1. 万一让他们越过海弗林格领…… 王国军就会一举涌入帝都吧?
  2. 没错。此处以东, 有条被奥格玛山脉包围的隘路……
  3. 那前方便是海弗林格领的领都——摩卒古卒, 人称“安巴尔的西部玄关”。
  4. 海弗林格伯爵大人他们, 想必已在那布下了最后的防卫阵线。
  5. 而我们就是他们的先锋部队。 最理想的情况自然是就在这里解决掉敌军……
  6. 毕竟他们都已经被迫用上 “最后”这种字眼了……
  7. 对了,听说包括贝斯特拉侯爵在内, 数名重要将领纷纷失踪。
  8. 帝都和东部战线到底发生了什么……
  9. 最近帝国军的确有些不对劲, 相比之下你们部队还算正常。
  10. 说来惭愧, 其实我这边没几个值得信赖的将领。
  11. 有人对无谓的掠夺乐在其中…… 有人热衷于比谁能焚烧更多村落……
  12. 而摄政阁下仍在不断提拔 这样的人……
  13. 喂,帝国的老底都要被你揭穿了, 真的没问题吗?
  14. 啊,嗯……没事,不要紧的。 我希望各位能基于正确情报行动。
  15. 我们能不能打赢这场保卫战, 可以说全看你们的表现。
  16. 不过刚才那番话还请保密, 万一影响到军队士气就不好了。
  17. 我们佣兵居然是主要战力啊…… 不过你也是迫不得已吧。
  18. 也罢,我们只管拿钱办事。
  19. 杰拉尔特大人……
  20. 如果我在这场战争中丧命, 佣兵团和帝国的契约就算作废。
  21. 届时,你们便不用再 协助帝国的暴行……
  22. ……
  23. 哥哥……
  24. 喂,[BYLETH_MF]。 那之后你的身体状况怎么样?
  25. 我还是看不习惯你这副模样啊。
  26. 我自己也看不习惯啊。 不过只要上了战场也不会去在意了。
  27. 我自己也看不习惯啊。 不过只要上了战场也不会去在意了。
  28. 那就好……
  29. 局势发展至此,王国军 这一路也投入了相当多的兵力。
  30. 也不知是不是因为这个,我总觉得 有些不安……还是多加小心吧。
  31. 知道了。 你也要当心着点。
  32. 知道了。 你也要当心着点。
  33. 对了…… 我有个东西要交给你。
  34. 这是我过去用的剑,非常锋利。 现在就给你用吧。
  35. 这把剑是赐给赛罗司骑士团长的…… 但我一直都把它存放在佣兵团的行李里。
  36. 这么说来……阿罗伊斯有说过 你以前是骑士团团长吧?
  37. 这么说来……阿罗伊斯曾经提到过, 你以前是骑士团团长吧?
  38. 嗯,那都是些陈年旧事, 我也不打算再用这把剑了。
  39. 这样真的好吗? 你和这把剑也有很深的感情吧?
  40. 这样真的好吗? 你和这把剑也有很深的感情吧?
  41. 比起让剑积灰, 它应该更乐意为你所用吧。
  42. 谢谢你,杰拉尔特。 我会好好珍惜它的。
  43. 谢谢你,杰拉尔特。 我会好好珍惜它的。
  44. 嗯。 你就替我好好挥舞这把剑吧。
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UnkEvent (31) (index: 144)
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1 100 6 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 145)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 100 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 146)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 40 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 147)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 2 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 148)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 149)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 35 2405 0 2797 1 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 150)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 2407 0 0 0 0 0 0 0 0 0 0 0 0 0
ElseEvent (index: 151)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 152)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
149 36 2405 0 2798 1 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 153)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 2407 0 0 0 0 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 154)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 155)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 35 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 156)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 157)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 30 4294967289 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 158)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 15 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 159)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
35 37 2401 0 2799 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 160)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 148 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 161)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 162)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 6 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 163)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1200 30 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 164)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 1 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 165)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 166)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 38 2403 0 2800 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 167)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 168)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
149 39 2403 0 2801 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 169)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 170)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
35 7 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 171)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
35 4 40 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 172)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
35 40 2455 1 2802 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 173)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 148 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 174)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 175)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 176)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 41 2400 1 2803 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 177)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 178)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
149 42 2400 1 2804 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 179)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 180)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
35 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 181)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
35 0 40 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 182)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 35 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 183)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 0 4294967280 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 184)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 100 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 185)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 400 100 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 186)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
35 43 2400 1 2805 1 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 187)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 2400 0 0 0 0 0 0 0 0 0 0 0 0 0
DelayEvent (index: 188)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
80 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0
InitEvent (87, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
1
LoadCharactersEvent (35, 46, 74, 148, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
2
InitPlacesEvent (2, 7, 0, 6, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
4
TopLeftLocationBannerEvent (70, NULL, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 帝国 海弗林格领·帝国军阵地
5
UnkEvent 15(NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
6
EnterSceneEvent (0, 35, 46, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
7
UnkEvent 26(3, 46, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
8
UnkEvent 31(1, 600, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
9
UnkEvent 171(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
10
TalkEvent (35, 0, 2405, 0, 5292, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 万一让他们越过海弗林格领…… 王国军就会一举涌入帝都吧?
12
TalkEvent (46, 1, 2400, 0, 5293, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 没错。此处以东, 有条被奥格玛山脉包围的隘路……
13
TalkEvent (46, 2, 0, 0, 5294, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 那前方便是海弗林格领的领都——摩卒古卒, 人称“安巴尔的西部玄关”。
14
UnkEvent 54(46, 35, 1, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
15
UnkEvent 31(3, 400, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
16
UnkEvent 59(400, 7, 4294967282, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
17
UnkEvent 31(2, 400, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
18
TalkEvent (46, 3, 0, 0, 5295, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 海弗林格伯爵大人他们, 想必已在那布下了最后的防卫阵线。
19
TalkEvent (46, 4, 2403, 0, 5296, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 而我们就是他们的先锋部队。 最理想的情况自然是就在这里解决掉敌军……
20
UnkEvent 162(10, 35, 46, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
21
UnkEvent 31(1, 400, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
22
UnkEvent 59(400, 0, 4294967292, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
23
UnkEvent 59(400, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
24
TalkEvent (35, 5, 0, 3, 5297, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 毕竟他们都已经被迫用上 “最后”这种字眼了……
25
UnkEvent 26(10, 46, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
26
UnkEvent 59(400, 0, 4294967294, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
27
UnkEvent 59(400, 4294967289, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
28
TalkEvent (46, 6, 2400, 0, 5298, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 对了,听说包括贝斯特拉侯爵在内, 数名重要将领纷纷失踪。
29
UnkEvent 26(16, 46, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
30
TalkEvent (46, 7, NULL, 0, 5299, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 帝都和东部战线到底发生了什么……
31
UnkEvent 162(10, 35, 46, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
32
UnkEvent 31(1, 400, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
33
UnkEvent 59(400, 0, 4294967292, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
34
UnkEvent 59(400, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
35
TalkEvent (35, 8, 0, 0, 5300, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 最近帝国军的确有些不对劲, 相比之下你们部队还算正常。
36
UnkEvent 26(10, 46, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
37
UnkEvent 59(400, 0, 4294967294, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
38
UnkEvent 59(400, 4294967289, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
39
TalkEvent (46, 9, 2411, 3, 5301, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 说来惭愧, 其实我这边没几个值得信赖的将领。
40
TalkEvent (46, 10, NULL, 0, 5302, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 有人对无谓的掠夺乐在其中…… 有人热衷于比谁能焚烧更多村落……
41
TalkEvent (46, 11, NULL, 0, 5303, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 而摄政阁下仍在不断提拔 这样的人……
42
UnkEvent 26(2, 35, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
43
TalkEvent (35, 12, 2403, 4, 5304, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 喂,帝国的老底都要被你揭穿了, 真的没问题吗?
44
UnkEvent 26(10, 46, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
45
UnkEvent 59(400, 0, 4294967294, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
46
UnkEvent 59(400, 4294967289, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
47
TalkEvent (46, 13, 0, 3, 5305, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 啊,嗯……没事,不要紧的。 我希望各位能基于正确情报行动。
48
TalkEvent (46, 14, NULL, 0, 5306, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 我们能不能打赢这场保卫战, 可以说全看你们的表现。
49
TalkEvent (46, 15, 2403, 0, 5307, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 不过刚才那番话还请保密, 万一影响到军队士气就不好了。
50
UnkEvent 162(10, 35, 46, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
51
UnkEvent 59(400, 0, 4294967292, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
52
UnkEvent 31(1, 400, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
53
UnkEvent 31(1, 500, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
54
TalkEvent (35, 16, 2411, 0, 5308, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 我们佣兵居然是主要战力啊…… 不过你也是迫不得已吧。
55
TalkEvent (35, 17, NULL, 0, 5309, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 也罢,我们只管拿钱办事。
56
UnkEvent 26(10, 46, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
57
UnkEvent 59(400, 0, 4294967294, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
58
UnkEvent 59(400, 4294967289, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
59
TalkEvent (46, 18, 0, 0, 5310, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 杰拉尔特大人……
61
TalkEvent (46, 19, NULL, 0, 5311, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 如果我在这场战争中丧命, 佣兵团和帝国的契约就算作废。
63
TalkEvent (46, 20, NULL, 0, 5312, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 届时,你们便不用再 协助帝国的暴行……
64
UnkEvent 54(46, 35, 1, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
65
UnkEvent 31(3, 400, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
66
UnkEvent 59(400, 7, 4294967282, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
67
UnkEvent 31(2, 400, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
68
EnterSceneEvent (0, 74, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
69
UnkEvent 64(74, 4294967236, 0, 300, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
70
TalkEvent (35, 21, 2408, 0, NULL, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # ……
71
UnkEvent 26(4, 46, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
72
UnkEvent 31(2, 600, 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
73
UnkEvent 31(4, 600, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
74
UnkEvent 59(400, 0, 4294967276, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
75
UnkEvent 59(400, 0, 25, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
77
UnkEvent 135(180, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
79
TalkEvent (74, 22, 0, 0, 5313, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 哥哥……
80
UnkEvent 6(0, 0, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
81
LeaveSceneEvent (0, 74, 46, 35, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
84
MovePersonToPlaceEvent (148, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
85
MovePersonToPlaceEvent (35, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
86
EnterSceneEvent (0, 148, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
87
EnterSceneEvent (3, 35, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
90
UnkEvent 7(0, 0, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
93
UnkEvent 26(2, 35, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
94
UnkEvent 31(2, 400, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
95
UnkEvent 59(400, 0, 4294967290, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
96
UnkEvent 59(400, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
97
TalkEvent (35, 23, NULL, 0, 2785, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 喂,[BYLETH_MF]。 那之后你的身体状况怎么样?
98
UnkEvent 54(148, 35, 1, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
99
UnkEvent 59(400, 0, 4294967291, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
100
UnkEvent 27(1, 400, 40, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
101
TalkEvent (35, 24, 2455, 0, 2786, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 我还是看不习惯你这副模样啊。
103
UnkEvent 59(400, 0, 4294967293, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
104
UnkEvent 27(2, 100, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
105
UnkEvent 27(1, 400, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
106
IfEvent (10, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Byleth (Male)
107
TalkEvent (148, 25, 2400, 0, 2787, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 我自己也看不习惯啊。 不过只要上了战场也不会去在意了。
108
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
109
TalkEvent (149, 26, 2400, 0, 2788, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 我自己也看不习惯啊。 不过只要上了战场也不会去在意了。
110
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
111
UnkEvent 54(148, 35, 1, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
112
UnkEvent 59(400, 7, 4294967282, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
113
UnkEvent 31(3, 400, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
114
UnkEvent 31(2, 400, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
115
TalkEvent (35, 27, 2411, 3, 2789, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 那就好……
116
TalkEvent (35, 28, NULL, 0, 5314, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 局势发展至此,王国军 这一路也投入了相当多的兵力。
118
TalkEvent (35, 29, NULL, 0, 2791, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 也不知是不是因为这个,我总觉得 有些不安……还是多加小心吧。
119
UnkEvent 26(3, 148, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
120
UnkEvent 59(100, 0, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
121
UnkEvent 27(1, 200, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
122
IfEvent (10, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Byleth (Male)
123
TalkEvent (148, 30, 2400, 0, 2792, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 知道了。 你也要当心着点。
124
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
125
TalkEvent (149, 31, 2400, 0, 2793, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 知道了。 你也要当心着点。
126
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
128
UnkEvent 59(600, 0, 4294967293, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
129
UnkEvent 59(600, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
131
TalkEvent (35, 32, NULL, 0, 2794, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 对了…… 我有个东西要交给你。
133
UnkEvent 26(17, 35, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
134
UnkEvent 27(2, 100, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
135
UnkEvent 31(2, 400, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
136
UnkEvent 59(600, 30, 4294967290, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
137
UnkEvent 59(400, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
138
ShowFloatingImageEvent (12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
139
TalkEvent (35, 33, 2403, 0, 2795, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 这是我过去用的剑,非常锋利。 现在就给你用吧。
140
HideFloatingImageEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
141
TalkEvent (35, 34, NULL, 0, 2796, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 这把剑是赐给赛罗司骑士团长的…… 但我一直都把它存放在佣兵团的行李里。
142
UnkEvent 54(35, 148, 2, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
143
UnkEvent 59(600, 0, 4294967290, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
144
UnkEvent 31(1, 100, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
145
UnkEvent 31(3, 100, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
146
UnkEvent 27(1, 400, 40, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
147
UnkEvent 66(148, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
148
IfEvent (10, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Byleth (Male)
149
TalkEvent (148, 35, 2405, 0, 2797, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 这么说来……阿罗伊斯有说过 你以前是骑士团团长吧?
151
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
152
TalkEvent (149, 36, 2405, 0, 2798, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 这么说来……阿罗伊斯曾经提到过, 你以前是骑士团团长吧?
154
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
155
UnkEvent 26(9, 35, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
156
UnkEvent 27(2, 100, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
157
UnkEvent 59(100, 30, 4294967289, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
158
UnkEvent 59(600, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
159
TalkEvent (35, 37, 2401, 0, 2799, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 嗯,那都是些陈年旧事, 我也不打算再用这把剑了。
160
UnkEvent 26(3, 148, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
161
UnkEvent 27(1, 100, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
162
UnkEvent 59(100, 0, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
163
UnkEvent 31(1, 1200, 30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
164
UnkEvent 66(148, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
165
IfEvent (10, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Byleth (Male)
166
TalkEvent (148, 38, 2403, 0, 2800, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 这样真的好吗? 你和这把剑也有很深的感情吧?
167
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
168
TalkEvent (149, 39, 2403, 0, 2801, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 这样真的好吗? 你和这把剑也有很深的感情吧?
169
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
170
UnkEvent 66(35, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
172
TalkEvent (35, 40, 2455, 1, 2802, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 比起让剑积灰, 它应该更乐意为你所用吧。
173
UnkEvent 26(16, 148, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
174
UnkEvent 66(148, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
175
IfEvent (10, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Byleth (Male)
176
TalkEvent (148, 41, 2400, 1, 2803, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 谢谢你,杰拉尔特。 我会好好珍惜它的。
177
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
178
TalkEvent (149, 42, 2400, 1, 2804, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 谢谢你,杰拉尔特。 我会好好珍惜它的。
179
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
180
UnkEvent 66(35, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
182
UnkEvent 26(2, 35, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
183
UnkEvent 59(400, 0, 4294967280, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
184
UnkEvent 31(3, 100, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
185
UnkEvent 27(2, 400, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
186
TalkEvent (35, 43, 2400, 1, 2805, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 嗯。 你就替我好好挥舞这把剑吧。
帝国 海弗林格领·帝国军阵地
UnkEvent (15) (index: 5)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 7)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 46 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 8)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 600 15 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (171) (index: 9)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 10)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
35 0 2405 0 5292 1 0 0 0 0 0 0 0 0 0
link 杰拉尔特 volume_up
万一让他们越过海弗林格领…… 王国军就会一举涌入帝都吧?
TalkEvent (index: 12)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
46 1 2400 0 5293 1 0 0 0 0 0 0 0 0 0
link 兰道夫 volume_up
没错。此处以东, 有条被奥格玛山脉包围的隘路……
TalkEvent (index: 13)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
46 2 0 0 5294 1 0 0 0 0 0 0 0 0 0
link 兰道夫 volume_up
那前方便是海弗林格领的领都——摩卒古卒, 人称“安巴尔的西部玄关”。
UnkEvent (54) (index: 14)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
46 35 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 15)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 400 3 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 16)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 7 4294967282 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 17)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 400 7 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 18)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
46 3 0 0 5295 1 0 0 0 0 0 0 0 0 0
link 兰道夫 volume_up
海弗林格伯爵大人他们, 想必已在那布下了最后的防卫阵线。
TalkEvent (index: 19)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
46 4 2403 0 5296 1 0 0 0 0 0 0 0 0 0
link 兰道夫 volume_up
而我们就是他们的先锋部队。 最理想的情况自然是就在这里解决掉敌军……
UnkEvent (162) (index: 20)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 35 46 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 21)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 15 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 22)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 0 4294967292 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 23)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 7 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 24)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
35 5 0 3 5297 1 0 0 0 0 0 0 0 0 0
link 杰拉尔特 volume_up
毕竟他们都已经被迫用上 “最后”这种字眼了……
UnkEvent (26) (index: 25)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 46 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 26)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 0 4294967294 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 27)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 4294967289 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 28)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
46 6 2400 0 5298 1 0 0 0 0 0 0 0 0 0
link 兰道夫 volume_up
对了,听说包括贝斯特拉侯爵在内, 数名重要将领纷纷失踪。
UnkEvent (26) (index: 29)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 46 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 30)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
46 7 NULL 0 5299 1 0 0 0 0 0 0 0 0 0
link 兰道夫 volume_up
帝都和东部战线到底发生了什么……
UnkEvent (162) (index: 31)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 35 46 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 32)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 15 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 33)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 0 4294967292 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 34)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 7 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 35)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
35 8 0 0 5300 1 0 0 0 0 0 0 0 0 0
link 杰拉尔特 volume_up
最近帝国军的确有些不对劲, 相比之下你们部队还算正常。
UnkEvent (26) (index: 36)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 46 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 37)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 0 4294967294 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 38)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 4294967289 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 39)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
46 9 2411 3 5301 1 0 0 0 0 0 0 0 0 0
link 兰道夫 volume_up
说来惭愧, 其实我这边没几个值得信赖的将领。
TalkEvent (index: 40)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
46 10 NULL 0 5302 1 0 0 0 0 0 0 0 0 0
link 兰道夫 volume_up
有人对无谓的掠夺乐在其中…… 有人热衷于比谁能焚烧更多村落……
TalkEvent (index: 41)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
46 11 NULL 0 5303 1 0 0 0 0 0 0 0 0 0
link 兰道夫 volume_up
而摄政阁下仍在不断提拔 这样的人……
UnkEvent (26) (index: 42)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 35 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 43)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
35 12 2403 4 5304 1 0 0 0 0 0 0 0 0 0
link 杰拉尔特 volume_up
喂,帝国的老底都要被你揭穿了, 真的没问题吗?
UnkEvent (26) (index: 44)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 46 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 45)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 0 4294967294 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 46)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 4294967289 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 47)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
46 13 0 3 5305 1 0 0 0 0 0 0 0 0 0
link 兰道夫 volume_up
啊,嗯……没事,不要紧的。 我希望各位能基于正确情报行动。
TalkEvent (index: 48)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
46 14 NULL 0 5306 1 0 0 0 0 0 0 0 0 0
link 兰道夫 volume_up
我们能不能打赢这场保卫战, 可以说全看你们的表现。
TalkEvent (index: 49)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
46 15 2403 0 5307 1 0 0 0 0 0 0 0 0 0
link 兰道夫 volume_up
不过刚才那番话还请保密, 万一影响到军队士气就不好了。
UnkEvent (162) (index: 50)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 35 46 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 51)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 0 4294967292 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 52)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 53)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 500 7 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 54)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
35 16 2411 0 5308 1 0 0 0 0 0 0 0 0 0
link 杰拉尔特 volume_up
我们佣兵居然是主要战力啊…… 不过你也是迫不得已吧。
TalkEvent (index: 55)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
35 17 NULL 0 5309 1 0 0 0 0 0 0 0 0 0
link 杰拉尔特 volume_up
也罢,我们只管拿钱办事。
UnkEvent (26) (index: 56)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 46 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 57)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 0 4294967294 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 58)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 4294967289 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 59)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
46 18 0 0 5310 1 0 0 0 0 0 0 0 0 0
link 兰道夫 volume_up
杰拉尔特大人……
TalkEvent (index: 61)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
46 19 NULL 0 5311 1 0 0 0 0 0 0 0 0 0
link 兰道夫 volume_up
如果我在这场战争中丧命, 佣兵团和帝国的契约就算作废。
TalkEvent (index: 63)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
46 20 NULL 0 5312 1 0 0 0 0 0 0 0 0 0
link 兰道夫 volume_up
届时,你们便不用再 协助帝国的暴行……
UnkEvent (54) (index: 64)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
46 35 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 65)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 400 3 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 66)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 7 4294967282 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 67)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 400 7 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (64) (index: 69)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
74 4294967236 0 300 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 70)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
35 21 2408 0 NULL 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 71)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 46 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 72)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 600 17 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 73)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 600 6 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 74)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 0 4294967276 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 75)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 0 25 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 77)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
180 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 79)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
74 22 0 0 5313 1 0 0 0 0 0 0 0 0 0
link 芙蕾伽 volume_up
哥哥……
UnkEvent (6) (index: 80)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 80 0 0 0 0 0 0 0 0 0 0 0 0
FadeToBlackEvent (index: 83)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
87 1 0 0 0 0 0 0 0 0 0 0 0 0 0
MovePersonToPlaceEvent (index: 84)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 6 0 0 0 0 0 0 0 0 0 0 0 0 0
MovePersonToPlaceEvent (index: 85)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
35 4 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 88)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
35 148 3 30 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (7) (index: 90)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 80 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 92)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 35 3 30 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 93)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 35 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 94)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 400 6 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 95)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 0 4294967290 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 96)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 97)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
35 23 NULL 0 2785 1 0 0 0 0 0 0 0 0 0
link 杰拉尔特 volume_up
喂,贝雷特。 那之后你的身体状况怎么样?
UnkEvent (54) (index: 98)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 35 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 99)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 0 4294967291 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 100)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 40 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 101)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
35 24 2455 0 2786 1 0 0 0 0 0 0 0 0 0
link 杰拉尔特 volume_up
我还是看不习惯你这副模样啊。
PanCameraEvent (index: 102)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 148 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 103)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 0 4294967293 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 104)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 105)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 50 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 106)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 107)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 25 2400 0 2787 1 0 0 0 0 0 0 0 0 0
link 贝雷特 volume_up
我自己也看不习惯啊。 不过只要上了战场也不会去在意了。
ElseEvent (index: 108)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 109)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
149 26 2400 0 2788 1 0 0 0 0 0 0 0 0 0
link 贝雷丝 volume_up
我自己也看不习惯啊。 不过只要上了战场也不会去在意了。
EndIfEvent (index: 110)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 111)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 35 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 112)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 7 4294967282 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 113)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 400 3 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 114)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 400 7 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 115)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
35 27 2411 3 2789 1 0 0 0 0 0 0 0 0 0
link 杰拉尔特 volume_up
那就好……
TalkEvent (index: 116)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
35 28 NULL 0 5314 1 0 0 0 0 0 0 0 0 0
link 杰拉尔特 volume_up
局势发展至此,王国军 这一路也投入了相当多的兵力。
PanCameraEvent (index: 117)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 148 4 1 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 118)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
35 29 NULL 0 2791 1 0 0 0 0 0 0 0 0 0
link 杰拉尔特 volume_up
也不知是不是因为这个,我总觉得 有些不安……还是多加小心吧。
UnkEvent (26) (index: 119)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 148 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 120)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 121)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 200 50 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 122)
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10 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 123)
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148 30 2400 0 2792 1 0 0 0 0 0 0 0 0 0
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知道了。 你也要当心着点。
ElseEvent (index: 124)
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0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 125)
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149 31 2400 0 2793 1 0 0 0 0 0 0 0 0 0
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知道了。 你也要当心着点。
EndIfEvent (index: 126)
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PanCameraEvent (index: 127)
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UnkEvent (59) (index: 128)
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UnkEvent (59) (index: 129)
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TalkEvent (index: 131)
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对了…… 我有个东西要交给你。
UnkEvent (26) (index: 133)
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UnkEvent (27) (index: 134)
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UnkEvent (31) (index: 135)
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UnkEvent (59) (index: 136)
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UnkEvent (59) (index: 137)
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ShowFloatingImageEvent (index: 138)
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TalkEvent (index: 139)
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这是我过去用的剑,非常锋利。 现在就给你用吧。
HideFloatingImageEvent (index: 140)
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TalkEvent (index: 141)
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这把剑是赐给赛罗司骑士团长的…… 但我一直都把它存放在佣兵团的行李里。
UnkEvent (54) (index: 142)
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UnkEvent (59) (index: 143)
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UnkEvent (31) (index: 144)
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UnkEvent (31) (index: 145)
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UnkEvent (27) (index: 146)
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UnkEvent (66) (index: 147)
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IfEvent (index: 148)
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TalkEvent (index: 149)
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148 35 2405 0 2797 1 0 0 0 0 0 0 0 0 0
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这么说来……阿罗伊斯有说过 你以前是骑士团团长吧?
ElseEvent (index: 151)
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TalkEvent (index: 152)
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这么说来……阿罗伊斯曾经提到过, 你以前是骑士团团长吧?
EndIfEvent (index: 154)
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UnkEvent (26) (index: 155)
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UnkEvent (27) (index: 156)
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UnkEvent (59) (index: 157)
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UnkEvent (59) (index: 158)
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TalkEvent (index: 159)
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嗯,那都是些陈年旧事, 我也不打算再用这把剑了。
UnkEvent (26) (index: 160)
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UnkEvent (27) (index: 161)
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UnkEvent (59) (index: 162)
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UnkEvent (31) (index: 163)
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UnkEvent (66) (index: 164)
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IfEvent (index: 165)
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TalkEvent (index: 166)
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这样真的好吗? 你和这把剑也有很深的感情吧?
ElseEvent (index: 167)
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TalkEvent (index: 168)
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这样真的好吗? 你和这把剑也有很深的感情吧?
EndIfEvent (index: 169)
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UnkEvent (66) (index: 170)
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LookEvent (index: 171)
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TalkEvent (index: 172)
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比起让剑积灰, 它应该更乐意为你所用吧。
UnkEvent (26) (index: 173)
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UnkEvent (66) (index: 174)
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IfEvent (index: 175)
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TalkEvent (index: 176)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 41 2400 1 2803 1 0 0 0 0 0 0 0 0 0
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谢谢你,杰拉尔特。 我会好好珍惜它的。
ElseEvent (index: 177)
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TalkEvent (index: 178)
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谢谢你,杰拉尔特。 我会好好珍惜它的。
EndIfEvent (index: 179)
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UnkEvent (66) (index: 180)
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LookEvent (index: 181)
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UnkEvent (26) (index: 182)
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UnkEvent (59) (index: 183)
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UnkEvent (31) (index: 184)
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UnkEvent (27) (index: 185)
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TalkEvent (index: 186)
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嗯。 你就替我好好挥舞这把剑吧。