1. Two years ago, I never would've imagined we'd be [cdb]fighting a war like this.
  2. Two years ago, I never would've imagined we'd be [cdb]fighting a war like this.
  3. I'm with you there. But now that we are, you've [cdb]found yourself in a rather favorable situation, no?
  4. How do you mean?
  5. How do you mean?
  6. When a war breaks out, every mercenary in the land [cdb]starts crawling out of the woodwork.
  7. And those associates you happen to be working with [cdb]should be tough enough to take on...you know who.
  8. Nod in agreement.
  9. Scold Arval.
  10. Jeralt's Mercenaries? Yeah, good point.
  11. Jeralt's Mercenaries? Yeah, good point.
  12. They're not just "associates." They didn't have to [cdb]trust a down-and-out mercenary like me, but they did [cdb]anyway—and that makes them friends.
  13. They're not just "associates." They didn't have to [cdb]trust a down-and-out mercenary like me, but they did [cdb]anyway—and that makes them friends.
  14. Still, you're probably right. This'll be a great chance [cdb]to drive Jeralt's Mercenaries out into the open.
  15. Still, you're probably right. This'll be a great chance [cdb]to drive Jeralt's Mercenaries out into the open.
  16. And then you can give them their just deserts or die [cdb]trying!
  17. Could've done without that last part, thanks!
  18. Could've done without that last part, thanks!
  19. Relax, relax! You know I'm on your side. Our destinies are forever intertwined.
  20. In that case, let's assume Cornelia has hidden [cdb]herself somewhere in the western territories.
  21. If I had to guess, I'd say either Viscount Mateus or Viscount Gideon have taken her in.
  22. All the same, we can't exactly go around unseating [cdb]every vassal we suspect of being disloyal.
  23. Right. This is no simple matter, but at least we have [cdb]a firmer grasp on the situation now than we did two [cdb]years ago.
  24. Dedue, send word to House Pryderi. We'll need [cdb]soldiers on their land if we hope to keep the enemy [cdb]at bay.
  25. Yes, Your Majesty.
  26. Viscount Mateus's son is here with us, while Viscount Gideon's daughter is off serving as a knight in Galatea.
  27. Under the present circumstances, we only have so [cdb]many soldiers to spare on domestic matters. It seems [cdb]we'll have to resort to any means necessary.
  28. In which case, I will bear the weight of the Kingdom's [cdb]sins. If slaughtering a hundred foes means bringing [cdb]salvation to a thousand of our own, I will do it.
  29. As you wish, Your Majesty. And if I may...try not to [cdb]torment yourself so much.
  30. Ah, how far our proud king has fallen. You sounded [cdb]utterly vicious just now.
  31. What do you want, Felix?
  32. Oh, not much. I just thought catching a glimpse of [cdb]your haggard face might put a smile on mine.
  33. I knew that playing the part of a cool-headed leader [cdb]would be too much for you.
  34. But all this scheming, this calculation. It doesn't [cdb]suit you. Why don't you just give it a rest already?
  35. You think too highly of me.
  36. This is who I am, Felix. I've never been anything [cdb]more than a bloodied demon on the path of revenge.
  37. ...
  38. I stand here today to lift the burdens of all who [cdb]perished before me. To see that those who bear [cdb]guilt for their deaths are held accountable.
  39. I will expose whoever I must, slay whoever I must to [cdb]see my task through to the end. There is no place for [cdb]mercy within these walls.
  40. And if it affects the safety of my people, then that's [cdb]all the more reason to strike now.
  41. And here I thought you were finally starting to pull [cdb]yourself together.
  42. I snuffed out my uncle's life with my own two hands. As king and as general, I've killed countless more.
  43. I looked on as nearly everyone I held dear perished. I am the one who must take responsibility for [cdb]their deaths.
  44. So rest easy, Felix. The weight of my atonement [cdb]will not fall on your shoulders.
  45. Hmph. No point in trying to reason with a boar.
  46. Enough of that, though. The city seems especially [cdb]spirited today. Is something going on?
  47. Ah, yes. Lady Rhea and the others from the church [cdb]are making an excursion to the capital.
  48. I suggest you join in on the festivities before you go. It does the heart good to see our people smile.
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UnkEvent (26) (index: 150)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 3 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 151)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 600 4294967289 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 152)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 37 0 2 4009 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 153)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 38 NULL 2 4010 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 154)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 39 NULL 0 4011 1 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 155)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 13 2 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 156)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 600 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 157)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 600 8 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 158)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 40 2411 2 4012 1 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 159)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 3 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 160)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 10 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 161)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 500 17 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 162)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 41 0 0 4013 1 0 0 0 0 0 0 0 0 0
SetEyesEvent (index: 163)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 0 30 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 164)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 42 NULL 0 4014 1 0 0 0 0 0 0 0 0 0
SetEyesEvent (index: 165)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 1 45 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 166)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 43 NULL 0 4015 1 0 0 0 0 0 0 0 0 0
UnkEvent (64) (index: 167)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 168)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 13 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 169)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 44 NULL 3 4016 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 170)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 13 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 171)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 600 60 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 172)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 300 10 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 173)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 45 2455 0 4017 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 174)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 46 2400 0 4018 1 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 175)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 3 1 3 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 176)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 47 2403 1 4019 1 0 0 0 0 0 0 0 0 0
0
InitEvent (98, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
1
LoadCharactersEvent (110, 3, 13, 12, 30, 50, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
2
InitPlacesEvent (9, 2, 1, 8, 6, 5, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
3
EnterSceneEvent (0, 110, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
4
UnkEvent 15(NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
5
UnkEvent 26(16, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
6
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
7
TalkEvent (110, 0, 0, 3, 1552, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Two years ago, I never would've imagined we'd be [cdb]fighting a war like this.
8
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
9
TalkEvent (111, 1, 0, 3, 1553, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Two years ago, I never would've imagined we'd be [cdb]fighting a war like this.
10
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
11
TalkEvent (140, 2, NULL, 0, 3991, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I'm with you there. But now that we are, you've [cdb]found yourself in a rather favorable situation, no?
12
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
13
TalkEvent (110, 3, 0, 0, 1556, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# How do you mean?
14
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
15
TalkEvent (111, 4, 0, 0, 1557, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# How do you mean?
16
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
18
UnkEvent 59(300, 0, 4294967288, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
19
TalkEvent (140, 5, NULL, 0, 1558, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # When a war breaks out, every mercenary in the land [cdb]starts crawling out of the woodwork.
20
TalkEvent (140, 6, NULL, 0, 1559, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # And those associates you happen to be working with [cdb]should be tough enough to take on...you know who.
21
UnkEvent 123(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
22
UnkEvent 26(11, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
23
UnkEvent 59(600, 0, 4294967293, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
24
UnkEvent 59(600, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
25
DialogChoiceEvent (0, 7, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
26
IfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # IfEvent
27
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Shez (Male)
28
TalkEvent (110, 9, 2400, 0, 1560, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Jeralt's Mercenaries? Yeah, good point.
29
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
30
TalkEvent (111, 10, 2400, 0, 1561, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Jeralt's Mercenaries? Yeah, good point.
31
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
32
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
33
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Shez (Male)
34
TalkEvent (110, 11, 2401, 3, 1562, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# They're not just "associates." They didn't have to [cdb]trust a down-and-out mercenary like me, but they did [cdb]anyway—and that makes them friends.
35
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
36
TalkEvent (111, 12, 2401, 3, 1563, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# They're not just "associates." They didn't have to [cdb]trust a down-and-out mercenary like me, but they did [cdb]anyway—and that makes them friends.
37
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
38
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Shez (Male)
39
TalkEvent (110, 13, 2400, 0, 1564, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Still, you're probably right. This'll be a great chance [cdb]to drive Jeralt's Mercenaries out into the open.
40
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
41
TalkEvent (111, 14, 2400, 0, 1565, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Still, you're probably right. This'll be a great chance [cdb]to drive Jeralt's Mercenaries out into the open.
42
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
43
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
45
UnkEvent 59(600, 0, 4294967285, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
46
UnkEvent 31(1, 600, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
47
TalkEvent (140, 15, 0, 1, 1566, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # And then you can give them their just deserts or die [cdb]trying!
48
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
49
TalkEvent (110, 16, 2401, 3, 1567, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Could've done without that last part, thanks!
50
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
51
TalkEvent (111, 17, 2401, 3, 1568, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Could've done without that last part, thanks!
52
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
54
UnkEvent 135(200, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
57
TalkEvent (140, 18, 0, 1, 1569, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Relax, relax! You know I'm on your side. Our destinies are forever intertwined.
58
UnkEvent 6(0, 0, 60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
59
LeaveSceneEvent (0, 110, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
60
UnkEvent 159(97, 51, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
63
EnterSceneEvent (0, 3, 30, 12, 50, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
64
UnkEvent 64(50, 4294967146, 0, 60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
65
UnkEvent 64(12, 10, 0, 4294967276, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
66
UnkEvent 64(30, 4294967286, 0, 4294967276, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
67
UnkEvent 91(3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
68
UnkEvent 26(2, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
69
UnkEvent 31(4, 600, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
70
UnkEvent 31(2, 600, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
71
UnkEvent 7(0, 0, 60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
72
UnkEvent 66(3, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
73
TalkEvent (3, 19, 2405, 0, 3992, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # In that case, let's assume Cornelia has hidden [cdb]herself somewhere in the western territories.
74
UnkEvent 66(3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
75
UnkEvent 54(3, 50, 2, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
76
UnkEvent 59(600, 0, 4294967289, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
77
UnkEvent 31(3, 600, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
78
UnkEvent 31(1, 600, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
79
UnkEvent 43(30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
80
TalkEvent (50, 20, 2403, 0, 3993, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # If I had to guess, I'd say either Viscount Mateus or Viscount Gideon have taken her in.
81
TalkEvent (50, 21, NULL, 0, 3994, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # All the same, we can't exactly go around unseating [cdb]every vassal we suspect of being disloyal.
82
UnkEvent 54(50, 3, 1, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
83
UnkEvent 59(600, 0, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
84
UnkEvent 31(2, 600, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
85
UnkEvent 43(30, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
86
TalkEvent (3, 22, 2406, 0, 3995, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Right. This is no simple matter, but at least we have [cdb]a firmer grasp on the situation now than we did two [cdb]years ago.
87
UnkEvent 26(9, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
88
UnkEvent 59(600, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
89
UnkEvent 31(1, 400, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
93
TalkEvent (3, 23, 2407, 0, 3996, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Dedue, send word to House Pryderi. We'll need [cdb]soldiers on their land if we hope to keep the enemy [cdb]at bay.
94
TalkEvent (12, 24, 2404, 0, 3997, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Yes, Your Majesty.
96
TalkEvent (3, 25, 0, 0, 3998, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Viscount Mateus's son is here with us, while Viscount Gideon's daughter is off serving as a knight in Galatea.
99
UnkEvent 26(15, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
100
UnkEvent 27(2, 400, 40, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
101
UnkEvent 27(1, 400, 40, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
102
TalkEvent (3, 26, 2458, 2, 3999, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Under the present circumstances, we only have so [cdb]many soldiers to spare on domestic matters. It seems [cdb]we'll have to resort to any means necessary.
103
TalkEvent (3, 27, 2459, 2, 4000, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # In which case, I will bear the weight of the Kingdom's [cdb]sins. If slaughtering a hundred foes means bringing [cdb]salvation to a thousand of our own, I will do it.
104
UnkEvent 26(5, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
105
UnkEvent 59(400, 0, 4294967291, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
106
UnkEvent 59(400, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
107
UnkEvent 166(50, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
108
TalkEvent (50, 28, 2400, 2, 4001, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # As you wish, Your Majesty. And if I may...try not to [cdb]torment yourself so much.
109
LeaveSceneEvent (2, 50, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
111
UnkEvent 59(100, 0, 4294967284, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
112
UnkEvent 59(100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
113
UnkEvent 26(15, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
114
UnkEvent 43(30, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
115
LeaveSceneEvent (1, 12, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
117
LeaveSceneEvent (1, 30, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
119
UnkEvent 166(13, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
121
UnkEvent 135(120, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
123
TalkEvent (13, 29, NULL, 2, 4002, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Ah, how far our proud king has fallen. You sounded [cdb]utterly vicious just now.
124
UnkEvent 43(12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
125
UnkEvent 43(30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
126
UnkEvent 43(50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
127
EnterSceneEvent (3, 13, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
128
UnkEvent 64(13, 0, 0, 40, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
129
UnkEvent 54(13, 3, 1, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
130
UnkEvent 59(300, 0, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
131
UnkEvent 59(300, 0, 4294967291, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
134
UnkEvent 166(3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
135
TalkEvent (3, 30, 0, 0, 4003, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # What do you want, Felix?
137
TalkEvent (13, 31, 0, 0, 4004, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Oh, not much. I just thought catching a glimpse of [cdb]your haggard face might put a smile on mine.
138
UnkEvent 26(16, 13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
139
UnkEvent 31(1, 600, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
142
TalkEvent (13, 32, 2403, 2, 4005, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I knew that playing the part of a cool-headed leader [cdb]would be too much for you.
143
TalkEvent (13, 33, NULL, 2, 4006, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # But all this scheming, this calculation. It doesn't [cdb]suit you. Why don't you just give it a rest already?
144
UnkEvent 26(17, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
145
UnkEvent 59(600, 45, 4294967291, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
146
UnkEvent 31(1, 600, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
147
TalkEvent (3, 34, 2401, 2, 4007, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # You think too highly of me.
148
TalkEvent (3, 35, NULL, 2, 4008, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # This is who I am, Felix. I've never been anything [cdb]more than a bloodied demon on the path of revenge.
149
TalkEvent (13, 36, 0, 2, NULL, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # ...
150
UnkEvent 26(15, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
151
UnkEvent 31(2, 600, 4294967289, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
152
TalkEvent (3, 37, 0, 2, 4009, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I stand here today to lift the burdens of all who [cdb]perished before me. To see that those who bear [cdb]guilt for their deaths are held accountable.
153
TalkEvent (3, 38, NULL, 2, 4010, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I will expose whoever I must, slay whoever I must to [cdb]see my task through to the end. There is no place for [cdb]mercy within these walls.
154
TalkEvent (3, 39, NULL, 0, 4011, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # And if it affects the safety of my people, then that's [cdb]all the more reason to strike now.
155
UnkEvent 54(3, 13, 2, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
156
UnkEvent 31(3, 600, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
157
UnkEvent 31(1, 600, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
158
TalkEvent (13, 40, 2411, 2, 4012, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # And here I thought you were finally starting to pull [cdb]yourself together.
160
UnkEvent 59(500, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
161
UnkEvent 31(1, 500, 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
162
TalkEvent (3, 41, 0, 0, 4013, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I snuffed out my uncle's life with my own two hands. As king and as general, I've killed countless more.
164
TalkEvent (3, 42, NULL, 0, 4014, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I looked on as nearly everyone I held dear perished. I am the one who must take responsibility for [cdb]their deaths.
166
TalkEvent (3, 43, NULL, 0, 4015, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # So rest easy, Felix. The weight of my atonement [cdb]will not fall on your shoulders.
167
UnkEvent 64(3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
168
UnkEvent 26(16, 13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
169
TalkEvent (13, 44, NULL, 3, 4016, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Hmph. No point in trying to reason with a boar.
170
UnkEvent 26(3, 13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
171
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173
TalkEvent (13, 45, 2455, 0, 4017, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Enough of that, though. The city seems especially [cdb]spirited today. Is something going on?
174
TalkEvent (3, 46, 2400, 0, 4018, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Ah, yes. Lady Rhea and the others from the church [cdb]are making an excursion to the capital.
175
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TalkEvent (3, 47, 2403, 1, 4019, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I suggest you join in on the festivities before you go. It does the heart good to see our people smile.
UnkEvent (15) (index: 4)
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link Shez volume_up
Two years ago, I never would've imagined we'd be fighting a war like this.
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link Shez volume_up
Two years ago, I never would've imagined we'd be fighting a war like this.
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link Arval volume_up
I'm with you there. But now that we are, you've found yourself in a rather favorable situation, no?
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link Shez volume_up
How do you mean?
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link Shez volume_up
How do you mean?
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link Arval volume_up
When a war breaks out, every mercenary in the land starts crawling out of the woodwork.
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link Arval volume_up
And those associates you happen to be working with should be tough enough to take on...you know who.
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link Shez volume_up
Jeralt's Mercenaries? Yeah, good point.
ElseEvent (index: 29)
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link Shez volume_up
Jeralt's Mercenaries? Yeah, good point.
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link Shez volume_up
They're not just "associates." They didn't have to trust a down-and-out mercenary like me, but they did anyway—and that makes them friends.
ElseEvent (index: 35)
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link Shez volume_up
They're not just "associates." They didn't have to trust a down-and-out mercenary like me, but they did anyway—and that makes them friends.
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link Shez volume_up
Still, you're probably right. This'll be a great chance to drive Jeralt's Mercenaries out into the open.
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link Shez volume_up
Still, you're probably right. This'll be a great chance to drive Jeralt's Mercenaries out into the open.
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link Arval volume_up
And then you can give them their just deserts or die trying!
IfEvent (index: 48)
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link Shez volume_up
Could've done without that last part, thanks!
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link Shez volume_up
Could've done without that last part, thanks!
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link Arval volume_up
Relax, relax! You know I'm on your side. Our destinies are forever intertwined.
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link Dimitri volume_up
In that case, let's assume Cornelia has hidden herself somewhere in the western territories.
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link Rodrigue volume_up
If I had to guess, I'd say either Viscount Mateus or Viscount Gideon have taken her in.
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link Rodrigue volume_up
All the same, we can't exactly go around unseating every vassal we suspect of being disloyal.
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link Dimitri volume_up
Right. This is no simple matter, but at least we have a firmer grasp on the situation now than we did two years ago.
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link Dimitri volume_up
Dedue, send word to House Pryderi. We'll need soldiers on their land if we hope to keep the enemy at bay.
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link Dedue volume_up
Yes, Your Majesty.
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link Dimitri volume_up
Viscount Mateus's son is here with us, while Viscount Gideon's daughter is off serving as a knight in Galatea.
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link Dimitri volume_up
Under the present circumstances, we only have so many soldiers to spare on domestic matters. It seems we'll have to resort to any means necessary.
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link Dimitri volume_up
In which case, I will bear the weight of the Kingdom's sins. If slaughtering a hundred foes means bringing salvation to a thousand of our own, I will do it.
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link Rodrigue volume_up
As you wish, Your Majesty. And if I may...try not to torment yourself so much.
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link Felix volume_up
Ah, how far our proud king has fallen. You sounded utterly vicious just now.
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link Dimitri volume_up
What do you want, Felix?
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link Felix volume_up
Oh, not much. I just thought catching a glimpse of your haggard face might put a smile on mine.
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link Felix volume_up
I knew that playing the part of a cool-headed leader would be too much for you.
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link Felix volume_up
But all this scheming, this calculation. It doesn't suit you. Why don't you just give it a rest already?
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link Dimitri volume_up
You think too highly of me.
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link Dimitri volume_up
This is who I am, Felix. I've never been anything more than a bloodied demon on the path of revenge.
TalkEvent (index: 149)
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link Felix
...
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link Dimitri volume_up
I stand here today to lift the burdens of all who perished before me. To see that those who bear guilt for their deaths are held accountable.
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link Dimitri volume_up
I will expose whoever I must, slay whoever I must to see my task through to the end. There is no place for mercy within these walls.
TalkEvent (index: 154)
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link Dimitri volume_up
And if it affects the safety of my people, then that's all the more reason to strike now.
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link Felix volume_up
And here I thought you were finally starting to pull yourself together.
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link Dimitri volume_up
I snuffed out my uncle's life with my own two hands. As king and as general, I've killed countless more.
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link Dimitri volume_up
I looked on as nearly everyone I held dear perished. I am the one who must take responsibility for their deaths.
TalkEvent (index: 166)
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So rest easy, Felix. The weight of my atonement will not fall on your shoulders.
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Hmph. No point in trying to reason with a boar.
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Enough of that, though. The city seems especially spirited today. Is something going on?
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Ah, yes. Lady Rhea and the others from the church are making an excursion to the capital.
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I suggest you join in on the festivities before you go. It does the heart good to see our people smile.