1. Now then, I'd like to hear opinions on the [cdb]proposed tactics.
  2. Personally, I believe it best to gather our forces and [cdb]attack the stronghold directly, but—
  3. Ha! Of course the boar wants to rush in headlong. Using a small force to take out the enemy's base of [cdb]operations is a far better idea.
  4. ...
  5. Do you have something to say, or are you just going [cdb]to stand there glaring at me?
  6. I have nothing to add, no.
  7. So you're saying you have no thoughts on it [cdb]whatsoever? You don't even agree or disagree— [cdb]just purely, blissfully neutral.
  8. Enough, Felix. Leave Dedue be and tell me more [cdb]about this idea of yours.
  9. We don't need to kick down the front door here. Sneaking in with a small force and burning their food [cdb]stores will be more than enough.
  10. Interesting. We'd miss a chance to loot their supplies, [cdb]but it would free up our main force for other matters.
  11. Still, it won't be easy to slip past their patrols. I'd best take my personal troops and—
  12. Allow me to take on the role. I trust that'll [cdb]be satisfactory.
  13. Heh.
  14. Right then. Now that we've solidified our strategy, [cdb]let's break for a bit.
  15. OK, what is your problem? You've been giving me [cdb]that look ever since we came in here. You clearly [cdb]have something on your mind, so spit it out.
  16. It's good to have you with us.
  17. Huh?
  18. Few can debate His Majesty without hesitation or [cdb]ill intent.
  19. Our war council proceeded smoothly as a result.
  20. You make me sound like some kind of troublemaker. I don't disagree just for the thrill of it, you know.
  21. You don't say.
  22. Dimitri's always had a reckless streak. Who knows [cdb]what kind of mess he'd drag us into if someone [cdb]wasn't around to stop him.
  23. The guy would gladly throw his life away for someone [cdb]else given half the chance.
  24. You have a point.
  25. His death would mean the destruction of both Faerghus and the church.
  26. So when I try to protect him, what I'm really doing is [cdb]protecting the Kingdom.
  27. Spoken like the Shield of Faerghus.
  28. What's with the smile? I told you, if you've got [cdb]something to say, just say it!
  29. I know you spoke up for my sake as well.
  30. I'm grateful for it.
  31. Yeah, well, just doing what's expected. I mean, [cdb]we're...you know. Brothers in arms and all that.
  32. Apologies for the wait. I trust we're ready [cdb]to reconvene?
  33. You two seemed to be having a lively discussion. May I ask what it was about?
  34. Of course, Your Majesty. Felix was just saying—
  35. I was saying how much of a fool you are. Now come, [cdb]we have more important things to discuss.
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TalkEvent (13, 2, 2403, 0, 13319, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Ha! Of course the boar wants to rush in headlong. Using a small force to take out the enemy's base of [cdb]operations is a far better idea.
27
TalkEvent (12, 3, 0, 0, NULL, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # ...
29
UnkEvent 135(90, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
32
TalkEvent (13, 4, 0, 2, 13320, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Do you have something to say, or are you just going [cdb]to stand there glaring at me?
33
UnkEvent 43(3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
35
TalkEvent (12, 5, 2401, 0, 13321, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I have nothing to add, no.
36
UnkEvent 43(3, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
38
TalkEvent (13, 6, 0, 2, 13322, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # So you're saying you have no thoughts on it [cdb]whatsoever? You don't even agree or disagree— [cdb]just purely, blissfully neutral.
39
UnkEvent 26(10, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
40
UnkEvent 59(500, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
41
UnkEvent 59(500, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
42
TalkEvent (3, 7, 2403, 0, 13323, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Enough, Felix. Leave Dedue be and tell me more [cdb]about this idea of yours.
43
TalkEvent (13, 8, 0, 2, 13324, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # We don't need to kick down the front door here. Sneaking in with a small force and burning their food [cdb]stores will be more than enough.
44
UnkEvent 30(1, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
45
TalkEvent (3, 9, 2405, 0, 13325, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Interesting. We'd miss a chance to loot their supplies, [cdb]but it would free up our main force for other matters.
46
TalkEvent (3, 10, NULL, 0, 13326, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Still, it won't be easy to slip past their patrols. I'd best take my personal troops and—
47
UnkEvent 26(16, 13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
49
TalkEvent (13, 11, 0, 0, 13327, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Allow me to take on the role. I trust that'll [cdb]be satisfactory.
50
TalkEvent (12, 12, 0, 0, 13328, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Heh.
51
UnkEvent 6(0, 0, 30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
54
UnkEvent 7(0, 0, 30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
55
TalkEvent (3, 13, NULL, 0, 13329, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Right then. Now that we've solidified our strategy, [cdb]let's break for a bit.
56
MovePersonToPlaceEvent (3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
57
LeaveSceneEvent (0, 3, 660, 636, 13, 12, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
59
LoadCharactersEvent (3, 13, 12, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
60
InitPlacesEvent (0, 7, 2, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
62
EnterSceneEvent (0, 13, 12, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
64
UnkEvent 26(3, 13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
65
UnkEvent 31(1, 600, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
67
UnkEvent 7(0, 0, 60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
70
TalkEvent (13, 14, 2405, 2, 13330, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # OK, what is your problem? You've been giving me [cdb]that look ever since we came in here. You clearly [cdb]have something on your mind, so spit it out.
72
UnkEvent 135(60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
74
TalkEvent (12, 15, NULL, 1, 13331, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # It's good to have you with us.
76
UnkEvent 59(600, 0, 4294967291, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
77
UnkEvent 59(600, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
79
TalkEvent (13, 16, 2407, 4, 13332, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Huh?
80
UnkEvent 26(17, 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
81
TalkEvent (12, 17, 0, 0, 13333, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Few can debate His Majesty without hesitation or [cdb]ill intent.
82
TalkEvent (12, 18, NULL, 0, 13334, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Our war council proceeded smoothly as a result.
83
UnkEvent 26(18, 13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
84
UnkEvent 59(600, 0, 4294967288, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
85
UnkEvent 59(600, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
86
UnkEvent 31(3, 600, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
87
UnkEvent 31(3, 600, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
88
UnkEvent 31(2, 600, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
89
UnkEvent 31(1, 600, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
91
TalkEvent (13, 19, 0, 2, 13335, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # You make me sound like some kind of troublemaker. I don't disagree just for the thrill of it, you know.
92
UnkEvent 26(2, 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
93
TalkEvent (12, 20, 0, 0, 13336, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # You don't say.
94
UnkEvent 54(12, 13, 2, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
95
UnkEvent 31(3, 600, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
96
UnkEvent 59(600, 0, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
97
UnkEvent 59(600, 0, 4294967291, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
99
TalkEvent (13, 21, 2403, 0, 13337, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Dimitri's always had a reckless streak. Who knows [cdb]what kind of mess he'd drag us into if someone [cdb]wasn't around to stop him.
100
TalkEvent (13, 22, NULL, 2, 13338, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # The guy would gladly throw his life away for someone [cdb]else given half the chance.
101
TalkEvent (12, 23, 2400, 3, 13339, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # You have a point.
103
UnkEvent 59(600, 0, 4294967291, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
104
UnkEvent 59(600, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
105
TalkEvent (13, 24, 0, 0, 13340, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # His death would mean the destruction of both Faerghus and the church.
106
TalkEvent (13, 25, NULL, 0, 13341, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # So when I try to protect him, what I'm really doing is [cdb]protecting the Kingdom.
107
UnkEvent 26(2, 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
108
TalkEvent (12, 26, 2400, 1, 13342, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Spoken like the Shield of Faerghus.
110
TalkEvent (13, 27, 0, 2, 13343, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # What's with the smile? I told you, if you've got [cdb]something to say, just say it!
111
UnkEvent 54(13, 12, 1, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
112
UnkEvent 59(600, 0, 4294967281, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
113
UnkEvent 59(600, 0, 4294967291, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
114
TalkEvent (12, 28, 0, 0, 13344, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I know you spoke up for my sake as well.
115
TalkEvent (12, 29, 2403, 1, 13345, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I'm grateful for it.
117
UnkEvent 59(600, 0, 4294967291, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
118
TalkEvent (13, 30, NULL, 0, 13346, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Yeah, well, just doing what's expected. I mean, [cdb]we're...you know. Brothers in arms and all that.
119
EnterSceneEvent (3, 3, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
120
UnkEvent 64(3, 150, 0, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
121
UnkEvent 26(4, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
122
UnkEvent 27(2, 600, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
123
UnkEvent 31(2, 600, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
130
TalkEvent (3, 31, NULL, 0, 13347, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Apologies for the wait. I trust we're ready [cdb]to reconvene?
131
TalkEvent (3, 32, 2403, 1, 13348, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # You two seemed to be having a lively discussion. May I ask what it was about?
132
UnkEvent 26(9, 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
133
UnkEvent 59(600, 30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
136
TalkEvent (12, 33, 2404, 0, 13349, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Of course, Your Majesty. Felix was just saying—
137
UnkEvent 54(12, 13, 2, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
138
UnkEvent 31(3, 600, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
139
UnkEvent 31(3, 600, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
140
UnkEvent 31(1, 600, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
141
TalkEvent (13, 34, 2410, 2, 13350, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I was saying how much of a fool you are. Now come, [cdb]we have more important things to discuss.
UnkEvent (15) (index: 6)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (64) (index: 7)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
660 60 0 60 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (64) (index: 8)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
636 4294967236 0 60 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (64) (index: 9)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 10 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (64) (index: 10)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 5 0 4294967256 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 11)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 3 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 12)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 500 15 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 13)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 2 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 14)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
90 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 15)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 636 1 60 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 16)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 0 2458 0 13317 1 0 0 0 0 0 0 0 0 0
link Dimitri volume_up
Now then, I'd like to hear opinions on the proposed tactics.
TalkEvent (index: 17)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 1 NULL 0 13318 1 0 0 0 0 0 0 0 0 0
link Dimitri volume_up
Personally, I believe it best to gather our forces and attack the stronghold directly, but—
UnkEvent (26) (index: 18)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 13 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 19)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967261 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 20)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967286 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 21)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 2 50 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 23)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 6 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 24)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 7 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 25)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 2 2403 0 13319 1 0 0 0 0 0 0 0 0 0
link Felix volume_up
Ha! Of course the boar wants to rush in headlong. Using a small force to take out the enemy's base of operations is a far better idea.
TalkEvent (index: 27)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 3 0 0 NULL 1 0 0 0 0 0 0 0 0 0
link Dedue
...
LookEvent (index: 28)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 1 60 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 29)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
90 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 31)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 13 1 40 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 32)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 4 0 2 13320 1 0 0 0 0 0 0 0 0 0
link Felix volume_up
Do you have something to say, or are you just going to stand there glaring at me?
UnkEvent (43) (index: 33)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 0 0 0 0 0 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 34)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 12 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 35)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 5 2401 0 13321 1 0 0 0 0 0 0 0 0 0
link Dedue volume_up
I have nothing to add, no.
UnkEvent (43) (index: 36)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 1 0 0 0 0 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 37)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 13 5 1 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 38)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 6 0 2 13322 1 0 0 0 0 0 0 0 0 0
link Felix volume_up
So you're saying you have no thoughts on it whatsoever? You don't even agree or disagree— just purely, blissfully neutral.
UnkEvent (26) (index: 39)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 3 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 40)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 15 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 41)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 5 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 42)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 7 2403 0 13323 1 0 0 0 0 0 0 0 0 0
link Dimitri volume_up
Enough, Felix. Leave Dedue be and tell me more about this idea of yours.
TalkEvent (index: 43)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 8 0 2 13324 1 0 0 0 0 0 0 0 0 0
link Felix volume_up
We don't need to kick down the front door here. Sneaking in with a small force and burning their food stores will be more than enough.
UnkEvent (30) (index: 44)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 45)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 9 2405 0 13325 1 0 0 0 0 0 0 0 0 0
link Dimitri volume_up
Interesting. We'd miss a chance to loot their supplies, but it would free up our main force for other matters.
TalkEvent (index: 46)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 10 NULL 0 13326 1 0 0 0 0 0 0 0 0 0
link Dimitri volume_up
Still, it won't be easy to slip past their patrols. I'd best take my personal troops and—
UnkEvent (26) (index: 47)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 13 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 49)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 11 0 0 13327 1 0 0 0 0 0 0 0 0 0
link Felix volume_up
Allow me to take on the role. I trust that'll be satisfactory.
TalkEvent (index: 50)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 12 0 0 13328 1 0 0 0 0 0 0 0 0 0
link Dedue volume_up
Heh.
UnkEvent (6) (index: 51)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 30 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (7) (index: 54)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 30 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 55)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 13 NULL 0 13329 1 0 0 0 0 0 0 0 0 0
link Dimitri volume_up
Right then. Now that we've solidified our strategy, let's break for a bit.
MovePersonToPlaceEvent (index: 56)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 0 0 0 0 0 0 0 0 0 0 0 0 0 0
FadeToBlackEvent (index: 58)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
69 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 64)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 13 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 65)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 600 15 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 66)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 13 1 40 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (7) (index: 67)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 60 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 70)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 14 2405 2 13330 1 0 0 0 0 0 0 0 0 0
link Felix volume_up
OK, what is your problem? You've been giving me that look ever since we came in here. You clearly have something on your mind, so spit it out.
PanCameraEvent (index: 71)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 12 5 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 72)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
60 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 74)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 15 NULL 1 13331 1 0 0 0 0 0 0 0 0 0
link Dedue volume_up
It's good to have you with us.
PanCameraEvent (index: 75)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 13 5 1 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 76)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967291 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 77)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 1 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 78)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 12 1 40 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 79)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 16 2407 4 13332 1 0 0 0 0 0 0 0 0 0
link Felix volume_up
Huh?
UnkEvent (26) (index: 80)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 12 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 81)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 17 0 0 13333 1 0 0 0 0 0 0 0 0 0
link Dedue volume_up
Few can debate His Majesty without hesitation or ill intent.
TalkEvent (index: 82)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 18 NULL 0 13334 1 0 0 0 0 0 0 0 0 0
link Dedue volume_up
Our war council proceeded smoothly as a result.
UnkEvent (26) (index: 83)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 13 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 84)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967288 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 85)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 1 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 86)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 600 8 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 87)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 600 1 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 88)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 600 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 89)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 600 5 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 90)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 2 50 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 91)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 19 0 2 13335 1 0 0 0 0 0 0 0 0 0
link Felix volume_up
You make me sound like some kind of troublemaker. I don't disagree just for the thrill of it, you know.
UnkEvent (26) (index: 92)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 12 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 93)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 20 0 0 13336 1 0 0 0 0 0 0 0 0 0
link Dedue volume_up
You don't say.
UnkEvent (54) (index: 94)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 13 2 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 95)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 600 20 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 96)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 97)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967291 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 98)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
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link Felix volume_up
Dimitri's always had a reckless streak. Who knows what kind of mess he'd drag us into if someone wasn't around to stop him.
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link Felix volume_up
The guy would gladly throw his life away for someone else given half the chance.
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link Dedue volume_up
You have a point.
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link Felix volume_up
His death would mean the destruction of both Faerghus and the church.
TalkEvent (index: 106)
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link Felix volume_up
So when I try to protect him, what I'm really doing is protecting the Kingdom.
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link Dedue volume_up
Spoken like the Shield of Faerghus.
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link Felix volume_up
What's with the smile? I told you, if you've got something to say, just say it!
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I know you spoke up for my sake as well.
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I'm grateful for it.
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link Felix volume_up
Yeah, well, just doing what's expected. I mean, we're...you know. Brothers in arms and all that.
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Apologies for the wait. I trust we're ready to reconvene?
TalkEvent (index: 131)
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You two seemed to be having a lively discussion. May I ask what it was about?
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Of course, Your Majesty. Felix was just saying—
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link Felix volume_up
I was saying how much of a fool you are. Now come, we have more important things to discuss.