1. ...
  2. ...
  3. ...
  4. Well, you three are a merry bunch.
  5. Well, you three are a merry bunch.
  6. If this is how you're gonna approach the next battle, I'd better go buy some white cloth so we can start [cdb]sewing our surrender flags.
  7. If this is how you're gonna approach the next battle, I'd better go buy some white cloth so we can start [cdb]sewing our surrender flags.
  8. Sorry. I was lost in thought for a second there.
  9. Ask what's on her mind.
  10. Attempt to cheer them all up.
  11. You don't say. What's got you down?
  12. You don't say. What's got you down?
  13. I just never imagined we'd all be fighting together [cdb]here in Duscur.
  14. OK, so a margrave, a paladin, and a dark bishop walk [cdb]into a tavern...
  15. OK, so a margrave, a paladin, and a dark bishop walk [cdb]into a tavern...
  16. I appreciate the thought, but I don't need cheering [cdb]up right now.
  17. Honestly, I was just thinking about how we've all [cdb]come here to Duscur in order to fight.
  18. You come back here often, right, Dedue? I have [cdb]heard His Majesty say as much on multiple occasions.
  19. Yes.
  20. Well, Duscur is still quite new to most of us, so we [cdb]will definitely be depending on you!
  21. A word, Ingrid?
  22. It's true we shouldn't wallow in the past, but there is [cdb]also no need for false cheer.
  23. Sure—but considering who we're going up against, [cdb]it's not like we've got happy days ahead.
  24. We'll be fighting a Duscur militia, right?
  25. We'll be fighting a Duscur militia, right?
  26. Yeah, we've been asked to put down an insurrection— [cdb]some sort of internal disagreement.
  27. Duscur is divided.
  28. Some seek peace with Faerghus. Others reject it.
  29. Things have been getting better between our two [cdb]lands of late, but there are still plenty of folks who [cdb]can't let the old grudges go.
  30. Hey, I get it. A lot of these people lost everything.
  31. Hey, I get it. A lot of these people lost everything.
  32. His Majesty still seeks to make amends. He's come [cdb]here for speeches countless times.
  33. Our activities today are part of that effort.
  34. Well, you still seem awfully gloomy if that's all this is.
  35. Well, you still seem awfully gloomy if that's all this is.
  36. I mean, I get that this is a place where important folks [cdb]died, but that's not exactly unusual, you know?
  37. I mean, I get that this is a place where important folks [cdb]died, but that's not exactly unusual, y'know?
  38. There's more.
  39. The leader of this insurrection aided the people who [cdb]killed the late king all those years ago.
  40. So we're not just here to put down some random [cdb]rioters. Our real task is to arrest the leader and [cdb]bring him back to Fhirdiad.
  41. That man played a key role in the Tragedy of Duscur.
  42. And he's responsible for Glenn's death.
  43. Wait, hold on. This guy's from Duscur, right? I thought they had nothing to do with all that.
  44. Wait, hold on. This guy's from Duscur, right? I thought they had nothing to do with all that.
  45. The vast majority did not.
  46. But a few did, even if they weren't the brains behind [cdb]the whole thing.
  47. We always knew some from Duscur were involved— [cdb]as guides, if nothing else.
  48. And the boar has been working with Duscur's [cdb]leadership to find out who they were.
  49. Sounds like the word got out. But still, inciting a [cdb]rebellion seems like a pretty last-ditch effort to [cdb]avoid justice.
  50. Sounds like the word got out. But still, inciting a [cdb]rebellion seems like a pretty last-ditch effort to [cdb]avoid justice.
  51. ...
  52. Will you be able to stay your hand, Ingrid?
  53. I will honor His Majesty's wishes. This leader has [cdb]information we need, so we have to take him alive. No matter how much I may want to do otherwise.
  54. We'll uncover the truth and punish whoever is guilty. That will have to suffice as my revenge.
  55. I think there are a lot of people who'd like a crack at [cdb]this guy—which is why we're here and a certain [cdb]someone isn't.
  56. His Majesty placed faith in us. We can't let him down.
  57. Right.
  58. ...
  59. Lift their spirits.
  60. Leave them be.
  61. If you three keep acting like you're going to a funeral, [cdb]your troops are gonna follow suit. Snap out of it [cdb]already! Hold those heads up high!
  62. If you three keep acting like you're going to a funeral, [cdb]your troops are gonna follow suit. Snap out of it [cdb]already! Hold those heads up high!
  63. You're right. We're here as representatives of [cdb]the...king.
  64. And we can't afford to lose this battle.
  65. Well then.
  66. Uh...
  67. Uh...
  68. Don't worry. Once the battle starts, we won't have [cdb]time to feel sorry for ourselves.
  69. C'mon. Let's get this show on the road already.
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UnkEvent (59) (index: 145)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967294 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 146)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 147)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 148)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 35 0 3 22389 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 149)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 150)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 36 0 3 22390 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 151)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 152)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 13 2 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 153)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967281 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 154)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 155)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 100 7 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 156)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1200 20 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 157)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 158)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 13 2 40 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 159)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 37 2411 0 22391 1 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 160)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
280 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 161)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 2412 4 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 162)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 38 NULL 0 22392 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 163)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 13 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 164)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 100 6 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 165)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 166)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 4294967286 4294967293 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 167)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 168)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 39 NULL 0 22393 1 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 169)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 18 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 170)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 100 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 171)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 172)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 0 10 0 0 0 0 0 0 0 0 0 0 0 0
SetFaceOrientationEvent (index: 173)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 4 40 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 174)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 2 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 175)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 40 0 2 22394 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 176)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 41 NULL 2 22395 1 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 177)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 110 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 178)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 10 4294967284 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 179)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 20 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 180)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 100 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 181)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967281 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 182)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 183)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 42 2401 4 22396 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 184)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 185)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 43 2401 4 22397 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 186)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 187)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 12 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 188)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 4294967293 NULL 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 189)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 190)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 44 0 3 22398 1 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 191)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 13 2 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 192)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 193)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 100 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 194)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967290 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 195)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 50 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 196)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 45 0 0 22399 1 0 0 0 0 0 0 0 0 0
IfEvent (index: 197)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 198)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 110 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 199)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 100 9 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 200)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 40 0 0 0 0 0 0 0 0 0 0 0 0
ElseEvent (index: 201)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 202)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 110 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 203)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 100 9 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 204)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967292 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 205)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 40 0 0 0 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 206)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 207)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 46 NULL 0 22400 1 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 208)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 13 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 209)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 100 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 210)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 4294967291 4294967292 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 211)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 40 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 212)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 213)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 214)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 47 2403 0 22401 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 215)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 110 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 216)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 100 6 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 217)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 800 10 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 218)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 219)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 48 2400 3 22402 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 220)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 221)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 49 2400 3 22403 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 222)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 223)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 18 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 224)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 200 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 225)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 15 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 226)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 100 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 227)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 50 0 2 NULL 1 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 228)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 18 2 40 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 229)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
60 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 230)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 231)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 51 0 0 22404 1 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 232)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 18 2 40 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 233)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 18 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 234)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 100 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 235)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967276 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 236)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 52 0 2 22405 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 237)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 53 NULL 2 22406 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 238)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 13 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 239)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 40 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 240)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
800 30 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 241)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 54 0 0 22407 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 242)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 18 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 243)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 15 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 244)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 800 10 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 245)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 55 2400 3 22408 1 0 0 0 0 0 0 0 0 0
UnkEvent (164) (index: 246)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 247)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 56 2400 2 22409 1 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 248)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 13 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 249)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967294 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 250)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 251)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 57 0 0 22410 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 252)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
11 110 0 0 0 0 0 0 0 0 0 0 0 0 0
DialogChoiceEvent (index: 253)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 58 59 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 254)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 1 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 255)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 256)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 60 2402 0 22411 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 257)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 258)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 61 2402 0 22412 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 259)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 260)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 110 1 40 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 261)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 13 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 262)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
800 40 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 263)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 62 2400 0 22413 1 0 0 0 0 0 0 0 0 0
SetFaceOrientationEvent (index: 264)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 0 40 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 265)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 12 1 30 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 266)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 63 NULL 0 22414 1 0 0 0 0 0 0 0 0 0
UnkEvent (102) (index: 267)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 268)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 12 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 269)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 4294967286 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 270)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 80 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (164) (index: 271)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 272)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 64 2400 0 22415 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 273)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 274)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 275)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 65 0 3 22416 0 0 0 0 0 0 0 0 0 0
ElseEvent (index: 276)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 277)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 66 0 3 22417 0 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 278)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 279)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 18 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 280)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 50 0 0 0 0 0 0 0 0 0 0 0 0
SetFaceOrientationEvent (index: 281)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 0 40 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 282)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 67 2401 0 22418 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 283)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 284)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 0 40 0 0 0 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 285)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 12 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 286)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 200 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 287)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 100 20 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 288)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 4294967226 4294967246 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 289)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2000 0 100 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 290)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 68 2403 0 22419 1 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 291)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 2400 0 0 5 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 292)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 2400 0 0 5 0 0 0 0 0 0 0 0 0 0
0
InitEvent (85, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
1
LoadCharactersEvent (110, 12, 13, 18, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
2
InitPlacesEvent (0, 5, 1, 3, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
6
EnterSceneEvent (0, 110, 12, 13, 18, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
7
UnkEvent 64(13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
8
UnkEvent 64(110, 4294967286, 0, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
9
UnkEvent 64(12, 0, 0, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
10
UnkEvent 64(18, 0, 0, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
12
UnkEvent 15(NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
13
UnkEvent 102(18, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
14
UnkEvent 26(10, 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
15
UnkEvent 27(2, 100, 150, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
16
UnkEvent 59(100, 4294967236, 4294967276, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
17
UnkEvent 59(1000, 4294967246, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
18
TalkEvent (12, 0, 0, 0, NULL, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # ...
19
TalkEvent (18, 1, 0, 3, 22357, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # ...
20
TalkEvent (13, 2, 0, 0, 22358, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # ...
21
UnkEvent 26(0, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
22
UnkEvent 27(2, 100, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
23
UnkEvent 59(100, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
24
UnkEvent 31(3, 400, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
25
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
26
TalkEvent (110, 3, 2411, 3, 22359, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Well, you three are a merry bunch.
27
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
28
TalkEvent (111, 4, 2411, 3, 22360, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Well, you three are a merry bunch.
29
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
33
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
34
TalkEvent (110, 5, 0, 3, 22361, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# If this is how you're gonna approach the next battle, I'd better go buy some white cloth so we can start [cdb]sewing our surrender flags.
35
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
36
TalkEvent (111, 6, 0, 3, 22362, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# If this is how you're gonna approach the next battle, I'd better go buy some white cloth so we can start [cdb]sewing our surrender flags.
37
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
39
UnkEvent 26(3, 18, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
40
UnkEvent 27(1, 400, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
41
UnkEvent 135(100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
43
TalkEvent (18, 7, 2412, 3, 22363, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Sorry. I was lost in thought for a second there.
44
UnkEvent 123(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
45
UnkEvent 26(11, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
46
DialogChoiceEvent (0, 8, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
47
IfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # IfEvent
48
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Shez (Male)
49
TalkEvent (110, 10, 2403, 0, 22364, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# You don't say. What's got you down?
50
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
51
TalkEvent (111, 11, 2403, 0, 22365, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# You don't say. What's got you down?
52
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
53
UnkEvent 54(110, 18, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
54
TalkEvent (18, 12, 0, 0, 22366, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# I just never imagined we'd all be fighting together [cdb]here in Duscur.
55
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
56
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Shez (Male)
57
TalkEvent (110, 13, 2403, 0, 22367, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# OK, so a margrave, a paladin, and a dark bishop walk [cdb]into a tavern...
58
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
59
TalkEvent (111, 14, 2403, 0, 22368, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# OK, so a margrave, a paladin, and a dark bishop walk [cdb]into a tavern...
60
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
61
UnkEvent 54(110, 18, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
62
TalkEvent (18, 15, 0, 0, 22369, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# I appreciate the thought, but I don't need cheering [cdb]up right now.
63
TalkEvent (18, 16, NULL, 0, 22370, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Honestly, I was just thinking about how we've all [cdb]come here to Duscur in order to fight.
64
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
65
UnkEvent 26(9, 18, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
66
UnkEvent 27(2, 100, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
67
UnkEvent 59(100, 0, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
68
UnkEvent 59(600, 60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
70
UnkEvent 135(40, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
72
TalkEvent (18, 17, 2402, 1, 22371, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # You come back here often, right, Dedue? I have [cdb]heard His Majesty say as much on multiple occasions.
74
TalkEvent (12, 18, 2400, 0, 22372, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Yes.
75
TalkEvent (18, 19, 2409, 1, 22373, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Well, Duscur is still quite new to most of us, so we [cdb]will definitely be depending on you!
77
UnkEvent 59(100, 4294967281, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
78
UnkEvent 59(100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
79
TalkEvent (12, 20, 0, 0, 22374, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # A word, Ingrid?
80
UnkEvent 54(18, 12, 2, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
81
UnkEvent 59(100, 0, 4294967276, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
82
UnkEvent 27(2, 400, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
83
TalkEvent (12, 21, 2401, 0, 22375, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # It's true we shouldn't wallow in the past, but there is [cdb]also no need for false cheer.
84
UnkEvent 102(18, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
86
UnkEvent 26(9, 13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
87
UnkEvent 31(2, 100, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
88
UnkEvent 59(400, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
89
TalkEvent (13, 22, 2400, 0, 22376, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Sure—but considering who we're going up against, [cdb]it's not like we've got happy days ahead.
92
UnkEvent 26(2, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
93
UnkEvent 31(3, 100, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
94
UnkEvent 59(100, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
95
UnkEvent 31(1, 1200, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
96
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
97
UnkEvent 135(40, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
99
TalkEvent (110, 23, 2408, 0, 22377, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# We'll be fighting a Duscur militia, right?
100
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
101
UnkEvent 135(40, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
103
TalkEvent (111, 24, 2408, 0, 22378, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# We'll be fighting a Duscur militia, right?
104
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
105
TalkEvent (13, 25, 2400, 0, 22379, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Yeah, we've been asked to put down an insurrection— [cdb]some sort of internal disagreement.
106
UnkEvent 26(10, 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
107
UnkEvent 59(100, 4294967291, 4294967291, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
108
UnkEvent 59(600, 4294967281, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
109
UnkEvent 135(40, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
111
TalkEvent (12, 26, 2403, 0, 22380, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Duscur is divided.
112
UnkEvent 26(7, 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
113
UnkEvent 59(100, 4294967289, 4294967291, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
114
UnkEvent 59(100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
115
TalkEvent (12, 27, NULL, 0, 22381, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Some seek peace with Faerghus. Others reject it.
116
UnkEvent 26(2, 13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
117
UnkEvent 59(100, 30, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
118
UnkEvent 31(3, 100, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
119
UnkEvent 31(2, 1200, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
120
UnkEvent 135(40, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
122
TalkEvent (13, 28, NULL, 0, 22382, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Things have been getting better between our two [cdb]lands of late, but there are still plenty of folks who [cdb]can't let the old grudges go.
123
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
124
TalkEvent (110, 29, 2400, 3, 22383, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Hey, I get it. A lot of these people lost everything.
125
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
126
TalkEvent (111, 30, 2400, 3, 22384, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Hey, I get it. A lot of these people lost everything.
127
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
128
UnkEvent 26(10, 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
129
UnkEvent 59(100, 4294967281, 4294967290, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
130
UnkEvent 31(2, 1200, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
131
UnkEvent 135(40, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
133
TalkEvent (12, 31, 0, 0, 22385, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # His Majesty still seeks to make amends. He's come [cdb]here for speeches countless times.
134
TalkEvent (12, 32, NULL, 0, 22386, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Our activities today are part of that effort.
135
UnkEvent 26(1, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
136
UnkEvent 31(3, 100, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
137
UnkEvent 31(2, 1200, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
138
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
139
TalkEvent (110, 33, 2403, 3, 22387, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Well, you still seem awfully gloomy if that's all this is.
140
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
141
TalkEvent (111, 34, 2403, 3, 22388, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Well, you still seem awfully gloomy if that's all this is.
142
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
143
UnkEvent 26(6, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
144
UnkEvent 31(3, 100, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
145
UnkEvent 59(100, 0, 4294967294, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
146
UnkEvent 59(100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
147
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
148
TalkEvent (110, 35, 0, 3, 22389, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# I mean, I get that this is a place where important folks [cdb]died, but that's not exactly unusual, you know?
149
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
150
TalkEvent (111, 36, 0, 3, 22390, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# I mean, I get that this is a place where important folks [cdb]died, but that's not exactly unusual, y'know?
151
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
152
UnkEvent 54(110, 13, 2, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
153
UnkEvent 59(100, 0, 4294967281, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
154
UnkEvent 27(2, 100, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
155
UnkEvent 31(3, 100, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
156
UnkEvent 31(1, 1200, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
157
UnkEvent 135(10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
159
TalkEvent (13, 37, 2411, 0, 22391, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # There's more.
160
UnkEvent 135(280, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
162
TalkEvent (13, 38, NULL, 0, 22392, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # The leader of this insurrection aided the people who [cdb]killed the late king all those years ago.
163
UnkEvent 26(7, 13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
164
UnkEvent 31(3, 100, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
165
UnkEvent 31(2, 100, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
166
UnkEvent 59(100, 4294967286, 4294967293, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
167
UnkEvent 59(100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
168
TalkEvent (13, 39, NULL, 0, 22393, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # So we're not just here to put down some random [cdb]rioters. Our real task is to arrest the leader and [cdb]bring him back to Fhirdiad.
170
UnkEvent 27(1, 100, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
171
UnkEvent 59(100, 0, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
172
UnkEvent 59(400, 0, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
174
UnkEvent 66(18, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
175
TalkEvent (18, 40, 0, 2, 22394, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # That man played a key role in the Tragedy of Duscur.
176
TalkEvent (18, 41, NULL, 2, 22395, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # And he's responsible for Glenn's death.
177
UnkEvent 54(18, 110, 1, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
178
UnkEvent 59(100, 10, 4294967284, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
179
UnkEvent 27(2, 100, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
180
UnkEvent 31(3, 100, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
181
UnkEvent 59(600, 4294967281, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
182
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
183
TalkEvent (110, 42, 2401, 4, 22396, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Wait, hold on. This guy's from Duscur, right? I thought they had nothing to do with all that.
184
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
185
TalkEvent (111, 43, 2401, 4, 22397, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Wait, hold on. This guy's from Duscur, right? I thought they had nothing to do with all that.
186
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
188
UnkEvent 59(100, 4294967293, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
189
UnkEvent 59(100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
190
TalkEvent (12, 44, 0, 3, 22398, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # The vast majority did not.
191
UnkEvent 54(110, 13, 2, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
192
UnkEvent 27(2, 100, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
193
UnkEvent 31(3, 100, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
194
UnkEvent 59(100, 0, 4294967290, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
195
UnkEvent 27(1, 400, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
196
TalkEvent (13, 45, 0, 0, 22399, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # But a few did, even if they weren't the brains behind [cdb]the whole thing.
197
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
198
UnkEvent 54(13, 110, 1, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
199
UnkEvent 31(3, 100, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
200
UnkEvent 27(1, 400, 40, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
201
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
202
UnkEvent 54(13, 110, 1, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
203
UnkEvent 31(3, 100, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
204
UnkEvent 59(100, 0, 4294967292, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
205
UnkEvent 27(1, 400, 40, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
206
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
207
TalkEvent (13, 46, NULL, 0, 22400, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # We always knew some from Duscur were involved— [cdb]as guides, if nothing else.
209
UnkEvent 31(3, 100, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
210
UnkEvent 59(100, 4294967291, 4294967292, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
211
UnkEvent 27(2, 100, 40, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
212
UnkEvent 31(1, 100, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
213
UnkEvent 59(100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
214
TalkEvent (13, 47, 2403, 0, 22401, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # And the boar has been working with Duscur's [cdb]leadership to find out who they were.
215
UnkEvent 26(2, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
216
UnkEvent 31(3, 100, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
217
UnkEvent 31(2, 800, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
218
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
219
TalkEvent (110, 48, 2400, 3, 22402, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Sounds like the word got out. But still, inciting a [cdb]rebellion seems like a pretty last-ditch effort to [cdb]avoid justice.
220
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
221
TalkEvent (111, 49, 2400, 3, 22403, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Sounds like the word got out. But still, inciting a [cdb]rebellion seems like a pretty last-ditch effort to [cdb]avoid justice.
222
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
224
UnkEvent 27(2, 100, 200, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
225
UnkEvent 59(100, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
226
UnkEvent 27(1, 400, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
227
TalkEvent (18, 50, 0, 2, NULL, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # ...
229
UnkEvent 135(60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
230
UnkEvent 66(18, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
231
TalkEvent (12, 51, 0, 0, 22404, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Will you be able to stay your hand, Ingrid?
233
UnkEvent 26(10, 18, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
234
UnkEvent 31(3, 100, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
235
UnkEvent 59(600, 4294967276, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
236
TalkEvent (18, 52, 0, 2, 22405, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I will honor His Majesty's wishes. This leader has [cdb]information we need, so we have to take him alive. No matter how much I may want to do otherwise.
237
TalkEvent (18, 53, NULL, 2, 22406, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # We'll uncover the truth and punish whoever is guilty. That will have to suffice as my revenge.
238
UnkEvent 26(9, 13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
239
UnkEvent 31(2, 100, 40, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
240
UnkEvent 59(800, 30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
241
TalkEvent (13, 54, 0, 0, 22407, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I think there are a lot of people who'd like a crack at [cdb]this guy—which is why we're here and a certain [cdb]someone isn't.
242
UnkEvent 26(4, 18, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
243
UnkEvent 59(100, 0, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
244
UnkEvent 31(2, 800, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
245
TalkEvent (12, 55, 2400, 3, 22408, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # His Majesty placed faith in us. We can't let him down.
246
UnkEvent 164(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
247
TalkEvent (18, 56, 2400, 2, 22409, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Right.
249
UnkEvent 59(100, 0, 4294967294, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
250
UnkEvent 59(100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
251
TalkEvent (13, 57, 0, 0, 22410, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # ...
252
UnkEvent 26(11, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
253
DialogChoiceEvent (1, 58, 59, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
254
IfEvent (0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # IfEvent
255
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Shez (Male)
256
TalkEvent (110, 60, 2402, 0, 22411, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# If you three keep acting like you're going to a funeral, [cdb]your troops are gonna follow suit. Snap out of it [cdb]already! Hold those heads up high!
257
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
258
TalkEvent (111, 61, 2402, 0, 22412, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# If you three keep acting like you're going to a funeral, [cdb]your troops are gonna follow suit. Snap out of it [cdb]already! Hold those heads up high!
259
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
261
UnkEvent 26(2, 13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
262
UnkEvent 59(800, 40, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
263
TalkEvent (13, 62, 2400, 0, 22413, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# You're right. We're here as representatives of [cdb]the...king.
266
TalkEvent (13, 63, NULL, 0, 22414, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# And we can't afford to lose this battle.
267
UnkEvent 102(18, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
268
UnkEvent 26(10, 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
269
UnkEvent 59(100, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
270
UnkEvent 27(1, 400, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
271
UnkEvent 164(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
272
TalkEvent (12, 64, 2400, 0, 22415, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Well then.
273
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
274
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Shez (Male)
275
TalkEvent (110, 65, 0, 3, 22416, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Uh...
276
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
277
TalkEvent (111, 66, 0, 3, 22417, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Uh...
278
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
280
UnkEvent 27(1, 400, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
282
TalkEvent (18, 67, 2401, 0, 22418, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Don't worry. Once the battle starts, we won't have [cdb]time to feel sorry for ourselves.
283
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
286
UnkEvent 27(2, 100, 200, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
287
UnkEvent 31(3, 100, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
288
UnkEvent 59(100, 4294967226, 4294967246, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
289
UnkEvent 59(2000, 0, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
290
TalkEvent (13, 68, 2403, 0, 22419, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # C'mon. Let's get this show on the road already.
UnkEvent (64) (index: 7)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (64) (index: 8)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 4294967286 0 10 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (64) (index: 9)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 0 0 4294967286 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (64) (index: 10)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 0 0 4294967286 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (15) (index: 12)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (102) (index: 13)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 3 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 14)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 12 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 15)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 150 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 16)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 4294967236 4294967276 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 17)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1000 4294967246 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 18)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 0 0 0 NULL 1 0 0 0 0 0 0 0 0 0
link Dedue
...
TalkEvent (index: 19)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 1 0 3 22357 0 0 0 0 0 0 0 0 0 0
link Ingrid volume_up
...
TalkEvent (index: 20)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 2 0 0 22358 0 0 0 0 0 0 0 0 0 0
link Felix volume_up
...
UnkEvent (26) (index: 21)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 110 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 22)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 100 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 23)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 10 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 24)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 400 10 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 25)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 26)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 3 2411 3 22359 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Well, you three are a merry bunch.
ElseEvent (index: 27)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 28)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 4 2411 3 22360 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Well, you three are a merry bunch.
EndIfEvent (index: 29)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 30)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 110 1 50 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 31)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 110 3 30 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 33)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 34)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 5 0 3 22361 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
If this is how you're gonna approach the next battle, I'd better go buy some white cloth so we can start sewing our surrender flags.
ElseEvent (index: 35)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 36)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 6 0 3 22362 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
If this is how you're gonna approach the next battle, I'd better go buy some white cloth so we can start sewing our surrender flags.
EndIfEvent (index: 37)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 38)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 110 3 40 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 39)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 18 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 40)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 100 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 41)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 42)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 18 3 20 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 43)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 7 2412 3 22363 1 0 0 0 0 0 0 0 0 0
link Ingrid volume_up
Sorry. I was lost in thought for a second there.
UnkEvent (123) (index: 44)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 45)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
11 110 0 0 0 0 0 0 0 0 0 0 0 0 0
DialogChoiceEvent (index: 46)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 8 9 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 47)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 48)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 49)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 10 2403 0 22364 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
You don't say. What's got you down?
ElseEvent (index: 50)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 51)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 11 2403 0 22365 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
You don't say. What's got you down?
EndIfEvent (index: 52)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 53)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 18 2 1 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 54)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 12 0 0 22366 1 0 0 0 0 0 0 0 0 0
link Ingrid volume_up
I just never imagined we'd all be fighting together here in Duscur.
ElseEvent (index: 55)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 56)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 57)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 13 2403 0 22367 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
OK, so a margrave, a paladin, and a dark bishop walk into a tavern...
ElseEvent (index: 58)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 59)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 14 2403 0 22368 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
OK, so a margrave, a paladin, and a dark bishop walk into a tavern...
EndIfEvent (index: 60)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 61)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 18 2 1 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 62)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 15 0 0 22369 1 0 0 0 0 0 0 0 0 0
link Ingrid volume_up
I appreciate the thought, but I don't need cheering up right now.
TalkEvent (index: 63)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 16 NULL 0 22370 1 0 0 0 0 0 0 0 0 0
link Ingrid volume_up
Honestly, I was just thinking about how we've all come here to Duscur in order to fight.
EndIfEvent (index: 64)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 65)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 18 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 66)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 100 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 67)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 8 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 68)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 60 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 69)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 12 2 30 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 70)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
40 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 71)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 18 2 30 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 72)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 17 2402 1 22371 1 0 0 0 0 0 0 0 0 0
link Ingrid volume_up
You come back here often, right, Dedue? I have heard His Majesty say as much on multiple occasions.
LookAtPersonEvent (index: 73)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 12 2 40 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 74)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 18 2400 0 22372 1 0 0 0 0 0 0 0 0 0
link Dedue volume_up
Yes.
TalkEvent (index: 75)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 19 2409 1 22373 1 0 0 0 0 0 0 0 0 0
link Ingrid volume_up
Well, Duscur is still quite new to most of us, so we will definitely be depending on you!
PanCameraEvent (index: 76)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 12 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 77)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 4294967281 NULL 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 78)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 79)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 20 0 0 22374 1 0 0 0 0 0 0 0 0 0
link Dedue volume_up
A word, Ingrid?
UnkEvent (54) (index: 80)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 12 2 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 81)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967276 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 82)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 400 50 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 83)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 21 2401 0 22375 1 0 0 0 0 0 0 0 0 0
link Dedue volume_up
It's true we shouldn't wallow in the past, but there is also no need for false cheer.
UnkEvent (102) (index: 84)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 3 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 86)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 13 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 87)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 20 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 88)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 15 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 89)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 22 2400 0 22376 1 0 0 0 0 0 0 0 0 0
link Felix volume_up
Sure—but considering who we're going up against, it's not like we've got happy days ahead.
LookAtPersonEvent (index: 90)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 110 2 30 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 91)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 110 2 40 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 92)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 110 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 93)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 100 6 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 94)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 20 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 95)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1200 20 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 96)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 97)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
40 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 98)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 110 3 80 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 99)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 23 2408 0 22377 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
We'll be fighting a Duscur militia, right?
ElseEvent (index: 100)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 101)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
40 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 102)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 110 3 80 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 103)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 24 2408 0 22378 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
We'll be fighting a Duscur militia, right?
EndIfEvent (index: 104)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 105)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 25 2400 0 22379 1 0 0 0 0 0 0 0 0 0
link Felix volume_up
Yeah, we've been asked to put down an insurrection— some sort of internal disagreement.
UnkEvent (26) (index: 106)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 12 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 107)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 4294967291 4294967291 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 108)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967281 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 109)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
40 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 110)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 12 2 40 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 111)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 26 2403 0 22380 1 0 0 0 0 0 0 0 0 0
link Dedue volume_up
Duscur is divided.
UnkEvent (26) (index: 112)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 12 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 113)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 4294967289 4294967291 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 114)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 115)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 27 NULL 0 22381 1 0 0 0 0 0 0 0 0 0
link Dedue volume_up
Some seek peace with Faerghus. Others reject it.
UnkEvent (26) (index: 116)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 13 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 117)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 30 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 118)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 100 6 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 119)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 1200 20 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 120)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
40 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 121)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 13 2 40 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 122)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 28 NULL 0 22382 1 0 0 0 0 0 0 0 0 0
link Felix volume_up
Things have been getting better between our two lands of late, but there are still plenty of folks who can't let the old grudges go.
IfEvent (index: 123)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 124)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 29 2400 3 22383 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Hey, I get it. A lot of these people lost everything.
ElseEvent (index: 125)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 126)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 30 2400 3 22384 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Hey, I get it. A lot of these people lost everything.
EndIfEvent (index: 127)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 128)
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link Dedue volume_up
His Majesty still seeks to make amends. He's come here for speeches countless times.
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link Dedue volume_up
Our activities today are part of that effort.
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link Shez volume_up
Well, you still seem awfully gloomy if that's all this is.
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link Shez volume_up
Well, you still seem awfully gloomy if that's all this is.
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link Shez volume_up
I mean, I get that this is a place where important folks died, but that's not exactly unusual, you know?
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link Shez volume_up
I mean, I get that this is a place where important folks died, but that's not exactly unusual, y'know?
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link Felix volume_up
There's more.
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link Felix volume_up
The leader of this insurrection aided the people who killed the late king all those years ago.
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link Felix volume_up
So we're not just here to put down some random rioters. Our real task is to arrest the leader and bring him back to Fhirdiad.
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link Ingrid volume_up
That man played a key role in the Tragedy of Duscur.
TalkEvent (index: 176)
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link Ingrid volume_up
And he's responsible for Glenn's death.
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link Shez volume_up
Wait, hold on. This guy's from Duscur, right? I thought they had nothing to do with all that.
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link Shez volume_up
Wait, hold on. This guy's from Duscur, right? I thought they had nothing to do with all that.
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link Dedue volume_up
The vast majority did not.
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link Felix volume_up
But a few did, even if they weren't the brains behind the whole thing.
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link Felix volume_up
We always knew some from Duscur were involved— as guides, if nothing else.
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link Felix volume_up
And the boar has been working with Duscur's leadership to find out who they were.
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link Shez volume_up
Sounds like the word got out. But still, inciting a rebellion seems like a pretty last-ditch effort to avoid justice.
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link Shez volume_up
Sounds like the word got out. But still, inciting a rebellion seems like a pretty last-ditch effort to avoid justice.
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link Ingrid
...
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link Dedue volume_up
Will you be able to stay your hand, Ingrid?
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link Ingrid volume_up
I will honor His Majesty's wishes. This leader has information we need, so we have to take him alive. No matter how much I may want to do otherwise.
TalkEvent (index: 237)
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link Ingrid volume_up
We'll uncover the truth and punish whoever is guilty. That will have to suffice as my revenge.
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link Felix volume_up
I think there are a lot of people who'd like a crack at this guy—which is why we're here and a certain someone isn't.
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link Dedue volume_up
His Majesty placed faith in us. We can't let him down.
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link Ingrid volume_up
Right.
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link Felix volume_up
...
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link Shez volume_up
If you three keep acting like you're going to a funeral, your troops are gonna follow suit. Snap out of it already! Hold those heads up high!
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link Shez volume_up
If you three keep acting like you're going to a funeral, your troops are gonna follow suit. Snap out of it already! Hold those heads up high!
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link Felix volume_up
You're right. We're here as representatives of the...king.
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link Felix volume_up
And we can't afford to lose this battle.
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link Dedue volume_up
Well then.
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link Shez volume_up
Uh...
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link Shez volume_up
Uh...
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link Ingrid volume_up
Don't worry. Once the battle starts, we won't have time to feel sorry for ourselves.
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2000 0 100 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 290)
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13 68 2403 0 22419 1 0 0 0 0 0 0 0 0 0
link Felix volume_up
C'mon. Let's get this show on the road already.