1. ……그럼, 전에 의제로 올린 작전에 대해 모두의 의견을 말해 줘.
  2. 나는 역시 병력을 모아 단숨에 요새를 함락시켜야 한다고 보는데……
  3. 하, 그 저돌적인 성격은 여전하군. 소수로 병참 거점만 노려도 충분하잖아.
  4. ………………
  5. ……이봐, 뭔가 할 말이 있나 본데. 생각하는 바가 있으면 말해.
  6. 아니…… 딱히 그런 건 아니다.
  7. 호오, 자기 생각이 없다 이건가? 찬성인지 반대인지 정도는 말하지 그래.
  8. 너무 몰아세우지 마, 펠릭스. 그보다 하던 이야기를 마저 해 줘.
  9. 정면으로 공격하지 않아도 소수가 숨어들어 식량고를 불태우면 큰 타격을 줄 수 있어.
  10. ……군량 탈취는 포기해야 하겠지만 다른 곳으로 병력을 돌릴 여유가 생기겠군.
  11. 하지만 경계를 뚫고 들어가 불을 지르는 게 그리 쉽지 않을 거야. 내가 직접……
  12. 내가 그 역할을 맡으마. 그럼 불만은 없겠지?
  13. ………………
  14. ……자 이제, 작전도 대강 정리됐군. 슬슬 잠시 쉬어 가도록 하지.
  15. 그나저나 뭐냐, 넌. 아까부터 할 말이 있는 듯한 얼굴인데.
  16. ……네가 있어 다행이라고 생각하고 있었다.
  17. 뭐?
  18. 악의도 거리낌도 없이 순수한 반론을 폐하께 제기하는 자는 흔치 않아.
  19. 그런 자가 있기에 작전 회의가 원활히 진행되는 거지.
  20. 쳇…… 나도 찬성할 수 있을 땐 해. 무슨 일이건 물고 늘어지진 않는다고.
  21. 그런가……?
  22. 예전부터 놈은 위태위태한 구석이 있어. 누가 말리지 않으면 무슨 짓을 벌일지 몰라.
  23. 누군가를 위한 일이라고만 하면 신나서 제 목숨을 내던지는 놈이니까.
  24. ……그렇지.
  25. 하지만 놈이 죽어선 안 돼. 퍼거스도 성교회도 함께 멸망할 거다.
  26. 그래서 내가 그 역할을 맡은 거야. 왕의 목숨을…… 이 나라를 지키는 역할을.
  27. 훗…… "왕의 방패"란 얘긴가.
  28. 이봐…… 뭐냐 그 표정은! 애초에 너도 자기 의견이 있으면……
  29. 작전 회의 때마다 그렇게 말해 주는 것도 날 신경 써 주기 때문이겠지.
  30. 감사하게 생각한다, 펠릭스.
  31. ……흥, 그 정도는 당연히 해야지. 우린 같은 왕을 모시는 동포니까.
  32. 오래 기다렸지, 슬슬 재개하자.
  33. 그나저나 꽤 오래 얘기하던데, 대체 무슨 이야기를 한 거야?
  34. 네…… 폐하, 펠릭스가……
  35. 멍청아! 그 이상 말하지 마! 얼른 회의나 계속해!
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InitEvent (70, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
1
LoadCharactersEvent (3, 12, 13, 636, 660, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
2
InitPlacesEvent (3, 2, 4, 5, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
5
EnterSceneEvent (0, 3, 12, 13, 636, 660, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
6
UnkEvent 15(NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
7
UnkEvent 64(660, 60, 0, 60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
8
UnkEvent 64(636, 4294967236, 0, 60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
9
UnkEvent 64(13, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
10
UnkEvent 64(12, 5, 0, 4294967256, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
11
UnkEvent 26(13, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
12
UnkEvent 31(1, 500, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
14
UnkEvent 135(90, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
16
TalkEvent (3, 0, 2458, 0, 13317, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # ……그럼, 전에 의제로 올린 작전에 대해 모두의 의견을 말해 줘.
17
TalkEvent (3, 1, NULL, 0, 13318, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 나는 역시 병력을 모아 단숨에 요새를 함락시켜야 한다고 보는데……
18
UnkEvent 26(18, 13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
19
UnkEvent 59(600, 4294967261, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
20
UnkEvent 59(600, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
24
UnkEvent 66(3, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
25
TalkEvent (13, 2, 2403, 0, 13319, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 하, 그 저돌적인 성격은 여전하군. 소수로 병참 거점만 노려도 충분하잖아.
27
TalkEvent (12, 3, 0, 0, NULL, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # ………………
29
UnkEvent 135(90, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
32
TalkEvent (13, 4, 0, 2, 13320, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # ……이봐, 뭔가 할 말이 있나 본데. 생각하는 바가 있으면 말해.
33
UnkEvent 43(3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
35
TalkEvent (12, 5, 2401, 0, 13321, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 아니…… 딱히 그런 건 아니다.
36
UnkEvent 43(3, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
38
TalkEvent (13, 6, 0, 2, 13322, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 호오, 자기 생각이 없다 이건가? 찬성인지 반대인지 정도는 말하지 그래.
39
UnkEvent 26(10, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
40
UnkEvent 59(500, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
41
UnkEvent 59(500, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
42
TalkEvent (3, 7, 2403, 0, 13323, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 너무 몰아세우지 마, 펠릭스. 그보다 하던 이야기를 마저 해 줘.
43
TalkEvent (13, 8, 0, 2, 13324, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 정면으로 공격하지 않아도 소수가 숨어들어 식량고를 불태우면 큰 타격을 줄 수 있어.
44
UnkEvent 30(1, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
45
TalkEvent (3, 9, 2405, 0, 13325, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # ……군량 탈취는 포기해야 하겠지만 다른 곳으로 병력을 돌릴 여유가 생기겠군.
46
TalkEvent (3, 10, NULL, 0, 13326, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 하지만 경계를 뚫고 들어가 불을 지르는 게 그리 쉽지 않을 거야. 내가 직접……
47
UnkEvent 26(16, 13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
49
TalkEvent (13, 11, 0, 0, 13327, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 내가 그 역할을 맡으마. 그럼 불만은 없겠지?
50
TalkEvent (12, 12, 0, 0, 13328, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # ………………
51
UnkEvent 6(0, 0, 30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
54
UnkEvent 7(0, 0, 30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
55
TalkEvent (3, 13, NULL, 0, 13329, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # ……자 이제, 작전도 대강 정리됐군. 슬슬 잠시 쉬어 가도록 하지.
56
MovePersonToPlaceEvent (3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
57
LeaveSceneEvent (0, 3, 660, 636, 13, 12, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
59
LoadCharactersEvent (3, 13, 12, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
60
InitPlacesEvent (0, 7, 2, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
62
EnterSceneEvent (0, 13, 12, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
64
UnkEvent 26(3, 13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
65
UnkEvent 31(1, 600, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
67
UnkEvent 7(0, 0, 60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
70
TalkEvent (13, 14, 2405, 2, 13330, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 그나저나 뭐냐, 넌. 아까부터 할 말이 있는 듯한 얼굴인데.
72
UnkEvent 135(60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
74
TalkEvent (12, 15, NULL, 1, 13331, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # ……네가 있어 다행이라고 생각하고 있었다.
76
UnkEvent 59(600, 0, 4294967291, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
77
UnkEvent 59(600, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
79
TalkEvent (13, 16, 2407, 4, 13332, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 뭐?
80
UnkEvent 26(17, 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
81
TalkEvent (12, 17, 0, 0, 13333, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 악의도 거리낌도 없이 순수한 반론을 폐하께 제기하는 자는 흔치 않아.
82
TalkEvent (12, 18, NULL, 0, 13334, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 그런 자가 있기에 작전 회의가 원활히 진행되는 거지.
83
UnkEvent 26(18, 13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
84
UnkEvent 59(600, 0, 4294967288, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
85
UnkEvent 59(600, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
86
UnkEvent 31(3, 600, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
87
UnkEvent 31(3, 600, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
88
UnkEvent 31(2, 600, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
89
UnkEvent 31(1, 600, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
91
TalkEvent (13, 19, 0, 2, 13335, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 쳇…… 나도 찬성할 수 있을 땐 해. 무슨 일이건 물고 늘어지진 않는다고.
92
UnkEvent 26(2, 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
93
TalkEvent (12, 20, 0, 0, 13336, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 그런가……?
94
UnkEvent 54(12, 13, 2, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
95
UnkEvent 31(3, 600, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
96
UnkEvent 59(600, 0, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
97
UnkEvent 59(600, 0, 4294967291, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
99
TalkEvent (13, 21, 2403, 0, 13337, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 예전부터 놈은 위태위태한 구석이 있어. 누가 말리지 않으면 무슨 짓을 벌일지 몰라.
100
TalkEvent (13, 22, NULL, 2, 13338, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 누군가를 위한 일이라고만 하면 신나서 제 목숨을 내던지는 놈이니까.
101
TalkEvent (12, 23, 2400, 3, 13339, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # ……그렇지.
103
UnkEvent 59(600, 0, 4294967291, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
104
UnkEvent 59(600, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
105
TalkEvent (13, 24, 0, 0, 13340, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 하지만 놈이 죽어선 안 돼. 퍼거스도 성교회도 함께 멸망할 거다.
106
TalkEvent (13, 25, NULL, 0, 13341, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 그래서 내가 그 역할을 맡은 거야. 왕의 목숨을…… 이 나라를 지키는 역할을.
107
UnkEvent 26(2, 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
108
TalkEvent (12, 26, 2400, 1, 13342, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 훗…… "왕의 방패"란 얘긴가.
110
TalkEvent (13, 27, 0, 2, 13343, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 이봐…… 뭐냐 그 표정은! 애초에 너도 자기 의견이 있으면……
111
UnkEvent 54(13, 12, 1, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
112
UnkEvent 59(600, 0, 4294967281, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
113
UnkEvent 59(600, 0, 4294967291, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
114
TalkEvent (12, 28, 0, 0, 13344, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 작전 회의 때마다 그렇게 말해 주는 것도 날 신경 써 주기 때문이겠지.
115
TalkEvent (12, 29, 2403, 1, 13345, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 감사하게 생각한다, 펠릭스.
117
UnkEvent 59(600, 0, 4294967291, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
118
TalkEvent (13, 30, NULL, 0, 13346, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # ……흥, 그 정도는 당연히 해야지. 우린 같은 왕을 모시는 동포니까.
119
EnterSceneEvent (3, 3, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
120
UnkEvent 64(3, 150, 0, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
121
UnkEvent 26(4, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
122
UnkEvent 27(2, 600, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
123
UnkEvent 31(2, 600, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
130
TalkEvent (3, 31, NULL, 0, 13347, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 오래 기다렸지, 슬슬 재개하자.
131
TalkEvent (3, 32, 2403, 1, 13348, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 그나저나 꽤 오래 얘기하던데, 대체 무슨 이야기를 한 거야?
132
UnkEvent 26(9, 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
133
UnkEvent 59(600, 30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
136
TalkEvent (12, 33, 2404, 0, 13349, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 네…… 폐하, 펠릭스가……
137
UnkEvent 54(12, 13, 2, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
138
UnkEvent 31(3, 600, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
139
UnkEvent 31(3, 600, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
140
UnkEvent 31(1, 600, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
141
TalkEvent (13, 34, 2410, 2, 13350, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 멍청아! 그 이상 말하지 마! 얼른 회의나 계속해!
UnkEvent (15) (index: 6)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (64) (index: 7)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
660 60 0 60 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (64) (index: 8)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
636 4294967236 0 60 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (64) (index: 9)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 10 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (64) (index: 10)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 5 0 4294967256 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 11)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 3 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 12)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 500 15 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 13)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 2 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 14)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
90 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 15)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 636 1 60 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 16)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 0 2458 0 13317 1 0 0 0 0 0 0 0 0 0
link 디미트리 volume_up
……그럼, 전에 의제로 올린 작전에 대해 모두의 의견을 말해 줘.
TalkEvent (index: 17)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 1 NULL 0 13318 1 0 0 0 0 0 0 0 0 0
link 디미트리 volume_up
나는 역시 병력을 모아 단숨에 요새를 함락시켜야 한다고 보는데……
UnkEvent (26) (index: 18)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 13 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 19)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967261 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 20)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967286 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 21)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 2 50 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 23)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 6 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 24)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 7 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 25)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 2 2403 0 13319 1 0 0 0 0 0 0 0 0 0
link 펠릭스 volume_up
하, 그 저돌적인 성격은 여전하군. 소수로 병참 거점만 노려도 충분하잖아.
TalkEvent (index: 27)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 3 0 0 NULL 1 0 0 0 0 0 0 0 0 0
link 두두
………………
LookEvent (index: 28)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 1 60 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 29)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
90 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 31)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 13 1 40 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 32)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 4 0 2 13320 1 0 0 0 0 0 0 0 0 0
link 펠릭스 volume_up
……이봐, 뭔가 할 말이 있나 본데. 생각하는 바가 있으면 말해.
UnkEvent (43) (index: 33)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 0 0 0 0 0 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 34)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 12 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 35)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 5 2401 0 13321 1 0 0 0 0 0 0 0 0 0
link 두두 volume_up
아니…… 딱히 그런 건 아니다.
UnkEvent (43) (index: 36)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 1 0 0 0 0 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 37)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 13 5 1 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 38)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 6 0 2 13322 1 0 0 0 0 0 0 0 0 0
link 펠릭스 volume_up
호오, 자기 생각이 없다 이건가? 찬성인지 반대인지 정도는 말하지 그래.
UnkEvent (26) (index: 39)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 3 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 40)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 15 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 41)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 5 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 42)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 7 2403 0 13323 1 0 0 0 0 0 0 0 0 0
link 디미트리 volume_up
너무 몰아세우지 마, 펠릭스. 그보다 하던 이야기를 마저 해 줘.
TalkEvent (index: 43)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 8 0 2 13324 1 0 0 0 0 0 0 0 0 0
link 펠릭스 volume_up
정면으로 공격하지 않아도 소수가 숨어들어 식량고를 불태우면 큰 타격을 줄 수 있어.
UnkEvent (30) (index: 44)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 45)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 9 2405 0 13325 1 0 0 0 0 0 0 0 0 0
link 디미트리 volume_up
……군량 탈취는 포기해야 하겠지만 다른 곳으로 병력을 돌릴 여유가 생기겠군.
TalkEvent (index: 46)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 10 NULL 0 13326 1 0 0 0 0 0 0 0 0 0
link 디미트리 volume_up
하지만 경계를 뚫고 들어가 불을 지르는 게 그리 쉽지 않을 거야. 내가 직접……
UnkEvent (26) (index: 47)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 13 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 49)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 11 0 0 13327 1 0 0 0 0 0 0 0 0 0
link 펠릭스 volume_up
내가 그 역할을 맡으마. 그럼 불만은 없겠지?
TalkEvent (index: 50)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 12 0 0 13328 1 0 0 0 0 0 0 0 0 0
link 두두 volume_up
………………
UnkEvent (6) (index: 51)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 30 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (7) (index: 54)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 30 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 55)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 13 NULL 0 13329 1 0 0 0 0 0 0 0 0 0
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……자 이제, 작전도 대강 정리됐군. 슬슬 잠시 쉬어 가도록 하지.
MovePersonToPlaceEvent (index: 56)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 0 0 0 0 0 0 0 0 0 0 0 0 0 0
FadeToBlackEvent (index: 58)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
69 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 64)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 13 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 65)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 600 15 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 66)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 13 1 40 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (7) (index: 67)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 60 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 70)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 14 2405 2 13330 1 0 0 0 0 0 0 0 0 0
link 펠릭스 volume_up
그나저나 뭐냐, 넌. 아까부터 할 말이 있는 듯한 얼굴인데.
PanCameraEvent (index: 71)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 12 5 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 72)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
60 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 74)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 15 NULL 1 13331 1 0 0 0 0 0 0 0 0 0
link 두두 volume_up
……네가 있어 다행이라고 생각하고 있었다.
PanCameraEvent (index: 75)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 13 5 1 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 76)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967291 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 77)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 1 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 78)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 12 1 40 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 79)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 16 2407 4 13332 1 0 0 0 0 0 0 0 0 0
link 펠릭스 volume_up
뭐?
UnkEvent (26) (index: 80)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 12 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 81)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 17 0 0 13333 1 0 0 0 0 0 0 0 0 0
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악의도 거리낌도 없이 순수한 반론을 폐하께 제기하는 자는 흔치 않아.
TalkEvent (index: 82)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 18 NULL 0 13334 1 0 0 0 0 0 0 0 0 0
link 두두 volume_up
그런 자가 있기에 작전 회의가 원활히 진행되는 거지.
UnkEvent (26) (index: 83)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 13 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 84)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967288 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 85)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 1 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 86)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 600 8 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 87)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 600 1 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 88)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 600 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 89)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 600 5 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 90)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 2 50 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 91)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 19 0 2 13335 1 0 0 0 0 0 0 0 0 0
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쳇…… 나도 찬성할 수 있을 땐 해. 무슨 일이건 물고 늘어지진 않는다고.
UnkEvent (26) (index: 92)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 12 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 93)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 20 0 0 13336 1 0 0 0 0 0 0 0 0 0
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그런가……?
UnkEvent (54) (index: 94)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 13 2 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 95)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 600 20 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 96)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 97)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967291 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 98)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 12 1 30 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 99)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 21 2403 0 13337 1 0 0 0 0 0 0 0 0 0
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예전부터 놈은 위태위태한 구석이 있어. 누가 말리지 않으면 무슨 짓을 벌일지 몰라.
TalkEvent (index: 100)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 22 NULL 2 13338 1 0 0 0 0 0 0 0 0 0
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누군가를 위한 일이라고만 하면 신나서 제 목숨을 내던지는 놈이니까.
TalkEvent (index: 101)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 23 2400 3 13339 1 0 0 0 0 0 0 0 0 0
link 두두 volume_up
……그렇지.
PanCameraEvent (index: 102)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 13 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 103)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967291 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 104)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 1 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 105)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 24 0 0 13340 1 0 0 0 0 0 0 0 0 0
link 펠릭스 volume_up
하지만 놈이 죽어선 안 돼. 퍼거스도 성교회도 함께 멸망할 거다.
TalkEvent (index: 106)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 25 NULL 0 13341 1 0 0 0 0 0 0 0 0 0
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그래서 내가 그 역할을 맡은 거야. 왕의 목숨을…… 이 나라를 지키는 역할을.
UnkEvent (26) (index: 107)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 12 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 108)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 26 2400 1 13342 1 0 0 0 0 0 0 0 0 0
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훗…… "왕의 방패"란 얘긴가.
LookAtPersonEvent (index: 109)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 12 1 40 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 110)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 27 0 2 13343 1 0 0 0 0 0 0 0 0 0
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이봐…… 뭐냐 그 표정은! 애초에 너도 자기 의견이 있으면……
UnkEvent (54) (index: 111)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 12 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 112)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967281 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 113)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967291 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 114)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 28 0 0 13344 1 0 0 0 0 0 0 0 0 0
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작전 회의 때마다 그렇게 말해 주는 것도 날 신경 써 주기 때문이겠지.
TalkEvent (index: 115)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 29 2403 1 13345 1 0 0 0 0 0 0 0 0 0
link 두두 volume_up
감사하게 생각한다, 펠릭스.
PanCameraEvent (index: 116)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
11 13 3 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 117)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967291 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 118)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 30 NULL 0 13346 1 0 0 0 0 0 0 0 0 0
link 펠릭스 volume_up
……흥, 그 정도는 당연히 해야지. 우린 같은 왕을 모시는 동포니까.
UnkEvent (64) (index: 120)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 150 0 80 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 121)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 3 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 122)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 600 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 123)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 600 15 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 126)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 3 3 30 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 129)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 3 2 30 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 130)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 31 NULL 0 13347 1 0 0 0 0 0 0 0 0 0
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오래 기다렸지, 슬슬 재개하자.
TalkEvent (index: 131)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 32 2403 1 13348 1 0 0 0 0 0 0 0 0 0
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그나저나 꽤 오래 얘기하던데, 대체 무슨 이야기를 한 거야?
UnkEvent (26) (index: 132)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 12 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 133)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 30 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 134)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 12 2 30 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 135)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 12 1 40 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 136)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 33 2404 0 13349 1 0 0 0 0 0 0 0 0 0
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네…… 폐하, 펠릭스가……
UnkEvent (54) (index: 137)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 13 2 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 138)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 600 15 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 139)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 600 1 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 140)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 600 5 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 141)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 34 2410 2 13350 1 0 0 0 0 0 0 0 0 0
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멍청아! 그 이상 말하지 마! 얼른 회의나 계속해!