1. This was a long time coming—and a fine result, [cdb]seeing as we suffered no needless casualties.
  2. I guess so...
  3. Still, I wonder why our target chose to take part in [cdb]the Tragedy of Duscur in the first place.
  4. Suggest it was for money.
  5. Suggest he held a grudge.
  6. Suggest you need to look deeper.
  7. Probably bought off by somebody higher up the food [cdb]chain. That's usually how these things go.
  8. Probably bought off by somebody higher up the food [cdb]chain. That's usually how these things go.
  9. Then we must find who paid him.
  10. Right. We're sure to discover something if we follow [cdb]the money.
  11. Could be he held a grudge against Faerghus.
  12. Could be he held a grudge against Faerghus.
  13. Then we'd best figure out the reason for said grudge.
  14. That kinda decision's not arrived at lightly. There [cdb]must be some reason we haven't considered yet.
  15. That kinda decision's not arrived at lightly. There [cdb]must be some reason we haven't considered yet.
  16. I mean, maybe he honestly thought he was fighting [cdb]for Duscur's future.
  17. I mean, maybe he honestly thought he was fighting [cdb]for Duscur's future.
  18. Then he went about it the wrong way.
  19. Whatever the reason, there's no need to speculate.
  20. Agreed. His Majesty will suss it out.
  21. Yes, let's put our faith in him.
  22. But for now, we should tell the citizens of Duscur [cdb]about what transpired today.
  23. Wait. I must make a brief stop.
  24. Oh? Where?
  25. A lake deep in the forest where a field of flowers [cdb]once grew.
  26. The area was trampled by the Kingdom's army some [cdb]time back.
  27. I want to see if it has recovered.
  28. I could use some flowers in my life right about now— [cdb]and who knows the next time we'll be coming this [cdb]way again. Mind if I join you?
  29. Please do.
  30. Count me in too. Felix?
  31. Count me in too. Felix?
  32. I don't really care about that stuff, but...sure. Still, [cdb]we've got a lot to do, so let's make it quick.
  33. Oh, how lovely... I can't believe a place like this is [cdb]hidden away in the forest.
  34. I often came here with my sister. I am glad to see it [cdb]somewhat recovered.
  35. Somewhat? You mean it used to be even more [cdb]beautiful than this?
  36. Indeed.
  37. Wow. I'd love to see it in all its glory someday.
  38. King Lambert died near this spot, right? I wonder if Glenn ever saw this place...
  39. I think it likely.
  40. When things settle in Duscur, this field should also [cdb]return to form.
  41. We should come back then. To see the field as he did.
  42. Yes, we should.
  43. ...
  44. You sure you just wanna hang back, Felix? This is [cdb]really something.
  45. You sure you just wanna hang back, Felix? This is [cdb]really something.
  46. Might be good to...you know. Take in the scenery. Maybe think about your brother.
  47. Might be good to...you know. Take in the scenery. Maybe think about your brother.
  48. No thanks.
  49. Remembering the past is important, but the present [cdb]gives me all the direction I need.
  50. Namely, the duty to protect the same things Glenn [cdb]did before me.
  51. Ask if he's referring to his lands.
  52. Ask if he's referring to Dimitri.
  53. You mean Fraldarius territory itself?
  54. You mean Fraldarius territory itself?
  55. No. Well, yes. Obviously I have a duty to protect my [cdb]home, but my brother didn't really do that.
  56. I mean the future of the Kingdom itself.
  57. You mean Dimitri?
  58. You mean Dimitri?
  59. More or less. My brother gave everything to protect [cdb]him, but only because he was protecting the future of Faerghus itself.
  60. Which that fool will probably try to shoulder all on [cdb]his own, so I guess they're pretty much the same thing [cdb]at this point.
  61. Anyway, keep that to yourself—and don't you dare [cdb]tell the boar.
  62. Promise to hold his secret.
  63. Shout it out to the world.
  64. Sure thing.
  65. Sure thing.
  66. Hmph. Good.
  67. C'mon, why'd you have to say that? Now all I wanna [cdb]do is run around telling everyone!
  68. C'mon, why'd you have to say that? Now all I wanna [cdb]do is run around telling everyone!
  69. I'd prefer if you didn't mock me.
  70. ...
  71. You know, I don't really care much for flowers, [cdb]but this? This isn't so bad.
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0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 1000 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 149)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (7) (index: 150)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 40 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (15) (index: 151)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
80 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 152)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 32 0 1 22449 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 153)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 33 0 0 22450 1 0 0 0 0 0 0 0 0 0
DelayEvent (index: 154)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
30 0 0 0 0 0 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 155)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 12 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 156)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 157)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 100 3 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 158)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 159)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
900 4294967266 0 0 0 0 0 0 0 0 0 0 0 0 0
HideFloatingImageEvent (index: 160)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 161)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 34 0 0 22451 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 162)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 35 0 1 22452 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 163)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 36 2409 1 22453 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 164)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 18 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 165)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 4294967291 4294967290 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 166)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 167)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 168)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 37 NULL 0 22454 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 169)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 12 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 170)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 4294967273 4294967290 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 171)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 1000 15 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 172)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 38 2400 0 22455 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 173)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 39 NULL 0 22456 1 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 174)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 18 2 30 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 175)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 12 2 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 176)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 177)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967271 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 178)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 800 8 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 179)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 180)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
300 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 181)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 5 40 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 182)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 40 NULL 1 22457 1 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 183)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 12 3 40 0 0 0 0 0 0 0 0 0 0 0
DelayEvent (index: 184)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
50 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 185)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 18 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 186)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 100 20 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 187)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 188)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 50 0 0 0 0 0 0 0 0 0 0 0 0
SetFaceOrientationEvent (index: 189)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 3 30 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 190)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 41 0 1 22458 1 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 191)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 18 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 192)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 200 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 193)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 4294967246 4294967276 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 194)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 600 300 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 195)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 42 0 0 NULL 1 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 196)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 13 3 30 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 197)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 198)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 43 0 0 22459 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 199)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 200)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 44 NULL 0 22460 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 201)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 202)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 2 30 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 203)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 4 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 204)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 205)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 45 2403 0 22461 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 206)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 207)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 46 2403 0 22462 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 208)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 209)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 110 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 210)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 30 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 211)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 40 1 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 212)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 20 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 213)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 110 3 50 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 214)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 47 2401 0 22463 1 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 215)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 13 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 216)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 4294967288 4294967293 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 217)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 50 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 218)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 13 3 30 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 219)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 48 NULL 0 22464 1 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 220)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 13 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 221)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967293 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 222)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 223)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 49 NULL 0 22465 1 0 0 0 0 0 0 0 0 0
RotateEvent (index: 224)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 4 50 0 0 0 0 0 0 0 0 0 0 0 0
RotateEvent (index: 225)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 4 40 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 226)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
11 110 0 0 0 0 0 0 0 0 0 0 0 0 0
DialogChoiceEvent (index: 227)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 50 51 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 228)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 1 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 229)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 230)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 52 2408 0 22466 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 231)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 232)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 53 2408 0 22467 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 233)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 234)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 13 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 235)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 4294967286 4294967291 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 236)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967286 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 237)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 54 2401 0 22468 1 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 238)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 13 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 239)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967293 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 240)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 241)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 55 NULL 0 22469 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 242)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 243)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 244)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 56 2403 0 22470 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 245)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 246)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 57 2403 0 22471 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 247)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 248)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 13 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 249)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 4294967291 4294967293 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 250)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 251)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 58 2400 0 22472 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 252)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (162) (index: 253)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 110 13 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 254)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
350 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 255)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 2400 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 256)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 59 2411 0 22473 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 257)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 60 2402 0 22474 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 258)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
11 110 0 0 0 0 0 0 0 0 0 0 0 0 0
DialogChoiceEvent (index: 259)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 61 62 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 260)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 2 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 261)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 262)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 63 2400 0 22475 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 263)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 264)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 64 2400 0 22476 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 265)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 266)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 13 2 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 267)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967289 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 268)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 15 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 269)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 65 2400 1 22477 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 270)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 271)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 272)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 66 2408 0 22478 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 273)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 274)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 67 2408 0 22479 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 275)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 276)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 13 2 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 277)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967289 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 278)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 15 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 279)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 68 2411 3 22480 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 280)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 281)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 13 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 282)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 4294967256 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 283)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1200 30 0 0 0 0 0 0 0 0 0 0 0 0 0
RotateEvent (index: 284)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 4 40 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (102) (index: 285)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 1 0 0 0 0 0 0 0 0 0 0 0 0 0
DelayEvent (index: 286)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
20 0 0 0 0 0 0 0 0 0 0 0 0 0 0
RotateEvent (index: 287)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 4 40 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 288)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 3 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 289)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 69 NULL 1 22481 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 290)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 13 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 291)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967291 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 292)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 800 10 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 293)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 70 NULL 1 22482 1 0 0 0 0 0 0 0 0 0
0
InitEvent (46, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
1
LoadCharactersEvent (110, 12, 18, 13, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
2
InitPlacesEvent (1, 3, 6, 9, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
5
EnterSceneEvent (0, 110, 12, 18, 13, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
6
UnkEvent 64(13, 4294967236, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
7
UnkEvent 64(12, 90, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
8
UnkEvent 64(110, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
9
UnkEvent 15(NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
10
UnkEvent 26(3, 18, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
11
UnkEvent 59(100, 0, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
12
UnkEvent 31(2, 1200, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
13
TalkEvent (13, 0, 2400, 0, 22420, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # This was a long time coming—and a fine result, [cdb]seeing as we suffered no needless casualties.
15
TalkEvent (18, 1, 2400, 3, 22421, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I guess so...
16
TalkEvent (18, 2, NULL, 0, 22422, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Still, I wonder why our target chose to take part in [cdb]the Tragedy of Duscur in the first place.
18
UnkEvent 123(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
19
UnkEvent 26(11, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
20
TripleDialogChoiceEvent (0, 3, 4, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
21
IfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # IfEvent
22
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Shez (Male)
23
TalkEvent (110, 6, 0, 0, 22423, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Probably bought off by somebody higher up the food [cdb]chain. That's usually how these things go.
24
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
25
TalkEvent (111, 7, 0, 0, 22424, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Probably bought off by somebody higher up the food [cdb]chain. That's usually how these things go.
26
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
28
UnkEvent 26(3, 18, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
29
UnkEvent 59(100, 4294967276, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
30
UnkEvent 31(1, 800, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
31
TalkEvent (12, 8, 0, 0, 22425, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Then we must find who paid him.
32
TalkEvent (18, 9, 2400, 0, 22426, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Right. We're sure to discover something if we follow [cdb]the money.
33
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
34
IfEvent (0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # IfEvent
35
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Shez (Male)
36
TalkEvent (110, 10, 0, 0, 22427, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Could be he held a grudge against Faerghus.
37
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
38
TalkEvent (111, 11, 0, 0, 22428, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Could be he held a grudge against Faerghus.
39
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
41
UnkEvent 26(7, 13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
42
UnkEvent 59(100, 4294967291, 4294967293, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
43
UnkEvent 59(100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
44
TalkEvent (13, 12, 2403, 0, 22429, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Then we'd best figure out the reason for said grudge.
45
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
46
IfEvent (0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # IfEvent
47
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Shez (Male)
48
TalkEvent (110, 13, 0, 0, 22430, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# That kinda decision's not arrived at lightly. There [cdb]must be some reason we haven't considered yet.
49
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
50
TalkEvent (111, 14, 0, 0, 22431, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# That kinda decision's not arrived at lightly. There [cdb]must be some reason we haven't considered yet.
51
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
53
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Shez (Male)
54
TalkEvent (110, 15, 2408, 0, 22432, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# I mean, maybe he honestly thought he was fighting [cdb]for Duscur's future.
55
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
56
TalkEvent (111, 16, 2408, 0, 22433, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# I mean, maybe he honestly thought he was fighting [cdb]for Duscur's future.
57
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
58
UnkEvent 26(6, 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
59
UnkEvent 59(100, 0, 4294967294, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
60
UnkEvent 27(1, 400, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
61
TalkEvent (12, 17, 2401, 2, 22434, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Then he went about it the wrong way.
62
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
63
UnkEvent 26(4, 13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
64
TalkEvent (13, 18, 0, 0, 22435, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Whatever the reason, there's no need to speculate.
65
UnkEvent 26(9, 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
66
UnkEvent 59(100, 5, 4294967291, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
67
UnkEvent 59(400, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
68
UnkEvent 164(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
69
TalkEvent (12, 19, 2400, 0, 22436, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Agreed. His Majesty will suss it out.
71
UnkEvent 59(100, 0, 4294967288, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
72
UnkEvent 59(400, 0, 4294967291, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
74
TalkEvent (18, 20, 2355, 0, 22437, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Yes, let's put our faith in him.
75
UnkEvent 26(3, 18, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
76
UnkEvent 59(100, 4294967286, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
77
UnkEvent 27(2, 100, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
78
UnkEvent 31(1, 1200, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
80
TalkEvent (18, 21, 2402, 0, 22438, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # But for now, we should tell the citizens of Duscur [cdb]about what transpired today.
81
UnkEvent 54(18, 12, 1, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
82
UnkEvent 27(2, 100, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
83
UnkEvent 59(100, 0, 4294967271, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
84
UnkEvent 31(4, 100, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
85
UnkEvent 31(2, 800, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
88
TalkEvent (12, 22, 2403, 0, 22439, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Wait. I must make a brief stop.
91
TalkEvent (18, 23, 0, 0, 22440, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Oh? Where?
92
UnkEvent 26(9, 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
93
UnkEvent 59(100, 5, 4294967289, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
94
UnkEvent 59(400, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
95
TalkEvent (12, 24, 0, 0, 22441, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # A lake deep in the forest where a field of flowers [cdb]once grew.
96
UnkEvent 26(6, 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
97
UnkEvent 59(100, 6, 4294967293, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
98
UnkEvent 59(100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
99
TalkEvent (12, 25, NULL, 0, 22442, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # The area was trampled by the Kingdom's army some [cdb]time back.
100
TalkEvent (12, 26, NULL, 0, 22443, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I want to see if it has recovered.
101
UnkEvent 26(10, 18, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
102
UnkEvent 31(3, 100, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
103
UnkEvent 59(100, 0, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
104
UnkEvent 27(2, 100, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
105
UnkEvent 59(800, 4294967256, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
106
UnkEvent 135(70, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
109
TalkEvent (18, 27, NULL, 1, 22444, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I could use some flowers in my life right about now— [cdb]and who knows the next time we'll be coming this [cdb]way again. Mind if I join you?
110
TalkEvent (12, 28, 2400, 1, 22445, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Please do.
111
UnkEvent 54(13, 110, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
112
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
114
TalkEvent (110, 29, 2402, 0, 22446, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Count me in too. Felix?
115
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
117
TalkEvent (111, 30, 2402, 0, 22447, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Count me in too. Felix?
118
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
119
UnkEvent 161(13, 2, 40, 12, 18, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
121
UnkEvent 26(4, 13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
122
UnkEvent 59(100, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
123
UnkEvent 59(2000, 4294967246, 30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
124
TalkEvent (13, 31, 0, 0, 22448, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I don't really care about that stuff, but...sure. Still, [cdb]we've got a lot to do, so let's make it quick.
125
UnkEvent 6(0, 0, 40, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
126
LeaveSceneEvent (0, 110, 12, 13, 18, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
127
UnkEvent 16(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
130
UnkEvent 158(200, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
131
MovePersonToPlaceEvent (12, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
132
MovePersonToPlaceEvent (110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
133
MovePersonToPlaceEvent (13, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
135
EnterSceneEvent (0, 110, 12, 13, 18, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
136
UnkEvent 64(110, 4294967266, 0, 300, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
137
UnkEvent 64(13, 0, 0, 300, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
138
UnkEvent 64(12, 0, 0, 4294967246, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
141
UnkEvent 43(110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
143
ShowFloatingImageEvent (43, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
145
UnkEvent 26(8, 18, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
146
UnkEvent 59(100, 40, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
147
UnkEvent 27(2, 100, 70, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
148
UnkEvent 31(3, 1000, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
149
UnkEvent 43(13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
150
UnkEvent 7(0, 0, 40, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
151
UnkEvent 15(80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
152
TalkEvent (18, 32, 0, 1, 22449, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Oh, how lovely... I can't believe a place like this is [cdb]hidden away in the forest.
153
TalkEvent (12, 33, 0, 0, 22450, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I often came here with my sister. I am glad to see it [cdb]somewhat recovered.
156
UnkEvent 59(100, 0, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
157
UnkEvent 31(4, 100, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
158
UnkEvent 27(2, 100, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
159
UnkEvent 59(900, 4294967266, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
160
HideFloatingImageEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
161
TalkEvent (18, 34, 0, 0, 22451, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Somewhat? You mean it used to be even more [cdb]beautiful than this?
162
TalkEvent (12, 35, 0, 1, 22452, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Indeed.
163
TalkEvent (18, 36, 2409, 1, 22453, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Wow. I'd love to see it in all its glory someday.
164
UnkEvent 26(7, 18, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
165
UnkEvent 59(100, 4294967291, 4294967290, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
166
UnkEvent 59(100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
167
UnkEvent 43(13, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
168
TalkEvent (18, 37, NULL, 0, 22454, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # King Lambert died near this spot, right? I wonder if Glenn ever saw this place...
169
UnkEvent 26(10, 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
170
UnkEvent 59(100, 4294967273, 4294967290, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
171
UnkEvent 31(2, 1000, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
172
TalkEvent (12, 38, 2400, 0, 22455, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I think it likely.
173
TalkEvent (12, 39, NULL, 0, 22456, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # When things settle in Duscur, this field should also [cdb]return to form.
175
UnkEvent 54(18, 12, 2, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
176
UnkEvent 27(2, 100, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
177
UnkEvent 59(100, 0, 4294967271, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
178
UnkEvent 31(4, 800, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
179
UnkEvent 43(110, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
180
UnkEvent 135(300, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
182
TalkEvent (12, 40, NULL, 1, 22457, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # We should come back then. To see the field as he did.
185
UnkEvent 54(12, 18, 1, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
186
UnkEvent 31(3, 100, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
187
UnkEvent 27(2, 100, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
188
UnkEvent 27(1, 400, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
190
TalkEvent (18, 41, 0, 1, 22458, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Yes, we should.
192
UnkEvent 27(2, 100, 200, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
193
UnkEvent 59(100, 4294967246, 4294967276, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
194
UnkEvent 27(1, 600, 300, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
195
TalkEvent (13, 42, 0, 0, NULL, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # ...
197
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
198
TalkEvent (110, 43, 0, 0, 22459, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# You sure you just wanna hang back, Felix? This is [cdb]really something.
199
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
200
TalkEvent (111, 44, NULL, 0, 22460, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# You sure you just wanna hang back, Felix? This is [cdb]really something.
201
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
203
UnkEvent 66(13, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
204
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
205
TalkEvent (110, 45, 2403, 0, 22461, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Might be good to...you know. Take in the scenery. Maybe think about your brother.
206
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
207
TalkEvent (111, 46, 2403, 0, 22462, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Might be good to...you know. Take in the scenery. Maybe think about your brother.
208
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
209
UnkEvent 26(9, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
210
UnkEvent 27(2, 100, 30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
211
UnkEvent 59(100, 40, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
212
UnkEvent 59(600, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
214
TalkEvent (13, 47, 2401, 0, 22463, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # No thanks.
216
UnkEvent 59(100, 4294967288, 4294967293, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
217
UnkEvent 27(1, 400, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
219
TalkEvent (13, 48, NULL, 0, 22464, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Remembering the past is important, but the present [cdb]gives me all the direction I need.
221
UnkEvent 59(100, 0, 4294967293, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
222
UnkEvent 59(100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
223
TalkEvent (13, 49, NULL, 0, 22465, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Namely, the duty to protect the same things Glenn [cdb]did before me.
226
UnkEvent 26(11, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
227
DialogChoiceEvent (1, 50, 51, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
228
IfEvent (0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # IfEvent
229
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Shez (Male)
230
TalkEvent (110, 52, 2408, 0, 22466, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# You mean Fraldarius territory itself?
231
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
232
TalkEvent (111, 53, 2408, 0, 22467, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# You mean Fraldarius territory itself?
233
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
234
UnkEvent 26(10, 13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
235
UnkEvent 59(100, 4294967286, 4294967291, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
236
UnkEvent 59(600, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
237
TalkEvent (13, 54, 2401, 0, 22468, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# No. Well, yes. Obviously I have a duty to protect my [cdb]home, but my brother didn't really do that.
239
UnkEvent 59(100, 0, 4294967293, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
240
UnkEvent 59(100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
241
TalkEvent (13, 55, NULL, 0, 22469, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# I mean the future of the Kingdom itself.
242
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
243
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Shez (Male)
244
TalkEvent (110, 56, 2403, 0, 22470, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# You mean Dimitri?
245
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
246
TalkEvent (111, 57, 2403, 0, 22471, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# You mean Dimitri?
247
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
248
UnkEvent 26(7, 13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
249
UnkEvent 59(100, 4294967291, 4294967293, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
250
UnkEvent 59(100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
251
TalkEvent (13, 58, 2400, 0, 22472, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# More or less. My brother gave everything to protect [cdb]him, but only because he was protecting the future of Faerghus itself.
252
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
253
UnkEvent 162(9, 110, 13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
254
UnkEvent 135(350, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
256
TalkEvent (13, 59, 2411, 0, 22473, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Which that fool will probably try to shoulder all on [cdb]his own, so I guess they're pretty much the same thing [cdb]at this point.
257
TalkEvent (13, 60, 2402, 0, 22474, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Anyway, keep that to yourself—and don't you dare [cdb]tell the boar.
258
UnkEvent 26(11, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
259
DialogChoiceEvent (2, 61, 62, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
260
IfEvent (0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # IfEvent
261
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Shez (Male)
262
TalkEvent (110, 63, 2400, 0, 22475, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Sure thing.
263
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
264
TalkEvent (111, 64, 2400, 0, 22476, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Sure thing.
265
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
266
UnkEvent 54(110, 13, 2, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
267
UnkEvent 59(100, 0, 4294967289, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
268
UnkEvent 59(600, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
269
TalkEvent (13, 65, 2400, 1, 22477, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Hmph. Good.
270
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
271
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Shez (Male)
272
TalkEvent (110, 66, 2408, 0, 22478, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# C'mon, why'd you have to say that? Now all I wanna [cdb]do is run around telling everyone!
273
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
274
TalkEvent (111, 67, 2408, 0, 22479, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# C'mon, why'd you have to say that? Now all I wanna [cdb]do is run around telling everyone!
275
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
276
UnkEvent 54(110, 13, 2, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
277
UnkEvent 59(100, 0, 4294967289, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
278
UnkEvent 59(600, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
279
TalkEvent (13, 68, 2411, 3, 22480, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# I'd prefer if you didn't mock me.
280
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
281
UnkEvent 26(10, 13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
282
UnkEvent 59(100, 4294967256, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
283
UnkEvent 59(1200, 30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
285
UnkEvent 102(110, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
288
UnkEvent 66(110, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
289
TalkEvent (13, 69, NULL, 1, 22481, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # ...
290
UnkEvent 26(6, 13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
291
UnkEvent 59(100, 0, 4294967291, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
292
UnkEvent 31(2, 800, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
293
TalkEvent (13, 70, NULL, 1, 22482, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # You know, I don't really care much for flowers, [cdb]but this? This isn't so bad.
UnkEvent (64) (index: 6)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 4294967236 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (64) (index: 7)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 90 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (64) (index: 8)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 80 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (15) (index: 9)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 10)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 18 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 11)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 15 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 12)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 1200 20 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 13)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 0 2400 0 22420 1 0 0 0 0 0 0 0 0 0
link Felix volume_up
This was a long time coming—and a fine result, seeing as we suffered no needless casualties.
LookAtPersonEvent (index: 14)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 13 1 30 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 15)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 1 2400 3 22421 1 0 0 0 0 0 0 0 0 0
link Ingrid volume_up
I guess so...
TalkEvent (index: 16)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 2 NULL 0 22422 1 0 0 0 0 0 0 0 0 0
link Ingrid volume_up
Still, I wonder why our target chose to take part in the Tragedy of Duscur in the first place.
LookAtPersonEvent (index: 17)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 18 2 35 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (123) (index: 18)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 19)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
11 110 0 0 0 0 0 0 0 0 0 0 0 0 0
TripleDialogChoiceEvent (index: 20)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 3 4 5 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 21)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 22)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 23)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 6 0 0 22423 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Probably bought off by somebody higher up the food chain. That's usually how these things go.
ElseEvent (index: 24)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 25)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 7 0 0 22424 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Probably bought off by somebody higher up the food chain. That's usually how these things go.
EndIfEvent (index: 26)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 27)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 110 2 40 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 28)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 18 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 29)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 4294967276 20 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 30)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 800 20 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 31)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 8 0 0 22425 1 0 0 0 0 0 0 0 0 0
link Dedue volume_up
Then we must find who paid him.
TalkEvent (index: 32)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 9 2400 0 22426 1 0 0 0 0 0 0 0 0 0
link Ingrid volume_up
Right. We're sure to discover something if we follow the money.
EndIfEvent (index: 33)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 34)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 1 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 35)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 36)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 10 0 0 22427 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Could be he held a grudge against Faerghus.
ElseEvent (index: 37)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 38)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 11 0 0 22428 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Could be he held a grudge against Faerghus.
EndIfEvent (index: 39)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 40)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 110 2 40 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 41)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 13 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 42)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 4294967291 4294967293 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 43)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 44)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 12 2403 0 22429 1 0 0 0 0 0 0 0 0 0
link Felix volume_up
Then we'd best figure out the reason for said grudge.
EndIfEvent (index: 45)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 46)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 2 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 47)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 48)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 13 0 0 22430 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
That kinda decision's not arrived at lightly. There must be some reason we haven't considered yet.
ElseEvent (index: 49)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 50)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 14 0 0 22431 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
That kinda decision's not arrived at lightly. There must be some reason we haven't considered yet.
EndIfEvent (index: 51)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 52)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 110 2 40 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 53)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 54)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 15 2408 0 22432 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
I mean, maybe he honestly thought he was fighting for Duscur's future.
ElseEvent (index: 55)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 56)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 16 2408 0 22433 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
I mean, maybe he honestly thought he was fighting for Duscur's future.
EndIfEvent (index: 57)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 58)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 12 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 59)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967294 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 60)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 15 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 61)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 17 2401 2 22434 1 0 0 0 0 0 0 0 0 0
link Dedue volume_up
Then he went about it the wrong way.
EndIfEvent (index: 62)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 63)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 13 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 64)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 18 0 0 22435 1 0 0 0 0 0 0 0 0 0
link Felix volume_up
Whatever the reason, there's no need to speculate.
UnkEvent (26) (index: 65)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 12 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 66)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 5 4294967291 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 67)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 15 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (164) (index: 68)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 69)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 19 2400 0 22436 1 0 0 0 0 0 0 0 0 0
link Dedue volume_up
Agreed. His Majesty will suss it out.
PanCameraEvent (index: 70)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 18 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 71)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967288 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 72)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 0 4294967291 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 74)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 20 2355 0 22437 1 0 0 0 0 0 0 0 0 0
link Ingrid volume_up
Yes, let's put our faith in him.
UnkEvent (26) (index: 75)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 18 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 76)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 4294967286 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 77)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 78)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1200 20 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 80)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 21 2402 0 22438 1 0 0 0 0 0 0 0 0 0
link Ingrid volume_up
But for now, we should tell the citizens of Duscur about what transpired today.
UnkEvent (54) (index: 81)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 12 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 82)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 83)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967271 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 84)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 100 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 85)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 800 10 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 86)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 18 1 30 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 88)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 22 2403 0 22439 1 0 0 0 0 0 0 0 0 0
link Dedue volume_up
Wait. I must make a brief stop.
LookAtPersonEvent (index: 90)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 12 3 30 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 91)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 23 0 0 22440 1 0 0 0 0 0 0 0 0 0
link Ingrid volume_up
Oh? Where?
UnkEvent (26) (index: 92)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 12 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 93)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 5 4294967289 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 94)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 20 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 95)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 24 0 0 22441 1 0 0 0 0 0 0 0 0 0
link Dedue volume_up
A lake deep in the forest where a field of flowers once grew.
UnkEvent (26) (index: 96)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 12 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 97)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 6 4294967293 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 98)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 99)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 25 NULL 0 22442 1 0 0 0 0 0 0 0 0 0
link Dedue volume_up
The area was trampled by the Kingdom's army some time back.
TalkEvent (index: 100)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 26 NULL 0 22443 1 0 0 0 0 0 0 0 0 0
link Dedue volume_up
I want to see if it has recovered.
UnkEvent (26) (index: 101)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 18 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 102)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 100 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 103)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 104)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 80 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 105)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
800 4294967256 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 106)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
70 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 109)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 27 NULL 1 22444 1 0 0 0 0 0 0 0 0 0
link Ingrid volume_up
I could use some flowers in my life right about now— and who knows the next time we'll be coming this way again. Mind if I join you?
TalkEvent (index: 110)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 28 2400 1 22445 1 0 0 0 0 0 0 0 0 0
link Dedue volume_up
Please do.
UnkEvent (54) (index: 111)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 110 1 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 112)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 113)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 13 1 40 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 114)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 29 2402 0 22446 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Count me in too. Felix?
ElseEvent (index: 115)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 116)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 13 1 40 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 117)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 30 2402 0 22447 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Count me in too. Felix?
EndIfEvent (index: 118)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (161) (index: 119)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 2 40 12 18 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
LookAtPersonEvent (index: 120)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 110 1 40 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 121)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 13 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 122)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 20 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 123)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2000 4294967246 30 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 124)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 31 0 0 22448 1 0 0 0 0 0 0 0 0 0
link Felix volume_up
I don't really care about that stuff, but...sure. Still, we've got a lot to do, so let's make it quick.
UnkEvent (6) (index: 125)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 40 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (16) (index: 127)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
FadeToBlackEvent (index: 129)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
43 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (158) (index: 130)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
200 0 0 0 0 0 0 0 0 0 0 0 0 0 0
MovePersonToPlaceEvent (index: 131)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 5 0 0 0 0 0 0 0 0 0 0 0 0 0
MovePersonToPlaceEvent (index: 132)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 0 0 0 0 0 0 0 0 0 0 0 0 0 0
MovePersonToPlaceEvent (index: 133)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (64) (index: 136)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 4294967266 0 300 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (64) (index: 137)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 0 0 300 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (64) (index: 138)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 0 0 4294967246 0 0 0 0 0 0 0 0 0 0 0
RotateEvent (index: 139)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 4 20 0 0 0 0 0 0 0 0 0 0 0 0
RotateEvent (index: 140)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 4 20 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 141)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 0 0 0 0 0 0 0 0 0 0 0 0 0 0
ShowFloatingImageEvent (index: 143)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
43 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 145)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
8 18 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 146)
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UnkEvent (27) (index: 147)
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UnkEvent (31) (index: 148)
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UnkEvent (43) (index: 149)
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UnkEvent (7) (index: 150)
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UnkEvent (15) (index: 151)
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TalkEvent (index: 152)
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link Ingrid volume_up
Oh, how lovely... I can't believe a place like this is hidden away in the forest.
TalkEvent (index: 153)
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link Dedue volume_up
I often came here with my sister. I am glad to see it somewhat recovered.
PanCameraEvent (index: 155)
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UnkEvent (59) (index: 156)
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UnkEvent (31) (index: 157)
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UnkEvent (27) (index: 158)
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UnkEvent (59) (index: 159)
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HideFloatingImageEvent (index: 160)
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TalkEvent (index: 161)
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link Ingrid volume_up
Somewhat? You mean it used to be even more beautiful than this?
TalkEvent (index: 162)
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link Dedue volume_up
Indeed.
TalkEvent (index: 163)
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link Ingrid volume_up
Wow. I'd love to see it in all its glory someday.
UnkEvent (26) (index: 164)
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UnkEvent (59) (index: 165)
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UnkEvent (59) (index: 166)
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UnkEvent (43) (index: 167)
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TalkEvent (index: 168)
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link Ingrid volume_up
King Lambert died near this spot, right? I wonder if Glenn ever saw this place...
UnkEvent (26) (index: 169)
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10 12 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 170)
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UnkEvent (31) (index: 171)
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TalkEvent (index: 172)
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link Dedue volume_up
I think it likely.
TalkEvent (index: 173)
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link Dedue volume_up
When things settle in Duscur, this field should also return to form.
LookAtPersonEvent (index: 174)
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UnkEvent (54) (index: 175)
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UnkEvent (27) (index: 176)
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UnkEvent (59) (index: 177)
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UnkEvent (31) (index: 178)
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UnkEvent (43) (index: 179)
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UnkEvent (135) (index: 180)
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LookEvent (index: 181)
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TalkEvent (index: 182)
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link Dedue volume_up
We should come back then. To see the field as he did.
LookAtPersonEvent (index: 183)
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UnkEvent (54) (index: 185)
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UnkEvent (31) (index: 186)
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UnkEvent (27) (index: 187)
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TalkEvent (index: 190)
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link Ingrid volume_up
Yes, we should.
PanCameraEvent (index: 191)
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UnkEvent (27) (index: 192)
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UnkEvent (59) (index: 193)
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UnkEvent (27) (index: 194)
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TalkEvent (index: 195)
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link Felix
...
LookAtPersonEvent (index: 196)
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IfEvent (index: 197)
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TalkEvent (index: 198)
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link Shez volume_up
You sure you just wanna hang back, Felix? This is really something.
ElseEvent (index: 199)
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TalkEvent (index: 200)
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link Shez volume_up
You sure you just wanna hang back, Felix? This is really something.
EndIfEvent (index: 201)
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LookEvent (index: 202)
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IfEvent (index: 204)
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TalkEvent (index: 205)
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link Shez volume_up
Might be good to...you know. Take in the scenery. Maybe think about your brother.
ElseEvent (index: 206)
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TalkEvent (index: 207)
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link Shez volume_up
Might be good to...you know. Take in the scenery. Maybe think about your brother.
EndIfEvent (index: 208)
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LookAtPersonEvent (index: 213)
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TalkEvent (index: 214)
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link Felix volume_up
No thanks.
PanCameraEvent (index: 215)
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UnkEvent (59) (index: 216)
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UnkEvent (27) (index: 217)
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LookAtPersonEvent (index: 218)
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TalkEvent (index: 219)
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link Felix volume_up
Remembering the past is important, but the present gives me all the direction I need.
PanCameraEvent (index: 220)
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UnkEvent (59) (index: 221)
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TalkEvent (index: 223)
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link Felix volume_up
Namely, the duty to protect the same things Glenn did before me.
RotateEvent (index: 224)
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RotateEvent (index: 225)
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UnkEvent (26) (index: 226)
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DialogChoiceEvent (index: 227)
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IfEvent (index: 228)
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IfEvent (index: 229)
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TalkEvent (index: 230)
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link Shez volume_up
You mean Fraldarius territory itself?
ElseEvent (index: 231)
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TalkEvent (index: 232)
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link Shez volume_up
You mean Fraldarius territory itself?
EndIfEvent (index: 233)
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UnkEvent (26) (index: 234)
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TalkEvent (index: 237)
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link Felix volume_up
No. Well, yes. Obviously I have a duty to protect my home, but my brother didn't really do that.
PanCameraEvent (index: 238)
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UnkEvent (59) (index: 239)
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TalkEvent (index: 241)
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link Felix volume_up
I mean the future of the Kingdom itself.
ElseEvent (index: 242)
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IfEvent (index: 243)
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TalkEvent (index: 244)
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link Shez volume_up
You mean Dimitri?
ElseEvent (index: 245)
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TalkEvent (index: 246)
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link Shez volume_up
You mean Dimitri?
EndIfEvent (index: 247)
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TalkEvent (index: 251)
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link Felix volume_up
More or less. My brother gave everything to protect him, but only because he was protecting the future of Faerghus itself.
EndIfEvent (index: 252)
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TalkEvent (index: 256)
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link Felix volume_up
Which that fool will probably try to shoulder all on his own, so I guess they're pretty much the same thing at this point.
TalkEvent (index: 257)
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link Felix volume_up
Anyway, keep that to yourself—and don't you dare tell the boar.
UnkEvent (26) (index: 258)
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DialogChoiceEvent (index: 259)
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IfEvent (index: 260)
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IfEvent (index: 261)
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TalkEvent (index: 262)
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link Shez volume_up
Sure thing.
ElseEvent (index: 263)
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TalkEvent (index: 264)
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link Shez volume_up
Sure thing.
EndIfEvent (index: 265)
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TalkEvent (index: 269)
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link Felix volume_up
Hmph. Good.
ElseEvent (index: 270)
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IfEvent (index: 271)
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TalkEvent (index: 272)
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link Shez volume_up
C'mon, why'd you have to say that? Now all I wanna do is run around telling everyone!
ElseEvent (index: 273)
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TalkEvent (index: 274)
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link Shez volume_up
C'mon, why'd you have to say that? Now all I wanna do is run around telling everyone!
EndIfEvent (index: 275)
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TalkEvent (index: 279)
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link Felix volume_up
I'd prefer if you didn't mock me.
EndIfEvent (index: 280)
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RotateEvent (index: 284)
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TalkEvent (index: 289)
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link Felix volume_up
...
UnkEvent (26) (index: 290)
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TalkEvent (index: 293)
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link Felix volume_up
You know, I don't really care much for flowers, but this? This isn't so bad.