1. ……만일 헤브링령이 돌파당한다면 왕국군이 제도에 밀어닥칠 거라는 얘기군.
  2. 그래. 여기서 동쪽에 있는, 오그마 산맥으로 둘러싸인 좁은 길목 끝에……
  3. 앙바르 서쪽의 현관이라고도 할 수 있는 헤브링령의 영도 모즈구즈가 있어.
  4. 헤브링 백작 각하 일행이 거기서 최후의 방어진을 펼치고 계시겠지.
  5. 우리는 그 전진을 맡은 거다. 물론 이기면 더할 나위 없겠지만……
  6. 이제 「최후」라는 말이 나올 정도로 수세에 몰렸다는 말이군……
  7. 그래. 베스트라 후작을 비롯한 몇몇 주요 장수들의 행방이 묘연하다는 얘기도 있어.
  8. 제도와 동부 전선에서 대체 무슨 일이 일어나고 있는 건지……
  9. 확실히 요즘 제국군은 상태가 이상해. 너희 부대는 그나마 나은 편이다만.
  10. 한탄스러운 일이지만, 신뢰할 수 있는 장수들이 너무 적어.
  11. 불필요한 약탈을 거리낌 없이 일삼는 자나, 불태운 촌락 수를 경쟁하는 자들도 있지.
  12. 그런 자들을 차례차례 등용한 건 섭정 각하인데……
  13. 이봐, 괜찮겠어? 제국의 실정을 줄줄 불고 있잖아.
  14. 아, 으음…… 아니, 괜찮아. 올바른 정보에 따라 움직여 줬으면 하니까.
  15. 너희의 활약이 이 방어전의 승리에 직결된다고 해도 과언이 아니야.
  16. 하지만 발설하지는 말아 줘. 군의 사기에 영향을 끼치면 곤란하니까.
  17. 우리 용병이 주 전력이라니…… 그래도, 어쩔 수 없는 거겠지.
  18. 뭐, 그래. 보수만 받을 수 있다면야 우린 우리 일만 해내면 되는 거지.
  19. ……제랄트.
  20. 만약 이 싸움에서 내가 죽게 되면, 용병단과 제국의 계약은 파기돼.
  21. 그렇게 되면, 너희가 제국이 범하는 부조리한 짓에 계속 가담할 필요는 없어……
  22. ………………
  23. ……오라버니.
  24. ……어이, [BYLETH_MF]. 그 뒤로 상태는 좀 어때?
  25. 역시 그 모습에는 익숙해지질 않는군.
  26. 그건 나도 그래. 그래도 전장에 나서면 신경 쓰이진 않을 것 같아.
  27. 그건 나도 그래. 그래도 전장에 나서면 신경 쓰이진 않을 것 같아.
  28. 그렇다면 다행이지만……
  29. 사태가 이렇게 되니 왕국군도 상당한 병력을 투입하기 시작했다.
  30. 그래서인지는 몰라도 묘하게 불안해져서 말이지…… 조심해라.
  31. 알았어. 아버지야말로 조심해.
  32. 알았어. 아버지야말로 조심해.
  33. ……아, 맞다. 네게 줄 게 있었지.
  34. 이건 내가 예전에 쓰던 검이다. 엄청 잘 들지. 줄 테니까 마음대로 써.
  35. 세이로스 기사단 단장에게 주어지는 검이다만…… 용병단 짐 속에 잠들어 있더군.
  36. ……그러고 보니 기사단장이었지. 알로이스가 그런 얘기를 하던데.
  37. ……그러고 보니 기사단장이었지. 알로이스가 그런 얘기를 하던데.
  38. 뭐, 한참 옛날얘기지만. 난 이제 그 검은 쓸 생각이 없어.
  39. 그래도 괜찮겠어? 추억이 담긴 검이잖아.
  40. 그래도 괜찮겠어? 추억이 담긴 검이잖아.
  41. 먼지 쌓인 상태로 있는 것보다는 네가 써 주는 편이 검도 행복할 거다.
  42. 고마워, 아버지. 소중히 다룰게.
  43. 고마워, 아버지. 소중히 다룰게.
  44. 그래. 내 몫까지 써 줘라.
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0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967293 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 129)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SetFaceOrientationEvent (index: 130)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
35 4 40 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 131)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
35 32 NULL 0 2794 1 0 0 0 0 0 0 0 0 0
SetFaceOrientationEvent (index: 132)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
35 0 30 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 133)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 35 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 134)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 135)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 400 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 136)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 30 4294967290 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 137)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 10 0 0 0 0 0 0 0 0 0 0 0 0 0
ShowFloatingImageEvent (index: 138)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 139)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
35 33 2403 0 2795 1 0 0 0 0 0 0 0 0 0
HideFloatingImageEvent (index: 140)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 141)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
35 34 NULL 0 2796 1 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 142)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
35 148 2 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 143)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967290 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 144)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 6 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 145)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 100 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 146)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 40 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 147)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 2 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 148)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 149)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 35 2405 0 2797 1 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 150)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 2407 0 0 0 0 0 0 0 0 0 0 0 0 0
ElseEvent (index: 151)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 152)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
149 36 2405 0 2798 1 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 153)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 2407 0 0 0 0 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 154)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 155)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 35 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 156)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 157)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 30 4294967289 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 158)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 15 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 159)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
35 37 2401 0 2799 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 160)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 148 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 161)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 162)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 6 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 163)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1200 30 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 164)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 1 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 165)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 166)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 38 2403 0 2800 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 167)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 168)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
149 39 2403 0 2801 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 169)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 170)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
35 7 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 171)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
35 4 40 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 172)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
35 40 2455 1 2802 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 173)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 148 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 174)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 175)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 176)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 41 2400 1 2803 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 177)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 178)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
149 42 2400 1 2804 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 179)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 180)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
35 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 181)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
35 0 40 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 182)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 35 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 183)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 0 4294967280 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 184)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 100 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 185)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 400 100 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 186)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
35 43 2400 1 2805 1 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 187)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 2400 0 0 0 0 0 0 0 0 0 0 0 0 0
DelayEvent (index: 188)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
80 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0
InitEvent (87, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
1
LoadCharactersEvent (35, 46, 74, 148, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
2
InitPlacesEvent (2, 7, 0, 6, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
4
TopLeftLocationBannerEvent (70, NULL, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 제국 헤브링령・제국군 진지
5
UnkEvent 15(NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
6
EnterSceneEvent (0, 35, 46, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
7
UnkEvent 26(3, 46, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
8
UnkEvent 31(1, 600, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
9
UnkEvent 171(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
10
TalkEvent (35, 0, 2405, 0, 5292, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # ……만일 헤브링령이 돌파당한다면 왕국군이 제도에 밀어닥칠 거라는 얘기군.
12
TalkEvent (46, 1, 2400, 0, 5293, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 그래. 여기서 동쪽에 있는, 오그마 산맥으로 둘러싸인 좁은 길목 끝에……
13
TalkEvent (46, 2, 0, 0, 5294, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 앙바르 서쪽의 현관이라고도 할 수 있는 헤브링령의 영도 모즈구즈가 있어.
14
UnkEvent 54(46, 35, 1, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
15
UnkEvent 31(3, 400, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
16
UnkEvent 59(400, 7, 4294967282, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
17
UnkEvent 31(2, 400, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
18
TalkEvent (46, 3, 0, 0, 5295, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 헤브링 백작 각하 일행이 거기서 최후의 방어진을 펼치고 계시겠지.
19
TalkEvent (46, 4, 2403, 0, 5296, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 우리는 그 전진을 맡은 거다. 물론 이기면 더할 나위 없겠지만……
20
UnkEvent 162(10, 35, 46, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
21
UnkEvent 31(1, 400, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
22
UnkEvent 59(400, 0, 4294967292, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
23
UnkEvent 59(400, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
24
TalkEvent (35, 5, 0, 3, 5297, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 이제 「최후」라는 말이 나올 정도로 수세에 몰렸다는 말이군……
25
UnkEvent 26(10, 46, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
26
UnkEvent 59(400, 0, 4294967294, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
27
UnkEvent 59(400, 4294967289, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
28
TalkEvent (46, 6, 2400, 0, 5298, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 그래. 베스트라 후작을 비롯한 몇몇 주요 장수들의 행방이 묘연하다는 얘기도 있어.
29
UnkEvent 26(16, 46, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
30
TalkEvent (46, 7, NULL, 0, 5299, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 제도와 동부 전선에서 대체 무슨 일이 일어나고 있는 건지……
31
UnkEvent 162(10, 35, 46, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
32
UnkEvent 31(1, 400, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
33
UnkEvent 59(400, 0, 4294967292, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
34
UnkEvent 59(400, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
35
TalkEvent (35, 8, 0, 0, 5300, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 확실히 요즘 제국군은 상태가 이상해. 너희 부대는 그나마 나은 편이다만.
36
UnkEvent 26(10, 46, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
37
UnkEvent 59(400, 0, 4294967294, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
38
UnkEvent 59(400, 4294967289, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
39
TalkEvent (46, 9, 2411, 3, 5301, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 한탄스러운 일이지만, 신뢰할 수 있는 장수들이 너무 적어.
40
TalkEvent (46, 10, NULL, 0, 5302, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 불필요한 약탈을 거리낌 없이 일삼는 자나, 불태운 촌락 수를 경쟁하는 자들도 있지.
41
TalkEvent (46, 11, NULL, 0, 5303, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 그런 자들을 차례차례 등용한 건 섭정 각하인데……
42
UnkEvent 26(2, 35, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
43
TalkEvent (35, 12, 2403, 4, 5304, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 이봐, 괜찮겠어? 제국의 실정을 줄줄 불고 있잖아.
44
UnkEvent 26(10, 46, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
45
UnkEvent 59(400, 0, 4294967294, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
46
UnkEvent 59(400, 4294967289, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
47
TalkEvent (46, 13, 0, 3, 5305, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 아, 으음…… 아니, 괜찮아. 올바른 정보에 따라 움직여 줬으면 하니까.
48
TalkEvent (46, 14, NULL, 0, 5306, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 너희의 활약이 이 방어전의 승리에 직결된다고 해도 과언이 아니야.
49
TalkEvent (46, 15, 2403, 0, 5307, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 하지만 발설하지는 말아 줘. 군의 사기에 영향을 끼치면 곤란하니까.
50
UnkEvent 162(10, 35, 46, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
51
UnkEvent 59(400, 0, 4294967292, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
52
UnkEvent 31(1, 400, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
53
UnkEvent 31(1, 500, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
54
TalkEvent (35, 16, 2411, 0, 5308, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 우리 용병이 주 전력이라니…… 그래도, 어쩔 수 없는 거겠지.
55
TalkEvent (35, 17, NULL, 0, 5309, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 뭐, 그래. 보수만 받을 수 있다면야 우린 우리 일만 해내면 되는 거지.
56
UnkEvent 26(10, 46, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
57
UnkEvent 59(400, 0, 4294967294, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
58
UnkEvent 59(400, 4294967289, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
59
TalkEvent (46, 18, 0, 0, 5310, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # ……제랄트.
61
TalkEvent (46, 19, NULL, 0, 5311, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 만약 이 싸움에서 내가 죽게 되면, 용병단과 제국의 계약은 파기돼.
63
TalkEvent (46, 20, NULL, 0, 5312, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 그렇게 되면, 너희가 제국이 범하는 부조리한 짓에 계속 가담할 필요는 없어……
64
UnkEvent 54(46, 35, 1, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
65
UnkEvent 31(3, 400, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
66
UnkEvent 59(400, 7, 4294967282, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
67
UnkEvent 31(2, 400, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
68
EnterSceneEvent (0, 74, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
69
UnkEvent 64(74, 4294967236, 0, 300, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
70
TalkEvent (35, 21, 2408, 0, NULL, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # ………………
71
UnkEvent 26(4, 46, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
72
UnkEvent 31(2, 600, 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
73
UnkEvent 31(4, 600, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
74
UnkEvent 59(400, 0, 4294967276, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
75
UnkEvent 59(400, 0, 25, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
77
UnkEvent 135(180, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
79
TalkEvent (74, 22, 0, 0, 5313, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # ……오라버니.
80
UnkEvent 6(0, 0, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
81
LeaveSceneEvent (0, 74, 46, 35, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
84
MovePersonToPlaceEvent (148, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
85
MovePersonToPlaceEvent (35, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
86
EnterSceneEvent (0, 148, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
87
EnterSceneEvent (3, 35, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
90
UnkEvent 7(0, 0, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
93
UnkEvent 26(2, 35, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
94
UnkEvent 31(2, 400, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
95
UnkEvent 59(400, 0, 4294967290, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
96
UnkEvent 59(400, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
97
TalkEvent (35, 23, NULL, 0, 2785, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # ……어이, [BYLETH_MF]. 그 뒤로 상태는 좀 어때?
98
UnkEvent 54(148, 35, 1, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
99
UnkEvent 59(400, 0, 4294967291, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
100
UnkEvent 27(1, 400, 40, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
101
TalkEvent (35, 24, 2455, 0, 2786, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 역시 그 모습에는 익숙해지질 않는군.
103
UnkEvent 59(400, 0, 4294967293, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
104
UnkEvent 27(2, 100, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
105
UnkEvent 27(1, 400, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
106
IfEvent (10, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Byleth (Male)
107
TalkEvent (148, 25, 2400, 0, 2787, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 그건 나도 그래. 그래도 전장에 나서면 신경 쓰이진 않을 것 같아.
108
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
109
TalkEvent (149, 26, 2400, 0, 2788, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 그건 나도 그래. 그래도 전장에 나서면 신경 쓰이진 않을 것 같아.
110
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
111
UnkEvent 54(148, 35, 1, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
112
UnkEvent 59(400, 7, 4294967282, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
113
UnkEvent 31(3, 400, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
114
UnkEvent 31(2, 400, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
115
TalkEvent (35, 27, 2411, 3, 2789, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 그렇다면 다행이지만……
116
TalkEvent (35, 28, NULL, 0, 5314, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 사태가 이렇게 되니 왕국군도 상당한 병력을 투입하기 시작했다.
118
TalkEvent (35, 29, NULL, 0, 2791, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 그래서인지는 몰라도 묘하게 불안해져서 말이지…… 조심해라.
119
UnkEvent 26(3, 148, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
120
UnkEvent 59(100, 0, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
121
UnkEvent 27(1, 200, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
122
IfEvent (10, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Byleth (Male)
123
TalkEvent (148, 30, 2400, 0, 2792, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 알았어. 아버지야말로 조심해.
124
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
125
TalkEvent (149, 31, 2400, 0, 2793, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 알았어. 아버지야말로 조심해.
126
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
128
UnkEvent 59(600, 0, 4294967293, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
129
UnkEvent 59(600, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
131
TalkEvent (35, 32, NULL, 0, 2794, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # ……아, 맞다. 네게 줄 게 있었지.
133
UnkEvent 26(17, 35, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
134
UnkEvent 27(2, 100, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
135
UnkEvent 31(2, 400, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
136
UnkEvent 59(600, 30, 4294967290, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
137
UnkEvent 59(400, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
138
ShowFloatingImageEvent (12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
139
TalkEvent (35, 33, 2403, 0, 2795, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 이건 내가 예전에 쓰던 검이다. 엄청 잘 들지. 줄 테니까 마음대로 써.
140
HideFloatingImageEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
141
TalkEvent (35, 34, NULL, 0, 2796, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 세이로스 기사단 단장에게 주어지는 검이다만…… 용병단 짐 속에 잠들어 있더군.
142
UnkEvent 54(35, 148, 2, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
143
UnkEvent 59(600, 0, 4294967290, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
144
UnkEvent 31(1, 100, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
145
UnkEvent 31(3, 100, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
146
UnkEvent 27(1, 400, 40, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
147
UnkEvent 66(148, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
148
IfEvent (10, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Byleth (Male)
149
TalkEvent (148, 35, 2405, 0, 2797, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# ……그러고 보니 기사단장이었지. 알로이스가 그런 얘기를 하던데.
151
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
152
TalkEvent (149, 36, 2405, 0, 2798, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# ……그러고 보니 기사단장이었지. 알로이스가 그런 얘기를 하던데.
154
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
155
UnkEvent 26(9, 35, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
156
UnkEvent 27(2, 100, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
157
UnkEvent 59(100, 30, 4294967289, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
158
UnkEvent 59(600, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
159
TalkEvent (35, 37, 2401, 0, 2799, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 뭐, 한참 옛날얘기지만. 난 이제 그 검은 쓸 생각이 없어.
160
UnkEvent 26(3, 148, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
161
UnkEvent 27(1, 100, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
162
UnkEvent 59(100, 0, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
163
UnkEvent 31(1, 1200, 30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
164
UnkEvent 66(148, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
165
IfEvent (10, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Byleth (Male)
166
TalkEvent (148, 38, 2403, 0, 2800, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 그래도 괜찮겠어? 추억이 담긴 검이잖아.
167
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
168
TalkEvent (149, 39, 2403, 0, 2801, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 그래도 괜찮겠어? 추억이 담긴 검이잖아.
169
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
170
UnkEvent 66(35, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
172
TalkEvent (35, 40, 2455, 1, 2802, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 먼지 쌓인 상태로 있는 것보다는 네가 써 주는 편이 검도 행복할 거다.
173
UnkEvent 26(16, 148, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
174
UnkEvent 66(148, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
175
IfEvent (10, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Byleth (Male)
176
TalkEvent (148, 41, 2400, 1, 2803, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 고마워, 아버지. 소중히 다룰게.
177
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
178
TalkEvent (149, 42, 2400, 1, 2804, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 고마워, 아버지. 소중히 다룰게.
179
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
180
UnkEvent 66(35, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
182
UnkEvent 26(2, 35, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
183
UnkEvent 59(400, 0, 4294967280, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
184
UnkEvent 31(3, 100, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
185
UnkEvent 27(2, 400, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
186
TalkEvent (35, 43, 2400, 1, 2805, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 그래. 내 몫까지 써 줘라.
제국 헤브링령・제국군 진지
UnkEvent (15) (index: 5)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 7)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 46 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 8)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 600 15 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (171) (index: 9)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 10)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
35 0 2405 0 5292 1 0 0 0 0 0 0 0 0 0
link 제랄트 volume_up
……만일 헤브링령이 돌파당한다면 왕국군이 제도에 밀어닥칠 거라는 얘기군.
TalkEvent (index: 12)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
46 1 2400 0 5293 1 0 0 0 0 0 0 0 0 0
link 란돌프 volume_up
그래. 여기서 동쪽에 있는, 오그마 산맥으로 둘러싸인 좁은 길목 끝에……
TalkEvent (index: 13)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
46 2 0 0 5294 1 0 0 0 0 0 0 0 0 0
link 란돌프 volume_up
앙바르 서쪽의 현관이라고도 할 수 있는 헤브링령의 영도 모즈구즈가 있어.
UnkEvent (54) (index: 14)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
46 35 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 15)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 400 3 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 16)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 7 4294967282 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 17)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 400 7 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 18)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
46 3 0 0 5295 1 0 0 0 0 0 0 0 0 0
link 란돌프 volume_up
헤브링 백작 각하 일행이 거기서 최후의 방어진을 펼치고 계시겠지.
TalkEvent (index: 19)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
46 4 2403 0 5296 1 0 0 0 0 0 0 0 0 0
link 란돌프 volume_up
우리는 그 전진을 맡은 거다. 물론 이기면 더할 나위 없겠지만……
UnkEvent (162) (index: 20)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 35 46 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 21)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 15 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 22)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 0 4294967292 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 23)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 7 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 24)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
35 5 0 3 5297 1 0 0 0 0 0 0 0 0 0
link 제랄트 volume_up
이제 「최후」라는 말이 나올 정도로 수세에 몰렸다는 말이군……
UnkEvent (26) (index: 25)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 46 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 26)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 0 4294967294 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 27)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 4294967289 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 28)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
46 6 2400 0 5298 1 0 0 0 0 0 0 0 0 0
link 란돌프 volume_up
그래. 베스트라 후작을 비롯한 몇몇 주요 장수들의 행방이 묘연하다는 얘기도 있어.
UnkEvent (26) (index: 29)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 46 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 30)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
46 7 NULL 0 5299 1 0 0 0 0 0 0 0 0 0
link 란돌프 volume_up
제도와 동부 전선에서 대체 무슨 일이 일어나고 있는 건지……
UnkEvent (162) (index: 31)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 35 46 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 32)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 15 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 33)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 0 4294967292 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 34)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 7 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 35)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
35 8 0 0 5300 1 0 0 0 0 0 0 0 0 0
link 제랄트 volume_up
확실히 요즘 제국군은 상태가 이상해. 너희 부대는 그나마 나은 편이다만.
UnkEvent (26) (index: 36)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 46 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 37)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 0 4294967294 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 38)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 4294967289 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 39)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
46 9 2411 3 5301 1 0 0 0 0 0 0 0 0 0
link 란돌프 volume_up
한탄스러운 일이지만, 신뢰할 수 있는 장수들이 너무 적어.
TalkEvent (index: 40)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
46 10 NULL 0 5302 1 0 0 0 0 0 0 0 0 0
link 란돌프 volume_up
불필요한 약탈을 거리낌 없이 일삼는 자나, 불태운 촌락 수를 경쟁하는 자들도 있지.
TalkEvent (index: 41)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
46 11 NULL 0 5303 1 0 0 0 0 0 0 0 0 0
link 란돌프 volume_up
그런 자들을 차례차례 등용한 건 섭정 각하인데……
UnkEvent (26) (index: 42)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 35 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 43)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
35 12 2403 4 5304 1 0 0 0 0 0 0 0 0 0
link 제랄트 volume_up
이봐, 괜찮겠어? 제국의 실정을 줄줄 불고 있잖아.
UnkEvent (26) (index: 44)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 46 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 45)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 0 4294967294 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 46)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 4294967289 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 47)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
46 13 0 3 5305 1 0 0 0 0 0 0 0 0 0
link 란돌프 volume_up
아, 으음…… 아니, 괜찮아. 올바른 정보에 따라 움직여 줬으면 하니까.
TalkEvent (index: 48)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
46 14 NULL 0 5306 1 0 0 0 0 0 0 0 0 0
link 란돌프 volume_up
너희의 활약이 이 방어전의 승리에 직결된다고 해도 과언이 아니야.
TalkEvent (index: 49)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
46 15 2403 0 5307 1 0 0 0 0 0 0 0 0 0
link 란돌프 volume_up
하지만 발설하지는 말아 줘. 군의 사기에 영향을 끼치면 곤란하니까.
UnkEvent (162) (index: 50)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 35 46 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 51)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 0 4294967292 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 52)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 53)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 500 7 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 54)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
35 16 2411 0 5308 1 0 0 0 0 0 0 0 0 0
link 제랄트 volume_up
우리 용병이 주 전력이라니…… 그래도, 어쩔 수 없는 거겠지.
TalkEvent (index: 55)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
35 17 NULL 0 5309 1 0 0 0 0 0 0 0 0 0
link 제랄트 volume_up
뭐, 그래. 보수만 받을 수 있다면야 우린 우리 일만 해내면 되는 거지.
UnkEvent (26) (index: 56)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 46 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 57)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 0 4294967294 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 58)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 4294967289 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 59)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
46 18 0 0 5310 1 0 0 0 0 0 0 0 0 0
link 란돌프 volume_up
……제랄트.
TalkEvent (index: 61)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
46 19 NULL 0 5311 1 0 0 0 0 0 0 0 0 0
link 란돌프 volume_up
만약 이 싸움에서 내가 죽게 되면, 용병단과 제국의 계약은 파기돼.
TalkEvent (index: 63)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
46 20 NULL 0 5312 1 0 0 0 0 0 0 0 0 0
link 란돌프 volume_up
그렇게 되면, 너희가 제국이 범하는 부조리한 짓에 계속 가담할 필요는 없어……
UnkEvent (54) (index: 64)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
46 35 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 65)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 400 3 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 66)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 7 4294967282 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 67)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 400 7 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (64) (index: 69)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
74 4294967236 0 300 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 70)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
35 21 2408 0 NULL 1 0 0 0 0 0 0 0 0 0
link 제랄트
………………
UnkEvent (26) (index: 71)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 46 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 72)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 600 17 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 73)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 600 6 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 74)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 0 4294967276 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 75)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 0 25 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 77)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
180 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 79)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
74 22 0 0 5313 1 0 0 0 0 0 0 0 0 0
link 플레체 volume_up
……오라버니.
UnkEvent (6) (index: 80)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 80 0 0 0 0 0 0 0 0 0 0 0 0
FadeToBlackEvent (index: 83)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
87 1 0 0 0 0 0 0 0 0 0 0 0 0 0
MovePersonToPlaceEvent (index: 84)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 6 0 0 0 0 0 0 0 0 0 0 0 0 0
MovePersonToPlaceEvent (index: 85)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
35 4 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 88)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
35 148 3 30 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (7) (index: 90)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 80 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 92)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 35 3 30 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 93)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 35 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 94)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 400 6 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 95)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 0 4294967290 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 96)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 97)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
35 23 NULL 0 2785 1 0 0 0 0 0 0 0 0 0
link 제랄트 volume_up
……어이, 벨레트. 그 뒤로 상태는 좀 어때?
UnkEvent (54) (index: 98)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 35 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 99)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 0 4294967291 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 100)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 40 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 101)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
35 24 2455 0 2786 1 0 0 0 0 0 0 0 0 0
link 제랄트 volume_up
역시 그 모습에는 익숙해지질 않는군.
PanCameraEvent (index: 102)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 148 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 103)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 0 4294967293 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 104)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 105)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 50 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 106)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 107)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 25 2400 0 2787 1 0 0 0 0 0 0 0 0 0
link 벨레트 volume_up
그건 나도 그래. 그래도 전장에 나서면 신경 쓰이진 않을 것 같아.
ElseEvent (index: 108)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 109)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
149 26 2400 0 2788 1 0 0 0 0 0 0 0 0 0
link 벨레스 volume_up
그건 나도 그래. 그래도 전장에 나서면 신경 쓰이진 않을 것 같아.
EndIfEvent (index: 110)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 111)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 35 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 112)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 7 4294967282 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 113)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 400 3 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 114)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 400 7 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 115)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
35 27 2411 3 2789 1 0 0 0 0 0 0 0 0 0
link 제랄트 volume_up
그렇다면 다행이지만……
TalkEvent (index: 116)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
35 28 NULL 0 5314 1 0 0 0 0 0 0 0 0 0
link 제랄트 volume_up
사태가 이렇게 되니 왕국군도 상당한 병력을 투입하기 시작했다.
PanCameraEvent (index: 117)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 148 4 1 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 118)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
35 29 NULL 0 2791 1 0 0 0 0 0 0 0 0 0
link 제랄트 volume_up
그래서인지는 몰라도 묘하게 불안해져서 말이지…… 조심해라.
UnkEvent (26) (index: 119)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 148 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 120)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 121)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 200 50 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 122)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 123)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 30 2400 0 2792 1 0 0 0 0 0 0 0 0 0
link 벨레트 volume_up
알았어. 아버지야말로 조심해.
ElseEvent (index: 124)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 125)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
149 31 2400 0 2793 1 0 0 0 0 0 0 0 0 0
link 벨레스 volume_up
알았어. 아버지야말로 조심해.
EndIfEvent (index: 126)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 127)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 35 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 128)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967293 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 129)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 131)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
35 32 NULL 0 2794 1 0 0 0 0 0 0 0 0 0
link 제랄트 volume_up
……아, 맞다. 네게 줄 게 있었지.
UnkEvent (26) (index: 133)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 35 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 134)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 135)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 400 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 136)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 30 4294967290 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 137)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 10 0 0 0 0 0 0 0 0 0 0 0 0 0
ShowFloatingImageEvent (index: 138)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 139)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
35 33 2403 0 2795 1 0 0 0 0 0 0 0 0 0
link 제랄트 volume_up
이건 내가 예전에 쓰던 검이다. 엄청 잘 들지. 줄 테니까 마음대로 써.
HideFloatingImageEvent (index: 140)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 141)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
35 34 NULL 0 2796 1 0 0 0 0 0 0 0 0 0
link 제랄트 volume_up
세이로스 기사단 단장에게 주어지는 검이다만…… 용병단 짐 속에 잠들어 있더군.
UnkEvent (54) (index: 142)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
35 148 2 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 143)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967290 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 144)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 6 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 145)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 100 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 146)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 40 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 147)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 2 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 148)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 149)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 35 2405 0 2797 1 0 0 0 0 0 0 0 0 0
link 벨레트 volume_up
……그러고 보니 기사단장이었지. 알로이스가 그런 얘기를 하던데.
ElseEvent (index: 151)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 152)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
149 36 2405 0 2798 1 0 0 0 0 0 0 0 0 0
link 벨레스 volume_up
……그러고 보니 기사단장이었지. 알로이스가 그런 얘기를 하던데.
EndIfEvent (index: 154)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 155)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 35 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 156)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 157)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 30 4294967289 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 158)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 15 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 159)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
35 37 2401 0 2799 1 0 0 0 0 0 0 0 0 0
link 제랄트 volume_up
뭐, 한참 옛날얘기지만. 난 이제 그 검은 쓸 생각이 없어.
UnkEvent (26) (index: 160)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 148 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 161)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 162)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 6 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 163)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1200 30 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 164)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 1 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 165)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 166)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 38 2403 0 2800 1 0 0 0 0 0 0 0 0 0
link 벨레트 volume_up
그래도 괜찮겠어? 추억이 담긴 검이잖아.
ElseEvent (index: 167)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 168)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
149 39 2403 0 2801 1 0 0 0 0 0 0 0 0 0
link 벨레스 volume_up
그래도 괜찮겠어? 추억이 담긴 검이잖아.
EndIfEvent (index: 169)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 170)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
35 7 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 171)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
35 4 40 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 172)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
35 40 2455 1 2802 1 0 0 0 0 0 0 0 0 0
link 제랄트 volume_up
먼지 쌓인 상태로 있는 것보다는 네가 써 주는 편이 검도 행복할 거다.
UnkEvent (26) (index: 173)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 148 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 174)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 175)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 176)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 41 2400 1 2803 1 0 0 0 0 0 0 0 0 0
link 벨레트 volume_up
고마워, 아버지. 소중히 다룰게.
ElseEvent (index: 177)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 178)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
149 42 2400 1 2804 1 0 0 0 0 0 0 0 0 0
link 벨레스 volume_up
고마워, 아버지. 소중히 다룰게.
EndIfEvent (index: 179)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 180)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
35 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 181)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
35 0 40 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 182)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 35 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 183)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 0 4294967280 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 184)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 100 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 185)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 400 100 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 186)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
35 43 2400 1 2805 1 0 0 0 0 0 0 0 0 0
link 제랄트 volume_up
그래. 내 몫까지 써 줘라.