[0:COLOR][0:NUMBER][1:COLOR]% chance to land a critical hit with strong attacks.
[0:NUMBER]% chance to [0:COLOR]slightly increase[1:COLOR] the damage dealt by offensive magic.
[0:NUMBER]% chance to [0:COLOR]slightly increase[1:COLOR] the damage dealt by combat arts.
[0:COLOR][0:NUMBER][1:COLOR]% chance that weapon durability will not decrease when using offensive magic.
[0:NUMBER]% chance to [0:COLOR]slightly increase[1:COLOR] the damage dealt by strong attacks.
[0:COLOR][0:NUMBER][1:COLOR]% chance that weapon durability will not decrease when using offensive magic.
[0:NUMBER]% chance to [0:COLOR]slightly increase[1:COLOR] the healing power of recovery magic.
[0:NUMBER]% chance to [0:COLOR]slightly increase[1:COLOR] the damage dealt by combat arts.
[0:NUMBER]% chance to [0:COLOR]increase the damage[1:COLOR] dealt by combat arts in exchange for [0:COLOR]greatly increasing[1:COLOR] the weapon durability cost.
[0:NUMBER]% chance to [0:COLOR]slightly increase[1:COLOR] the damage dealt by offensive magic.
[0:COLOR][0:NUMBER][1:COLOR]% chance to land a critical hit with combat arts.
[0:COLOR][0:NUMBER][1:COLOR]% chance to land a critical hit with combat arts.
[0:COLOR][0:NUMBER][1:COLOR]% chance to land a critical hit with strong attacks.
[0:NUMBER]% chance to [0:COLOR]slightly increase[1:COLOR] the damage dealt by combat arts.
[0:COLOR][0:NUMBER][1:COLOR]% chance for a combat art to be ready again immediately after use.
[0:NUMBER]% chance to [0:COLOR]slightly increase[1:COLOR] the damage dealt by strong attacks.
[0:NUMBER]% chance to [0:COLOR]slightly increase[1:COLOR] the damage dealt by combat arts.
[0:COLOR][0:NUMBER][1:COLOR]% chance that weapon durability will not decrease when using recovery magic.
[0:COLOR][0:NUMBER][1:COLOR]% chance to recover own HP when landing a combat art.
[0:COLOR][0:NUMBER][1:COLOR]% chance to recover own HP when landing a combat art.
[0:COLOR][0:NUMBER][1:COLOR]% chance that weapon durability will not decrease when using recovery magic.
[0:COLOR][0:NUMBER][1:COLOR]% chance to recover own HP when landing a strong attack.
<<<EMPTY>>>
[0:NUMBER]% chance to [0:COLOR]slightly increase[1:COLOR] the damage dealt by offensive magic.
[0:NUMBER]% chance to [0:COLOR]slightly increase[1:COLOR] the damage dealt by combat arts.
[0:COLOR][0:NUMBER][1:COLOR]% chance that weapon durability will not decrease when using offensive magic.
[0:NUMBER]% chance to [0:COLOR]slightly increase[1:COLOR] the damage dealt by strong attacks.
<<<EMPTY>>>
[0:NUMBER]% chance to [0:COLOR]slightly increase[1:COLOR] the healing power of recovery magic.
[0:NUMBER]% chance to [0:COLOR]slightly increase[1:COLOR] the damage dealt by combat arts.
[0:NUMBER]% chance to [0:COLOR]increase the damage[1:COLOR] dealt by combat arts in exchange for [0:COLOR]greatly increasing[1:COLOR] the weapon durability cost.
[0:NUMBER]% chance to [0:COLOR]slightly increase[1:COLOR] the damage dealt by offensive magic.
[0:COLOR][0:NUMBER][1:COLOR]% chance to land a critical hit with combat arts.
[0:COLOR][0:NUMBER][1:COLOR]% chance to land a critical hit with combat arts.
<<<EMPTY>>>
[0:NUMBER]% chance to [0:COLOR]slightly increase[1:COLOR] the damage dealt by combat arts.
[0:COLOR][0:NUMBER][1:COLOR]% chance for a combat art to be ready again immediately after use.
[0:NUMBER]% chance to [0:COLOR]slightly increase[1:COLOR] the damage dealt by strong attacks.
[0:NUMBER]% chance to [0:COLOR]slightly increase[1:COLOR] the damage dealt by combat arts.
<<<EMPTY>>>
[0:COLOR][0:NUMBER][1:COLOR]% chance to recover own HP when landing a combat art.
<<<EMPTY>>>
[0:COLOR][0:NUMBER][1:COLOR]% chance that weapon durability will not decrease when using recovery magic.
<<<EMPTY>>>
<<<EMPTY>>>
<<<EMPTY>>>
May be in possession of an unknown Crest.
May be in possession of an unknown Crest.
<<<EMPTY>>>
<<<EMPTY>>>
<<<EMPTY>>>
<<<EMPTY>>>
[0:NUMBER]% chance to [0:COLOR]increase[1:COLOR] the damage dealt by combat arts.
<<<EMPTY>>>
[0:NUMBER]% chance to [0:COLOR]increase[1:COLOR] the damage dealt by strong attacks.
[0:COLOR][0:NUMBER][1:COLOR]% chance that weapon durability will not decrease when using offensive magic.
[0:NUMBER]% chance to [0:COLOR]increase[1:COLOR] the healing power of recovery magic.
<<<EMPTY>>>
<<<EMPTY>>>
[0:NUMBER]% chance to [0:COLOR]increase[1:COLOR] the damage dealt by offensive magic.
<<<EMPTY>>>
[0:COLOR][0:NUMBER][1:COLOR]% chance to land a critical hit with combat arts.
[0:COLOR][0:NUMBER][1:COLOR]% chance to land a critical hit with strong attacks.
<<<EMPTY>>>
<<<EMPTY>>>
<<<EMPTY>>>
[0:NUMBER]% chance to [0:COLOR]increase[1:COLOR] the damage dealt by combat arts.
[0:COLOR][0:NUMBER][1:COLOR]% chance that weapon durability will not decrease when using recovery magic.
<<<EMPTY>>>
[0:COLOR][0:NUMBER][1:COLOR]% chance to recover HP when landing a combat art.
<<<EMPTY>>>
[0:COLOR][0:NUMBER][1:COLOR]% chance to recover HP when landing a strong attack.
<<<EMPTY>>>
[0:NUMBER]% chance to [0:COLOR]increase[1:COLOR] the damage dealt by offensive magic.
[0:NUMBER]% chance to [0:COLOR]increase[1:COLOR] the damage dealt by combat arts.
[0:COLOR][0:NUMBER][1:COLOR]% chance that weapon durability will not decrease when using offensive magic.
[0:NUMBER]% chance to [0:COLOR]increase[1:COLOR] the damage dealt by strong attacks.
<<<EMPTY>>>
[0:NUMBER]% chance to [0:COLOR]increase[1:COLOR] the amount of HP healed by recovery magic.
[0:NUMBER]% chance to [0:COLOR]increase[1:COLOR] the damage dealt by combat arts.
[0:NUMBER]% chance to [0:COLOR]greatly increase[1:COLOR] the damage dealt by combat arts in exchange for [0:COLOR]increasing[1:COLOR] the weapon durability cost.
[0:NUMBER]% chance to [0:COLOR]increase[1:COLOR] the damage dealt by offensive magic.
[0:COLOR][0:NUMBER][1:COLOR]% chance to land a critical hit with combat arts.
[0:COLOR][0:NUMBER][1:COLOR]% chance to land a critical hit with combat arts.
<<<EMPTY>>>
[0:NUMBER]% chance to [0:COLOR]increase[1:COLOR] the damage dealt by combat arts.
[0:COLOR][0:NUMBER][1:COLOR]% chance for a combat art to be ready again immediately after use.
[0:NUMBER]% chance to [0:COLOR]increase[1:COLOR] the damage dealt by strong attacks.
[0:NUMBER]% chance to [0:COLOR]increase[1:COLOR] the damage dealt by combat arts.
<<<EMPTY>>>
[0:COLOR][0:NUMBER][1:COLOR]% chance to recover HP when landing a combat art.
<<<EMPTY>>>
[0:COLOR][0:NUMBER][1:COLOR]% chance that weapon durability will not decrease when using recovery magic.
<<<EMPTY>>>
<<<EMPTY>>>
<<<EMPTY>>>
<<<EMPTY>>>
May be in possession of an unknown Crest.
<<<EMPTY>>>
<<<EMPTY>>>
<<<EMPTY>>>
<<<EMPTY>>>
[0:NUMBER]% chance to [0:COLOR]greatly increase[1:COLOR] the damage dealt by combat arts.
<<<EMPTY>>>
[0:NUMBER]% chance to [0:COLOR]greatly increase[1:COLOR] the damage dealt by strong attacks.
[0:COLOR][0:NUMBER][1:COLOR]% chance that weapon durability will not decrease when using offensive magic.
[0:NUMBER]% chance to [0:COLOR]greatly increase[1:COLOR] the amount of HP healed by recovery magic.
<<<EMPTY>>>
<<<EMPTY>>>
[0:NUMBER]% chance to [0:COLOR]greatly increase[1:COLOR] the damage dealt by offensive magic.
<<<EMPTY>>>
[0:COLOR][0:NUMBER][1:COLOR]% chance to land a critical hit with combat arts.
[0:COLOR][0:NUMBER][1:COLOR]% chance to land a critical hit with strong attacks.
<<<EMPTY>>>
<<<EMPTY>>>
<<<EMPTY>>>
[0:NUMBER]% chance to [0:COLOR]greatly increase[1:COLOR] the damage dealt by combat arts.
[0:COLOR][0:NUMBER][1:COLOR]% chance that weapon durability will not decrease when using recovery magic.
<<<EMPTY>>>
[0:COLOR][0:NUMBER][1:COLOR]% chance to recover HP when landing a combat art.
<<<EMPTY>>>
[0:COLOR][0:NUMBER][1:COLOR]% chance to recover HP when landing a strong attack.
<<<EMPTY>>>
[0:NUMBER]% chance to [0:COLOR]greatly increase[1:COLOR] the damage dealt by offensive magic.
[0:NUMBER]% chance to [0:COLOR]greatly increase[1:COLOR] the damage dealt by combat arts.
[0:COLOR][0:NUMBER][1:COLOR]% chance that weapon durability will not decrease when using offensive magic.
[0:NUMBER]% chance to [0:COLOR]greatly increase[1:COLOR] the damage dealt by strong attacks.
<<<EMPTY>>>
[0:NUMBER]% chance to [0:COLOR]greatly increase[1:COLOR] the amount of HP healed by recovery magic.
[0:NUMBER]% chance to [0:COLOR]greatly increase[1:COLOR] the damage dealt by combat arts.
[0:NUMBER]% chance to [0:COLOR]significantly increase[1:COLOR] the damage dealt by combat arts in exchange for [0:COLOR]slightly increasing[1:COLOR] the weapon durability cost.
[0:NUMBER]% chance to [0:COLOR]greatly increase[1:COLOR] the damage dealt by offensive magic.
[0:COLOR][0:NUMBER][1:COLOR]% chance to land a critical hit with combat arts.
[0:COLOR][0:NUMBER][1:COLOR]% chance to land a critical hit with combat arts.
<<<EMPTY>>>
[0:NUMBER]% chance to [0:COLOR]greatly increase[1:COLOR] the damage dealt by combat arts.
[0:COLOR][0:NUMBER][1:COLOR]% chance for a combat art to be ready again immediately after use.
[0:NUMBER]% chance to [0:COLOR]greatly increase[1:COLOR] the damage dealt by strong attacks.
[0:NUMBER]% chance to [0:COLOR]greatly increase[1:COLOR] the damage dealt by combat arts.
<<<EMPTY>>>
[0:COLOR][0:NUMBER][1:COLOR]% chance to recover HP when landing a combat art.
<<<EMPTY>>>
[0:COLOR][0:NUMBER][1:COLOR]% chance that weapon durability will not decrease when using recovery magic.