1. 나 원, 항복이다. 우리 용병단은 한 방에 밀려나 버리고……
  2. 고용주도 당해 버렸으니, 순순히 백기를 들 수밖에 없겠군.
  3. 정말이야……!? 그 제랄트 용병단이……!
  4. 정말……!? 그 제랄트 용병단이……!
  5. 너희와 싸우는 게 몇 번째인지. 그때마다 계속 당했었지.
  6. 너희와 싸우는 게 몇 번째인지. 그때마다 계속 당했었지.
  7. 그러게나 말이다. 나 참, 이제 장사는 다 했구만.
  8. 질 때마다 고용주도 바꿔야 되고, 아무리 강하다는 평판을 들어 봤자……
  9. 정작 싸움의 결과가 변변찮아서야. "파멸의 검"이라는 이름이 울겠어.
  10. 그렇다면 차라리 왕국에서 일해 보는 건 어때?
  11. 지금껏 제랄트 용병단과는 몇 번이나 싸웠고 서로 많은 희생을 낳았어……
  12. 서로에 대한 원망도 깊겠지. 그럼에도 지금 우리와 손을 잡지 않겠냐고 묻고 싶다.
  13. 물론 귀공들이 어떤 신조에 따라 제국군에 가담했던 거라면 이야기가 달라지겠지만.
  14. ……아니, 딱히 신조나 충성심이나, 뭐 그런 걸 가지고 있는 건 아니야.
  15. 하지만, 국왕에게 고용되면 아무래도 교단과 얼굴을 마주할 수밖에 없잖아?
  16. 공교롭게도 대사교랑은 사연이 좀 있어서. 가능하면 가까이 있고 싶지 않거든.
  17. 그 점은 배려해 주겠어. 교단은 지금 왕국의 도시 카믈로스에 본거지를 두고 있지만……
  18. 그 주변에는 접근시키지 않을 것과 레아님 방문 시에 미리 알릴 것을 약속하지.
  19. 교단과 행동을 같이하는 일이 생긴다면 그땐 다른 부대가 되도록 배려하겠어.
  20. 그럼 다시 묻겠다. 함께 싸우지 않겠나? 지금 우리에겐 귀공들의 힘이 필요해.
  21. 그게 좋겠다! 당신들이 강한 건 다들 경험해 봐서 알고 있고.
  22. 그게 좋겠다! 당신들이 강한 건 다들 경험해 봐서 알고 있고.
  23. 물론 안 내켜 하는 녀석도 있겠지만, 당신들이 동료가 돼 준다는데.
  24. 물론 안 내켜 하는 사람도 있겠지만, 당신들이 동료가 돼 준다는데.
  25. 그 힘과 아군이 됐을 때의 든든함을 실감하고 나면 납득할 거야.
  26. 그 힘과 아군이 됐을 때의 든든함을 실감하고 나면 납득할 거야.
  27. 어떻게 할 거냐, [BYLETH_MF]? 솔직히 제국군에서는 싸우기 힘들어질 거다.
  28. 이참에 심기일전……하는 것도 나쁘지 않을 것 같은데.
  29. 그렇지. 나도 같은 생각이야.
  30. 그렇지. 나도 같은 생각이야.
  31. 알로이스도 괜찮은 건가? 한때 대립했던 예전 기사단과 함께 싸우게 될 텐데.
  32. 알로이스도 괜찮겠어? 한때 대립했던 예전 기사단과 함께 싸우게 될 텐데.
  33. 이 알로이스, 어디든 그대와 단장님을 따라가겠습니다.
  34. 그리고 옛 동료들이라면 흔쾌히…… 까진 아니더라도 받아들여 줄 겁니다.
  35. 그럼 그러기로 하지. 앞으로 잘 부탁한다.
  36. 난 용병단 녀석들을 모아 설명하고 오마. 너희는 먼저 따라가고 있어.
  37. 알았어, 부탁할게.
  38. 응, 부탁할게.
  39. 알겠습니다, 단장님!
  40. 이쪽도 모두에게 사정을 설명해야겠군. 가자, [HERO_MF].
  41. ………………
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0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 28 2400 0 2933 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 130)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 131)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
149 29 2400 0 2934 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 132)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 133)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 31 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 134)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 120 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 135)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 100 4 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 136)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 15 4294967281 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 137)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 800 15 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 138)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
35 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 139)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
35 2 30 0 0 0 0 0 0 0 0 0 0 0 0
DelayEvent (index: 140)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 141)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
31 6 40 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 142)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 143)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 30 2403 0 5391 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 144)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 145)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
149 31 2403 0 5392 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 146)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (166) (index: 147)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
31 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 148)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
31 3 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 149)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
31 32 2355 0 26223 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 150)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 31 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 151)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 4 4294967291 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 152)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 153)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
31 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 154)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
31 33 2402 1 5393 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 155)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 35 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 156)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 14 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 157)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 4294967286 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 158)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 300 25 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 159)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 300 25 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 160)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
35 0 30 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (161) (index: 161)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 1 40 148 31 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
TalkEvent (index: 162)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
35 34 2403 1 2941 1 0 0 0 0 0 0 0 0 0
UnkEvent (65) (index: 163)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (164) (index: 164)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 165)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 35 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 166)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 600 70 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 167)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 0 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 168)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 400 6 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 169)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 170)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 400 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 171)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
628 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (161) (index: 172)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
35 1 40 148 31 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
LookEvent (index: 173)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
35 5 40 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 174)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
180 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 175)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
35 2 40 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 176)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
35 35 NULL 0 2942 1 0 0 0 0 0 0 0 0 0
UnkEvent (164) (index: 177)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 178)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 179)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 36 2400 0 2943 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 180)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 181)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
149 37 2400 0 2944 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 182)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 183)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
31 38 2400 0 2945 1 0 0 0 0 0 0 0 0 0
UnkEvent (65) (index: 184)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 185)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
35 2400 NULL 0 0 0 0 0 0 0 0 0 0 0 0
RotateEvent (index: 186)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
35 3 40 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 187)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
35 0 30 0 0 0 0 0 0 0 0 0 0 0 0
LeaveSceneEvent (index: 188)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 35 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
DelayEvent (index: 189)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
120 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 190)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 3 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 191)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 800 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 192)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
35 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 193)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
628 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 194)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
40 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 195)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 4 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 196)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 2 40 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 197)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 5 30 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 198)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 3 1 40 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 199)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 39 0 0 5394 1 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 200)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
638 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 201)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 148 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 202)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 600 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 203)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 600 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 204)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 0 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 205)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 206)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 300 15 0 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 207)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 2400 1 1 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 208)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
30 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 209)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 2403 0 1 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 210)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
140 40 NULL 0 2947 1 0 0 0 0 0 0 0 0 0
0
InitEvent (44, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
1
LoadCharactersEvent (110, 35, 148, 31, 3, 12, 31, 628, 643, 625, 629, 638, NULL, NULL, NULL)
2
InitPlacesEvent (2, 0, 1, 5, 3, 4, 5, 7, 9, 10, 6, 11, NULL, NULL, NULL)
5
EnterSceneEvent (0, 110, 3, 12, 35, 148, 31, 628, 643, 625, 629, 638, NULL, NULL, NULL)
6
UnkEvent 161(35, 3, 30, 638, 625, 643, 628, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
7
UnkEvent 64(148, 30, 0, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
8
UnkEvent 64(31, 4294967276, 0, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
9
UnkEvent 64(35, 0, 0, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
10
UnkEvent 64(643, 0, 0, 4294967236, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
11
UnkEvent 64(628, 30, 0, 30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
12
UnkEvent 64(625, 40, 0, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
13
UnkEvent 64(638, 70, 0, 4294967276, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
14
UnkEvent 15(NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
15
PlaySoundEffectEvent (1151, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
16
UnkEvent 26(0, 35, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
17
UnkEvent 102(148, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
18
UnkEvent 102(31, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
19
UnkEvent 31(3, 50, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
20
UnkEvent 59(100, 15, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
21
UnkEvent 27(1, 600, 200, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
22
TalkEvent (35, 0, 2411, 1, 2910, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 나 원, 항복이다. 우리 용병단은 한 방에 밀려나 버리고……
23
TalkEvent (35, 1, NULL, 1, 2911, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 고용주도 당해 버렸으니, 순순히 백기를 들 수밖에 없겠군.
24
UnkEvent 26(9, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
25
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
26
UnkEvent 135(40, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
28
TalkEvent (110, 2, 0, 4, 2912, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 정말이야……!? 그 제랄트 용병단이……!
29
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
30
UnkEvent 135(40, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
32
TalkEvent (111, 3, 0, 4, 2913, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 정말……!? 그 제랄트 용병단이……!
33
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
34
UnkEvent 164(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
35
UnkEvent 26(10, 148, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
36
UnkEvent 59(300, 0, 4294967290, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
37
UnkEvent 59(300, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
38
IfEvent (10, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Byleth (Male)
39
TalkEvent (148, 4, 0, 2, 2914, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 너희와 싸우는 게 몇 번째인지. 그때마다 계속 당했었지.
40
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
41
TalkEvent (149, 5, 0, 2, 2915, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 너희와 싸우는 게 몇 번째인지. 그때마다 계속 당했었지.
42
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
43
UnkEvent 26(10, 35, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
44
UnkEvent 27(2, 600, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
45
UnkEvent 59(400, 14, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
46
UnkEvent 59(400, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
47
TalkEvent (35, 6, 2401, 0, 2916, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 그러게나 말이다. 나 참, 이제 장사는 다 했구만.
48
TalkEvent (35, 7, NULL, 0, 2917, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 질 때마다 고용주도 바꿔야 되고, 아무리 강하다는 평판을 들어 봤자……
50
TalkEvent (35, 8, 2411, 0, 2918, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 정작 싸움의 결과가 변변찮아서야. "파멸의 검"이라는 이름이 울겠어.
51
UnkEvent 166(3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
52
UnkEvent 26(9, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
53
TalkEvent (3, 9, 0, 0, 5378, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 그렇다면 차라리 왕국에서 일해 보는 건 어때?
55
TalkEvent (3, 10, NULL, 2, 5379, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 지금껏 제랄트 용병단과는 몇 번이나 싸웠고 서로 많은 희생을 낳았어……
56
UnkEvent 43(638, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
57
UnkEvent 54(3, 35, 2, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
58
UnkEvent 59(500, 0, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
59
UnkEvent 59(500, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
60
UnkEvent 31(3, 500, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
61
TalkEvent (3, 11, NULL, 0, 5380, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 서로에 대한 원망도 깊겠지. 그럼에도 지금 우리와 손을 잡지 않겠냐고 묻고 싶다.
62
TalkEvent (3, 12, NULL, 0, 5381, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 물론 귀공들이 어떤 신조에 따라 제국군에 가담했던 거라면 이야기가 달라지겠지만.
63
UnkEvent 43(638, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
64
UnkEvent 26(3, 35, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
65
UnkEvent 27(2, 600, 70, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
66
UnkEvent 59(400, 0, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
67
UnkEvent 31(3, 400, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
68
UnkEvent 31(1, 400, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
69
UnkEvent 31(2, 400, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
70
UnkEvent 102(31, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
71
TalkEvent (35, 13, 0, 0, 5382, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # ……아니, 딱히 신조나 충성심이나, 뭐 그런 걸 가지고 있는 건 아니야.
72
UnkEvent 26(10, 35, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
73
UnkEvent 27(2, 600, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
74
UnkEvent 59(400, 14, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
75
UnkEvent 59(400, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
76
TalkEvent (35, 14, NULL, 0, 5383, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 하지만, 국왕에게 고용되면 아무래도 교단과 얼굴을 마주할 수밖에 없잖아?
77
TalkEvent (35, 15, NULL, 0, 5384, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 공교롭게도 대사교랑은 사연이 좀 있어서. 가능하면 가까이 있고 싶지 않거든.
78
UnkEvent 26(2, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
79
UnkEvent 27(2, 600, 170, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
80
UnkEvent 59(400, 10, 4294967280, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
81
UnkEvent 31(1, 600, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
82
UnkEvent 31(1, 600, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
83
TalkEvent (3, 16, 0, 0, 5385, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 그 점은 배려해 주겠어. 교단은 지금 왕국의 도시 카믈로스에 본거지를 두고 있지만……
85
TalkEvent (3, 17, NULL, 0, 5386, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 그 주변에는 접근시키지 않을 것과 레아님 방문 시에 미리 알릴 것을 약속하지.
87
UnkEvent 59(400, 0, 4294967290, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
88
UnkEvent 27(2, 600, 40, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
89
TalkEvent (3, 18, NULL, 0, 5387, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 교단과 행동을 같이하는 일이 생긴다면 그땐 다른 부대가 되도록 배려하겠어.
90
TalkEvent (3, 19, NULL, 0, 5388, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 그럼 다시 묻겠다. 함께 싸우지 않겠나? 지금 우리에겐 귀공들의 힘이 필요해.
92
UnkEvent 26(9, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
93
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
94
UnkEvent 135(240, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
96
TalkEvent (110, 20, 2402, 1, 2925, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 그게 좋겠다! 당신들이 강한 건 다들 경험해 봐서 알고 있고.
97
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
98
UnkEvent 135(240, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
100
TalkEvent (111, 21, 2402, 1, 2926, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 그게 좋겠다! 당신들이 강한 건 다들 경험해 봐서 알고 있고.
101
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
102
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
103
TalkEvent (110, 22, 0, 0, 2927, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 물론 안 내켜 하는 녀석도 있겠지만, 당신들이 동료가 돼 준다는데.
104
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
105
TalkEvent (111, 23, 0, 0, 2928, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 물론 안 내켜 하는 사람도 있겠지만, 당신들이 동료가 돼 준다는데.
106
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
108
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
109
TalkEvent (110, 24, 2409, 1, 2929, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 그 힘과 아군이 됐을 때의 든든함을 실감하고 나면 납득할 거야.
110
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
111
TalkEvent (111, 25, 2409, 1, 2930, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 그 힘과 아군이 됐을 때의 든든함을 실감하고 나면 납득할 거야.
112
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
113
UnkEvent 26(10, 35, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
114
UnkEvent 27(2, 600, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
115
UnkEvent 59(400, 14, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
116
UnkEvent 59(400, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
118
UnkEvent 66(35, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
119
UnkEvent 135(60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
121
TalkEvent (35, 26, 0, 0, 5389, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 어떻게 할 거냐, [BYLETH_MF]? 솔직히 제국군에서는 싸우기 힘들어질 거다.
122
TalkEvent (35, 27, NULL, 0, 5390, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 이참에 심기일전……하는 것도 나쁘지 않을 것 같은데.
123
UnkEvent 166(148, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
124
UnkEvent 26(5, 148, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
125
UnkEvent 59(400, 4294967292, 4294967293, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
126
UnkEvent 59(400, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
128
IfEvent (10, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Byleth (Male)
129
TalkEvent (148, 28, 2400, 0, 2933, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 그렇지. 나도 같은 생각이야.
130
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
131
TalkEvent (149, 29, 2400, 0, 2934, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 그렇지. 나도 같은 생각이야.
132
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
133
UnkEvent 54(148, 31, 1, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
134
UnkEvent 27(2, 100, 120, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
135
UnkEvent 31(3, 100, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
136
UnkEvent 59(100, 15, 4294967281, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
137
UnkEvent 31(2, 800, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
138
UnkEvent 66(35, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
142
IfEvent (10, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Byleth (Male)
143
TalkEvent (148, 30, 2403, 0, 5391, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 알로이스도 괜찮은 건가? 한때 대립했던 예전 기사단과 함께 싸우게 될 텐데.
144
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
145
TalkEvent (149, 31, 2403, 0, 5392, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 알로이스도 괜찮겠어? 한때 대립했던 예전 기사단과 함께 싸우게 될 텐데.
146
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
147
UnkEvent 166(31, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
148
UnkEvent 66(31, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
149
TalkEvent (31, 32, 2355, 0, 26223, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 이 알로이스, 어디든 그대와 단장님을 따라가겠습니다.
150
UnkEvent 26(7, 31, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
151
UnkEvent 59(400, 4, 4294967291, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
152
UnkEvent 59(400, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
153
UnkEvent 66(31, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
154
TalkEvent (31, 33, 2402, 1, 5393, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 그리고 옛 동료들이라면 흔쾌히…… 까진 아니더라도 받아들여 줄 겁니다.
155
UnkEvent 26(10, 35, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
156
UnkEvent 59(400, 14, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
157
UnkEvent 59(400, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
158
UnkEvent 27(2, 300, 25, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
159
UnkEvent 27(2, 300, 25, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
161
UnkEvent 161(3, 1, 40, 148, 31, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
162
TalkEvent (35, 34, 2403, 1, 2941, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 그럼 그러기로 하지. 앞으로 잘 부탁한다.
163
UnkEvent 65(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
164
UnkEvent 164(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
165
UnkEvent 26(3, 35, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
166
UnkEvent 27(2, 600, 70, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
167
UnkEvent 59(400, 0, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
168
UnkEvent 31(3, 400, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
169
UnkEvent 31(1, 400, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
170
UnkEvent 31(2, 400, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
171
UnkEvent 43(628, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
172
UnkEvent 161(35, 1, 40, 148, 31, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
174
UnkEvent 135(180, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
176
TalkEvent (35, 35, NULL, 0, 2942, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 난 용병단 녀석들을 모아 설명하고 오마. 너희는 먼저 따라가고 있어.
177
UnkEvent 164(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
178
IfEvent (10, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Byleth (Male)
179
TalkEvent (148, 36, 2400, 0, 2943, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 알았어, 부탁할게.
180
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
181
TalkEvent (149, 37, 2400, 0, 2944, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 응, 부탁할게.
182
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
183
TalkEvent (31, 38, 2400, 0, 2945, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 알겠습니다, 단장님!
184
UnkEvent 65(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
188
LeaveSceneEvent (4, 35, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
190
UnkEvent 26(1, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
191
UnkEvent 31(1, 800, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
192
UnkEvent 43(35, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
193
UnkEvent 43(628, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
194
UnkEvent 135(40, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
195
UnkEvent 66(3, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
199
TalkEvent (3, 39, 0, 0, 5394, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 이쪽도 모두에게 사정을 설명해야겠군. 가자, [HERO_MF].
200
UnkEvent 43(638, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
201
UnkEvent 54(110, 148, 1, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
202
UnkEvent 31(1, 600, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
203
UnkEvent 31(3, 600, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
204
UnkEvent 59(500, 0, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
205
UnkEvent 59(500, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
206
UnkEvent 27(2, 300, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
208
UnkEvent 135(30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
210
TalkEvent (140, 40, NULL, 0, 2947, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # ………………
UnkEvent (161) (index: 6)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
35 3 30 638 625 643 628 NULL NULL NULL NULL NULL NULL NULL NULL
UnkEvent (64) (index: 7)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 30 0 100 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (64) (index: 8)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
31 4294967276 0 100 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (64) (index: 9)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
35 0 0 50 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (64) (index: 10)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
643 0 0 4294967236 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (64) (index: 11)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
628 30 0 30 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (64) (index: 12)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
625 40 0 4294967286 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (64) (index: 13)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
638 70 0 4294967276 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (15) (index: 14)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
PlaySoundEffectEvent (index: 15)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1151 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 16)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 35 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (102) (index: 17)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 2 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (102) (index: 18)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
31 3 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 19)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 50 7 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 20)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 15 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 21)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 600 200 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 22)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
35 0 2411 1 2910 1 0 0 0 0 0 0 0 0 0
link 제랄트 volume_up
나 원, 항복이다. 우리 용병단은 한 방에 밀려나 버리고……
TalkEvent (index: 23)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
35 1 NULL 1 2911 1 0 0 0 0 0 0 0 0 0
link 제랄트 volume_up
고용주도 당해 버렸으니, 순순히 백기를 들 수밖에 없겠군.
UnkEvent (26) (index: 24)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 110 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 25)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 26)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
40 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 27)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 110 1 40 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 28)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 2 0 4 2912 1 0 0 0 0 0 0 0 0 0
link 세즈 volume_up
정말이야……!? 그 제랄트 용병단이……!
ElseEvent (index: 29)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 30)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
40 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 31)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 110 1 40 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 32)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 3 0 4 2913 1 0 0 0 0 0 0 0 0 0
link 세즈 volume_up
정말……!? 그 제랄트 용병단이……!
EndIfEvent (index: 33)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (164) (index: 34)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 35)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 148 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 36)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
300 0 4294967290 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 37)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
300 4294967286 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 38)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 39)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 4 0 2 2914 1 0 0 0 0 0 0 0 0 0
link 벨레트 volume_up
너희와 싸우는 게 몇 번째인지. 그때마다 계속 당했었지.
ElseEvent (index: 40)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 41)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
149 5 0 2 2915 1 0 0 0 0 0 0 0 0 0
link 벨레스 volume_up
너희와 싸우는 게 몇 번째인지. 그때마다 계속 당했었지.
EndIfEvent (index: 42)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 43)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 35 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 44)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 600 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 45)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 14 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 46)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 4294967286 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 47)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
35 6 2401 0 2916 1 0 0 0 0 0 0 0 0 0
link 제랄트 volume_up
그러게나 말이다. 나 참, 이제 장사는 다 했구만.
TalkEvent (index: 48)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
35 7 NULL 0 2917 1 0 0 0 0 0 0 0 0 0
link 제랄트 volume_up
질 때마다 고용주도 바꿔야 되고, 아무리 강하다는 평판을 들어 봤자……
PanCameraEvent (index: 49)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 35 4 2 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 50)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
35 8 2411 0 2918 1 0 0 0 0 0 0 0 0 0
link 제랄트 volume_up
정작 싸움의 결과가 변변찮아서야. "파멸의 검"이라는 이름이 울겠어.
UnkEvent (166) (index: 51)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 52)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 3 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 53)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 9 0 0 5378 1 0 0 0 0 0 0 0 0 0
link 디미트리 volume_up
그렇다면 차라리 왕국에서 일해 보는 건 어때?
TalkEvent (index: 55)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 10 NULL 2 5379 1 0 0 0 0 0 0 0 0 0
link 디미트리 volume_up
지금껏 제랄트 용병단과는 몇 번이나 싸웠고 서로 많은 희생을 낳았어……
UnkEvent (43) (index: 56)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
638 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 57)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 35 2 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 58)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 0 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 59)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 5 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 60)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 500 8 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 61)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 11 NULL 0 5380 1 0 0 0 0 0 0 0 0 0
link 디미트리 volume_up
서로에 대한 원망도 깊겠지. 그럼에도 지금 우리와 손을 잡지 않겠냐고 묻고 싶다.
TalkEvent (index: 62)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 12 NULL 0 5381 1 0 0 0 0 0 0 0 0 0
link 디미트리 volume_up
물론 귀공들이 어떤 신조에 따라 제국군에 가담했던 거라면 이야기가 달라지겠지만.
UnkEvent (43) (index: 63)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
638 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 64)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 35 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 65)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 600 70 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 66)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 0 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 67)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 400 6 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 68)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 69)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 400 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (102) (index: 70)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
31 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 71)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
35 13 0 0 5382 1 0 0 0 0 0 0 0 0 0
link 제랄트 volume_up
……아니, 딱히 신조나 충성심이나, 뭐 그런 걸 가지고 있는 건 아니야.
UnkEvent (26) (index: 72)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 35 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 73)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 600 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 74)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 14 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 75)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 4294967286 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 76)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
35 14 NULL 0 5383 1 0 0 0 0 0 0 0 0 0
link 제랄트 volume_up
하지만, 국왕에게 고용되면 아무래도 교단과 얼굴을 마주할 수밖에 없잖아?
TalkEvent (index: 77)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
35 15 NULL 0 5384 1 0 0 0 0 0 0 0 0 0
link 제랄트 volume_up
공교롭게도 대사교랑은 사연이 좀 있어서. 가능하면 가까이 있고 싶지 않거든.
UnkEvent (26) (index: 78)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 3 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 79)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 600 170 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 80)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 10 4294967280 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 81)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 600 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 82)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 600 15 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 83)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 16 0 0 5385 1 0 0 0 0 0 0 0 0 0
link 디미트리 volume_up
그 점은 배려해 주겠어. 교단은 지금 왕국의 도시 카믈로스에 본거지를 두고 있지만……
LookEvent (index: 84)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 5 40 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 85)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 17 NULL 0 5386 1 0 0 0 0 0 0 0 0 0
link 디미트리 volume_up
그 주변에는 접근시키지 않을 것과 레아님 방문 시에 미리 알릴 것을 약속하지.
PanCameraEvent (index: 86)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 3 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 87)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 0 4294967290 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 88)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 600 40 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 89)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 18 NULL 0 5387 1 0 0 0 0 0 0 0 0 0
link 디미트리 volume_up
교단과 행동을 같이하는 일이 생긴다면 그땐 다른 부대가 되도록 배려하겠어.
TalkEvent (index: 90)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 19 NULL 0 5388 1 0 0 0 0 0 0 0 0 0
link 디미트리 volume_up
그럼 다시 묻겠다. 함께 싸우지 않겠나? 지금 우리에겐 귀공들의 힘이 필요해.
LookEvent (index: 91)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 0 30 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 92)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 110 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 93)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 94)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
240 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 95)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 148 1 40 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 96)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 20 2402 1 2925 1 0 0 0 0 0 0 0 0 0
link 세즈 volume_up
그게 좋겠다! 당신들이 강한 건 다들 경험해 봐서 알고 있고.
ElseEvent (index: 97)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 98)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
240 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 99)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 148 1 40 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 100)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 21 2402 1 2926 1 0 0 0 0 0 0 0 0 0
link 세즈 volume_up
그게 좋겠다! 당신들이 강한 건 다들 경험해 봐서 알고 있고.
EndIfEvent (index: 101)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 102)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 103)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 22 0 0 2927 1 0 0 0 0 0 0 0 0 0
link 세즈 volume_up
물론 안 내켜 하는 녀석도 있겠지만, 당신들이 동료가 돼 준다는데.
ElseEvent (index: 104)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 105)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 23 0 0 2928 1 0 0 0 0 0 0 0 0 0
link 세즈 volume_up
물론 안 내켜 하는 사람도 있겠지만, 당신들이 동료가 돼 준다는데.
EndIfEvent (index: 106)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 107)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 110 5 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 108)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 109)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 24 2409 1 2929 1 0 0 0 0 0 0 0 0 0
link 세즈 volume_up
그 힘과 아군이 됐을 때의 든든함을 실감하고 나면 납득할 거야.
ElseEvent (index: 110)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 111)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 25 2409 1 2930 1 0 0 0 0 0 0 0 0 0
link 세즈 volume_up
그 힘과 아군이 됐을 때의 든든함을 실감하고 나면 납득할 거야.
EndIfEvent (index: 112)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 113)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 35 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 114)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 600 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 115)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 14 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 116)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 4294967286 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 117)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
35 5 30 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 118)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
35 3 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 119)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
60 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 120)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 35 1 30 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 121)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
35 26 0 0 5389 1 0 0 0 0 0 0 0 0 0
link 제랄트 volume_up
어떻게 할 거냐, 벨레트? 솔직히 제국군에서는 싸우기 힘들어질 거다.
TalkEvent (index: 122)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
35 27 NULL 0 5390 1 0 0 0 0 0 0 0 0 0
link 제랄트 volume_up
이참에 심기일전……하는 것도 나쁘지 않을 것 같은데.
UnkEvent (166) (index: 123)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 124)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 148 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 125)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 4294967292 4294967293 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 126)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 127)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 2 40 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 128)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 129)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 28 2400 0 2933 1 0 0 0 0 0 0 0 0 0
link 벨레트 volume_up
그렇지. 나도 같은 생각이야.
ElseEvent (index: 130)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 131)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
149 29 2400 0 2934 1 0 0 0 0 0 0 0 0 0
link 벨레스 volume_up
그렇지. 나도 같은 생각이야.
EndIfEvent (index: 132)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 133)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 31 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 134)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 120 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 135)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 100 4 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 136)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 15 4294967281 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 137)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 800 15 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 138)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
35 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 139)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
35 2 30 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 141)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
31 6 40 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 142)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 143)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 30 2403 0 5391 1 0 0 0 0 0 0 0 0 0
link 벨레트 volume_up
알로이스도 괜찮은 건가? 한때 대립했던 예전 기사단과 함께 싸우게 될 텐데.
ElseEvent (index: 144)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 145)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
149 31 2403 0 5392 1 0 0 0 0 0 0 0 0 0
link 벨레스 volume_up
알로이스도 괜찮겠어? 한때 대립했던 예전 기사단과 함께 싸우게 될 텐데.
EndIfEvent (index: 146)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (166) (index: 147)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
31 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 148)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
31 3 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 149)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
31 32 2355 0 26223 1 0 0 0 0 0 0 0 0 0
link 알로이스 volume_up
이 알로이스, 어디든 그대와 단장님을 따라가겠습니다.
UnkEvent (26) (index: 150)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 31 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 151)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 4 4294967291 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 152)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 153)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
31 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 154)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
31 33 2402 1 5393 1 0 0 0 0 0 0 0 0 0
link 알로이스 volume_up
그리고 옛 동료들이라면 흔쾌히…… 까진 아니더라도 받아들여 줄 겁니다.
UnkEvent (26) (index: 155)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 35 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 156)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 14 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 157)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 4294967286 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 158)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 300 25 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 159)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 300 25 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 160)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
35 0 30 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (161) (index: 161)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 1 40 148 31 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
TalkEvent (index: 162)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
35 34 2403 1 2941 1 0 0 0 0 0 0 0 0 0
link 제랄트 volume_up
그럼 그러기로 하지. 앞으로 잘 부탁한다.
UnkEvent (65) (index: 163)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (164) (index: 164)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 165)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 35 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 166)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 600 70 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 167)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 0 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 168)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 400 6 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 169)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 170)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 400 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 171)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
628 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (161) (index: 172)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
35 1 40 148 31 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
LookEvent (index: 173)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
35 5 40 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 174)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
180 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 175)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
35 2 40 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 176)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
35 35 NULL 0 2942 1 0 0 0 0 0 0 0 0 0
link 제랄트 volume_up
난 용병단 녀석들을 모아 설명하고 오마. 너희는 먼저 따라가고 있어.
UnkEvent (164) (index: 177)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 178)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 179)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 36 2400 0 2943 1 0 0 0 0 0 0 0 0 0
link 벨레트 volume_up
알았어, 부탁할게.
ElseEvent (index: 180)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 181)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
149 37 2400 0 2944 1 0 0 0 0 0 0 0 0 0
link 벨레스 volume_up
응, 부탁할게.
EndIfEvent (index: 182)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 183)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
31 38 2400 0 2945 1 0 0 0 0 0 0 0 0 0
link 알로이스 volume_up
알겠습니다, 단장님!
UnkEvent (65) (index: 184)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
RotateEvent (index: 186)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
35 3 40 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 187)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
35 0 30 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 190)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 3 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 191)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 800 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 192)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
35 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 193)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
628 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 194)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
40 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 195)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 4 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 196)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 2 40 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 197)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 5 30 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 198)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 3 1 40 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 199)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 39 0 0 5394 1 0 0 0 0 0 0 0 0 0
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이쪽도 모두에게 사정을 설명해야겠군. 가자, [HERO_MF].
UnkEvent (43) (index: 200)
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638 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 201)
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110 148 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 202)
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1 600 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 203)
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3 600 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 204)
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500 0 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 205)
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500 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 206)
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2 300 15 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 208)
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30 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 210)
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140 40 NULL 0 2947 1 0 0 0 0 0 0 0 0 0
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