1. It's good to see you safely back, Rodrigue. I understand matters have begun to settle down in [cdb]the west.
  2. They have. It took more than a few lengthy inquiries, [cdb]but I believe we've finally excised the foul seed of [cdb]discord from our soil.
  3. And the changes at the top of Houses Gideon, Mateus, and Elidure should ensure it never takes [cdb]root again.
  4. So they're keeping their territories, then? I would've [cdb]expected us to remove them completely after what [cdb]they did.
  5. Such is easier said than done. Our prior situation with House Kleiman took time as well.
  6. Yes. Replacing the head of a territory always brings [cdb]dissenters crawling out of the woodwork to oppose [cdb]it—be they nobles or commoners.
  7. At least now we won't have to worry about our land [cdb]descending into chaos behind us.
  8. We can't just keep repeating the same mistakes. I must say, though, I'm surprised this all went as [cdb]smoothly as it did.
  9. I did use to be the eminent Duke Fraldarius, [cdb]remember? I have just a bit of experience with [cdb]these things.
  10. Hmph. In any case, we must turn our gaze eastward. How's the Alliance holding up?
  11. According to Gustave's report, Claude is holding out [cdb]for the perfect opportunity to advance his army.
  12. Naturally, they don't favor their chances in a head-on [cdb]clash with the famed Count Bergliez.
  13. So for the time being they intend to feign a deadlock, [cdb]and slowly dwindle away the enemy forces.
  14. It seems the decision to reclaim the monastery was a [cdb]shrewd one, then. It's our best path forward.
  15. I know we're slated to advance on Hevring territory, [cdb]but shouldn't we hold off till the Alliance can come [cdb]help us, too?
  16. I know we're slated to advance on Hevring territory, [cdb]but shouldn't we hold off till the Alliance can come [cdb]help us, too?
  17. No. On the contrary, if we can show our individual [cdb]might warrants attention, the Empire will have no [cdb]choice but to dispatch more troops west.
  18. Which should in turn ease the burden on the Alliance [cdb]and their army. Claude and I agreed to as much.
  19. The real question is whether we can even trust him. It's impossible to tell, if you ask me.
  20. If anything, he might be trying to wear us down. Soften us up so he can beat the stuffing out of us later.
  21. I doubt he would do something like that. At least, [cdb]not in the midst of pursuing the same goal.
  22. But you're right—Claude's tricky to pin down. You can never really tell what he's plotting.
  23. I don't believe we can be too cautious here. We should consider every possible angle.
  24. Agreed. But if the Alliance does try anything, Gustave and the Knights of Seiros should be more [cdb]than enough to thwart their plans.
  25. Now, though, we march on. Ready your units.
  26. So we finally take aim at the Empire in earnest.
  27. Yes. We must finish this swiftly, for the sake of all [cdb]those caught in the middle.
  28. Hm. If you don't mind me asking, Your Majesty— [cdb]do you have it within you to topple the emperor?
  29. I speak not of military prowess, nor the strength of [cdb]our army. No, I speak of your emotions.
  30. He's got a point. I mean, she's your stepsister. Anyone would hesitate to cut down their own family.
  31. He's got a point. I mean, she's your stepsister. Anyone would hesitate to cut down their own family.
  32. She is an old friend as well—though I doubt she has [cdb]any recollection of it now.
  33. Rodrigue... Do you truly think my hand will waver? I, who cleaved my own uncle's head from his [cdb]shoulders?
  34. ...
  35. Now, seeing as the Empire was involved in the Tragedy of Duscur, there is still much I must ask [cdb]of her.
  36. In a way, she and I are no different. Starting wars of [cdb]our own volition, sending countless innocent lives to [cdb]the feet of the goddess.
  37. However noble one's reasoning may be, a deed like [cdb]that cannot go unpunished.
  38. And if she refuses to yield, then as a king—and one [cdb]seeking revenge, at that...I will take her life.
  39. I'm pleased to hear it.
  40. Ah, that reminds me. I meant to give you this earlier.
  41. A letter?
  42. One from Lady Patricia. I uncovered it during our [cdb]inquiry of Viscount Elidure.
  43. From my stepmother...
  44. I hope you'll forgive the intrusion, but I have already [cdb]examined its contents. The letter contains no new [cdb]information of note.
  45. That said, I expect you'll find the subject matter quite [cdb]disturbing indeed, Your Majesty.
  46. I see. I will read it later, then.
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400 4294967291 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 149)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 7 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 150)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 3 1 30 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 151)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 152)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 29 0 3 5128 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 153)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 154)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 30 0 3 5129 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 155)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 156)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 3 NULL 2 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 157)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 500 15 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 158)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 31 0 0 5130 1 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 159)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
50 3 2 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 160)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 5 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 161)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 4294967289 0 0 0 0 0 0 0 0 0 0 0 0 0
SetFaceOrientationEvent (index: 162)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 0 60 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 163)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 32 NULL 2 5131 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 164)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
50 33 0 0 18820 1 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 165)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 3 5 1 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 166)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 4294967291 4294967292 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 167)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 168)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 3 1 40 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 169)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 34 0 0 5132 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 170)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 3 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 171)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 172)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 10 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 173)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 35 NULL 2 5133 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 174)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 36 2403 2 5134 1 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 175)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 3 5 2 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 176)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 37 NULL 2 5135 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 177)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 50 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 178)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 15 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 179)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 5 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 180)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
50 38 2400 0 5136 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 181)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 50 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 182)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
50 39 NULL 0 5137 1 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 183)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
50 2403 0 1 0 0 0 0 0 0 0 0 0 0 0
ShowFloatingImageEvent (index: 184)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 0 0 0 0 0 0 0 0 0 0 0 0 0 0
DelayEvent (index: 185)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
120 0 0 0 0 0 0 0 0 0 0 0 0 0 0
HideFloatingImageEvent (index: 186)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 187)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 3 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 188)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 0 4294967293 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 189)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SetFaceOrientationEvent (index: 190)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 4 40 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 191)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 40 0 0 5138 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 192)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 50 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 193)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 15 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 194)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 5 0 0 0 0 0 0 0 0 0 0 0 0
SetFaceOrientationEvent (index: 195)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 0 45 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 196)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
50 41 2400 0 5139 1 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 197)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
50 3 2 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 198)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 5 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 199)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 4294967289 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 200)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 42 0 4 5140 1 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 201)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 50 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 202)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 400 8 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 203)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 4294967291 4294967291 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 204)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 7 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 205)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
50 43 0 0 5141 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 206)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
50 44 NULL 3 5142 1 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 207)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 3 4 2 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 208)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 4294967291 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 209)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 210)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 45 2400 0 5143 1 0 0 0 0 0 0 0 0 0
0
InitEvent (70, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
1
LoadCharactersEvent (110, 3, 50, 14, 13, 17, 18, 16, 12, NULL, NULL, NULL, NULL, NULL, NULL)
2
InitPlacesEvent (1, 3, 0, 2, 4, 9, 5, 7, 6, NULL, NULL, NULL, NULL, NULL, NULL)
3
UnkEvent 78(14, 17, 18, 16, NULL, NULL, NULL, NULL, 0, 0, 0, 0, 0, 0, 0)
4
CheckRecruitmentEvent (0, 0, 14, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
5
CheckRecruitmentEvent (1, 0, 17, 18, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
6
UnkEvent 15(NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
7
EnterSceneEvent (0, 110, 3, 14, 13, 17, 18, 16, 12, NULL, NULL, NULL, NULL, NULL, NULL)
8
UnkEvent 64(16, 0, 0, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
9
UnkEvent 64(17, 0, 0, 4294967266, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
10
EnterSceneEvent (3, 50, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
11
UnkEvent 26(14, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
12
UnkEvent 27(2, 600, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
13
UnkEvent 31(1, 600, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
14
UnkEvent 166(3, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
15
TalkEvent (3, 0, 2403, 0, 5099, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # It's good to see you safely back, Rodrigue. I understand matters have begun to settle down in [cdb]the west.
16
UnkEvent 26(17, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
17
UnkEvent 43(110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
18
UnkEvent 43(18, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
19
TalkEvent (50, 1, 0, 1, 5100, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # They have. It took more than a few lengthy inquiries, [cdb]but I believe we've finally excised the foul seed of [cdb]discord from our soil.
20
TalkEvent (50, 2, NULL, 0, 5101, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # And the changes at the top of Houses Gideon, Mateus, and Elidure should ensure it never takes [cdb]root again.
21
UnkEvent 43(110, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
22
UnkEvent 43(18, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
23
IfEvent (3, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # IfEvent
24
UnkEvent 162(10, 12, 14, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
25
UnkEvent 166(14, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
26
TalkEvent (14, 3, 2401, 3, 5102, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# So they're keeping their territories, then? I would've [cdb]expected us to remove them completely after what [cdb]they did.
28
UnkEvent 135(60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
29
UnkEvent 66(14, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
31
TalkEvent (12, 4, 0, 0, 5103, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Such is easier said than done. Our prior situation with House Kleiman took time as well.
33
UnkEvent 26(2, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
34
UnkEvent 27(2, 600, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
35
UnkEvent 59(400, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
36
UnkEvent 31(1, 600, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
39
TalkEvent (50, 5, 0, 0, 5104, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Yes. Replacing the head of a territory always brings [cdb]dissenters crawling out of the woodwork to oppose [cdb]it—be they nobles or commoners.
40
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
41
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
42
UnkEvent 26(16, 13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
43
TalkEvent (13, 6, 2403, 0, 5105, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # At least now we won't have to worry about our land [cdb]descending into chaos behind us.
44
UnkEvent 161(13, 1, 30, 50, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
45
TalkEvent (13, 7, NULL, 0, 5106, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # We can't just keep repeating the same mistakes. I must say, though, I'm surprised this all went as [cdb]smoothly as it did.
46
UnkEvent 26(17, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
47
UnkEvent 43(110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
48
UnkEvent 43(18, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
49
TalkEvent (50, 8, 2400, 1, 5107, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I did use to be the eminent Duke Fraldarius, [cdb]remember? I have just a bit of experience with [cdb]these things.
50
UnkEvent 43(110, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
51
UnkEvent 43(18, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
52
UnkEvent 162(10, 3, 13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
53
UnkEvent 31(2, 400, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
54
UnkEvent 135(180, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
55
UnkEvent 161(3, 1, 40, 14, 16, 17, 18, 12, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
57
TalkEvent (13, 9, 0, 0, 5108, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Hmph. In any case, we must turn our gaze eastward. How's the Alliance holding up?
58
UnkEvent 66(3, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
60
UnkEvent 166(3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
61
TalkEvent (3, 10, 2458, 0, 5109, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # According to Gustave's report, Claude is holding out [cdb]for the perfect opportunity to advance his army.
64
UnkEvent 161(3, 2, 30, 50, NULL, 14, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
66
UnkEvent 66(3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
67
TalkEvent (3, 11, NULL, 0, 5110, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Naturally, they don't favor their chances in a head-on [cdb]clash with the famed Count Bergliez.
69
UnkEvent 27(2, 300, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
70
UnkEvent 43(17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
71
TalkEvent (3, 12, 2460, 0, 5111, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # So for the time being they intend to feign a deadlock, [cdb]and slowly dwindle away the enemy forces.
72
UnkEvent 26(3, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
73
UnkEvent 27(2, 300, 30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
74
UnkEvent 31(1, 400, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
75
UnkEvent 31(2, 400, 13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
76
UnkEvent 43(17, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
77
TalkEvent (50, 13, 0, 0, 5112, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # It seems the decision to reclaim the monastery was a [cdb]shrewd one, then. It's our best path forward.
78
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
79
TalkEvent (110, 14, 2403, 0, 5113, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# I know we're slated to advance on Hevring territory, [cdb]but shouldn't we hold off till the Alliance can come [cdb]help us, too?
80
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
81
TalkEvent (111, 15, 2403, 0, 5114, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# I know we're slated to advance on Hevring territory, [cdb]but shouldn't we hold off till the Alliance can come [cdb]help us, too?
82
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
83
UnkEvent 26(3, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
84
UnkEvent 59(400, 4294967291, 4294967288, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
85
UnkEvent 27(2, 600, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
86
UnkEvent 31(1, 600, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
87
UnkEvent 166(3, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
88
TalkEvent (3, 16, 2400, 0, 5115, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # No. On the contrary, if we can show our individual [cdb]might warrants attention, the Empire will have no [cdb]choice but to dispatch more troops west.
89
UnkEvent 26(16, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
90
TalkEvent (3, 17, 2405, 0, 5116, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Which should in turn ease the burden on the Alliance [cdb]and their army. Claude and I agreed to as much.
91
UnkEvent 26(18, 13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
92
UnkEvent 31(2, 600, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
93
TalkEvent (13, 18, NULL, 2, 5117, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # The real question is whether we can even trust him. It's impossible to tell, if you ask me.
96
TalkEvent (17, 19, 2411, 3, 5118, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # If anything, he might be trying to wear us down. Soften us up so he can beat the stuffing out of us later.
98
IfEvent (3, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # IfEvent
99
UnkEvent 26(16, 18, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
100
UnkEvent 31(2, 600, 23, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
101
UnkEvent 31(2, 600, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
103
TalkEvent (18, 20, 0, 0, 5119, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# I doubt he would do something like that. At least, [cdb]not in the midst of pursuing the same goal.
104
TalkEvent (18, 21, 2403, 3, 5120, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# But you're right—Claude's tricky to pin down. You can never really tell what he's plotting.
105
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
106
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
107
UnkEvent 64(17, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
109
UnkEvent 26(5, 16, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
110
UnkEvent 59(400, 4294967292, 4294967293, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
111
UnkEvent 59(400, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
113
TalkEvent (16, 22, 0, 0, 5121, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I don't believe we can be too cautious here. We should consider every possible angle.
114
UnkEvent 26(8, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
115
UnkEvent 161(3, 1, 30, 110, 50, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
116
TalkEvent (3, 23, 0, 2, 5122, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Agreed. But if the Alliance does try anything, Gustave and the Knights of Seiros should be more [cdb]than enough to thwart their plans.
117
TalkEvent (3, 24, NULL, 0, 5123, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Now, though, we march on. Ready your units.
118
LeaveSceneEvent (1, 17, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
121
LeaveSceneEvent (1, 13, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
122
LeaveSceneEvent (3, 18, 16, 12, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
125
LeaveSceneEvent (4, 14, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
127
UnkEvent 26(2, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
128
UnkEvent 43(17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
129
UnkEvent 43(14, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
130
UnkEvent 43(12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
131
UnkEvent 43(16, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
132
UnkEvent 43(18, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
133
UnkEvent 43(13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
134
UnkEvent 31(1, 600, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
135
UnkEvent 31(2, 600, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
137
TalkEvent (50, 25, 2403, 0, 5124, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # So we finally take aim at the Empire in earnest.
138
UnkEvent 26(16, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
139
TalkEvent (3, 26, 2400, 0, 5125, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Yes. We must finish this swiftly, for the sake of all [cdb]those caught in the middle.
140
UnkEvent 54(3, 50, 1, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
141
UnkEvent 31(3, 400, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
142
UnkEvent 59(400, 4294967291, 4294967291, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
143
UnkEvent 59(400, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
144
TalkEvent (50, 27, 2405, 2, 5126, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Hm. If you don't mind me asking, Your Majesty— [cdb]do you have it within you to topple the emperor?
145
TalkEvent (50, 28, 2407, 0, 5127, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I speak not of military prowess, nor the strength of [cdb]our army. No, I speak of your emotions.
146
UnkEvent 54(3, 110, 1, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
147
UnkEvent 31(3, 400, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
148
UnkEvent 59(400, 4294967291, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
149
UnkEvent 59(400, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
151
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
152
TalkEvent (110, 29, 0, 3, 5128, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# He's got a point. I mean, she's your stepsister. Anyone would hesitate to cut down their own family.
153
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
154
TalkEvent (111, 30, 0, 3, 5129, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# He's got a point. I mean, she's your stepsister. Anyone would hesitate to cut down their own family.
155
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
157
UnkEvent 31(2, 500, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
158
TalkEvent (3, 31, 0, 0, 5130, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # She is an old friend as well—though I doubt she has [cdb]any recollection of it now.
159
UnkEvent 54(50, 3, 2, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
160
UnkEvent 59(400, 5, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
161
UnkEvent 59(400, 4294967289, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
163
TalkEvent (3, 32, NULL, 2, 5131, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Rodrigue... Do you truly think my hand will waver? I, who cleaved my own uncle's head from his [cdb]shoulders?
164
TalkEvent (50, 33, 0, 0, 18820, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # ...
166
UnkEvent 59(400, 4294967291, 4294967292, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
167
UnkEvent 59(400, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
169
TalkEvent (3, 34, 0, 0, 5132, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Now, seeing as the Empire was involved in the Tragedy of Duscur, there is still much I must ask [cdb]of her.
170
UnkEvent 26(3, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
171
UnkEvent 31(1, 400, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
172
UnkEvent 31(1, 400, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
173
TalkEvent (3, 35, NULL, 2, 5133, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # In a way, she and I are no different. Starting wars of [cdb]our own volition, sending countless innocent lives to [cdb]the feet of the goddess.
174
TalkEvent (3, 36, 2403, 2, 5134, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # However noble one's reasoning may be, a deed like [cdb]that cannot go unpunished.
176
TalkEvent (3, 37, NULL, 2, 5135, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # And if she refuses to yield, then as a king—and one [cdb]seeking revenge, at that...I will take her life.
177
UnkEvent 26(1, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
178
UnkEvent 31(1, 400, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
179
UnkEvent 31(1, 400, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
180
TalkEvent (50, 38, 2400, 0, 5136, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I'm pleased to hear it.
181
UnkEvent 26(17, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
182
TalkEvent (50, 39, NULL, 0, 5137, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Ah, that reminds me. I meant to give you this earlier.
184
ShowFloatingImageEvent (7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
186
HideFloatingImageEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
187
UnkEvent 26(7, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
188
UnkEvent 59(400, 0, 4294967293, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
189
UnkEvent 59(400, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
191
TalkEvent (3, 40, 0, 0, 5138, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # A letter?
192
UnkEvent 26(1, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
193
UnkEvent 31(1, 400, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
194
UnkEvent 31(1, 400, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
196
TalkEvent (50, 41, 2400, 0, 5139, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # One from Lady Patricia. I uncovered it during our [cdb]inquiry of Viscount Elidure.
197
UnkEvent 54(50, 3, 2, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
198
UnkEvent 59(400, 5, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
199
UnkEvent 59(400, 4294967289, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
200
TalkEvent (3, 42, 0, 4, 5140, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # From my stepmother...
201
UnkEvent 54(3, 50, 1, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
202
UnkEvent 31(3, 400, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
203
UnkEvent 59(400, 4294967291, 4294967291, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
204
UnkEvent 59(400, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
205
TalkEvent (50, 43, 0, 0, 5141, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I hope you'll forgive the intrusion, but I have already [cdb]examined its contents. The letter contains no new [cdb]information of note.
206
TalkEvent (50, 44, NULL, 3, 5142, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # That said, I expect you'll find the subject matter quite [cdb]disturbing indeed, Your Majesty.
208
UnkEvent 59(400, 4294967291, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
209
UnkEvent 59(400, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
210
TalkEvent (3, 45, 2400, 0, 5143, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I see. I will read it later, then.
UnkEvent (78) (index: 3)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
14 17 18 16 NULL NULL NULL NULL 0 0 0 0 0 0 0
CheckRecruitmentEvent (index: 4)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 14 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
CheckRecruitmentEvent (index: 5)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 0 17 18 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
UnkEvent (15) (index: 6)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (64) (index: 8)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 0 0 20 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (64) (index: 9)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 0 0 4294967266 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 11)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
14 3 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 12)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 600 100 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 13)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 600 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (166) (index: 14)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 15)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 0 2403 0 5099 1 0 0 0 0 0 0 0 0 0
link Dimitri volume_up
It's good to see you safely back, Rodrigue. I understand matters have begun to settle down in the west.
UnkEvent (26) (index: 16)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 50 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 17)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 18)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 19)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
50 1 0 1 5100 1 0 0 0 0 0 0 0 0 0
link Rodrigue volume_up
They have. It took more than a few lengthy inquiries, but I believe we've finally excised the foul seed of discord from our soil.
TalkEvent (index: 20)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
50 2 NULL 0 5101 1 0 0 0 0 0 0 0 0 0
link Rodrigue volume_up
And the changes at the top of Houses Gideon, Mateus, and Elidure should ensure it never takes root again.
UnkEvent (43) (index: 21)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 22)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 1 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 23)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (162) (index: 24)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 12 14 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (166) (index: 25)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
14 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 26)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
14 3 2401 3 5102 1 0 0 0 0 0 0 0 0 0
link Ashe volume_up
So they're keeping their territories, then? I would've expected us to remove them completely after what they did.
LookAtPersonEvent (index: 27)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 14 1 45 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 28)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
60 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 29)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
14 4 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 30)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
14 2 50 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 31)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 4 0 0 5103 1 0 0 0 0 0 0 0 0 0
link Dedue volume_up
Such is easier said than done. Our prior situation with House Kleiman took time as well.
LookEvent (index: 32)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 0 40 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 33)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 50 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 34)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 600 100 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 35)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 20 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 36)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 600 10 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 37)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
50 14 1 45 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 38)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
14 50 1 30 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 39)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
50 5 0 0 5104 1 0 0 0 0 0 0 0 0 0
link Rodrigue volume_up
Yes. Replacing the head of a territory always brings dissenters crawling out of the woodwork to oppose it—be they nobles or commoners.
ElseEvent (index: 40)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 41)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 42)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 13 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 43)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 6 2403 0 5105 1 0 0 0 0 0 0 0 0 0
link Felix volume_up
At least now we won't have to worry about our land descending into chaos behind us.
UnkEvent (161) (index: 44)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 1 30 50 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
TalkEvent (index: 45)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 7 NULL 0 5106 1 0 0 0 0 0 0 0 0 0
link Felix volume_up
We can't just keep repeating the same mistakes. I must say, though, I'm surprised this all went as smoothly as it did.
UnkEvent (26) (index: 46)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 50 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 47)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 48)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 49)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
50 8 2400 1 5107 1 0 0 0 0 0 0 0 0 0
link Rodrigue volume_up
I did use to be the eminent Duke Fraldarius, remember? I have just a bit of experience with these things.
UnkEvent (43) (index: 50)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 51)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (162) (index: 52)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 3 13 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 53)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 400 7 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 54)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
180 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (161) (index: 55)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 1 40 14 16 17 18 12 NULL NULL NULL NULL NULL NULL NULL
LookAtPersonEvent (index: 56)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 3 1 30 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 57)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 9 0 0 5108 1 0 0 0 0 0 0 0 0 0
link Felix volume_up
Hmph. In any case, we must turn our gaze eastward. How's the Alliance holding up?
UnkEvent (66) (index: 58)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 3 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 59)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 5 40 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (166) (index: 60)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 61)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 10 2458 0 5109 1 0 0 0 0 0 0 0 0 0
link Dimitri volume_up
According to Gustave's report, Claude is holding out for the perfect opportunity to advance his army.
LookAtPersonEvent (index: 62)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 3 2 30 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (161) (index: 64)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 2 30 50 NULL 14 NULL NULL NULL NULL NULL NULL NULL NULL NULL
LookEvent (index: 65)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 0 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 66)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 67)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 11 NULL 0 5110 1 0 0 0 0 0 0 0 0 0
link Dimitri volume_up
Naturally, they don't favor their chances in a head-on clash with the famed Count Bergliez.
PanCameraEvent (index: 68)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 3 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 69)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 300 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 70)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 71)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 12 2460 0 5111 1 0 0 0 0 0 0 0 0 0
link Dimitri volume_up
So for the time being they intend to feign a deadlock, and slowly dwindle away the enemy forces.
UnkEvent (26) (index: 72)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 110 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 73)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 300 30 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 74)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 75)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 400 13 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 76)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 77)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
50 13 0 0 5112 1 0 0 0 0 0 0 0 0 0
link Rodrigue volume_up
It seems the decision to reclaim the monastery was a shrewd one, then. It's our best path forward.
IfEvent (index: 78)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 79)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 14 2403 0 5113 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
I know we're slated to advance on Hevring territory, but shouldn't we hold off till the Alliance can come help us, too?
ElseEvent (index: 80)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 81)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 15 2403 0 5114 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
I know we're slated to advance on Hevring territory, but shouldn't we hold off till the Alliance can come help us, too?
EndIfEvent (index: 82)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 83)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 3 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 84)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 4294967291 4294967288 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 85)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 600 100 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 86)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 600 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (166) (index: 87)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 88)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 16 2400 0 5115 1 0 0 0 0 0 0 0 0 0
link Dimitri volume_up
No. On the contrary, if we can show our individual might warrants attention, the Empire will have no choice but to dispatch more troops west.
UnkEvent (26) (index: 89)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 3 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 90)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 17 2405 0 5116 1 0 0 0 0 0 0 0 0 0
link Dimitri volume_up
Which should in turn ease the burden on the Alliance and their army. Claude and I agreed to as much.
UnkEvent (26) (index: 91)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 13 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 92)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 600 5 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 93)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 18 NULL 2 5117 1 0 0 0 0 0 0 0 0 0
link Felix volume_up
The real question is whether we can even trust him. It's impossible to tell, if you ask me.
LookEvent (index: 94)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 0 40 0 0 0 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 95)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
14 17 3 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 96)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 19 2411 3 5118 1 0 0 0 0 0 0 0 0 0
link Annette volume_up
If anything, he might be trying to wear us down. Soften us up so he can beat the stuffing out of us later.
IfEvent (index: 98)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 1 1 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 99)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 18 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 100)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 600 23 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 101)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 600 5 0 0 0 0 0 0 0 0 0 0 0 0
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link Ingrid volume_up
I doubt he would do something like that. At least, not in the midst of pursuing the same goal.
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link Ingrid volume_up
But you're right—Claude's tricky to pin down. You can never really tell what he's plotting.
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link Mercedes volume_up
I don't believe we can be too cautious here. We should consider every possible angle.
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link Dimitri volume_up
Agreed. But if the Alliance does try anything, Gustave and the Knights of Seiros should be more than enough to thwart their plans.
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link Dimitri volume_up
Now, though, we march on. Ready your units.
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link Rodrigue volume_up
So we finally take aim at the Empire in earnest.
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link Dimitri volume_up
Yes. We must finish this swiftly, for the sake of all those caught in the middle.
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link Rodrigue volume_up
Hm. If you don't mind me asking, Your Majesty— do you have it within you to topple the emperor?
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I speak not of military prowess, nor the strength of our army. No, I speak of your emotions.
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link Shez volume_up
He's got a point. I mean, she's your stepsister. Anyone would hesitate to cut down their own family.
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link Shez volume_up
He's got a point. I mean, she's your stepsister. Anyone would hesitate to cut down their own family.
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link Dimitri volume_up
She is an old friend as well—though I doubt she has any recollection of it now.
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Rodrigue... Do you truly think my hand will waver? I, who cleaved my own uncle's head from his shoulders?
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...
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Now, seeing as the Empire was involved in the Tragedy of Duscur, there is still much I must ask of her.
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In a way, she and I are no different. Starting wars of our own volition, sending countless innocent lives to the feet of the goddess.
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However noble one's reasoning may be, a deed like that cannot go unpunished.
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And if she refuses to yield, then as a king—and one seeking revenge, at that...I will take her life.
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I'm pleased to hear it.
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Ah, that reminds me. I meant to give you this earlier.
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link Dimitri volume_up
A letter?
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One from Lady Patricia. I uncovered it during our inquiry of Viscount Elidure.
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From my stepmother...
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I hope you'll forgive the intrusion, but I have already examined its contents. The letter contains no new information of note.
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That said, I expect you'll find the subject matter quite disturbing indeed, Your Majesty.
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I see. I will read it later, then.