1. Huh? Again?
  2. Huh? Again?
  3. Hey, where's Arval? It's not like you to hide, buddy.
  4. Hey, where's Arval? It's not like you to hide, buddy.
  5. Also, it feels like there's something different about [cdb]this place...
  6. Also, it feels like there's something different about [cdb]this place...
  7. Well, this is new. Do you need something?
  8. How strange to find our roles reversed.
  9. Wait. You didn't bring me here?
  10. Wait. You didn't bring me here?
  11. I most certainly did not. I can only assume you came [cdb]here of your own accord.
  12. Perhaps our bond as partners in destiny is finally [cdb]coming to fruition...
  13. Sure, whatever you say. But if you don't need [cdb]anything, I'm outta here.
  14. Sure, whatever you say. But if you don't need [cdb]anything, I'm outta here.
  15. Of course, of course! But how do you intend to [cdb]leave this place, exactly?
  16. You've never come here on your own before—not in [cdb]all the years we've been together—so this is somewhat [cdb]uncharted territory for me.
  17. But since I wasn't the one to bring you here, I fear I lack the ability to let you leave.
  18. You're kidding, right?
  19. You're kidding, right?
  20. I'm most certainly not.
  21. Oh, for the love of...
  22. Oh, for the love of...
  23. Well then! Since you seem to be stuck here for now, [cdb]how do you intend to pass the time?
  24. Take a nap.
  25. Get some training in.
  26. Sleep, I guess. What else can I do?
  27. Sleep, I guess. What else can I do?
  28. Hm.
  29. A fitting choice, yes—though I imagine you'll have [cdb]some very interesting dreams in the process.
  30. I dunno, swing a sword around? Might as well [cdb]improve myself while I'm here.
  31. I dunno, swing a sword around? Might as well [cdb]improve myself while I'm here.
  32. Hm.
  33. And where exactly do you intend to procure said [cdb]sword? My mind isn't some magical dream world [cdb]where you can simply manifest whatever you like.
  34. Oh, right. Guess I'll just take a nap, then.
  35. Oh, right. Guess I'll just take a nap, then.
  36. A fitting choice, yes—though I imagine you'll have [cdb]some very interesting dreams in the process.
  37. Interesting how?
  38. Interesting how?
  39. Nemesis has retreated, Lord Epimenides. We would [cdb]be wise to do the same.
  40. Go. I will hold the enemy at bay.
  41. Worthless beast though he may be, Nemesis is our ally [cdb]for now. We cannot abandon him.
  42. His is a useful sort of madness—we should be certain [cdb]to wring all we can from him before we discard him.
  43. An intriguing proposal, yes. Now go.
  44. I will protect you all, in my own way.
  45. I should be off. The time has come to destroy the [cdb]wretches who would threaten this world!
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UnkEvent (31) (index: 159)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 800 10 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 160)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
199 43 NULL 0 21528 1 0 0 0 0 0 0 0 0 0
LeaveSceneEvent (index: 161)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 662 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
LeaveSceneEvent (index: 162)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 663 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
DelayEvent (index: 163)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
90 0 0 0 0 0 0 0 0 0 0 0 0 0 0
RotateEvent (index: 164)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
199 0 40 0 0 0 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 165)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 199 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 166)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967276 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 167)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 0 15 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 168)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
199 44 NULL 2 21529 1 0 0 0 0 0 0 0 0 0
0
InitEvent (101, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
1
LoadCharactersEvent (110, 140, 662, 663, 199, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
2
InitPlacesEvent (2, 7, 5, 6, 0, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
3
EnterSceneEvent (0, 110, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
4
UnkEvent 158(150, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
5
UnkEvent 166(110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
6
UnkEvent 166(140, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
7
UnkEvent 15(NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
8
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
9
TalkEvent (110, 0, 0, 0, 21488, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Huh? Again?
10
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
11
TalkEvent (111, 1, 0, 0, 21489, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Huh? Again?
12
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
13
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
14
TalkEvent (110, 2, 2455, 0, 21490, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Hey, where's Arval? It's not like you to hide, buddy.
15
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
16
TalkEvent (111, 3, 2455, 0, 21491, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Hey, where's Arval? It's not like you to hide, buddy.
17
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
18
UnkEvent 26(1, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
19
UnkEvent 27(2, 100, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
20
UnkEvent 59(100, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
21
UnkEvent 31(1, 800, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
22
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
23
TalkEvent (110, 4, 2408, 0, 21492, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Also, it feels like there's something different about [cdb]this place...
24
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
25
TalkEvent (111, 5, 2408, 0, 21493, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Also, it feels like there's something different about [cdb]this place...
26
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
27
PlaySoundEffectEvent (1120, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
28
UnkEvent 10(37, 75, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
30
EnterSceneEvent (9, 140, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
32
UnkEvent 26(10, 140, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
33
TalkEvent (140, 6, 0, 0, 21494, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Well, this is new. Do you need something?
34
TalkEvent (140, 7, 2400, 1, 21495, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # How strange to find our roles reversed.
35
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
36
UnkEvent 26(6, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
37
UnkEvent 59(100, 5, 4294967292, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
38
UnkEvent 59(200, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
39
TalkEvent (110, 8, 2403, 0, 21496, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Wait. You didn't bring me here?
40
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
41
UnkEvent 26(6, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
42
UnkEvent 59(100, 5, 4294967290, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
43
UnkEvent 59(200, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
44
TalkEvent (111, 9, 2403, 0, 21497, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Wait. You didn't bring me here?
45
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
46
UnkEvent 26(3, 140, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
47
UnkEvent 31(2, 1200, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
48
TalkEvent (140, 10, 2401, 0, 21498, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I most certainly did not. I can only assume you came [cdb]here of your own accord.
49
TalkEvent (140, 11, 2355, 1, 21499, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Perhaps our bond as partners in destiny is finally [cdb]coming to fruition...
50
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
51
UnkEvent 26(6, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
52
UnkEvent 59(100, 0, 4294967293, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
53
UnkEvent 59(100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
54
TalkEvent (110, 12, 2401, 3, 21500, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Sure, whatever you say. But if you don't need [cdb]anything, I'm outta here.
55
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
56
UnkEvent 26(6, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
57
UnkEvent 59(100, 0, 4294967291, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
58
UnkEvent 59(100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
59
TalkEvent (111, 13, 2401, 3, 21501, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Sure, whatever you say. But if you don't need [cdb]anything, I'm outta here.
60
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
61
UnkEvent 54(110, 140, 2, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
62
UnkEvent 27(2, 100, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
63
UnkEvent 59(100, 0, 4294967271, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
64
UnkEvent 31(1, 1200, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
65
TalkEvent (140, 14, 2403, 0, 21502, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Of course, of course! But how do you intend to [cdb]leave this place, exactly?
66
TalkEvent (140, 15, NULL, 0, 21503, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # You've never come here on your own before—not in [cdb]all the years we've been together—so this is somewhat [cdb]uncharted territory for me.
67
TalkEvent (140, 16, 2401, 0, 21504, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # But since I wasn't the one to bring you here, I fear I lack the ability to let you leave.
68
UnkEvent 26(2, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
69
UnkEvent 59(100, 0, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
70
UnkEvent 27(1, 400, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
71
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
72
TalkEvent (110, 17, 0, 3, 21505, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# You're kidding, right?
73
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
74
TalkEvent (111, 18, 0, 3, 21506, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# You're kidding, right?
75
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
76
TalkEvent (140, 19, 2400, 0, 21507, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I'm most certainly not.
77
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
80
TalkEvent (110, 20, 2405, 0, 21508, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Oh, for the love of...
81
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
83
UnkEvent 59(100, 0, 4294967294, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
84
UnkEvent 27(1, 200, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
86
TalkEvent (111, 21, 2405, 0, 21509, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Oh, for the love of...
87
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
88
TalkEvent (140, 22, 0, 0, 21510, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Well then! Since you seem to be stuck here for now, [cdb]how do you intend to pass the time?
89
UnkEvent 123(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
90
UnkEvent 26(12, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
91
DialogChoiceEvent (0, 23, 24, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
92
IfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # IfEvent
94
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Shez (Male)
95
TalkEvent (110, 25, 2407, 0, 21511, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Sleep, I guess. What else can I do?
96
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
97
TalkEvent (111, 26, 2407, 0, 21512, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Sleep, I guess. What else can I do?
98
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
99
UnkEvent 26(7, 140, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
100
UnkEvent 59(100, 0, 4294967292, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
101
UnkEvent 59(200, 4294967289, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
102
TalkEvent (140, 27, 0, 1, 21513, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Hm.
103
TalkEvent (140, 28, 2400, 1, 21514, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# A fitting choice, yes—though I imagine you'll have [cdb]some very interesting dreams in the process.
104
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
106
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Shez (Male)
107
TalkEvent (110, 29, 2407, 0, 21515, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# I dunno, swing a sword around? Might as well [cdb]improve myself while I'm here.
108
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
109
TalkEvent (111, 30, 2407, 0, 21516, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# I dunno, swing a sword around? Might as well [cdb]improve myself while I'm here.
110
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
111
UnkEvent 26(3, 140, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
112
TalkEvent (140, 31, 0, 0, 940, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Hm.
113
TalkEvent (140, 32, 2403, 0, 21517, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# And where exactly do you intend to procure said [cdb]sword? My mind isn't some magical dream world [cdb]where you can simply manifest whatever you like.
114
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Shez (Male)
115
TalkEvent (110, 33, 2401, 3, 21518, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Oh, right. Guess I'll just take a nap, then.
116
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
117
TalkEvent (111, 34, 2401, 3, 21519, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Oh, right. Guess I'll just take a nap, then.
118
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
119
UnkEvent 26(7, 140, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
120
UnkEvent 59(100, 0, 4294967292, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
121
UnkEvent 59(200, 4294967289, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
122
TalkEvent (140, 35, 2400, 1, 21520, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# A fitting choice, yes—though I imagine you'll have [cdb]some very interesting dreams in the process.
123
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
124
UnkEvent 26(2, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
125
UnkEvent 59(2000, 0, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
126
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
127
TalkEvent (110, 36, 0, 0, 21521, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Interesting how?
128
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
129
TalkEvent (111, 37, 0, 0, 21522, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Interesting how?
130
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
131
UnkEvent 6(0, 0, 60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
132
UnkEvent 16(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
133
LeaveSceneEvent (0, 110, 140, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
134
UnkEvent 159(36, 19, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
135
EnterSceneEvent (0, 199, 662, 663, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
136
UnkEvent 64(662, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
137
UnkEvent 64(663, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
138
UnkEvent 85(199, NULL, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
139
UnkEvent 26(1, 662, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
140
UnkEvent 31(2, 100, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
141
UnkEvent 31(3, 100, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
142
UnkEvent 59(100, 0, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
143
UnkEvent 31(1, 1200, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
144
UnkEvent 15(122, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
145
UnkEvent 7(0, 0, 60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
146
TalkEvent (662, 38, 0, 0, 21523, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Nemesis has retreated, Lord Epimenides. We would [cdb]be wise to do the same.
147
TalkEvent (199, 39, 2400, 0, 21524, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Go. I will hold the enemy at bay.
148
TalkEvent (199, 40, NULL, 0, 21525, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Worthless beast though he may be, Nemesis is our ally [cdb]for now. We cannot abandon him.
149
UnkEvent 26(10, 663, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
150
UnkEvent 59(800, 4294967266, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
151
TalkEvent (663, 41, 2401, 0, 21526, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # His is a useful sort of madness—we should be certain [cdb]to wring all we can from him before we discard him.
152
UnkEvent 26(4, 663, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
153
UnkEvent 31(3, 100, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
154
UnkEvent 59(100, 0, 13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
155
UnkEvent 31(1, 100, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
156
UnkEvent 31(2, 800, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
157
TalkEvent (199, 42, 2400, 0, 21527, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # An intriguing proposal, yes. Now go.
159
UnkEvent 31(3, 800, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
160
TalkEvent (199, 43, NULL, 0, 21528, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I will protect you all, in my own way.
161
LeaveSceneEvent (1, 662, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
162
LeaveSceneEvent (2, 663, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
166
UnkEvent 59(100, 0, 4294967276, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
167
UnkEvent 59(400, 0, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
168
TalkEvent (199, 44, NULL, 2, 21529, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I should be off. The time has come to destroy the [cdb]wretches who would threaten this world!
UnkEvent (158) (index: 4)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
150 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (166) (index: 5)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (166) (index: 6)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
140 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (15) (index: 7)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 8)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 9)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 0 0 0 21488 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Huh? Again?
ElseEvent (index: 10)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 11)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 1 0 0 21489 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Huh? Again?
EndIfEvent (index: 12)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 13)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 14)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 2 2455 0 21490 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Hey, where's Arval? It's not like you to hide, buddy.
ElseEvent (index: 15)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 16)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 3 2455 0 21491 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Hey, where's Arval? It's not like you to hide, buddy.
EndIfEvent (index: 17)
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IfEvent (index: 22)
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link Shez volume_up
Also, it feels like there's something different about this place...
ElseEvent (index: 24)
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TalkEvent (index: 25)
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link Shez volume_up
Also, it feels like there's something different about this place...
EndIfEvent (index: 26)
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PlaySoundEffectEvent (index: 27)
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UnkEvent (26) (index: 32)
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TalkEvent (index: 33)
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link Arval volume_up
Well, this is new. Do you need something?
TalkEvent (index: 34)
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link Arval volume_up
How strange to find our roles reversed.
IfEvent (index: 35)
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TalkEvent (index: 39)
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link Shez volume_up
Wait. You didn't bring me here?
ElseEvent (index: 40)
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UnkEvent (26) (index: 41)
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TalkEvent (index: 44)
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link Shez volume_up
Wait. You didn't bring me here?
EndIfEvent (index: 45)
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UnkEvent (26) (index: 46)
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link Arval volume_up
I most certainly did not. I can only assume you came here of your own accord.
TalkEvent (index: 49)
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link Arval volume_up
Perhaps our bond as partners in destiny is finally coming to fruition...
IfEvent (index: 50)
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TalkEvent (index: 54)
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link Shez volume_up
Sure, whatever you say. But if you don't need anything, I'm outta here.
ElseEvent (index: 55)
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link Shez volume_up
Sure, whatever you say. But if you don't need anything, I'm outta here.
EndIfEvent (index: 60)
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TalkEvent (index: 65)
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link Arval volume_up
Of course, of course! But how do you intend to leave this place, exactly?
TalkEvent (index: 66)
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link Arval volume_up
You've never come here on your own before—not in all the years we've been together—so this is somewhat uncharted territory for me.
TalkEvent (index: 67)
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link Arval volume_up
But since I wasn't the one to bring you here, I fear I lack the ability to let you leave.
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link Shez volume_up
You're kidding, right?
ElseEvent (index: 73)
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TalkEvent (index: 74)
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link Shez volume_up
You're kidding, right?
EndIfEvent (index: 75)
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TalkEvent (index: 76)
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link Arval volume_up
I'm most certainly not.
IfEvent (index: 77)
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link Shez volume_up
Oh, for the love of...
ElseEvent (index: 81)
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link Shez volume_up
Oh, for the love of...
EndIfEvent (index: 87)
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TalkEvent (index: 88)
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link Arval volume_up
Well then! Since you seem to be stuck here for now, how do you intend to pass the time?
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IfEvent (index: 94)
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TalkEvent (index: 95)
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link Shez volume_up
Sleep, I guess. What else can I do?
ElseEvent (index: 96)
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TalkEvent (index: 97)
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link Shez volume_up
Sleep, I guess. What else can I do?
EndIfEvent (index: 98)
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link Arval volume_up
Hm.
TalkEvent (index: 103)
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link Arval volume_up
A fitting choice, yes—though I imagine you'll have some very interesting dreams in the process.
ElseEvent (index: 104)
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link Shez volume_up
I dunno, swing a sword around? Might as well improve myself while I'm here.
ElseEvent (index: 108)
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TalkEvent (index: 109)
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link Shez volume_up
I dunno, swing a sword around? Might as well improve myself while I'm here.
EndIfEvent (index: 110)
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link Arval volume_up
Hm.
TalkEvent (index: 113)
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link Arval volume_up
And where exactly do you intend to procure said sword? My mind isn't some magical dream world where you can simply manifest whatever you like.
IfEvent (index: 114)
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link Shez volume_up
Oh, right. Guess I'll just take a nap, then.
ElseEvent (index: 116)
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TalkEvent (index: 117)
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link Shez volume_up
Oh, right. Guess I'll just take a nap, then.
EndIfEvent (index: 118)
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TalkEvent (index: 122)
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link Arval volume_up
A fitting choice, yes—though I imagine you'll have some very interesting dreams in the process.
EndIfEvent (index: 123)
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IfEvent (index: 126)
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link Shez volume_up
Interesting how?
ElseEvent (index: 128)
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TalkEvent (index: 129)
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link Shez volume_up
Interesting how?
EndIfEvent (index: 130)
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link ??? volume_up
Nemesis has retreated, Lord Epimenides. We would be wise to do the same.
TalkEvent (index: 147)
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link Epimenides volume_up
Go. I will hold the enemy at bay.
TalkEvent (index: 148)
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link Epimenides volume_up
Worthless beast though he may be, Nemesis is our ally for now. We cannot abandon him.
UnkEvent (26) (index: 149)
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link ??? volume_up
His is a useful sort of madness—we should be certain to wring all we can from him before we discard him.
UnkEvent (26) (index: 152)
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link Epimenides volume_up
An intriguing proposal, yes. Now go.
PanCameraEvent (index: 158)
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link Epimenides volume_up
I will protect you all, in my own way.
RotateEvent (index: 164)
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link Epimenides volume_up
I should be off. The time has come to destroy the wretches who would threaten this world!