1. 圓桌會議上一致同意進攻帝國領了。 各位也儘快做好準備……
  2. 一致同意? 我父親為了重整領內治安 應該沒有出席會議吧?
  3. 一致同意? 可是人家聽說科迪利亞伯爵缺席耶~
  4. 科迪利亞伯爵有送來委任書, 所以視同獲得了他的認可……
  5. 帝國軍的進攻應該造成了科迪利亞領 相當嚴重的傷亡才對……
  6. 父親真的接受這個決定嗎? 我認為實在沒有餘力再戰了。
  7. 一直這樣打下去,真的好嗎~
  8. 先前戰役中受到嚴重損傷的科迪利亞家 與古羅斯塔爾家,我會設法減輕其負擔。
  9. 而大部分的戰事資金 將由艾德蒙邊境伯爵為我們安排。
  10. 這對養父而言就是投資…… 他一定會要求回報……
  11. 戰爭結束後, 他就會來索求相應的回報了吧。
  12. 對貢獻給予回報是理所當然。 這無須顧忌。
  13. 洛廉茲,你是古羅斯塔爾的當家, 可以讓我聽聽有什麼看法嗎?
  14. 古羅斯塔爾家 曾對同盟諸侯做出背信之舉。
  15. 因此,對於這次圓桌會議的決定, 我們並無立場提出異議,謹虛心遵從。
  16. 不不……那可是為了拯救同盟的計策。 沒有人認為那是背信吧。
  17. 那是結果論。如果戰況不樂觀, 父親本來是真的打算要臣服於帝國。
  18. 哎呀…… [HERO_MF],你怎麼看?
  19. 這一切早就決定好了吧? 我覺得照你的想法回答就好。
  20. 贊成進攻。
  21. 告訴他時機尚未成熟。
  22. 是帝國軍先攻過來的。 當然要以牙還牙,以眼還眼啊。
  23. 是帝國軍先攻過來的。 當然要以牙還牙,以眼還眼呀。
  24. 我也覺得。我們要給自顧自引發戰爭的帝國 來個出其不意,攻其無備。
  25. 我覺得現在可能 還不到主動攻打帝國的時機。
  26. 我覺得現在可能 還不到主動攻打帝國的時機呢。
  27. 是啊……如果我們不去刺激帝國軍, 他們應該也暫時不會有動作吧……?
  28. 我也不是只因為打贏了一仗, 就想趁勝追擊進攻帝國領。
  29. 現在如果能拿下貝爾谷里斯伯爵領, 對將來的意義非同小可。
  30. 無論之後要持續與帝國爭戰, 還是要和平談判,都舉足輕重。
  31. 這是守護我們未來的一戰。 拜託了,各位。請助我一臂之力。
  32. 知道了啦……畢竟是庫羅德同學 再三煩惱過後才做出的決定嘛。
  33. 若真要這麼做, 就必須獲勝才有意義。
  34. 說得是呢…… 我也得堅定決心才行……!
  35. 這次是為了生活在同盟領的大家而戰。 俺會用上全身的肌肉跟他拚了!
  36. 明白。我也會全力奮戰。 下次絕不會再輸給那個傭兵團。
  37. 明白。我也會全力奮戰。 下次可不會輸給那個傭兵團了。
  38. 雖然擬定戰略的是我,但你們才是決勝關鍵。 我很期待各位大顯身手喔。
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UnkEvent (135) (index: 144)
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200 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 145)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
20 2402 1 1 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 146)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
20 34 0 1 6453 1 0 0 0 0 0 0 0 0 0
UnkEvent (162) (index: 147)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
8 4 110 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 148)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 300 5 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 149)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 5 50 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 150)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
19 4 50 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 151)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
25 4 50 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 152)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 153)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 35 2400 2 6454 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 154)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 155)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 36 2400 2 6455 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 156)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 157)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 4 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 158)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 600 60 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 159)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 160)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 300 5 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 161)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 0 50 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 162)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
19 0 50 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 163)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
25 0 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 164)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
200 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 165)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 2402 1 1 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 166)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 37 0 1 6456 1 0 0 0 0 0 0 0 0 0
0
InitEvent (84, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
1
LoadCharactersEvent (4, 22, 24, 23, 19, 110, 25, 21, 20, NULL, NULL, NULL, NULL, NULL, NULL)
2
InitPlacesEvent (3, 5, 2, 6, 8, 4, 9, 1, 7, NULL, NULL, NULL, NULL, NULL, NULL)
5
EnterSceneEvent (0, 4, 22, 24, 23, 19, 110, 25, 21, 20, NULL, NULL, NULL, NULL, NULL)
6
UnkEvent 64(19, 0, 0, 4294967276, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
7
UnkEvent 78(22, 23, 25, 21, 20, NULL, NULL, NULL, 0, 0, 0, 0, 0, 0, 0)
8
CheckRecruitmentEvent (0, 2, 22, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
9
CheckRecruitmentEvent (1, 2, 23, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
10
UnkEvent 26(13, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
11
UnkEvent 27(2, 600, 60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
12
UnkEvent 59(600, 0, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
13
UnkEvent 31(2, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
20
UnkEvent 15(NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
21
UnkEvent 135(200, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
23
TalkEvent (4, 0, 2403, 0, 6421, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 圓桌會議上一致同意進攻帝國領了。 各位也儘快做好準備……
25
IfEvent (3, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # IfEvent
26
UnkEvent 26(16, 22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
27
TalkEvent (22, 1, 2412, 4, 6422, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 一致同意? 我父親為了重整領內治安 應該沒有出席會議吧?
28
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
29
UnkEvent 26(5, 24, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
30
TalkEvent (24, 2, 2412, 4, 6423, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 一致同意? 可是人家聽說科迪利亞伯爵缺席耶~
31
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
32
UnkEvent 164(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
33
UnkEvent 26(8, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
34
UnkEvent 31(2, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
35
TalkEvent (4, 3, 2411, 3, 6424, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 科迪利亞伯爵有送來委任書, 所以視同獲得了他的認可……
36
UnkEvent 26(5, 23, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
37
UnkEvent 59(600, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
38
UnkEvent 59(600, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
39
UnkEvent 43(24, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
40
TalkEvent (23, 4, 2450, 3, 6425, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 帝國軍的進攻應該造成了科迪利亞領 相當嚴重的傷亡才對……
41
UnkEvent 26(16, 22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
42
UnkEvent 135(180, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
44
TalkEvent (22, 5, 0, 2, 6426, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 父親真的接受這個決定嗎? 我認為實在沒有餘力再戰了。
45
UnkEvent 162(8, 24, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
46
UnkEvent 31(2, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
48
UnkEvent 43(24, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
50
TalkEvent (24, 6, 2405, 3, 6427, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 一直這樣打下去,真的好嗎~
52
UnkEvent 135(200, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
54
TalkEvent (4, 7, 0, 0, 6428, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 先前戰役中受到嚴重損傷的科迪利亞家 與古羅斯塔爾家,我會設法減輕其負擔。
55
TalkEvent (4, 8, NULL, 0, 6429, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 而大部分的戰事資金 將由艾德蒙邊境伯爵為我們安排。
56
IfEvent (3, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # IfEvent
57
UnkEvent 26(5, 23, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
58
UnkEvent 59(600, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
59
UnkEvent 59(600, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
60
UnkEvent 43(24, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
61
TalkEvent (23, 9, 2452, 3, 6430, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 這對養父而言就是投資…… 他一定會要求回報……
62
UnkEvent 43(24, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
63
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
65
TalkEvent (19, 10, 0, 0, 6431, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 戰爭結束後, 他就會來索求相應的回報了吧。
66
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
67
UnkEvent 166(4, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
68
UnkEvent 26(13, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
69
UnkEvent 27(2, 600, 60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
70
UnkEvent 59(600, 0, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
71
UnkEvent 31(2, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
72
TalkEvent (4, 11, 2400, 0, 6432, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 對貢獻給予回報是理所當然。 這無須顧忌。
73
UnkEvent 166(4, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
74
UnkEvent 26(5, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
76
UnkEvent 66(4, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
77
UnkEvent 59(600, 4294967276, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
78
TalkEvent (4, 12, NULL, 0, 6433, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 洛廉茲,你是古羅斯塔爾的當家, 可以讓我聽聽有什麼看法嗎?
79
TalkEvent (19, 13, 2401, 2, 6434, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 古羅斯塔爾家 曾對同盟諸侯做出背信之舉。
80
TalkEvent (19, 14, NULL, 3, 6435, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 因此,對於這次圓桌會議的決定, 我們並無立場提出異議,謹虛心遵從。
81
UnkEvent 162(8, 24, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
82
UnkEvent 31(2, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
83
TalkEvent (4, 15, NULL, 4, 6436, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 不不……那可是為了拯救同盟的計策。 沒有人認為那是背信吧。
84
TalkEvent (19, 16, NULL, 2, 6437, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 那是結果論。如果戰況不樂觀, 父親本來是真的打算要臣服於帝國。
85
UnkEvent 164(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
86
UnkEvent 162(8, 4, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
87
UnkEvent 31(2, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
88
UnkEvent 66(4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
89
UnkEvent 135(100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
92
TalkEvent (4, 17, 0, 3, 6438, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 哎呀…… [HERO_MF],你怎麼看?
94
TalkEvent (140, 18, 0, 0, 6439, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 這一切早就決定好了吧? 我覺得照你的想法回答就好。
95
UnkEvent 123(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
96
UnkEvent 162(10, 4, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
97
DialogChoiceEvent (0, 19, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
98
IfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # IfEvent
99
SupportPointsEvent (25, 0, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
100
UnkEvent 31(2, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
101
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Shez (Male)
102
TalkEvent (110, 21, 2403, 0, 6440, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 是帝國軍先攻過來的。 當然要以牙還牙,以眼還眼啊。
103
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
104
TalkEvent (111, 22, 2403, 0, 6441, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 是帝國軍先攻過來的。 當然要以牙還牙,以眼還眼呀。
105
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
106
UnkEvent 135(200, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
108
TalkEvent (25, 23, 2400, 2, 6442, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 我也覺得。我們要給自顧自引發戰爭的帝國 來個出其不意,攻其無備。
109
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
110
SupportPointsEvent (21, 0, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
111
UnkEvent 31(2, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
112
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Shez (Male)
113
TalkEvent (110, 24, 2403, 0, 6443, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 我覺得現在可能 還不到主動攻打帝國的時機。
114
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
115
TalkEvent (111, 25, 2403, 0, 6444, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 我覺得現在可能 還不到主動攻打帝國的時機呢。
116
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
117
UnkEvent 26(15, 21, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
118
TalkEvent (21, 26, 2400, 3, 6445, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 是啊……如果我們不去刺激帝國軍, 他們應該也暫時不會有動作吧……?
119
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
120
UnkEvent 166(4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
121
UnkEvent 26(13, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
122
UnkEvent 27(2, 600, 60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
123
UnkEvent 31(2, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
125
TalkEvent (4, 27, 2411, 3, 6446, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 我也不是只因為打贏了一仗, 就想趁勝追擊進攻帝國領。
126
TalkEvent (4, 28, NULL, 0, 6447, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 現在如果能拿下貝爾谷里斯伯爵領, 對將來的意義非同小可。
128
TalkEvent (4, 29, 2403, 0, 6448, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 無論之後要持續與帝國爭戰, 還是要和平談判,都舉足輕重。
129
UnkEvent 26(5, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
130
UnkEvent 59(500, 0, 4294967276, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
131
UnkEvent 59(500, 0, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
133
TalkEvent (4, 30, NULL, 2, 6449, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 這是守護我們未來的一戰。 拜託了,各位。請助我一臂之力。
134
UnkEvent 162(8, 24, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
135
UnkEvent 31(2, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
138
TalkEvent (24, 31, 2400, 1, 6450, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 知道了啦……畢竟是庫羅德同學 再三煩惱過後才做出的決定嘛。
139
UnkEvent 26(16, 22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
140
TalkEvent (22, 32, 0, 2, 6451, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 若真要這麼做, 就必須獲勝才有意義。
141
UnkEvent 26(15, 21, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
142
TalkEvent (21, 33, 2400, 2, 6452, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 說得是呢…… 我也得堅定決心才行……!
144
UnkEvent 135(200, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
146
TalkEvent (20, 34, 0, 1, 6453, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 這次是為了生活在同盟領的大家而戰。 俺會用上全身的肌肉跟他拚了!
147
UnkEvent 162(8, 4, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
148
UnkEvent 31(2, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
152
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
153
TalkEvent (110, 35, 2400, 2, 6454, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 明白。我也會全力奮戰。 下次絕不會再輸給那個傭兵團。
154
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
155
TalkEvent (111, 36, 2400, 2, 6455, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 明白。我也會全力奮戰。 下次可不會輸給那個傭兵團了。
156
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
157
UnkEvent 26(13, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
158
UnkEvent 27(2, 600, 60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
159
UnkEvent 59(600, 0, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
160
UnkEvent 31(2, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
164
UnkEvent 135(200, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
166
TalkEvent (4, 37, 0, 1, 6456, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 雖然擬定戰略的是我,但你們才是決勝關鍵。 我很期待各位大顯身手喔。
UnkEvent (64) (index: 6)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
19 0 0 4294967276 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (78) (index: 7)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
22 23 25 21 20 NULL NULL NULL 0 0 0 0 0 0 0
CheckRecruitmentEvent (index: 8)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 2 22 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
CheckRecruitmentEvent (index: 9)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 2 23 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
UnkEvent (26) (index: 10)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 4 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 11)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 600 60 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 12)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 13)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 300 5 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 14)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 2 50 0 0 0 0 0 0 0 0 0 0 0 0
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link 庫羅德 volume_up
圓桌會議上一致同意進攻帝國領了。 各位也儘快做好準備……
LookEvent (index: 24)
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TalkEvent (index: 27)
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link 莉絲緹亞 volume_up
一致同意? 我父親為了重整領內治安 應該沒有出席會議吧?
ElseEvent (index: 28)
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link 希爾妲 volume_up
一致同意? 可是人家聽說科迪利亞伯爵缺席耶~
EndIfEvent (index: 31)
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link 庫羅德 volume_up
科迪利亞伯爵有送來委任書, 所以視同獲得了他的認可……
UnkEvent (26) (index: 36)
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UnkEvent (59) (index: 38)
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UnkEvent (43) (index: 39)
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TalkEvent (index: 40)
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link 瑪莉安奴 volume_up
帝國軍的進攻應該造成了科迪利亞領 相當嚴重的傷亡才對……
UnkEvent (26) (index: 41)
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link 莉絲緹亞 volume_up
父親真的接受這個決定嗎? 我認為實在沒有餘力再戰了。
UnkEvent (162) (index: 45)
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UnkEvent (31) (index: 46)
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UnkEvent (43) (index: 48)
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LookEvent (index: 49)
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TalkEvent (index: 50)
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link 希爾妲 volume_up
一直這樣打下去,真的好嗎~
UnkEvent (135) (index: 52)
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TalkEvent (index: 54)
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link 庫羅德 volume_up
先前戰役中受到嚴重損傷的科迪利亞家 與古羅斯塔爾家,我會設法減輕其負擔。
TalkEvent (index: 55)
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link 庫羅德 volume_up
而大部分的戰事資金 將由艾德蒙邊境伯爵為我們安排。
IfEvent (index: 56)
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UnkEvent (59) (index: 59)
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UnkEvent (43) (index: 60)
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TalkEvent (index: 61)
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link 瑪莉安奴 volume_up
這對養父而言就是投資…… 他一定會要求回報……
UnkEvent (43) (index: 62)
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ElseEvent (index: 63)
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TalkEvent (index: 65)
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link 洛廉茲 volume_up
戰爭結束後, 他就會來索求相應的回報了吧。
EndIfEvent (index: 66)
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TalkEvent (index: 72)
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link 庫羅德 volume_up
對貢獻給予回報是理所當然。 這無須顧忌。
UnkEvent (166) (index: 73)
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TalkEvent (index: 78)
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link 庫羅德 volume_up
洛廉茲,你是古羅斯塔爾的當家, 可以讓我聽聽有什麼看法嗎?
TalkEvent (index: 79)
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link 洛廉茲 volume_up
古羅斯塔爾家 曾對同盟諸侯做出背信之舉。
TalkEvent (index: 80)
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link 洛廉茲 volume_up
因此,對於這次圓桌會議的決定, 我們並無立場提出異議,謹虛心遵從。
UnkEvent (162) (index: 81)
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link 庫羅德 volume_up
不不……那可是為了拯救同盟的計策。 沒有人認為那是背信吧。
TalkEvent (index: 84)
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link 洛廉茲 volume_up
那是結果論。如果戰況不樂觀, 父親本來是真的打算要臣服於帝國。
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TalkEvent (index: 92)
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link 庫羅德 volume_up
哎呀…… [HERO_MF],你怎麼看?
PanCameraEvent (index: 93)
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TalkEvent (index: 94)
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link 拉魯瓦 volume_up
這一切早就決定好了吧? 我覺得照你的想法回答就好。
UnkEvent (123) (index: 95)
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IfEvent (index: 98)
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IfEvent (index: 101)
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TalkEvent (index: 102)
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link 謝茲 volume_up
是帝國軍先攻過來的。 當然要以牙還牙,以眼還眼啊。
ElseEvent (index: 103)
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link 謝茲 volume_up
是帝國軍先攻過來的。 當然要以牙還牙,以眼還眼呀。
EndIfEvent (index: 105)
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link 雷歐妮 volume_up
我也覺得。我們要給自顧自引發戰爭的帝國 來個出其不意,攻其無備。
ElseEvent (index: 109)
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link 謝茲 volume_up
我覺得現在可能 還不到主動攻打帝國的時機。
ElseEvent (index: 114)
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TalkEvent (index: 115)
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link 謝茲 volume_up
我覺得現在可能 還不到主動攻打帝國的時機呢。
EndIfEvent (index: 116)
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TalkEvent (index: 118)
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link 伊古納茲 volume_up
是啊……如果我們不去刺激帝國軍, 他們應該也暫時不會有動作吧……?
EndIfEvent (index: 119)
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link 庫羅德 volume_up
我也不是只因為打贏了一仗, 就想趁勝追擊進攻帝國領。
TalkEvent (index: 126)
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link 庫羅德 volume_up
現在如果能拿下貝爾谷里斯伯爵領, 對將來的意義非同小可。
LookEvent (index: 127)
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link 庫羅德 volume_up
無論之後要持續與帝國爭戰, 還是要和平談判,都舉足輕重。
UnkEvent (26) (index: 129)
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link 庫羅德 volume_up
這是守護我們未來的一戰。 拜託了,各位。請助我一臂之力。
UnkEvent (162) (index: 134)
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link 希爾妲 volume_up
知道了啦……畢竟是庫羅德同學 再三煩惱過後才做出的決定嘛。
UnkEvent (26) (index: 139)
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TalkEvent (index: 140)
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link 莉絲緹亞 volume_up
若真要這麼做, 就必須獲勝才有意義。
UnkEvent (26) (index: 141)
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TalkEvent (index: 142)
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link 伊古納茲 volume_up
說得是呢…… 我也得堅定決心才行……!
PanCameraEvent (index: 143)
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link 拉斐爾 volume_up
這次是為了生活在同盟領的大家而戰。 俺會用上全身的肌肉跟他拚了!
UnkEvent (162) (index: 147)
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IfEvent (index: 152)
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TalkEvent (index: 153)
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link 謝茲 volume_up
明白。我也會全力奮戰。 下次絕不會再輸給那個傭兵團。
ElseEvent (index: 154)
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TalkEvent (index: 155)
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link 謝茲 volume_up
明白。我也會全力奮戰。 下次可不會輸給那個傭兵團了。
EndIfEvent (index: 156)
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UnkEvent (59) (index: 159)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 160)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 300 5 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 161)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 0 50 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 162)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
19 0 50 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 163)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
25 0 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 164)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
200 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 166)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 37 0 1 6456 1 0 0 0 0 0 0 0 0 0
link 庫羅德 volume_up
雖然擬定戰略的是我,但你們才是決勝關鍵。 我很期待各位大顯身手喔。