1. So, we're finally going back to the capital. Feels like [cdb]it's been ages.
  2. So we're finally going back to the capital. Feels like [cdb]it's been ages.
  3. Couldn't come at a better time, either. My bones [cdb]could use the rest after all the battles we've been [cdb]through.
  4. Couldn't come at a better time, either. My bones [cdb]could use the rest after all the battles we've been [cdb]through.
  5. I wholeheartedly agree.
  6. The respite will help us prepare to face the Ashen Demon.
  7. Uh, yeah. About that.
  8. Uh, yeah. About that.
  9. I've been giving it some thought...and I don't think [cdb]we need to obsess over that anymore.
  10. I've been giving it some thought...and I don't think [cdb]we need to obsess over that anymore.
  11. But what about Captain Berling and your old allies? The ones who were brutally slaughtered, remember?
  12. You said avenging them was your dream.
  13. And think about how much hardship the Ashen Demon has put you through since you joined the Empire!
  14. Don't get me wrong—I'd still love to prove I'm the [cdb]better fighter.
  15. Don't get me wrong—I'd still love to prove I'm the [cdb]better fighter.
  16. But imagine if we got someone like that on our side. We'd be unstoppable.
  17. But imagine if we got someone like that on our side. We'd be unstoppable.
  18. It's time for me to put my wants aside and put an end [cdb]to this war—for my friends.
  19. It's time for me to put my wants aside and put an end [cdb]to this war—for my friends.
  20. Unless you think that's a mistake?
  21. Unless you think that's a mistake?
  22. ...
  23. The Ashen Demon's mercenaries have fought for both [cdb]the Kingdom and the Alliance.
  24. The Ashen Demon's mercenaries have fought for both [cdb]the Kingdom and the Alliance.
  25. They don't have a cause, and they don't care who [cdb]comes out on top in the end—it's all about who can [cdb]toss them the most coin.
  26. They don't have a cause, and they don't care who [cdb]comes out on top in the end—it's all about who can [cdb]toss them the most coin.
  27. And now that the dust has settled a bit, we've got a [cdb]chance to lure them over ourselves.
  28. And now that the dust has settled a bit, we've got [cdb]a chance to lure them over ourselves.
  29. And here I thought you were intelligent. Think about it.
  30. Their allegiances have changed, yes, but no matter [cdb]their client, they've always been fighting the Empire. Why would they join us now?
  31. For that matter, what makes you think our soldiers [cdb]would want to fight alongside a person who's [cdb]murdered hundreds of their comrades?
  32. Hold firm to your opinion.
  33. Consider Arval's words.
  34. As if nobody's ever flipped sides before. Come on.
  35. As if nobody's ever flipped sides before. Come on.
  36. We've got plenty of ex-Kingdom and Alliance troops [cdb]with us now, and they've made it just fine.
  37. We've got plenty of ex-Kingdom and Alliance troops [cdb]with us now, and they've made it just fine.
  38. Yes, but unlike the Ashen Demon, they're not [cdb]single-handedly responsible for so much killing.
  39. Well... Yeah, all right. Fair point.
  40. Well... Yeah, all right. Fair point.
  41. I'm glad you understand.
  42. Hey, Arval.
  43. Hey, Arval.
  44. Yes?
  45. Why's it so important to you that the Demon dies?
  46. Why's it so important to you that the Demon dies?
  47. Because I care about you, of course! I mean...I think [cdb]that's the reason.
  48. Arval. Out with it.
  49. Arval. Out with it.
  50. I suppose it just feels like our destiny. Like it's [cdb]something we're meant to do.
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IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
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# So, we're finally going back to the capital. Feels like [cdb]it's been ages.
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ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
14
TalkEvent (111, 1, NULL, 0, 2424, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# So we're finally going back to the capital. Feels like [cdb]it's been ages.
15
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
16
IfEvent (1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
17
TalkEvent (110, 2, 2456, 0, 2425, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Couldn't come at a better time, either. My bones [cdb]could use the rest after all the battles we've been [cdb]through.
18
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
19
TalkEvent (111, 3, 2456, 0, 2426, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Couldn't come at a better time, either. My bones [cdb]could use the rest after all the battles we've been [cdb]through.
20
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
21
TalkEvent (140, 4, NULL, 0, 2427, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I wholeheartedly agree.
22
TalkEvent (140, 5, NULL, 1, 2428, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # The respite will help us prepare to face the Ashen Demon.
23
IfEvent (1, 1, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
24
TalkEvent (110, 6, NULL, 0, 2429, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Uh, yeah. About that.
25
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
26
TalkEvent (111, 7, NULL, 0, 2430, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Uh, yeah. About that.
27
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
29
UnkEvent 59(100, 0, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
30
UnkEvent 27(2, 100, 150, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
31
UnkEvent 27(1, 400, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
33
IfEvent (1, 1, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
34
TalkEvent (110, 8, 2352, 0, 2431, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# I've been giving it some thought...and I don't think [cdb]we need to obsess over that anymore.
35
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
36
TalkEvent (111, 9, 2352, 0, 2432, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# I've been giving it some thought...and I don't think [cdb]we need to obsess over that anymore.
37
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
38
TalkEvent (140, 10, NULL, 0, 2433, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # But what about Captain Berling and your old allies? The ones who were brutally slaughtered, remember?
40
UnkEvent 31(1, 1000, 30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
42
TalkEvent (140, 11, NULL, 3, 2434, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # You said avenging them was your dream.
43
TalkEvent (140, 12, NULL, 0, 2435, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # And think about how much hardship the Ashen Demon has put you through since you joined the Empire!
45
UnkEvent 26(3, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
46
UnkEvent 31(3, 100, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
47
UnkEvent 59(100, 0, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
48
UnkEvent 27(1, 600, 200, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
49
IfEvent (1, 1, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
50
TalkEvent (110, 13, 2400, 0, 2436, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Don't get me wrong—I'd still love to prove I'm the [cdb]better fighter.
51
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
52
TalkEvent (111, 14, 2400, 0, 2437, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Don't get me wrong—I'd still love to prove I'm the [cdb]better fighter.
53
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
54
IfEvent (1, 1, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
55
TalkEvent (110, 15, NULL, 0, 2438, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# But imagine if we got someone like that on our side. We'd be unstoppable.
56
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
57
TalkEvent (111, 16, NULL, 0, 2439, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# But imagine if we got someone like that on our side. We'd be unstoppable.
58
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
59
IfEvent (1, 1, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
60
TalkEvent (110, 17, 2405, 0, 2440, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# It's time for me to put my wants aside and put an end [cdb]to this war—for my friends.
61
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
62
TalkEvent (111, 18, 2405, 0, 2441, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# It's time for me to put my wants aside and put an end [cdb]to this war—for my friends.
63
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
64
IfEvent (1, 1, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
65
TalkEvent (110, 19, 2407, 0, 2442, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Unless you think that's a mistake?
66
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
67
TalkEvent (111, 20, 2407, 0, 2443, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Unless you think that's a mistake?
68
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
69
TalkEvent (140, 21, NULL, 0, NULL, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # ...
71
UnkEvent 31(4, 100, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
72
UnkEvent 59(100, 0, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
73
UnkEvent 31(1, 100, 30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
74
UnkEvent 31(1, 4000, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
75
IfEvent (1, 1, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
76
TalkEvent (110, 22, NULL, 0, 2444, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# The Ashen Demon's mercenaries have fought for both [cdb]the Kingdom and the Alliance.
77
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
78
TalkEvent (111, 23, NULL, 0, 2445, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# The Ashen Demon's mercenaries have fought for both [cdb]the Kingdom and the Alliance.
79
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
80
IfEvent (1, 1, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
81
TalkEvent (110, 24, NULL, 0, 2446, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# They don't have a cause, and they don't care who [cdb]comes out on top in the end—it's all about who can [cdb]toss them the most coin.
82
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
83
TalkEvent (111, 25, NULL, 0, 2447, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# They don't have a cause, and they don't care who [cdb]comes out on top in the end—it's all about who can [cdb]toss them the most coin.
84
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
85
IfEvent (1, 1, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
86
TalkEvent (110, 26, 2400, 0, 2448, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# And now that the dust has settled a bit, we've got a [cdb]chance to lure them over ourselves.
87
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
88
TalkEvent (111, 27, 2400, 0, 2449, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# And now that the dust has settled a bit, we've got [cdb]a chance to lure them over ourselves.
89
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
90
TalkEvent (140, 28, NULL, 3, 2450, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # And here I thought you were intelligent. Think about it.
91
TalkEvent (140, 29, NULL, 0, 2451, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Their allegiances have changed, yes, but no matter [cdb]their client, they've always been fighting the Empire. Why would they join us now?
92
TalkEvent (140, 30, NULL, 0, 2452, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # For that matter, what makes you think our soldiers [cdb]would want to fight alongside a person who's [cdb]murdered hundreds of their comrades?
93
DialogChoiceEvent (0, 31, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
94
IfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # IfEvent
95
IfEvent (3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# IfEvent
96
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Shez (Male)
97
TalkEvent (110, 33, NULL, 0, 2453, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# As if nobody's ever flipped sides before. Come on.
98
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
99
TalkEvent (111, 34, NULL, 0, 2454, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# As if nobody's ever flipped sides before. Come on.
100
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
101
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
102
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Shez (Male)
103
TalkEvent (110, 35, NULL, 0, 2455, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# We've got plenty of ex-Kingdom and Alliance troops [cdb]with us now, and they've made it just fine.
104
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
105
TalkEvent (111, 36, NULL, 0, 2456, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# We've got plenty of ex-Kingdom and Alliance troops [cdb]with us now, and they've made it just fine.
106
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
107
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
108
TalkEvent (140, 37, NULL, 0, 2457, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Yes, but unlike the Ashen Demon, they're not [cdb]single-handedly responsible for so much killing.
109
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
110
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Shez (Male)
111
TalkEvent (110, 38, 2020, 3, 2458, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Well... Yeah, all right. Fair point.
112
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
113
TalkEvent (111, 39, 2020, 3, 2459, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Well... Yeah, all right. Fair point.
114
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
115
TalkEvent (140, 40, NULL, 1, 2460, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# I'm glad you understand.
117
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
119
UnkEvent 59(100, 0, 4294967291, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
120
UnkEvent 27(2, 100, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
121
UnkEvent 27(1, 400, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
122
IfEvent (1, 1, 14, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
123
TalkEvent (110, 41, NULL, 0, 2461, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Hey, Arval.
124
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
125
TalkEvent (111, 42, NULL, 0, 2462, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Hey, Arval.
126
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
127
TalkEvent (140, 43, NULL, 0, 2463, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Yes?
128
IfEvent (1, 1, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
129
TalkEvent (110, 44, 2405, 0, 2464, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Why's it so important to you that the Demon dies?
130
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
131
TalkEvent (111, 45, 2405, 0, 2465, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Why's it so important to you that the Demon dies?
132
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
134
UnkEvent 59(100, 0, 4294967276, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
135
UnkEvent 59(400, 0, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
136
TalkEvent (140, 46, NULL, 4, 2466, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Because I care about you, of course! I mean...I think [cdb]that's the reason.
137
UnkEvent 26(8, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
138
UnkEvent 31(1, 800, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
139
IfEvent (1, 1, 16, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
140
TalkEvent (110, 47, 2407, 4, 2467, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Arval. Out with it.
141
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
142
TalkEvent (111, 48, 2407, 4, 2468, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Arval. Out with it.
143
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
144
TalkEvent (140, 49, NULL, 0, 2469, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I suppose it just feels like our destiny. Like it's [cdb]something we're meant to do.
CheckRecruitmentEvent (index: 4)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 4 103 14 101 21 20 22 23 16 102 NULL NULL NULL NULL
UnkEvent (166) (index: 5)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (166) (index: 6)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
140 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (15) (index: 7)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
PlaySoundEffectEvent (index: 8)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1151 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 9)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 110 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 10)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 600 100 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 11)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 12)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 0 NULL 0 2423 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
So, we're finally going back to the capital. Feels like it's been ages.
ElseEvent (index: 13)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 14)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 1 NULL 0 2424 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
So we're finally going back to the capital. Feels like it's been ages.
EndIfEvent (index: 15)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 16)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 1 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 17)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 2 2456 0 2425 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Couldn't come at a better time, either. My bones could use the rest after all the battles we've been through.
ElseEvent (index: 18)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 19)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 3 2456 0 2426 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Couldn't come at a better time, either. My bones could use the rest after all the battles we've been through.
EndIfEvent (index: 20)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 21)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
140 4 NULL 0 2427 1 0 0 0 0 0 0 0 0 0
link Arval volume_up
I wholeheartedly agree.
TalkEvent (index: 22)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
140 5 NULL 1 2428 1 0 0 0 0 0 0 0 0 0
link Arval volume_up
The respite will help us prepare to face the Ashen Demon.
IfEvent (index: 23)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 2 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 24)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 6 NULL 0 2429 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Uh, yeah. About that.
ElseEvent (index: 25)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 26)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 7 NULL 0 2430 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Uh, yeah. About that.
EndIfEvent (index: 27)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 28)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 110 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 29)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 30)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 150 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 31)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 100 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 33)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 3 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 34)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 8 2352 0 2431 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
I've been giving it some thought...and I don't think we need to obsess over that anymore.
ElseEvent (index: 35)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 36)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 9 2352 0 2432 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
I've been giving it some thought...and I don't think we need to obsess over that anymore.
EndIfEvent (index: 37)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 38)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
140 10 NULL 0 2433 1 0 0 0 0 0 0 0 0 0
link Arval volume_up
But what about Captain Berling and your old allies? The ones who were brutally slaughtered, remember?
PanCameraEvent (index: 39)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 110 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 40)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1000 30 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 42)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
140 11 NULL 3 2434 1 0 0 0 0 0 0 0 0 0
link Arval volume_up
You said avenging them was your dream.
TalkEvent (index: 43)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
140 12 NULL 0 2435 1 0 0 0 0 0 0 0 0 0
link Arval volume_up
And think about how much hardship the Ashen Demon has put you through since you joined the Empire!
UnkEvent (26) (index: 45)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 110 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 46)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 100 8 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 47)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 20 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 48)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 600 200 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 49)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 4 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 50)
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Don't get me wrong—I'd still love to prove I'm the better fighter.
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Don't get me wrong—I'd still love to prove I'm the better fighter.
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But imagine if we got someone like that on our side. We'd be unstoppable.
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But imagine if we got someone like that on our side. We'd be unstoppable.
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It's time for me to put my wants aside and put an end to this war—for my friends.
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It's time for me to put my wants aside and put an end to this war—for my friends.
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Unless you think that's a mistake?
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Unless you think that's a mistake?
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link Arval
...
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The Ashen Demon's mercenaries have fought for both the Kingdom and the Alliance.
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The Ashen Demon's mercenaries have fought for both the Kingdom and the Alliance.
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They don't have a cause, and they don't care who comes out on top in the end—it's all about who can toss them the most coin.
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They don't have a cause, and they don't care who comes out on top in the end—it's all about who can toss them the most coin.
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And now that the dust has settled a bit, we've got a chance to lure them over ourselves.
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And now that the dust has settled a bit, we've got a chance to lure them over ourselves.
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And here I thought you were intelligent. Think about it.
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Their allegiances have changed, yes, but no matter their client, they've always been fighting the Empire. Why would they join us now?
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For that matter, what makes you think our soldiers would want to fight alongside a person who's murdered hundreds of their comrades?
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As if nobody's ever flipped sides before. Come on.
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As if nobody's ever flipped sides before. Come on.
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We've got plenty of ex-Kingdom and Alliance troops with us now, and they've made it just fine.
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We've got plenty of ex-Kingdom and Alliance troops with us now, and they've made it just fine.
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Yes, but unlike the Ashen Demon, they're not single-handedly responsible for so much killing.
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Well... Yeah, all right. Fair point.
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Well... Yeah, all right. Fair point.
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I'm glad you understand.
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Hey, Arval.
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Hey, Arval.
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Yes?
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Why's it so important to you that the Demon dies?
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Why's it so important to you that the Demon dies?
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Because I care about you, of course! I mean...I think that's the reason.
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Arval. Out with it.
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Arval. Out with it.
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I suppose it just feels like our destiny. Like it's something we're meant to do.