1. 哦!你回来啦? 菲尔帝亚的情况如何?
  2. 啊,你回来啦。 菲尔帝亚的情况怎么样?
  3. 我们发现城外设置了 类似兵器的怪异物体。
  4. 不过, 城外目前并没有出现人员伤亡。
  5. 此外,罗德利古大人和古斯塔夫大人 似乎都还平安无事。
  6. 太好了! 那他们现在在做什么呢?
  7. 我早就料到了,没事就好。 他们现在在做什么?
  8. 两位大人解救出伊凡公爵后, 和受囚禁的部分骑士一同逃出了王城……
  9. 他们靠着仅存的物资整备武装, 并率领骑士们抢先在城外发起了抗争。
  10. 虽然说的是我父亲…… 但这利落的手法也真是让人不得不服。
  11. 然而据报告称,除西部诸侯的士兵以外, 王都内似乎还有其他来路不明的士兵。
  12. 仅凭两位大人的兵力, 可能撑不了太久。
  13. 情况很不妙啊…… 我们要不要先去救援他们?
  14. 情况很不妙啊…… 我们要不要优先去救援他们呢?
  15. 那样就本末倒置了…… 你好好想想,他们是为了什么才发动抗争的。
  16. 但从一开始, 你就没打算抛下那两人不管吧?
  17. 但从一开始, 你就没打算抛下那两位不管吧?
  18. 就是说啊, 我也不能对父亲见死不救。
  19. 就算牺牲他们去解救陛下, 陛下肯定也不会为此感到高兴的。
  20. 唉…… 那就能救则救,大家没有意见吧?
  21. 可民众仍然有生命威胁, 陛下应该也不能轻举妄动。
  22. 话虽如此,市区里依旧还有士兵驻守, 那只山猪没法逃脱,也只能乖乖呆着吧。
  23. 那还不简单,只要朝王城进攻的时候 顺便解决掉市区的士兵就行。
  24. 那只要在进攻王城的同时 解决市区里的士兵就可以了吧?
  25. 那只要在进攻王城的同时 解决市区里的士兵就可以了吧?
  26. 我和雅妮都很熟悉王都的街道~ 就让我们来带路吧。
  27. 杜笃他们肯定 也还被困在王城里面……
  28. 无论如何 都要赶紧救出他们才行。
  29. 好……就采用这个作战方案。 准备进攻,让我们一口气解决他们吧!
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0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 13 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 156)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 500 130 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 157)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 0 4294967289 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 158)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 500 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 159)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 500 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 160)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 1 0 0 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 161)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 2432 0 1 0 0 0 0 0 0 0 0 0 0 0
RotateEvent (index: 162)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 0 30 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (102) (index: 163)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 2 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 164)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 165)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
14 3 40 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 166)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 0 40 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 167)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 168)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
30 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 169)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 4 40 0 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 170)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 2402 2 1 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 171)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 2400 0 1 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 172)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 28 2400 2 4469 1 0 0 0 0 0 0 0 0 0
0
InitEvent (8, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
1
LoadCharactersEvent (110, 13, 17, 18, 15, 631, 16, 14, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
2
InitPlacesEvent (4, 3, 2, 5, 9, 0, 8, 6, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
3
CheckRecruitmentEvent (0, 0, 17, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
4
CheckRecruitmentEvent (1, 0, 18, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
5
CheckRecruitmentEvent (2, 0, 15, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
6
UnkEvent 78(17, 15, 18, 16, 14, NULL, NULL, NULL, 0, 0, 0, 0, 0, 0, 0)
7
UnkEvent 15(NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
8
EnterSceneEvent (0, 110, 13, 17, 18, 15, 16, 14, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
9
EnterSceneEvent (3, 631, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
10
UnkEvent 64(16, 4294967271, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
11
UnkEvent 161(631, 1, 30, 14, 17, 18, 15, 16, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
12
UnkEvent 26(14, 13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
13
UnkEvent 91(631, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
14
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
15
TalkEvent (110, 0, 0, 0, 4441, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 哦!你回来啦? 菲尔帝亚的情况如何?
16
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
17
TalkEvent (111, 1, 0, 0, 4442, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 啊,你回来啦。 菲尔帝亚的情况怎么样?
18
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
19
TalkEvent (631, 2, 2400, 0, 4443, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 我们发现城外设置了 类似兵器的怪异物体。
20
TalkEvent (631, 3, NULL, 0, 4444, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 不过, 城外目前并没有出现人员伤亡。
21
UnkEvent 26(2, 631, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
22
UnkEvent 27(2, 500, 70, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
23
UnkEvent 31(2, 500, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
24
TalkEvent (631, 4, NULL, 0, 4445, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 此外,罗德利古大人和古斯塔夫大人 似乎都还平安无事。
25
UnkEvent 26(18, 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
26
UnkEvent 31(2, 500, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
27
UnkEvent 31(2, 500, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
28
IfEvent (3, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # IfEvent
29
UnkEvent 164(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
30
UnkEvent 135(60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
32
TalkEvent (17, 5, 0, 1, 4446, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 太好了! 那他们现在在做什么呢?
33
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
34
UnkEvent 26(18, 13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
35
UnkEvent 31(2, 500, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
36
UnkEvent 31(2, 500, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
37
UnkEvent 164(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
38
TalkEvent (13, 6, 2400, 0, 4447, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 我早就料到了,没事就好。 他们现在在做什么?
39
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
40
UnkEvent 26(17, 631, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
41
UnkEvent 43(18, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
42
UnkEvent 43(15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
43
TalkEvent (631, 7, 2403, 0, 4448, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 两位大人解救出伊凡公爵后, 和受囚禁的部分骑士一同逃出了王城……
44
TalkEvent (631, 8, NULL, 0, 4449, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 他们靠着仅存的物资整备武装, 并率领骑士们抢先在城外发起了抗争。
45
UnkEvent 26(16, 13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
46
UnkEvent 31(1, 600, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
48
UnkEvent 43(18, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
49
UnkEvent 43(15, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
50
TalkEvent (13, 9, 2411, 0, 4450, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 虽然说的是我父亲…… 但这利落的手法也真是让人不得不服。
51
UnkEvent 26(17, 631, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
52
TalkEvent (631, 10, 0, 0, 4451, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 然而据报告称,除西部诸侯的士兵以外, 王都内似乎还有其他来路不明的士兵。
53
UnkEvent 26(5, 631, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
54
TalkEvent (631, 11, 2401, 0, 4452, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 仅凭两位大人的兵力, 可能撑不了太久。
55
UnkEvent 162(10, 13, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
56
UnkEvent 31(2, 600, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
57
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
58
UnkEvent 135(100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
60
TalkEvent (110, 12, 2401, 3, 4453, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 情况很不妙啊…… 我们要不要先去救援他们?
61
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
62
UnkEvent 135(100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
64
TalkEvent (111, 13, 2401, 3, 4454, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 情况很不妙啊…… 我们要不要优先去救援他们呢?
65
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
66
UnkEvent 164(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
67
UnkEvent 43(14, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
68
UnkEvent 91(13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
70
TalkEvent (13, 14, 0, 0, 4455, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 那样就本末倒置了…… 你好好想想,他们是为了什么才发动抗争的。
71
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
72
TalkEvent (110, 15, 2403, 2, 4456, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 但从一开始, 你就没打算抛下那两人不管吧?
73
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
74
TalkEvent (111, 16, 2403, 2, 4457, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 但从一开始, 你就没打算抛下那两位不管吧?
75
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
76
UnkEvent 43(18, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
77
UnkEvent 43(15, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
78
UnkEvent 26(15, 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
79
UnkEvent 31(1, 600, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
80
UnkEvent 31(2, 600, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
81
UnkEvent 43(14, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
85
UnkEvent 135(60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
87
TalkEvent (17, 17, NULL, 2, 4458, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 就是说啊, 我也不能对父亲见死不救。
90
UnkEvent 135(60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
92
TalkEvent (17, 18, NULL, 2, 4459, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 就算牺牲他们去解救陛下, 陛下肯定也不会为此感到高兴的。
94
IfEvent (3, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # IfEvent
95
UnkEvent 26(10, 13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
97
UnkEvent 135(180, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
98
UnkEvent 102(17, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
100
TalkEvent (13, 19, 0, 4, 4460, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 唉…… 那就能救则救,大家没有意见吧?
101
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
102
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
103
UnkEvent 102(13, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
104
UnkEvent 26(14, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
105
UnkEvent 59(600, 4294967271, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
106
UnkEvent 31(1, 600, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
107
UnkEvent 66(13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
108
UnkEvent 66(110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
111
IfEvent (3, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # IfEvent
115
TalkEvent (18, 20, 0, 0, 4461, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 可民众仍然有生命威胁, 陛下应该也不能轻举妄动。
116
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
117
TalkEvent (13, 21, 0, 0, 4462, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 话虽如此,市区里依旧还有士兵驻守, 那只山猪没法逃脱,也只能乖乖呆着吧。
118
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
119
IfEvent (3, 1, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # IfEvent
121
UnkEvent 166(15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
122
TalkEvent (15, 22, 2400, 1, 4463, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 那还不简单,只要朝王城进攻的时候 顺便解决掉市区的士兵就行。
123
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
124
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Shez (Male)
125
TalkEvent (110, 23, 2400, 1, 4464, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 那只要在进攻王城的同时 解决市区里的士兵就可以了吧?
126
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
127
TalkEvent (111, 24, 2400, 1, 4465, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 那只要在进攻王城的同时 解决市区里的士兵就可以了吧?
128
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
129
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
131
IfEvent (3, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # IfEvent
134
UnkEvent 31(2, 600, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
137
UnkEvent 135(60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
139
TalkEvent (16, 25, 2403, 1, 4466, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 我和雅妮都很熟悉王都的街道~ 就让我们来带路吧。
140
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
141
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
142
UnkEvent 167(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
143
UnkEvent 166(14, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
144
UnkEvent 26(7, 14, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
145
UnkEvent 59(500, 0, 4294967292, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
146
UnkEvent 31(2, 500, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
148
UnkEvent 43(17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
151
TalkEvent (14, 26, 0, 2, 4467, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 杜笃他们肯定 也还被困在王城里面……
152
TalkEvent (14, 27, 2400, 2, 4468, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 无论如何 都要赶紧救出他们才行。
153
UnkEvent 65(10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
154
UnkEvent 43(631, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
155
UnkEvent 26(10, 13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
156
UnkEvent 27(2, 500, 130, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
157
UnkEvent 59(500, 0, 4294967289, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
158
UnkEvent 31(2, 500, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
159
UnkEvent 31(2, 500, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
160
UnkEvent 43(17, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
163
UnkEvent 102(15, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
164
UnkEvent 66(15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
167
UnkEvent 66(110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
168
UnkEvent 135(30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
172
TalkEvent (13, 28, 2400, 2, 4469, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 好……就采用这个作战方案。 准备进攻,让我们一口气解决他们吧!
CheckRecruitmentEvent (index: 3)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 17 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
CheckRecruitmentEvent (index: 4)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 0 18 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
CheckRecruitmentEvent (index: 5)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 0 15 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
UnkEvent (78) (index: 6)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 15 18 16 14 NULL NULL NULL 0 0 0 0 0 0 0
UnkEvent (15) (index: 7)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (64) (index: 10)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 4294967271 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (161) (index: 11)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
631 1 30 14 17 18 15 16 NULL NULL NULL NULL NULL NULL NULL
UnkEvent (26) (index: 12)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
14 13 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (91) (index: 13)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
631 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 14)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 15)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 0 0 0 4441 1 0 0 0 0 0 0 0 0 0
link 谢兹 volume_up
哦!你回来啦? 菲尔帝亚的情况如何?
ElseEvent (index: 16)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 17)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 1 0 0 4442 1 0 0 0 0 0 0 0 0 0
link 谢兹 volume_up
啊,你回来啦。 菲尔帝亚的情况怎么样?
EndIfEvent (index: 18)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 19)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
631 2 2400 0 4443 1 0 0 0 0 0 0 0 0 0
link <<EMPTY NAME>> volume_up
我们发现城外设置了 类似兵器的怪异物体。
TalkEvent (index: 20)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
631 3 NULL 0 4444 1 0 0 0 0 0 0 0 0 0
link <<EMPTY NAME>> volume_up
不过, 城外目前并没有出现人员伤亡。
UnkEvent (26) (index: 21)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
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UnkEvent (27) (index: 22)
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UnkEvent (31) (index: 23)
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TalkEvent (index: 24)
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link <<EMPTY NAME>> volume_up
此外,罗德利古大人和古斯塔夫大人 似乎都还平安无事。
UnkEvent (26) (index: 25)
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UnkEvent (31) (index: 26)
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UnkEvent (31) (index: 27)
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IfEvent (index: 28)
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UnkEvent (164) (index: 29)
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UnkEvent (135) (index: 30)
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60 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 32)
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link 雅妮特 volume_up
太好了! 那他们现在在做什么呢?
ElseEvent (index: 33)
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UnkEvent (26) (index: 34)
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UnkEvent (31) (index: 35)
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UnkEvent (31) (index: 36)
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UnkEvent (164) (index: 37)
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TalkEvent (index: 38)
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13 6 2400 0 4447 1 0 0 0 0 0 0 0 0 0
link 菲力克斯 volume_up
我早就料到了,没事就好。 他们现在在做什么?
EndIfEvent (index: 39)
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UnkEvent (26) (index: 40)
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UnkEvent (43) (index: 41)
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UnkEvent (43) (index: 42)
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TalkEvent (index: 43)
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link <<EMPTY NAME>> volume_up
两位大人解救出伊凡公爵后, 和受囚禁的部分骑士一同逃出了王城……
TalkEvent (index: 44)
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link <<EMPTY NAME>> volume_up
他们靠着仅存的物资整备武装, 并率领骑士们抢先在城外发起了抗争。
UnkEvent (26) (index: 45)
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16 13 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 46)
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UnkEvent (43) (index: 48)
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UnkEvent (43) (index: 49)
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TalkEvent (index: 50)
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link 菲力克斯 volume_up
虽然说的是我父亲…… 但这利落的手法也真是让人不得不服。
UnkEvent (26) (index: 51)
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TalkEvent (index: 52)
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link <<EMPTY NAME>> volume_up
然而据报告称,除西部诸侯的士兵以外, 王都内似乎还有其他来路不明的士兵。
UnkEvent (26) (index: 53)
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TalkEvent (index: 54)
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link <<EMPTY NAME>> volume_up
仅凭两位大人的兵力, 可能撑不了太久。
UnkEvent (162) (index: 55)
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UnkEvent (31) (index: 56)
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IfEvent (index: 57)
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UnkEvent (135) (index: 58)
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LookAtPersonEvent (index: 59)
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TalkEvent (index: 60)
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link 谢兹 volume_up
情况很不妙啊…… 我们要不要先去救援他们?
ElseEvent (index: 61)
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UnkEvent (135) (index: 62)
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LookAtPersonEvent (index: 63)
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TalkEvent (index: 64)
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link 谢兹 volume_up
情况很不妙啊…… 我们要不要优先去救援他们呢?
EndIfEvent (index: 65)
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UnkEvent (164) (index: 66)
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UnkEvent (43) (index: 67)
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UnkEvent (91) (index: 68)
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LookAtPersonEvent (index: 69)
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TalkEvent (index: 70)
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link 菲力克斯 volume_up
那样就本末倒置了…… 你好好想想,他们是为了什么才发动抗争的。
IfEvent (index: 71)
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TalkEvent (index: 72)
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link 谢兹 volume_up
但从一开始, 你就没打算抛下那两人不管吧?
ElseEvent (index: 73)
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TalkEvent (index: 74)
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link 谢兹 volume_up
但从一开始, 你就没打算抛下那两位不管吧?
EndIfEvent (index: 75)
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UnkEvent (43) (index: 76)
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UnkEvent (43) (index: 77)
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UnkEvent (26) (index: 78)
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UnkEvent (31) (index: 79)
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UnkEvent (31) (index: 80)
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UnkEvent (43) (index: 81)
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LookAtPersonEvent (index: 83)
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LookAtPersonEvent (index: 84)
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UnkEvent (135) (index: 85)
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LookAtPersonEvent (index: 86)
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TalkEvent (index: 87)
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link 雅妮特 volume_up
就是说啊, 我也不能对父亲见死不救。
LookEvent (index: 89)
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UnkEvent (135) (index: 90)
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TalkEvent (index: 92)
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link 雅妮特 volume_up
就算牺牲他们去解救陛下, 陛下肯定也不会为此感到高兴的。
LookEvent (index: 93)
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IfEvent (index: 94)
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UnkEvent (26) (index: 95)
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LookAtPersonEvent (index: 96)
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UnkEvent (135) (index: 97)
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UnkEvent (102) (index: 98)
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TalkEvent (index: 100)
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link 菲力克斯 volume_up
唉…… 那就能救则救,大家没有意见吧?
ElseEvent (index: 101)
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EndIfEvent (index: 102)
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UnkEvent (102) (index: 103)
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UnkEvent (26) (index: 104)
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UnkEvent (59) (index: 105)
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UnkEvent (31) (index: 106)
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UnkEvent (66) (index: 108)
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LookEvent (index: 109)
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LookEvent (index: 110)
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IfEvent (index: 111)
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LookAtPersonEvent (index: 112)
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LookEvent (index: 113)
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LookEvent (index: 114)
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TalkEvent (index: 115)
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link 英谷莉特 volume_up
可民众仍然有生命威胁, 陛下应该也不能轻举妄动。
ElseEvent (index: 116)
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TalkEvent (index: 117)
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13 21 0 0 4462 1 0 0 0 0 0 0 0 0 0
link 菲力克斯 volume_up
话虽如此,市区里依旧还有士兵驻守, 那只山猪没法逃脱,也只能乖乖呆着吧。
EndIfEvent (index: 118)
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IfEvent (index: 119)
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LookEvent (index: 120)
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UnkEvent (166) (index: 121)
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TalkEvent (index: 122)
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link 希尔凡 volume_up
那还不简单,只要朝王城进攻的时候 顺便解决掉市区的士兵就行。
ElseEvent (index: 123)
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IfEvent (index: 124)
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1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 125)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 23 2400 1 4464 1 0 0 0 0 0 0 0 0 0
link 谢兹 volume_up
那只要在进攻王城的同时 解决市区里的士兵就可以了吧?
ElseEvent (index: 126)
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TalkEvent (index: 127)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 24 2400 1 4465 1 0 0 0 0 0 0 0 0 0
link 谢兹 volume_up
那只要在进攻王城的同时 解决市区里的士兵就可以了吧?
EndIfEvent (index: 128)
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EndIfEvent (index: 129)
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LookEvent (index: 130)
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IfEvent (index: 131)
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3 1 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 132)
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PanCameraEvent (index: 133)
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7 16 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 134)
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2 600 10 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 135)
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LookAtPersonEvent (index: 136)
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UnkEvent (135) (index: 137)
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TalkEvent (index: 139)
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link 梅尔赛德司 volume_up
我和雅妮都很熟悉王都的街道~ 就让我们来带路吧。
ElseEvent (index: 140)
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EndIfEvent (index: 141)
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UnkEvent (167) (index: 142)
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UnkEvent (166) (index: 143)
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UnkEvent (59) (index: 145)
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UnkEvent (31) (index: 146)
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LookEvent (index: 147)
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UnkEvent (43) (index: 148)
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LookEvent (index: 149)
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LookEvent (index: 150)
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TalkEvent (index: 151)
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link 亚修 volume_up
杜笃他们肯定 也还被困在王城里面……
TalkEvent (index: 152)
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link 亚修 volume_up
无论如何 都要赶紧救出他们才行。
UnkEvent (65) (index: 153)
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UnkEvent (43) (index: 154)
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UnkEvent (26) (index: 155)
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UnkEvent (27) (index: 156)
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UnkEvent (59) (index: 157)
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UnkEvent (31) (index: 158)
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UnkEvent (31) (index: 159)
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UnkEvent (43) (index: 160)
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RotateEvent (index: 162)
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UnkEvent (102) (index: 163)
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UnkEvent (66) (index: 164)
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LookEvent (index: 165)
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LookEvent (index: 166)
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UnkEvent (66) (index: 167)
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UnkEvent (135) (index: 168)
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LookEvent (index: 169)
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TalkEvent (index: 172)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
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link 菲力克斯 volume_up
好……就采用这个作战方案。 准备进攻,让我们一口气解决他们吧!