1. 罗德利古,你回来了啊。 西部的事都处理完了吧。
  2. 我在审问之类的事上花了不少时间, 但这次总算是扑灭了内乱的火苗。
  3. 毕竟基迪翁、马提乌斯、艾利杜雅 都换上了新的当家。
  4. 原来这些事还不足以断绝他们的血脉啊……
  5. 这些事可并不简单。 当时处理格雷曼家的事时也花了不少时间。
  6. 一旦更换领主, 势必会招来民众和家族的不满。
  7. 无论如何, 没了后顾之忧就再好不过了。
  8. 绝不能重蹈覆辙。 不过,我本以为会在这件事上花更多时间……
  9. 哈哈,毕竟在我还是伏拉鲁达力乌斯公爵时 就一直在处理这些事情啊。
  10. 哼……这么一来问题就在东部了。 同盟军那边没问题吗?
  11. 根据古斯塔夫的报告, 库罗德他们似乎也在伺机进攻。
  12. 可现在还是没法轻松拿下贝尔谷里斯领……
  13. 听说他们打算佯装陷入僵局, 借此消耗敌人的兵力。
  14. 这么一想, 或许攻打大修道院才是我们目前最好的策略。
  15. 我们本来是要去海弗林格领的吧, 不用和同盟保持一致吗?
  16. 我们本来是要去海弗林格领的吧? 不用和同盟保持一致吗?
  17. 没问题的。如果我们占优势, 帝国反而会往西部分派更多的兵力吧。
  18. 这样一来东部也应该会更轻松一些。 我已经事先和库罗德达成了共识,不过……
  19. 问题在于那家伙到底是否值得信任吧? 这点我也有同感。
  20. 他们会不会故意消耗我们的兵力, 然后趁机发动袭击呢……
  21. 既然我们基于共同目的选择了合作, 那他们应该不会出尔反尔吧……
  22. 不过库罗德这个人很难捉摸, 谁也不知道他以后会不会对我们构成威胁。
  23. 凡事谨慎些总是没错的。 我们必须要多方面考虑才行~
  24. 要是同盟有任何可疑举动, 古斯塔夫和教团应该都会去阻止他们。
  25. 我们现在只能按照计划进军了。 各位,各自准备出征吧。
  26. 终于要正式攻打帝国了啊。
  27. 是啊。这谈不上是为了两国人民, 但我还是希望能尽快了结这场战争。
  28. 嗯……尽快了结啊…… 陛下您真的能取下皇帝的首级吗?
  29. 我当然不是在担心您的武艺或领导能力, 而是在担心您的“决心”。
  30. 我记得她好像是你的姐姐吧。 如果要你杀了她,你会犹豫吗?
  31. 我记得她好像是你的姐姐吧。 如果要你杀了她,你会犹豫吗?
  32. 我们也算是旧识, 可她或许早就忘了……
  33. 罗德利古,我连我自己的伯父都能痛下杀手, 你觉得我现在还会有任何犹豫吗?
  34. ……
  35. 既然达斯卡事件与帝国有关, 那我就必须找她问个清楚。
  36. 但她和我都是同一类人, 我们为一己私欲发动的战争牺牲了无数人。
  37. 就算这一切是为了崇高的理想, 我们这种人依旧不可能被饶恕。
  38. 只要她还有意继续战斗…… 我就会作为国王和复仇者杀了她。
  39. 这样啊…… 您能这么说,我就放心了。
  40. 啊,对了。 我得把这个交给您才行。
  41. 唔……是信吗?
  42. 这是帕特丽西雅大人写的信, 是我前几天在艾利杜雅子爵领审问时发现的。
  43. 这是继母大人写的?
  44. 请恕我已先行检阅, 里面并没有什么新的内容。
  45. 不过…… 里面写的某些内容会让陛下感到不快。
  46. 是吗…… 那我待会儿再看吧。
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UnkEvent (54) (index: 140)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 50 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 141)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 400 8 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 142)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 4294967291 4294967291 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 143)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 7 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 144)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
50 27 2405 2 5126 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 145)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
50 28 2407 0 5127 1 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 146)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 110 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 147)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 400 8 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 148)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 4294967291 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 149)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 7 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 150)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 3 1 30 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 151)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 152)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 29 0 3 5128 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 153)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 154)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 30 0 3 5129 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 155)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 156)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 3 NULL 2 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 157)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 500 15 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 158)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 31 0 0 5130 1 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 159)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
50 3 2 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 160)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 5 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 161)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 4294967289 0 0 0 0 0 0 0 0 0 0 0 0 0
SetFaceOrientationEvent (index: 162)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 0 60 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 163)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 32 NULL 2 5131 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 164)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
50 33 0 0 18820 1 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 165)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 3 5 1 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 166)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 4294967291 4294967292 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 167)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 168)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 3 1 40 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 169)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 34 0 0 5132 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 170)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 3 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 171)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 172)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 10 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 173)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 35 NULL 2 5133 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 174)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 36 2403 2 5134 1 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 175)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 3 5 2 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 176)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 37 NULL 2 5135 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 177)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 50 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 178)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 15 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 179)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 5 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 180)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
50 38 2400 0 5136 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 181)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 50 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 182)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
50 39 NULL 0 5137 1 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 183)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
50 2403 0 1 0 0 0 0 0 0 0 0 0 0 0
ShowFloatingImageEvent (index: 184)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 0 0 0 0 0 0 0 0 0 0 0 0 0 0
DelayEvent (index: 185)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
120 0 0 0 0 0 0 0 0 0 0 0 0 0 0
HideFloatingImageEvent (index: 186)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 187)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 3 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 188)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 0 4294967293 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 189)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SetFaceOrientationEvent (index: 190)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 4 40 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 191)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 40 0 0 5138 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 192)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 50 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 193)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 15 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 194)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 5 0 0 0 0 0 0 0 0 0 0 0 0
SetFaceOrientationEvent (index: 195)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 0 45 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 196)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
50 41 2400 0 5139 1 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 197)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
50 3 2 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 198)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 5 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 199)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 4294967289 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 200)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 42 0 4 5140 1 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 201)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 50 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 202)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 400 8 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 203)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 4294967291 4294967291 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 204)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 7 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 205)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
50 43 0 0 5141 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 206)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
50 44 NULL 3 5142 1 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 207)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 3 4 2 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 208)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 4294967291 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 209)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 210)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 45 2400 0 5143 1 0 0 0 0 0 0 0 0 0
0
InitEvent (70, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
1
LoadCharactersEvent (110, 3, 50, 14, 13, 17, 18, 16, 12, NULL, NULL, NULL, NULL, NULL, NULL)
2
InitPlacesEvent (1, 3, 0, 2, 4, 9, 5, 7, 6, NULL, NULL, NULL, NULL, NULL, NULL)
3
UnkEvent 78(14, 17, 18, 16, NULL, NULL, NULL, NULL, 0, 0, 0, 0, 0, 0, 0)
4
CheckRecruitmentEvent (0, 0, 14, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
5
CheckRecruitmentEvent (1, 0, 17, 18, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
6
UnkEvent 15(NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
7
EnterSceneEvent (0, 110, 3, 14, 13, 17, 18, 16, 12, NULL, NULL, NULL, NULL, NULL, NULL)
8
UnkEvent 64(16, 0, 0, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
9
UnkEvent 64(17, 0, 0, 4294967266, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
10
EnterSceneEvent (3, 50, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
11
UnkEvent 26(14, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
12
UnkEvent 27(2, 600, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
13
UnkEvent 31(1, 600, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
14
UnkEvent 166(3, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
15
TalkEvent (3, 0, 2403, 0, 5099, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 罗德利古,你回来了啊。 西部的事都处理完了吧。
16
UnkEvent 26(17, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
17
UnkEvent 43(110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
18
UnkEvent 43(18, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
19
TalkEvent (50, 1, 0, 1, 5100, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 我在审问之类的事上花了不少时间, 但这次总算是扑灭了内乱的火苗。
20
TalkEvent (50, 2, NULL, 0, 5101, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 毕竟基迪翁、马提乌斯、艾利杜雅 都换上了新的当家。
21
UnkEvent 43(110, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
22
UnkEvent 43(18, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
23
IfEvent (3, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # IfEvent
24
UnkEvent 162(10, 12, 14, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
25
UnkEvent 166(14, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
26
TalkEvent (14, 3, 2401, 3, 5102, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 原来这些事还不足以断绝他们的血脉啊……
28
UnkEvent 135(60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
29
UnkEvent 66(14, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
31
TalkEvent (12, 4, 0, 0, 5103, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 这些事可并不简单。 当时处理格雷曼家的事时也花了不少时间。
33
UnkEvent 26(2, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
34
UnkEvent 27(2, 600, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
35
UnkEvent 59(400, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
36
UnkEvent 31(1, 600, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
39
TalkEvent (50, 5, 0, 0, 5104, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 一旦更换领主, 势必会招来民众和家族的不满。
40
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
41
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
42
UnkEvent 26(16, 13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
43
TalkEvent (13, 6, 2403, 0, 5105, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 无论如何, 没了后顾之忧就再好不过了。
44
UnkEvent 161(13, 1, 30, 50, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
45
TalkEvent (13, 7, NULL, 0, 5106, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 绝不能重蹈覆辙。 不过,我本以为会在这件事上花更多时间……
46
UnkEvent 26(17, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
47
UnkEvent 43(110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
48
UnkEvent 43(18, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
49
TalkEvent (50, 8, 2400, 1, 5107, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 哈哈,毕竟在我还是伏拉鲁达力乌斯公爵时 就一直在处理这些事情啊。
50
UnkEvent 43(110, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
51
UnkEvent 43(18, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
52
UnkEvent 162(10, 3, 13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
53
UnkEvent 31(2, 400, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
54
UnkEvent 135(180, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
55
UnkEvent 161(3, 1, 40, 14, 16, 17, 18, 12, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
57
TalkEvent (13, 9, 0, 0, 5108, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 哼……这么一来问题就在东部了。 同盟军那边没问题吗?
58
UnkEvent 66(3, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
60
UnkEvent 166(3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
61
TalkEvent (3, 10, 2458, 0, 5109, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 根据古斯塔夫的报告, 库罗德他们似乎也在伺机进攻。
64
UnkEvent 161(3, 2, 30, 50, NULL, 14, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
66
UnkEvent 66(3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
67
TalkEvent (3, 11, NULL, 0, 5110, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 可现在还是没法轻松拿下贝尔谷里斯领……
69
UnkEvent 27(2, 300, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
70
UnkEvent 43(17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
71
TalkEvent (3, 12, 2460, 0, 5111, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 听说他们打算佯装陷入僵局, 借此消耗敌人的兵力。
72
UnkEvent 26(3, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
73
UnkEvent 27(2, 300, 30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
74
UnkEvent 31(1, 400, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
75
UnkEvent 31(2, 400, 13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
76
UnkEvent 43(17, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
77
TalkEvent (50, 13, 0, 0, 5112, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 这么一想, 或许攻打大修道院才是我们目前最好的策略。
78
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
79
TalkEvent (110, 14, 2403, 0, 5113, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 我们本来是要去海弗林格领的吧, 不用和同盟保持一致吗?
80
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
81
TalkEvent (111, 15, 2403, 0, 5114, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 我们本来是要去海弗林格领的吧? 不用和同盟保持一致吗?
82
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
83
UnkEvent 26(3, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
84
UnkEvent 59(400, 4294967291, 4294967288, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
85
UnkEvent 27(2, 600, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
86
UnkEvent 31(1, 600, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
87
UnkEvent 166(3, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
88
TalkEvent (3, 16, 2400, 0, 5115, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 没问题的。如果我们占优势, 帝国反而会往西部分派更多的兵力吧。
89
UnkEvent 26(16, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
90
TalkEvent (3, 17, 2405, 0, 5116, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 这样一来东部也应该会更轻松一些。 我已经事先和库罗德达成了共识,不过……
91
UnkEvent 26(18, 13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
92
UnkEvent 31(2, 600, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
93
TalkEvent (13, 18, NULL, 2, 5117, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 问题在于那家伙到底是否值得信任吧? 这点我也有同感。
96
TalkEvent (17, 19, 2411, 3, 5118, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 他们会不会故意消耗我们的兵力, 然后趁机发动袭击呢……
98
IfEvent (3, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # IfEvent
99
UnkEvent 26(16, 18, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
100
UnkEvent 31(2, 600, 23, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
101
UnkEvent 31(2, 600, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
103
TalkEvent (18, 20, 0, 0, 5119, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 既然我们基于共同目的选择了合作, 那他们应该不会出尔反尔吧……
104
TalkEvent (18, 21, 2403, 3, 5120, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 不过库罗德这个人很难捉摸, 谁也不知道他以后会不会对我们构成威胁。
105
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
106
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
107
UnkEvent 64(17, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
109
UnkEvent 26(5, 16, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
110
UnkEvent 59(400, 4294967292, 4294967293, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
111
UnkEvent 59(400, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
113
TalkEvent (16, 22, 0, 0, 5121, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 凡事谨慎些总是没错的。 我们必须要多方面考虑才行~
114
UnkEvent 26(8, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
115
UnkEvent 161(3, 1, 30, 110, 50, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
116
TalkEvent (3, 23, 0, 2, 5122, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 要是同盟有任何可疑举动, 古斯塔夫和教团应该都会去阻止他们。
117
TalkEvent (3, 24, NULL, 0, 5123, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 我们现在只能按照计划进军了。 各位,各自准备出征吧。
118
LeaveSceneEvent (1, 17, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
121
LeaveSceneEvent (1, 13, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
122
LeaveSceneEvent (3, 18, 16, 12, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
125
LeaveSceneEvent (4, 14, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
127
UnkEvent 26(2, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
128
UnkEvent 43(17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
129
UnkEvent 43(14, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
130
UnkEvent 43(12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
131
UnkEvent 43(16, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
132
UnkEvent 43(18, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
133
UnkEvent 43(13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
134
UnkEvent 31(1, 600, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
135
UnkEvent 31(2, 600, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
137
TalkEvent (50, 25, 2403, 0, 5124, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 终于要正式攻打帝国了啊。
138
UnkEvent 26(16, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
139
TalkEvent (3, 26, 2400, 0, 5125, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 是啊。这谈不上是为了两国人民, 但我还是希望能尽快了结这场战争。
140
UnkEvent 54(3, 50, 1, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
141
UnkEvent 31(3, 400, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
142
UnkEvent 59(400, 4294967291, 4294967291, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
143
UnkEvent 59(400, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
144
TalkEvent (50, 27, 2405, 2, 5126, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 嗯……尽快了结啊…… 陛下您真的能取下皇帝的首级吗?
145
TalkEvent (50, 28, 2407, 0, 5127, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 我当然不是在担心您的武艺或领导能力, 而是在担心您的“决心”。
146
UnkEvent 54(3, 110, 1, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
147
UnkEvent 31(3, 400, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
148
UnkEvent 59(400, 4294967291, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
149
UnkEvent 59(400, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
151
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
152
TalkEvent (110, 29, 0, 3, 5128, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 我记得她好像是你的姐姐吧。 如果要你杀了她,你会犹豫吗?
153
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
154
TalkEvent (111, 30, 0, 3, 5129, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 我记得她好像是你的姐姐吧。 如果要你杀了她,你会犹豫吗?
155
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
157
UnkEvent 31(2, 500, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
158
TalkEvent (3, 31, 0, 0, 5130, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 我们也算是旧识, 可她或许早就忘了……
159
UnkEvent 54(50, 3, 2, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
160
UnkEvent 59(400, 5, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
161
UnkEvent 59(400, 4294967289, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
163
TalkEvent (3, 32, NULL, 2, 5131, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 罗德利古,我连我自己的伯父都能痛下杀手, 你觉得我现在还会有任何犹豫吗?
164
TalkEvent (50, 33, 0, 0, 18820, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # ……
166
UnkEvent 59(400, 4294967291, 4294967292, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
167
UnkEvent 59(400, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
169
TalkEvent (3, 34, 0, 0, 5132, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 既然达斯卡事件与帝国有关, 那我就必须找她问个清楚。
170
UnkEvent 26(3, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
171
UnkEvent 31(1, 400, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
172
UnkEvent 31(1, 400, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
173
TalkEvent (3, 35, NULL, 2, 5133, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 但她和我都是同一类人, 我们为一己私欲发动的战争牺牲了无数人。
174
TalkEvent (3, 36, 2403, 2, 5134, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 就算这一切是为了崇高的理想, 我们这种人依旧不可能被饶恕。
176
TalkEvent (3, 37, NULL, 2, 5135, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 只要她还有意继续战斗…… 我就会作为国王和复仇者杀了她。
177
UnkEvent 26(1, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
178
UnkEvent 31(1, 400, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
179
UnkEvent 31(1, 400, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
180
TalkEvent (50, 38, 2400, 0, 5136, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 这样啊…… 您能这么说,我就放心了。
181
UnkEvent 26(17, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
182
TalkEvent (50, 39, NULL, 0, 5137, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 啊,对了。 我得把这个交给您才行。
184
ShowFloatingImageEvent (7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
186
HideFloatingImageEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
187
UnkEvent 26(7, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
188
UnkEvent 59(400, 0, 4294967293, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
189
UnkEvent 59(400, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
191
TalkEvent (3, 40, 0, 0, 5138, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 唔……是信吗?
192
UnkEvent 26(1, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
193
UnkEvent 31(1, 400, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
194
UnkEvent 31(1, 400, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
196
TalkEvent (50, 41, 2400, 0, 5139, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 这是帕特丽西雅大人写的信, 是我前几天在艾利杜雅子爵领审问时发现的。
197
UnkEvent 54(50, 3, 2, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
198
UnkEvent 59(400, 5, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
199
UnkEvent 59(400, 4294967289, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
200
TalkEvent (3, 42, 0, 4, 5140, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 这是继母大人写的?
201
UnkEvent 54(3, 50, 1, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
202
UnkEvent 31(3, 400, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
203
UnkEvent 59(400, 4294967291, 4294967291, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
204
UnkEvent 59(400, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
205
TalkEvent (50, 43, 0, 0, 5141, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 请恕我已先行检阅, 里面并没有什么新的内容。
206
TalkEvent (50, 44, NULL, 3, 5142, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 不过…… 里面写的某些内容会让陛下感到不快。
208
UnkEvent 59(400, 4294967291, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
209
UnkEvent 59(400, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
210
TalkEvent (3, 45, 2400, 0, 5143, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 是吗…… 那我待会儿再看吧。
UnkEvent (78) (index: 3)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
14 17 18 16 NULL NULL NULL NULL 0 0 0 0 0 0 0
CheckRecruitmentEvent (index: 4)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 14 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
CheckRecruitmentEvent (index: 5)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 0 17 18 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
UnkEvent (15) (index: 6)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (64) (index: 8)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 0 0 20 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (64) (index: 9)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 0 0 4294967266 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 11)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
14 3 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 12)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 600 100 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 13)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 600 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (166) (index: 14)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 15)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 0 2403 0 5099 1 0 0 0 0 0 0 0 0 0
link 帝弥托利 volume_up
罗德利古,你回来了啊。 西部的事都处理完了吧。
UnkEvent (26) (index: 16)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 50 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 17)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 18)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 19)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
50 1 0 1 5100 1 0 0 0 0 0 0 0 0 0
link 罗德利古 volume_up
我在审问之类的事上花了不少时间, 但这次总算是扑灭了内乱的火苗。
TalkEvent (index: 20)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
50 2 NULL 0 5101 1 0 0 0 0 0 0 0 0 0
link 罗德利古 volume_up
毕竟基迪翁、马提乌斯、艾利杜雅 都换上了新的当家。
UnkEvent (43) (index: 21)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 22)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 1 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 23)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (162) (index: 24)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 12 14 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (166) (index: 25)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
14 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 26)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
14 3 2401 3 5102 1 0 0 0 0 0 0 0 0 0
link 亚修 volume_up
原来这些事还不足以断绝他们的血脉啊……
LookAtPersonEvent (index: 27)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 14 1 45 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 28)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
60 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 29)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
14 4 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 30)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
14 2 50 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 31)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 4 0 0 5103 1 0 0 0 0 0 0 0 0 0
link 杜笃 volume_up
这些事可并不简单。 当时处理格雷曼家的事时也花了不少时间。
LookEvent (index: 32)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 0 40 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 33)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 50 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 34)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 600 100 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 35)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 20 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 36)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 600 10 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 37)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
50 14 1 45 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 38)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
14 50 1 30 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 39)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
50 5 0 0 5104 1 0 0 0 0 0 0 0 0 0
link 罗德利古 volume_up
一旦更换领主, 势必会招来民众和家族的不满。
ElseEvent (index: 40)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 41)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 42)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 13 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 43)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 6 2403 0 5105 1 0 0 0 0 0 0 0 0 0
link 菲力克斯 volume_up
无论如何, 没了后顾之忧就再好不过了。
UnkEvent (161) (index: 44)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 1 30 50 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
TalkEvent (index: 45)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 7 NULL 0 5106 1 0 0 0 0 0 0 0 0 0
link 菲力克斯 volume_up
绝不能重蹈覆辙。 不过,我本以为会在这件事上花更多时间……
UnkEvent (26) (index: 46)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 50 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 47)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 48)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 49)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
50 8 2400 1 5107 1 0 0 0 0 0 0 0 0 0
link 罗德利古 volume_up
哈哈,毕竟在我还是伏拉鲁达力乌斯公爵时 就一直在处理这些事情啊。
UnkEvent (43) (index: 50)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 51)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (162) (index: 52)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 3 13 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 53)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 400 7 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 54)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
180 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (161) (index: 55)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 1 40 14 16 17 18 12 NULL NULL NULL NULL NULL NULL NULL
LookAtPersonEvent (index: 56)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 3 1 30 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 57)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 9 0 0 5108 1 0 0 0 0 0 0 0 0 0
link 菲力克斯 volume_up
哼……这么一来问题就在东部了。 同盟军那边没问题吗?
UnkEvent (66) (index: 58)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 3 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 59)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 5 40 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (166) (index: 60)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 61)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 10 2458 0 5109 1 0 0 0 0 0 0 0 0 0
link 帝弥托利 volume_up
根据古斯塔夫的报告, 库罗德他们似乎也在伺机进攻。
LookAtPersonEvent (index: 62)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 3 2 30 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (161) (index: 64)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 2 30 50 NULL 14 NULL NULL NULL NULL NULL NULL NULL NULL NULL
LookEvent (index: 65)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 0 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 66)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 67)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 11 NULL 0 5110 1 0 0 0 0 0 0 0 0 0
link 帝弥托利 volume_up
可现在还是没法轻松拿下贝尔谷里斯领……
PanCameraEvent (index: 68)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 3 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 69)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 300 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 70)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 71)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 12 2460 0 5111 1 0 0 0 0 0 0 0 0 0
link 帝弥托利 volume_up
听说他们打算佯装陷入僵局, 借此消耗敌人的兵力。
UnkEvent (26) (index: 72)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 110 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 73)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 300 30 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 74)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 75)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 400 13 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 76)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 77)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
50 13 0 0 5112 1 0 0 0 0 0 0 0 0 0
link 罗德利古 volume_up
这么一想, 或许攻打大修道院才是我们目前最好的策略。
IfEvent (index: 78)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 79)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 14 2403 0 5113 1 0 0 0 0 0 0 0 0 0
link 谢兹 volume_up
我们本来是要去海弗林格领的吧, 不用和同盟保持一致吗?
ElseEvent (index: 80)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 81)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 15 2403 0 5114 1 0 0 0 0 0 0 0 0 0
link 谢兹 volume_up
我们本来是要去海弗林格领的吧? 不用和同盟保持一致吗?
EndIfEvent (index: 82)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
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UnkEvent (166) (index: 87)
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TalkEvent (index: 88)
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link 帝弥托利 volume_up
没问题的。如果我们占优势, 帝国反而会往西部分派更多的兵力吧。
UnkEvent (26) (index: 89)
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TalkEvent (index: 90)
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link 帝弥托利 volume_up
这样一来东部也应该会更轻松一些。 我已经事先和库罗德达成了共识,不过……
UnkEvent (26) (index: 91)
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UnkEvent (31) (index: 92)
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TalkEvent (index: 93)
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link 菲力克斯 volume_up
问题在于那家伙到底是否值得信任吧? 这点我也有同感。
LookEvent (index: 94)
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PanCameraEvent (index: 95)
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TalkEvent (index: 96)
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link 雅妮特 volume_up
他们会不会故意消耗我们的兵力, 然后趁机发动袭击呢……
IfEvent (index: 98)
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UnkEvent (31) (index: 100)
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UnkEvent (31) (index: 101)
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LookEvent (index: 102)
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TalkEvent (index: 103)
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link 英谷莉特 volume_up
既然我们基于共同目的选择了合作, 那他们应该不会出尔反尔吧……
TalkEvent (index: 104)
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link 英谷莉特 volume_up
不过库罗德这个人很难捉摸, 谁也不知道他以后会不会对我们构成威胁。
ElseEvent (index: 105)
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LookEvent (index: 112)
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TalkEvent (index: 113)
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link 梅尔赛德司 volume_up
凡事谨慎些总是没错的。 我们必须要多方面考虑才行~
UnkEvent (26) (index: 114)
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UnkEvent (161) (index: 115)
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TalkEvent (index: 116)
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link 帝弥托利 volume_up
要是同盟有任何可疑举动, 古斯塔夫和教团应该都会去阻止他们。
TalkEvent (index: 117)
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link 帝弥托利 volume_up
我们现在只能按照计划进军了。 各位,各自准备出征吧。
LookEvent (index: 119)
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LookEvent (index: 123)
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LookAtPersonEvent (index: 136)
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TalkEvent (index: 137)
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link 罗德利古 volume_up
终于要正式攻打帝国了啊。
UnkEvent (26) (index: 138)
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TalkEvent (index: 139)
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link 帝弥托利 volume_up
是啊。这谈不上是为了两国人民, 但我还是希望能尽快了结这场战争。
UnkEvent (54) (index: 140)
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TalkEvent (index: 144)
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link 罗德利古 volume_up
嗯……尽快了结啊…… 陛下您真的能取下皇帝的首级吗?
TalkEvent (index: 145)
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link 罗德利古 volume_up
我当然不是在担心您的武艺或领导能力, 而是在担心您的“决心”。
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LookAtPersonEvent (index: 150)
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IfEvent (index: 151)
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TalkEvent (index: 152)
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link 谢兹 volume_up
我记得她好像是你的姐姐吧。 如果要你杀了她,你会犹豫吗?
ElseEvent (index: 153)
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TalkEvent (index: 154)
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link 谢兹 volume_up
我记得她好像是你的姐姐吧。 如果要你杀了她,你会犹豫吗?
EndIfEvent (index: 155)
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TalkEvent (index: 158)
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link 帝弥托利 volume_up
我们也算是旧识, 可她或许早就忘了……
UnkEvent (54) (index: 159)
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TalkEvent (index: 163)
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link 帝弥托利 volume_up
罗德利古,我连我自己的伯父都能痛下杀手, 你觉得我现在还会有任何犹豫吗?
TalkEvent (index: 164)
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link 罗德利古 volume_up
……
PanCameraEvent (index: 165)
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TalkEvent (index: 169)
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link 帝弥托利 volume_up
既然达斯卡事件与帝国有关, 那我就必须找她问个清楚。
UnkEvent (26) (index: 170)
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UnkEvent (31) (index: 171)
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TalkEvent (index: 173)
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link 帝弥托利 volume_up
但她和我都是同一类人, 我们为一己私欲发动的战争牺牲了无数人。
TalkEvent (index: 174)
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link 帝弥托利 volume_up
就算这一切是为了崇高的理想, 我们这种人依旧不可能被饶恕。
PanCameraEvent (index: 175)
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TalkEvent (index: 176)
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link 帝弥托利 volume_up
只要她还有意继续战斗…… 我就会作为国王和复仇者杀了她。
UnkEvent (26) (index: 177)
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TalkEvent (index: 180)
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link 罗德利古 volume_up
这样啊…… 您能这么说,我就放心了。
UnkEvent (26) (index: 181)
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TalkEvent (index: 182)
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link 罗德利古 volume_up
啊,对了。 我得把这个交给您才行。
ShowFloatingImageEvent (index: 184)
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TalkEvent (index: 191)
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link 帝弥托利 volume_up
唔……是信吗?
UnkEvent (26) (index: 192)
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UnkEvent (31) (index: 193)
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TalkEvent (index: 196)
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link 罗德利古 volume_up
这是帕特丽西雅大人写的信, 是我前几天在艾利杜雅子爵领审问时发现的。
UnkEvent (54) (index: 197)
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TalkEvent (index: 200)
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link 帝弥托利 volume_up
这是继母大人写的?
UnkEvent (54) (index: 201)
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UnkEvent (31) (index: 202)
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UnkEvent (59) (index: 203)
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UnkEvent (59) (index: 204)
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TalkEvent (index: 205)
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link 罗德利古 volume_up
请恕我已先行检阅, 里面并没有什么新的内容。
TalkEvent (index: 206)
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link 罗德利古 volume_up
不过…… 里面写的某些内容会让陛下感到不快。
PanCameraEvent (index: 207)
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UnkEvent (59) (index: 208)
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TalkEvent (index: 210)
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link 帝弥托利 volume_up
是吗…… 那我待会儿再看吧。