1. Thank you, Claude. I owe you a great debt.
  2. Yeah, we really saved your skin. Though I'm sure you [cdb]would've preferred to have us in your debt instead. Must really chafe having the shoe on the other foot.
  3. And what is that supposed to mean? If all you plan to [cdb]do is mock me, then perhaps I'll not honor the debt [cdb]after all.
  4. Hey, it was just a joke. Just something Lorenz said. Nothing for Your Imperial Majesty to worry about.
  5. ...
  6. Jokes aside, do you have a minute? Eager as I am to [cdb]get back out there and chase down our enemies, we [cdb]need to talk.
  7. If you insist. What is it?
  8. Right now, the Federation and the Empire are [cdb]fighting together against the Kingdom.
  9. But honestly, I have no desire to see Faerghus in [cdb]ruins. I'm only after the Central Church.
  10. At this point, though, wouldn't you say the two are [cdb]one and the same?
  11. I'm not so sure. When Dimitri decided to grant [cdb]sanctuary to the Central Church, he really wasn't in [cdb]any position to refuse.
  12. If he had, the chaos that ensued would've torn Faerghus apart.
  13. But what if things are adding up differently now? It's clear the war will drag on so long as he continues [cdb]to shelter them.
  14. Besides, the Federation's Eastern Church and the Empire's Southern Church are both operating [cdb]independent of Rhea's influence.
  15. The Central Church must be looking like a pretty [cdb]heavy burden to Dimitri right about now.
  16. Perhaps. But the archbishop has far more influence in Faerghus than anywhere else.
  17. Even if Dimitri has changed his mind, I doubt those [cdb]around him would be open to the idea.
  18. The fact remains that the Kingdom has yet to [cdb]show any sign of severing ties with the Central Church. They stand beside them even now.
  19. This is just a theory... Well, actually, it's [cdb]more like wild speculation...
  20. But what if the reason Dimitri tried to take Garreg Mach was because he wanted to distance himself from [cdb]the church?
  21. By facilitating Rhea's return to Garreg Mach, he [cdb]could be trying to set the stage to break away.
  22. That's an interesting theory. Do you have any [cdb]evidence to support it?
  23. Not really. But that's the impression I got when I saw Dimitri on the battlefield.
  24. To be honest, it didn't even occur to me before now.
  25. We were so determined to take down Rhea in that [cdb]battle, we never spared a thought for Dimitri's [cdb]motivations.
  26. I see. Had it occurred to you sooner, you would've [cdb]had quite the decision to make. About whether to [cdb]leave me for dead, I mean.
  27. After all, if the Central Church was really leaving the Kingdom to return here, abandoning me would've [cdb]been the expedient choice.
  28. Oh, come on, Edelgard. Sure, we've had our [cdb]differences, but that doesn't mean I want you dead!
  29. Hm. I'm happy to hear you say that, even if it is a lie.
  30. You wound me! It's the honest truth, from the [cdb]bottom of my heart.
  31. So you say. No matter. You should continue to do as [cdb]you see fit.
  32. And I will do all I can to bring this war to an end.
  33. Sounds like a plan. Let's end this war. Right now, [cdb]that's all that matters.
  34. The Kingdom army and the church's forces have [cdb]withdrawn and are fleeing north! The mercenaries [cdb]are already in pursuit!
  35. And the Federation army will join in the chase. Give the order to the rest of the troops!
  36. Yes, Your Majesty!
  37. I've got a pretty good guess as to which mercenaries [cdb]are leading the hunt.
  38. I'd better pick up the pace. Edelgard, if you'll [cdb]excuse me.
  39. I assure you, Claude, we will not be far behind.
  40. The Federation army is going to beat us to the punch. We should give chase as well.
  41. I agree. Send a fifth of our army to pursue them. I will accompany them myself.
  42. Dispatch half of the remaining forces to the western [cdb]front, and assign the other half to defend and repair [cdb]the monastery.
  43. Only a fifth? Are you sure that will be enough?
  44. There's nothing to worry about. With the Federation [cdb]army present, our hands will be tied regardless.
  45. Besides, if we neglect to leave the monastery [cdb]sufficiently guarded, I fear I'll never hear the [cdb]end of it from Count Varley.
  46. Did we lose them? I was hoping we could at least tell [cdb]our allies where they went.
  47. Did we lose them? I was hoping we could at least tell [cdb]our allies where they went.
  48. ...
  49. ...
  50. What's wrong?
  51. What's wrong?
  52. Oh, nothing.
  53. Huh?!
  54. Huh?!
  55. Just thinking how the time has finally come.
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0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 5 10 0 0 0 0 0 0 0 0 0 0 0 0
SetEyesEvent (index: 147)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 0 10 0 0 0 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 148)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 110 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 149)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 100 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 150)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 300 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 151)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 4294967236 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 152)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 500 200 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (15) (index: 153)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
121 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (7) (index: 154)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 60 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 155)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 1 1 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 156)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 45 0 3 7719 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 157)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 158)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
149 46 0 3 7720 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 159)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 160)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 161)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 47 0 0 136 0 0 0 0 0 0 0 0 0 0
ElseEvent (index: 162)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 163)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 48 0 0 137 0 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 164)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 165)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 148 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 166)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 100 8 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 167)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
800 0 5 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 168)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 6 40 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 169)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 3 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 170)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 1 1 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 171)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 49 0 0 3757 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 172)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 173)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
149 50 0 0 3758 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 174)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 175)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 110 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 176)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 100 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 177)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 178)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
740 51 0 0 3759 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 179)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 180)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
741 51 0 0 3759 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 181)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 182)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 1 1 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 183)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 52 2412 4 2187 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 184)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 185)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
149 53 2412 4 2188 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 186)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SetEyesEvent (index: 187)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 1 40 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 188)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 189)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
200 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SetFaceOrientationEvent (index: 190)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 0 80 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (102) (index: 191)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 2 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 192)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
740 54 0 1 3762 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 193)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 194)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
200 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SetFaceOrientationEvent (index: 195)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 0 80 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (102) (index: 196)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 2 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 197)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
741 54 0 1 3762 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 198)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 199)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 110 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 200)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 20 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (6) (index: 201)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 30 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (7) (index: 202)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (134) (index: 203)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
DrawOverlayImageEvent (index: 204)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
64 0 0 0 0 0 0 0 0 0 0 0 0 0 0
DrawOverlayImageEvent (index: 205)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
22 0 0 0 0 0 0 0 0 0 0 0 0 0 0
PlaySoundEffectEvent (index: 206)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1109 0 0 0 0 0 0 0 0 0 0 0 0 0 0
DelayEvent (index: 207)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
200 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0
InitEvent (94, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
1
LoadCharactersEvent (2, 4, 656, 53, 148, 110, 740, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
2
InitPlacesEvent (7, 2, 0, 7, 2, 7, 7, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
3
UnkEvent 85(656, 428, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
4
EnterSceneEvent (0, 2, 4, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
5
UnkEvent 26(7, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
6
UnkEvent 59(600, 0, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
7
UnkEvent 59(600, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
8
UnkEvent 59(600, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
9
UnkEvent 15(NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
10
TalkEvent (2, 0, 0, 0, 7669, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Thank you, Claude. I owe you a great debt.
11
UnkEvent 30(1, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
12
UnkEvent 135(200, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
14
TalkEvent (4, 1, 2400, 0, 7670, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Yeah, we really saved your skin. Though I'm sure you [cdb]would've preferred to have us in your debt instead. Must really chafe having the shoe on the other foot.
15
TalkEvent (2, 2, 2403, 4, 7671, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # And what is that supposed to mean? If all you plan to [cdb]do is mock me, then perhaps I'll not honor the debt [cdb]after all.
16
TalkEvent (4, 3, 2401, 1, 7672, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Hey, it was just a joke. Just something Lorenz said. Nothing for Your Imperial Majesty to worry about.
17
UnkEvent 26(7, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
18
UnkEvent 59(600, 0, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
19
UnkEvent 59(600, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
20
UnkEvent 59(600, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
21
TalkEvent (2, 4, NULL, 2, 802, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # ...
22
UnkEvent 30(1, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
23
TalkEvent (4, 5, 2403, 0, 7674, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Jokes aside, do you have a minute? Eager as I am to [cdb]get back out there and chase down our enemies, we [cdb]need to talk.
24
TalkEvent (2, 6, 2400, 0, 7675, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # If you insist. What is it?
25
UnkEvent 30(1, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
26
TalkEvent (4, 7, 2405, 0, 7676, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Right now, the Federation and the Empire are [cdb]fighting together against the Kingdom.
27
TalkEvent (4, 8, 2407, 0, 7677, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # But honestly, I have no desire to see Faerghus in [cdb]ruins. I'm only after the Central Church.
28
TalkEvent (2, 9, 2403, 0, 7678, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # At this point, though, wouldn't you say the two are [cdb]one and the same?
29
UnkEvent 54(2, 4, 1, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
30
UnkEvent 59(600, 0, 4294967276, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
31
UnkEvent 59(600, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
32
TalkEvent (4, 10, 2401, 3, 7679, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I'm not so sure. When Dimitri decided to grant [cdb]sanctuary to the Central Church, he really wasn't in [cdb]any position to refuse.
33
TalkEvent (4, 11, NULL, 3, 7680, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # If he had, the chaos that ensued would've torn Faerghus apart.
34
TalkEvent (4, 12, NULL, 0, 7681, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # But what if things are adding up differently now? It's clear the war will drag on so long as he continues [cdb]to shelter them.
35
UnkEvent 30(1, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
36
TalkEvent (4, 13, NULL, 0, 7682, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Besides, the Federation's Eastern Church and the Empire's Southern Church are both operating [cdb]independent of Rhea's influence.
37
TalkEvent (4, 14, 2403, 0, 7683, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # The Central Church must be looking like a pretty [cdb]heavy burden to Dimitri right about now.
38
UnkEvent 54(4, 2, 2, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
39
UnkEvent 31(1, 300, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
40
UnkEvent 59(600, 0, 4294967284, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
41
UnkEvent 59(600, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
42
UnkEvent 31(3, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
43
UnkEvent 31(3, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
44
TalkEvent (2, 15, 2458, 0, 7685, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Perhaps. But the archbishop has far more influence in Faerghus than anywhere else.
45
TalkEvent (2, 16, NULL, 0, 7686, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Even if Dimitri has changed his mind, I doubt those [cdb]around him would be open to the idea.
46
TalkEvent (2, 17, 2460, 2, 7687, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # The fact remains that the Kingdom has yet to [cdb]show any sign of severing ties with the Central Church. They stand beside them even now.
47
UnkEvent 30(1, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
48
TalkEvent (4, 18, 2411, 3, 7688, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # This is just a theory... Well, actually, it's [cdb]more like wild speculation...
49
TalkEvent (4, 19, NULL, 2, 7689, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # But what if the reason Dimitri tried to take Garreg Mach was because he wanted to distance himself from [cdb]the church?
50
TalkEvent (4, 20, NULL, 0, 7690, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # By facilitating Rhea's return to Garreg Mach, he [cdb]could be trying to set the stage to break away.
51
UnkEvent 26(7, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
52
UnkEvent 59(600, 0, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
53
UnkEvent 59(600, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
54
UnkEvent 59(600, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
55
TalkEvent (2, 21, 2400, 0, 7691, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # That's an interesting theory. Do you have any [cdb]evidence to support it?
56
UnkEvent 30(1, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
57
TalkEvent (4, 22, 2401, 3, 7692, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Not really. But that's the impression I got when I saw Dimitri on the battlefield.
58
UnkEvent 26(6, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
59
UnkEvent 59(600, 0, 4294967291, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
60
UnkEvent 59(600, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
61
UnkEvent 59(600, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
62
TalkEvent (4, 23, 2458, 0, 7693, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # To be honest, it didn't even occur to me before now.
63
TalkEvent (4, 24, 2460, 2, 7694, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # We were so determined to take down Rhea in that [cdb]battle, we never spared a thought for Dimitri's [cdb]motivations.
64
UnkEvent 30(1, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
65
TalkEvent (2, 25, 2400, 0, 7695, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I see. Had it occurred to you sooner, you would've [cdb]had quite the decision to make. About whether to [cdb]leave me for dead, I mean.
66
TalkEvent (2, 26, 2403, 0, 7696, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # After all, if the Central Church was really leaving the Kingdom to return here, abandoning me would've [cdb]been the expedient choice.
67
TalkEvent (4, 27, 2412, 4, 7697, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Oh, come on, Edelgard. Sure, we've had our [cdb]differences, but that doesn't mean I want you dead!
68
UnkEvent 26(7, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
69
UnkEvent 59(600, 0, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
70
UnkEvent 59(600, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
71
UnkEvent 59(600, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
72
TalkEvent (2, 28, 2400, 1, 7698, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Hm. I'm happy to hear you say that, even if it is a lie.
73
UnkEvent 30(1, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
74
TalkEvent (4, 29, 2411, 3, 7699, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # You wound me! It's the honest truth, from the [cdb]bottom of my heart.
75
UnkEvent 30(1, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
76
TalkEvent (2, 30, 2400, 1, 7700, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # So you say. No matter. You should continue to do as [cdb]you see fit.
77
TalkEvent (2, 31, 2352, 2, 7701, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # And I will do all I can to bring this war to an end.
78
UnkEvent 26(6, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
79
UnkEvent 59(600, 0, 4294967291, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
80
UnkEvent 59(600, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
81
UnkEvent 59(600, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
83
TalkEvent (4, 32, 2400, 0, 7702, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Sounds like a plan. Let's end this war. Right now, [cdb]that's all that matters.
85
EnterSceneEvent (3, 656, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
86
UnkEvent 162(10, 656, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
89
TalkEvent (656, 33, 2352, 2, 7707, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # The Kingdom army and the church's forces have [cdb]withdrawn and are fleeing north! The mercenaries [cdb]are already in pursuit!
90
TalkEvent (4, 34, 2400, 2, 7708, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # And the Federation army will join in the chase. Give the order to the rest of the troops!
91
TalkEvent (656, 35, 2354, 4, 7709, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Yes, Your Majesty!
94
LeaveSceneEvent (0, 656, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
95
UnkEvent 166(4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
96
UnkEvent 26(6, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
97
UnkEvent 59(600, 0, 4294967291, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
98
UnkEvent 59(600, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
99
UnkEvent 59(600, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
101
TalkEvent (4, 36, 2405, 3, 7710, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I've got a pretty good guess as to which mercenaries [cdb]are leading the hunt.
102
TalkEvent (4, 37, 2407, 2, 7711, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I'd better pick up the pace. Edelgard, if you'll [cdb]excuse me.
103
UnkEvent 166(2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
104
UnkEvent 26(7, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
105
UnkEvent 59(600, 0, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
106
UnkEvent 59(600, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
107
UnkEvent 59(600, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
108
TalkEvent (2, 38, 2400, 2, 7712, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I assure you, Claude, we will not be far behind.
109
UnkEvent 26(2, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
110
LeaveSceneEvent (2, 4, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
112
UnkEvent 6(0, 0, 60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
113
LeaveSceneEvent (0, 2, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
114
MovePersonToPlaceEvent (2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
115
EnterSceneEvent (0, 2, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
116
EnterSceneEvent (3, 53, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
117
UnkEvent 26(9, 53, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
118
UnkEvent 7(0, 0, 60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
120
UnkEvent 166(53, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
121
TalkEvent (53, 39, 0, 2, 7713, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # The Federation army is going to beat us to the punch. We should give chase as well.
122
UnkEvent 26(3, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
123
UnkEvent 31(2, 300, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
124
UnkEvent 31(1, 300, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
125
TalkEvent (2, 40, 2400, 2, 7714, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I agree. Send a fifth of our army to pursue them. I will accompany them myself.
126
TalkEvent (2, 41, 2403, 2, 7715, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Dispatch half of the remaining forces to the western [cdb]front, and assign the other half to defend and repair [cdb]the monastery.
127
UnkEvent 26(6, 53, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
128
UnkEvent 59(600, 0, 4294967291, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
129
UnkEvent 59(600, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
130
UnkEvent 59(600, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
131
TalkEvent (53, 42, 2412, 4, 7716, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Only a fifth? Are you sure that will be enough?
132
UnkEvent 30(1, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
133
TalkEvent (2, 43, 2401, 0, 7717, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # There's nothing to worry about. With the Federation [cdb]army present, our hands will be tied regardless.
134
UnkEvent 26(7, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
135
UnkEvent 59(600, 0, 4294967289, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
136
UnkEvent 59(600, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
137
UnkEvent 59(600, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
138
TalkEvent (2, 44, NULL, 0, 7718, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Besides, if we neglect to leave the monastery [cdb]sufficiently guarded, I fear I'll never hear the [cdb]end of it from Count Varley.
139
UnkEvent 6(0, 0, 60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
140
LeaveSceneEvent (0, 2, 53, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
141
UnkEvent 16(30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
142
UnkEvent 159(86, 43, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
143
InitPlacesEvent (9, 9, 9, 9, 2, 7, 7, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
145
EnterSceneEvent (0, 110, 148, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
149
UnkEvent 31(3, 100, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
150
UnkEvent 27(2, 100, 300, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
151
UnkEvent 59(100, 4294967236, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
152
UnkEvent 27(1, 500, 200, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
153
UnkEvent 15(121, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
154
UnkEvent 7(0, 0, 60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
155
IfEvent (10, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Byleth (Male)
156
TalkEvent (148, 45, 0, 3, 7719, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Did we lose them? I was hoping we could at least tell [cdb]our allies where they went.
157
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
158
TalkEvent (149, 46, 0, 3, 7720, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Did we lose them? I was hoping we could at least tell [cdb]our allies where they went.
159
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
160
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
161
TalkEvent (110, 47, 0, 0, 136, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# ...
162
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
163
TalkEvent (111, 48, 0, 0, 137, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# ...
164
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
166
UnkEvent 31(3, 100, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
167
UnkEvent 59(800, 0, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
169
UnkEvent 66(148, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
170
IfEvent (10, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Byleth (Male)
171
TalkEvent (148, 49, 0, 0, 3757, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# What's wrong?
172
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
173
TalkEvent (149, 50, 0, 0, 3758, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# What's wrong?
174
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
176
UnkEvent 27(1, 400, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
177
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
178
TalkEvent (740, 51, 0, 0, 3759, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Oh, nothing.
179
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
180
TalkEvent (741, 51, 0, 0, 3759, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Oh, nothing.
181
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
182
IfEvent (10, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Byleth (Male)
183
TalkEvent (148, 52, 2412, 4, 2187, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Huh?!
184
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
185
TalkEvent (149, 53, 2412, 4, 2188, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Huh?!
186
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
188
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
189
UnkEvent 135(200, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
191
UnkEvent 102(110, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
192
TalkEvent (740, 54, 0, 1, 3762, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Just thinking how the time has finally come.
193
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
194
UnkEvent 135(200, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
196
UnkEvent 102(110, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
197
TalkEvent (741, 54, 0, 1, 3762, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Just thinking how the time has finally come.
198
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
200
UnkEvent 27(1, 20, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
201
UnkEvent 6(0, 0, 30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
202
UnkEvent 7(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
203
UnkEvent 134(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
204
DrawOverlayImageEvent (64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
205
DrawOverlayImageEvent (22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
206
PlaySoundEffectEvent (1109, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
UnkEvent (85) (index: 3)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
656 428 1 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 5)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 2 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 6)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 7)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967286 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 8)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (15) (index: 9)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 10)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 0 0 0 7669 1 0 0 0 0 0 0 0 0 0
link Edelgard volume_up
Thank you, Claude. I owe you a great debt.
UnkEvent (30) (index: 11)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 50 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 12)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
200 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 14)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 1 2400 0 7670 1 0 0 0 0 0 0 0 0 0
link Claude volume_up
Yeah, we really saved your skin. Though I'm sure you would've preferred to have us in your debt instead. Must really chafe having the shoe on the other foot.
TalkEvent (index: 15)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 2 2403 4 7671 1 0 0 0 0 0 0 0 0 0
link Edelgard volume_up
And what is that supposed to mean? If all you plan to do is mock me, then perhaps I'll not honor the debt after all.
TalkEvent (index: 16)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 3 2401 1 7672 1 0 0 0 0 0 0 0 0 0
link Claude volume_up
Hey, it was just a joke. Just something Lorenz said. Nothing for Your Imperial Majesty to worry about.
UnkEvent (26) (index: 17)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 2 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 18)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 19)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967286 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 20)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 21)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 4 NULL 2 802 1 0 0 0 0 0 0 0 0 0
link Edelgard volume_up
...
UnkEvent (30) (index: 22)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 50 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 23)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 5 2403 0 7674 1 0 0 0 0 0 0 0 0 0
link Claude volume_up
Jokes aside, do you have a minute? Eager as I am to get back out there and chase down our enemies, we need to talk.
TalkEvent (index: 24)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 6 2400 0 7675 1 0 0 0 0 0 0 0 0 0
link Edelgard volume_up
If you insist. What is it?
UnkEvent (30) (index: 25)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 26)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 7 2405 0 7676 1 0 0 0 0 0 0 0 0 0
link Claude volume_up
Right now, the Federation and the Empire are fighting together against the Kingdom.
TalkEvent (index: 27)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 8 2407 0 7677 1 0 0 0 0 0 0 0 0 0
link Claude volume_up
But honestly, I have no desire to see Faerghus in ruins. I'm only after the Central Church.
TalkEvent (index: 28)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 9 2403 0 7678 1 0 0 0 0 0 0 0 0 0
link Edelgard volume_up
At this point, though, wouldn't you say the two are one and the same?
UnkEvent (54) (index: 29)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 4 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 30)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967276 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 31)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967286 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 32)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 10 2401 3 7679 1 0 0 0 0 0 0 0 0 0
link Claude volume_up
I'm not so sure. When Dimitri decided to grant sanctuary to the Central Church, he really wasn't in any position to refuse.
TalkEvent (index: 33)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 11 NULL 3 7680 1 0 0 0 0 0 0 0 0 0
link Claude volume_up
If he had, the chaos that ensued would've torn Faerghus apart.
TalkEvent (index: 34)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 12 NULL 0 7681 1 0 0 0 0 0 0 0 0 0
link Claude volume_up
But what if things are adding up differently now? It's clear the war will drag on so long as he continues to shelter them.
UnkEvent (30) (index: 35)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 36)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 13 NULL 0 7682 1 0 0 0 0 0 0 0 0 0
link Claude volume_up
Besides, the Federation's Eastern Church and the Empire's Southern Church are both operating independent of Rhea's influence.
TalkEvent (index: 37)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 14 2403 0 7683 1 0 0 0 0 0 0 0 0 0
link Claude volume_up
The Central Church must be looking like a pretty heavy burden to Dimitri right about now.
UnkEvent (54) (index: 38)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 2 2 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 39)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 300 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 40)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967284 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 41)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 5 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 42)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 300 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 43)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 300 5 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 44)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 15 2458 0 7685 1 0 0 0 0 0 0 0 0 0
link Edelgard volume_up
Perhaps. But the archbishop has far more influence in Faerghus than anywhere else.
TalkEvent (index: 45)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 16 NULL 0 7686 1 0 0 0 0 0 0 0 0 0
link Edelgard volume_up
Even if Dimitri has changed his mind, I doubt those around him would be open to the idea.
TalkEvent (index: 46)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 17 2460 2 7687 1 0 0 0 0 0 0 0 0 0
link Edelgard volume_up
The fact remains that the Kingdom has yet to show any sign of severing ties with the Central Church. They stand beside them even now.
UnkEvent (30) (index: 47)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 48)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 18 2411 3 7688 1 0 0 0 0 0 0 0 0 0
link Claude volume_up
This is just a theory... Well, actually, it's more like wild speculation...
TalkEvent (index: 49)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 19 NULL 2 7689 1 0 0 0 0 0 0 0 0 0
link Claude volume_up
But what if the reason Dimitri tried to take Garreg Mach was because he wanted to distance himself from the church?
TalkEvent (index: 50)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 20 NULL 0 7690 1 0 0 0 0 0 0 0 0 0
link Claude volume_up
By facilitating Rhea's return to Garreg Mach, he could be trying to set the stage to break away.
UnkEvent (26) (index: 51)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 2 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 52)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 53)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967286 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 54)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 55)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 21 2400 0 7691 1 0 0 0 0 0 0 0 0 0
link Edelgard volume_up
That's an interesting theory. Do you have any evidence to support it?
UnkEvent (30) (index: 56)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 57)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 22 2401 3 7692 1 0 0 0 0 0 0 0 0 0
link Claude volume_up
Not really. But that's the impression I got when I saw Dimitri on the battlefield.
UnkEvent (26) (index: 58)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 4 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 59)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967291 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 60)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 10 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 61)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 62)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 23 2458 0 7693 1 0 0 0 0 0 0 0 0 0
link Claude volume_up
To be honest, it didn't even occur to me before now.
TalkEvent (index: 63)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 24 2460 2 7694 1 0 0 0 0 0 0 0 0 0
link Claude volume_up
We were so determined to take down Rhea in that battle, we never spared a thought for Dimitri's motivations.
UnkEvent (30) (index: 64)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 65)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 25 2400 0 7695 1 0 0 0 0 0 0 0 0 0
link Edelgard volume_up
I see. Had it occurred to you sooner, you would've had quite the decision to make. About whether to leave me for dead, I mean.
TalkEvent (index: 66)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 26 2403 0 7696 1 0 0 0 0 0 0 0 0 0
link Edelgard volume_up
After all, if the Central Church was really leaving the Kingdom to return here, abandoning me would've been the expedient choice.
TalkEvent (index: 67)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 27 2412 4 7697 1 0 0 0 0 0 0 0 0 0
link Claude volume_up
Oh, come on, Edelgard. Sure, we've had our differences, but that doesn't mean I want you dead!
UnkEvent (26) (index: 68)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 2 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 69)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 70)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967286 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 71)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 72)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 28 2400 1 7698 1 0 0 0 0 0 0 0 0 0
link Edelgard volume_up
Hm. I'm happy to hear you say that, even if it is a lie.
UnkEvent (30) (index: 73)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 50 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 74)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 29 2411 3 7699 1 0 0 0 0 0 0 0 0 0
link Claude volume_up
You wound me! It's the honest truth, from the bottom of my heart.
UnkEvent (30) (index: 75)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 76)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 30 2400 1 7700 1 0 0 0 0 0 0 0 0 0
link Edelgard volume_up
So you say. No matter. You should continue to do as you see fit.
TalkEvent (index: 77)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 31 2352 2 7701 1 0 0 0 0 0 0 0 0 0
link Edelgard volume_up
And I will do all I can to bring this war to an end.
UnkEvent (26) (index: 78)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 4 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 79)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967291 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 80)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 10 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 81)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 83)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 32 2400 0 7702 1 0 0 0 0 0 0 0 0 0
link Claude volume_up
Sounds like a plan. Let's end this war. Right now, that's all that matters.
UnkEvent (162) (index: 86)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 656 4 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 88)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 1 50 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 89)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
656 33 2352 2 7707 1 0 0 0 0 0 0 0 0 0
link ??? volume_up
The Kingdom army and the church's forces have withdrawn and are fleeing north! The mercenaries are already in pursuit!
TalkEvent (index: 90)
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link Claude volume_up
And the Federation army will join in the chase. Give the order to the rest of the troops!
TalkEvent (index: 91)
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link ??? volume_up
Yes, Your Majesty!
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link Claude volume_up
I've got a pretty good guess as to which mercenaries are leading the hunt.
TalkEvent (index: 102)
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link Claude volume_up
I'd better pick up the pace. Edelgard, if you'll excuse me.
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TalkEvent (index: 108)
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link Edelgard volume_up
I assure you, Claude, we will not be far behind.
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TalkEvent (index: 121)
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link Monica volume_up
The Federation army is going to beat us to the punch. We should give chase as well.
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TalkEvent (index: 125)
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link Edelgard volume_up
I agree. Send a fifth of our army to pursue them. I will accompany them myself.
TalkEvent (index: 126)
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link Edelgard volume_up
Dispatch half of the remaining forces to the western front, and assign the other half to defend and repair the monastery.
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TalkEvent (index: 131)
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link Monica volume_up
Only a fifth? Are you sure that will be enough?
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TalkEvent (index: 133)
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link Edelgard volume_up
There's nothing to worry about. With the Federation army present, our hands will be tied regardless.
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TalkEvent (index: 138)
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link Edelgard volume_up
Besides, if we neglect to leave the monastery sufficiently guarded, I fear I'll never hear the end of it from Count Varley.
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TalkEvent (index: 156)
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link Byleth volume_up
Did we lose them? I was hoping we could at least tell our allies where they went.
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TalkEvent (index: 158)
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link Byleth volume_up
Did we lose them? I was hoping we could at least tell our allies where they went.
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TalkEvent (index: 161)
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link Shez volume_up
...
ElseEvent (index: 162)
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TalkEvent (index: 163)
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link Shez volume_up
...
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link Byleth volume_up
What's wrong?
ElseEvent (index: 172)
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TalkEvent (index: 173)
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link Byleth volume_up
What's wrong?
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link ??? volume_up
Oh, nothing.
ElseEvent (index: 179)
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link ??? volume_up
Oh, nothing.
EndIfEvent (index: 181)
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link Byleth volume_up
Huh?!
ElseEvent (index: 184)
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TalkEvent (index: 185)
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link Byleth volume_up
Huh?!
EndIfEvent (index: 186)
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link ??? volume_up
Just thinking how the time has finally come.
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link ??? volume_up
Just thinking how the time has finally come.
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