1. 羅德利古,回來了啊。 看來西部的事情順利處理完了吧?
  2. 為了審問之類的事花了不少時間, 但至少這下先把內憂的火苗給撲滅了。
  3. 畢竟基迪翁、馬提烏斯、艾利杜雅, 他們連當家也都換了新面孔。
  4. 我以為那些事足以斷絕他們的血脈了…… 原來還不至於嗎?
  5. 這種事可沒那麼簡單。 格雷曼家那時也花了不少時間。
  6. 一旦面臨領主更迭,人民或家族裡 也會出現心懷不滿的勢力啊。
  7. 不論如何, 能確保無後顧之憂再好不過。
  8. 可不能重蹈覆轍。 不過我本來以為會耗費更多時間處理……
  9. 哈哈,畢竟在我還是伏拉魯達力烏斯公爵時, 這種工作可做多了。
  10. 哼……這麼一來問題就在東部了。 同盟軍那邊沒問題嗎?
  11. 根據古斯塔夫的報告, 庫羅德他們也會找時機進軍的樣子。
  12. 話雖如此,貝爾谷里斯領 似乎還是沒那麼簡單就能壓制……
  13. 聽說他們打算暫時佯裝深陷僵局, 藉此讓敵人耗損。
  14. 這麼一想,或許攻打大修道院 是我們目前能採取的最佳策略。
  15. 我們預計要前往海弗林格領對吧。 不跟同盟步伐一致沒關係嗎?
  16. 我們預計要前往海弗林格領對吧。 沒跟同盟步伐一致可以嗎?
  17. 沒問題。如果我們占取優勢, 帝國反而會把更多兵力分派到西部吧。
  18. 這樣的話,東部的戰事應該也會輕鬆些。 我已經先和庫羅德達成這項共識了,不過……
  19. 問題在不知道那傢伙是否值得信任吧。 我也有同感。
  20. 他們該不會是有意讓我們耗損, 打算搞突襲吧……
  21. 既然是基於共同目的而合作, 目前應該不會有那種舉動才對……
  22. 不過庫羅德是個捉摸不定的人, 無法保證他將來不會構成威脅。
  23. 凡事謹慎些總是沒錯的。 我們必須預想各種情形~
  24. 要是同盟有任何可疑舉動, 古斯塔夫和教團應該會阻止他們。
  25. 現在我們只管照計畫進軍就行, 諸位,各自準備出征吧。
  26. 話說回來,終於要正式攻入帝國了呢。
  27. 是啊。即便說不上是為了兩國人民, 這種戰爭還是得早點做個了結。
  28. 嗯……做個了結嗎? 陛下有辦法砍下皇帝的首級嗎?
  29. 啊,我並非擔心您的武術或用兵本領, 而是擔憂您的「心」。
  30. 說到這個,我記得她好像是你的義姊。 若要殺了她,你會……猶豫嗎?
  31. 說到這個,我記得她好像是你的義姊。 若要殺了她,你會不會……猶豫呢?
  32. 我們也算舊識, 雖然她應該早就不記得了……
  33. 羅德利古,我連自己的伯父都能無情斬首。 你認為事到如今我還會猶豫嗎?
  34. ………………
  35. 既然達斯卡那件事與帝國有關, 我就有必要向她問清楚。
  36. 但是,她和我是一丘之貉, 憑一己之意發動戰爭,殺戮了許多人。
  37. 儘管其中有崇高的理想, 這種人仍是不可饒恕。
  38. 只要她還有意繼續戰爭…… 我就會以國王和復仇者的身分殺了她。
  39. 這樣啊…… 聽到您這麼說我就放心了。
  40. 啊,對了。這麼一說, 我得把這個交給您才行。
  41. 唔……書信嗎?
  42. 這是帕特麗西雅大人所寫的書信, 前幾天在艾利杜雅子爵領審問時發現之物。
  43. 繼母大人寫的?
  44. 請恕我已先行檢閱, 並無任何新奇的內容。
  45. 不過……裡頭寫了一些 會讓陛下不太愉快的事情。
  46. 是嗎…… 我待會再看吧。
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1 600 20 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 135)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 600 10 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 136)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 50 1 30 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 137)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
50 25 2403 0 5124 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 138)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 3 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 139)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 26 2400 0 5125 1 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 140)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 50 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 141)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 400 8 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 142)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 4294967291 4294967291 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 143)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 7 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 144)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
50 27 2405 2 5126 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 145)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
50 28 2407 0 5127 1 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 146)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 110 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 147)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 400 8 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 148)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 4294967291 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 149)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 7 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 150)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 3 1 30 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 151)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 152)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 29 0 3 5128 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 153)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 154)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 30 0 3 5129 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 155)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 156)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 3 NULL 2 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 157)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 500 15 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 158)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 31 0 0 5130 1 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 159)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
50 3 2 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 160)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 5 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 161)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 4294967289 0 0 0 0 0 0 0 0 0 0 0 0 0
SetFaceOrientationEvent (index: 162)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 0 60 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 163)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 32 NULL 2 5131 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 164)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
50 33 0 0 18820 1 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 165)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 3 5 1 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 166)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 4294967291 4294967292 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 167)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 168)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 3 1 40 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 169)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 34 0 0 5132 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 170)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 3 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 171)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 172)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 10 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 173)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 35 NULL 2 5133 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 174)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 36 2403 2 5134 1 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 175)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 3 5 2 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 176)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 37 NULL 2 5135 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 177)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 50 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 178)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 15 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 179)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 5 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 180)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
50 38 2400 0 5136 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 181)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 50 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 182)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
50 39 NULL 0 5137 1 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 183)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
50 2403 0 1 0 0 0 0 0 0 0 0 0 0 0
ShowFloatingImageEvent (index: 184)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 0 0 0 0 0 0 0 0 0 0 0 0 0 0
DelayEvent (index: 185)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
120 0 0 0 0 0 0 0 0 0 0 0 0 0 0
HideFloatingImageEvent (index: 186)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 187)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 3 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 188)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 0 4294967293 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 189)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SetFaceOrientationEvent (index: 190)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 4 40 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 191)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 40 0 0 5138 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 192)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 50 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 193)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 15 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 194)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 5 0 0 0 0 0 0 0 0 0 0 0 0
SetFaceOrientationEvent (index: 195)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 0 45 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 196)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
50 41 2400 0 5139 1 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 197)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
50 3 2 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 198)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 5 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 199)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 4294967289 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 200)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 42 0 4 5140 1 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 201)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 50 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 202)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 400 8 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 203)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 4294967291 4294967291 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 204)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 7 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 205)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
50 43 0 0 5141 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 206)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
50 44 NULL 3 5142 1 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 207)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 3 4 2 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 208)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 4294967291 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 209)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 210)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 45 2400 0 5143 1 0 0 0 0 0 0 0 0 0
0
InitEvent (70, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
1
LoadCharactersEvent (110, 3, 50, 14, 13, 17, 18, 16, 12, NULL, NULL, NULL, NULL, NULL, NULL)
2
InitPlacesEvent (1, 3, 0, 2, 4, 9, 5, 7, 6, NULL, NULL, NULL, NULL, NULL, NULL)
3
UnkEvent 78(14, 17, 18, 16, NULL, NULL, NULL, NULL, 0, 0, 0, 0, 0, 0, 0)
4
CheckRecruitmentEvent (0, 0, 14, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
5
CheckRecruitmentEvent (1, 0, 17, 18, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
6
UnkEvent 15(NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
7
EnterSceneEvent (0, 110, 3, 14, 13, 17, 18, 16, 12, NULL, NULL, NULL, NULL, NULL, NULL)
8
UnkEvent 64(16, 0, 0, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
9
UnkEvent 64(17, 0, 0, 4294967266, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
10
EnterSceneEvent (3, 50, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
11
UnkEvent 26(14, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
12
UnkEvent 27(2, 600, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
13
UnkEvent 31(1, 600, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
14
UnkEvent 166(3, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
15
TalkEvent (3, 0, 2403, 0, 5099, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 羅德利古,回來了啊。 看來西部的事情順利處理完了吧?
16
UnkEvent 26(17, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
17
UnkEvent 43(110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
18
UnkEvent 43(18, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
19
TalkEvent (50, 1, 0, 1, 5100, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 為了審問之類的事花了不少時間, 但至少這下先把內憂的火苗給撲滅了。
20
TalkEvent (50, 2, NULL, 0, 5101, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 畢竟基迪翁、馬提烏斯、艾利杜雅, 他們連當家也都換了新面孔。
21
UnkEvent 43(110, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
22
UnkEvent 43(18, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
23
IfEvent (3, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # IfEvent
24
UnkEvent 162(10, 12, 14, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
25
UnkEvent 166(14, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
26
TalkEvent (14, 3, 2401, 3, 5102, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 我以為那些事足以斷絕他們的血脈了…… 原來還不至於嗎?
28
UnkEvent 135(60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
29
UnkEvent 66(14, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
31
TalkEvent (12, 4, 0, 0, 5103, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 這種事可沒那麼簡單。 格雷曼家那時也花了不少時間。
33
UnkEvent 26(2, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
34
UnkEvent 27(2, 600, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
35
UnkEvent 59(400, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
36
UnkEvent 31(1, 600, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
39
TalkEvent (50, 5, 0, 0, 5104, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 一旦面臨領主更迭,人民或家族裡 也會出現心懷不滿的勢力啊。
40
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
41
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
42
UnkEvent 26(16, 13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
43
TalkEvent (13, 6, 2403, 0, 5105, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 不論如何, 能確保無後顧之憂再好不過。
44
UnkEvent 161(13, 1, 30, 50, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
45
TalkEvent (13, 7, NULL, 0, 5106, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 可不能重蹈覆轍。 不過我本來以為會耗費更多時間處理……
46
UnkEvent 26(17, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
47
UnkEvent 43(110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
48
UnkEvent 43(18, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
49
TalkEvent (50, 8, 2400, 1, 5107, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 哈哈,畢竟在我還是伏拉魯達力烏斯公爵時, 這種工作可做多了。
50
UnkEvent 43(110, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
51
UnkEvent 43(18, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
52
UnkEvent 162(10, 3, 13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
53
UnkEvent 31(2, 400, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
54
UnkEvent 135(180, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
55
UnkEvent 161(3, 1, 40, 14, 16, 17, 18, 12, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
57
TalkEvent (13, 9, 0, 0, 5108, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 哼……這麼一來問題就在東部了。 同盟軍那邊沒問題嗎?
58
UnkEvent 66(3, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
60
UnkEvent 166(3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
61
TalkEvent (3, 10, 2458, 0, 5109, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 根據古斯塔夫的報告, 庫羅德他們也會找時機進軍的樣子。
64
UnkEvent 161(3, 2, 30, 50, NULL, 14, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
66
UnkEvent 66(3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
67
TalkEvent (3, 11, NULL, 0, 5110, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 話雖如此,貝爾谷里斯領 似乎還是沒那麼簡單就能壓制……
69
UnkEvent 27(2, 300, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
70
UnkEvent 43(17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
71
TalkEvent (3, 12, 2460, 0, 5111, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 聽說他們打算暫時佯裝深陷僵局, 藉此讓敵人耗損。
72
UnkEvent 26(3, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
73
UnkEvent 27(2, 300, 30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
74
UnkEvent 31(1, 400, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
75
UnkEvent 31(2, 400, 13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
76
UnkEvent 43(17, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
77
TalkEvent (50, 13, 0, 0, 5112, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 這麼一想,或許攻打大修道院 是我們目前能採取的最佳策略。
78
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
79
TalkEvent (110, 14, 2403, 0, 5113, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 我們預計要前往海弗林格領對吧。 不跟同盟步伐一致沒關係嗎?
80
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
81
TalkEvent (111, 15, 2403, 0, 5114, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 我們預計要前往海弗林格領對吧。 沒跟同盟步伐一致可以嗎?
82
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
83
UnkEvent 26(3, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
84
UnkEvent 59(400, 4294967291, 4294967288, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
85
UnkEvent 27(2, 600, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
86
UnkEvent 31(1, 600, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
87
UnkEvent 166(3, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
88
TalkEvent (3, 16, 2400, 0, 5115, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 沒問題。如果我們占取優勢, 帝國反而會把更多兵力分派到西部吧。
89
UnkEvent 26(16, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
90
TalkEvent (3, 17, 2405, 0, 5116, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 這樣的話,東部的戰事應該也會輕鬆些。 我已經先和庫羅德達成這項共識了,不過……
91
UnkEvent 26(18, 13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
92
UnkEvent 31(2, 600, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
93
TalkEvent (13, 18, NULL, 2, 5117, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 問題在不知道那傢伙是否值得信任吧。 我也有同感。
96
TalkEvent (17, 19, 2411, 3, 5118, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 他們該不會是有意讓我們耗損, 打算搞突襲吧……
98
IfEvent (3, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # IfEvent
99
UnkEvent 26(16, 18, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
100
UnkEvent 31(2, 600, 23, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
101
UnkEvent 31(2, 600, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
103
TalkEvent (18, 20, 0, 0, 5119, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 既然是基於共同目的而合作, 目前應該不會有那種舉動才對……
104
TalkEvent (18, 21, 2403, 3, 5120, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 不過庫羅德是個捉摸不定的人, 無法保證他將來不會構成威脅。
105
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
106
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
107
UnkEvent 64(17, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
109
UnkEvent 26(5, 16, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
110
UnkEvent 59(400, 4294967292, 4294967293, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
111
UnkEvent 59(400, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
113
TalkEvent (16, 22, 0, 0, 5121, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 凡事謹慎些總是沒錯的。 我們必須預想各種情形~
114
UnkEvent 26(8, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
115
UnkEvent 161(3, 1, 30, 110, 50, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
116
TalkEvent (3, 23, 0, 2, 5122, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 要是同盟有任何可疑舉動, 古斯塔夫和教團應該會阻止他們。
117
TalkEvent (3, 24, NULL, 0, 5123, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 現在我們只管照計畫進軍就行, 諸位,各自準備出征吧。
118
LeaveSceneEvent (1, 17, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
121
LeaveSceneEvent (1, 13, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
122
LeaveSceneEvent (3, 18, 16, 12, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
125
LeaveSceneEvent (4, 14, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
127
UnkEvent 26(2, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
128
UnkEvent 43(17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
129
UnkEvent 43(14, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
130
UnkEvent 43(12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
131
UnkEvent 43(16, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
132
UnkEvent 43(18, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
133
UnkEvent 43(13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
134
UnkEvent 31(1, 600, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
135
UnkEvent 31(2, 600, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
137
TalkEvent (50, 25, 2403, 0, 5124, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 話說回來,終於要正式攻入帝國了呢。
138
UnkEvent 26(16, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
139
TalkEvent (3, 26, 2400, 0, 5125, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 是啊。即便說不上是為了兩國人民, 這種戰爭還是得早點做個了結。
140
UnkEvent 54(3, 50, 1, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
141
UnkEvent 31(3, 400, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
142
UnkEvent 59(400, 4294967291, 4294967291, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
143
UnkEvent 59(400, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
144
TalkEvent (50, 27, 2405, 2, 5126, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 嗯……做個了結嗎? 陛下有辦法砍下皇帝的首級嗎?
145
TalkEvent (50, 28, 2407, 0, 5127, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 啊,我並非擔心您的武術或用兵本領, 而是擔憂您的「心」。
146
UnkEvent 54(3, 110, 1, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
147
UnkEvent 31(3, 400, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
148
UnkEvent 59(400, 4294967291, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
149
UnkEvent 59(400, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
151
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
152
TalkEvent (110, 29, 0, 3, 5128, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 說到這個,我記得她好像是你的義姊。 若要殺了她,你會……猶豫嗎?
153
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
154
TalkEvent (111, 30, 0, 3, 5129, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 說到這個,我記得她好像是你的義姊。 若要殺了她,你會不會……猶豫呢?
155
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
157
UnkEvent 31(2, 500, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
158
TalkEvent (3, 31, 0, 0, 5130, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 我們也算舊識, 雖然她應該早就不記得了……
159
UnkEvent 54(50, 3, 2, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
160
UnkEvent 59(400, 5, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
161
UnkEvent 59(400, 4294967289, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
163
TalkEvent (3, 32, NULL, 2, 5131, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 羅德利古,我連自己的伯父都能無情斬首。 你認為事到如今我還會猶豫嗎?
164
TalkEvent (50, 33, 0, 0, 18820, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # ………………
166
UnkEvent 59(400, 4294967291, 4294967292, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
167
UnkEvent 59(400, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
169
TalkEvent (3, 34, 0, 0, 5132, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 既然達斯卡那件事與帝國有關, 我就有必要向她問清楚。
170
UnkEvent 26(3, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
171
UnkEvent 31(1, 400, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
172
UnkEvent 31(1, 400, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
173
TalkEvent (3, 35, NULL, 2, 5133, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 但是,她和我是一丘之貉, 憑一己之意發動戰爭,殺戮了許多人。
174
TalkEvent (3, 36, 2403, 2, 5134, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 儘管其中有崇高的理想, 這種人仍是不可饒恕。
176
TalkEvent (3, 37, NULL, 2, 5135, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 只要她還有意繼續戰爭…… 我就會以國王和復仇者的身分殺了她。
177
UnkEvent 26(1, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
178
UnkEvent 31(1, 400, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
179
UnkEvent 31(1, 400, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
180
TalkEvent (50, 38, 2400, 0, 5136, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 這樣啊…… 聽到您這麼說我就放心了。
181
UnkEvent 26(17, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
182
TalkEvent (50, 39, NULL, 0, 5137, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 啊,對了。這麼一說, 我得把這個交給您才行。
184
ShowFloatingImageEvent (7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
186
HideFloatingImageEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
187
UnkEvent 26(7, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
188
UnkEvent 59(400, 0, 4294967293, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
189
UnkEvent 59(400, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
191
TalkEvent (3, 40, 0, 0, 5138, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 唔……書信嗎?
192
UnkEvent 26(1, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
193
UnkEvent 31(1, 400, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
194
UnkEvent 31(1, 400, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
196
TalkEvent (50, 41, 2400, 0, 5139, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 這是帕特麗西雅大人所寫的書信, 前幾天在艾利杜雅子爵領審問時發現之物。
197
UnkEvent 54(50, 3, 2, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
198
UnkEvent 59(400, 5, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
199
UnkEvent 59(400, 4294967289, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
200
TalkEvent (3, 42, 0, 4, 5140, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 繼母大人寫的?
201
UnkEvent 54(3, 50, 1, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
202
UnkEvent 31(3, 400, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
203
UnkEvent 59(400, 4294967291, 4294967291, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
204
UnkEvent 59(400, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
205
TalkEvent (50, 43, 0, 0, 5141, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 請恕我已先行檢閱, 並無任何新奇的內容。
206
TalkEvent (50, 44, NULL, 3, 5142, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 不過……裡頭寫了一些 會讓陛下不太愉快的事情。
208
UnkEvent 59(400, 4294967291, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
209
UnkEvent 59(400, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
210
TalkEvent (3, 45, 2400, 0, 5143, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 是嗎…… 我待會再看吧。
UnkEvent (78) (index: 3)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
14 17 18 16 NULL NULL NULL NULL 0 0 0 0 0 0 0
CheckRecruitmentEvent (index: 4)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 14 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
CheckRecruitmentEvent (index: 5)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 0 17 18 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
UnkEvent (15) (index: 6)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (64) (index: 8)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 0 0 20 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (64) (index: 9)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 0 0 4294967266 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 11)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
14 3 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 12)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 600 100 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 13)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 600 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (166) (index: 14)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 15)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 0 2403 0 5099 1 0 0 0 0 0 0 0 0 0
link 帝彌托利 volume_up
羅德利古,回來了啊。 看來西部的事情順利處理完了吧?
UnkEvent (26) (index: 16)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 50 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 17)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 18)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 19)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
50 1 0 1 5100 1 0 0 0 0 0 0 0 0 0
link 羅德利古 volume_up
為了審問之類的事花了不少時間, 但至少這下先把內憂的火苗給撲滅了。
TalkEvent (index: 20)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
50 2 NULL 0 5101 1 0 0 0 0 0 0 0 0 0
link 羅德利古 volume_up
畢竟基迪翁、馬提烏斯、艾利杜雅, 他們連當家也都換了新面孔。
UnkEvent (43) (index: 21)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 22)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 1 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 23)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (162) (index: 24)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 12 14 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (166) (index: 25)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
14 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 26)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
14 3 2401 3 5102 1 0 0 0 0 0 0 0 0 0
link 亞修 volume_up
我以為那些事足以斷絕他們的血脈了…… 原來還不至於嗎?
LookAtPersonEvent (index: 27)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 14 1 45 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 28)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
60 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 29)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
14 4 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 30)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
14 2 50 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 31)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 4 0 0 5103 1 0 0 0 0 0 0 0 0 0
link 杜篤 volume_up
這種事可沒那麼簡單。 格雷曼家那時也花了不少時間。
LookEvent (index: 32)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 0 40 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 33)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 50 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 34)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 600 100 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 35)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 20 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 36)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 600 10 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 37)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
50 14 1 45 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 38)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
14 50 1 30 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 39)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
50 5 0 0 5104 1 0 0 0 0 0 0 0 0 0
link 羅德利古 volume_up
一旦面臨領主更迭,人民或家族裡 也會出現心懷不滿的勢力啊。
ElseEvent (index: 40)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 41)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 42)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 13 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 43)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 6 2403 0 5105 1 0 0 0 0 0 0 0 0 0
link 菲力克斯 volume_up
不論如何, 能確保無後顧之憂再好不過。
UnkEvent (161) (index: 44)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 1 30 50 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
TalkEvent (index: 45)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 7 NULL 0 5106 1 0 0 0 0 0 0 0 0 0
link 菲力克斯 volume_up
可不能重蹈覆轍。 不過我本來以為會耗費更多時間處理……
UnkEvent (26) (index: 46)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 50 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 47)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 48)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 49)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
50 8 2400 1 5107 1 0 0 0 0 0 0 0 0 0
link 羅德利古 volume_up
哈哈,畢竟在我還是伏拉魯達力烏斯公爵時, 這種工作可做多了。
UnkEvent (43) (index: 50)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 51)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (162) (index: 52)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 3 13 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 53)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 400 7 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 54)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
180 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (161) (index: 55)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 1 40 14 16 17 18 12 NULL NULL NULL NULL NULL NULL NULL
LookAtPersonEvent (index: 56)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 3 1 30 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 57)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 9 0 0 5108 1 0 0 0 0 0 0 0 0 0
link 菲力克斯 volume_up
哼……這麼一來問題就在東部了。 同盟軍那邊沒問題嗎?
UnkEvent (66) (index: 58)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 3 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 59)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 5 40 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (166) (index: 60)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 61)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 10 2458 0 5109 1 0 0 0 0 0 0 0 0 0
link 帝彌托利 volume_up
根據古斯塔夫的報告, 庫羅德他們也會找時機進軍的樣子。
LookAtPersonEvent (index: 62)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 3 2 30 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (161) (index: 64)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 2 30 50 NULL 14 NULL NULL NULL NULL NULL NULL NULL NULL NULL
LookEvent (index: 65)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 0 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 66)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 67)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 11 NULL 0 5110 1 0 0 0 0 0 0 0 0 0
link 帝彌托利 volume_up
話雖如此,貝爾谷里斯領 似乎還是沒那麼簡單就能壓制……
PanCameraEvent (index: 68)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 3 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 69)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 300 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 70)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 71)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 12 2460 0 5111 1 0 0 0 0 0 0 0 0 0
link 帝彌托利 volume_up
聽說他們打算暫時佯裝深陷僵局, 藉此讓敵人耗損。
UnkEvent (26) (index: 72)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 110 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 73)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 300 30 0 0 0 0 0 0 0 0 0 0 0 0
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UnkEvent (31) (index: 75)
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UnkEvent (43) (index: 76)
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TalkEvent (index: 77)
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link 羅德利古 volume_up
這麼一想,或許攻打大修道院 是我們目前能採取的最佳策略。
IfEvent (index: 78)
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TalkEvent (index: 79)
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link 謝茲 volume_up
我們預計要前往海弗林格領對吧。 不跟同盟步伐一致沒關係嗎?
ElseEvent (index: 80)
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TalkEvent (index: 81)
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link 謝茲 volume_up
我們預計要前往海弗林格領對吧。 沒跟同盟步伐一致可以嗎?
EndIfEvent (index: 82)
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UnkEvent (59) (index: 84)
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UnkEvent (27) (index: 85)
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UnkEvent (166) (index: 87)
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TalkEvent (index: 88)
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link 帝彌托利 volume_up
沒問題。如果我們占取優勢, 帝國反而會把更多兵力分派到西部吧。
UnkEvent (26) (index: 89)
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TalkEvent (index: 90)
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link 帝彌托利 volume_up
這樣的話,東部的戰事應該也會輕鬆些。 我已經先和庫羅德達成這項共識了,不過……
UnkEvent (26) (index: 91)
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UnkEvent (31) (index: 92)
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TalkEvent (index: 93)
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link 菲力克斯 volume_up
問題在不知道那傢伙是否值得信任吧。 我也有同感。
LookEvent (index: 94)
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PanCameraEvent (index: 95)
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TalkEvent (index: 96)
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link 雅妮特 volume_up
他們該不會是有意讓我們耗損, 打算搞突襲吧……
IfEvent (index: 98)
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UnkEvent (26) (index: 99)
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UnkEvent (31) (index: 100)
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UnkEvent (31) (index: 101)
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LookEvent (index: 102)
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TalkEvent (index: 103)
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link 英谷莉特 volume_up
既然是基於共同目的而合作, 目前應該不會有那種舉動才對……
TalkEvent (index: 104)
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link 英谷莉特 volume_up
不過庫羅德是個捉摸不定的人, 無法保證他將來不會構成威脅。
ElseEvent (index: 105)
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EndIfEvent (index: 106)
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UnkEvent (64) (index: 107)
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LookAtPersonEvent (index: 108)
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UnkEvent (59) (index: 110)
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UnkEvent (59) (index: 111)
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LookEvent (index: 112)
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TalkEvent (index: 113)
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link 梅爾賽德司 volume_up
凡事謹慎些總是沒錯的。 我們必須預想各種情形~
UnkEvent (26) (index: 114)
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UnkEvent (161) (index: 115)
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TalkEvent (index: 116)
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link 帝彌托利 volume_up
要是同盟有任何可疑舉動, 古斯塔夫和教團應該會阻止他們。
TalkEvent (index: 117)
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link 帝彌托利 volume_up
現在我們只管照計畫進軍就行, 諸位,各自準備出征吧。
LookEvent (index: 119)
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LookEvent (index: 123)
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UnkEvent (31) (index: 134)
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UnkEvent (31) (index: 135)
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LookAtPersonEvent (index: 136)
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TalkEvent (index: 137)
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link 羅德利古 volume_up
話說回來,終於要正式攻入帝國了呢。
UnkEvent (26) (index: 138)
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TalkEvent (index: 139)
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link 帝彌托利 volume_up
是啊。即便說不上是為了兩國人民, 這種戰爭還是得早點做個了結。
UnkEvent (54) (index: 140)
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TalkEvent (index: 144)
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link 羅德利古 volume_up
嗯……做個了結嗎? 陛下有辦法砍下皇帝的首級嗎?
TalkEvent (index: 145)
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link 羅德利古 volume_up
啊,我並非擔心您的武術或用兵本領, 而是擔憂您的「心」。
UnkEvent (54) (index: 146)
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UnkEvent (59) (index: 149)
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LookAtPersonEvent (index: 150)
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IfEvent (index: 151)
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TalkEvent (index: 152)
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link 謝茲 volume_up
說到這個,我記得她好像是你的義姊。 若要殺了她,你會……猶豫嗎?
ElseEvent (index: 153)
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TalkEvent (index: 154)
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link 謝茲 volume_up
說到這個,我記得她好像是你的義姊。 若要殺了她,你會不會……猶豫呢?
EndIfEvent (index: 155)
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PanCameraEvent (index: 156)
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UnkEvent (31) (index: 157)
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TalkEvent (index: 158)
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link 帝彌托利 volume_up
我們也算舊識, 雖然她應該早就不記得了……
UnkEvent (54) (index: 159)
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TalkEvent (index: 163)
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link 帝彌托利 volume_up
羅德利古,我連自己的伯父都能無情斬首。 你認為事到如今我還會猶豫嗎?
TalkEvent (index: 164)
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link 羅德利古 volume_up
………………
PanCameraEvent (index: 165)
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UnkEvent (59) (index: 167)
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LookAtPersonEvent (index: 168)
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TalkEvent (index: 169)
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link 帝彌托利 volume_up
既然達斯卡那件事與帝國有關, 我就有必要向她問清楚。
UnkEvent (26) (index: 170)
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TalkEvent (index: 173)
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link 帝彌托利 volume_up
但是,她和我是一丘之貉, 憑一己之意發動戰爭,殺戮了許多人。
TalkEvent (index: 174)
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link 帝彌托利 volume_up
儘管其中有崇高的理想, 這種人仍是不可饒恕。
PanCameraEvent (index: 175)
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TalkEvent (index: 176)
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link 帝彌托利 volume_up
只要她還有意繼續戰爭…… 我就會以國王和復仇者的身分殺了她。
UnkEvent (26) (index: 177)
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UnkEvent (31) (index: 178)
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TalkEvent (index: 180)
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link 羅德利古 volume_up
這樣啊…… 聽到您這麼說我就放心了。
UnkEvent (26) (index: 181)
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TalkEvent (index: 182)
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link 羅德利古 volume_up
啊,對了。這麼一說, 我得把這個交給您才行。
ShowFloatingImageEvent (index: 184)
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UnkEvent (26) (index: 187)
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7 3 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 188)
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UnkEvent (59) (index: 189)
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TalkEvent (index: 191)
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link 帝彌托利 volume_up
唔……書信嗎?
UnkEvent (26) (index: 192)
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UnkEvent (31) (index: 193)
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TalkEvent (index: 196)
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link 羅德利古 volume_up
這是帕特麗西雅大人所寫的書信, 前幾天在艾利杜雅子爵領審問時發現之物。
UnkEvent (54) (index: 197)
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TalkEvent (index: 200)
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link 帝彌托利 volume_up
繼母大人寫的?
UnkEvent (54) (index: 201)
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UnkEvent (31) (index: 202)
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UnkEvent (59) (index: 203)
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UnkEvent (59) (index: 204)
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TalkEvent (index: 205)
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link 羅德利古 volume_up
請恕我已先行檢閱, 並無任何新奇的內容。
TalkEvent (index: 206)
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link 羅德利古 volume_up
不過……裡頭寫了一些 會讓陛下不太愉快的事情。
PanCameraEvent (index: 207)
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UnkEvent (59) (index: 208)
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UnkEvent (59) (index: 209)
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TalkEvent (index: 210)
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link 帝彌托利 volume_up
是嗎…… 我待會再看吧。