1. 卡多莉奴小姐,这是真的吗? 是你把我的义兄给……
  2. 没错,是我干的。你马上就要去侦查了, 我也不该跟你说这些吧……
  3. 没关系,是我主动跟你问起的……
  4. 为了我的信仰, 我选择取他性命。
  5. 如果你实在无法原谅我,那就对我拔剑吧。 我不会逃的。
  6. 我应该……没资格责备你。
  7. 因为我也一样……为了自己的信念 背叛了重要的人,甚至把他逼上了绝路。
  8. 这样啊。那我也就不多说什么了。 去吧,别在任务里掺杂私情。
  9. 我知道……
  10. [HERO_MF],你也太慢了吧。 现在就只有这些人有空吗?
  11. 有个坏消息。帝国军已经开始行动, 先行出发的亚修部队也被敌军包围了。
  12. 这下可麻烦了, 难道是我们的消息走漏了吗?
  13. 这可真伤脑筋, 难道是我们的消息走漏了吗?
  14. 可能吧。 不是亚修搞砸了,就是我们内部有间谍。
  15. 可对付区区一支侦察部队就派这么多人过来? 这说不通。
  16. 所以我才怀疑,敌方除了牵制 我军的主力之外还另有目的。
  17. 敌人的目标可能是卡多莉奴。
  18. 敌人的目标可能是亚修。
  19. 敌人的目标可能是主力部队。
  20. 敌人会不会是冲着卡多莉奴来的啊? 运气好的话就能干掉“雷霆”。
  21. 敌人会不会是冲着卡多莉奴来的? 运气好的话就能干掉“雷霆”。
  22. 说什么呢,就算亚修遭到攻击, 我也不一定会去支援啊。
  23. 哈哈,你这样就太结果论了。 敌人的目标……恐怕就是亚修。
  24. 我也不明白原因…… 但敌人是不是冲着亚修来的啊?
  25. 我也不明白原因…… 但敌人是不是冲着亚修来的啊?
  26. 照目前的状况来看, 也只能这么判断了吧。
  27. 照目前的状况来看, 也只能这么判断了呢。
  28. 嗯,就是这么回事。
  29. 难道他们打算击败亚修, 然后直接袭击主力部队吗?
  30. 难道他们打算击败亚修, 然后直接袭击主力部队吗?
  31. 敌人的数量的确能击溃侦察部队, 但还不足以与主力部队抗衡。
  32. 这种奇袭方法也太乱来了。 敌人的目标……恐怕就是亚修。
  33. 敌人的部队中, 似乎有一群人举着盖斯巴尔家的旗帜。
  34. 询问关于盖斯巴尔家的事。
  35. 担心亚修的安危。
  36. 我记得盖斯巴尔家是亚修的老家…… 也就是罗纳特那边的人吧。
  37. 我记得盖斯巴尔家是亚修的老家…… 也就是罗纳特那边的人吧。
  38. 对。不过当家的罗纳特已经过世, 实际上他们也正处于瓦解状态。
  39. 盖斯巴尔家的余党中, 自然有人憎恨亚修。
  40. 我很担心亚修, 毕竟盖斯巴尔家的余党视他为叛徒……
  41. 我很担心亚修, 毕竟盖斯巴尔家的余党视他为叛徒……
  42. 是啊,憎恨他的人肯定不在少数。
  43. 就算是清廉高洁的骑士大人, 换个角度来看也会变成罪大恶极的坏蛋啊。
  44. 尤里斯……
  45. 尤里斯……
  46. 现在还不清楚敌人的阵容如何, 但那支军队里应该没什么名将吧。
  47. 作战方案很简单, 我们三个救回亚修,然后迅速撤离战场。
  48. 我这就去告诉骑士团, 让他们做好准备。
  49. 你们也准备准备吧, 现在可没时间磨蹭了。
  50. 敌人是盖斯巴尔家的余党…… 亚修他也不好下手吧。
  51. 敌人是盖斯巴尔家的余党…… 亚修他也不好下手吧。
  52. 没做好遭人憎恨的心理准备, 就别去干杀人的勾当。
  53. 人只要活着, 总会遇上那么几个和自己有利益冲突的人吧。
  54. 本大爷是很担心亚修…… 可他也没蠢到会去白白送命。
  55. 他不惜杀了养父也要贯彻自己的“正义”, 想必这份决心也不会轻易动摇吧。
  56. 你很相信他啊。
  57. 你很信任他呢。
  58. 哈哈哈,本大爷就是容易去偏袒 和自己有着类似经历的家伙。
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IfEvent (index: 134)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 135)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 35 0 0 22513 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 136)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 137)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 36 0 0 22514 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 138)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 139)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 32 2 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 140)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 141)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1200 20 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 142)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
40 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 143)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 32 1 40 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 144)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
32 37 2400 0 22515 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 145)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
32 38 NULL 0 22516 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 146)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 147)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 148)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 39 0 3 22517 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 149)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 150)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 40 0 3 22518 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 151)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 152)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 100 2 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 153)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 154)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1200 20 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 155)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 41 2400 0 22519 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 156)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 157)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 100 1 40 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 158)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 100 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 159)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 42 2403 0 22520 1 0 0 0 0 0 0 0 0 0
IfEvent (index: 160)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 161)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 110 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 162)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 163)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 100 1 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 164)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 50 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 165)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 43 2401 2 22521 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 166)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 167)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 110 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 168)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 169)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 100 3 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 170)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 50 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 171)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 44 2401 2 22522 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 172)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 173)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 100 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 174)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 45 0 0 22523 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 175)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 46 NULL 0 22524 1 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 176)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
30 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 177)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 32 1 40 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 178)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 32 1 30 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 179)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
32 47 0 0 22525 1 0 0 0 0 0 0 0 0 0
RotateEvent (index: 180)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
32 1 40 0 0 0 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 181)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 32 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 182)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 150 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 183)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 50 4294967276 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 184)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 600 10 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 185)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
32 48 NULL 0 22526 1 0 0 0 0 0 0 0 0 0
LeaveSceneEvent (index: 186)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 32 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
DelayEvent (index: 187)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
80 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 188)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 110 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 189)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 20 4294967288 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 190)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 4294967286 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 191)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
32 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 192)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 100 1 35 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 193)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 110 1 40 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 194)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 195)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 49 0 3 22527 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 196)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 197)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 50 0 3 22528 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 198)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 199)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 100 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 200)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 100 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 201)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 202)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 800 200 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 203)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 100 1 40 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 204)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 51 0 0 22529 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 205)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 52 NULL 0 22530 1 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 206)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 110 1 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 207)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 53 2403 0 22531 1 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 208)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 209)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 4294967290 4294967294 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 210)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 20 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 211)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 54 NULL 0 22532 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 212)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 110 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 213)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 10 4294967288 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 214)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 20 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 215)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 216)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 55 0 0 22533 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 217)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 218)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 56 0 0 22534 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 219)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (162) (index: 220)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 110 100 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 221)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 1200 20 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 222)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 57 2409 1 22535 1 0 0 0 0 0 0 0 0 0
0
InitEvent (85, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
1
LoadCharactersEvent (110, 14, 32, 100, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
2
InitPlacesEvent (0, 2, 7, 6, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
3
EnterSceneEvent (0, 14, 32, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
4
UnkEvent 15(NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
5
UnkEvent 26(2, 14, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
6
UnkEvent 31(3, 100, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
7
UnkEvent 59(100, 0, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
8
UnkEvent 27(2, 100, 300, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
9
UnkEvent 27(1, 400, 200, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
10
TalkEvent (14, 0, NULL, 2, 22483, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 卡多莉奴小姐,这是真的吗? 是你把我的义兄给……
11
UnkEvent 30(1, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
12
TalkEvent (32, 1, 2400, 3, 22484, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 没错,是我干的。你马上就要去侦查了, 我也不该跟你说这些吧……
14
UnkEvent 66(14, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
15
TalkEvent (14, 2, 0, 3, 22485, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 没关系,是我主动跟你问起的……
16
TalkEvent (32, 3, 0, 0, 22486, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 为了我的信仰, 我选择取他性命。
17
UnkEvent 26(7, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
18
UnkEvent 59(100, 4294967288, 4294967291, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
19
UnkEvent 59(400, 4294967291, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
20
UnkEvent 135(10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
21
UnkEvent 102(32, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
22
TalkEvent (32, 4, NULL, 0, 22487, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 如果你实在无法原谅我,那就对我拔剑吧。 我不会逃的。
23
UnkEvent 26(9, 14, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
24
UnkEvent 31(1, 1200, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
25
TalkEvent (14, 5, 2401, 3, 22488, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 我应该……没资格责备你。
26
TalkEvent (14, 6, NULL, 3, 22489, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 因为我也一样……为了自己的信念 背叛了重要的人,甚至把他逼上了绝路。
27
UnkEvent 26(4, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
28
TalkEvent (32, 7, 2400, 0, 22490, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 这样啊。那我也就不多说什么了。 去吧,别在任务里掺杂私情。
29
UnkEvent 26(9, 14, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
30
TalkEvent (14, 8, 2404, 3, 22491, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 我知道……
32
LeaveSceneEvent (2, 14, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
34
UnkEvent 6(0, 0, 40, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
35
LeaveSceneEvent (0, 32, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
36
UnkEvent 159(87, 44, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
37
MovePersonToPlaceEvent (32, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
38
EnterSceneEvent (0, 32, 100, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
39
UnkEvent 64(32, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
40
UnkEvent 64(100, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
41
UnkEvent 26(3, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
42
UnkEvent 59(100, 10, 4294967291, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
43
UnkEvent 31(3, 100, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
44
UnkEvent 27(1, 100, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
45
UnkEvent 31(2, 100, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
46
UnkEvent 31(1, 800, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
48
UnkEvent 7(0, 0, 40, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
49
EnterSceneEvent (3, 110, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
53
TalkEvent (100, 9, 0, 2, 22492, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # [HERO_MF],你也太慢了吧。 现在就只有这些人有空吗?
54
UnkEvent 26(10, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
55
UnkEvent 59(100, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
56
UnkEvent 59(600, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
57
TalkEvent (100, 10, NULL, 2, 22493, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 有个坏消息。帝国军已经开始行动, 先行出发的亚修部队也被敌军包围了。
58
UnkEvent 26(9, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
59
UnkEvent 59(100, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
60
UnkEvent 59(600, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
61
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
62
UnkEvent 135(100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
64
TalkEvent (110, 11, 0, 4, 22494, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 这下可麻烦了, 难道是我们的消息走漏了吗?
65
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
66
UnkEvent 135(100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
68
TalkEvent (111, 12, 0, 4, 22495, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 这可真伤脑筋, 难道是我们的消息走漏了吗?
69
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
70
UnkEvent 26(10, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
71
UnkEvent 27(2, 100, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
72
UnkEvent 59(800, 4294967266, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
73
TalkEvent (100, 13, 2400, 0, 22496, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 可能吧。 不是亚修搞砸了,就是我们内部有间谍。
74
UnkEvent 26(7, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
75
UnkEvent 59(100, 4294967288, 4294967291, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
76
UnkEvent 59(100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
77
TalkEvent (100, 14, 2401, 0, 22497, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 可对付区区一支侦察部队就派这么多人过来? 这说不通。
78
UnkEvent 26(10, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
79
UnkEvent 164(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
80
TalkEvent (32, 15, 0, 0, 22498, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 所以我才怀疑,敌方除了牵制 我军的主力之外还另有目的。
81
UnkEvent 123(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
82
UnkEvent 26(11, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
83
TripleDialogChoiceEvent (0, 16, 17, 18, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
84
IfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # IfEvent
85
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Shez (Male)
86
TalkEvent (110, 19, 0, 0, 22499, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 敌人会不会是冲着卡多莉奴来的啊? 运气好的话就能干掉“雷霆”。
87
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
88
TalkEvent (111, 20, 0, 0, 22500, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 敌人会不会是冲着卡多莉奴来的? 运气好的话就能干掉“雷霆”。
89
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
90
UnkEvent 26(10, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
91
UnkEvent 31(3, 100, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
92
UnkEvent 59(100, 0, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
93
UnkEvent 59(1200, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
94
UnkEvent 164(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
95
TalkEvent (32, 21, 2401, 0, 22501, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 说什么呢,就算亚修遭到攻击, 我也不一定会去支援啊。
96
TalkEvent (100, 22, 0, 0, 22502, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 哈哈,你这样就太结果论了。 敌人的目标……恐怕就是亚修。
97
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
98
IfEvent (0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # IfEvent
99
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Shez (Male)
100
TalkEvent (110, 23, 0, 0, 22503, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 我也不明白原因…… 但敌人是不是冲着亚修来的啊?
101
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
102
TalkEvent (111, 24, 0, 0, 22504, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 我也不明白原因…… 但敌人是不是冲着亚修来的啊?
103
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
104
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Shez (Male)
105
TalkEvent (110, 25, 0, 0, 22505, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 照目前的状况来看, 也只能这么判断了吧。
106
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
107
TalkEvent (111, 26, 0, 0, 22506, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 照目前的状况来看, 也只能这么判断了呢。
108
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
109
UnkEvent 26(10, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
110
UnkEvent 59(400, 4294967276, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
111
TalkEvent (100, 27, 2400, 2, 22507, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 嗯,就是这么回事。
112
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
113
IfEvent (0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # IfEvent
114
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Shez (Male)
115
TalkEvent (110, 28, 0, 4, 22508, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 难道他们打算击败亚修, 然后直接袭击主力部队吗?
116
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
117
TalkEvent (111, 29, 0, 4, 22509, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 难道他们打算击败亚修, 然后直接袭击主力部队吗?
118
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
119
UnkEvent 26(9, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
120
UnkEvent 31(3, 100, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
121
UnkEvent 59(100, 0, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
122
UnkEvent 59(800, 55, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
123
UnkEvent 164(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
124
TalkEvent (32, 30, 2401, 0, 22510, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 敌人的数量的确能击溃侦察部队, 但还不足以与主力部队抗衡。
125
TalkEvent (100, 31, 0, 2, 22511, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 这种奇袭方法也太乱来了。 敌人的目标……恐怕就是亚修。
126
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
128
UnkEvent 59(100, 4294967288, 4294967293, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
129
UnkEvent 59(100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
130
TalkEvent (100, 32, NULL, 0, 22512, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 敌人的部队中, 似乎有一群人举着盖斯巴尔家的旗帜。
131
UnkEvent 26(11, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
132
DialogChoiceEvent (1, 33, 34, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
133
IfEvent (0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # IfEvent
134
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Shez (Male)
135
TalkEvent (110, 35, 0, 0, 22513, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 我记得盖斯巴尔家是亚修的老家…… 也就是罗纳特那边的人吧。
136
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
137
TalkEvent (111, 36, 0, 0, 22514, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 我记得盖斯巴尔家是亚修的老家…… 也就是罗纳特那边的人吧。
138
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
139
UnkEvent 54(110, 32, 2, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
140
UnkEvent 59(100, 0, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
141
UnkEvent 31(1, 1200, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
142
UnkEvent 135(40, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
144
TalkEvent (32, 37, 2400, 0, 22515, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 对。不过当家的罗纳特已经过世, 实际上他们也正处于瓦解状态。
145
TalkEvent (32, 38, NULL, 0, 22516, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 盖斯巴尔家的余党中, 自然有人憎恨亚修。
146
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
147
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Shez (Male)
148
TalkEvent (110, 39, 0, 3, 22517, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 我很担心亚修, 毕竟盖斯巴尔家的余党视他为叛徒……
149
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
150
TalkEvent (111, 40, 0, 3, 22518, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 我很担心亚修, 毕竟盖斯巴尔家的余党视他为叛徒……
151
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
152
UnkEvent 54(110, 100, 2, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
153
UnkEvent 59(100, 0, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
154
UnkEvent 31(1, 1200, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
155
TalkEvent (100, 41, 2400, 0, 22519, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 是啊,憎恨他的人肯定不在少数。
156
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
158
UnkEvent 26(4, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
159
TalkEvent (100, 42, 2403, 0, 22520, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 就算是清廉高洁的骑士大人, 换个角度来看也会变成罪大恶极的坏蛋啊。
160
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
161
UnkEvent 54(100, 110, 1, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
162
UnkEvent 31(2, 100, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
163
UnkEvent 31(3, 100, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
164
UnkEvent 27(1, 400, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
165
TalkEvent (110, 43, 2401, 2, 22521, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 尤里斯……
166
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
167
UnkEvent 54(100, 110, 1, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
168
UnkEvent 31(2, 100, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
169
UnkEvent 31(3, 100, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
170
UnkEvent 27(1, 400, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
171
TalkEvent (111, 44, 2401, 2, 22522, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 尤里斯……
172
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
173
UnkEvent 26(4, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
174
TalkEvent (100, 45, 0, 0, 22523, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 现在还不清楚敌人的阵容如何, 但那支军队里应该没什么名将吧。
175
TalkEvent (100, 46, NULL, 0, 22524, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 作战方案很简单, 我们三个救回亚修,然后迅速撤离战场。
176
UnkEvent 135(30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
179
TalkEvent (32, 47, 0, 0, 22525, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 我这就去告诉骑士团, 让他们做好准备。
182
UnkEvent 27(2, 100, 150, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
183
UnkEvent 59(100, 50, 4294967276, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
184
UnkEvent 31(3, 600, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
185
TalkEvent (32, 48, NULL, 0, 22526, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 你们也准备准备吧, 现在可没时间磨蹭了。
186
LeaveSceneEvent (3, 32, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
188
UnkEvent 26(9, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
189
UnkEvent 59(100, 20, 4294967288, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
190
UnkEvent 59(400, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
191
UnkEvent 43(32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
194
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
195
TalkEvent (110, 49, 0, 3, 22527, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 敌人是盖斯巴尔家的余党…… 亚修他也不好下手吧。
196
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
197
TalkEvent (111, 50, 0, 3, 22528, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 敌人是盖斯巴尔家的余党…… 亚修他也不好下手吧。
198
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
199
UnkEvent 26(3, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
200
UnkEvent 27(2, 100, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
201
UnkEvent 59(100, 0, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
202
UnkEvent 27(1, 800, 200, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
204
TalkEvent (100, 51, 0, 0, 22529, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 没做好遭人憎恨的心理准备, 就别去干杀人的勾当。
205
TalkEvent (100, 52, NULL, 0, 22530, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 人只要活着, 总会遇上那么几个和自己有利益冲突的人吧。
206
UnkEvent 54(100, 110, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
207
TalkEvent (100, 53, 2403, 0, 22531, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 本大爷是很担心亚修…… 可他也没蠢到会去白白送命。
209
UnkEvent 59(100, 4294967290, 4294967294, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
210
UnkEvent 27(1, 400, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
211
TalkEvent (100, 54, NULL, 0, 22532, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 他不惜杀了养父也要贯彻自己的“正义”, 想必这份决心也不会轻易动摇吧。
212
UnkEvent 26(9, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
213
UnkEvent 59(100, 10, 4294967288, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
214
UnkEvent 59(600, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
215
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
216
TalkEvent (110, 55, 0, 0, 22533, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 你很相信他啊。
217
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
218
TalkEvent (111, 56, 0, 0, 22534, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 你很信任他呢。
219
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
220
UnkEvent 162(9, 110, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
221
UnkEvent 31(2, 1200, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
222
TalkEvent (100, 57, 2409, 1, 22535, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 哈哈哈,本大爷就是容易去偏袒 和自己有着类似经历的家伙。
UnkEvent (15) (index: 4)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 5)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 14 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 6)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 100 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 7)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 8)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 300 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 9)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 200 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 10)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
14 0 NULL 2 22483 1 0 0 0 0 0 0 0 0 0
link 亚修 volume_up
卡多莉奴小姐,这是真的吗? 是你把我的义兄给……
UnkEvent (30) (index: 11)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 12)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
32 1 2400 3 22484 1 0 0 0 0 0 0 0 0 0
link 卡多莉奴 volume_up
没错,是我干的。你马上就要去侦查了, 我也不该跟你说这些吧……
UnkEvent (66) (index: 14)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
14 2 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 15)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
14 2 0 3 22485 1 0 0 0 0 0 0 0 0 0
link 亚修 volume_up
没关系,是我主动跟你问起的……
TalkEvent (index: 16)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
32 3 0 0 22486 1 0 0 0 0 0 0 0 0 0
link 卡多莉奴 volume_up
为了我的信仰, 我选择取他性命。
UnkEvent (26) (index: 17)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 32 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 18)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 4294967288 4294967291 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 19)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 4294967291 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 20)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (102) (index: 21)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
32 2 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 22)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
32 4 NULL 0 22487 1 0 0 0 0 0 0 0 0 0
link 卡多莉奴 volume_up
如果你实在无法原谅我,那就对我拔剑吧。 我不会逃的。
UnkEvent (26) (index: 23)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 14 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 24)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1200 20 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 25)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
14 5 2401 3 22488 1 0 0 0 0 0 0 0 0 0
link 亚修 volume_up
我应该……没资格责备你。
TalkEvent (index: 26)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
14 6 NULL 3 22489 1 0 0 0 0 0 0 0 0 0
link 亚修 volume_up
因为我也一样……为了自己的信念 背叛了重要的人,甚至把他逼上了绝路。
UnkEvent (26) (index: 27)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 32 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 28)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
32 7 2400 0 22490 1 0 0 0 0 0 0 0 0 0
link 卡多莉奴 volume_up
这样啊。那我也就不多说什么了。 去吧,别在任务里掺杂私情。
UnkEvent (26) (index: 29)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 14 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 30)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
14 8 2404 3 22491 1 0 0 0 0 0 0 0 0 0
link 亚修 volume_up
我知道……
UnkEvent (6) (index: 34)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 40 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (159) (index: 36)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
87 44 1 0 0 0 0 0 0 0 0 0 0 0 0
MovePersonToPlaceEvent (index: 37)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
32 5 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (64) (index: 39)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
32 4294967286 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (64) (index: 40)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 10 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 41)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 100 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 42)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 10 4294967291 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 43)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 100 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 44)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 45)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 46)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 800 20 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (7) (index: 48)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 40 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 51)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
32 110 3 30 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 52)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 110 3 40 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 53)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 9 0 2 22492 1 0 0 0 0 0 0 0 0 0
link 尤里斯 volume_up
[HERO_MF],你也太慢了吧。 现在就只有这些人有空吗?
UnkEvent (26) (index: 54)
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TalkEvent (index: 57)
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有个坏消息。帝国军已经开始行动, 先行出发的亚修部队也被敌军包围了。
UnkEvent (26) (index: 58)
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UnkEvent (59) (index: 59)
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TalkEvent (index: 64)
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这下可麻烦了, 难道是我们的消息走漏了吗?
ElseEvent (index: 65)
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这可真伤脑筋, 难道是我们的消息走漏了吗?
EndIfEvent (index: 69)
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TalkEvent (index: 73)
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可能吧。 不是亚修搞砸了,就是我们内部有间谍。
UnkEvent (26) (index: 74)
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UnkEvent (59) (index: 75)
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可对付区区一支侦察部队就派这么多人过来? 这说不通。
UnkEvent (26) (index: 78)
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UnkEvent (164) (index: 79)
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所以我才怀疑,敌方除了牵制 我军的主力之外还另有目的。
UnkEvent (123) (index: 81)
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UnkEvent (26) (index: 82)
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IfEvent (index: 84)
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TalkEvent (index: 86)
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敌人会不会是冲着卡多莉奴来的啊? 运气好的话就能干掉“雷霆”。
ElseEvent (index: 87)
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敌人会不会是冲着卡多莉奴来的? 运气好的话就能干掉“雷霆”。
EndIfEvent (index: 89)
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UnkEvent (59) (index: 93)
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UnkEvent (164) (index: 94)
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TalkEvent (index: 95)
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说什么呢,就算亚修遭到攻击, 我也不一定会去支援啊。
TalkEvent (index: 96)
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link 尤里斯 volume_up
哈哈,你这样就太结果论了。 敌人的目标……恐怕就是亚修。
EndIfEvent (index: 97)
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IfEvent (index: 98)
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TalkEvent (index: 100)
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我也不明白原因…… 但敌人是不是冲着亚修来的啊?
ElseEvent (index: 101)
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TalkEvent (index: 102)
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我也不明白原因…… 但敌人是不是冲着亚修来的啊?
EndIfEvent (index: 103)
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照目前的状况来看, 也只能这么判断了吧。
ElseEvent (index: 106)
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照目前的状况来看, 也只能这么判断了呢。
EndIfEvent (index: 108)
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嗯,就是这么回事。
EndIfEvent (index: 112)
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IfEvent (index: 113)
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IfEvent (index: 114)
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TalkEvent (index: 115)
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难道他们打算击败亚修, 然后直接袭击主力部队吗?
ElseEvent (index: 116)
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TalkEvent (index: 117)
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难道他们打算击败亚修, 然后直接袭击主力部队吗?
EndIfEvent (index: 118)
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TalkEvent (index: 124)
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敌人的数量的确能击溃侦察部队, 但还不足以与主力部队抗衡。
TalkEvent (index: 125)
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这种奇袭方法也太乱来了。 敌人的目标……恐怕就是亚修。
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敌人的部队中, 似乎有一群人举着盖斯巴尔家的旗帜。
UnkEvent (26) (index: 131)
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我记得盖斯巴尔家是亚修的老家…… 也就是罗纳特那边的人吧。
ElseEvent (index: 136)
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我记得盖斯巴尔家是亚修的老家…… 也就是罗纳特那边的人吧。
EndIfEvent (index: 138)
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TalkEvent (index: 144)
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对。不过当家的罗纳特已经过世, 实际上他们也正处于瓦解状态。
TalkEvent (index: 145)
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盖斯巴尔家的余党中, 自然有人憎恨亚修。
ElseEvent (index: 146)
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我很担心亚修, 毕竟盖斯巴尔家的余党视他为叛徒……
ElseEvent (index: 149)
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我很担心亚修, 毕竟盖斯巴尔家的余党视他为叛徒……
EndIfEvent (index: 151)
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是啊,憎恨他的人肯定不在少数。
EndIfEvent (index: 156)
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就算是清廉高洁的骑士大人, 换个角度来看也会变成罪大恶极的坏蛋啊。
IfEvent (index: 160)
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尤里斯……
ElseEvent (index: 166)
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TalkEvent (index: 171)
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尤里斯……
EndIfEvent (index: 172)
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TalkEvent (index: 174)
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现在还不清楚敌人的阵容如何, 但那支军队里应该没什么名将吧。
TalkEvent (index: 175)
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作战方案很简单, 我们三个救回亚修,然后迅速撤离战场。
UnkEvent (135) (index: 176)
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我这就去告诉骑士团, 让他们做好准备。
RotateEvent (index: 180)
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TalkEvent (index: 185)
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你们也准备准备吧, 现在可没时间磨蹭了。
UnkEvent (26) (index: 188)
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敌人是盖斯巴尔家的余党…… 亚修他也不好下手吧。
ElseEvent (index: 196)
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TalkEvent (index: 197)
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敌人是盖斯巴尔家的余党…… 亚修他也不好下手吧。
EndIfEvent (index: 198)
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UnkEvent (27) (index: 200)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 100 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 201)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 202)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 800 200 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 203)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 100 1 40 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 204)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 51 0 0 22529 1 0 0 0 0 0 0 0 0 0
link 尤里斯 volume_up
没做好遭人憎恨的心理准备, 就别去干杀人的勾当。
TalkEvent (index: 205)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 52 NULL 0 22530 1 0 0 0 0 0 0 0 0 0
link 尤里斯 volume_up
人只要活着, 总会遇上那么几个和自己有利益冲突的人吧。
UnkEvent (54) (index: 206)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 110 1 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 207)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 53 2403 0 22531 1 0 0 0 0 0 0 0 0 0
link 尤里斯 volume_up
本大爷是很担心亚修…… 可他也没蠢到会去白白送命。
PanCameraEvent (index: 208)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 209)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 4294967290 4294967294 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 210)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 20 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 211)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 54 NULL 0 22532 1 0 0 0 0 0 0 0 0 0
link 尤里斯 volume_up
他不惜杀了养父也要贯彻自己的“正义”, 想必这份决心也不会轻易动摇吧。
UnkEvent (26) (index: 212)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 110 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 213)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 10 4294967288 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 214)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 20 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 215)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 216)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 55 0 0 22533 1 0 0 0 0 0 0 0 0 0
link 谢兹 volume_up
你很相信他啊。
ElseEvent (index: 217)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 218)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 56 0 0 22534 1 0 0 0 0 0 0 0 0 0
link 谢兹 volume_up
你很信任他呢。
EndIfEvent (index: 219)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (162) (index: 220)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 110 100 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 221)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 1200 20 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 222)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 57 2409 1 22535 1 0 0 0 0 0 0 0 0 0
link 尤里斯 volume_up
哈哈哈,本大爷就是容易去偏袒 和自己有着类似经历的家伙。