1. I knew Count Bergliez was formidable, but I clearly [cdb]did not give the man enough credit.
  2. I thought for certain he would've fallen by now, [cdb]and yet here we are.
  3. If we're handing out credit, Claude deserves some [cdb]as well.
  4. Maintaining a siege for this long takes its own toll [cdb]on morale.
  5. Yet his troops remain disciplined, well-positioned, [cdb]and ready to engage us.
  6. One advantage to a siege is mobility—they can deploy [cdb]soldiers up and down the line as needed to keep the [cdb]upper hand.
  7. In other words, they are outfitted with many highly [cdb]mobile units, which means they can respond quickly [cdb]to enemy reinforcements as well.
  8. If we rush in blindly and are driven back, it would [cdb]likely break our allies' spirits for good.
  9. Not even Count Bergliez would be able to rally them [cdb]again. Surrender would be the only option.
  10. Ngh...
  11. Ngh...
  12. Why are they wavering now when we're so close?
  13. We're not looking to win the war today—we just have [cdb]to break the siege!
  14. We should attack their lines at multiple positions.
  15. We should attack their lines at multiple positions.
  16. We don't need to win the battle—we just need them [cdb]to break formation long enough for the count and his [cdb]troops to get out of there.
  17. We don't need to win the battle—we just need them [cdb]to break formation long enough for the count and his [cdb]troops to get out of there.
  18. Well, this is new. You are not often one to give voice [cdb]to your opinions on tactics.
  19. Still, you have struck the proverbial nail on the head. That is exactly how we must proceed.
  20. Then it's decided. I look forward to your exploits on [cdb]the battlefield.
  21. Today, we free our Imperial allies and reward their [cdb]continued valor in the face of impossible odds!
InitEvent (index: 0)
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LoadCharactersEvent (index: 1)
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InitPlacesEvent (index: 2)
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EnterSceneEvent (index: 3)
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UnkEvent (15) (index: 4)
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LookEvent (index: 5)
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UnkEvent (26) (index: 6)
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UnkEvent (59) (index: 7)
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LookAtPersonEvent (index: 11)
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LookEvent (index: 12)
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TalkEvent (index: 18)
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UnkEvent (135) (index: 19)
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SetAnimationEvent (index: 20)
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UnkEvent (59) (index: 24)
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TalkEvent (index: 28)
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LookEvent (index: 29)
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TalkEvent (index: 30)
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LookAtPersonEvent (index: 31)
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TalkEvent (index: 34)
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LookEvent (index: 36)
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LookEvent (index: 37)
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UnkEvent (26) (index: 38)
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UnkEvent (59) (index: 39)
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UnkEvent (59) (index: 40)
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IfEvent (index: 41)
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TalkEvent (index: 42)
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TalkEvent (index: 44)
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UnkEvent (43) (index: 46)
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PanCameraEvent (index: 47)
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UnkEvent (59) (index: 48)
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TalkEvent (index: 49)
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TalkEvent (index: 50)
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140 12 NULL 0 2089 1 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 51)
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53 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 52)
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UnkEvent (59) (index: 53)
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UnkEvent (31) (index: 54)
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LookAtPersonEvent (index: 55)
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TalkEvent (index: 59)
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TalkEvent (index: 64)
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EndIfEvent (index: 65)
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UnkEvent (43) (index: 66)
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LookAtPersonEvent (index: 71)
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UnkEvent (26) (index: 74)
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UnkEvent (27) (index: 75)
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2 400 90 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 76)
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1 100 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 77)
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3 100 4 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 78)
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LookAtPersonEvent (index: 79)
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DelayEvent (index: 81)
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25 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 82)
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5 1 45 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 83)
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TalkEvent (index: 84)
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2 20 2402 0 2097 1 0 0 0 0 0 0 0 0 0
0
InitEvent (39, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
1
LoadCharactersEvent (110, 2, 5, 53, 140, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
2
InitPlacesEvent (0, 3, 4, 2, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
3
EnterSceneEvent (0, 110, 2, 5, 53, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
4
UnkEvent 15(NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
6
UnkEvent 26(13, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
7
UnkEvent 59(400, 0, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
8
UnkEvent 31(2, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
9
TalkEvent (5, 0, 2405, 1, 2077, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I knew Count Bergliez was formidable, but I clearly [cdb]did not give the man enough credit.
10
TalkEvent (5, 1, 2407, 0, 2078, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I thought for certain he would've fallen by now, [cdb]and yet here we are.
14
TalkEvent (2, 2, 2401, 3, 2079, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # If we're handing out credit, Claude deserves some [cdb]as well.
15
UnkEvent 26(6, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
16
UnkEvent 59(100, 7, 4294967291, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
17
UnkEvent 31(2, 600, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
18
TalkEvent (2, 3, NULL, 0, 2080, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Maintaining a siege for this long takes its own toll [cdb]on morale.
19
UnkEvent 135(180, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
21
TalkEvent (2, 4, 2405, 0, 2081, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Yet his troops remain disciplined, well-positioned, [cdb]and ready to engage us.
22
UnkEvent 26(9, 53, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
23
UnkEvent 31(2, 600, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
24
UnkEvent 59(600, 40, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
28
TalkEvent (53, 5, NULL, 0, 2082, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # One advantage to a siege is mobility—they can deploy [cdb]soldiers up and down the line as needed to keep the [cdb]upper hand.
30
TalkEvent (53, 6, NULL, 0, 2083, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # In other words, they are outfitted with many highly [cdb]mobile units, which means they can respond quickly [cdb]to enemy reinforcements as well.
32
TalkEvent (2, 7, 2407, 0, 2084, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # If we rush in blindly and are driven back, it would [cdb]likely break our allies' spirits for good.
34
TalkEvent (2, 8, NULL, 0, 2085, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Not even Count Bergliez would be able to rally them [cdb]again. Surrender would be the only option.
38
UnkEvent 26(7, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
39
UnkEvent 59(100, 4294967291, 4294967293, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
40
UnkEvent 59(100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
41
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
42
TalkEvent (110, 9, NULL, 0, 2086, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Ngh...
43
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
44
TalkEvent (111, 10, NULL, 0, 2087, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Ngh...
45
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
46
UnkEvent 43(5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
48
UnkEvent 59(350, 0, 4294967288, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
49
TalkEvent (140, 11, NULL, 0, 2088, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Why are they wavering now when we're so close?
50
TalkEvent (140, 12, NULL, 0, 2089, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # We're not looking to win the war today—we just have [cdb]to break the siege!
51
UnkEvent 43(53, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
52
UnkEvent 26(10, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
53
UnkEvent 59(100, 4294967271, 4294967293, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
54
UnkEvent 31(2, 600, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
56
IfEvent (1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
57
TalkEvent (110, 13, 2403, 0, 2090, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# We should attack their lines at multiple positions.
58
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
59
TalkEvent (111, 14, 2403, 0, 2091, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# We should attack their lines at multiple positions.
60
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
61
IfEvent (1, 1, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
62
TalkEvent (110, 15, NULL, 0, 2092, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# We don't need to win the battle—we just need them [cdb]to break formation long enough for the count and his [cdb]troops to get out of there.
63
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
64
TalkEvent (111, 16, NULL, 0, 2093, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# We don't need to win the battle—we just need them [cdb]to break formation long enough for the count and his [cdb]troops to get out of there.
65
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
66
UnkEvent 43(5, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
67
UnkEvent 43(53, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
68
UnkEvent 26(13, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
69
UnkEvent 59(400, 0, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
70
UnkEvent 31(2, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
72
TalkEvent (5, 17, 2405, 1, 2094, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Well, this is new. You are not often one to give voice [cdb]to your opinions on tactics.
73
TalkEvent (5, 18, 2407, 0, 2095, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Still, you have struck the proverbial nail on the head. That is exactly how we must proceed.
74
UnkEvent 26(9, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
75
UnkEvent 27(2, 400, 90, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
76
UnkEvent 31(1, 100, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
77
UnkEvent 31(3, 100, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
78
UnkEvent 31(1, 600, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
83
TalkEvent (2, 19, 2400, 1, 2096, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Then it's decided. I look forward to your exploits on [cdb]the battlefield.
84
TalkEvent (2, 20, 2402, 0, 2097, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Today, we free our Imperial allies and reward their [cdb]continued valor in the face of impossible odds!
UnkEvent (15) (index: 4)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 5)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 6 60 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 6)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 2 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 7)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 0 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 8)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 300 5 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 9)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 0 2405 1 2077 1 0 0 0 0 0 0 0 0 0
link Hubert volume_up
I knew Count Bergliez was formidable, but I clearly did not give the man enough credit.
TalkEvent (index: 10)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 1 2407 0 2078 1 0 0 0 0 0 0 0 0 0
link Hubert volume_up
I thought for certain he would've fallen by now, and yet here we are.
LookAtPersonEvent (index: 11)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 2 1 30 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 12)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 0 30 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 13)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 1 50 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 14)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 2 2401 3 2079 1 0 0 0 0 0 0 0 0 0
link Edelgard volume_up
If we're handing out credit, Claude deserves some as well.
UnkEvent (26) (index: 15)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 2 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 16)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 7 4294967291 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 17)
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TalkEvent (index: 18)
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link Edelgard volume_up
Maintaining a siege for this long takes its own toll on morale.
UnkEvent (135) (index: 19)
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TalkEvent (index: 21)
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link Edelgard volume_up
Yet his troops remain disciplined, well-positioned, and ready to engage us.
UnkEvent (26) (index: 22)
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UnkEvent (31) (index: 23)
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UnkEvent (59) (index: 24)
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LookAtPersonEvent (index: 25)
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TalkEvent (index: 28)
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link Monica volume_up
One advantage to a siege is mobility—they can deploy soldiers up and down the line as needed to keep the upper hand.
LookEvent (index: 29)
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TalkEvent (index: 30)
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link Monica volume_up
In other words, they are outfitted with many highly mobile units, which means they can respond quickly to enemy reinforcements as well.
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TalkEvent (index: 32)
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link Edelgard volume_up
If we rush in blindly and are driven back, it would likely break our allies' spirits for good.
LookEvent (index: 33)
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TalkEvent (index: 34)
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link Edelgard volume_up
Not even Count Bergliez would be able to rally them again. Surrender would be the only option.
LookEvent (index: 35)
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LookEvent (index: 36)
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LookEvent (index: 37)
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UnkEvent (26) (index: 38)
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UnkEvent (59) (index: 39)
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UnkEvent (59) (index: 40)
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IfEvent (index: 41)
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link Shez volume_up
Ngh...
ElseEvent (index: 43)
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TalkEvent (index: 44)
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link Shez volume_up
Ngh...
EndIfEvent (index: 45)
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UnkEvent (43) (index: 46)
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PanCameraEvent (index: 47)
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UnkEvent (59) (index: 48)
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TalkEvent (index: 49)
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link Arval volume_up
Why are they wavering now when we're so close?
TalkEvent (index: 50)
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link Arval volume_up
We're not looking to win the war today—we just have to break the siege!
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UnkEvent (26) (index: 52)
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UnkEvent (59) (index: 53)
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UnkEvent (31) (index: 54)
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LookAtPersonEvent (index: 55)
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IfEvent (index: 56)
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link Shez volume_up
We should attack their lines at multiple positions.
ElseEvent (index: 58)
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TalkEvent (index: 59)
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link Shez volume_up
We should attack their lines at multiple positions.
EndIfEvent (index: 60)
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IfEvent (index: 61)
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TalkEvent (index: 62)
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link Shez volume_up
We don't need to win the battle—we just need them to break formation long enough for the count and his troops to get out of there.
ElseEvent (index: 63)
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TalkEvent (index: 64)
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link Shez volume_up
We don't need to win the battle—we just need them to break formation long enough for the count and his troops to get out of there.
EndIfEvent (index: 65)
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UnkEvent (59) (index: 69)
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UnkEvent (31) (index: 70)
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LookAtPersonEvent (index: 71)
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TalkEvent (index: 72)
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link Hubert volume_up
Well, this is new. You are not often one to give voice to your opinions on tactics.
TalkEvent (index: 73)
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link Hubert volume_up
Still, you have struck the proverbial nail on the head. That is exactly how we must proceed.
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UnkEvent (27) (index: 75)
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LookAtPersonEvent (index: 79)
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LookEvent (index: 80)
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TalkEvent (index: 83)
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link Edelgard volume_up
Then it's decided. I look forward to your exploits on the battlefield.
TalkEvent (index: 84)
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link Edelgard volume_up
Today, we free our Imperial allies and reward their continued valor in the face of impossible odds!