1. 예리차 선생님께 얘기 들었어. "청사자반"을 선택했다며.
  2. 이렇게 같이 공부하게 돼서 기쁘다. 다시 한번, 앞으로 잘 부탁해.
  3. 네가 반에 편입한다는 이야기를 듣고 모두 기대하고 있었어.
  4. 괜찮으면 오늘 밤, 네 환영회를 열까 하는데. 식당에서 하는 거긴 하지만.
  5. 너는 우리 대장의 은인, 즉, 우리 나라의 은인이기도 하니까.
  6. 그래, 너같이 멋진 여성이 우리 반에 와 준다는데.
  7. 이 기회에 다 같이 식사라도 하면서 친목을 다지는 게 좋겠다 싶었거든.
  8. 그보다 검술 실력을 확인해 보고 싶군. 너 용병으로 활약했었지?
  9. 뭐, 이 멧돼지가 실력자라고 할 정도면 틀림없겠지만……
  10. 직접 검을 맞대 보기 전에는 모르는 일이지. 훈련장으로 와라. 식당으로 가기 전에.
  11. 펠릭스, 마음은 알겠는데 말은 좀 골라서 해.
  12. ……하지만 저도 꼭 부탁드리고 싶습니다. 우리 모두가 당신에게 관심이 많거든요.
  13. 그래, 난 상관없어. ……이러고 있으니 용병단 시절이 떠오르네.
  14. 그래, 난 상관없어. ……이러고 있으니 용병단 시절이 떠오르네.
  15. 어머나. 훈련하는 건 좋지만 다치지 않게 조심해야 해~
  16. 아 맞다, 훈련장은 찾기 어려운 곳에 있으니까 나중에 안내해 줄게!
  17. 저번에도 훈련장에 가려고 했는데 헤매다가 서고로 갔었거든……
  18. 포드라에서 가장 큰 수도원이니까~ 방심하면 금방 헤매게 될 거야.
  19. ……지내다가 곤란한 게 있으면 말해라.
  20. 너는, 전하를 구해 줬으니…… 가능한 한 힘이 되어 주마.
  21. 과제는 들었겠지……
  22. 네. 도적단 "철의 왕"의 잔당 소탕…… 첫 과제치고는 고난도인 것 같네요.
  23. 두목 코스타스를 쓰러뜨렸으니 잔당 토벌은 쉽게 할 거라 판단했겠지.
  24. ……그렇다. 준비해 두도록.
  25. 그, 그래. ……그냥 가 버리네.
  26. 그, 그래. ……그냥 가 버리네.
  27. ……예리차 선생님은 말수가 적네. 솔직히 대화하기 좀 힘든 것 같아……
  28. 괜찮아~ 금방 익숙해질 거야. 과묵할 뿐이지 나쁜 사람은 아닌 거 같고.
  29. 그건 그렇고 첫 과제부터 갑자기 도적 토벌이라니…… 좀 걱정되네.
  30. ……맞다. 전에 있었던 일도 그렇고, 전하를 다시 위험에 빠뜨릴 수는……
  31. 두두, 넌 너무 걱정이 많아. 게다가 이번엔 든든한 동료도 있잖아.
  32. 자신 있게 대답한다
  33. 마음을 다잡고 대답한다
  34. 맞아, 나한테 맡겨 줘. 이미 한번 쓰러뜨렸던 상대니까.
  35. 맞아, 나한테 맡겨 줘. 이미 한번 쓰러뜨렸던 상대니까.
  36. 역시, 말도 참 설득력 있게 하네.
  37. 방심은 금물이야. 긴장을 놓지 않고 임한다면 걱정은 없겠지만……
  38. 방심은 금물이야. 긴장을 놓지 않고 임한다면 걱정은 없겠지만……
  39. ……그래. 역시, 전하의 안전은 내가……
  40. 그래 봤자야. 설령 목덜미를 붙잡고 있는대도 이 바보는 전선으로 뛰어들 테니까.
  41. 아무튼, 이달 말의 과제에 대비해서 모두 준비를 철저히 하자.
  42. [HERO_MF], 네 실력을 기대할게.
  43. 힘차게 끄덕인다
  44. 가볍게 농담을 건넨다
  45. 그래, 맡겨만 줘.
  46. 그래, 맡겨만 줘.
  47. 그래, 내 활약으로 디미트리 네가 나설 기회를 없애 줄게.
  48. 그래, 내 활약으로 디미트리 네가 나설 기회를 없애 줄게.
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LoadCharactersEvent (index: 1)
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InitPlacesEvent (index: 2)
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SetPlaceRotationEvent (index: 3)
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SetPlaceRotationEvent (index: 4)
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EnterSceneEvent (index: 5)
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UnkEvent (64) (index: 6)
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UnkEvent (31) (index: 12)
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EnterSceneEvent (index: 13)
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DelayEvent (index: 14)
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TalkEvent (index: 15)
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UnkEvent (59) (index: 18)
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TalkEvent (index: 19)
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UnkEvent (162) (index: 20)
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TalkEvent (index: 21)
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TalkEvent (index: 22)
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PanCameraEvent (index: 23)
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LookAtPersonEvent (index: 24)
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IfEvent (index: 25)
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TalkEvent (index: 26)
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ElseEvent (index: 27)
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TalkEvent (index: 28)
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TalkEvent (index: 30)
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UnkEvent (26) (index: 31)
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UnkEvent (59) (index: 32)
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UnkEvent (59) (index: 33)
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LookAtPersonEvent (index: 34)
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TalkEvent (index: 35)
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UnkEvent (162) (index: 36)
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LookEvent (index: 37)
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LookEvent (index: 39)
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TalkEvent (index: 40)
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LookAtPersonEvent (index: 41)
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LookEvent (index: 42)
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TalkEvent (index: 43)
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UnkEvent (27) (index: 45)
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TalkEvent (index: 73)
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TalkEvent (index: 90)
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EnterSceneEvent (index: 93)
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TalkEvent (index: 101)
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17 2407 0 1 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 128)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 6 50 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 129)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 27 2403 0 452 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 130)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 14 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 131)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967292 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 132)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 1 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 133)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 0 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 134)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 135)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 0 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (91) (index: 136)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
14 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 137)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
14 28 NULL 3 453 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 138)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 3 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 139)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 500 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 140)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967294 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 141)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 300 5 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 142)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 29 NULL 0 454 1 0 0 0 0 0 0 0 0 0
UnkEvent (164) (index: 143)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 144)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 1 40 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 145)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 30 NULL 0 455 1 0 0 0 0 0 0 0 0 0
LookEvent (index: 146)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 0 30 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (123) (index: 147)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 148)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
11 110 0 0 0 0 0 0 0 0 0 0 0 0 0
DialogChoiceEvent (index: 149)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 31 32 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 150)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 1 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 151)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 152)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 33 2400 0 456 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 153)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 154)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 34 2400 0 457 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 155)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 156)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 3 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 157)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 500 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 158)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967294 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 159)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 300 5 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 160)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 35 NULL 0 458 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 161)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 162)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 1 1 0 0 0 0 0 0 0 0 0 0 0 0
SupportPointsEvent (index: 163)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 0 10 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 164)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 165)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 36 2401 0 495 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 166)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 167)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 37 2401 0 459 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 168)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 169)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 3 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 170)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 500 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 171)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967294 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 172)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 300 5 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 173)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 38 2400 0 460 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 174)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 39 2411 0 461 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 175)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 176)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 40 NULL 0 462 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 177)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 3 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 178)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 41 2400 1 463 1 0 0 0 0 0 0 0 0 0
UnkEvent (123) (index: 179)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 180)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
11 110 0 0 0 0 0 0 0 0 0 0 0 0 0
DialogChoiceEvent (index: 181)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 42 43 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 182)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 2 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 183)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 184)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 44 2402 0 425 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 185)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 186)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 45 2402 0 426 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 187)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
ElseEvent (index: 188)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SupportPointsEvent (index: 189)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 0 10 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 190)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 191)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 46 2402 1 464 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 192)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 193)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 47 2402 1 465 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 194)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 195)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0
InitEvent (95, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
1
LoadCharactersEvent (110, 3, 15, 16, 13, 12, 14, 18, 49, 17, NULL, NULL, NULL, NULL, NULL)
2
InitPlacesEvent (0, 3, 9, 2, 4, 8, 5, 7, 1, 6, NULL, NULL, NULL, NULL, NULL)
5
EnterSceneEvent (0, 3, 14, 15, 13, 18, 16, 12, 17, NULL, NULL, NULL, NULL, NULL, NULL)
6
UnkEvent 64(14, 0, 0, 4294967266, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
7
UnkEvent 64(17, 10, 0, 70, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
8
UnkEvent 15(NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
9
UnkEvent 26(13, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
10
UnkEvent 27(2, 500, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
11
UnkEvent 59(600, 0, 4294967294, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
12
UnkEvent 31(2, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
13
EnterSceneEvent (3, 110, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
15
TalkEvent (3, 0, NULL, 0, 429, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 예리차 선생님께 얘기 들었어. "청사자반"을 선택했다며.
16
UnkEvent 26(5, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
17
UnkEvent 59(600, 0, 4294967266, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
18
UnkEvent 59(600, 0, 29, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
19
TalkEvent (3, 1, 2400, 1, 430, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 이렇게 같이 공부하게 돼서 기쁘다. 다시 한번, 앞으로 잘 부탁해.
20
UnkEvent 162(8, 13, 14, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
21
TalkEvent (14, 2, NULL, 0, 431, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 네가 반에 편입한다는 이야기를 듣고 모두 기대하고 있었어.
22
TalkEvent (14, 3, 2403, 1, 432, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 괜찮으면 오늘 밤, 네 환영회를 열까 하는데. 식당에서 하는 거긴 하지만.
25
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
26
TalkEvent (15, 4, NULL, 0, 433, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 너는 우리 대장의 은인, 즉, 우리 나라의 은인이기도 하니까.
27
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
28
TalkEvent (15, 5, 2400, 1, 434, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 그래, 너같이 멋진 여성이 우리 반에 와 준다는데.
29
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
30
TalkEvent (15, 6, 2403, 0, 435, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 이 기회에 다 같이 식사라도 하면서 친목을 다지는 게 좋겠다 싶었거든.
31
UnkEvent 26(5, 13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
32
UnkEvent 59(600, 0, 4294967292, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
33
UnkEvent 59(600, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
35
TalkEvent (13, 7, NULL, 0, 436, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 그보다 검술 실력을 확인해 보고 싶군. 너 용병으로 활약했었지?
36
UnkEvent 162(8, 3, 13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
38
UnkEvent 135(20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
40
TalkEvent (13, 8, NULL, 0, 437, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 뭐, 이 멧돼지가 실력자라고 할 정도면 틀림없겠지만……
43
TalkEvent (13, 9, NULL, 0, 438, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 직접 검을 맞대 보기 전에는 모르는 일이지. 훈련장으로 와라. 식당으로 가기 전에.
44
UnkEvent 162(8, 13, 14, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
45
UnkEvent 27(1, 700, 70, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
46
UnkEvent 31(1, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
48
UnkEvent 66(13, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
50
UnkEvent 66(14, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
53
TalkEvent (18, 10, NULL, 3, 439, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 펠릭스, 마음은 알겠는데 말은 좀 골라서 해.
55
TalkEvent (18, 11, 2404, 0, 440, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # ……하지만 저도 꼭 부탁드리고 싶습니다. 우리 모두가 당신에게 관심이 많거든요.
56
UnkEvent 26(16, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
59
UnkEvent 66(13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
61
UnkEvent 66(14, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
62
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
63
TalkEvent (110, 12, 2400, 0, 441, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 그래, 난 상관없어. ……이러고 있으니 용병단 시절이 떠오르네.
64
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
65
TalkEvent (111, 13, 2400, 0, 442, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 그래, 난 상관없어. ……이러고 있으니 용병단 시절이 떠오르네.
66
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
67
UnkEvent 26(13, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
68
UnkEvent 27(2, 500, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
69
UnkEvent 59(600, 0, 4294967294, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
70
UnkEvent 31(2, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
73
TalkEvent (16, 14, NULL, 0, 443, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 어머나. 훈련하는 건 좋지만 다치지 않게 조심해야 해~
74
UnkEvent 162(8, 17, 16, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
75
UnkEvent 31(2, 300, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
76
UnkEvent 31(2, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
78
UnkEvent 66(16, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
80
TalkEvent (17, 15, 2403, 0, 444, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 아 맞다, 훈련장은 찾기 어려운 곳에 있으니까 나중에 안내해 줄게!
81
TalkEvent (17, 16, 2405, 3, 445, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 저번에도 훈련장에 가려고 했는데 헤매다가 서고로 갔었거든……
82
UnkEvent 164(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
84
TalkEvent (16, 17, 2400, 0, 446, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 포드라에서 가장 큰 수도원이니까~ 방심하면 금방 헤매게 될 거야.
87
UnkEvent 66(16, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
89
TalkEvent (12, 18, NULL, 0, 447, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # ……지내다가 곤란한 게 있으면 말해라.
90
TalkEvent (12, 19, 2400, 0, 448, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 너는, 전하를 구해 줬으니…… 가능한 한 힘이 되어 주마.
93
EnterSceneEvent (3, 49, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
94
UnkEvent 162(9, 110, 49, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
95
UnkEvent 31(1, 300, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
96
UnkEvent 31(1, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
98
UnkEvent 64(49, 30, 0, 70, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
99
UnkEvent 91(49, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
101
TalkEvent (49, 20, NULL, 0, 404, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 과제는 들었겠지……
102
UnkEvent 26(16, 18, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
104
TalkEvent (18, 21, 2400, 0, 449, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 네. 도적단 "철의 왕"의 잔당 소탕…… 첫 과제치고는 고난도인 것 같네요.
105
UnkEvent 26(8, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
106
TalkEvent (3, 22, NULL, 0, 450, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 두목 코스타스를 쓰러뜨렸으니 잔당 토벌은 쉽게 할 거라 판단했겠지.
107
UnkEvent 26(5, 49, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
108
UnkEvent 59(600, 0, 4294967292, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
109
UnkEvent 59(600, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
110
TalkEvent (49, 23, NULL, 0, 408, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # ……그렇다. 준비해 두도록.
111
LeaveSceneEvent (1, 49, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
113
UnkEvent 26(16, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
115
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
116
TalkEvent (110, 24, NULL, 4, 409, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 그, 그래. ……그냥 가 버리네.
117
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
118
TalkEvent (111, 25, NULL, 4, 410, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 그, 그래. ……그냥 가 버리네.
119
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
120
UnkEvent 162(8, 17, 16, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
121
UnkEvent 31(2, 300, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
122
UnkEvent 66(16, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
123
UnkEvent 31(2, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
125
TalkEvent (17, 26, 2405, 3, 451, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # ……예리차 선생님은 말수가 적네. 솔직히 대화하기 좀 힘든 것 같아……
126
UnkEvent 164(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
129
TalkEvent (16, 27, 2403, 0, 452, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 괜찮아~ 금방 익숙해질 거야. 과묵할 뿐이지 나쁜 사람은 아닌 거 같고.
130
UnkEvent 26(5, 14, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
131
UnkEvent 59(600, 0, 4294967292, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
132
UnkEvent 59(600, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
134
UnkEvent 66(16, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
136
UnkEvent 91(14, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
137
TalkEvent (14, 28, NULL, 3, 453, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 그건 그렇고 첫 과제부터 갑자기 도적 토벌이라니…… 좀 걱정되네.
138
UnkEvent 26(13, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
139
UnkEvent 27(2, 500, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
140
UnkEvent 59(600, 0, 4294967294, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
141
UnkEvent 31(2, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
142
TalkEvent (12, 29, NULL, 0, 454, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # ……맞다. 전에 있었던 일도 그렇고, 전하를 다시 위험에 빠뜨릴 수는……
143
UnkEvent 164(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
145
TalkEvent (3, 30, NULL, 0, 455, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 두두, 넌 너무 걱정이 많아. 게다가 이번엔 든든한 동료도 있잖아.
147
UnkEvent 123(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
148
UnkEvent 26(11, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
149
DialogChoiceEvent (1, 31, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
150
IfEvent (0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # IfEvent
151
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Shez (Male)
152
TalkEvent (110, 33, 2400, 0, 456, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 맞아, 나한테 맡겨 줘. 이미 한번 쓰러뜨렸던 상대니까.
153
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
154
TalkEvent (111, 34, 2400, 0, 457, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 맞아, 나한테 맡겨 줘. 이미 한번 쓰러뜨렸던 상대니까.
155
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
156
UnkEvent 26(13, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
157
UnkEvent 27(2, 500, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
158
UnkEvent 59(600, 0, 4294967294, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
159
UnkEvent 31(2, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
160
TalkEvent (15, 35, NULL, 0, 458, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 역시, 말도 참 설득력 있게 하네.
161
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
162
IfEvent (0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # IfEvent
163
SupportPointsEvent (12, 0, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
164
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Shez (Male)
165
TalkEvent (110, 36, 2401, 0, 495, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 방심은 금물이야. 긴장을 놓지 않고 임한다면 걱정은 없겠지만……
166
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
167
TalkEvent (111, 37, 2401, 0, 459, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 방심은 금물이야. 긴장을 놓지 않고 임한다면 걱정은 없겠지만……
168
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
169
UnkEvent 26(13, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
170
UnkEvent 27(2, 500, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
171
UnkEvent 59(600, 0, 4294967294, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
172
UnkEvent 31(2, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
173
TalkEvent (12, 38, 2400, 0, 460, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# ……그래. 역시, 전하의 안전은 내가……
174
TalkEvent (13, 39, 2411, 0, 461, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 그래 봤자야. 설령 목덜미를 붙잡고 있는대도 이 바보는 전선으로 뛰어들 테니까.
175
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
176
TalkEvent (3, 40, NULL, 0, 462, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 아무튼, 이달 말의 과제에 대비해서 모두 준비를 철저히 하자.
177
UnkEvent 26(15, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
178
TalkEvent (3, 41, 2400, 1, 463, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # [HERO_MF], 네 실력을 기대할게.
179
UnkEvent 123(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
180
UnkEvent 26(11, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
181
DialogChoiceEvent (2, 42, 43, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
182
IfEvent (0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # IfEvent
183
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Shez (Male)
184
TalkEvent (110, 44, 2402, 0, 425, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 그래, 맡겨만 줘.
185
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
186
TalkEvent (111, 45, 2402, 0, 426, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 그래, 맡겨만 줘.
187
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
188
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
189
SupportPointsEvent (3, 0, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
190
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Shez (Male)
191
TalkEvent (110, 46, 2402, 1, 464, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 그래, 내 활약으로 디미트리 네가 나설 기회를 없애 줄게.
192
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
193
TalkEvent (111, 47, 2402, 1, 465, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 그래, 내 활약으로 디미트리 네가 나설 기회를 없애 줄게.
194
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
195
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
UnkEvent (64) (index: 6)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
14 0 0 4294967266 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (64) (index: 7)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 10 0 70 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (15) (index: 8)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 9)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 3 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 10)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 500 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 11)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967294 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 12)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 300 5 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 15)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 0 NULL 0 429 1 0 0 0 0 0 0 0 0 0
link 디미트리 volume_up
예리차 선생님께 얘기 들었어. "청사자반"을 선택했다며.
UnkEvent (26) (index: 16)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 110 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 17)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967266 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 18)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 29 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 19)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 1 2400 1 430 1 0 0 0 0 0 0 0 0 0
link 디미트리 volume_up
이렇게 같이 공부하게 돼서 기쁘다. 다시 한번, 앞으로 잘 부탁해.
UnkEvent (162) (index: 20)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
8 13 14 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 21)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
14 2 NULL 0 431 1 0 0 0 0 0 0 0 0 0
link 애쉬 volume_up
네가 반에 편입한다는 이야기를 듣고 모두 기대하고 있었어.
TalkEvent (index: 22)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
14 3 2403 1 432 1 0 0 0 0 0 0 0 0 0
link 애쉬 volume_up
괜찮으면 오늘 밤, 네 환영회를 열까 하는데. 식당에서 하는 거긴 하지만.
PanCameraEvent (index: 23)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 15 4 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 24)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 15 1 30 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 25)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 26)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 4 NULL 0 433 1 0 0 0 0 0 0 0 0 0
link 실뱅 volume_up
너는 우리 대장의 은인, 즉, 우리 나라의 은인이기도 하니까.
ElseEvent (index: 27)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 28)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 5 2400 1 434 1 0 0 0 0 0 0 0 0 0
link 실뱅 volume_up
그래, 너같이 멋진 여성이 우리 반에 와 준다는데.
EndIfEvent (index: 29)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 30)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 6 2403 0 435 1 0 0 0 0 0 0 0 0 0
link 실뱅 volume_up
이 기회에 다 같이 식사라도 하면서 친목을 다지는 게 좋겠다 싶었거든.
UnkEvent (26) (index: 31)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 13 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 32)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967292 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 33)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 1 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 34)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 13 1 30 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 35)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 7 NULL 0 436 1 0 0 0 0 0 0 0 0 0
link 펠릭스 volume_up
그보다 검술 실력을 확인해 보고 싶군. 너 용병으로 활약했었지?
UnkEvent (162) (index: 36)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
8 3 13 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 37)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 2 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 38)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
20 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 39)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 5 50 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 40)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 8 NULL 0 437 1 0 0 0 0 0 0 0 0 0
link 펠릭스 volume_up
뭐, 이 멧돼지가 실력자라고 할 정도면 틀림없겠지만……
LookAtPersonEvent (index: 41)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 110 1 60 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 42)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 0 50 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 43)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 9 NULL 0 438 1 0 0 0 0 0 0 0 0 0
link 펠릭스 volume_up
직접 검을 맞대 보기 전에는 모르는 일이지. 훈련장으로 와라. 식당으로 가기 전에.
UnkEvent (162) (index: 44)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
8 13 14 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 45)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 700 70 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 46)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 300 5 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 47)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 5 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 48)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 3 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 49)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
14 2 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 50)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
14 4 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 51)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 18 1 40 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 52)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 13 1 50 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 53)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 10 NULL 3 439 1 0 0 0 0 0 0 0 0 0
link 잉그리트 volume_up
펠릭스, 마음은 알겠는데 말은 좀 골라서 해.
LookAtPersonEvent (index: 54)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 110 1 50 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 55)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 11 2404 0 440 1 0 0 0 0 0 0 0 0 0
link 잉그리트 volume_up
……하지만 저도 꼭 부탁드리고 싶습니다. 우리 모두가 당신에게 관심이 많거든요.
UnkEvent (26) (index: 56)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 110 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 57)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 0 50 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 58)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 0 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 59)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 60)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
14 0 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 61)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
14 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 62)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 63)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 12 2400 0 441 1 0 0 0 0 0 0 0 0 0
link 세즈 volume_up
그래, 난 상관없어. ……이러고 있으니 용병단 시절이 떠오르네.
ElseEvent (index: 64)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 65)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 13 2400 0 442 1 0 0 0 0 0 0 0 0 0
link 세즈 volume_up
그래, 난 상관없어. ……이러고 있으니 용병단 시절이 떠오르네.
EndIfEvent (index: 66)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 67)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 3 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 68)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 500 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 69)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967294 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 70)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 300 5 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 71)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 16 1 40 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 72)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 5 50 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 73)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 14 NULL 0 443 1 0 0 0 0 0 0 0 0 0
link 메르세데스 volume_up
어머나. 훈련하는 건 좋지만 다치지 않게 조심해야 해~
UnkEvent (162) (index: 74)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
8 17 16 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 75)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 300 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 76)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 300 5 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 77)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 2 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 78)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 8 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 79)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 17 1 40 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 80)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 15 2403 0 444 1 0 0 0 0 0 0 0 0 0
link 아네트 volume_up
아 맞다, 훈련장은 찾기 어려운 곳에 있으니까 나중에 안내해 줄게!
TalkEvent (index: 81)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 16 2405 3 445 1 0 0 0 0 0 0 0 0 0
link 아네트 volume_up
저번에도 훈련장에 가려고 했는데 헤매다가 서고로 갔었거든……
UnkEvent (164) (index: 82)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 84)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 17 2400 0 446 1 0 0 0 0 0 0 0 0 0
link 메르세데스 volume_up
포드라에서 가장 큰 수도원이니까~ 방심하면 금방 헤매게 될 거야.
PanCameraEvent (index: 85)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 12 4 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 86)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 0 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 87)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 88)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 12 1 40 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 89)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 18 NULL 0 447 1 0 0 0 0 0 0 0 0 0
link 두두 volume_up
……지내다가 곤란한 게 있으면 말해라.
TalkEvent (index: 90)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 19 2400 0 448 1 0 0 0 0 0 0 0 0 0
link 두두 volume_up
너는, 전하를 구해 줬으니…… 가능한 한 힘이 되어 주마.
LookEvent (index: 91)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 5 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (162) (index: 94)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 110 49 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 95)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 300 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 96)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 300 5 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 97)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 3 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (64) (index: 98)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
49 30 0 70 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (91) (index: 99)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
49 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 101)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
49 20 NULL 0 404 1 0 0 0 0 0 0 0 0 0
link 예리차 volume_up
과제는 들었겠지……
UnkEvent (26) (index: 102)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 18 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 103)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 0 50 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 104)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 21 2400 0 449 1 0 0 0 0 0 0 0 0 0
link 잉그리트 volume_up
네. 도적단 "철의 왕"의 잔당 소탕…… 첫 과제치고는 고난도인 것 같네요.
UnkEvent (26) (index: 105)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
8 3 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 106)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 22 NULL 0 450 1 0 0 0 0 0 0 0 0 0
link 디미트리 volume_up
두목 코스타스를 쓰러뜨렸으니 잔당 토벌은 쉽게 할 거라 판단했겠지.
UnkEvent (26) (index: 107)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 49 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 108)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967292 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 109)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 1 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 110)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
49 23 NULL 0 408 1 0 0 0 0 0 0 0 0 0
link 예리차 volume_up
……그렇다. 준비해 두도록.
UnkEvent (26) (index: 113)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 110 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 114)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 0 50 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 115)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 116)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 24 NULL 4 409 1 0 0 0 0 0 0 0 0 0
link 세즈 volume_up
그, 그래. ……그냥 가 버리네.
ElseEvent (index: 117)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 118)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 25 NULL 4 410 1 0 0 0 0 0 0 0 0 0
link 세즈 volume_up
그, 그래. ……그냥 가 버리네.
EndIfEvent (index: 119)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (162) (index: 120)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
8 17 16 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 121)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 300 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 122)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 8 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 123)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 300 5 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 124)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 2 50 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 125)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 26 2405 3 451 1 0 0 0 0 0 0 0 0 0
link 아네트 volume_up
……예리차 선생님은 말수가 적네. 솔직히 대화하기 좀 힘든 것 같아……
UnkEvent (164) (index: 126)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 128)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 6 50 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 129)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 27 2403 0 452 1 0 0 0 0 0 0 0 0 0
link 메르세데스 volume_up
괜찮아~ 금방 익숙해질 거야. 과묵할 뿐이지 나쁜 사람은 아닌 거 같고.
UnkEvent (26) (index: 130)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 14 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 131)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967292 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 132)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 1 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 133)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 0 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 134)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 135)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 0 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (91) (index: 136)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
14 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 137)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
14 28 NULL 3 453 1 0 0 0 0 0 0 0 0 0
link 애쉬 volume_up
그건 그렇고 첫 과제부터 갑자기 도적 토벌이라니…… 좀 걱정되네.
UnkEvent (26) (index: 138)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 3 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 139)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 500 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 140)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967294 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 141)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 300 5 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 142)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 29 NULL 0 454 1 0 0 0 0 0 0 0 0 0
link 두두 volume_up
……맞다. 전에 있었던 일도 그렇고, 전하를 다시 위험에 빠뜨릴 수는……
UnkEvent (164) (index: 143)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 144)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 1 40 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 145)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 30 NULL 0 455 1 0 0 0 0 0 0 0 0 0
link 디미트리 volume_up
두두, 넌 너무 걱정이 많아. 게다가 이번엔 든든한 동료도 있잖아.
LookEvent (index: 146)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 0 30 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (123) (index: 147)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 148)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
11 110 0 0 0 0 0 0 0 0 0 0 0 0 0
DialogChoiceEvent (index: 149)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 31 32 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 150)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 1 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 151)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 152)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 33 2400 0 456 1 0 0 0 0 0 0 0 0 0
link 세즈 volume_up
맞아, 나한테 맡겨 줘. 이미 한번 쓰러뜨렸던 상대니까.
ElseEvent (index: 153)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 154)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 34 2400 0 457 1 0 0 0 0 0 0 0 0 0
link 세즈 volume_up
맞아, 나한테 맡겨 줘. 이미 한번 쓰러뜨렸던 상대니까.
EndIfEvent (index: 155)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 156)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 3 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 157)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 500 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 158)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967294 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 159)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 300 5 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 160)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 35 NULL 0 458 1 0 0 0 0 0 0 0 0 0
link 실뱅 volume_up
역시, 말도 참 설득력 있게 하네.
EndIfEvent (index: 161)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 162)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 1 1 0 0 0 0 0 0 0 0 0 0 0 0
SupportPointsEvent (index: 163)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 0 10 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 164)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 165)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 36 2401 0 495 1 0 0 0 0 0 0 0 0 0
link 세즈 volume_up
방심은 금물이야. 긴장을 놓지 않고 임한다면 걱정은 없겠지만……
ElseEvent (index: 166)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 167)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 37 2401 0 459 1 0 0 0 0 0 0 0 0 0
link 세즈 volume_up
방심은 금물이야. 긴장을 놓지 않고 임한다면 걱정은 없겠지만……
EndIfEvent (index: 168)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 169)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 3 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 170)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 500 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 171)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967294 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 172)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 300 5 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 173)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 38 2400 0 460 1 0 0 0 0 0 0 0 0 0
link 두두 volume_up
……그래. 역시, 전하의 안전은 내가……
TalkEvent (index: 174)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 39 2411 0 461 1 0 0 0 0 0 0 0 0 0
link 펠릭스 volume_up
그래 봤자야. 설령 목덜미를 붙잡고 있는대도 이 바보는 전선으로 뛰어들 테니까.
EndIfEvent (index: 175)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 176)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 40 NULL 0 462 1 0 0 0 0 0 0 0 0 0
link 디미트리 volume_up
아무튼, 이달 말의 과제에 대비해서 모두 준비를 철저히 하자.
UnkEvent (26) (index: 177)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 3 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 178)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 41 2400 1 463 1 0 0 0 0 0 0 0 0 0
link 디미트리 volume_up
[HERO_MF], 네 실력을 기대할게.
UnkEvent (123) (index: 179)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 180)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
11 110 0 0 0 0 0 0 0 0 0 0 0 0 0
DialogChoiceEvent (index: 181)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 42 43 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 182)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 2 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 183)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 184)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 44 2402 0 425 1 0 0 0 0 0 0 0 0 0
link 세즈 volume_up
그래, 맡겨만 줘.
ElseEvent (index: 185)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 186)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 45 2402 0 426 1 0 0 0 0 0 0 0 0 0
link 세즈 volume_up
그래, 맡겨만 줘.
EndIfEvent (index: 187)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
ElseEvent (index: 188)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SupportPointsEvent (index: 189)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 0 10 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 190)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 191)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 46 2402 1 464 1 0 0 0 0 0 0 0 0 0
link 세즈 volume_up
그래, 내 활약으로 디미트리 네가 나설 기회를 없애 줄게.
ElseEvent (index: 192)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 193)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 47 2402 1 465 1 0 0 0 0 0 0 0 0 0
link 세즈 volume_up
그래, 내 활약으로 디미트리 네가 나설 기회를 없애 줄게.
EndIfEvent (index: 194)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 195)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0