1. 哦! 回來啦? 菲爾帝亞的情況怎麼樣?
  2. 啊,回來了呢。 菲爾帝亞的情況怎麼樣?
  3. 城外設置了形狀怪異的物體, 疑似是兵器。
  4. 只是目前看來, 城外的人民並未出現傷亡。
  5. 此外,羅德利古大人與古斯塔夫大人 似乎都平安無事。
  6. 太好了……! 他們在做什麼呢?
  7. 雖然有料想到,但實在是萬幸。 他們在做什麼?
  8. 兩位大人解救出伊凡公爵後, 與部分被囚禁的騎士們一同逃出王城……
  9. 他們以僅存的物資整備武裝, 率領那些騎士搶先於城外發起了抗爭。
  10. 雖說是自己的父親…… 但這俐落的手法,真叫人瞠目結舌。
  11. 然而,據報王都內除了西部諸侯的士兵, 也發現來歷不明的士兵穿插其中。
  12. 僅憑兩位大人的戰力,可能無法久戰。
  13. 情況很糟啊…… 先去救援他們比較好吧?
  14. 情況很糟呢…… 優先救援他們比較好吧?
  15. 那樣……就本末倒置了。 想想他們是為了什麼才發起抗爭的吧。
  16. 是這樣沒錯,但從一開始 你就沒打算拋下那兩個人不管吧?
  17. 是這樣沒錯,但從一開始 你就沒打算拋下那兩位不管吧?
  18. 就是說啊,菲力克斯。 我也沒辦法對父親見死不救。
  19. 就算犧牲他們而成功解救陛下, 陛下肯定也不會感到高興的。
  20. 唉……………… 能救則救,大家沒意見吧。
  21. 話雖如此,人民目前生命仍受到威脅, 陛下應該也無法輕舉妄動。
  22. 話雖如此,市區裡仍有士兵駐守, 那隻山豬也只能乖乖待著,無法逃脫吧。
  23. 那很簡單啊,只要朝王城前進時 沿路解決市區的士兵就可以了吧。
  24. 那只要一邊揍飛市區裡的士兵, 一邊朝王城前進就可以了吧?
  25. 那只要一邊打飛市區裡的士兵, 一邊朝王城前進就沒問題了吧?
  26. 我和雅妮都對王都的街道瞭若指掌~ 就交給我們帶路吧。
  27. 杜篤他們肯定 也還被困在王城當中……
  28. 無論如何, 都得及時救出他們才行。
  29. 好……作戰方針就這麼定案。 進攻吧! 一口氣了結敵人!
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UnkEvent (65) (index: 153)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 154)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
631 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 155)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 13 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 156)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 500 130 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 157)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 0 4294967289 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 158)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 500 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 159)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 500 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 160)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 1 0 0 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 161)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 2432 0 1 0 0 0 0 0 0 0 0 0 0 0
RotateEvent (index: 162)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 0 30 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (102) (index: 163)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 2 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 164)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 165)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
14 3 40 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 166)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 0 40 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 167)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 168)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
30 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 169)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 4 40 0 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 170)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 2402 2 1 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 171)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 2400 0 1 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 172)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 28 2400 2 4469 1 0 0 0 0 0 0 0 0 0
0
InitEvent (8, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
1
LoadCharactersEvent (110, 13, 17, 18, 15, 631, 16, 14, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
2
InitPlacesEvent (4, 3, 2, 5, 9, 0, 8, 6, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
3
CheckRecruitmentEvent (0, 0, 17, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
4
CheckRecruitmentEvent (1, 0, 18, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
5
CheckRecruitmentEvent (2, 0, 15, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
6
UnkEvent 78(17, 15, 18, 16, 14, NULL, NULL, NULL, 0, 0, 0, 0, 0, 0, 0)
7
UnkEvent 15(NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
8
EnterSceneEvent (0, 110, 13, 17, 18, 15, 16, 14, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
9
EnterSceneEvent (3, 631, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
10
UnkEvent 64(16, 4294967271, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
11
UnkEvent 161(631, 1, 30, 14, 17, 18, 15, 16, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
12
UnkEvent 26(14, 13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
13
UnkEvent 91(631, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
14
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
15
TalkEvent (110, 0, 0, 0, 4441, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 哦! 回來啦? 菲爾帝亞的情況怎麼樣?
16
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
17
TalkEvent (111, 1, 0, 0, 4442, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 啊,回來了呢。 菲爾帝亞的情況怎麼樣?
18
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
19
TalkEvent (631, 2, 2400, 0, 4443, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 城外設置了形狀怪異的物體, 疑似是兵器。
20
TalkEvent (631, 3, NULL, 0, 4444, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 只是目前看來, 城外的人民並未出現傷亡。
21
UnkEvent 26(2, 631, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
22
UnkEvent 27(2, 500, 70, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
23
UnkEvent 31(2, 500, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
24
TalkEvent (631, 4, NULL, 0, 4445, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 此外,羅德利古大人與古斯塔夫大人 似乎都平安無事。
25
UnkEvent 26(18, 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
26
UnkEvent 31(2, 500, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
27
UnkEvent 31(2, 500, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
28
IfEvent (3, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # IfEvent
29
UnkEvent 164(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
30
UnkEvent 135(60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
32
TalkEvent (17, 5, 0, 1, 4446, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 太好了……! 他們在做什麼呢?
33
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
34
UnkEvent 26(18, 13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
35
UnkEvent 31(2, 500, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
36
UnkEvent 31(2, 500, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
37
UnkEvent 164(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
38
TalkEvent (13, 6, 2400, 0, 4447, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 雖然有料想到,但實在是萬幸。 他們在做什麼?
39
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
40
UnkEvent 26(17, 631, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
41
UnkEvent 43(18, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
42
UnkEvent 43(15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
43
TalkEvent (631, 7, 2403, 0, 4448, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 兩位大人解救出伊凡公爵後, 與部分被囚禁的騎士們一同逃出王城……
44
TalkEvent (631, 8, NULL, 0, 4449, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 他們以僅存的物資整備武裝, 率領那些騎士搶先於城外發起了抗爭。
45
UnkEvent 26(16, 13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
46
UnkEvent 31(1, 600, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
48
UnkEvent 43(18, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
49
UnkEvent 43(15, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
50
TalkEvent (13, 9, 2411, 0, 4450, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 雖說是自己的父親…… 但這俐落的手法,真叫人瞠目結舌。
51
UnkEvent 26(17, 631, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
52
TalkEvent (631, 10, 0, 0, 4451, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 然而,據報王都內除了西部諸侯的士兵, 也發現來歷不明的士兵穿插其中。
53
UnkEvent 26(5, 631, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
54
TalkEvent (631, 11, 2401, 0, 4452, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 僅憑兩位大人的戰力,可能無法久戰。
55
UnkEvent 162(10, 13, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
56
UnkEvent 31(2, 600, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
57
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
58
UnkEvent 135(100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
60
TalkEvent (110, 12, 2401, 3, 4453, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 情況很糟啊…… 先去救援他們比較好吧?
61
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
62
UnkEvent 135(100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
64
TalkEvent (111, 13, 2401, 3, 4454, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 情況很糟呢…… 優先救援他們比較好吧?
65
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
66
UnkEvent 164(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
67
UnkEvent 43(14, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
68
UnkEvent 91(13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
70
TalkEvent (13, 14, 0, 0, 4455, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 那樣……就本末倒置了。 想想他們是為了什麼才發起抗爭的吧。
71
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
72
TalkEvent (110, 15, 2403, 2, 4456, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 是這樣沒錯,但從一開始 你就沒打算拋下那兩個人不管吧?
73
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
74
TalkEvent (111, 16, 2403, 2, 4457, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 是這樣沒錯,但從一開始 你就沒打算拋下那兩位不管吧?
75
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
76
UnkEvent 43(18, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
77
UnkEvent 43(15, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
78
UnkEvent 26(15, 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
79
UnkEvent 31(1, 600, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
80
UnkEvent 31(2, 600, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
81
UnkEvent 43(14, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
85
UnkEvent 135(60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
87
TalkEvent (17, 17, NULL, 2, 4458, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 就是說啊,菲力克斯。 我也沒辦法對父親見死不救。
90
UnkEvent 135(60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
92
TalkEvent (17, 18, NULL, 2, 4459, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 就算犧牲他們而成功解救陛下, 陛下肯定也不會感到高興的。
94
IfEvent (3, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # IfEvent
95
UnkEvent 26(10, 13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
97
UnkEvent 135(180, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
98
UnkEvent 102(17, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
100
TalkEvent (13, 19, 0, 4, 4460, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 唉……………… 能救則救,大家沒意見吧。
101
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
102
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
103
UnkEvent 102(13, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
104
UnkEvent 26(14, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
105
UnkEvent 59(600, 4294967271, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
106
UnkEvent 31(1, 600, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
107
UnkEvent 66(13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
108
UnkEvent 66(110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
111
IfEvent (3, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # IfEvent
115
TalkEvent (18, 20, 0, 0, 4461, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 話雖如此,人民目前生命仍受到威脅, 陛下應該也無法輕舉妄動。
116
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
117
TalkEvent (13, 21, 0, 0, 4462, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 話雖如此,市區裡仍有士兵駐守, 那隻山豬也只能乖乖待著,無法逃脫吧。
118
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
119
IfEvent (3, 1, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # IfEvent
121
UnkEvent 166(15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
122
TalkEvent (15, 22, 2400, 1, 4463, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 那很簡單啊,只要朝王城前進時 沿路解決市區的士兵就可以了吧。
123
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
124
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Shez (Male)
125
TalkEvent (110, 23, 2400, 1, 4464, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 那只要一邊揍飛市區裡的士兵, 一邊朝王城前進就可以了吧?
126
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
127
TalkEvent (111, 24, 2400, 1, 4465, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 那只要一邊打飛市區裡的士兵, 一邊朝王城前進就沒問題了吧?
128
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
129
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
131
IfEvent (3, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # IfEvent
134
UnkEvent 31(2, 600, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
137
UnkEvent 135(60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
139
TalkEvent (16, 25, 2403, 1, 4466, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 我和雅妮都對王都的街道瞭若指掌~ 就交給我們帶路吧。
140
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
141
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
142
UnkEvent 167(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
143
UnkEvent 166(14, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
144
UnkEvent 26(7, 14, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
145
UnkEvent 59(500, 0, 4294967292, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
146
UnkEvent 31(2, 500, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
148
UnkEvent 43(17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
151
TalkEvent (14, 26, 0, 2, 4467, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 杜篤他們肯定 也還被困在王城當中……
152
TalkEvent (14, 27, 2400, 2, 4468, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 無論如何, 都得及時救出他們才行。
153
UnkEvent 65(10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
154
UnkEvent 43(631, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
155
UnkEvent 26(10, 13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
156
UnkEvent 27(2, 500, 130, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
157
UnkEvent 59(500, 0, 4294967289, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
158
UnkEvent 31(2, 500, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
159
UnkEvent 31(2, 500, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
160
UnkEvent 43(17, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
163
UnkEvent 102(15, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
164
UnkEvent 66(15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
167
UnkEvent 66(110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
168
UnkEvent 135(30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
172
TalkEvent (13, 28, 2400, 2, 4469, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 好……作戰方針就這麼定案。 進攻吧! 一口氣了結敵人!
CheckRecruitmentEvent (index: 3)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 17 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
CheckRecruitmentEvent (index: 4)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 0 18 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
CheckRecruitmentEvent (index: 5)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 0 15 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
UnkEvent (78) (index: 6)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 15 18 16 14 NULL NULL NULL 0 0 0 0 0 0 0
UnkEvent (15) (index: 7)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (64) (index: 10)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 4294967271 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (161) (index: 11)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
631 1 30 14 17 18 15 16 NULL NULL NULL NULL NULL NULL NULL
UnkEvent (26) (index: 12)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
14 13 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (91) (index: 13)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
631 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 14)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 15)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 0 0 0 4441 1 0 0 0 0 0 0 0 0 0
link 謝茲 volume_up
哦! 回來啦? 菲爾帝亞的情況怎麼樣?
ElseEvent (index: 16)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 17)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 1 0 0 4442 1 0 0 0 0 0 0 0 0 0
link 謝茲 volume_up
啊,回來了呢。 菲爾帝亞的情況怎麼樣?
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link <<EMPTY NAME>> volume_up
城外設置了形狀怪異的物體, 疑似是兵器。
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link <<EMPTY NAME>> volume_up
只是目前看來, 城外的人民並未出現傷亡。
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link <<EMPTY NAME>> volume_up
此外,羅德利古大人與古斯塔夫大人 似乎都平安無事。
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link 雅妮特 volume_up
太好了……! 他們在做什麼呢?
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link 菲力克斯 volume_up
雖然有料想到,但實在是萬幸。 他們在做什麼?
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link <<EMPTY NAME>> volume_up
兩位大人解救出伊凡公爵後, 與部分被囚禁的騎士們一同逃出王城……
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link <<EMPTY NAME>> volume_up
他們以僅存的物資整備武裝, 率領那些騎士搶先於城外發起了抗爭。
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link 菲力克斯 volume_up
雖說是自己的父親…… 但這俐落的手法,真叫人瞠目結舌。
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link <<EMPTY NAME>> volume_up
然而,據報王都內除了西部諸侯的士兵, 也發現來歷不明的士兵穿插其中。
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link <<EMPTY NAME>> volume_up
僅憑兩位大人的戰力,可能無法久戰。
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link 謝茲 volume_up
情況很糟啊…… 先去救援他們比較好吧?
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link 謝茲 volume_up
情況很糟呢…… 優先救援他們比較好吧?
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link 菲力克斯 volume_up
那樣……就本末倒置了。 想想他們是為了什麼才發起抗爭的吧。
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link 謝茲 volume_up
是這樣沒錯,但從一開始 你就沒打算拋下那兩個人不管吧?
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link 謝茲 volume_up
是這樣沒錯,但從一開始 你就沒打算拋下那兩位不管吧?
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link 雅妮特 volume_up
就是說啊,菲力克斯。 我也沒辦法對父親見死不救。
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link 雅妮特 volume_up
就算犧牲他們而成功解救陛下, 陛下肯定也不會感到高興的。
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link 菲力克斯 volume_up
唉……………… 能救則救,大家沒意見吧。
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link 英谷莉特 volume_up
話雖如此,人民目前生命仍受到威脅, 陛下應該也無法輕舉妄動。
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link 菲力克斯 volume_up
話雖如此,市區裡仍有士兵駐守, 那隻山豬也只能乖乖待著,無法逃脫吧。
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link 希爾凡 volume_up
那很簡單啊,只要朝王城前進時 沿路解決市區的士兵就可以了吧。
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link 謝茲 volume_up
那只要一邊揍飛市區裡的士兵, 一邊朝王城前進就可以了吧?
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link 謝茲 volume_up
那只要一邊打飛市區裡的士兵, 一邊朝王城前進就沒問題了吧?
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link 梅爾賽德司 volume_up
我和雅妮都對王都的街道瞭若指掌~ 就交給我們帶路吧。
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link 亞修 volume_up
杜篤他們肯定 也還被困在王城當中……
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link 亞修 volume_up
無論如何, 都得及時救出他們才行。
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link 菲力克斯 volume_up
好……作戰方針就這麼定案。 進攻吧! 一口氣了結敵人!