1. 谢谢你,库罗德。 我欠了你一个不小的人情。
  2. 嗯,是啊。明明是你想卖我们人情, 到头来却欠了我们人情,还真是倒霉啊……
  3. 库罗德,你那是什么意思? 你要是嘲笑我,我就当没这回事好了?
  4. 不不不,这话是洛廉兹说的。 抱歉,这都是我们内部的讨论……呵呵。
  5. ……
  6. 现在该抓紧时间尽快发起追击, 但我们能先稍微谈谈吗?
  7. 嗯,没问题。 要谈什么?
  8. 帝国和联邦国正在共同对抗王国……
  9. 但我并不打算毁灭王国。 我想解决的只有王国正在保护的中央教会。
  10. 可他们眼下也称得上是同一势力吧?
  11. 谁说得准呢? 当初帝弥托利决定保护中央教会的时候……
  12. 他根本就无从选择。如果他拒绝教会, 王国内部就会乱成一片,陷入分裂的危机。
  13. 但现在情况不一样了。如果他们依旧守着中央 教会继续战斗,这对他们可没有任何好处吧?
  14. 不只是帝国的南方教会,连联邦国的东方教会 也从中央教会中独立了出来。
  15. 帝弥托利应该也觉得中央教会是个累赘吧?
  16. 是这样吗?和其他地方相比, 大司教和中央教会在法嘉斯更有权威性。
  17. 就算帝弥托利真认为中央教会是累赘, 他周围的人也无法接受吧。
  18. 就在我们说话这会儿, 王国依旧没有与中央教会决裂。
  19. 谁知道呢……我接下来说的都是臆测…… 不,你就当我是在胡说八道吧。
  20. 他这次会把大修道院当成目标, 目的就是为了远离教团。
  21. 他应该是想把蕾雅小姐送回大修道院, 趁机和他们断绝关系。
  22. 你这推测还真有趣, 有什么依据吗?
  23. 没有。 可战场上的帝弥托利让我产生了这种想法。
  24. 说实话, 来这里之前我根本就没想这么多。
  25. 毕竟我们在这场战役中只想打败蕾雅小姐。
  26. 是吗。不过这么说来, 你也可以选择对我见死不救吧。
  27. 如果中央教会离开了王国重回大修道院, 那这对你来说是最好不过的情况了。
  28. 别瞎说啊,我可不希望你死掉。
  29. 呵呵……就算这不是你的真心话, 能听你这么说我还是很高兴。
  30. 这可是我的心里话啊……真遗憾, 你竟然感受不到我的半点心意。
  31. 算了, 你就按你的想法去做吧。
  32. 为了结束这场战争, 我也会尽我所能的。
  33. 是啊, 我们现在要做的就是结束这场战争。
  34. 王国和教团的军队正在朝北撤退! 佣兵大人他们已经先行追击了!
  35. 好,向其他部队下达指令, 联邦国军,全军追击!
  36. 遵命!
  37. 先行追击的佣兵大人是指…… [HERO_MF]和[BYLETH_MF]吗?
  38. 艾黛尔贾特, 我也不能磨蹭了,先行一步。
  39. 库罗德,你不用顾虑我, 我也会立刻追上去的。
  40. 联邦国军他们抢先出发了呢, 我们也快展开追击吧。
  41. 嗯,调动两成兵力进行追击。 我也一起去。
  42. 剩下的兵力……一半投入西部战线, 另一半留下来防卫、修复大修道院。
  43. 只派两成?没问题吗?
  44. 不用担心。反正联邦国军也在, 我们也没法做什么……
  45. 而且如果不在大修道院留下一些兵力, 瓦立伯爵又要说这说那了。
  46. 你跟丢了? 我还想着要告诉大家敌人的所在位置……
  47. 你跟丢了? 我还想着要告诉大家敌人的所在位置……
  48. ……
  49. ……
  50. [HERO_MF],怎么了?
  51. [HERO_MF],怎么了?
  52. 没什么……
  53. 唔!
  54. 唔!
  55. 我只是在想……这一刻终于来了。
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UnkEvent (59) (index: 137)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 138)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 44 NULL 0 7718 1 0 0 0 0 0 0 0 0 0
UnkEvent (6) (index: 139)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 60 0 0 0 0 0 0 0 0 0 0 0 0
LeaveSceneEvent (index: 140)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 2 53 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
UnkEvent (16) (index: 141)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
30 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (159) (index: 142)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
86 43 0 0 0 0 0 0 0 0 0 0 0 0 0
InitPlacesEvent (index: 143)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 9 9 9 2 7 7 NULL NULL NULL NULL NULL NULL NULL NULL
SetPlaceRotationEvent (index: 144)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 315 0 0 0 0 0 0 0 0 0 0 0 0 0
EnterSceneEvent (index: 145)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 110 148 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
SetFaceOrientationEvent (index: 146)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 5 10 0 0 0 0 0 0 0 0 0 0 0 0
SetEyesEvent (index: 147)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 0 10 0 0 0 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 148)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 110 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 149)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 100 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 150)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 300 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 151)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 4294967236 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 152)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 500 200 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (15) (index: 153)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
121 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (7) (index: 154)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 60 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 155)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 1 1 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 156)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 45 0 3 7719 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 157)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 158)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
149 46 0 3 7720 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 159)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 160)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 161)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 47 0 0 136 0 0 0 0 0 0 0 0 0 0
ElseEvent (index: 162)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 163)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 48 0 0 137 0 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 164)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 165)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 148 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 166)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 100 8 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 167)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
800 0 5 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 168)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 6 40 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 169)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 3 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 170)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 1 1 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 171)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 49 0 0 3757 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 172)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 173)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
149 50 0 0 3758 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 174)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 175)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 110 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 176)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 100 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 177)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 178)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
740 51 0 0 3759 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 179)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 180)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
741 51 0 0 3759 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 181)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 182)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 1 1 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 183)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 52 2412 4 2187 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 184)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 185)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
149 53 2412 4 2188 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 186)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SetEyesEvent (index: 187)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 1 40 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 188)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 189)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
200 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SetFaceOrientationEvent (index: 190)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 0 80 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (102) (index: 191)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 2 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 192)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
740 54 0 1 3762 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 193)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 194)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
200 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SetFaceOrientationEvent (index: 195)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 0 80 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (102) (index: 196)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 2 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 197)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
741 54 0 1 3762 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 198)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 199)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 110 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 200)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 20 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (6) (index: 201)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 30 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (7) (index: 202)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (134) (index: 203)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
DrawOverlayImageEvent (index: 204)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
64 0 0 0 0 0 0 0 0 0 0 0 0 0 0
DrawOverlayImageEvent (index: 205)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
22 0 0 0 0 0 0 0 0 0 0 0 0 0 0
PlaySoundEffectEvent (index: 206)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1109 0 0 0 0 0 0 0 0 0 0 0 0 0 0
DelayEvent (index: 207)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
200 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0
InitEvent (94, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
1
LoadCharactersEvent (2, 4, 656, 53, 148, 110, 740, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
2
InitPlacesEvent (7, 2, 0, 7, 2, 7, 7, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
3
UnkEvent 85(656, 428, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
4
EnterSceneEvent (0, 2, 4, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
5
UnkEvent 26(7, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
6
UnkEvent 59(600, 0, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
7
UnkEvent 59(600, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
8
UnkEvent 59(600, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
9
UnkEvent 15(NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
10
TalkEvent (2, 0, 0, 0, 7669, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 谢谢你,库罗德。 我欠了你一个不小的人情。
11
UnkEvent 30(1, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
12
UnkEvent 135(200, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
14
TalkEvent (4, 1, 2400, 0, 7670, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 嗯,是啊。明明是你想卖我们人情, 到头来却欠了我们人情,还真是倒霉啊……
15
TalkEvent (2, 2, 2403, 4, 7671, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 库罗德,你那是什么意思? 你要是嘲笑我,我就当没这回事好了?
16
TalkEvent (4, 3, 2401, 1, 7672, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 不不不,这话是洛廉兹说的。 抱歉,这都是我们内部的讨论……呵呵。
17
UnkEvent 26(7, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
18
UnkEvent 59(600, 0, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
19
UnkEvent 59(600, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
20
UnkEvent 59(600, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
21
TalkEvent (2, 4, NULL, 2, 802, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # ……
22
UnkEvent 30(1, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
23
TalkEvent (4, 5, 2403, 0, 7674, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 现在该抓紧时间尽快发起追击, 但我们能先稍微谈谈吗?
24
TalkEvent (2, 6, 2400, 0, 7675, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 嗯,没问题。 要谈什么?
25
UnkEvent 30(1, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
26
TalkEvent (4, 7, 2405, 0, 7676, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 帝国和联邦国正在共同对抗王国……
27
TalkEvent (4, 8, 2407, 0, 7677, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 但我并不打算毁灭王国。 我想解决的只有王国正在保护的中央教会。
28
TalkEvent (2, 9, 2403, 0, 7678, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 可他们眼下也称得上是同一势力吧?
29
UnkEvent 54(2, 4, 1, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
30
UnkEvent 59(600, 0, 4294967276, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
31
UnkEvent 59(600, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
32
TalkEvent (4, 10, 2401, 3, 7679, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 谁说得准呢? 当初帝弥托利决定保护中央教会的时候……
33
TalkEvent (4, 11, NULL, 3, 7680, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 他根本就无从选择。如果他拒绝教会, 王国内部就会乱成一片,陷入分裂的危机。
34
TalkEvent (4, 12, NULL, 0, 7681, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 但现在情况不一样了。如果他们依旧守着中央 教会继续战斗,这对他们可没有任何好处吧?
35
UnkEvent 30(1, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
36
TalkEvent (4, 13, NULL, 0, 7682, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 不只是帝国的南方教会,连联邦国的东方教会 也从中央教会中独立了出来。
37
TalkEvent (4, 14, 2403, 0, 7683, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 帝弥托利应该也觉得中央教会是个累赘吧?
38
UnkEvent 54(4, 2, 2, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
39
UnkEvent 31(1, 300, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
40
UnkEvent 59(600, 0, 4294967284, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
41
UnkEvent 59(600, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
42
UnkEvent 31(3, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
43
UnkEvent 31(3, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
44
TalkEvent (2, 15, 2458, 0, 7685, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 是这样吗?和其他地方相比, 大司教和中央教会在法嘉斯更有权威性。
45
TalkEvent (2, 16, NULL, 0, 7686, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 就算帝弥托利真认为中央教会是累赘, 他周围的人也无法接受吧。
46
TalkEvent (2, 17, 2460, 2, 7687, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 就在我们说话这会儿, 王国依旧没有与中央教会决裂。
47
UnkEvent 30(1, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
48
TalkEvent (4, 18, 2411, 3, 7688, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 谁知道呢……我接下来说的都是臆测…… 不,你就当我是在胡说八道吧。
49
TalkEvent (4, 19, NULL, 2, 7689, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 他这次会把大修道院当成目标, 目的就是为了远离教团。
50
TalkEvent (4, 20, NULL, 0, 7690, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 他应该是想把蕾雅小姐送回大修道院, 趁机和他们断绝关系。
51
UnkEvent 26(7, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
52
UnkEvent 59(600, 0, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
53
UnkEvent 59(600, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
54
UnkEvent 59(600, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
55
TalkEvent (2, 21, 2400, 0, 7691, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 你这推测还真有趣, 有什么依据吗?
56
UnkEvent 30(1, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
57
TalkEvent (4, 22, 2401, 3, 7692, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 没有。 可战场上的帝弥托利让我产生了这种想法。
58
UnkEvent 26(6, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
59
UnkEvent 59(600, 0, 4294967291, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
60
UnkEvent 59(600, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
61
UnkEvent 59(600, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
62
TalkEvent (4, 23, 2458, 0, 7693, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 说实话, 来这里之前我根本就没想这么多。
63
TalkEvent (4, 24, 2460, 2, 7694, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 毕竟我们在这场战役中只想打败蕾雅小姐。
64
UnkEvent 30(1, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
65
TalkEvent (2, 25, 2400, 0, 7695, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 是吗。不过这么说来, 你也可以选择对我见死不救吧。
66
TalkEvent (2, 26, 2403, 0, 7696, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 如果中央教会离开了王国重回大修道院, 那这对你来说是最好不过的情况了。
67
TalkEvent (4, 27, 2412, 4, 7697, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 别瞎说啊,我可不希望你死掉。
68
UnkEvent 26(7, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
69
UnkEvent 59(600, 0, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
70
UnkEvent 59(600, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
71
UnkEvent 59(600, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
72
TalkEvent (2, 28, 2400, 1, 7698, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 呵呵……就算这不是你的真心话, 能听你这么说我还是很高兴。
73
UnkEvent 30(1, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
74
TalkEvent (4, 29, 2411, 3, 7699, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 这可是我的心里话啊……真遗憾, 你竟然感受不到我的半点心意。
75
UnkEvent 30(1, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
76
TalkEvent (2, 30, 2400, 1, 7700, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 算了, 你就按你的想法去做吧。
77
TalkEvent (2, 31, 2352, 2, 7701, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 为了结束这场战争, 我也会尽我所能的。
78
UnkEvent 26(6, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
79
UnkEvent 59(600, 0, 4294967291, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
80
UnkEvent 59(600, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
81
UnkEvent 59(600, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
83
TalkEvent (4, 32, 2400, 0, 7702, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 是啊, 我们现在要做的就是结束这场战争。
85
EnterSceneEvent (3, 656, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
86
UnkEvent 162(10, 656, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
89
TalkEvent (656, 33, 2352, 2, 7707, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 王国和教团的军队正在朝北撤退! 佣兵大人他们已经先行追击了!
90
TalkEvent (4, 34, 2400, 2, 7708, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 好,向其他部队下达指令, 联邦国军,全军追击!
91
TalkEvent (656, 35, 2354, 4, 7709, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 遵命!
94
LeaveSceneEvent (0, 656, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
95
UnkEvent 166(4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
96
UnkEvent 26(6, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
97
UnkEvent 59(600, 0, 4294967291, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
98
UnkEvent 59(600, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
99
UnkEvent 59(600, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
101
TalkEvent (4, 36, 2405, 3, 7710, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 先行追击的佣兵大人是指…… [HERO_MF]和[BYLETH_MF]吗?
102
TalkEvent (4, 37, 2407, 2, 7711, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 艾黛尔贾特, 我也不能磨蹭了,先行一步。
103
UnkEvent 166(2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
104
UnkEvent 26(7, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
105
UnkEvent 59(600, 0, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
106
UnkEvent 59(600, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
107
UnkEvent 59(600, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
108
TalkEvent (2, 38, 2400, 2, 7712, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 库罗德,你不用顾虑我, 我也会立刻追上去的。
109
UnkEvent 26(2, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
110
LeaveSceneEvent (2, 4, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
112
UnkEvent 6(0, 0, 60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
113
LeaveSceneEvent (0, 2, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
114
MovePersonToPlaceEvent (2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
115
EnterSceneEvent (0, 2, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
116
EnterSceneEvent (3, 53, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
117
UnkEvent 26(9, 53, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
118
UnkEvent 7(0, 0, 60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
120
UnkEvent 166(53, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
121
TalkEvent (53, 39, 0, 2, 7713, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 联邦国军他们抢先出发了呢, 我们也快展开追击吧。
122
UnkEvent 26(3, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
123
UnkEvent 31(2, 300, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
124
UnkEvent 31(1, 300, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
125
TalkEvent (2, 40, 2400, 2, 7714, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 嗯,调动两成兵力进行追击。 我也一起去。
126
TalkEvent (2, 41, 2403, 2, 7715, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 剩下的兵力……一半投入西部战线, 另一半留下来防卫、修复大修道院。
127
UnkEvent 26(6, 53, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
128
UnkEvent 59(600, 0, 4294967291, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
129
UnkEvent 59(600, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
130
UnkEvent 59(600, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
131
TalkEvent (53, 42, 2412, 4, 7716, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 只派两成?没问题吗?
132
UnkEvent 30(1, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
133
TalkEvent (2, 43, 2401, 0, 7717, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 不用担心。反正联邦国军也在, 我们也没法做什么……
134
UnkEvent 26(7, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
135
UnkEvent 59(600, 0, 4294967289, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
136
UnkEvent 59(600, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
137
UnkEvent 59(600, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
138
TalkEvent (2, 44, NULL, 0, 7718, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 而且如果不在大修道院留下一些兵力, 瓦立伯爵又要说这说那了。
139
UnkEvent 6(0, 0, 60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
140
LeaveSceneEvent (0, 2, 53, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
141
UnkEvent 16(30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
142
UnkEvent 159(86, 43, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
143
InitPlacesEvent (9, 9, 9, 9, 2, 7, 7, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
145
EnterSceneEvent (0, 110, 148, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
149
UnkEvent 31(3, 100, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
150
UnkEvent 27(2, 100, 300, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
151
UnkEvent 59(100, 4294967236, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
152
UnkEvent 27(1, 500, 200, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
153
UnkEvent 15(121, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
154
UnkEvent 7(0, 0, 60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
155
IfEvent (10, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Byleth (Male)
156
TalkEvent (148, 45, 0, 3, 7719, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 你跟丢了? 我还想着要告诉大家敌人的所在位置……
157
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
158
TalkEvent (149, 46, 0, 3, 7720, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 你跟丢了? 我还想着要告诉大家敌人的所在位置……
159
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
160
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
161
TalkEvent (110, 47, 0, 0, 136, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# ……
162
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
163
TalkEvent (111, 48, 0, 0, 137, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# ……
164
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
166
UnkEvent 31(3, 100, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
167
UnkEvent 59(800, 0, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
169
UnkEvent 66(148, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
170
IfEvent (10, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Byleth (Male)
171
TalkEvent (148, 49, 0, 0, 3757, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# [HERO_MF],怎么了?
172
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
173
TalkEvent (149, 50, 0, 0, 3758, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# [HERO_MF],怎么了?
174
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
176
UnkEvent 27(1, 400, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
177
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
178
TalkEvent (740, 51, 0, 0, 3759, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 没什么……
179
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
180
TalkEvent (741, 51, 0, 0, 3759, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 没什么……
181
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
182
IfEvent (10, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Byleth (Male)
183
TalkEvent (148, 52, 2412, 4, 2187, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 唔!
184
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
185
TalkEvent (149, 53, 2412, 4, 2188, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 唔!
186
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
188
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
189
UnkEvent 135(200, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
191
UnkEvent 102(110, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
192
TalkEvent (740, 54, 0, 1, 3762, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 我只是在想……这一刻终于来了。
193
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
194
UnkEvent 135(200, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
196
UnkEvent 102(110, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
197
TalkEvent (741, 54, 0, 1, 3762, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 我只是在想……这一刻终于来了。
198
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
200
UnkEvent 27(1, 20, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
201
UnkEvent 6(0, 0, 30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
202
UnkEvent 7(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
203
UnkEvent 134(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
204
DrawOverlayImageEvent (64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
205
DrawOverlayImageEvent (22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
206
PlaySoundEffectEvent (1109, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
UnkEvent (85) (index: 3)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
656 428 1 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 5)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 2 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 6)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 7)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967286 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 8)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (15) (index: 9)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 10)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 0 0 0 7669 1 0 0 0 0 0 0 0 0 0
link 艾黛尔贾特 volume_up
谢谢你,库罗德。 我欠了你一个不小的人情。
UnkEvent (30) (index: 11)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 50 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 12)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
200 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 14)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 1 2400 0 7670 1 0 0 0 0 0 0 0 0 0
link 库罗德 volume_up
嗯,是啊。明明是你想卖我们人情, 到头来却欠了我们人情,还真是倒霉啊……
TalkEvent (index: 15)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 2 2403 4 7671 1 0 0 0 0 0 0 0 0 0
link 艾黛尔贾特 volume_up
库罗德,你那是什么意思? 你要是嘲笑我,我就当没这回事好了?
TalkEvent (index: 16)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 3 2401 1 7672 1 0 0 0 0 0 0 0 0 0
link 库罗德 volume_up
不不不,这话是洛廉兹说的。 抱歉,这都是我们内部的讨论……呵呵。
UnkEvent (26) (index: 17)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 2 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 18)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 19)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967286 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 20)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 21)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 4 NULL 2 802 1 0 0 0 0 0 0 0 0 0
link 艾黛尔贾特 volume_up
……
UnkEvent (30) (index: 22)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 50 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 23)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 5 2403 0 7674 1 0 0 0 0 0 0 0 0 0
link 库罗德 volume_up
现在该抓紧时间尽快发起追击, 但我们能先稍微谈谈吗?
TalkEvent (index: 24)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 6 2400 0 7675 1 0 0 0 0 0 0 0 0 0
link 艾黛尔贾特 volume_up
嗯,没问题。 要谈什么?
UnkEvent (30) (index: 25)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 26)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 7 2405 0 7676 1 0 0 0 0 0 0 0 0 0
link 库罗德 volume_up
帝国和联邦国正在共同对抗王国……
TalkEvent (index: 27)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 8 2407 0 7677 1 0 0 0 0 0 0 0 0 0
link 库罗德 volume_up
但我并不打算毁灭王国。 我想解决的只有王国正在保护的中央教会。
TalkEvent (index: 28)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 9 2403 0 7678 1 0 0 0 0 0 0 0 0 0
link 艾黛尔贾特 volume_up
可他们眼下也称得上是同一势力吧?
UnkEvent (54) (index: 29)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 4 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 30)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967276 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 31)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967286 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 32)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 10 2401 3 7679 1 0 0 0 0 0 0 0 0 0
link 库罗德 volume_up
谁说得准呢? 当初帝弥托利决定保护中央教会的时候……
TalkEvent (index: 33)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 11 NULL 3 7680 1 0 0 0 0 0 0 0 0 0
link 库罗德 volume_up
他根本就无从选择。如果他拒绝教会, 王国内部就会乱成一片,陷入分裂的危机。
TalkEvent (index: 34)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 12 NULL 0 7681 1 0 0 0 0 0 0 0 0 0
link 库罗德 volume_up
但现在情况不一样了。如果他们依旧守着中央 教会继续战斗,这对他们可没有任何好处吧?
UnkEvent (30) (index: 35)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 36)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 13 NULL 0 7682 1 0 0 0 0 0 0 0 0 0
link 库罗德 volume_up
不只是帝国的南方教会,连联邦国的东方教会 也从中央教会中独立了出来。
TalkEvent (index: 37)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 14 2403 0 7683 1 0 0 0 0 0 0 0 0 0
link 库罗德 volume_up
帝弥托利应该也觉得中央教会是个累赘吧?
UnkEvent (54) (index: 38)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 2 2 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 39)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 300 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 40)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967284 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 41)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 5 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 42)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 300 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 43)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 300 5 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 44)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 15 2458 0 7685 1 0 0 0 0 0 0 0 0 0
link 艾黛尔贾特 volume_up
是这样吗?和其他地方相比, 大司教和中央教会在法嘉斯更有权威性。
TalkEvent (index: 45)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 16 NULL 0 7686 1 0 0 0 0 0 0 0 0 0
link 艾黛尔贾特 volume_up
就算帝弥托利真认为中央教会是累赘, 他周围的人也无法接受吧。
TalkEvent (index: 46)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 17 2460 2 7687 1 0 0 0 0 0 0 0 0 0
link 艾黛尔贾特 volume_up
就在我们说话这会儿, 王国依旧没有与中央教会决裂。
UnkEvent (30) (index: 47)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 48)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 18 2411 3 7688 1 0 0 0 0 0 0 0 0 0
link 库罗德 volume_up
谁知道呢……我接下来说的都是臆测…… 不,你就当我是在胡说八道吧。
TalkEvent (index: 49)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 19 NULL 2 7689 1 0 0 0 0 0 0 0 0 0
link 库罗德 volume_up
他这次会把大修道院当成目标, 目的就是为了远离教团。
TalkEvent (index: 50)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 20 NULL 0 7690 1 0 0 0 0 0 0 0 0 0
link 库罗德 volume_up
他应该是想把蕾雅小姐送回大修道院, 趁机和他们断绝关系。
UnkEvent (26) (index: 51)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 2 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 52)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 53)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967286 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 54)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 55)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 21 2400 0 7691 1 0 0 0 0 0 0 0 0 0
link 艾黛尔贾特 volume_up
你这推测还真有趣, 有什么依据吗?
UnkEvent (30) (index: 56)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 57)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 22 2401 3 7692 1 0 0 0 0 0 0 0 0 0
link 库罗德 volume_up
没有。 可战场上的帝弥托利让我产生了这种想法。
UnkEvent (26) (index: 58)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 4 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 59)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967291 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 60)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 10 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 61)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 62)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 23 2458 0 7693 1 0 0 0 0 0 0 0 0 0
link 库罗德 volume_up
说实话, 来这里之前我根本就没想这么多。
TalkEvent (index: 63)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 24 2460 2 7694 1 0 0 0 0 0 0 0 0 0
link 库罗德 volume_up
毕竟我们在这场战役中只想打败蕾雅小姐。
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link 艾黛尔贾特 volume_up
是吗。不过这么说来, 你也可以选择对我见死不救吧。
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link 艾黛尔贾特 volume_up
如果中央教会离开了王国重回大修道院, 那这对你来说是最好不过的情况了。
TalkEvent (index: 67)
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link 库罗德 volume_up
别瞎说啊,我可不希望你死掉。
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link 艾黛尔贾特 volume_up
呵呵……就算这不是你的真心话, 能听你这么说我还是很高兴。
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link 库罗德 volume_up
这可是我的心里话啊……真遗憾, 你竟然感受不到我的半点心意。
UnkEvent (30) (index: 75)
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link 艾黛尔贾特 volume_up
算了, 你就按你的想法去做吧。
TalkEvent (index: 77)
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link 艾黛尔贾特 volume_up
为了结束这场战争, 我也会尽我所能的。
UnkEvent (26) (index: 78)
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link 库罗德 volume_up
是啊, 我们现在要做的就是结束这场战争。
UnkEvent (162) (index: 86)
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link ??? volume_up
王国和教团的军队正在朝北撤退! 佣兵大人他们已经先行追击了!
TalkEvent (index: 90)
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link 库罗德 volume_up
好,向其他部队下达指令, 联邦国军,全军追击!
TalkEvent (index: 91)
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link ??? volume_up
遵命!
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link 库罗德 volume_up
先行追击的佣兵大人是指…… [HERO_MF]和贝雷特吗?
TalkEvent (index: 102)
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link 库罗德 volume_up
艾黛尔贾特, 我也不能磨蹭了,先行一步。
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link 艾黛尔贾特 volume_up
库罗德,你不用顾虑我, 我也会立刻追上去的。
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link 莫妮卡 volume_up
联邦国军他们抢先出发了呢, 我们也快展开追击吧。
UnkEvent (26) (index: 122)
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link 艾黛尔贾特 volume_up
嗯,调动两成兵力进行追击。 我也一起去。
TalkEvent (index: 126)
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link 艾黛尔贾特 volume_up
剩下的兵力……一半投入西部战线, 另一半留下来防卫、修复大修道院。
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link 莫妮卡 volume_up
只派两成?没问题吗?
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link 艾黛尔贾特 volume_up
不用担心。反正联邦国军也在, 我们也没法做什么……
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link 艾黛尔贾特 volume_up
而且如果不在大修道院留下一些兵力, 瓦立伯爵又要说这说那了。
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link 贝雷特 volume_up
你跟丢了? 我还想着要告诉大家敌人的所在位置……
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link 贝雷丝 volume_up
你跟丢了? 我还想着要告诉大家敌人的所在位置……
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link 谢兹 volume_up
……
ElseEvent (index: 162)
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link 谢兹 volume_up
……
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link 贝雷特 volume_up
[HERO_MF],怎么了?
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link 贝雷丝 volume_up
[HERO_MF],怎么了?
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link ??? volume_up
没什么……
ElseEvent (index: 179)
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link ??? volume_up
没什么……
EndIfEvent (index: 181)
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IfEvent (index: 182)
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link 贝雷特 volume_up
唔!
ElseEvent (index: 184)
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TalkEvent (index: 185)
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link 贝雷丝 volume_up
唔!
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link ??? volume_up
我只是在想……这一刻终于来了。
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link ??? volume_up
我只是在想……这一刻终于来了。
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