1. 好久没有回帝都了……
  2. 好久没有回帝都了呢……
  3. 毕竟之前一直都在打仗, 这次就趁这个机会稍微休息一下吧。
  4. 毕竟之前一直都在打仗, 这次就趁这个机会稍微休息一下吧。
  5. 是啊,[HERO_MF]。
  6. 休息一下,转换转换心情,说不定 就能以更好的状态去迎战“灰色恶魔”了。
  7. 拉鲁瓦,我还是觉得……
  8. 拉鲁瓦,我还是觉得……
  9. 不用这么执着于和 “灰色恶魔”一决高下。
  10. 不用这么执着于和 “灰色恶魔”一决高下。
  11. 为什么?我记得你之前…… 是隶属于蓓尔兰佣兵团的吧。
  12. 难道你忘了当时遭遇单方面的屠杀之后, 你对我说的梦想了吗?
  13. 加入帝国军后, 你不也因为[MFB:他_她]吃过好几次苦头吗?
  14. 我当然还是很想 在战场上战胜[MFB:他_她]的。
  15. 我当然还是很想 在战场上战胜[MFB:他_她]的。
  16. 但是,如果能把那帮家伙拉拢过来, 我们不就多了几个可靠的伙伴了吗?
  17. 但是,如果能把那帮家伙拉拢过来, 我们不就多了几个可靠的伙伴了吗?
  18. 比起满足我的私欲,我觉得 为伙伴着想,考虑如何取胜更重要……
  19. 比起满足我的私欲,我觉得 为伙伴着想,考虑如何取胜更重要……
  20. 难道这有错吗?
  21. 难道这不对吗?
  22. ……
  23. 那些家伙既为王国出过力, 也协助过同盟……
  24. 那些家伙既为王国出过力, 也协助过同盟……
  25. 我觉得他们并没有认定要效忠谁, 也没有认定要支持哪个势力。
  26. 我觉得他们并没有认定要效忠谁, 也没有认定要支持哪个势力。
  27. 而现在又恰好有机会 可以让他们重新审视这件事。
  28. 而现在又恰好有机会 可以让他们重新审视这件事。
  29. 你什么时候变得这么天真了啊…… 你再仔细想想看。
  30. 他们已经和帝国交战过无数次了, 事到如今,你觉得他们还会愿意协助帝国吗?
  31. 对于帝国军来说,他们也不会轻易 接纳那些曾经杀害无数同胞的人吧?
  32. 继续坚持。
  33. 接受意见。
  34. 就算是曾经的敌人,不也有人 在劝说之下成为了我们的伙伴吗?
  35. 就算是曾经的敌人,不也有人 在劝说之下成为了我们的伙伴吗?
  36. 帝国军的将士中, 也有人是来自王国和同盟的吧?
  37. 帝国军的将士中, 也有人是来自王国和同盟的吧?
  38. 可那些人不一样,“灰色恶魔” 可是和我们厮杀过好多次了呢。
  39. 你说的也是……
  40. 你说的也有道理……
  41. 你能明白就好。
  42. 喂……拉鲁瓦。
  43. 对了……拉鲁瓦。
  44. 怎么啦?
  45. 你为什么坚持要打倒“灰色恶魔”呢?
  46. 你为什么坚持要打倒“灰色恶魔”呢?
  47. 那当然是…… 为你着想啊。
  48. 拉鲁瓦?
  49. 拉鲁瓦?
  50. 也许是因为我感觉到…… 你我的命运注定如此吧……
InitEvent (index: 0)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
21 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LoadCharactersEvent (index: 1)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 140 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
InitPlacesEvent (index: 2)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 1 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
EnterSceneEvent (index: 3)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 110 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
CheckRecruitmentEvent (index: 4)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 4 103 14 101 21 20 22 23 16 102 NULL NULL NULL NULL
UnkEvent (166) (index: 5)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (166) (index: 6)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
140 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (15) (index: 7)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
PlaySoundEffectEvent (index: 8)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1151 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 9)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 110 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 10)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 600 100 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 11)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 12)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 0 NULL 0 2423 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 13)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 14)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 1 NULL 0 2424 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 15)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 16)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 1 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 17)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 2 2456 0 2425 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 18)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 19)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 3 2456 0 2426 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 20)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 21)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
140 4 NULL 0 2427 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 22)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
140 5 NULL 1 2428 1 0 0 0 0 0 0 0 0 0
IfEvent (index: 23)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 2 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 24)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 6 NULL 0 2429 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 25)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 26)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 7 NULL 0 2430 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 27)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 28)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 110 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 29)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 30)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 150 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 31)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 100 0 0 0 0 0 0 0 0 0 0 0 0
SetFaceOrientationEvent (index: 32)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 4 50 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 33)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 3 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 34)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 8 2352 0 2431 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 35)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 36)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 9 2352 0 2432 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 37)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 38)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
140 10 NULL 0 2433 1 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 39)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 110 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 40)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1000 30 0 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 41)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 2354 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 42)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
140 11 NULL 3 2434 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 43)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
140 12 NULL 0 2435 1 0 0 0 0 0 0 0 0 0
SetFaceOrientationEvent (index: 44)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 0 40 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 45)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 110 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 46)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 100 8 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 47)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 20 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 48)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 600 200 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 49)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 4 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 50)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 13 2400 0 2436 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 51)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 52)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 14 2400 0 2437 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 53)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 54)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 5 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 55)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 15 NULL 0 2438 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 56)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 57)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 16 NULL 0 2439 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 58)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 59)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 6 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 60)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 17 2405 0 2440 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 61)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 62)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 18 2405 0 2441 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 63)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 64)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 7 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 65)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 19 2407 0 2442 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 66)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 67)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 20 2407 0 2443 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 68)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 69)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
140 21 NULL 0 NULL 1 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 70)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 110 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 71)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 100 15 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 72)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 73)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 30 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 74)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 4000 100 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 75)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 8 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 76)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 22 NULL 0 2444 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 77)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 78)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 23 NULL 0 2445 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 79)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 80)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 9 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 81)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 24 NULL 0 2446 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 82)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 83)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 25 NULL 0 2447 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 84)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 85)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 10 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 86)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 26 2400 0 2448 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 87)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 88)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 27 2400 0 2449 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 89)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 90)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
140 28 NULL 3 2450 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 91)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
140 29 NULL 0 2451 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 92)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
140 30 NULL 0 2452 1 0 0 0 0 0 0 0 0 0
DialogChoiceEvent (index: 93)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 31 32 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 94)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 95)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 96)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 97)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 33 NULL 0 2453 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 98)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 99)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 34 NULL 0 2454 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 100)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
ElseEvent (index: 101)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 102)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 103)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 35 NULL 0 2455 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 104)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 105)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 36 NULL 0 2456 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 106)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 107)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 108)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
140 37 NULL 0 2457 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 109)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 110)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 111)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 38 2020 3 2458 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 112)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 113)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 39 2020 3 2459 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 114)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 115)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
140 40 NULL 1 2460 1 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 116)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 2022 0 1 0 0 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 117)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 118)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 110 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 119)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967291 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 120)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 100 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 121)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 80 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 122)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 14 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 123)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 41 NULL 0 2461 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 124)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 125)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 42 NULL 0 2462 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 126)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 127)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
140 43 NULL 0 2463 1 0 0 0 0 0 0 0 0 0
IfEvent (index: 128)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 15 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 129)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 44 2405 0 2464 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 130)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 131)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 45 2405 0 2465 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 132)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 133)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 110 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 134)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967276 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 135)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 0 20 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 136)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
140 46 NULL 4 2466 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 137)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
8 110 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 138)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 800 20 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 139)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 16 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 140)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 47 2407 4 2467 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 141)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 142)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 48 2407 4 2468 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 143)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 144)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
140 49 NULL 0 2469 1 0 0 0 0 0 0 0 0 0
0
InitEvent (21, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
1
LoadCharactersEvent (110, 140, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
2
InitPlacesEvent (0, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
3
EnterSceneEvent (0, 110, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
4
CheckRecruitmentEvent (0, 4, 103, 14, 101, 21, 20, 22, 23, 16, 102, NULL, NULL, NULL, NULL)
5
UnkEvent 166(110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
6
UnkEvent 166(140, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
7
UnkEvent 15(NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
8
PlaySoundEffectEvent (1151, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
9
UnkEvent 26(10, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
10
UnkEvent 27(1, 600, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
11
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
12
TalkEvent (110, 0, NULL, 0, 2423, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 好久没有回帝都了……
13
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
14
TalkEvent (111, 1, NULL, 0, 2424, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 好久没有回帝都了呢……
15
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
16
IfEvent (1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
17
TalkEvent (110, 2, 2456, 0, 2425, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 毕竟之前一直都在打仗, 这次就趁这个机会稍微休息一下吧。
18
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
19
TalkEvent (111, 3, 2456, 0, 2426, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 毕竟之前一直都在打仗, 这次就趁这个机会稍微休息一下吧。
20
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
21
TalkEvent (140, 4, NULL, 0, 2427, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 是啊,[HERO_MF]。
22
TalkEvent (140, 5, NULL, 1, 2428, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 休息一下,转换转换心情,说不定 就能以更好的状态去迎战“灰色恶魔”了。
23
IfEvent (1, 1, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
24
TalkEvent (110, 6, NULL, 0, 2429, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 拉鲁瓦,我还是觉得……
25
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
26
TalkEvent (111, 7, NULL, 0, 2430, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 拉鲁瓦,我还是觉得……
27
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
29
UnkEvent 59(100, 0, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
30
UnkEvent 27(2, 100, 150, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
31
UnkEvent 27(1, 400, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
33
IfEvent (1, 1, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
34
TalkEvent (110, 8, 2352, 0, 2431, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 不用这么执着于和 “灰色恶魔”一决高下。
35
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
36
TalkEvent (111, 9, 2352, 0, 2432, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 不用这么执着于和 “灰色恶魔”一决高下。
37
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
38
TalkEvent (140, 10, NULL, 0, 2433, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 为什么?我记得你之前…… 是隶属于蓓尔兰佣兵团的吧。
40
UnkEvent 31(1, 1000, 30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
42
TalkEvent (140, 11, NULL, 3, 2434, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 难道你忘了当时遭遇单方面的屠杀之后, 你对我说的梦想了吗?
43
TalkEvent (140, 12, NULL, 0, 2435, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 加入帝国军后, 你不也因为[MFB:他_她]吃过好几次苦头吗?
45
UnkEvent 26(3, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
46
UnkEvent 31(3, 100, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
47
UnkEvent 59(100, 0, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
48
UnkEvent 27(1, 600, 200, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
49
IfEvent (1, 1, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
50
TalkEvent (110, 13, 2400, 0, 2436, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 我当然还是很想 在战场上战胜[MFB:他_她]的。
51
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
52
TalkEvent (111, 14, 2400, 0, 2437, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 我当然还是很想 在战场上战胜[MFB:他_她]的。
53
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
54
IfEvent (1, 1, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
55
TalkEvent (110, 15, NULL, 0, 2438, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 但是,如果能把那帮家伙拉拢过来, 我们不就多了几个可靠的伙伴了吗?
56
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
57
TalkEvent (111, 16, NULL, 0, 2439, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 但是,如果能把那帮家伙拉拢过来, 我们不就多了几个可靠的伙伴了吗?
58
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
59
IfEvent (1, 1, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
60
TalkEvent (110, 17, 2405, 0, 2440, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 比起满足我的私欲,我觉得 为伙伴着想,考虑如何取胜更重要……
61
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
62
TalkEvent (111, 18, 2405, 0, 2441, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 比起满足我的私欲,我觉得 为伙伴着想,考虑如何取胜更重要……
63
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
64
IfEvent (1, 1, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
65
TalkEvent (110, 19, 2407, 0, 2442, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 难道这有错吗?
66
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
67
TalkEvent (111, 20, 2407, 0, 2443, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 难道这不对吗?
68
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
69
TalkEvent (140, 21, NULL, 0, NULL, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # ……
71
UnkEvent 31(4, 100, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
72
UnkEvent 59(100, 0, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
73
UnkEvent 31(1, 100, 30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
74
UnkEvent 31(1, 4000, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
75
IfEvent (1, 1, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
76
TalkEvent (110, 22, NULL, 0, 2444, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 那些家伙既为王国出过力, 也协助过同盟……
77
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
78
TalkEvent (111, 23, NULL, 0, 2445, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 那些家伙既为王国出过力, 也协助过同盟……
79
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
80
IfEvent (1, 1, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
81
TalkEvent (110, 24, NULL, 0, 2446, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 我觉得他们并没有认定要效忠谁, 也没有认定要支持哪个势力。
82
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
83
TalkEvent (111, 25, NULL, 0, 2447, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 我觉得他们并没有认定要效忠谁, 也没有认定要支持哪个势力。
84
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
85
IfEvent (1, 1, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
86
TalkEvent (110, 26, 2400, 0, 2448, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 而现在又恰好有机会 可以让他们重新审视这件事。
87
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
88
TalkEvent (111, 27, 2400, 0, 2449, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 而现在又恰好有机会 可以让他们重新审视这件事。
89
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
90
TalkEvent (140, 28, NULL, 3, 2450, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 你什么时候变得这么天真了啊…… 你再仔细想想看。
91
TalkEvent (140, 29, NULL, 0, 2451, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 他们已经和帝国交战过无数次了, 事到如今,你觉得他们还会愿意协助帝国吗?
92
TalkEvent (140, 30, NULL, 0, 2452, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 对于帝国军来说,他们也不会轻易 接纳那些曾经杀害无数同胞的人吧?
93
DialogChoiceEvent (0, 31, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
94
IfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # IfEvent
95
IfEvent (3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# IfEvent
96
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Shez (Male)
97
TalkEvent (110, 33, NULL, 0, 2453, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 就算是曾经的敌人,不也有人 在劝说之下成为了我们的伙伴吗?
98
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
99
TalkEvent (111, 34, NULL, 0, 2454, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 就算是曾经的敌人,不也有人 在劝说之下成为了我们的伙伴吗?
100
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
101
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
102
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Shez (Male)
103
TalkEvent (110, 35, NULL, 0, 2455, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 帝国军的将士中, 也有人是来自王国和同盟的吧?
104
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
105
TalkEvent (111, 36, NULL, 0, 2456, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 帝国军的将士中, 也有人是来自王国和同盟的吧?
106
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
107
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
108
TalkEvent (140, 37, NULL, 0, 2457, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 可那些人不一样,“灰色恶魔” 可是和我们厮杀过好多次了呢。
109
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
110
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Shez (Male)
111
TalkEvent (110, 38, 2020, 3, 2458, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 你说的也是……
112
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
113
TalkEvent (111, 39, 2020, 3, 2459, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 你说的也有道理……
114
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
115
TalkEvent (140, 40, NULL, 1, 2460, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 你能明白就好。
117
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
119
UnkEvent 59(100, 0, 4294967291, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
120
UnkEvent 27(2, 100, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
121
UnkEvent 27(1, 400, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
122
IfEvent (1, 1, 14, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
123
TalkEvent (110, 41, NULL, 0, 2461, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 喂……拉鲁瓦。
124
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
125
TalkEvent (111, 42, NULL, 0, 2462, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 对了……拉鲁瓦。
126
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
127
TalkEvent (140, 43, NULL, 0, 2463, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 怎么啦?
128
IfEvent (1, 1, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
129
TalkEvent (110, 44, 2405, 0, 2464, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 你为什么坚持要打倒“灰色恶魔”呢?
130
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
131
TalkEvent (111, 45, 2405, 0, 2465, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 你为什么坚持要打倒“灰色恶魔”呢?
132
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
134
UnkEvent 59(100, 0, 4294967276, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
135
UnkEvent 59(400, 0, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
136
TalkEvent (140, 46, NULL, 4, 2466, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 那当然是…… 为你着想啊。
137
UnkEvent 26(8, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
138
UnkEvent 31(1, 800, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
139
IfEvent (1, 1, 16, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
140
TalkEvent (110, 47, 2407, 4, 2467, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 拉鲁瓦?
141
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
142
TalkEvent (111, 48, 2407, 4, 2468, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 拉鲁瓦?
143
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
144
TalkEvent (140, 49, NULL, 0, 2469, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 也许是因为我感觉到…… 你我的命运注定如此吧……
CheckRecruitmentEvent (index: 4)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 4 103 14 101 21 20 22 23 16 102 NULL NULL NULL NULL
UnkEvent (166) (index: 5)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (166) (index: 6)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
140 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (15) (index: 7)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
PlaySoundEffectEvent (index: 8)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1151 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 9)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 110 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 10)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 600 100 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 11)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 12)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 0 NULL 0 2423 1 0 0 0 0 0 0 0 0 0
link 谢兹 volume_up
好久没有回帝都了……
ElseEvent (index: 13)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 14)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 1 NULL 0 2424 1 0 0 0 0 0 0 0 0 0
link 谢兹 volume_up
好久没有回帝都了呢……
EndIfEvent (index: 15)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 16)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 1 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 17)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 2 2456 0 2425 1 0 0 0 0 0 0 0 0 0
link 谢兹 volume_up
毕竟之前一直都在打仗, 这次就趁这个机会稍微休息一下吧。
ElseEvent (index: 18)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 19)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 3 2456 0 2426 1 0 0 0 0 0 0 0 0 0
link 谢兹 volume_up
毕竟之前一直都在打仗, 这次就趁这个机会稍微休息一下吧。
EndIfEvent (index: 20)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 21)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
140 4 NULL 0 2427 1 0 0 0 0 0 0 0 0 0
link 拉鲁瓦 volume_up
是啊,[HERO_MF]。
TalkEvent (index: 22)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
140 5 NULL 1 2428 1 0 0 0 0 0 0 0 0 0
link 拉鲁瓦 volume_up
休息一下,转换转换心情,说不定 就能以更好的状态去迎战“灰色恶魔”了。
IfEvent (index: 23)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 2 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 24)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 6 NULL 0 2429 1 0 0 0 0 0 0 0 0 0
link 谢兹 volume_up
拉鲁瓦,我还是觉得……
ElseEvent (index: 25)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 26)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 7 NULL 0 2430 1 0 0 0 0 0 0 0 0 0
link 谢兹 volume_up
拉鲁瓦,我还是觉得……
EndIfEvent (index: 27)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 28)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 110 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 29)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 30)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 150 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 31)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 100 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 33)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 3 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 34)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 8 2352 0 2431 1 0 0 0 0 0 0 0 0 0
link 谢兹 volume_up
不用这么执着于和 “灰色恶魔”一决高下。
ElseEvent (index: 35)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 36)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 9 2352 0 2432 1 0 0 0 0 0 0 0 0 0
link 谢兹 volume_up
不用这么执着于和 “灰色恶魔”一决高下。
EndIfEvent (index: 37)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 38)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
140 10 NULL 0 2433 1 0 0 0 0 0 0 0 0 0
link 拉鲁瓦 volume_up
为什么?我记得你之前…… 是隶属于蓓尔兰佣兵团的吧。
PanCameraEvent (index: 39)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 110 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 40)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1000 30 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 42)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
140 11 NULL 3 2434 1 0 0 0 0 0 0 0 0 0
link 拉鲁瓦 volume_up
难道你忘了当时遭遇单方面的屠杀之后, 你对我说的梦想了吗?
TalkEvent (index: 43)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
140 12 NULL 0 2435 1 0 0 0 0 0 0 0 0 0
link 拉鲁瓦 volume_up
加入帝国军后, 你不也因为[MFB:他_她]吃过好几次苦头吗?
UnkEvent (26) (index: 45)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 110 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 46)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 100 8 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 47)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 20 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 48)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 600 200 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 49)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 4 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 50)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 13 2400 0 2436 1 0 0 0 0 0 0 0 0 0
link 谢兹 volume_up
我当然还是很想 在战场上战胜[MFB:他_她]的。
ElseEvent (index: 51)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 52)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 14 2400 0 2437 1 0 0 0 0 0 0 0 0 0
link 谢兹 volume_up
我当然还是很想 在战场上战胜[MFB:他_她]的。
EndIfEvent (index: 53)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 54)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 5 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 55)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 15 NULL 0 2438 1 0 0 0 0 0 0 0 0 0
link 谢兹 volume_up
但是,如果能把那帮家伙拉拢过来, 我们不就多了几个可靠的伙伴了吗?
ElseEvent (index: 56)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 57)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 16 NULL 0 2439 1 0 0 0 0 0 0 0 0 0
link 谢兹 volume_up
但是,如果能把那帮家伙拉拢过来, 我们不就多了几个可靠的伙伴了吗?
EndIfEvent (index: 58)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 59)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 6 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 60)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 17 2405 0 2440 1 0 0 0 0 0 0 0 0 0
link 谢兹 volume_up
比起满足我的私欲,我觉得 为伙伴着想,考虑如何取胜更重要……
ElseEvent (index: 61)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 62)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 18 2405 0 2441 1 0 0 0 0 0 0 0 0 0
link 谢兹 volume_up
比起满足我的私欲,我觉得 为伙伴着想,考虑如何取胜更重要……
EndIfEvent (index: 63)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 64)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 7 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 65)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 19 2407 0 2442 1 0 0 0 0 0 0 0 0 0
link 谢兹 volume_up
难道这有错吗?
ElseEvent (index: 66)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 67)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 20 2407 0 2443 1 0 0 0 0 0 0 0 0 0
link 谢兹 volume_up
难道这不对吗?
EndIfEvent (index: 68)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 69)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
140 21 NULL 0 NULL 1 0 0 0 0 0 0 0 0 0
link 拉鲁瓦
……
PanCameraEvent (index: 70)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 110 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 71)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 100 15 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 72)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 73)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 30 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 74)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 4000 100 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 75)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 8 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 76)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 22 NULL 0 2444 1 0 0 0 0 0 0 0 0 0
link 谢兹 volume_up
那些家伙既为王国出过力, 也协助过同盟……
ElseEvent (index: 77)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 78)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 23 NULL 0 2445 1 0 0 0 0 0 0 0 0 0
link 谢兹 volume_up
那些家伙既为王国出过力, 也协助过同盟……
EndIfEvent (index: 79)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 80)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 9 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 81)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 24 NULL 0 2446 1 0 0 0 0 0 0 0 0 0
link 谢兹 volume_up
我觉得他们并没有认定要效忠谁, 也没有认定要支持哪个势力。
ElseEvent (index: 82)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 83)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 25 NULL 0 2447 1 0 0 0 0 0 0 0 0 0
link 谢兹 volume_up
我觉得他们并没有认定要效忠谁, 也没有认定要支持哪个势力。
EndIfEvent (index: 84)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 85)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 10 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 86)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 26 2400 0 2448 1 0 0 0 0 0 0 0 0 0
link 谢兹 volume_up
而现在又恰好有机会 可以让他们重新审视这件事。
ElseEvent (index: 87)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 88)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 27 2400 0 2449 1 0 0 0 0 0 0 0 0 0
link 谢兹 volume_up
而现在又恰好有机会 可以让他们重新审视这件事。
EndIfEvent (index: 89)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 90)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
140 28 NULL 3 2450 1 0 0 0 0 0 0 0 0 0
link 拉鲁瓦 volume_up
你什么时候变得这么天真了啊…… 你再仔细想想看。
TalkEvent (index: 91)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
140 29 NULL 0 2451 1 0 0 0 0 0 0 0 0 0
link 拉鲁瓦 volume_up
他们已经和帝国交战过无数次了, 事到如今,你觉得他们还会愿意协助帝国吗?
TalkEvent (index: 92)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
140 30 NULL 0 2452 1 0 0 0 0 0 0 0 0 0
link 拉鲁瓦 volume_up
对于帝国军来说,他们也不会轻易 接纳那些曾经杀害无数同胞的人吧?
DialogChoiceEvent (index: 93)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 31 32 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 94)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 95)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 96)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 97)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 33 NULL 0 2453 1 0 0 0 0 0 0 0 0 0
link 谢兹 volume_up
就算是曾经的敌人,不也有人 在劝说之下成为了我们的伙伴吗?
ElseEvent (index: 98)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 99)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 34 NULL 0 2454 1 0 0 0 0 0 0 0 0 0
link 谢兹 volume_up
就算是曾经的敌人,不也有人 在劝说之下成为了我们的伙伴吗?
EndIfEvent (index: 100)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
ElseEvent (index: 101)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 102)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 103)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 35 NULL 0 2455 1 0 0 0 0 0 0 0 0 0
link 谢兹 volume_up
帝国军的将士中, 也有人是来自王国和同盟的吧?
ElseEvent (index: 104)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 105)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 36 NULL 0 2456 1 0 0 0 0 0 0 0 0 0
link 谢兹 volume_up
帝国军的将士中, 也有人是来自王国和同盟的吧?
EndIfEvent (index: 106)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 107)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 108)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
140 37 NULL 0 2457 1 0 0 0 0 0 0 0 0 0
link 拉鲁瓦 volume_up
可那些人不一样,“灰色恶魔” 可是和我们厮杀过好多次了呢。
ElseEvent (index: 109)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 110)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 111)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 38 2020 3 2458 1 0 0 0 0 0 0 0 0 0
link 谢兹 volume_up
你说的也是……
ElseEvent (index: 112)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 113)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 39 2020 3 2459 1 0 0 0 0 0 0 0 0 0
link 谢兹 volume_up
你说的也有道理……
EndIfEvent (index: 114)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 115)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
140 40 NULL 1 2460 1 0 0 0 0 0 0 0 0 0
link 拉鲁瓦 volume_up
你能明白就好。
EndIfEvent (index: 117)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 118)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 110 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 119)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967291 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 120)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 100 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 121)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 80 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 122)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 14 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 123)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 41 NULL 0 2461 1 0 0 0 0 0 0 0 0 0
link 谢兹 volume_up
喂……拉鲁瓦。
ElseEvent (index: 124)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 125)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 42 NULL 0 2462 1 0 0 0 0 0 0 0 0 0
link 谢兹 volume_up
对了……拉鲁瓦。
EndIfEvent (index: 126)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 127)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
140 43 NULL 0 2463 1 0 0 0 0 0 0 0 0 0
link 拉鲁瓦 volume_up
怎么啦?
IfEvent (index: 128)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 15 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 129)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 44 2405 0 2464 1 0 0 0 0 0 0 0 0 0
link 谢兹 volume_up
你为什么坚持要打倒“灰色恶魔”呢?
ElseEvent (index: 130)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 131)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 45 2405 0 2465 1 0 0 0 0 0 0 0 0 0
link 谢兹 volume_up
你为什么坚持要打倒“灰色恶魔”呢?
EndIfEvent (index: 132)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 133)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 110 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 134)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967276 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 135)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 0 20 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 136)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
140 46 NULL 4 2466 1 0 0 0 0 0 0 0 0 0
link 拉鲁瓦 volume_up
那当然是…… 为你着想啊。
UnkEvent (26) (index: 137)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
8 110 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 138)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 800 20 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 139)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 16 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 140)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 47 2407 4 2467 1 0 0 0 0 0 0 0 0 0
link 谢兹 volume_up
拉鲁瓦?
ElseEvent (index: 141)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 142)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 48 2407 4 2468 1 0 0 0 0 0 0 0 0 0
link 谢兹 volume_up
拉鲁瓦?
EndIfEvent (index: 143)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 144)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
140 49 NULL 0 2469 1 0 0 0 0 0 0 0 0 0
link 拉鲁瓦 volume_up
也许是因为我感觉到…… 你我的命运注定如此吧……