1. 贝尔谷里斯伯爵…… 真是个令人敬畏的男人啊。
  2. 老实说,在我亲眼目睹之前, 我一直以为死守无望。
  3. 同时,库罗德也是个可怕的男人。
  4. 别说被包围的军队了, 发动包围的军队本来也是难保士气。
  5. 但他们却摆出了完美的阵型, 甚至做好了迎击我们的准备。
  6. 能配合敌方动向调整兵力配置, 并时刻保持优势……
  7. 这正是包围战的优点。简单来说, 游击兵多,就能轻松应付敌方的援军……
  8. 要是仓促进攻,吃下败仗, 我军就会士气大跌……
  9. 不管贝尔谷里斯伯爵如何指挥, 终究只有投降这一个选择吧。
  10. ……
  11. ……
  12. 面对敌人有什么好烦恼的。 胜败不是问题吧?
  13. 不管输赢,总之只要突破包围, 敌人就会放弃了。
  14. 总之我们多方进攻不就得了?
  15. 总之我们多方进攻不就好了?
  16. 只要让他们无法继续包围, 就算我们输了,也能达成目的吧?
  17. 只要让他们无法继续包围, 就算我们输了,也能达成目的吧?
  18. 哦……阁下居然会提议此等战术, 真叫我意外啊。
  19. 不过着实一针见血。 我们的确应该这么进攻。
  20. 好,就这么做吧。[HERO_MF], 我也很期待你在战场上的表现哦。
  21. 我国的战士们就算被包围也坚持奋战…… 一定要把他们救出来!
InitEvent (index: 0)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
39 2 0 0 0 0 0 0 0 0 0 0 0 0 0
LoadCharactersEvent (index: 1)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 2 5 53 140 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
InitPlacesEvent (index: 2)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 3 4 2 1 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
EnterSceneEvent (index: 3)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 110 2 5 53 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
UnkEvent (15) (index: 4)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 5)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 6 60 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 6)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 2 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 7)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 0 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 8)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 300 5 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 9)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 0 2405 1 2077 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 10)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 1 2407 0 2078 1 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 11)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 2 1 30 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 12)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 0 30 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 13)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 1 50 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 14)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 2 2401 3 2079 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 15)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 2 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 16)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 7 4294967291 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 17)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 600 15 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 18)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 3 NULL 0 2080 1 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 19)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
180 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 20)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 2407 0 1 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 21)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 4 2405 0 2081 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 22)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 53 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 23)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 600 20 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 24)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 40 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 25)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 53 1 45 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 26)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 1 45 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 27)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 0 40 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 28)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 5 NULL 0 2082 1 0 0 0 0 0 0 0 0 0
LookEvent (index: 29)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 5 40 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 30)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 6 NULL 0 2083 1 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 31)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 2 1 60 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 32)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 7 2407 0 2084 1 0 0 0 0 0 0 0 0 0
LookEvent (index: 33)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 0 45 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 34)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 8 NULL 0 2085 1 0 0 0 0 0 0 0 0 0
LookEvent (index: 35)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 0 30 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 36)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 0 10 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 37)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 0 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 38)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 110 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 39)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 4294967291 4294967293 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 40)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 41)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 42)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 9 NULL 0 2086 0 0 0 0 0 0 0 0 0 0
ElseEvent (index: 43)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 44)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 10 NULL 0 2087 0 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 45)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 46)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 0 0 0 0 0 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 47)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 110 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 48)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
350 0 4294967288 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 49)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
140 11 NULL 0 2088 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 50)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
140 12 NULL 0 2089 1 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 51)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 52)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 110 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 53)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 4294967271 4294967293 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 54)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 600 15 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 55)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 110 1 30 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 56)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 1 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 57)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 13 2403 0 2090 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 58)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 59)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 14 2403 0 2091 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 60)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 61)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 2 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 62)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 15 NULL 0 2092 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 63)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 64)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 16 NULL 0 2093 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 65)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 66)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 67)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 68)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 2 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 69)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 0 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 70)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 300 5 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 71)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 5 1 30 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 72)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 17 2405 1 2094 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 73)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 18 2407 0 2095 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 74)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 2 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 75)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 400 90 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 76)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 77)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 100 4 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 78)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 600 15 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 79)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 2 1 30 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 80)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 0 30 0 0 0 0 0 0 0 0 0 0 0 0
DelayEvent (index: 81)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
25 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 82)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 1 45 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 83)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 19 2400 1 2096 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 84)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 20 2402 0 2097 1 0 0 0 0 0 0 0 0 0
0
InitEvent (39, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
1
LoadCharactersEvent (110, 2, 5, 53, 140, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
2
InitPlacesEvent (0, 3, 4, 2, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
3
EnterSceneEvent (0, 110, 2, 5, 53, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
4
UnkEvent 15(NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
6
UnkEvent 26(13, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
7
UnkEvent 59(400, 0, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
8
UnkEvent 31(2, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
9
TalkEvent (5, 0, 2405, 1, 2077, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 贝尔谷里斯伯爵…… 真是个令人敬畏的男人啊。
10
TalkEvent (5, 1, 2407, 0, 2078, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 老实说,在我亲眼目睹之前, 我一直以为死守无望。
14
TalkEvent (2, 2, 2401, 3, 2079, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 同时,库罗德也是个可怕的男人。
15
UnkEvent 26(6, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
16
UnkEvent 59(100, 7, 4294967291, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
17
UnkEvent 31(2, 600, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
18
TalkEvent (2, 3, NULL, 0, 2080, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 别说被包围的军队了, 发动包围的军队本来也是难保士气。
19
UnkEvent 135(180, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
21
TalkEvent (2, 4, 2405, 0, 2081, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 但他们却摆出了完美的阵型, 甚至做好了迎击我们的准备。
22
UnkEvent 26(9, 53, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
23
UnkEvent 31(2, 600, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
24
UnkEvent 59(600, 40, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
28
TalkEvent (53, 5, NULL, 0, 2082, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 能配合敌方动向调整兵力配置, 并时刻保持优势……
30
TalkEvent (53, 6, NULL, 0, 2083, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 这正是包围战的优点。简单来说, 游击兵多,就能轻松应付敌方的援军……
32
TalkEvent (2, 7, 2407, 0, 2084, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 要是仓促进攻,吃下败仗, 我军就会士气大跌……
34
TalkEvent (2, 8, NULL, 0, 2085, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 不管贝尔谷里斯伯爵如何指挥, 终究只有投降这一个选择吧。
38
UnkEvent 26(7, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
39
UnkEvent 59(100, 4294967291, 4294967293, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
40
UnkEvent 59(100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
41
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
42
TalkEvent (110, 9, NULL, 0, 2086, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# ……
43
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
44
TalkEvent (111, 10, NULL, 0, 2087, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# ……
45
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
46
UnkEvent 43(5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
48
UnkEvent 59(350, 0, 4294967288, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
49
TalkEvent (140, 11, NULL, 0, 2088, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 面对敌人有什么好烦恼的。 胜败不是问题吧?
50
TalkEvent (140, 12, NULL, 0, 2089, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 不管输赢,总之只要突破包围, 敌人就会放弃了。
51
UnkEvent 43(53, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
52
UnkEvent 26(10, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
53
UnkEvent 59(100, 4294967271, 4294967293, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
54
UnkEvent 31(2, 600, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
56
IfEvent (1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
57
TalkEvent (110, 13, 2403, 0, 2090, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 总之我们多方进攻不就得了?
58
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
59
TalkEvent (111, 14, 2403, 0, 2091, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 总之我们多方进攻不就好了?
60
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
61
IfEvent (1, 1, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
62
TalkEvent (110, 15, NULL, 0, 2092, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 只要让他们无法继续包围, 就算我们输了,也能达成目的吧?
63
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
64
TalkEvent (111, 16, NULL, 0, 2093, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 只要让他们无法继续包围, 就算我们输了,也能达成目的吧?
65
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
66
UnkEvent 43(5, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
67
UnkEvent 43(53, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
68
UnkEvent 26(13, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
69
UnkEvent 59(400, 0, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
70
UnkEvent 31(2, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
72
TalkEvent (5, 17, 2405, 1, 2094, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 哦……阁下居然会提议此等战术, 真叫我意外啊。
73
TalkEvent (5, 18, 2407, 0, 2095, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 不过着实一针见血。 我们的确应该这么进攻。
74
UnkEvent 26(9, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
75
UnkEvent 27(2, 400, 90, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
76
UnkEvent 31(1, 100, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
77
UnkEvent 31(3, 100, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
78
UnkEvent 31(1, 600, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
83
TalkEvent (2, 19, 2400, 1, 2096, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 好,就这么做吧。[HERO_MF], 我也很期待你在战场上的表现哦。
84
TalkEvent (2, 20, 2402, 0, 2097, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 我国的战士们就算被包围也坚持奋战…… 一定要把他们救出来!
UnkEvent (15) (index: 4)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 5)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 6 60 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 6)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 2 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 7)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 0 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 8)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 300 5 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 9)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 0 2405 1 2077 1 0 0 0 0 0 0 0 0 0
link 修伯特 volume_up
贝尔谷里斯伯爵…… 真是个令人敬畏的男人啊。
TalkEvent (index: 10)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 1 2407 0 2078 1 0 0 0 0 0 0 0 0 0
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老实说,在我亲眼目睹之前, 我一直以为死守无望。
LookAtPersonEvent (index: 11)
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LookEvent (index: 12)
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LookEvent (index: 13)
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TalkEvent (index: 14)
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同时,库罗德也是个可怕的男人。
UnkEvent (26) (index: 15)
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6 2 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 16)
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UnkEvent (31) (index: 17)
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TalkEvent (index: 18)
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别说被包围的军队了, 发动包围的军队本来也是难保士气。
UnkEvent (135) (index: 19)
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TalkEvent (index: 21)
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但他们却摆出了完美的阵型, 甚至做好了迎击我们的准备。
UnkEvent (26) (index: 22)
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UnkEvent (31) (index: 23)
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UnkEvent (59) (index: 24)
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LookAtPersonEvent (index: 25)
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LookEvent (index: 26)
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LookEvent (index: 27)
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TalkEvent (index: 28)
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53 5 NULL 0 2082 1 0 0 0 0 0 0 0 0 0
link 莫妮卡 volume_up
能配合敌方动向调整兵力配置, 并时刻保持优势……
LookEvent (index: 29)
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53 5 40 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 30)
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link 莫妮卡 volume_up
这正是包围战的优点。简单来说, 游击兵多,就能轻松应付敌方的援军……
LookAtPersonEvent (index: 31)
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TalkEvent (index: 32)
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link 艾黛尔贾特 volume_up
要是仓促进攻,吃下败仗, 我军就会士气大跌……
LookEvent (index: 33)
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TalkEvent (index: 34)
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link 艾黛尔贾特 volume_up
不管贝尔谷里斯伯爵如何指挥, 终究只有投降这一个选择吧。
LookEvent (index: 35)
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LookEvent (index: 36)
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LookEvent (index: 37)
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UnkEvent (26) (index: 38)
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UnkEvent (59) (index: 39)
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UnkEvent (59) (index: 40)
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IfEvent (index: 41)
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1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 42)
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link 谢兹 volume_up
……
ElseEvent (index: 43)
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0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 44)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 10 NULL 0 2087 0 0 0 0 0 0 0 0 0 0
link 谢兹 volume_up
……
EndIfEvent (index: 45)
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0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 46)
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PanCameraEvent (index: 47)
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9 110 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 48)
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TalkEvent (index: 49)
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面对敌人有什么好烦恼的。 胜败不是问题吧?
TalkEvent (index: 50)
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140 12 NULL 0 2089 1 0 0 0 0 0 0 0 0 0
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不管输赢,总之只要突破包围, 敌人就会放弃了。
UnkEvent (43) (index: 51)
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53 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 52)
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UnkEvent (59) (index: 53)
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UnkEvent (31) (index: 54)
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LookAtPersonEvent (index: 55)
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IfEvent (index: 56)
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TalkEvent (index: 57)
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总之我们多方进攻不就得了?
ElseEvent (index: 58)
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TalkEvent (index: 59)
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link 谢兹 volume_up
总之我们多方进攻不就好了?
EndIfEvent (index: 60)
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IfEvent (index: 61)
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TalkEvent (index: 62)
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link 谢兹 volume_up
只要让他们无法继续包围, 就算我们输了,也能达成目的吧?
ElseEvent (index: 63)
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TalkEvent (index: 64)
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link 谢兹 volume_up
只要让他们无法继续包围, 就算我们输了,也能达成目的吧?
EndIfEvent (index: 65)
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0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 66)
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UnkEvent (43) (index: 67)
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UnkEvent (26) (index: 68)
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UnkEvent (59) (index: 69)
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UnkEvent (31) (index: 70)
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LookAtPersonEvent (index: 71)
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TalkEvent (index: 72)
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link 修伯特 volume_up
哦……阁下居然会提议此等战术, 真叫我意外啊。
TalkEvent (index: 73)
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不过着实一针见血。 我们的确应该这么进攻。
UnkEvent (26) (index: 74)
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9 2 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 75)
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UnkEvent (31) (index: 76)
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UnkEvent (31) (index: 77)
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UnkEvent (31) (index: 78)
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LookAtPersonEvent (index: 79)
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LookEvent (index: 80)
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LookEvent (index: 82)
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TalkEvent (index: 83)
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link 艾黛尔贾特 volume_up
好,就这么做吧。[HERO_MF], 我也很期待你在战场上的表现哦。
TalkEvent (index: 84)
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我国的战士们就算被包围也坚持奋战…… 一定要把他们救出来!