1. ……아, 돌아왔구나. 페르디아의 상태는 어땠어?
  2. ……아, 돌아왔구나. 페르디아의 상태는 어땠어?
  3. 예…… 도시에 기괴한 형태의 병기 같은 것이 배치되어 있었습니다.
  4. 하지만 아직까지 도시 주민들에게는 피해를 입히지 않은 것으로 보였습니다.
  5. ……그리고, 로드릭님과 구스타브님은 무사하신 것 같습니다.
  6. 다행이다……! 두 분은 지금 어쩌고 계세요?
  7. 그럴 줄 알았지만, 다행이군. 두 사람은 지금 뭘 하고 있지?
  8. 이반 공작을 구출하고, 포박되었던 기사들 일부와 함께 왕성을 탈출해……
  9. 그들을 이끌고 약간의 물자로 무장한 후, 미리 도시에서 일을 벌이고 계신 듯합니다.
  10. ……우리 아버지지만 그 솜씨에는 혀를 내두르게 되는군.
  11. 하지만, 왕도에는 서부 제후 병사들 외에도 신원을 알 수 없는 병사들이 있다고 합니다.
  12. 두 분의 전력만으로는 그리 오래 버티지 못하실 것 같습니다.
  13. 상황이 안 좋군…… 두 사람의 구조를 우선해야 하지 않을까?
  14. 상황이 안 좋네…… 두 사람의 구조를 우선해야 하지 않을까?
  15. ……그럼 의미가 없어지잖아. 그 두 사람이 뭘 위해 일을 벌인 건지도 생각해 보라고.
  16. 그건 그렇지만, 처음부터 두 사람을 버릴 생각으로 움직일 필요는 없잖아.
  17. 그건 그렇지만, 처음부터 두 사람을 버릴 생각으로 움직일 필요는 없잖아.
  18. 맞아, 펠릭스. 나 역시 아버지를 그대로 내버려 둘 순 없고.
  19. 두 사람을 희생해서 폐하를 구한다 해도 폐하는 기뻐하지 않으실 거라 생각해.
  20. ……………… 구할 수 있으면 구한다. 그러면 되지?
  21. 그래도 사람들이 위험에 처해 있는 한 폐하는 움직이지 못하실 거예요.
  22. 그래도 시가지에 병사가 계속 있는 한 멧돼지는 틀어박혀서 안 나올 텐데.
  23. 그럼 시가지의 병사를 해치우면서 성으로 가면 되겠네. 쉽게 생각하자고.
  24. 그럼 거리에 있는 병사를 해치우며 왕성으로 가는 방침이 좋겠다.
  25. 그럼 거리에 있는 병사를 해치우며 왕성으로 가는 방침이 좋겠다.
  26. 나와 안, 둘 다 왕도의 길은 잘 알거든~ 길 안내는 맡겨 줘.
  27. 두두 일행은 분명 아직 성안에 붙잡혀 있을 거예요……
  28. 너무 늦기 전에 무슨 수를 써서라도 구해 내죠.
  29. ……좋아, 방침은 정해졌군. 진군한다. 신속하게 결판을 내도록 하지!
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0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (166) (index: 143)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
14 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 144)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 14 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 145)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 0 4294967292 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 146)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 500 10 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 147)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
14 5 40 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 148)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 149)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 0 40 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 150)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 0 50 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 151)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
14 26 0 2 4467 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 152)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
14 27 2400 2 4468 1 0 0 0 0 0 0 0 0 0
UnkEvent (65) (index: 153)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 154)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
631 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 155)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 13 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 156)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 500 130 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 157)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 0 4294967289 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 158)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 500 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 159)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 500 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 160)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 1 0 0 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 161)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 2432 0 1 0 0 0 0 0 0 0 0 0 0 0
RotateEvent (index: 162)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 0 30 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (102) (index: 163)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 2 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 164)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 165)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
14 3 40 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 166)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 0 40 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 167)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 168)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
30 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 169)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 4 40 0 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 170)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 2402 2 1 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 171)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 2400 0 1 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 172)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 28 2400 2 4469 1 0 0 0 0 0 0 0 0 0
0
InitEvent (8, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
1
LoadCharactersEvent (110, 13, 17, 18, 15, 631, 16, 14, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
2
InitPlacesEvent (4, 3, 2, 5, 9, 0, 8, 6, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
3
CheckRecruitmentEvent (0, 0, 17, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
4
CheckRecruitmentEvent (1, 0, 18, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
5
CheckRecruitmentEvent (2, 0, 15, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
6
UnkEvent 78(17, 15, 18, 16, 14, NULL, NULL, NULL, 0, 0, 0, 0, 0, 0, 0)
7
UnkEvent 15(NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
8
EnterSceneEvent (0, 110, 13, 17, 18, 15, 16, 14, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
9
EnterSceneEvent (3, 631, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
10
UnkEvent 64(16, 4294967271, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
11
UnkEvent 161(631, 1, 30, 14, 17, 18, 15, 16, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
12
UnkEvent 26(14, 13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
13
UnkEvent 91(631, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
14
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
15
TalkEvent (110, 0, 0, 0, 4441, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# ……아, 돌아왔구나. 페르디아의 상태는 어땠어?
16
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
17
TalkEvent (111, 1, 0, 0, 4442, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# ……아, 돌아왔구나. 페르디아의 상태는 어땠어?
18
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
19
TalkEvent (631, 2, 2400, 0, 4443, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 예…… 도시에 기괴한 형태의 병기 같은 것이 배치되어 있었습니다.
20
TalkEvent (631, 3, NULL, 0, 4444, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 하지만 아직까지 도시 주민들에게는 피해를 입히지 않은 것으로 보였습니다.
21
UnkEvent 26(2, 631, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
22
UnkEvent 27(2, 500, 70, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
23
UnkEvent 31(2, 500, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
24
TalkEvent (631, 4, NULL, 0, 4445, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # ……그리고, 로드릭님과 구스타브님은 무사하신 것 같습니다.
25
UnkEvent 26(18, 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
26
UnkEvent 31(2, 500, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
27
UnkEvent 31(2, 500, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
28
IfEvent (3, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # IfEvent
29
UnkEvent 164(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
30
UnkEvent 135(60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
32
TalkEvent (17, 5, 0, 1, 4446, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 다행이다……! 두 분은 지금 어쩌고 계세요?
33
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
34
UnkEvent 26(18, 13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
35
UnkEvent 31(2, 500, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
36
UnkEvent 31(2, 500, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
37
UnkEvent 164(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
38
TalkEvent (13, 6, 2400, 0, 4447, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 그럴 줄 알았지만, 다행이군. 두 사람은 지금 뭘 하고 있지?
39
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
40
UnkEvent 26(17, 631, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
41
UnkEvent 43(18, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
42
UnkEvent 43(15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
43
TalkEvent (631, 7, 2403, 0, 4448, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 이반 공작을 구출하고, 포박되었던 기사들 일부와 함께 왕성을 탈출해……
44
TalkEvent (631, 8, NULL, 0, 4449, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 그들을 이끌고 약간의 물자로 무장한 후, 미리 도시에서 일을 벌이고 계신 듯합니다.
45
UnkEvent 26(16, 13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
46
UnkEvent 31(1, 600, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
48
UnkEvent 43(18, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
49
UnkEvent 43(15, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
50
TalkEvent (13, 9, 2411, 0, 4450, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # ……우리 아버지지만 그 솜씨에는 혀를 내두르게 되는군.
51
UnkEvent 26(17, 631, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
52
TalkEvent (631, 10, 0, 0, 4451, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 하지만, 왕도에는 서부 제후 병사들 외에도 신원을 알 수 없는 병사들이 있다고 합니다.
53
UnkEvent 26(5, 631, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
54
TalkEvent (631, 11, 2401, 0, 4452, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 두 분의 전력만으로는 그리 오래 버티지 못하실 것 같습니다.
55
UnkEvent 162(10, 13, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
56
UnkEvent 31(2, 600, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
57
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
58
UnkEvent 135(100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
60
TalkEvent (110, 12, 2401, 3, 4453, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 상황이 안 좋군…… 두 사람의 구조를 우선해야 하지 않을까?
61
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
62
UnkEvent 135(100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
64
TalkEvent (111, 13, 2401, 3, 4454, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 상황이 안 좋네…… 두 사람의 구조를 우선해야 하지 않을까?
65
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
66
UnkEvent 164(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
67
UnkEvent 43(14, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
68
UnkEvent 91(13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
70
TalkEvent (13, 14, 0, 0, 4455, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # ……그럼 의미가 없어지잖아. 그 두 사람이 뭘 위해 일을 벌인 건지도 생각해 보라고.
71
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
72
TalkEvent (110, 15, 2403, 2, 4456, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 그건 그렇지만, 처음부터 두 사람을 버릴 생각으로 움직일 필요는 없잖아.
73
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
74
TalkEvent (111, 16, 2403, 2, 4457, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 그건 그렇지만, 처음부터 두 사람을 버릴 생각으로 움직일 필요는 없잖아.
75
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
76
UnkEvent 43(18, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
77
UnkEvent 43(15, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
78
UnkEvent 26(15, 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
79
UnkEvent 31(1, 600, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
80
UnkEvent 31(2, 600, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
81
UnkEvent 43(14, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
85
UnkEvent 135(60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
87
TalkEvent (17, 17, NULL, 2, 4458, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 맞아, 펠릭스. 나 역시 아버지를 그대로 내버려 둘 순 없고.
90
UnkEvent 135(60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
92
TalkEvent (17, 18, NULL, 2, 4459, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 두 사람을 희생해서 폐하를 구한다 해도 폐하는 기뻐하지 않으실 거라 생각해.
94
IfEvent (3, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # IfEvent
95
UnkEvent 26(10, 13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
97
UnkEvent 135(180, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
98
UnkEvent 102(17, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
100
TalkEvent (13, 19, 0, 4, 4460, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# ……………… 구할 수 있으면 구한다. 그러면 되지?
101
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
102
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
103
UnkEvent 102(13, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
104
UnkEvent 26(14, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
105
UnkEvent 59(600, 4294967271, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
106
UnkEvent 31(1, 600, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
107
UnkEvent 66(13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
108
UnkEvent 66(110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
111
IfEvent (3, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # IfEvent
115
TalkEvent (18, 20, 0, 0, 4461, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 그래도 사람들이 위험에 처해 있는 한 폐하는 움직이지 못하실 거예요.
116
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
117
TalkEvent (13, 21, 0, 0, 4462, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 그래도 시가지에 병사가 계속 있는 한 멧돼지는 틀어박혀서 안 나올 텐데.
118
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
119
IfEvent (3, 1, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # IfEvent
121
UnkEvent 166(15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
122
TalkEvent (15, 22, 2400, 1, 4463, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 그럼 시가지의 병사를 해치우면서 성으로 가면 되겠네. 쉽게 생각하자고.
123
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
124
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Shez (Male)
125
TalkEvent (110, 23, 2400, 1, 4464, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 그럼 거리에 있는 병사를 해치우며 왕성으로 가는 방침이 좋겠다.
126
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
127
TalkEvent (111, 24, 2400, 1, 4465, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 그럼 거리에 있는 병사를 해치우며 왕성으로 가는 방침이 좋겠다.
128
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
129
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
131
IfEvent (3, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # IfEvent
134
UnkEvent 31(2, 600, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
137
UnkEvent 135(60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
139
TalkEvent (16, 25, 2403, 1, 4466, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 나와 안, 둘 다 왕도의 길은 잘 알거든~ 길 안내는 맡겨 줘.
140
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
141
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
142
UnkEvent 167(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
143
UnkEvent 166(14, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
144
UnkEvent 26(7, 14, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
145
UnkEvent 59(500, 0, 4294967292, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
146
UnkEvent 31(2, 500, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
148
UnkEvent 43(17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
151
TalkEvent (14, 26, 0, 2, 4467, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 두두 일행은 분명 아직 성안에 붙잡혀 있을 거예요……
152
TalkEvent (14, 27, 2400, 2, 4468, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 너무 늦기 전에 무슨 수를 써서라도 구해 내죠.
153
UnkEvent 65(10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
154
UnkEvent 43(631, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
155
UnkEvent 26(10, 13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
156
UnkEvent 27(2, 500, 130, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
157
UnkEvent 59(500, 0, 4294967289, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
158
UnkEvent 31(2, 500, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
159
UnkEvent 31(2, 500, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
160
UnkEvent 43(17, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
163
UnkEvent 102(15, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
164
UnkEvent 66(15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
167
UnkEvent 66(110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
168
UnkEvent 135(30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
172
TalkEvent (13, 28, 2400, 2, 4469, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # ……좋아, 방침은 정해졌군. 진군한다. 신속하게 결판을 내도록 하지!
CheckRecruitmentEvent (index: 3)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 17 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
CheckRecruitmentEvent (index: 4)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 0 18 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
CheckRecruitmentEvent (index: 5)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 0 15 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
UnkEvent (78) (index: 6)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 15 18 16 14 NULL NULL NULL 0 0 0 0 0 0 0
UnkEvent (15) (index: 7)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (64) (index: 10)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 4294967271 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (161) (index: 11)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
631 1 30 14 17 18 15 16 NULL NULL NULL NULL NULL NULL NULL
UnkEvent (26) (index: 12)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
14 13 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (91) (index: 13)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
631 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 14)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 15)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 0 0 0 4441 1 0 0 0 0 0 0 0 0 0
link 세즈 volume_up
……아, 돌아왔구나. 페르디아의 상태는 어땠어?
ElseEvent (index: 16)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 17)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 1 0 0 4442 1 0 0 0 0 0 0 0 0 0
link 세즈 volume_up
……아, 돌아왔구나. 페르디아의 상태는 어땠어?
EndIfEvent (index: 18)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 19)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
631 2 2400 0 4443 1 0 0 0 0 0 0 0 0 0
link <<EMPTY NAME>> volume_up
예…… 도시에 기괴한 형태의 병기 같은 것이 배치되어 있었습니다.
TalkEvent (index: 20)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
631 3 NULL 0 4444 1 0 0 0 0 0 0 0 0 0
link <<EMPTY NAME>> volume_up
하지만 아직까지 도시 주민들에게는 피해를 입히지 않은 것으로 보였습니다.
UnkEvent (26) (index: 21)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 631 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 22)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 500 70 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 23)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 500 10 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 24)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
631 4 NULL 0 4445 1 0 0 0 0 0 0 0 0 0
link <<EMPTY NAME>> volume_up
……그리고, 로드릭님과 구스타브님은 무사하신 것 같습니다.
UnkEvent (26) (index: 25)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 17 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 26)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 500 15 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 27)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 500 5 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 28)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (164) (index: 29)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 30)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
60 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 32)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 5 0 1 4446 1 0 0 0 0 0 0 0 0 0
link 아네트 volume_up
다행이다……! 두 분은 지금 어쩌고 계세요?
ElseEvent (index: 33)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 34)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 13 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 35)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 500 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 36)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 500 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (164) (index: 37)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 38)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 6 2400 0 4447 1 0 0 0 0 0 0 0 0 0
link 펠릭스 volume_up
그럴 줄 알았지만, 다행이군. 두 사람은 지금 뭘 하고 있지?
EndIfEvent (index: 39)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 40)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 631 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 41)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 42)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 43)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
631 7 2403 0 4448 1 0 0 0 0 0 0 0 0 0
link <<EMPTY NAME>> volume_up
이반 공작을 구출하고, 포박되었던 기사들 일부와 함께 왕성을 탈출해……
TalkEvent (index: 44)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
631 8 NULL 0 4449 1 0 0 0 0 0 0 0 0 0
link <<EMPTY NAME>> volume_up
그들을 이끌고 약간의 물자로 무장한 후, 미리 도시에서 일을 벌이고 계신 듯합니다.
UnkEvent (26) (index: 45)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 13 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 46)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 600 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 48)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 49)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 50)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 9 2411 0 4450 1 0 0 0 0 0 0 0 0 0
link 펠릭스 volume_up
……우리 아버지지만 그 솜씨에는 혀를 내두르게 되는군.
UnkEvent (26) (index: 51)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 631 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 52)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
631 10 0 0 4451 1 0 0 0 0 0 0 0 0 0
link <<EMPTY NAME>> volume_up
하지만, 왕도에는 서부 제후 병사들 외에도 신원을 알 수 없는 병사들이 있다고 합니다.
UnkEvent (26) (index: 53)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 631 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 54)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
631 11 2401 0 4452 1 0 0 0 0 0 0 0 0 0
link <<EMPTY NAME>> volume_up
두 분의 전력만으로는 그리 오래 버티지 못하실 것 같습니다.
UnkEvent (162) (index: 55)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 13 110 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 56)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 600 10 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 57)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 58)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 59)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 13 1 30 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 60)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 12 2401 3 4453 1 0 0 0 0 0 0 0 0 0
link 세즈 volume_up
상황이 안 좋군…… 두 사람의 구조를 우선해야 하지 않을까?
ElseEvent (index: 61)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 62)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 63)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 13 1 30 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 64)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 13 2401 3 4454 1 0 0 0 0 0 0 0 0 0
link 세즈 volume_up
상황이 안 좋네…… 두 사람의 구조를 우선해야 하지 않을까?
EndIfEvent (index: 65)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (164) (index: 66)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 67)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
14 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (91) (index: 68)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 69)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 110 1 45 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 70)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 14 0 0 4455 1 0 0 0 0 0 0 0 0 0
link 펠릭스 volume_up
……그럼 의미가 없어지잖아. 그 두 사람이 뭘 위해 일을 벌인 건지도 생각해 보라고.
IfEvent (index: 71)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 72)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 15 2403 2 4456 1 0 0 0 0 0 0 0 0 0
link 세즈 volume_up
그건 그렇지만, 처음부터 두 사람을 버릴 생각으로 움직일 필요는 없잖아.
ElseEvent (index: 73)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 74)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 16 2403 2 4457 1 0 0 0 0 0 0 0 0 0
link 세즈 volume_up
그건 그렇지만, 처음부터 두 사람을 버릴 생각으로 움직일 필요는 없잖아.
EndIfEvent (index: 75)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 76)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 77)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 78)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 17 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 79)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 600 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 80)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 600 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 81)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
14 1 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 83)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 13 2 30 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 84)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 17 1 30 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 85)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
60 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 86)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 17 1 45 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 87)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 17 NULL 2 4458 1 0 0 0 0 0 0 0 0 0
link 아네트 volume_up
맞아, 펠릭스. 나 역시 아버지를 그대로 내버려 둘 순 없고.
LookEvent (index: 89)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 0 40 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 90)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
60 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 92)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 18 NULL 2 4459 1 0 0 0 0 0 0 0 0 0
link 아네트 volume_up
두 사람을 희생해서 폐하를 구한다 해도 폐하는 기뻐하지 않으실 거라 생각해.
LookEvent (index: 93)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 0 30 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 94)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 95)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 13 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 96)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 13 1 40 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 97)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
180 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (102) (index: 98)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 100)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 19 0 4 4460 1 0 0 0 0 0 0 0 0 0
link 펠릭스 volume_up
……………… 구할 수 있으면 구한다. 그러면 되지?
ElseEvent (index: 101)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 102)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (102) (index: 103)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 NULL 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 104)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
14 110 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 105)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967271 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 106)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 600 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 107)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 108)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 109)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 0 30 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 110)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 0 30 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 111)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 1 1 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 112)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 13 1 40 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 113)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 5 40 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 114)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 6 40 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 115)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 20 0 0 4461 1 0 0 0 0 0 0 0 0 0
link 잉그리트 volume_up
그래도 사람들이 위험에 처해 있는 한 폐하는 움직이지 못하실 거예요.
ElseEvent (index: 116)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 117)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 21 0 0 4462 1 0 0 0 0 0 0 0 0 0
link 펠릭스 volume_up
그래도 시가지에 병사가 계속 있는 한 멧돼지는 틀어박혀서 안 나올 텐데.
EndIfEvent (index: 118)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 119)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 1 2 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 120)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 0 40 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (166) (index: 121)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 122)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 22 2400 1 4463 1 0 0 0 0 0 0 0 0 0
link 실뱅 volume_up
그럼 시가지의 병사를 해치우면서 성으로 가면 되겠네. 쉽게 생각하자고.
ElseEvent (index: 123)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 124)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 125)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 23 2400 1 4464 1 0 0 0 0 0 0 0 0 0
link 세즈 volume_up
그럼 거리에 있는 병사를 해치우며 왕성으로 가는 방침이 좋겠다.
ElseEvent (index: 126)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 127)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 24 2400 1 4465 1 0 0 0 0 0 0 0 0 0
link 세즈 volume_up
그럼 거리에 있는 병사를 해치우며 왕성으로 가는 방침이 좋겠다.
EndIfEvent (index: 128)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 129)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 130)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 0 40 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 131)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 1 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 132)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 5 40 0 0 0 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 133)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 16 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 134)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 600 10 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 135)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 6 40 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 136)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 16 1 40 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 137)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
60 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 139)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 25 2403 1 4466 1 0 0 0 0 0 0 0 0 0
link 메르세데스 volume_up
나와 안, 둘 다 왕도의 길은 잘 알거든~ 길 안내는 맡겨 줘.
ElseEvent (index: 140)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 141)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (167) (index: 142)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (166) (index: 143)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
14 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 144)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 14 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 145)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 0 4294967292 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 146)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 500 10 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 147)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
14 5 40 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 148)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 149)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 0 40 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 150)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 0 50 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 151)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
14 26 0 2 4467 1 0 0 0 0 0 0 0 0 0
link 애쉬 volume_up
두두 일행은 분명 아직 성안에 붙잡혀 있을 거예요……
TalkEvent (index: 152)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
14 27 2400 2 4468 1 0 0 0 0 0 0 0 0 0
link 애쉬 volume_up
너무 늦기 전에 무슨 수를 써서라도 구해 내죠.
UnkEvent (65) (index: 153)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 154)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
631 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 155)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 13 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 156)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 500 130 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 157)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 0 4294967289 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 158)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 500 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 159)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 500 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 160)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 1 0 0 0 0 0 0 0 0 0 0 0 0 0
RotateEvent (index: 162)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 0 30 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (102) (index: 163)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 2 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 164)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 165)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
14 3 40 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 166)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 0 40 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 167)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 168)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
30 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 169)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 4 40 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 172)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 28 2400 2 4469 1 0 0 0 0 0 0 0 0 0
link 펠릭스 volume_up
……좋아, 방침은 정해졌군. 진군한다. 신속하게 결판을 내도록 하지!