1. What is it, Arval?
  2. What is it, Arval?
  3. Hmm. Perhaps you've forgotten by now, but think [cdb]back to the battle at Ailell.
  4. Amidst that blazing battlefield was a man named Myson assisting Fleche. Do you remember him?
  5. Yeah, now that you mention it.
  6. Yeah, now that you mention it.
  7. We were all so distraught over Judith's death, I'd completely forgotten.
  8. We were all so distraught over Judith's death, I'd completely forgotten.
  9. It had totally slipped my mind, what with all the [cdb]excitement of Jeralt's company joining us.
  10. It had totally slipped my mind, what with all the [cdb]excitement of Jeralt's company joining us.
  11. I have to say, your companions don't seem [cdb]particularly concerned about the true nature of [cdb]your powers...
  12. But have you yourself forgotten as well? About Tomas, and what you witnessed at the monastery [cdb]three years ago?
  13. Huh. Guess I did, yeah.
  14. Huh. Guess I did, yeah.
  15. I think I see what you're getting at, though.
  16. I think I see what you're getting at, though.
  17. Tomas and Myson had similar powers, and they were [cdb]probably working together.
  18. Tomas and Myson had similar powers, and they were [cdb]probably working together.
  19. Which means maybe I... And maybe your power...
  20. Which means maybe I... And maybe your power...
  21. Is everyone here? There's something I'd like to [cdb]discuss with you all.
  22. Fhirdiad is already in our sights. What exactly is [cdb]there for us to talk about now?
  23. Don't tell me you're calling off the attack?
  24. No, of course not. This is actually something I've [cdb]been mulling over for a while now.
  25. Let's say we win the next battle, and manage to get [cdb]the Kingdom to surrender. What's next for Fódlan?
  26. We don't have the power to rule the Kingdom, [cdb]nor any interest in doing so.
  27. I imagine we'd work out some sort of joint [cdb]governance plan with the Empire, then negotiate [cdb]the rest from there.
  28. Although, given the difference in power between us [cdb]and the Empire, most of the Kingdom's territory [cdb]would likely go to them.
  29. Exactly. And what would Edelgard's next project be? Leicester. Making us a vassal of the Empire.
  30. The Empire takes control of us, and Fódlan's one big, [cdb]happy family again. I don't think that would come as [cdb]a shock to anyone.
  31. So what are we going to do about it?
  32. We yank out the root of this conflict ourselves. We'll bring the war to an end on our own terms.
  33. And by root, I assume you are referring to the Central Church?
  34. I am. They're the one and only reason we're [cdb]cooperating with the Empire, right?
  35. The church wields their authority like some sort of [cdb]righteous cudgel. The problem is, said authority was [cdb]never theirs to begin with. They need to be stopped.
  36. That's the Empire's entire moral argument for [cdb]this war.
  37. If they were to continue fighting after the church is [cdb]eliminated, it would be nothing more than blatant [cdb]aggression.
  38. But is it even possible to destroy the Central Church [cdb]without conquering Faerghus?
  39. That's why we're going straight for the capital. Dimitri's going to answer that question for us.
  40. Interesting. And what will he decide, hm?
  41. He'll sever ties with the Central Church.
  42. He'll submit to the Federation.
  43. So we're basically forcing him to sever ties with the Central Church.
  44. So we're basically forcing him to sever ties with the Central Church.
  45. Ah, I see you do not need me to explain this one.
  46. I guess he'll want the Kingdom to become a [cdb]vassal state of the Federation and—
  47. I guess he'll want the Kingdom to become a [cdb]vassal state of the Federation and—
  48. Just stop. Honestly, you are beyond belief sometimes. Have we not gone over why that's impossible?
  49. Our actions will effectively force him to cut ties [cdb]with the church.
  50. Er, what I meant is...we're gonna make him cut ties [cdb]with the church?
  51. Er, what I meant is...we're gonna make him cut ties [cdb]with the church?
  52. Exactly.
  53. But the king of Faerghus made a commitment [cdb]to the Central Church when he granted them [cdb]sanctuary.
  54. Decisions of that nature are not so lightly reversed.
  55. Of that, I have no doubt. But if he refuses, this [cdb]senseless war will only continue.
  56. The Kingdom's lands will be ravaged, its people hurt [cdb]or killed. I know Dimitri doesn't want that. And [cdb]neither do we.
  57. Ending this war with as few sacrifices as possible is [cdb]something we should all be able to agree on.
  58. And if you do the math and weigh which option [cdb]involves the fewest casualties, the answer is quite [cdb]obvious.
  59. I see your point. It does sound like it would be worth [cdb]trying to convince him.
  60. But would they do something so dishonorable? Faerghus places a high value on chivalry, after all.
  61. I don't know, but it's not going to matter unless we [cdb]can actually get in a position to ask.
  62. Hilda's right. We'll have to deal with this after the [cdb]next battle, and that's assuming we can defeat Dimitri [cdb]and his army.
  63. As always, I'm counting on you all to get us there.
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110 45 2403 0 7336 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 147)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 148)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 46 2403 0 7337 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 149)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 150)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 110 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 151)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967286 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 152)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 153)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
140 47 0 4 7338 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 154)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
140 48 NULL 0 7339 1 0 0 0 0 0 0 0 0 0
IfEvent (index: 155)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 156)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 49 2400 0 7340 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 157)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 158)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 50 2400 0 7341 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 159)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 160)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (162) (index: 161)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
8 4 110 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 162)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 51 2400 0 7342 1 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 163)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 19 4 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 164)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
19 52 2401 0 7343 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 165)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
19 53 2405 3 7344 1 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 166)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
19 2407 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 167)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 54 NULL 0 7345 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 168)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 4 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 169)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 0 4294967276 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 170)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 0 19 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 171)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 0 50 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 172)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 55 NULL 2 7346 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 173)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 23 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 174)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967293 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 175)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 10 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 176)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 NULL 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 177)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
24 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 178)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
23 56 2450 0 7347 1 0 0 0 0 0 0 0 0 0
UnkEvent (162) (index: 179)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
8 22 24 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 180)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
24 1 0 0 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 181)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
23 2452 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 182)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
22 57 2403 0 7348 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 183)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 21 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 184)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
21 58 2400 0 7349 1 0 0 0 0 0 0 0 0 0
UnkEvent (162) (index: 185)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
8 24 4 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 186)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 300 5 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 187)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 2 50 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 188)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
112 59 2405 3 7350 1 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 189)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
112 2407 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (102) (index: 190)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
19 2 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (102) (index: 191)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
112 2 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 192)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
24 60 2401 0 7351 1 0 0 0 0 0 0 0 0 0
UnkEvent (166) (index: 193)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 194)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
150 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 195)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 0 50 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 196)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 61 NULL 0 7352 1 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 197)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 4 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 198)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 0 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 199)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 50 100 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 200)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 62 2402 2 7353 1 0 0 0 0 0 0 0 0 0
0
InitEvent (101, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
1
LoadCharactersEvent (110, 4, 19, 52, 112, 24, 23, 22, 21, 140, NULL, NULL, NULL, NULL, NULL)
2
InitPlacesEvent (7, 3, 9, 7, 8, 2, 6, 1, 5, 2, NULL, NULL, NULL, NULL, NULL)
3
EnterSceneEvent (0, 110, 140, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
4
UnkEvent 78(23, 22, 21, NULL, NULL, NULL, NULL, NULL, 0, 0, 0, 0, 0, 0, 0)
5
CheckRecruitmentEvent (0, 1, 148, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
6
UnkEvent 15(NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
7
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
8
TalkEvent (110, 0, 2403, 4, 7293, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# What is it, Arval?
9
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
10
TalkEvent (111, 1, 2403, 4, 7294, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# What is it, Arval?
11
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
12
UnkEvent 30(1, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
13
TalkEvent (140, 2, 2624, 0, 7295, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Hmm. Perhaps you've forgotten by now, but think [cdb]back to the battle at Ailell.
14
TalkEvent (140, 3, NULL, 0, 7296, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Amidst that blazing battlefield was a man named Myson assisting Fleche. Do you remember him?
15
UnkEvent 30(1, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
16
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
17
TalkEvent (110, 4, 2400, 0, 7297, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Yeah, now that you mention it.
18
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
19
TalkEvent (111, 5, 2400, 0, 7298, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Yeah, now that you mention it.
20
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
21
IfEvent (3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # IfEvent
22
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Shez (Male)
23
TalkEvent (110, 6, 2411, 3, 7299, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# We were all so distraught over Judith's death, I'd completely forgotten.
24
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
25
TalkEvent (111, 7, 2411, 3, 7300, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# We were all so distraught over Judith's death, I'd completely forgotten.
26
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
27
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
28
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Shez (Male)
29
TalkEvent (110, 8, 2403, 4, 7301, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# It had totally slipped my mind, what with all the [cdb]excitement of Jeralt's company joining us.
30
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
31
TalkEvent (111, 9, 2403, 4, 7302, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# It had totally slipped my mind, what with all the [cdb]excitement of Jeralt's company joining us.
32
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
33
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
34
UnkEvent 26(2, 140, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
35
UnkEvent 59(600, 0, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
36
UnkEvent 31(1, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
37
TalkEvent (140, 10, 0, 0, 7303, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I have to say, your companions don't seem [cdb]particularly concerned about the true nature of [cdb]your powers...
38
TalkEvent (140, 11, 2403, 0, 7304, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # But have you yourself forgotten as well? About Tomas, and what you witnessed at the monastery [cdb]three years ago?
39
UnkEvent 30(1, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
40
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
41
TalkEvent (110, 12, 2400, 0, 7305, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Huh. Guess I did, yeah.
42
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
43
TalkEvent (111, 13, 2400, 0, 7306, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Huh. Guess I did, yeah.
44
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
45
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
46
TalkEvent (110, 14, 0, 0, 7307, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# I think I see what you're getting at, though.
47
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
48
TalkEvent (111, 15, 0, 0, 7308, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# I think I see what you're getting at, though.
49
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
50
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
51
TalkEvent (110, 16, 2403, 0, 7309, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Tomas and Myson had similar powers, and they were [cdb]probably working together.
52
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
53
TalkEvent (111, 17, 2403, 0, 7310, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Tomas and Myson had similar powers, and they were [cdb]probably working together.
54
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
56
UnkEvent 59(600, 0, 4294967290, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
57
UnkEvent 59(600, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
58
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
60
TalkEvent (110, 18, 0, 0, 7311, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Which means maybe I... And maybe your power...
61
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
63
TalkEvent (111, 19, 0, 0, 7312, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Which means maybe I... And maybe your power...
64
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
65
UnkEvent 6(0, 0, 60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
66
LeaveSceneEvent (0, 110, 140, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
67
UnkEvent 16(30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
68
UnkEvent 159(70, 37, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
69
MovePersonToPlaceEvent (110, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
72
EnterSceneEvent (0, 4, 19, 52, 112, 24, 23, 22, 21, 110, NULL, NULL, NULL, NULL, NULL)
73
UnkEvent 64(112, 0, 0, 4294967276, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
78
UnkEvent 15(123, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
79
UnkEvent 26(13, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
80
UnkEvent 27(2, 1000, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
81
UnkEvent 59(600, 0, 4294967276, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
82
UnkEvent 31(2, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
83
UnkEvent 7(0, 0, 60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
84
TalkEvent (4, 20, 2403, 0, 7313, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Is everyone here? There's something I'd like to [cdb]discuss with you all.
86
TalkEvent (19, 21, 0, 3, 7314, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Fhirdiad is already in our sights. What exactly is [cdb]there for us to talk about now?
87
UnkEvent 26(5, 52, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
88
UnkEvent 59(600, 0, 4294967293, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
89
UnkEvent 59(600, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
90
UnkEvent 59(600, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
91
UnkEvent 43(110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
92
TalkEvent (52, 22, 2401, 3, 7315, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Don't tell me you're calling off the attack?
93
UnkEvent 26(8, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
94
UnkEvent 43(110, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
95
TalkEvent (4, 23, 2411, 3, 7316, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # No, of course not. This is actually something I've [cdb]been mulling over for a while now.
96
TalkEvent (4, 24, NULL, 2, 7317, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Let's say we win the next battle, and manage to get [cdb]the Kingdom to surrender. What's next for Fódlan?
98
TalkEvent (4, 25, 2403, 2, 7318, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # We don't have the power to rule the Kingdom, [cdb]nor any interest in doing so.
100
TalkEvent (112, 26, NULL, 0, 7319, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I imagine we'd work out some sort of joint [cdb]governance plan with the Empire, then negotiate [cdb]the rest from there.
101
TalkEvent (112, 27, 2400, 0, 7320, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Although, given the difference in power between us [cdb]and the Empire, most of the Kingdom's territory [cdb]would likely go to them.
102
UnkEvent 164(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
103
UnkEvent 135(150, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
105
TalkEvent (4, 28, 2400, 2, 7321, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Exactly. And what would Edelgard's next project be? Leicester. Making us a vassal of the Empire.
106
UnkEvent 26(13, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
107
UnkEvent 27(2, 1000, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
108
UnkEvent 59(600, 0, 4294967276, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
109
UnkEvent 31(2, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
110
TalkEvent (4, 29, 2403, 2, 7322, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # The Empire takes control of us, and Fódlan's one big, [cdb]happy family again. I don't think that would come as [cdb]a shock to anyone.
111
UnkEvent 162(8, 24, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
113
TalkEvent (24, 30, 2405, 3, 7323, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # So what are we going to do about it?
114
UnkEvent 164(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
116
TalkEvent (4, 31, 0, 0, 7324, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # We yank out the root of this conflict ourselves. We'll bring the war to an end on our own terms.
117
UnkEvent 26(16, 19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
119
TalkEvent (19, 32, 0, 0, 7325, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # And by root, I assume you are referring to the Central Church?
121
TalkEvent (4, 33, 2400, 0, 7326, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I am. They're the one and only reason we're [cdb]cooperating with the Empire, right?
122
TalkEvent (4, 34, 2403, 0, 7327, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # The church wields their authority like some sort of [cdb]righteous cudgel. The problem is, said authority was [cdb]never theirs to begin with. They need to be stopped.
123
TalkEvent (4, 35, NULL, 0, 7328, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # That's the Empire's entire moral argument for [cdb]this war.
124
UnkEvent 164(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
127
TalkEvent (4, 36, NULL, 2, 7329, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # If they were to continue fighting after the church is [cdb]eliminated, it would be nothing more than blatant [cdb]aggression.
128
TalkEvent (112, 37, 0, 3, 7330, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # But is it even possible to destroy the Central Church [cdb]without conquering Faerghus?
129
UnkEvent 164(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
130
TalkEvent (4, 38, NULL, 2, 7331, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # That's why we're going straight for the capital. Dimitri's going to answer that question for us.
132
TalkEvent (140, 39, 0, 0, 7332, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Interesting. And what will he decide, hm?
133
UnkEvent 123(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
134
DialogChoiceEvent (0, 40, 41, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
135
IfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # IfEvent
137
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Shez (Male)
138
TalkEvent (110, 42, 2403, 0, 7333, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# So we're basically forcing him to sever ties with the Central Church.
139
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
140
TalkEvent (111, 43, 2403, 0, 7334, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# So we're basically forcing him to sever ties with the Central Church.
141
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
142
TalkEvent (140, 44, 0, 0, 7335, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Ah, I see you do not need me to explain this one.
143
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
145
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Shez (Male)
146
TalkEvent (110, 45, 2403, 0, 7336, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# I guess he'll want the Kingdom to become a [cdb]vassal state of the Federation and—
147
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
148
TalkEvent (111, 46, 2403, 0, 7337, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# I guess he'll want the Kingdom to become a [cdb]vassal state of the Federation and—
149
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
150
UnkEvent 26(5, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
151
UnkEvent 59(600, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
152
UnkEvent 59(600, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
153
TalkEvent (140, 47, 0, 4, 7338, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Just stop. Honestly, you are beyond belief sometimes. Have we not gone over why that's impossible?
154
TalkEvent (140, 48, NULL, 0, 7339, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Our actions will effectively force him to cut ties [cdb]with the church.
155
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Shez (Male)
156
TalkEvent (110, 49, 2400, 0, 7340, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Er, what I meant is...we're gonna make him cut ties [cdb]with the church?
157
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
158
TalkEvent (111, 50, 2400, 0, 7341, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Er, what I meant is...we're gonna make him cut ties [cdb]with the church?
159
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
160
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
161
UnkEvent 162(8, 4, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
162
TalkEvent (4, 51, 2400, 0, 7342, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Exactly.
164
TalkEvent (19, 52, 2401, 0, 7343, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # But the king of Faerghus made a commitment [cdb]to the Central Church when he granted them [cdb]sanctuary.
165
TalkEvent (19, 53, 2405, 3, 7344, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Decisions of that nature are not so lightly reversed.
167
TalkEvent (4, 54, NULL, 0, 7345, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Of that, I have no doubt. But if he refuses, this [cdb]senseless war will only continue.
168
UnkEvent 26(5, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
169
UnkEvent 59(500, 0, 4294967276, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
170
UnkEvent 59(500, 0, 19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
172
TalkEvent (4, 55, NULL, 2, 7346, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # The Kingdom's lands will be ravaged, its people hurt [cdb]or killed. I know Dimitri doesn't want that. And [cdb]neither do we.
173
UnkEvent 26(5, 23, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
174
UnkEvent 59(600, 0, 4294967293, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
175
UnkEvent 59(600, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
176
UnkEvent 59(600, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
177
UnkEvent 43(24, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
178
TalkEvent (23, 56, 2450, 0, 7347, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Ending this war with as few sacrifices as possible is [cdb]something we should all be able to agree on.
179
UnkEvent 162(8, 22, 24, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
180
UnkEvent 43(24, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
182
TalkEvent (22, 57, 2403, 0, 7348, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # And if you do the math and weigh which option [cdb]involves the fewest casualties, the answer is quite [cdb]obvious.
183
UnkEvent 26(16, 21, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
184
TalkEvent (21, 58, 2400, 0, 7349, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I see your point. It does sound like it would be worth [cdb]trying to convince him.
185
UnkEvent 162(8, 24, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
186
UnkEvent 31(2, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
188
TalkEvent (112, 59, 2405, 3, 7350, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # But would they do something so dishonorable? Faerghus places a high value on chivalry, after all.
190
UnkEvent 102(19, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
191
UnkEvent 102(112, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
192
TalkEvent (24, 60, 2401, 0, 7351, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I don't know, but it's not going to matter unless we [cdb]can actually get in a position to ask.
193
UnkEvent 166(4, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
194
UnkEvent 135(150, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
196
TalkEvent (4, 61, NULL, 0, 7352, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Hilda's right. We'll have to deal with this after the [cdb]next battle, and that's assuming we can defeat Dimitri [cdb]and his army.
198
UnkEvent 59(500, 0, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
199
UnkEvent 27(1, 50, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
200
TalkEvent (4, 62, 2402, 2, 7353, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # As always, I'm counting on you all to get us there.
UnkEvent (78) (index: 4)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
23 22 21 NULL NULL NULL NULL NULL 0 0 0 0 0 0 0
CheckRecruitmentEvent (index: 5)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 1 148 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
UnkEvent (15) (index: 6)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 7)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 8)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 0 2403 4 7293 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
What is it, Arval?
ElseEvent (index: 9)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 10)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 1 2403 4 7294 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
What is it, Arval?
EndIfEvent (index: 11)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (30) (index: 12)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 13)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
140 2 2624 0 7295 1 0 0 0 0 0 0 0 0 0
link Arval volume_up
Hmm. Perhaps you've forgotten by now, but think back to the battle at Ailell.
TalkEvent (index: 14)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
140 3 NULL 0 7296 1 0 0 0 0 0 0 0 0 0
link Arval volume_up
Amidst that blazing battlefield was a man named Myson assisting Fleche. Do you remember him?
UnkEvent (30) (index: 15)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 16)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 17)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 4 2400 0 7297 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Yeah, now that you mention it.
ElseEvent (index: 18)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 19)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 5 2400 0 7298 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Yeah, now that you mention it.
EndIfEvent (index: 20)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 21)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 22)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 23)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 6 2411 3 7299 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
We were all so distraught over Judith's death, I'd completely forgotten.
ElseEvent (index: 24)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 25)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 7 2411 3 7300 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
We were all so distraught over Judith's death, I'd completely forgotten.
EndIfEvent (index: 26)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
ElseEvent (index: 27)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 28)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 29)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 8 2403 4 7301 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
It had totally slipped my mind, what with all the excitement of Jeralt's company joining us.
ElseEvent (index: 30)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 31)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 9 2403 4 7302 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
It had totally slipped my mind, what with all the excitement of Jeralt's company joining us.
EndIfEvent (index: 32)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 33)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 34)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 140 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 35)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 36)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 300 5 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 37)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
140 10 0 0 7303 1 0 0 0 0 0 0 0 0 0
link Arval volume_up
I have to say, your companions don't seem particularly concerned about the true nature of your powers...
TalkEvent (index: 38)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
140 11 2403 0 7304 1 0 0 0 0 0 0 0 0 0
link Arval volume_up
But have you yourself forgotten as well? About Tomas, and what you witnessed at the monastery three years ago?
UnkEvent (30) (index: 39)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 40)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 41)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 12 2400 0 7305 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Huh. Guess I did, yeah.
ElseEvent (index: 42)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 43)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 13 2400 0 7306 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Huh. Guess I did, yeah.
EndIfEvent (index: 44)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 45)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 46)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 14 0 0 7307 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
I think I see what you're getting at, though.
ElseEvent (index: 47)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 48)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 15 0 0 7308 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
I think I see what you're getting at, though.
EndIfEvent (index: 49)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 50)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 51)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 16 2403 0 7309 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Tomas and Myson had similar powers, and they were probably working together.
ElseEvent (index: 52)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 53)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 17 2403 0 7310 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Tomas and Myson had similar powers, and they were probably working together.
EndIfEvent (index: 54)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 55)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 110 4 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 56)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967290 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 57)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 1 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 58)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 60)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 18 0 0 7311 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Which means maybe I... And maybe your power...
ElseEvent (index: 61)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 63)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 19 0 0 7312 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Which means maybe I... And maybe your power...
EndIfEvent (index: 64)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (6) (index: 65)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 60 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (16) (index: 67)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
30 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (159) (index: 68)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
70 37 2 0 0 0 0 0 0 0 0 0 0 0 0
MovePersonToPlaceEvent (index: 69)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 4 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (64) (index: 73)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
112 0 0 4294967276 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 74)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 2 50 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 75)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
24 5 50 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 76)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
52 2 50 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 77)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
23 5 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (15) (index: 78)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
123 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 79)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 4 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 80)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 1000 100 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 81)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967276 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 82)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 300 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (7) (index: 83)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 60 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 84)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 20 2403 0 7313 1 0 0 0 0 0 0 0 0 0
link Claude volume_up
Is everyone here? There's something I'd like to discuss with you all.
LookEvent (index: 85)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 5 50 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 86)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
19 21 0 3 7314 1 0 0 0 0 0 0 0 0 0
link Lorenz volume_up
Fhirdiad is already in our sights. What exactly is there for us to talk about now?
UnkEvent (26) (index: 87)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 52 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 88)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967293 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 89)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967286 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 90)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 91)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 92)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
52 22 2401 3 7315 1 0 0 0 0 0 0 0 0 0
link Nader volume_up
Don't tell me you're calling off the attack?
UnkEvent (26) (index: 93)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
8 4 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 94)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 95)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 23 2411 3 7316 1 0 0 0 0 0 0 0 0 0
link Claude volume_up
No, of course not. This is actually something I've been mulling over for a while now.
TalkEvent (index: 96)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 24 NULL 2 7317 1 0 0 0 0 0 0 0 0 0
link Claude volume_up
Let's say we win the next battle, and manage to get the Kingdom to surrender. What's next for Fódlan?
LookEvent (index: 97)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 2 50 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 98)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 25 2403 2 7318 1 0 0 0 0 0 0 0 0 0
link Claude volume_up
We don't have the power to rule the Kingdom, nor any interest in doing so.
PanCameraEvent (index: 99)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 112 4 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 100)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
112 26 NULL 0 7319 1 0 0 0 0 0 0 0 0 0
link Holst volume_up
I imagine we'd work out some sort of joint governance plan with the Empire, then negotiate the rest from there.
TalkEvent (index: 101)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
112 27 2400 0 7320 1 0 0 0 0 0 0 0 0 0
link Holst volume_up
Although, given the difference in power between us and the Empire, most of the Kingdom's territory would likely go to them.
UnkEvent (164) (index: 102)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 103)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
150 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 104)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 0 50 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 105)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 28 2400 2 7321 1 0 0 0 0 0 0 0 0 0
link Claude volume_up
Exactly. And what would Edelgard's next project be? Leicester. Making us a vassal of the Empire.
UnkEvent (26) (index: 106)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 4 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 107)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 1000 100 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 108)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967276 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 109)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 300 5 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 110)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 29 2403 2 7322 1 0 0 0 0 0 0 0 0 0
link Claude volume_up
The Empire takes control of us, and Fódlan's one big, happy family again. I don't think that would come as a shock to anyone.
UnkEvent (162) (index: 111)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
8 24 4 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 112)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 2 50 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 113)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
24 30 2405 3 7323 1 0 0 0 0 0 0 0 0 0
link Hilda volume_up
So what are we going to do about it?
UnkEvent (164) (index: 114)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
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TalkEvent (index: 116)
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link Claude volume_up
We yank out the root of this conflict ourselves. We'll bring the war to an end on our own terms.
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link Lorenz volume_up
And by root, I assume you are referring to the Central Church?
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link Claude volume_up
I am. They're the one and only reason we're cooperating with the Empire, right?
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link Claude volume_up
The church wields their authority like some sort of righteous cudgel. The problem is, said authority was never theirs to begin with. They need to be stopped.
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link Claude volume_up
That's the Empire's entire moral argument for this war.
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link Claude volume_up
If they were to continue fighting after the church is eliminated, it would be nothing more than blatant aggression.
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link Holst volume_up
But is it even possible to destroy the Central Church without conquering Faerghus?
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link Claude volume_up
That's why we're going straight for the capital. Dimitri's going to answer that question for us.
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link Arval volume_up
Interesting. And what will he decide, hm?
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link Shez volume_up
So we're basically forcing him to sever ties with the Central Church.
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link Shez volume_up
So we're basically forcing him to sever ties with the Central Church.
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link Arval volume_up
Ah, I see you do not need me to explain this one.
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link Shez volume_up
I guess he'll want the Kingdom to become a vassal state of the Federation and—
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link Shez volume_up
I guess he'll want the Kingdom to become a vassal state of the Federation and—
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link Arval volume_up
Just stop. Honestly, you are beyond belief sometimes. Have we not gone over why that's impossible?
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link Arval volume_up
Our actions will effectively force him to cut ties with the church.
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link Shez volume_up
Er, what I meant is...we're gonna make him cut ties with the church?
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link Shez volume_up
Er, what I meant is...we're gonna make him cut ties with the church?
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link Claude volume_up
Exactly.
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link Lorenz volume_up
But the king of Faerghus made a commitment to the Central Church when he granted them sanctuary.
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link Lorenz volume_up
Decisions of that nature are not so lightly reversed.
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link Claude volume_up
Of that, I have no doubt. But if he refuses, this senseless war will only continue.
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link Claude volume_up
The Kingdom's lands will be ravaged, its people hurt or killed. I know Dimitri doesn't want that. And neither do we.
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link Marianne volume_up
Ending this war with as few sacrifices as possible is something we should all be able to agree on.
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link Lysithea volume_up
And if you do the math and weigh which option involves the fewest casualties, the answer is quite obvious.
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link Ignatz volume_up
I see your point. It does sound like it would be worth trying to convince him.
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link Holst volume_up
But would they do something so dishonorable? Faerghus places a high value on chivalry, after all.
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link Hilda volume_up
I don't know, but it's not going to matter unless we can actually get in a position to ask.
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link Claude volume_up
Hilda's right. We'll have to deal with this after the next battle, and that's assuming we can defeat Dimitri and his army.
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link Claude volume_up
As always, I'm counting on you all to get us there.