1. So is it true, Catherine? About you and my brother?
  2. Yes, it's true. But are you sure you want to talk about [cdb]this before your scouting mission?
  3. I wouldn't have asked if I wasn't.
  4. In that case, yes. I chose to hold to what I believed in, [cdb]which meant he had to die.
  5. If you can't forgive me for it, then I stand ready for [cdb]your challenge.
  6. I have no right to judge you.
  7. I also betrayed people I cared about for my beliefs— [cdb]and in some cases even led them to their deaths.
  8. Fair enough. Now get going—and make sure you [cdb]keep your emotions in check while on duty.
  9. Yes, ma'am.
  10. Hey there, slowpoke. I think this is everyone who's [cdb]available at the moment.
  11. Oh, and I've got some bad news—looks like Imperial [cdb]troops have surrounded Ashe's scouting unit.
  12. Sounds like they got wise to our plan.
  13. Sounds like they got wise to our plan.
  14. Yep. Either Ashe slipped up, or we've got a spy in [cdb]our midst.
  15. Still, they sent a pretty impressive force if they're just [cdb]looking to take out one little scout party.
  16. That's why we think their true aim lies elsewhere.
  17. Claim they're after Catherine.
  18. Claim they're after Ashe.
  19. Claim they're after the main force.
  20. Maybe they see this as their chance to draw out the [cdb]infamous Thunder Catherine.
  21. Maybe they see this as their chance to draw out the [cdb]infamous Thunder Catherine.
  22. I don't think so. They've got no reason to think I'd [cdb]come running to Ashe's rescue.
  23. I think you've got it backwards. Most likely, they're [cdb]just coming after Ashe.
  24. They might be coming after Ashe himself, though I don't have the slightest idea why.
  25. They might be coming after Ashe himself, though I [cdb]don't have the slightest idea why.
  26. But it's the only thing I can think of.
  27. But it's the only thing I can think of.
  28. I agree. Ashe is the target here.
  29. Maybe they're hoping to take out Ashe before moving [cdb]on to our main force.
  30. Maybe they're hoping to take out Ashe before moving [cdb]on to our main force.
  31. Doubtful. While their force is larger than necessary [cdb]for a single scouting unit, it's nowhere near large [cdb]enough for a full-on assault.
  32. Plus, they've already lost the element of surprise. No, I think they're coming after Ashe.
  33. Apparently, some of the enemy soldiers were flying [cdb]the flag of House Gaspard.
  34. Ask about House Gaspard.
  35. Express concern for Ashe.
  36. That's where Ashe is from, right? The house of Lord Lonato?
  37. That's where Ashe is from, right? The house of Lord Lonato?
  38. Yes. But with Lord Lonato dead, it's now all but [cdb]wiped out.
  39. And Ashe won't be especially popular with anyone [cdb]who managed to escape the culling.
  40. I'm worried about Ashe. What's left of House Gaspard probably thinks him a traitor.
  41. I'm worried about Ashe. What's left of House Gaspard probably thinks him a traitor.
  42. Yeah, he won't be winning any popularity contests [cdb]with that band any time soon.
  43. You could be the most virtuous, upstanding knight [cdb]in the land, and still be the embodiment of evil to [cdb]whoever is on the other side.
  44. Well, that's a fun thought.
  45. Well, that's a fun thought.
  46. We don't know much about the enemy, but there [cdb]don't seem to be any generals of note among them.
  47. So here's the plan. We're all going to rush in there, [cdb]grab Ashe, and hightail it back out. Good? Good.
  48. I'll ready my knights.
  49. You two make sure you're prepared, too. If we aren't [cdb]quick about this, we're all going to end up very dead.
  50. Must be hard for Ashe to fight against what remains [cdb]of his old house.
  51. Must be hard for Ashe to fight against what remains [cdb]of his old house.
  52. If he's not ready to have people hate him, he should [cdb]get out of the killing business.
  53. When you're alive and looking to stay that way, your [cdb]interests inevitably butt up against someone else's.
  54. And look, Ashe is clearly in a tough spot. But he's no [cdb]fool, and he's come too far to lay down his life now.
  55. I mean, he killed his own father figure in the name [cdb]of "justice." It'll take more than this to shake him.
  56. You've got a lot of confidence in him.
  57. You've got a lot of confidence in him.
  58. Hey, the guy came from nothing, just like me. I can't [cdb]help but root for him.
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110 39 0 3 22517 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 149)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 150)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 40 0 3 22518 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 151)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 152)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 100 2 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 153)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 154)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1200 20 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 155)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 41 2400 0 22519 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 156)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 157)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 100 1 40 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 158)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 100 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 159)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 42 2403 0 22520 1 0 0 0 0 0 0 0 0 0
IfEvent (index: 160)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 161)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 110 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 162)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 163)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 100 1 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 164)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 50 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 165)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 43 2401 2 22521 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 166)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 167)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 110 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 168)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 169)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 100 3 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 170)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 50 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 171)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 44 2401 2 22522 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 172)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 173)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 100 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 174)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 45 0 0 22523 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 175)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 46 NULL 0 22524 1 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 176)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
30 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 177)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 32 1 40 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 178)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 32 1 30 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 179)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
32 47 0 0 22525 1 0 0 0 0 0 0 0 0 0
RotateEvent (index: 180)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
32 1 40 0 0 0 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 181)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 32 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 182)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 150 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 183)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 50 4294967276 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 184)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 600 10 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 185)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
32 48 NULL 0 22526 1 0 0 0 0 0 0 0 0 0
LeaveSceneEvent (index: 186)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 32 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
DelayEvent (index: 187)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
80 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 188)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 110 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 189)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 20 4294967288 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 190)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 4294967286 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 191)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
32 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 192)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 100 1 35 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 193)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 110 1 40 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 194)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 195)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 49 0 3 22527 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 196)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 197)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 50 0 3 22528 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 198)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 199)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 100 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 200)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 100 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 201)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 202)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 800 200 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 203)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 100 1 40 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 204)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 51 0 0 22529 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 205)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 52 NULL 0 22530 1 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 206)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 110 1 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 207)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 53 2403 0 22531 1 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 208)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 209)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 4294967290 4294967294 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 210)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 20 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 211)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 54 NULL 0 22532 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 212)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 110 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 213)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 10 4294967288 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 214)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 20 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 215)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 216)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 55 0 0 22533 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 217)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 218)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 56 0 0 22534 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 219)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (162) (index: 220)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 110 100 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 221)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 1200 20 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 222)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 57 2409 1 22535 1 0 0 0 0 0 0 0 0 0
0
InitEvent (85, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
1
LoadCharactersEvent (110, 14, 32, 100, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
2
InitPlacesEvent (0, 2, 7, 6, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
3
EnterSceneEvent (0, 14, 32, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
4
UnkEvent 15(NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
5
UnkEvent 26(2, 14, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
6
UnkEvent 31(3, 100, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
7
UnkEvent 59(100, 0, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
8
UnkEvent 27(2, 100, 300, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
9
UnkEvent 27(1, 400, 200, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
10
TalkEvent (14, 0, NULL, 2, 22483, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # So is it true, Catherine? About you and my brother?
11
UnkEvent 30(1, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
12
TalkEvent (32, 1, 2400, 3, 22484, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Yes, it's true. But are you sure you want to talk about [cdb]this before your scouting mission?
14
UnkEvent 66(14, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
15
TalkEvent (14, 2, 0, 3, 22485, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I wouldn't have asked if I wasn't.
16
TalkEvent (32, 3, 0, 0, 22486, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # In that case, yes. I chose to hold to what I believed in, [cdb]which meant he had to die.
17
UnkEvent 26(7, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
18
UnkEvent 59(100, 4294967288, 4294967291, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
19
UnkEvent 59(400, 4294967291, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
20
UnkEvent 135(10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
21
UnkEvent 102(32, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
22
TalkEvent (32, 4, NULL, 0, 22487, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # If you can't forgive me for it, then I stand ready for [cdb]your challenge.
23
UnkEvent 26(9, 14, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
24
UnkEvent 31(1, 1200, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
25
TalkEvent (14, 5, 2401, 3, 22488, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I have no right to judge you.
26
TalkEvent (14, 6, NULL, 3, 22489, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I also betrayed people I cared about for my beliefs— [cdb]and in some cases even led them to their deaths.
27
UnkEvent 26(4, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
28
TalkEvent (32, 7, 2400, 0, 22490, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Fair enough. Now get going—and make sure you [cdb]keep your emotions in check while on duty.
29
UnkEvent 26(9, 14, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
30
TalkEvent (14, 8, 2404, 3, 22491, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Yes, ma'am.
32
LeaveSceneEvent (2, 14, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
34
UnkEvent 6(0, 0, 40, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
35
LeaveSceneEvent (0, 32, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
36
UnkEvent 159(87, 44, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
37
MovePersonToPlaceEvent (32, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
38
EnterSceneEvent (0, 32, 100, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
39
UnkEvent 64(32, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
40
UnkEvent 64(100, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
41
UnkEvent 26(3, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
42
UnkEvent 59(100, 10, 4294967291, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
43
UnkEvent 31(3, 100, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
44
UnkEvent 27(1, 100, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
45
UnkEvent 31(2, 100, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
46
UnkEvent 31(1, 800, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
48
UnkEvent 7(0, 0, 40, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
49
EnterSceneEvent (3, 110, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
53
TalkEvent (100, 9, 0, 2, 22492, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Hey there, slowpoke. I think this is everyone who's [cdb]available at the moment.
54
UnkEvent 26(10, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
55
UnkEvent 59(100, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
56
UnkEvent 59(600, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
57
TalkEvent (100, 10, NULL, 2, 22493, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Oh, and I've got some bad news—looks like Imperial [cdb]troops have surrounded Ashe's scouting unit.
58
UnkEvent 26(9, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
59
UnkEvent 59(100, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
60
UnkEvent 59(600, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
61
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
62
UnkEvent 135(100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
64
TalkEvent (110, 11, 0, 4, 22494, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Sounds like they got wise to our plan.
65
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
66
UnkEvent 135(100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
68
TalkEvent (111, 12, 0, 4, 22495, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Sounds like they got wise to our plan.
69
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
70
UnkEvent 26(10, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
71
UnkEvent 27(2, 100, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
72
UnkEvent 59(800, 4294967266, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
73
TalkEvent (100, 13, 2400, 0, 22496, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Yep. Either Ashe slipped up, or we've got a spy in [cdb]our midst.
74
UnkEvent 26(7, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
75
UnkEvent 59(100, 4294967288, 4294967291, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
76
UnkEvent 59(100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
77
TalkEvent (100, 14, 2401, 0, 22497, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Still, they sent a pretty impressive force if they're just [cdb]looking to take out one little scout party.
78
UnkEvent 26(10, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
79
UnkEvent 164(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
80
TalkEvent (32, 15, 0, 0, 22498, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # That's why we think their true aim lies elsewhere.
81
UnkEvent 123(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
82
UnkEvent 26(11, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
83
TripleDialogChoiceEvent (0, 16, 17, 18, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
84
IfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # IfEvent
85
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Shez (Male)
86
TalkEvent (110, 19, 0, 0, 22499, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Maybe they see this as their chance to draw out the [cdb]infamous Thunder Catherine.
87
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
88
TalkEvent (111, 20, 0, 0, 22500, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Maybe they see this as their chance to draw out the [cdb]infamous Thunder Catherine.
89
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
90
UnkEvent 26(10, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
91
UnkEvent 31(3, 100, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
92
UnkEvent 59(100, 0, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
93
UnkEvent 59(1200, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
94
UnkEvent 164(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
95
TalkEvent (32, 21, 2401, 0, 22501, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# I don't think so. They've got no reason to think I'd [cdb]come running to Ashe's rescue.
96
TalkEvent (100, 22, 0, 0, 22502, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# I think you've got it backwards. Most likely, they're [cdb]just coming after Ashe.
97
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
98
IfEvent (0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # IfEvent
99
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Shez (Male)
100
TalkEvent (110, 23, 0, 0, 22503, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# They might be coming after Ashe himself, though I don't have the slightest idea why.
101
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
102
TalkEvent (111, 24, 0, 0, 22504, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# They might be coming after Ashe himself, though I [cdb]don't have the slightest idea why.
103
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
104
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Shez (Male)
105
TalkEvent (110, 25, 0, 0, 22505, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# But it's the only thing I can think of.
106
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
107
TalkEvent (111, 26, 0, 0, 22506, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# But it's the only thing I can think of.
108
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
109
UnkEvent 26(10, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
110
UnkEvent 59(400, 4294967276, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
111
TalkEvent (100, 27, 2400, 2, 22507, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# I agree. Ashe is the target here.
112
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
113
IfEvent (0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # IfEvent
114
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Shez (Male)
115
TalkEvent (110, 28, 0, 4, 22508, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Maybe they're hoping to take out Ashe before moving [cdb]on to our main force.
116
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
117
TalkEvent (111, 29, 0, 4, 22509, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Maybe they're hoping to take out Ashe before moving [cdb]on to our main force.
118
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
119
UnkEvent 26(9, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
120
UnkEvent 31(3, 100, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
121
UnkEvent 59(100, 0, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
122
UnkEvent 59(800, 55, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
123
UnkEvent 164(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
124
TalkEvent (32, 30, 2401, 0, 22510, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Doubtful. While their force is larger than necessary [cdb]for a single scouting unit, it's nowhere near large [cdb]enough for a full-on assault.
125
TalkEvent (100, 31, 0, 2, 22511, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Plus, they've already lost the element of surprise. No, I think they're coming after Ashe.
126
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
128
UnkEvent 59(100, 4294967288, 4294967293, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
129
UnkEvent 59(100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
130
TalkEvent (100, 32, NULL, 0, 22512, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Apparently, some of the enemy soldiers were flying [cdb]the flag of House Gaspard.
131
UnkEvent 26(11, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
132
DialogChoiceEvent (1, 33, 34, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
133
IfEvent (0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # IfEvent
134
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Shez (Male)
135
TalkEvent (110, 35, 0, 0, 22513, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# That's where Ashe is from, right? The house of Lord Lonato?
136
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
137
TalkEvent (111, 36, 0, 0, 22514, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# That's where Ashe is from, right? The house of Lord Lonato?
138
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
139
UnkEvent 54(110, 32, 2, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
140
UnkEvent 59(100, 0, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
141
UnkEvent 31(1, 1200, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
142
UnkEvent 135(40, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
144
TalkEvent (32, 37, 2400, 0, 22515, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Yes. But with Lord Lonato dead, it's now all but [cdb]wiped out.
145
TalkEvent (32, 38, NULL, 0, 22516, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# And Ashe won't be especially popular with anyone [cdb]who managed to escape the culling.
146
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
147
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Shez (Male)
148
TalkEvent (110, 39, 0, 3, 22517, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# I'm worried about Ashe. What's left of House Gaspard probably thinks him a traitor.
149
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
150
TalkEvent (111, 40, 0, 3, 22518, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# I'm worried about Ashe. What's left of House Gaspard probably thinks him a traitor.
151
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
152
UnkEvent 54(110, 100, 2, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
153
UnkEvent 59(100, 0, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
154
UnkEvent 31(1, 1200, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
155
TalkEvent (100, 41, 2400, 0, 22519, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Yeah, he won't be winning any popularity contests [cdb]with that band any time soon.
156
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
158
UnkEvent 26(4, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
159
TalkEvent (100, 42, 2403, 0, 22520, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # You could be the most virtuous, upstanding knight [cdb]in the land, and still be the embodiment of evil to [cdb]whoever is on the other side.
160
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
161
UnkEvent 54(100, 110, 1, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
162
UnkEvent 31(2, 100, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
163
UnkEvent 31(3, 100, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
164
UnkEvent 27(1, 400, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
165
TalkEvent (110, 43, 2401, 2, 22521, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Well, that's a fun thought.
166
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
167
UnkEvent 54(100, 110, 1, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
168
UnkEvent 31(2, 100, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
169
UnkEvent 31(3, 100, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
170
UnkEvent 27(1, 400, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
171
TalkEvent (111, 44, 2401, 2, 22522, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Well, that's a fun thought.
172
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
173
UnkEvent 26(4, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
174
TalkEvent (100, 45, 0, 0, 22523, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # We don't know much about the enemy, but there [cdb]don't seem to be any generals of note among them.
175
TalkEvent (100, 46, NULL, 0, 22524, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # So here's the plan. We're all going to rush in there, [cdb]grab Ashe, and hightail it back out. Good? Good.
176
UnkEvent 135(30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
179
TalkEvent (32, 47, 0, 0, 22525, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I'll ready my knights.
182
UnkEvent 27(2, 100, 150, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
183
UnkEvent 59(100, 50, 4294967276, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
184
UnkEvent 31(3, 600, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
185
TalkEvent (32, 48, NULL, 0, 22526, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # You two make sure you're prepared, too. If we aren't [cdb]quick about this, we're all going to end up very dead.
186
LeaveSceneEvent (3, 32, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
188
UnkEvent 26(9, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
189
UnkEvent 59(100, 20, 4294967288, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
190
UnkEvent 59(400, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
191
UnkEvent 43(32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
194
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
195
TalkEvent (110, 49, 0, 3, 22527, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Must be hard for Ashe to fight against what remains [cdb]of his old house.
196
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
197
TalkEvent (111, 50, 0, 3, 22528, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Must be hard for Ashe to fight against what remains [cdb]of his old house.
198
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
199
UnkEvent 26(3, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
200
UnkEvent 27(2, 100, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
201
UnkEvent 59(100, 0, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
202
UnkEvent 27(1, 800, 200, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
204
TalkEvent (100, 51, 0, 0, 22529, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # If he's not ready to have people hate him, he should [cdb]get out of the killing business.
205
TalkEvent (100, 52, NULL, 0, 22530, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # When you're alive and looking to stay that way, your [cdb]interests inevitably butt up against someone else's.
206
UnkEvent 54(100, 110, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
207
TalkEvent (100, 53, 2403, 0, 22531, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # And look, Ashe is clearly in a tough spot. But he's no [cdb]fool, and he's come too far to lay down his life now.
209
UnkEvent 59(100, 4294967290, 4294967294, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
210
UnkEvent 27(1, 400, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
211
TalkEvent (100, 54, NULL, 0, 22532, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I mean, he killed his own father figure in the name [cdb]of "justice." It'll take more than this to shake him.
212
UnkEvent 26(9, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
213
UnkEvent 59(100, 10, 4294967288, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
214
UnkEvent 59(600, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
215
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
216
TalkEvent (110, 55, 0, 0, 22533, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# You've got a lot of confidence in him.
217
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
218
TalkEvent (111, 56, 0, 0, 22534, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# You've got a lot of confidence in him.
219
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
220
UnkEvent 162(9, 110, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
221
UnkEvent 31(2, 1200, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
222
TalkEvent (100, 57, 2409, 1, 22535, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Hey, the guy came from nothing, just like me. I can't [cdb]help but root for him.
UnkEvent (15) (index: 4)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 5)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 14 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 6)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 100 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 7)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 8)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 300 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 9)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 200 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 10)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
14 0 NULL 2 22483 1 0 0 0 0 0 0 0 0 0
link Ashe volume_up
So is it true, Catherine? About you and my brother?
UnkEvent (30) (index: 11)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 12)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
32 1 2400 3 22484 1 0 0 0 0 0 0 0 0 0
link Catherine volume_up
Yes, it's true. But are you sure you want to talk about this before your scouting mission?
UnkEvent (66) (index: 14)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
14 2 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 15)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
14 2 0 3 22485 1 0 0 0 0 0 0 0 0 0
link Ashe volume_up
I wouldn't have asked if I wasn't.
TalkEvent (index: 16)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
32 3 0 0 22486 1 0 0 0 0 0 0 0 0 0
link Catherine volume_up
In that case, yes. I chose to hold to what I believed in, which meant he had to die.
UnkEvent (26) (index: 17)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 32 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 18)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 4294967288 4294967291 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 19)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 4294967291 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 20)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (102) (index: 21)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
32 2 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 22)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
32 4 NULL 0 22487 1 0 0 0 0 0 0 0 0 0
link Catherine volume_up
If you can't forgive me for it, then I stand ready for your challenge.
UnkEvent (26) (index: 23)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 14 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 24)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1200 20 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 25)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
14 5 2401 3 22488 1 0 0 0 0 0 0 0 0 0
link Ashe volume_up
I have no right to judge you.
TalkEvent (index: 26)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
14 6 NULL 3 22489 1 0 0 0 0 0 0 0 0 0
link Ashe volume_up
I also betrayed people I cared about for my beliefs— and in some cases even led them to their deaths.
UnkEvent (26) (index: 27)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 32 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 28)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
32 7 2400 0 22490 1 0 0 0 0 0 0 0 0 0
link Catherine volume_up
Fair enough. Now get going—and make sure you keep your emotions in check while on duty.
UnkEvent (26) (index: 29)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 14 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 30)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
14 8 2404 3 22491 1 0 0 0 0 0 0 0 0 0
link Ashe volume_up
Yes, ma'am.
UnkEvent (6) (index: 34)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 40 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (159) (index: 36)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
87 44 1 0 0 0 0 0 0 0 0 0 0 0 0
MovePersonToPlaceEvent (index: 37)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
32 5 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (64) (index: 39)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
32 4294967286 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (64) (index: 40)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 10 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 41)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 100 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 42)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 10 4294967291 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 43)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 100 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 44)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 45)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 46)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 800 20 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (7) (index: 48)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 40 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 51)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
32 110 3 30 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 52)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 110 3 40 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 53)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 9 0 2 22492 1 0 0 0 0 0 0 0 0 0
link Yuri volume_up
Hey there, slowpoke. I think this is everyone who's available at the moment.
UnkEvent (26) (index: 54)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 100 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 55)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 4294967286 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 56)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967286 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 57)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 10 NULL 2 22493 1 0 0 0 0 0 0 0 0 0
link Yuri volume_up
Oh, and I've got some bad news—looks like Imperial troops have surrounded Ashe's scouting unit.
UnkEvent (26) (index: 58)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 110 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 59)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 10 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 60)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 10 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 61)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 62)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 64)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 11 0 4 22494 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Sounds like they got wise to our plan.
ElseEvent (index: 65)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 66)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 68)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 12 0 4 22495 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Sounds like they got wise to our plan.
EndIfEvent (index: 69)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 70)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 100 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 71)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 80 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 72)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
800 4294967266 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 73)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 13 2400 0 22496 1 0 0 0 0 0 0 0 0 0
link Yuri volume_up
Yep. Either Ashe slipped up, or we've got a spy in our midst.
UnkEvent (26) (index: 74)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 100 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 75)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 4294967288 4294967291 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 76)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 77)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 14 2401 0 22497 1 0 0 0 0 0 0 0 0 0
link Yuri volume_up
Still, they sent a pretty impressive force if they're just looking to take out one little scout party.
UnkEvent (26) (index: 78)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 32 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (164) (index: 79)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 80)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
32 15 0 0 22498 1 0 0 0 0 0 0 0 0 0
link Catherine volume_up
That's why we think their true aim lies elsewhere.
UnkEvent (123) (index: 81)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 82)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
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TripleDialogChoiceEvent (index: 83)
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IfEvent (index: 84)
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IfEvent (index: 85)
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TalkEvent (index: 86)
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link Shez volume_up
Maybe they see this as their chance to draw out the infamous Thunder Catherine.
ElseEvent (index: 87)
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TalkEvent (index: 88)
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link Shez volume_up
Maybe they see this as their chance to draw out the infamous Thunder Catherine.
EndIfEvent (index: 89)
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UnkEvent (26) (index: 90)
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UnkEvent (31) (index: 91)
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UnkEvent (59) (index: 92)
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UnkEvent (59) (index: 93)
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UnkEvent (164) (index: 94)
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TalkEvent (index: 95)
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link Catherine volume_up
I don't think so. They've got no reason to think I'd come running to Ashe's rescue.
TalkEvent (index: 96)
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link Yuri volume_up
I think you've got it backwards. Most likely, they're just coming after Ashe.
EndIfEvent (index: 97)
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IfEvent (index: 98)
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IfEvent (index: 99)
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TalkEvent (index: 100)
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link Shez volume_up
They might be coming after Ashe himself, though I don't have the slightest idea why.
ElseEvent (index: 101)
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TalkEvent (index: 102)
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link Shez volume_up
They might be coming after Ashe himself, though I don't have the slightest idea why.
EndIfEvent (index: 103)
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IfEvent (index: 104)
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TalkEvent (index: 105)
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link Shez volume_up
But it's the only thing I can think of.
ElseEvent (index: 106)
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TalkEvent (index: 107)
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link Shez volume_up
But it's the only thing I can think of.
EndIfEvent (index: 108)
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UnkEvent (26) (index: 109)
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UnkEvent (59) (index: 110)
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TalkEvent (index: 111)
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link Yuri volume_up
I agree. Ashe is the target here.
EndIfEvent (index: 112)
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IfEvent (index: 113)
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IfEvent (index: 114)
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TalkEvent (index: 115)
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link Shez volume_up
Maybe they're hoping to take out Ashe before moving on to our main force.
ElseEvent (index: 116)
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TalkEvent (index: 117)
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link Shez volume_up
Maybe they're hoping to take out Ashe before moving on to our main force.
EndIfEvent (index: 118)
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UnkEvent (26) (index: 119)
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UnkEvent (31) (index: 120)
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UnkEvent (59) (index: 121)
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UnkEvent (59) (index: 122)
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UnkEvent (164) (index: 123)
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link Catherine volume_up
Doubtful. While their force is larger than necessary for a single scouting unit, it's nowhere near large enough for a full-on assault.
TalkEvent (index: 125)
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link Yuri volume_up
Plus, they've already lost the element of surprise. No, I think they're coming after Ashe.
EndIfEvent (index: 126)
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PanCameraEvent (index: 127)
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UnkEvent (59) (index: 128)
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UnkEvent (59) (index: 129)
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TalkEvent (index: 130)
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link Yuri volume_up
Apparently, some of the enemy soldiers were flying the flag of House Gaspard.
UnkEvent (26) (index: 131)
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DialogChoiceEvent (index: 132)
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IfEvent (index: 133)
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IfEvent (index: 134)
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link Shez volume_up
That's where Ashe is from, right? The house of Lord Lonato?
ElseEvent (index: 136)
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TalkEvent (index: 137)
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link Shez volume_up
That's where Ashe is from, right? The house of Lord Lonato?
EndIfEvent (index: 138)
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UnkEvent (54) (index: 139)
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UnkEvent (59) (index: 140)
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UnkEvent (31) (index: 141)
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UnkEvent (135) (index: 142)
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LookAtPersonEvent (index: 143)
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link Catherine volume_up
Yes. But with Lord Lonato dead, it's now all but wiped out.
TalkEvent (index: 145)
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link Catherine volume_up
And Ashe won't be especially popular with anyone who managed to escape the culling.
ElseEvent (index: 146)
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link Shez volume_up
I'm worried about Ashe. What's left of House Gaspard probably thinks him a traitor.
ElseEvent (index: 149)
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TalkEvent (index: 150)
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link Shez volume_up
I'm worried about Ashe. What's left of House Gaspard probably thinks him a traitor.
EndIfEvent (index: 151)
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UnkEvent (54) (index: 152)
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UnkEvent (59) (index: 153)
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UnkEvent (31) (index: 154)
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link Yuri volume_up
Yeah, he won't be winning any popularity contests with that band any time soon.
EndIfEvent (index: 156)
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LookAtPersonEvent (index: 157)
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link Yuri volume_up
You could be the most virtuous, upstanding knight in the land, and still be the embodiment of evil to whoever is on the other side.
IfEvent (index: 160)
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UnkEvent (31) (index: 163)
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link Shez volume_up
Well, that's a fun thought.
ElseEvent (index: 166)
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UnkEvent (54) (index: 167)
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UnkEvent (31) (index: 169)
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TalkEvent (index: 171)
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link Shez volume_up
Well, that's a fun thought.
EndIfEvent (index: 172)
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UnkEvent (26) (index: 173)
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link Yuri volume_up
We don't know much about the enemy, but there don't seem to be any generals of note among them.
TalkEvent (index: 175)
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link Yuri volume_up
So here's the plan. We're all going to rush in there, grab Ashe, and hightail it back out. Good? Good.
UnkEvent (135) (index: 176)
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LookAtPersonEvent (index: 177)
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link Catherine volume_up
I'll ready my knights.
RotateEvent (index: 180)
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link Catherine volume_up
You two make sure you're prepared, too. If we aren't quick about this, we're all going to end up very dead.
UnkEvent (26) (index: 188)
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link Shez volume_up
Must be hard for Ashe to fight against what remains of his old house.
ElseEvent (index: 196)
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TalkEvent (index: 197)
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link Shez volume_up
Must be hard for Ashe to fight against what remains of his old house.
EndIfEvent (index: 198)
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link Yuri volume_up
If he's not ready to have people hate him, he should get out of the killing business.
TalkEvent (index: 205)
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link Yuri volume_up
When you're alive and looking to stay that way, your interests inevitably butt up against someone else's.
UnkEvent (54) (index: 206)
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TalkEvent (index: 207)
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link Yuri volume_up
And look, Ashe is clearly in a tough spot. But he's no fool, and he's come too far to lay down his life now.
PanCameraEvent (index: 208)
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UnkEvent (59) (index: 209)
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UnkEvent (27) (index: 210)
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TalkEvent (index: 211)
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link Yuri volume_up
I mean, he killed his own father figure in the name of "justice." It'll take more than this to shake him.
UnkEvent (26) (index: 212)
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link Shez volume_up
You've got a lot of confidence in him.
ElseEvent (index: 217)
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TalkEvent (index: 218)
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link Shez volume_up
You've got a lot of confidence in him.
EndIfEvent (index: 219)
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UnkEvent (162) (index: 220)
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link Yuri volume_up
Hey, the guy came from nothing, just like me. I can't help but root for him.