdb]this brings me right back to my old merc buddies.
64
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
65
TalkEvent (111, 13, 2400, 0, 442, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# I'm happy to spar with any of you. Frankly, this brings [cdb]me right back to my old merc buddies.
66
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
67
UnkEvent 26(13, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
68
UnkEvent 27(2, 500, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
69
UnkEvent 59(600, 0, 4294967294, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
70
UnkEvent 31(2, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
73
TalkEvent (16, 14, NULL, 0, 443, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Trade blows if you must, but please try not to [cdb]injure each other.
74
UnkEvent 162(8, 17, 16, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
75
UnkEvent 31(2, 300, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
76
UnkEvent 31(2, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
78
UnkEvent 66(16, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
80
TalkEvent (17, 15, 2403, 0, 444, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # The training grounds can be a little tough to find. Ooh! Why don't I show you the way later?
81
TalkEvent (17, 16, 2405, 3, 445, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Trust me—I'm speaking from experience. One wrong [cdb]turn and you're up in the library staring down the [cdb]tallest stack of books you've ever seen.
82
UnkEvent 164(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
84
TalkEvent (16, 17, 2400, 0, 446, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Yes, this is the largest monastery in Fódlan, so it's easy [cdb]to get lost if you let your mind wander.
87
UnkEvent 66(16, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
89
TalkEvent (12, 18, NULL, 0, 447, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # If you struggle to settle in, say so.
90
TalkEvent (12, 19, 2400, 0, 448, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # You helped His Highness. We are in your debt.
93
EnterSceneEvent (3, 49, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
94
UnkEvent 162(9, 110, 49, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
95
UnkEvent 31(1, 300, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
96
UnkEvent 31(1, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
98
UnkEvent 64(49, 30, 0, 70, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
99
UnkEvent 91(49, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
101
TalkEvent (49, 20, NULL, 0, 404, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Remember your mission?
102
UnkEvent 26(16, 18, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
104
TalkEvent (18, 21, 2400, 0, 449, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # We are to stamp out what's left of the Iron King's Thieves. If I may, Professor, it seems a bit... challenging for a first mission.
105
UnkEvent 26(8, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
106
TalkEvent (3, 22, NULL, 0, 450, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # But their leader Kostas has already been dealt with. If the professor thinks us capable of mopping up the [cdb]rest, I trust his judgment.
107
UnkEvent 26(5, 49, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
108
UnkEvent 59(600, 0, 4294967292, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
109
UnkEvent 59(600, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
110
TalkEvent (49, 23, NULL, 0, 408, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Good. Prepare yourself.
111
LeaveSceneEvent (1, 49, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
113
UnkEvent 26(16, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
115
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
116
TalkEvent (110, 24, NULL, 4, 409, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Of course, Profe—Oh. He's gone.
117
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
118
TalkEvent (111, 25, NULL, 4, 410, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Of course, Profe—Oh. He's gone.
119
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
120
UnkEvent 162(8, 17, 16, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
121
UnkEvent 31(2, 300, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
122
UnkEvent 66(16, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
123
UnkEvent 31(2, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
125
TalkEvent (17, 26, 2405, 3, 451, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Professor Jeritza isn't much of a talker—or easy to [cdb]talk to, for that matter.
126
UnkEvent 164(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
129
TalkEvent (16, 27, 2403, 0, 452, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I'm certain you'll get used to him. He may be a touch [cdb]curt, but he's not a bad person at heart.
130
UnkEvent 26(5, 14, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
131
UnkEvent 59(600, 0, 4294967292, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
132
UnkEvent 59(600, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
134
UnkEvent 66(16, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
136
UnkEvent 91(14, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
137
TalkEvent (14, 28, NULL, 3, 453, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Still, bandit hunting right out of the gate? This is quite the mission.
138
UnkEvent 26(13, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
139
UnkEvent 27(2, 500, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
140
UnkEvent 59(600, 0, 4294967294, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
141
UnkEvent 31(2, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
142
TalkEvent (12, 29, NULL, 0, 454, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # After the events in the mountains, I hesitate [cdb]to put His Highness in further danger.
143
UnkEvent 164(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
145
TalkEvent (3, 30, NULL, 0, 455, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # You worry too much, Dedue. Besides, we have a [cdb]trustworthy new ally coming with us.
147
UnkEvent 123(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
148
UnkEvent 26(11, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
149
DialogChoiceEvent (1, 31, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
150
IfEvent (0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # IfEvent
151
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Shez (Male)
152
TalkEvent (110, 33, 2400, 0, 456, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# I've given bandits a dirt nap before, [cdb]and I'll do it again.
153
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
154
TalkEvent (111, 34, 2400, 0, 457, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# I've given bandits a dirt nap before, and I'll do [cdb]it again.
155
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
156
UnkEvent 26(13, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
157
UnkEvent 27(2, 500, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
158
UnkEvent 59(600, 0, 4294967294, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
159
UnkEvent 31(2, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
160
TalkEvent (15, 35, NULL, 0, 458, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Huh. Well, I'm convinced!
161
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
162
IfEvent (0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # IfEvent
163
SupportPointsEvent (12, 0, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
164
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Shez (Male)
165
TalkEvent (110, 36, 2401, 0, 495, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# We should proceed with caution—though if we keep [cdb]our heads on straight, there's nothing to be afraid of.
166
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
167
TalkEvent (111, 37, 2401, 0, 459, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# We should proceed with caution—though if we keep [cdb]our heads on straight, there's nothing to be afraid of.
168
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
169
UnkEvent 26(13, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
170
UnkEvent 27(2, 500, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
171
UnkEvent 59(600, 0, 4294967294, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
172
UnkEvent 31(2, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
173
TalkEvent (12, 38, 2400, 0, 460, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Well said. Your Highness, stay close.
174
TalkEvent (13, 39, 2411, 0, 461, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Don't bother, Dedue. You could grab this [cdb]soup-for-brains by the scruff and he'd still squirm [cdb]loose and charge headlong into battle.
175
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
176
TalkEvent (3, 40, NULL, 0, 462, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Whatever the case, we should be doubly prepared.
177
UnkEvent 26(15, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
178
TalkEvent (3, 41, 2400, 1, 463, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # And we'll be counting on our mercenary friend here [cdb]to assist us.
179
UnkEvent 123(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
180
UnkEvent 26(11, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
181
DialogChoiceEvent (2, 42, 43, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
182
IfEvent (0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # IfEvent
183
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Shez (Male)
184
TalkEvent (110, 44, 2402, 0, 425, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# I won't let you down.
185
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
186
TalkEvent (111, 45, 2402, 0, 426, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# I won't let you down.
187
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
188
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
189
SupportPointsEvent (3, 0, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
190
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Shez (Male)
191
TalkEvent (110, 46, 2402, 1, 464, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Sure thing, Dimitri. You just keep counting while I'm off racking up all the glory.
192
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
193
TalkEvent (111, 47, 2402, 1, 465, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Sure thing, Dimitri. You just keep counting while I'm off racking up all the glory.
194
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
195
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
UnkEvent (64) (index: 6)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
14 0 0 4294967266 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (64) (index: 7)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 10 0 70 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (15) (index: 8)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 9)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 3 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 10)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 500 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 11)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967294 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 12)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 300 5 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 15)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 0 NULL 0 429 1 0 0 0 0 0 0 0 0 0
link Dimitri volume_up
Professor Jeritza told me the good news! Welcome to the Blue Lion House.
UnkEvent (26) (index: 16)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 110 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 17)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967266 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 18)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 29 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 19)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 1 2400 1 430 1 0 0 0 0 0 0 0 0 0
link Dimitri volume_up
I'm excited for us to learn and grow together, but for now, please, make yourself at home.
UnkEvent (162) (index: 20)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
8 13 14 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 21)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
14 2 NULL 0 431 1 0 0 0 0 0 0 0 0 0
link Ashe volume_up
Our whole house has been buzzing since we heard you were getting assigned here.
TalkEvent (index: 22)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
14 3 2403 1 432 1 0 0 0 0 0 0 0 0 0
link Ashe volume_up
So, we're going to treat you to a welcome feast tonight! Assuming you're OK with the fancy offerings at the dining hall, that is.
PanCameraEvent (index: 23)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 15 4 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 24)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 15 1 30 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 25)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 26)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 4 NULL 0 433 1 0 0 0 0 0 0 0 0 0
link Sylvain volume_up
You saved His Highness's life. That means the whole Kingdom owes you one.
ElseEvent (index: 27)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 28)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 5 2400 1 434 1 0 0 0 0 0 0 0 0 0
link Sylvain volume_up
On behalf of the Blue Lions, can I just say we are honored to have such a lovely young woman join our ranks? I mean that.
EndIfEvent (index: 29)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 30)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 6 2403 0 435 1 0 0 0 0 0 0 0 0 0
link Sylvain volume_up
And I can't think of better way to get to know each other than gathering around the table for a meal.
UnkEvent (26) (index: 31)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 13 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 32)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967292 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 33)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 1 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 34)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 13 1 30 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 35)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 7 NULL 0 436 1 0 0 0 0 0 0 0 0 0
link Felix volume_up
Enough chatter. You're a mercenary, right? How's your swordsmanship?
UnkEvent (162) (index: 36)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
8 3 13 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 37)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 2 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 38)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
20 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 39)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 5 50 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 40)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 8 NULL 0 437 1 0 0 0 0 0 0 0 0 0
link Felix volume_up
You must have some skill if the boar here gave you passing marks.
LookAtPersonEvent (index: 41)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 110 1 60 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 42)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 0 50 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 43)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 9 NULL 0 438 1 0 0 0 0 0 0 0 0 0
link Felix volume_up
But I won't know for sure until we cross blades at the training grounds. I'll see you there, before dinner.
UnkEvent (162) (index: 44)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
8 13 14 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 45)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 700 70 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 46)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 300 5 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 47)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 5 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 48)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 3 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 49)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
14 2 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 50)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
14 4 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 51)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 18 1 40 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 52)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 13 1 50 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 53)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 10 NULL 3 439 1 0 0 0 0 0 0 0 0 0
link Ingrid volume_up
That's no way to talk, Felix. You are being rude.
LookAtPersonEvent (index: 54)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 110 1 50 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 55)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 11 2404 0 440 1 0 0 0 0 0 0 0 0 0
link Ingrid volume_up
Still, I must admit I'm curious as well. Rumor has it you're quite the exceptional fighter.
UnkEvent (26) (index: 56)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 110 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 57)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 0 50 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 58)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 0 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 59)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 60)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
14 0 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 61)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
14 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 62)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 63)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 12 2400 0 441 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
I'm happy to spar with any of you. Frankly, this brings me right back to my old merc buddies.
ElseEvent (index: 64)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 65)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 13 2400 0 442 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
I'm happy to spar with any of you. Frankly, this brings me right back to my old merc buddies.
EndIfEvent (index: 66)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 67)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 3 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 68)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 500 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 69)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967294 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 70)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 300 5 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 71)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 16 1 40 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 72)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 5 50 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 73)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 14 NULL 0 443 1 0 0 0 0 0 0 0 0 0
link Mercedes volume_up
Trade blows if you must, but please try not to injure each other.
UnkEvent (162) (index: 74)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
8 17 16 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 75)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 300 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 76)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 300 5 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 77)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 2 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 78)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 8 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 79)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 17 1 40 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 80)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 15 2403 0 444 1 0 0 0 0 0 0 0 0 0
link Annette volume_up
The training grounds can be a little tough to find. Ooh! Why don't I show you the way later?
TalkEvent (index: 81)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 16 2405 3 445 1 0 0 0 0 0 0 0 0 0
link Annette volume_up
Trust me—I'm speaking from experience. One wrong turn and you're up in the library staring down the tallest stack of books you've ever seen.
UnkEvent (164) (index: 82)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 84)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 17 2400 0 446 1 0 0 0 0 0 0 0 0 0
link Mercedes volume_up
Yes, this is the largest monastery in Fódlan, so it's easy to get lost if you let your mind wander.
PanCameraEvent (index: 85)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 12 4 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 86)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 0 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 87)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 88)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 12 1 40 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 89)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 18 NULL 0 447 1 0 0 0 0 0 0 0 0 0
link Dedue volume_up
If you struggle to settle in, say so.
TalkEvent (index: 90)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 19 2400 0 448 1 0 0 0 0 0 0 0 0 0
link Dedue volume_up
You helped His Highness. We are in your debt.
LookEvent (index: 91)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 5 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (162) (index: 94)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 110 49 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 95)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 300 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 96)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 300 5 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 97)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 3 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (64) (index: 98)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
49 30 0 70 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (91) (index: 99)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
49 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 101)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
49 20 NULL 0 404 1 0 0 0 0 0 0 0 0 0
link Jeritza volume_up
Remember your mission?
UnkEvent (26) (index: 102)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 18 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 103)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 0 50 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 104)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 21 2400 0 449 1 0 0 0 0 0 0 0 0 0
link Ingrid volume_up
We are to stamp out what's left of the Iron King's Thieves. If I may, Professor, it seems a bit... challenging for a first mission.
UnkEvent (26) (index: 105)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
8 3 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 106)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 22 NULL 0 450 1 0 0 0 0 0 0 0 0 0
link Dimitri volume_up
But their leader Kostas has already been dealt with. If the professor thinks us capable of mopping up the rest, I trust his judgment.
UnkEvent (26) (index: 107)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 49 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 108)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967292 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 109)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 1 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 110)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
49 23 NULL 0 408 1 0 0 0 0 0 0 0 0 0
link Jeritza volume_up
Good. Prepare yourself.
UnkEvent (26) (index: 113)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 110 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 114)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 0 50 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 115)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 116)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 24 NULL 4 409 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Of course, Profe—Oh. He's gone.
ElseEvent (index: 117)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 118)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 25 NULL 4 410 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Of course, Profe—Oh. He's gone.
EndIfEvent (index: 119)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (162) (index: 120)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
8 17 16 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 121)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 300 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 122)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 8 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 123)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 300 5 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 124)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 2 50 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 125)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 26 2405 3 451 1 0 0 0 0 0 0 0 0 0
link Annette volume_up
Professor Jeritza isn't much of a talker—or easy to talk to, for that matter.
UnkEvent (164) (index: 126)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 128)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 6 50 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 129)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 27 2403 0 452 1 0 0 0 0 0 0 0 0 0
link Mercedes volume_up
I'm certain you'll get used to him. He may be a touch curt, but he's not a bad person at heart.
UnkEvent (26) (index: 130)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 14 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 131)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967292 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 132)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 1 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 133)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 0 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 134)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 135)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 0 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (91) (index: 136)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
14 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 137)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
14 28 NULL 3 453 1 0 0 0 0 0 0 0 0 0
link Ashe volume_up
Still, bandit hunting right out of the gate? This is quite the mission.
UnkEvent (26) (index: 138)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 3 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 139)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 500 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 140)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967294 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 141)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 300 5 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 142)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 29 NULL 0 454 1 0 0 0 0 0 0 0 0 0
link Dedue volume_up
After the events in the mountains, I hesitate to put His Highness in further danger.
UnkEvent (164) (index: 143)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 144)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 1 40 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 145)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 30 NULL 0 455 1 0 0 0 0 0 0 0 0 0
link Dimitri volume_up
You worry too much, Dedue. Besides, we have a trustworthy new ally coming with us.
LookEvent (index: 146)
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3 0 30 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (123) (index: 147)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 148)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
11 110 0 0 0 0 0 0 0 0 0 0 0 0 0
DialogChoiceEvent (index: 149)
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1 31 32 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 150)
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0 0 1 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 151)
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1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 152)
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link Shez volume_up
I've given bandits a dirt nap before, and I'll do it again.
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link Shez volume_up
I've given bandits a dirt nap before, and I'll do it again.
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link Sylvain volume_up
Huh. Well, I'm convinced!
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link Shez volume_up
We should proceed with caution—though if we keep our heads on straight, there's nothing to be afraid of.
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link Shez volume_up
We should proceed with caution—though if we keep our heads on straight, there's nothing to be afraid of.
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link Dedue volume_up
Well said. Your Highness, stay close.
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link Felix volume_up
Don't bother, Dedue. You could grab this soup-for-brains by the scruff and he'd still squirm loose and charge headlong into battle.
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link Dimitri volume_up
Whatever the case, we should be doubly prepared.
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link Dimitri volume_up
And we'll be counting on our mercenary friend here to assist us.
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link Shez volume_up
I won't let you down.
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link Shez volume_up
I won't let you down.
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link Shez volume_up
Sure thing, Dimitri. You just keep counting while I'm off racking up all the glory.
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link Shez volume_up
Sure thing, Dimitri. You just keep counting while I'm off racking up all the glory.
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