1. What can I say? You got us.
  2. You rolled right over us and took out our employer. I know when it's time to raise the white flag.
  3. Wait, that's it? You're giving up?
  4. Wait, that's it? You're giving up?
  5. We've faced you in battle many times, only to be [cdb]bested at every turn.
  6. We've faced you in battle many times, only to be [cdb]bested at every turn.
  7. Yeah, you've pretty much run us out of business [cdb]by now.
  8. It's not easy finding new clients in the best of times.
  9. And no matter how good our reputation is, none of it [cdb]matters if we can't actually win. At this rate, I'll have [cdb]to stop calling myself the Blade Breaker.
  10. In that case, what would you say to a new employer— [cdb]the Holy Kingdom of Faerghus?
  11. We've crossed swords many times, and suffered great [cdb]losses on both sides.
  12. We surely bear some bad blood between us. But part [cdb]of me wonders if we cannot put that gruesome history [cdb]behind us.
  13. Assuming, of course, it was coin—not conviction— [cdb]that brought you to the Empire's side.
  14. Don't worry, words like conviction aren't even in a [cdb]merc's vocabulary.
  15. But if we do join up with you, I can't imagine there [cdb]will be much avoiding the Knights of Seiros.
  16. The problem is, me and the archbishop have a...bit of [cdb]a past together. I'd prefer to keep my distance if I can.
  17. I'll remember that. The church has stationed [cdb]themselves in the town of Camulus, [cdb]within Blaiddyd territory.
  18. We'll be sure to keep you away from there, and I [cdb]promise to warn you should Lady Rhea ever visit [cdb]our encampment.
  19. Ah, and I'll place you in a separate unit should [cdb]we ever fight alongside the knights themselves.
  20. Are those conditions agreeable? We could use your [cdb]strength among our ranks, if you're willing to join.
  21. Yeah, you should join us! I mean, by now we all know [cdb]firsthand how strong you are.
  22. Yeah, you should join us! I mean, by now we all know [cdb]firsthand how strong you are.
  23. And sure, there might be some folks here and there [cdb]who have reservations about you fighting on our side.
  24. And sure, there might be some folks here and there [cdb]who have reservations about you fighting on our side.
  25. But they'll definitely come around once they see how [cdb]dependable you are.
  26. But they'll definitely come around once they see how [cdb]dependable you are.
  27. What do you say? I doubt the Empire will have any [cdb]jobs for us after all of this.
  28. No better time for a fresh start.
  29. I agree.
  30. I agree.
  31. And you, Alois? It might be strange, being back on [cdb]the same side as your old knight friends.
  32. And you, Alois? It might be strange, being back on [cdb]the same side as your old knight friends.
  33. I've already made my decision. I have sworn to [cdb]follow this fine captain wherever he goes!
  34. Besides, I'm sure my allies will welcome me back [cdb]with... Er, well, not with open arms. They'll welcome [cdb]me back with crossed arms!
  35. Well, I guess that's that. Just tell us when we start.
  36. I'll go talk to the group and smooth things over. You two, stay here with the client.
  37. Got it, thanks.
  38. Got it, thanks.
  39. Understood, Captain!
  40. We have a good bit of smoothing over to do on our [cdb]end as well. Let's get to it.
  41. ...
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UnkEvent (26) (index: 155)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 35 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 156)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 14 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 157)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 4294967286 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 158)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 300 25 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 159)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 300 25 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 160)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
35 0 30 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (161) (index: 161)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 1 40 148 31 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
TalkEvent (index: 162)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
35 34 2403 1 2941 1 0 0 0 0 0 0 0 0 0
UnkEvent (65) (index: 163)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (164) (index: 164)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 165)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 35 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 166)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 600 70 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 167)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 0 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 168)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 400 6 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 169)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 170)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 400 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 171)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
628 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (161) (index: 172)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
35 1 40 148 31 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
LookEvent (index: 173)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
35 5 40 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 174)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
180 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 175)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
35 2 40 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 176)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
35 35 NULL 0 2942 1 0 0 0 0 0 0 0 0 0
UnkEvent (164) (index: 177)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 178)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 179)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 36 2400 0 2943 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 180)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 181)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
149 37 2400 0 2944 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 182)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 183)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
31 38 2400 0 2945 1 0 0 0 0 0 0 0 0 0
UnkEvent (65) (index: 184)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 185)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
35 2400 NULL 0 0 0 0 0 0 0 0 0 0 0 0
RotateEvent (index: 186)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
35 3 40 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 187)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
35 0 30 0 0 0 0 0 0 0 0 0 0 0 0
LeaveSceneEvent (index: 188)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 35 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
DelayEvent (index: 189)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
120 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 190)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 3 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 191)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 800 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 192)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
35 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 193)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
628 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 194)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
40 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 195)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 4 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 196)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 2 40 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 197)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 5 30 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 198)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 3 1 40 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 199)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 39 0 0 5394 1 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 200)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
638 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 201)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 148 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 202)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 600 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 203)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 600 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 204)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 0 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 205)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 206)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 300 15 0 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 207)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 2400 1 1 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 208)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
30 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 209)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 2403 0 1 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 210)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
140 40 NULL 0 2947 1 0 0 0 0 0 0 0 0 0
0
InitEvent (44, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
1
LoadCharactersEvent (110, 35, 148, 31, 3, 12, 31, 628, 643, 625, 629, 638, NULL, NULL, NULL)
2
InitPlacesEvent (2, 0, 1, 5, 3, 4, 5, 7, 9, 10, 6, 11, NULL, NULL, NULL)
5
EnterSceneEvent (0, 110, 3, 12, 35, 148, 31, 628, 643, 625, 629, 638, NULL, NULL, NULL)
6
UnkEvent 161(35, 3, 30, 638, 625, 643, 628, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
7
UnkEvent 64(148, 30, 0, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
8
UnkEvent 64(31, 4294967276, 0, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
9
UnkEvent 64(35, 0, 0, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
10
UnkEvent 64(643, 0, 0, 4294967236, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
11
UnkEvent 64(628, 30, 0, 30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
12
UnkEvent 64(625, 40, 0, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
13
UnkEvent 64(638, 70, 0, 4294967276, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
14
UnkEvent 15(NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
15
PlaySoundEffectEvent (1151, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
16
UnkEvent 26(0, 35, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
17
UnkEvent 102(148, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
18
UnkEvent 102(31, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
19
UnkEvent 31(3, 50, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
20
UnkEvent 59(100, 15, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
21
UnkEvent 27(1, 600, 200, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
22
TalkEvent (35, 0, 2411, 1, 2910, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # What can I say? You got us.
23
TalkEvent (35, 1, NULL, 1, 2911, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # You rolled right over us and took out our employer. I know when it's time to raise the white flag.
24
UnkEvent 26(9, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
25
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
26
UnkEvent 135(40, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
28
TalkEvent (110, 2, 0, 4, 2912, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Wait, that's it? You're giving up?
29
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
30
UnkEvent 135(40, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
32
TalkEvent (111, 3, 0, 4, 2913, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Wait, that's it? You're giving up?
33
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
34
UnkEvent 164(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
35
UnkEvent 26(10, 148, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
36
UnkEvent 59(300, 0, 4294967290, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
37
UnkEvent 59(300, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
38
IfEvent (10, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Byleth (Male)
39
TalkEvent (148, 4, 0, 2, 2914, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# We've faced you in battle many times, only to be [cdb]bested at every turn.
40
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
41
TalkEvent (149, 5, 0, 2, 2915, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# We've faced you in battle many times, only to be [cdb]bested at every turn.
42
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
43
UnkEvent 26(10, 35, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
44
UnkEvent 27(2, 600, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
45
UnkEvent 59(400, 14, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
46
UnkEvent 59(400, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
47
TalkEvent (35, 6, 2401, 0, 2916, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Yeah, you've pretty much run us out of business [cdb]by now.
48
TalkEvent (35, 7, NULL, 0, 2917, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # It's not easy finding new clients in the best of times.
50
TalkEvent (35, 8, 2411, 0, 2918, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # And no matter how good our reputation is, none of it [cdb]matters if we can't actually win. At this rate, I'll have [cdb]to stop calling myself the Blade Breaker.
51
UnkEvent 166(3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
52
UnkEvent 26(9, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
53
TalkEvent (3, 9, 0, 0, 5378, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # In that case, what would you say to a new employer— [cdb]the Holy Kingdom of Faerghus?
55
TalkEvent (3, 10, NULL, 2, 5379, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # We've crossed swords many times, and suffered great [cdb]losses on both sides.
56
UnkEvent 43(638, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
57
UnkEvent 54(3, 35, 2, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
58
UnkEvent 59(500, 0, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
59
UnkEvent 59(500, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
60
UnkEvent 31(3, 500, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
61
TalkEvent (3, 11, NULL, 0, 5380, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # We surely bear some bad blood between us. But part [cdb]of me wonders if we cannot put that gruesome history [cdb]behind us.
62
TalkEvent (3, 12, NULL, 0, 5381, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Assuming, of course, it was coin—not conviction— [cdb]that brought you to the Empire's side.
63
UnkEvent 43(638, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
64
UnkEvent 26(3, 35, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
65
UnkEvent 27(2, 600, 70, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
66
UnkEvent 59(400, 0, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
67
UnkEvent 31(3, 400, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
68
UnkEvent 31(1, 400, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
69
UnkEvent 31(2, 400, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
70
UnkEvent 102(31, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
71
TalkEvent (35, 13, 0, 0, 5382, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Don't worry, words like conviction aren't even in a [cdb]merc's vocabulary.
72
UnkEvent 26(10, 35, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
73
UnkEvent 27(2, 600, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
74
UnkEvent 59(400, 14, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
75
UnkEvent 59(400, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
76
TalkEvent (35, 14, NULL, 0, 5383, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # But if we do join up with you, I can't imagine there [cdb]will be much avoiding the Knights of Seiros.
77
TalkEvent (35, 15, NULL, 0, 5384, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # The problem is, me and the archbishop have a...bit of [cdb]a past together. I'd prefer to keep my distance if I can.
78
UnkEvent 26(2, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
79
UnkEvent 27(2, 600, 170, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
80
UnkEvent 59(400, 10, 4294967280, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
81
UnkEvent 31(1, 600, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
82
UnkEvent 31(1, 600, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
83
TalkEvent (3, 16, 0, 0, 5385, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I'll remember that. The church has stationed [cdb]themselves in the town of Camulus, [cdb]within Blaiddyd territory.
85
TalkEvent (3, 17, NULL, 0, 5386, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # We'll be sure to keep you away from there, and I [cdb]promise to warn you should Lady Rhea ever visit [cdb]our encampment.
87
UnkEvent 59(400, 0, 4294967290, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
88
UnkEvent 27(2, 600, 40, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
89
TalkEvent (3, 18, NULL, 0, 5387, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Ah, and I'll place you in a separate unit should [cdb]we ever fight alongside the knights themselves.
90
TalkEvent (3, 19, NULL, 0, 5388, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Are those conditions agreeable? We could use your [cdb]strength among our ranks, if you're willing to join.
92
UnkEvent 26(9, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
93
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
94
UnkEvent 135(240, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
96
TalkEvent (110, 20, 2402, 1, 2925, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Yeah, you should join us! I mean, by now we all know [cdb]firsthand how strong you are.
97
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
98
UnkEvent 135(240, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
100
TalkEvent (111, 21, 2402, 1, 2926, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Yeah, you should join us! I mean, by now we all know [cdb]firsthand how strong you are.
101
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
102
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
103
TalkEvent (110, 22, 0, 0, 2927, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# And sure, there might be some folks here and there [cdb]who have reservations about you fighting on our side.
104
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
105
TalkEvent (111, 23, 0, 0, 2928, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# And sure, there might be some folks here and there [cdb]who have reservations about you fighting on our side.
106
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
108
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
109
TalkEvent (110, 24, 2409, 1, 2929, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# But they'll definitely come around once they see how [cdb]dependable you are.
110
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
111
TalkEvent (111, 25, 2409, 1, 2930, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# But they'll definitely come around once they see how [cdb]dependable you are.
112
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
113
UnkEvent 26(10, 35, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
114
UnkEvent 27(2, 600, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
115
UnkEvent 59(400, 14, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
116
UnkEvent 59(400, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
118
UnkEvent 66(35, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
119
UnkEvent 135(60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
121
TalkEvent (35, 26, 0, 0, 5389, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # What do you say? I doubt the Empire will have any [cdb]jobs for us after all of this.
122
TalkEvent (35, 27, NULL, 0, 5390, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # No better time for a fresh start.
123
UnkEvent 166(148, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
124
UnkEvent 26(5, 148, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
125
UnkEvent 59(400, 4294967292, 4294967293, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
126
UnkEvent 59(400, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
128
IfEvent (10, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Byleth (Male)
129
TalkEvent (148, 28, 2400, 0, 2933, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# I agree.
130
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
131
TalkEvent (149, 29, 2400, 0, 2934, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# I agree.
132
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
133
UnkEvent 54(148, 31, 1, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
134
UnkEvent 27(2, 100, 120, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
135
UnkEvent 31(3, 100, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
136
UnkEvent 59(100, 15, 4294967281, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
137
UnkEvent 31(2, 800, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
138
UnkEvent 66(35, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
142
IfEvent (10, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Byleth (Male)
143
TalkEvent (148, 30, 2403, 0, 5391, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# And you, Alois? It might be strange, being back on [cdb]the same side as your old knight friends.
144
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
145
TalkEvent (149, 31, 2403, 0, 5392, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# And you, Alois? It might be strange, being back on [cdb]the same side as your old knight friends.
146
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
147
UnkEvent 166(31, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
148
UnkEvent 66(31, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
149
TalkEvent (31, 32, 2355, 0, 26223, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I've already made my decision. I have sworn to [cdb]follow this fine captain wherever he goes!
150
UnkEvent 26(7, 31, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
151
UnkEvent 59(400, 4, 4294967291, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
152
UnkEvent 59(400, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
153
UnkEvent 66(31, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
154
TalkEvent (31, 33, 2402, 1, 5393, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Besides, I'm sure my allies will welcome me back [cdb]with... Er, well, not with open arms. They'll welcome [cdb]me back with crossed arms!
155
UnkEvent 26(10, 35, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
156
UnkEvent 59(400, 14, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
157
UnkEvent 59(400, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
158
UnkEvent 27(2, 300, 25, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
159
UnkEvent 27(2, 300, 25, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
161
UnkEvent 161(3, 1, 40, 148, 31, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
162
TalkEvent (35, 34, 2403, 1, 2941, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Well, I guess that's that. Just tell us when we start.
163
UnkEvent 65(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
164
UnkEvent 164(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
165
UnkEvent 26(3, 35, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
166
UnkEvent 27(2, 600, 70, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
167
UnkEvent 59(400, 0, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
168
UnkEvent 31(3, 400, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
169
UnkEvent 31(1, 400, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
170
UnkEvent 31(2, 400, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
171
UnkEvent 43(628, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
172
UnkEvent 161(35, 1, 40, 148, 31, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
174
UnkEvent 135(180, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
176
TalkEvent (35, 35, NULL, 0, 2942, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I'll go talk to the group and smooth things over. You two, stay here with the client.
177
UnkEvent 164(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
178
IfEvent (10, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Byleth (Male)
179
TalkEvent (148, 36, 2400, 0, 2943, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Got it, thanks.
180
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
181
TalkEvent (149, 37, 2400, 0, 2944, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Got it, thanks.
182
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
183
TalkEvent (31, 38, 2400, 0, 2945, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Understood, Captain!
184
UnkEvent 65(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
188
LeaveSceneEvent (4, 35, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
190
UnkEvent 26(1, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
191
UnkEvent 31(1, 800, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
192
UnkEvent 43(35, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
193
UnkEvent 43(628, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
194
UnkEvent 135(40, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
195
UnkEvent 66(3, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
199
TalkEvent (3, 39, 0, 0, 5394, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # We have a good bit of smoothing over to do on our [cdb]end as well. Let's get to it.
200
UnkEvent 43(638, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
201
UnkEvent 54(110, 148, 1, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
202
UnkEvent 31(1, 600, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
203
UnkEvent 31(3, 600, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
204
UnkEvent 59(500, 0, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
205
UnkEvent 59(500, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
206
UnkEvent 27(2, 300, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
208
UnkEvent 135(30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
210
TalkEvent (140, 40, NULL, 0, 2947, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # ...
UnkEvent (161) (index: 6)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
35 3 30 638 625 643 628 NULL NULL NULL NULL NULL NULL NULL NULL
UnkEvent (64) (index: 7)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 30 0 100 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (64) (index: 8)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
31 4294967276 0 100 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (64) (index: 9)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
35 0 0 50 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (64) (index: 10)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
643 0 0 4294967236 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (64) (index: 11)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
628 30 0 30 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (64) (index: 12)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
625 40 0 4294967286 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (64) (index: 13)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
638 70 0 4294967276 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (15) (index: 14)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
PlaySoundEffectEvent (index: 15)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1151 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 16)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 35 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (102) (index: 17)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 2 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (102) (index: 18)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
31 3 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 19)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 50 7 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 20)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 15 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 21)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 600 200 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 22)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
35 0 2411 1 2910 1 0 0 0 0 0 0 0 0 0
link Jeralt volume_up
What can I say? You got us.
TalkEvent (index: 23)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
35 1 NULL 1 2911 1 0 0 0 0 0 0 0 0 0
link Jeralt volume_up
You rolled right over us and took out our employer. I know when it's time to raise the white flag.
UnkEvent (26) (index: 24)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 110 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 25)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 26)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
40 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 27)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 110 1 40 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 28)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 2 0 4 2912 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Wait, that's it? You're giving up?
ElseEvent (index: 29)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 30)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
40 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 31)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 110 1 40 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 32)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 3 0 4 2913 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Wait, that's it? You're giving up?
EndIfEvent (index: 33)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (164) (index: 34)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 35)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 148 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 36)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
300 0 4294967290 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 37)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
300 4294967286 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 38)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 39)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 4 0 2 2914 1 0 0 0 0 0 0 0 0 0
link Byleth volume_up
We've faced you in battle many times, only to be bested at every turn.
ElseEvent (index: 40)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 41)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
149 5 0 2 2915 1 0 0 0 0 0 0 0 0 0
link Byleth volume_up
We've faced you in battle many times, only to be bested at every turn.
EndIfEvent (index: 42)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 43)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 35 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 44)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 600 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 45)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 14 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 46)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 4294967286 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 47)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
35 6 2401 0 2916 1 0 0 0 0 0 0 0 0 0
link Jeralt volume_up
Yeah, you've pretty much run us out of business by now.
TalkEvent (index: 48)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
35 7 NULL 0 2917 1 0 0 0 0 0 0 0 0 0
link Jeralt volume_up
It's not easy finding new clients in the best of times.
PanCameraEvent (index: 49)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 35 4 2 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 50)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
35 8 2411 0 2918 1 0 0 0 0 0 0 0 0 0
link Jeralt volume_up
And no matter how good our reputation is, none of it matters if we can't actually win. At this rate, I'll have to stop calling myself the Blade Breaker.
UnkEvent (166) (index: 51)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 52)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 3 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 53)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 9 0 0 5378 1 0 0 0 0 0 0 0 0 0
link Dimitri volume_up
In that case, what would you say to a new employer— the Holy Kingdom of Faerghus?
TalkEvent (index: 55)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 10 NULL 2 5379 1 0 0 0 0 0 0 0 0 0
link Dimitri volume_up
We've crossed swords many times, and suffered great losses on both sides.
UnkEvent (43) (index: 56)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
638 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 57)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 35 2 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 58)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 0 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 59)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 5 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 60)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 500 8 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 61)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 11 NULL 0 5380 1 0 0 0 0 0 0 0 0 0
link Dimitri volume_up
We surely bear some bad blood between us. But part of me wonders if we cannot put that gruesome history behind us.
TalkEvent (index: 62)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 12 NULL 0 5381 1 0 0 0 0 0 0 0 0 0
link Dimitri volume_up
Assuming, of course, it was coin—not conviction— that brought you to the Empire's side.
UnkEvent (43) (index: 63)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
638 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 64)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 35 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 65)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 600 70 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 66)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 0 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 67)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 400 6 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 68)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 69)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 400 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (102) (index: 70)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
31 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 71)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
35 13 0 0 5382 1 0 0 0 0 0 0 0 0 0
link Jeralt volume_up
Don't worry, words like conviction aren't even in a merc's vocabulary.
UnkEvent (26) (index: 72)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 35 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 73)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 600 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 74)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 14 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 75)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 4294967286 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 76)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
35 14 NULL 0 5383 1 0 0 0 0 0 0 0 0 0
link Jeralt volume_up
But if we do join up with you, I can't imagine there will be much avoiding the Knights of Seiros.
TalkEvent (index: 77)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
35 15 NULL 0 5384 1 0 0 0 0 0 0 0 0 0
link Jeralt volume_up
The problem is, me and the archbishop have a...bit of a past together. I'd prefer to keep my distance if I can.
UnkEvent (26) (index: 78)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 3 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 79)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 600 170 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 80)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 10 4294967280 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 81)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 600 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 82)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 600 15 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 83)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 16 0 0 5385 1 0 0 0 0 0 0 0 0 0
link Dimitri volume_up
I'll remember that. The church has stationed themselves in the town of Camulus, within Blaiddyd territory.
LookEvent (index: 84)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 5 40 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 85)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 17 NULL 0 5386 1 0 0 0 0 0 0 0 0 0
link Dimitri volume_up
We'll be sure to keep you away from there, and I promise to warn you should Lady Rhea ever visit our encampment.
PanCameraEvent (index: 86)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 3 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 87)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 0 4294967290 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 88)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 600 40 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 89)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 18 NULL 0 5387 1 0 0 0 0 0 0 0 0 0
link Dimitri volume_up
Ah, and I'll place you in a separate unit should we ever fight alongside the knights themselves.
TalkEvent (index: 90)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 19 NULL 0 5388 1 0 0 0 0 0 0 0 0 0
link Dimitri volume_up
Are those conditions agreeable? We could use your strength among our ranks, if you're willing to join.
LookEvent (index: 91)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 0 30 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 92)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 110 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 93)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 94)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
240 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 95)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 148 1 40 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 96)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 20 2402 1 2925 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Yeah, you should join us! I mean, by now we all know firsthand how strong you are.
ElseEvent (index: 97)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 98)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
240 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 99)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 148 1 40 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 100)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 21 2402 1 2926 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Yeah, you should join us! I mean, by now we all know firsthand how strong you are.
EndIfEvent (index: 101)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 102)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 103)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 22 0 0 2927 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
And sure, there might be some folks here and there who have reservations about you fighting on our side.
ElseEvent (index: 104)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 105)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 23 0 0 2928 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
And sure, there might be some folks here and there who have reservations about you fighting on our side.
EndIfEvent (index: 106)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 107)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 110 5 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 108)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 109)
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link Shez volume_up
But they'll definitely come around once they see how dependable you are.
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link Shez volume_up
But they'll definitely come around once they see how dependable you are.
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link Jeralt volume_up
What do you say? I doubt the Empire will have any jobs for us after all of this.
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link Jeralt volume_up
No better time for a fresh start.
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link Byleth volume_up
I agree.
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link Byleth volume_up
I agree.
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link Byleth volume_up
And you, Alois? It might be strange, being back on the same side as your old knight friends.
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link Byleth volume_up
And you, Alois? It might be strange, being back on the same side as your old knight friends.
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link Alois volume_up
I've already made my decision. I have sworn to follow this fine captain wherever he goes!
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link Alois volume_up
Besides, I'm sure my allies will welcome me back with... Er, well, not with open arms. They'll welcome me back with crossed arms!
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link Jeralt volume_up
Well, I guess that's that. Just tell us when we start.
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link Jeralt volume_up
I'll go talk to the group and smooth things over. You two, stay here with the client.
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link Byleth volume_up
Got it, thanks.
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link Byleth volume_up
Got it, thanks.
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link Alois volume_up
Understood, Captain!
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link Dimitri volume_up
We have a good bit of smoothing over to do on our end as well. Let's get to it.
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link Arval volume_up
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